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		<updated>2026-05-13T13:39:44Z</updated>
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	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde</id>
		<title>Research and Ideas/Alignment and Effects by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde"/>
				<updated>2022-01-11T17:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Effects vs. alignment by god */ got Sandelfon range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in-progress.  I'm trying to document--using detect alignment (as granted by Sandelfon) and score align--alignment vs. your deity's opinion of you and the effects of it.  I started this when I found I was too evil to perform rituals and I had to pray my way back to neutral.  I found that there's overlap between the three different scales used to show alignment:&lt;br /&gt;
* how good/neutral/evil &amp;quot;score align&amp;quot; tells you you are,&lt;br /&gt;
* what &amp;quot;score align&amp;quot; tells you your god's opinion of you is, and&lt;br /&gt;
* the results of performing Detect Alignment on yourself.&lt;br /&gt;
&lt;br /&gt;
My intention is to find out exactly where these scales overlap for the various gods, and what happens (and when) when you're off-alignment.&lt;br /&gt;
&lt;br /&gt;
I'm just going to fill the tables in more as I gather more data.&lt;br /&gt;
&lt;br /&gt;
Starting assumptions:&lt;br /&gt;
* That there's no difference between the different deity's versions of detect alignment, except for what the indicator looks like: that one degree on the scale=1 flare=1 drop.&lt;br /&gt;
* That it's the same for followers as for priests.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Deity's opinion and effects===&lt;br /&gt;
&lt;br /&gt;
This table shows what your deity's opinion of you means, roughly.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity's opinion of you 		!! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Very happy with you 	|| On-alignment, no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Pleased with you	|| At the farther end you start being &amp;quot;slightly distracted from your prayers&amp;quot; or find that it's &amp;quot;hard to keep [deity] in your thoughts as you pray&amp;quot; (these messages appear to be interchangable).  However, this is with low skills in faith.rituals.special; with a higher bonus the messages appear when your deity is more unhappy with you.  The messages appear to be only a warning that you're getting out of alignment.&lt;br /&gt;
|-&lt;br /&gt;
| A little concerned about you 	|| At the farther end you start finding that it's more difficult to perform rituals because you &amp;quot;can barely feel the presence of [deity]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Quite annoyed with you		|| Can't perform rituals. Barred from priests/followers-only area in temple.&lt;br /&gt;
|-&lt;br /&gt;
| Very angry with you || &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extremely angry with you || Can't perform rituals, but can get into priests/followers-only areas.  You don't get this message from being out of alignment--it comes from annoying your deity more specifically, by shattering one of their relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At some point you can't get into the priests/followers-only area in your temple; I believe this starts during &amp;quot;a little concerned&amp;quot; but confirmation would be welcome.&lt;br /&gt;
&lt;br /&gt;
===Effects vs. alignment by god===&lt;br /&gt;
&lt;br /&gt;
This table shows when these things happen.  I'm keeping track of both deity's opinion vs. textual alignment and deity's opinion vs. detect alignment results because I've seen a little bit of overlap between the ranges (of degrees good/evil) that the textual alignments cover, and I'm not sure there aren't instances where knowing both might yield extra information.&lt;br /&gt;
&lt;br /&gt;
First is the textual alignment that you get from score align; under that is the numeric alignment from detect alignment, and under that is the number of beetles you can drown or rescue in Pumpkin Town to get that deity to have that opinion of you. (See &amp;quot;alignments reachable in Pumpkin Town, underneath.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- &lt;br /&gt;
| Very happy (textual) || extremely good || quite good || - || neutral || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 25-26 good || 6-7 good || - || 0 || - || - || 25-26 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Pleased (textual) || quite good-very good, extremely good || barely good-good, quite good || - || neutral-good, neutral-evil || - || evil-quite evil || evil-extremely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 6-25 good, 26-48 good || 3-6 good, 7-10 good || - || 0-3 good, 0-3 evil || - || 6-10 evil || 3-25 evil, 26-49 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 2-17 (max) rescued || 2-7 rescued || - || - || - || - || 2-15 drowned&lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| Pleased (textual) (rituals more difficult) || barely good-quite good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (numeric) || 3-6 good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (no difficulty modifier for rituals) (textual) || extremely good ||  || - || - || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 49-50 good ||  || - || - || - || - || 49-50 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| A little concerned (unsure about effect on rituals) (textual) || barely good || barely good || - || - || - || - ||  barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 2 good ||  || - || - || - || - || 2-3 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (barely good) || 1 rescued || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (rituals more difficult) (textual) ||  || quite good || - || good, evil || - || quite evil || &lt;br /&gt;
|-&lt;br /&gt;
| (numeric) ||  || 12 good || - || 4 good, 4 evil || - || 10 evil || &lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Quite annoyed (textual) || neutral-barely good || very good || - || good, evil || - || - || barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 1-2 good || 12 good || - || 5 good, 5 evil || - || - ||  1-2 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (neutral) ||  || - || - || - || - || 1 drowned&lt;br /&gt;
|-&lt;br /&gt;
| Very angry (textual) || neutral-very evil || neutral-very evil, very good || - || - || - || - || neutral-very good&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 0-25 evil || 13-15 good || - || - || - || - ||  1 evil-25 good&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) || 0-15 drowned || 0-15 drowned, 8-16 rescued || - || - || - || - || 0-16 rescued&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I have enough data, I want to turn this, and the textual alignment vs. degrees good/evil table, into a summarizing graphic.&lt;br /&gt;
&lt;br /&gt;
===Alignments reachable in Pumpkin Town===&lt;br /&gt;
&lt;br /&gt;
Drowning or rescuing beetles in the priests hut in Pumpkin Town can make you more evil/good, to an extent.  The amount that rescuing or drowning a beetle changes your alignment doesn't seem to be fixed, so the following table will only give a rough idea of what alignments it's possible to reach by rescuing or drowning a certain number of beetles--if it says &amp;quot;14 degrees good&amp;quot; that only means that rescuing that number of beetles made someone 14 degrees good *once*. This probably means there's a range of alignments you might get from rescuing or drowning any given number of beetles.&lt;br /&gt;
&lt;br /&gt;
After the fourteenth or fifteenth beetle drowned, &amp;quot;You realise that drowning the beetles has made you as nasty as you can be here&amp;quot;.  After the sixteenth to eighteenth beetle rescued, &amp;quot;You realise that helping the beetles has made you as nice as you can be here.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Beetles || Textual alignment || Detect alignment results&lt;br /&gt;
|-&lt;br /&gt;
| max saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 17 saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 16 saved || very good || 24-25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 15 saved || very good || 23 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 14 saved || very good || 21 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 13 saved || very good || 19 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 12 saved || very good || 17 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 11 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 10 saved || very good || 14-16 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 9 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 8 saved || quite good/very good || 12 degrees good (very good)&lt;br /&gt;
|-&lt;br /&gt;
| 7 saved || quite good || 10 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 6 saved || quite good || 9 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 5 saved || good/quite good || 5 (good) - 6 or 7 (quite good) degrees&lt;br /&gt;
|-&lt;br /&gt;
| 4 saved || good || 5 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 3 saved || good || 4 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 2 saved || barely good/good || 3 degrees good (good)&lt;br /&gt;
|-&lt;br /&gt;
| 1 saved || neutral/barely good || 1 degree good (barely good)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || neutral || 0 good/evil&lt;br /&gt;
|-&lt;br /&gt;
| 1 drowned || barely evil || 1 degree evil&lt;br /&gt;
|-&lt;br /&gt;
| 2 drowned || evil || 3 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 3 drowned || evil || 5 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 4 drowned || quite evil || 6 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 5 drowned || quite evil || 8 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 6 drowned || quite evil || 10 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 7 drowned || quite evil/very evil || 12 degrees evil (quite evil)&lt;br /&gt;
|-&lt;br /&gt;
| 8 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 9 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 10 drowned || very evil || 17 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 11 drowned || very evil || 18 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 12 drowned || very evil || 20 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 13 drowned || very evil || 23 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 14 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 15 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| max drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: I started by going to Pumpkin Town and changing my own alignment, then seeing what &amp;quot;score align&amp;quot; said.  That's where I got the textual alignments at first.  Later on, I had a friend create a new character, then change alignment, enter Discworld, and let me perform the ritual once for every number of beetles rescued drowned--that's where most of the numeric alignment possibilities came from (though we still checked score align).  I did this with a faith.rituals.misc.target bonus of 344.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde</id>
		<title>Research and Ideas/Alignment and Effects by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde"/>
				<updated>2022-01-10T13:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: got some for Hat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in-progress.  I'm trying to document--using detect alignment (as granted by Sandelfon) and score align--alignment vs. your deity's opinion of you and the effects of it.  I started this when I found I was too evil to perform rituals and I had to pray my way back to neutral.  I found that there's overlap between the three different scales used to show alignment:&lt;br /&gt;
* how good/neutral/evil &amp;quot;score align&amp;quot; tells you you are,&lt;br /&gt;
* what &amp;quot;score align&amp;quot; tells you your god's opinion of you is, and&lt;br /&gt;
* the results of performing Detect Alignment on yourself.&lt;br /&gt;
&lt;br /&gt;
My intention is to find out exactly where these scales overlap for the various gods, and what happens (and when) when you're off-alignment.&lt;br /&gt;
&lt;br /&gt;
I'm just going to fill the tables in more as I gather more data.&lt;br /&gt;
&lt;br /&gt;
Starting assumptions:&lt;br /&gt;
* That there's no difference between the different deity's versions of detect alignment, except for what the indicator looks like: that one degree on the scale=1 flare=1 drop.&lt;br /&gt;
* That it's the same for followers as for priests.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Deity's opinion and effects===&lt;br /&gt;
&lt;br /&gt;
This table shows what your deity's opinion of you means, roughly.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity's opinion of you 		!! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Very happy with you 	|| On-alignment, no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Pleased with you	|| At the farther end you start being &amp;quot;slightly distracted from your prayers&amp;quot; or find that it's &amp;quot;hard to keep [deity] in your thoughts as you pray&amp;quot; (these messages appear to be interchangable).  However, this is with low skills in faith.rituals.special; with a higher bonus the messages appear when your deity is more unhappy with you.  The messages appear to be only a warning that you're getting out of alignment.&lt;br /&gt;
|-&lt;br /&gt;
| A little concerned about you 	|| At the farther end you start finding that it's more difficult to perform rituals because you &amp;quot;can barely feel the presence of [deity]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Quite annoyed with you		|| Can't perform rituals. Barred from priests/followers-only area in temple.&lt;br /&gt;
|-&lt;br /&gt;
| Very angry with you || &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extremely angry with you || Can't perform rituals, but can get into priests/followers-only areas.  You don't get this message from being out of alignment--it comes from annoying your deity more specifically, by shattering one of their relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At some point you can't get into the priests/followers-only area in your temple; I believe this starts during &amp;quot;a little concerned&amp;quot; but confirmation would be welcome.&lt;br /&gt;
&lt;br /&gt;
===Effects vs. alignment by god===&lt;br /&gt;
&lt;br /&gt;
This table shows when these things happen.  I'm keeping track of both deity's opinion vs. textual alignment and deity's opinion vs. detect alignment results because I've seen a little bit of overlap between the ranges (of degrees good/evil) that the textual alignments cover, and I'm not sure there aren't instances where knowing both might yield extra information.&lt;br /&gt;
&lt;br /&gt;
First is the textual alignment that you get from score align; under that is the numeric alignment from detect alignment, and under that is the number of beetles you can drown or rescue in Pumpkin Town to get that deity to have that opinion of you. (See &amp;quot;alignments reachable in Pumpkin Town, underneath.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- &lt;br /&gt;
| Very happy (textual) || extremely good || quite good || - || - || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 25-26 good || 6-7 good || - || - || - || - || 25-26 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Pleased (textual) || quite good-very good, extremely good || barely good-good, quite good || - || - || - || evil-quite evil || evil-extremely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 6-25 good, 26-48 good || 3-6 good, 7-10 good || - || - || - || 6-10 evil || 3-25 evil, 26-49 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 2-17 (max) rescued || 2-7 rescued || - || - || - || - || 2-15 drowned&lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| Pleased (textual) (rituals more difficult) || barely good-quite good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (numeric) || 3-6 good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (no difficulty modifier for rituals) (textual) || extremely good ||  || - || - || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 49-50 good ||  || - || - || - || - || 49-50 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| A little concerned (unsure about effect on rituals) (textual) || barely good || barely good || - || - || - || - ||  barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 2 good ||  || - || - || - || - || 2-3 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (barely good) || 1 rescued || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (rituals more difficult) (textual) ||  || quite good || - || - || - || quite evil || &lt;br /&gt;
|-&lt;br /&gt;
| (numeric) ||  || 12 good || - || - || - || 10 evil || &lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Quite annoyed (textual) || neutral-barely good || very good || - || - || - || - || barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 1-2 good || 12 good || - || - || - || - ||  1-2 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (neutral) ||  || - || - || - || - || 1 drowned&lt;br /&gt;
|-&lt;br /&gt;
| Very angry (textual) || neutral-very evil || neutral-very evil, very good || - || - || - || - || neutral-very good&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 0-25 evil || 13-15 good || - || - || - || - ||  1 evil-25 good&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) || 0-15 drowned || 0-15 drowned, 8-16 rescued || - || - || - || - || 0-16 rescued&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I have enough data, I want to turn this, and the textual alignment vs. degrees good/evil table, into a summarizing graphic.&lt;br /&gt;
&lt;br /&gt;
===Alignments reachable in Pumpkin Town===&lt;br /&gt;
&lt;br /&gt;
Drowning or rescuing beetles in the priests hut in Pumpkin Town can make you more evil/good, to an extent.  The amount that rescuing or drowning a beetle changes your alignment doesn't seem to be fixed, so the following table will only give a rough idea of what alignments it's possible to reach by rescuing or drowning a certain number of beetles--if it says &amp;quot;14 degrees good&amp;quot; that only means that rescuing that number of beetles made someone 14 degrees good *once*. This probably means there's a range of alignments you might get from rescuing or drowning any given number of beetles.&lt;br /&gt;
&lt;br /&gt;
After the fourteenth or fifteenth beetle drowned, &amp;quot;You realise that drowning the beetles has made you as nasty as you can be here&amp;quot;.  After the sixteenth to eighteenth beetle rescued, &amp;quot;You realise that helping the beetles has made you as nice as you can be here.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Beetles || Textual alignment || Detect alignment results&lt;br /&gt;
|-&lt;br /&gt;
| max saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 17 saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 16 saved || very good || 24-25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 15 saved || very good || 23 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 14 saved || very good || 21 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 13 saved || very good || 19 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 12 saved || very good || 17 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 11 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 10 saved || very good || 14-16 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 9 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 8 saved || quite good/very good || 12 degrees good (very good)&lt;br /&gt;
|-&lt;br /&gt;
| 7 saved || quite good || 10 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 6 saved || quite good || 9 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 5 saved || good/quite good || 5 (good) - 6 or 7 (quite good) degrees&lt;br /&gt;
|-&lt;br /&gt;
| 4 saved || good || 5 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 3 saved || good || 4 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 2 saved || barely good/good || 3 degrees good (good)&lt;br /&gt;
|-&lt;br /&gt;
| 1 saved || neutral/barely good || 1 degree good (barely good)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || neutral || 0 good/evil&lt;br /&gt;
|-&lt;br /&gt;
| 1 drowned || barely evil || 1 degree evil&lt;br /&gt;
|-&lt;br /&gt;
| 2 drowned || evil || 3 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 3 drowned || evil || 5 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 4 drowned || quite evil || 6 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 5 drowned || quite evil || 8 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 6 drowned || quite evil || 10 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 7 drowned || quite evil/very evil || 12 degrees evil (quite evil)&lt;br /&gt;
|-&lt;br /&gt;
| 8 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 9 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 10 drowned || very evil || 17 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 11 drowned || very evil || 18 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 12 drowned || very evil || 20 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 13 drowned || very evil || 23 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 14 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 15 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| max drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: I started by going to Pumpkin Town and changing my own alignment, then seeing what &amp;quot;score align&amp;quot; said.  That's where I got the textual alignments at first.  Later on, I had a friend create a new character, then change alignment, enter Discworld, and let me perform the ritual once for every number of beetles rescued drowned--that's where most of the numeric alignment possibilities came from (though we still checked score align).  I did this with a faith.rituals.misc.target bonus of 344.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde</id>
		<title>Research and Ideas/Alignment and Effects by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde"/>
				<updated>2022-01-10T11:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Effects vs. alignment by god */ align ranges of middle gods broadened, no data yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in-progress.  I'm trying to document--using detect alignment (as granted by Sandelfon) and score align--alignment vs. your deity's opinion of you and the effects of it.  I started this when I found I was too evil to perform rituals and I had to pray my way back to neutral.  I found that there's overlap between the three different scales used to show alignment:&lt;br /&gt;
* how good/neutral/evil &amp;quot;score align&amp;quot; tells you you are,&lt;br /&gt;
* what &amp;quot;score align&amp;quot; tells you your god's opinion of you is, and&lt;br /&gt;
* the results of performing Detect Alignment on yourself.&lt;br /&gt;
&lt;br /&gt;
My intention is to find out exactly where these scales overlap for the various gods, and what happens (and when) when you're off-alignment.&lt;br /&gt;
&lt;br /&gt;
I'm just going to fill the tables in more as I gather more data.&lt;br /&gt;
&lt;br /&gt;
Starting assumptions:&lt;br /&gt;
* That there's no difference between the different deity's versions of detect alignment, except for what the indicator looks like: that one degree on the scale=1 flare=1 drop.&lt;br /&gt;
* That it's the same for followers as for priests.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Deity's opinion and effects===&lt;br /&gt;
&lt;br /&gt;
This table shows what your deity's opinion of you means, roughly.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity's opinion of you 		!! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Very happy with you 	|| On-alignment, no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Pleased with you	|| At the farther end you start being &amp;quot;slightly distracted from your prayers&amp;quot; or find that it's &amp;quot;hard to keep [deity] in your thoughts as you pray&amp;quot; (these messages appear to be interchangable).  However, this is with low skills in faith.rituals.special; with a higher bonus the messages appear when your deity is more unhappy with you.  The messages appear to be only a warning that you're getting out of alignment.&lt;br /&gt;
|-&lt;br /&gt;
| A little concerned about you 	|| At the farther end you start finding that it's more difficult to perform rituals because you &amp;quot;can barely feel the presence of [deity]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Quite annoyed with you		|| Can't perform rituals. Barred from priests/followers-only area in temple.&lt;br /&gt;
|-&lt;br /&gt;
| Very angry with you || &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extremely angry with you || Can't perform rituals, but can get into priests/followers-only areas.  You don't get this message from being out of alignment--it comes from annoying your deity more specifically, by shattering one of their relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At some point you can't get into the priests/followers-only area in your temple; I believe this starts during &amp;quot;a little concerned&amp;quot; but confirmation would be welcome.&lt;br /&gt;
&lt;br /&gt;
===Effects vs. alignment by god===&lt;br /&gt;
&lt;br /&gt;
This table shows when these things happen.  I'm keeping track of both deity's opinion vs. textual alignment and deity's opinion vs. detect alignment results because I've seen a little bit of overlap between the ranges (of degrees good/evil) that the textual alignments cover, and I'm not sure there aren't instances where knowing both might yield extra information.&lt;br /&gt;
&lt;br /&gt;
First is the textual alignment that you get from score align; under that is the numeric alignment from detect alignment, and under that is the number of beetles you can drown or rescue in Pumpkin Town to get that deity to have that opinion of you. (See &amp;quot;alignments reachable in Pumpkin Town, underneath.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- &lt;br /&gt;
| Very happy (textual) || extremely good || quite good || - || - || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 25-26 good || 6-7 good || - || - || - || - || 25-26 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Pleased (textual) || quite good-very good, extremely good || barely good-good, quite good || - || - || - || - || evil-extremely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 6-25 good, 26-48 good || 3-6 good, 7-10 good || - || - || - || - || 3-25 evil, 26-49 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 2-17 (max) rescued || 2-7 rescued || - || - || - || - || 2-15 drowned&lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| Pleased (textual) (rituals more difficult) || barely good-quite good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (numeric) || 3-6 good ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#bbbbff;&amp;quot;&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (no difficulty modifier for rituals) (textual) || extremely good ||  || - || - || - || - || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 49-50 good ||  || - || - || - || - || 49-50 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| A little concerned (unsure about effect on rituals) (textual) || barely good || barely good || - || - || - || - ||  barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 2 good ||  || - || - || - || - || 2-3 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (barely good) || 1 rescued || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (rituals more difficult) (textual) ||  || quite good || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| (numeric) ||  || 12 good || - || - || - || - || &lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  || - || - || - || - || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Quite annoyed (textual) || neutral-barely good || very good || - || - || - || - || barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 1-2 good || 12 good || - || - || - || - ||  1-2 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (neutral) ||  || - || - || - || - || 1 drowned&lt;br /&gt;
|-&lt;br /&gt;
| Very angry (textual) || neutral-very evil || neutral-very evil, very good || - || - || - || - || neutral-very good&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 0-25 evil || 13-15 good || - || - || - || - ||  1 evil-25 good&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) || 0-15 drowned || 0-15 drowned, 8-16 rescued || - || - || - || - || 0-16 rescued&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I have enough data, I want to turn this, and the textual alignment vs. degrees good/evil table, into a summarizing graphic.&lt;br /&gt;
&lt;br /&gt;
===Alignments reachable in Pumpkin Town===&lt;br /&gt;
&lt;br /&gt;
Drowning or rescuing beetles in the priests hut in Pumpkin Town can make you more evil/good, to an extent.  The amount that rescuing or drowning a beetle changes your alignment doesn't seem to be fixed, so the following table will only give a rough idea of what alignments it's possible to reach by rescuing or drowning a certain number of beetles--if it says &amp;quot;14 degrees good&amp;quot; that only means that rescuing that number of beetles made someone 14 degrees good *once*. This probably means there's a range of alignments you might get from rescuing or drowning any given number of beetles.&lt;br /&gt;
&lt;br /&gt;
After the fourteenth or fifteenth beetle drowned, &amp;quot;You realise that drowning the beetles has made you as nasty as you can be here&amp;quot;.  After the sixteenth to eighteenth beetle rescued, &amp;quot;You realise that helping the beetles has made you as nice as you can be here.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Beetles || Textual alignment || Detect alignment results&lt;br /&gt;
|-&lt;br /&gt;
| max saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 17 saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 16 saved || very good || 24-25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 15 saved || very good || 23 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 14 saved || very good || 21 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 13 saved || very good || 19 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 12 saved || very good || 17 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 11 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 10 saved || very good || 14-16 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 9 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 8 saved || quite good/very good || 12 degrees good (very good)&lt;br /&gt;
|-&lt;br /&gt;
| 7 saved || quite good || 10 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 6 saved || quite good || 9 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 5 saved || good/quite good || 5 (good) - 6 or 7 (quite good) degrees&lt;br /&gt;
|-&lt;br /&gt;
| 4 saved || good || 5 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 3 saved || good || 4 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 2 saved || barely good/good || 3 degrees good (good)&lt;br /&gt;
|-&lt;br /&gt;
| 1 saved || neutral/barely good || 1 degree good (barely good)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || neutral || 0 good/evil&lt;br /&gt;
|-&lt;br /&gt;
| 1 drowned || barely evil || 1 degree evil&lt;br /&gt;
|-&lt;br /&gt;
| 2 drowned || evil || 3 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 3 drowned || evil || 5 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 4 drowned || quite evil || 6 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 5 drowned || quite evil || 8 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 6 drowned || quite evil || 10 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 7 drowned || quite evil/very evil || 12 degrees evil (quite evil)&lt;br /&gt;
|-&lt;br /&gt;
| 8 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 9 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 10 drowned || very evil || 17 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 11 drowned || very evil || 18 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 12 drowned || very evil || 20 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 13 drowned || very evil || 23 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 14 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 15 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| max drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: I started by going to Pumpkin Town and changing my own alignment, then seeing what &amp;quot;score align&amp;quot; said.  That's where I got the textual alignments at first.  Later on, I had a friend create a new character, then change alignment, enter Discworld, and let me perform the ritual once for every number of beetles rescued drowned--that's where most of the numeric alignment possibilities came from (though we still checked score align).  I did this with a faith.rituals.misc.target bonus of 344.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Dust_Devil</id>
		<title>Talk:Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Dust_Devil"/>
				<updated>2021-06-19T20:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Further research overturns previous conclusion */ fixing the bonuses in the first table as they got messed up on their trip through a spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dust devils have changed now&amp;lt;br /&amp;gt;&lt;br /&gt;
- they should have better fighting skills now (i have not tested how much better)&amp;lt;br /&amp;gt;&lt;br /&gt;
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)&amp;lt;br /&amp;gt;&lt;br /&gt;
Someone suggested that it might be fa.ri.sp, but i cant be sure of that&amp;lt;br /&amp;gt;&lt;br /&gt;
(The above comment added by [[User:Nauia | Nauia]] at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar.  Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time).  Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:06, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If anyone's interested in doing research on their fighting skills, maybe [[Holy Insight]] would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --[[User:Ilde|Ilde]] 20:08, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy Insight results==&lt;br /&gt;
&lt;br /&gt;
Results of performing [[Holy Insight]] on different dust devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!Devil size || of.ar || de.ar || mi.ar || modifiers || ...at combat || ...at staying fit || noticing things&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 179 || 195 || 201 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 183 || 201 || 209 || near a fluffy place; near a fluffy place + wrong god's altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 270 || 270 || 329 || indoors + high altar + prayed recently; indoors + high altar|| {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 270 || 270 || 329 || indoors + high altar + controlling 1 devil || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 281 || 281 || 350 || indoors + high altar + prayed recently || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 353 || 335 || 339 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 350 || 345 || 357 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 353 || 335 || 339 || near a sacred shower + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 353 || 335 || 339 || near a sacred shower + controlling 2 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{large}} || 353 || 335 || 339 || rain + high altar + controlling 3 devils || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 186 || 148 || 276 || near sacred waters || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 175 || 148 || 276 || near sacred waters || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{humongous}} || 445 || 440 || 431 || near sacred waters || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 2 devils || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 445 || 440 || 431 || near sacred waters + controlling 3 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 177 || 53 || 224 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 236 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 249 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 261 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 273 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 277 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 183 || 55 || 292 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 184 || 55 || 309 || high altar + actively worshipping || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{unbelievably large}} || 432 || 410 || 500 || near a proper party || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The devils tested were also all &amp;quot;extremely poor at staying unnoticed&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;average at noticing things&amp;quot;&amp;lt;/del&amp;gt;, and had &amp;quot;average&amp;quot; scores in all stats except str, which didn't come up.  Magic and religious matters also didn't come up.  #1 is actually two different devils, made by the same person and with no differences between them.  #2 is actually three devils, again made by the same person and showing no differences between them. --[[User:Ilde|Ilde]] 01:46, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well.  So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --[[User:Ilde|Ilde]] 04:37, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ETA: &amp;lt;del&amp;gt;The huge and gigantic dusties being &amp;quot;reasonably good&amp;quot; (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only &amp;quot;quite good&amp;quot; (200-250 bonus) isn't a mistake, although it makes me wonder whether &amp;quot;reasonably good&amp;quot; and &amp;quot;quite good&amp;quot; are labeled correctly on the [[Holy Insight]] page.  Unless dusties actually get worse at fighting as they get bigger, which seems implausible.&amp;lt;/del&amp;gt; Yep, they were switched on [[Holy Insight]]. Mystery solved! --[[User:Ilde|Ilde]] 05:21, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Interesting comparisons===&lt;br /&gt;
*175/148/276/near sacred waters versus 186/148/276/near sacred waters: hp goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that of.area affects hp.  Also shows that devils of the same size are not all the same, as both devils were gigantic.&lt;br /&gt;
*177/53/224/high altar, increasing mi.area to 277 while keeping of.area steady: size increases and hp eventually goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that mi.area affects size and hp.&lt;br /&gt;
*236/123/276/high altar versus 177/53/277/high altar: higher of.area (and slightly lower misc.area) results in a &amp;quot;colossal&amp;quot; devil instead of a &amp;quot;gigantic&amp;quot; one, showing that of.area affects size.&lt;br /&gt;
&lt;br /&gt;
==Research: Number of devils==&lt;br /&gt;
I've heard that de.ar affects how many devils you can summon, and I've also heard that ri.sp might affect it.  So, let's see if there's any correlation.&lt;br /&gt;
&lt;br /&gt;
Format: number of times can summon at least specified number of devils/number of attempts to summon that number of devils.&lt;br /&gt;
&lt;br /&gt;
Modifiers of course means visible modifiers ''besides'' controlling dust devils, which is implied.  Going outside of AM and journeying once along the road stops you from being either visibly near or far from holy ground.  Passage rooms also work for Hat, Gapp, Gufnork, and Sek, although for Fish, Sandelfon, and Pishe they result in having the unique bonuses (in water, indoors, rain).&lt;br /&gt;
&lt;br /&gt;
How they're counted:&lt;br /&gt;
*If one devil is summoned, then dismissed (or times out), it's counted as a success for 1 devil and ignored for higher numbers (as there was no attempt to control more than one).&lt;br /&gt;
*If one devil is summoned and attempting to summon another results in it slipping away, it's counted as a success for 1 devil, and a failure for all higher numbers.&lt;br /&gt;
*Failing to summon a devil while not controlling ''any'' devils counts as a failure for all numbers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!of.ar || de.ar || mi.ar || ri.sp || modifiers || 1 devil || 2 devils || 3 devils || 4 devils || 5 devils&lt;br /&gt;
|-&lt;br /&gt;
| 276 || 271 || 339 || 335 || none || 15/15 || 14/15 || 9/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 237 || 252 || 327 || 318 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 238 || 207 || 279 || 269 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 243 || 183 || 255 || 194 || none || 13/15 || 11/15 || 1/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 178 || 69 || 302 || 61 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 179 || 195 || 201 || 209 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 184 || 199 || 231 || 206 || none|| 10/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
Of.area determines how many dust devils you can have.  Sorting by of.area shows that the highest bonus allows summoning three devils 9 of 15 times, the next highest allows summoning a third devil occasionally, the next two highest allow summoning a second devil 10 of 15 times (but never/rarely a third), and the lowest three bonuses never allow summoning a second devil (and result in a certain amount of failure to summon a devil even when not controlling any already).  The only oddity is that the second-highest bonus results in complete failure (no devils at all) twice--however, this isn't very surprising, since the bonus is still quite close to the next two lowest, and the misc.area bonus was significantly lower.&lt;br /&gt;
&lt;br /&gt;
Misc.area, def.area, and ri.sp do not appear to have any effect on the number of devils that may be summoned... sorting by any of these results in dramatic jumps in the &amp;quot;2 devils&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 02:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Further research overturns previous conclusion===&lt;br /&gt;
After doing further, more extensive and rigorous, research on dust devil numbers, both skills DO affect the number of dust devils you can summon.  They seem to affect it equally.  I did a detailed writeup in Edition 226 of the AM Daily.&lt;br /&gt;
&lt;br /&gt;
Basically, I took characters with different skills, found a spot where I had no ritual modifiers, and performed Dust Devil over and over again until the strain overcame me and all of my devils dissipated.&lt;br /&gt;
&lt;br /&gt;
Once I looked at it in terms of which stage the ritual was failing at, it became clear.&lt;br /&gt;
&lt;br /&gt;
Here's a table of the trials I did, and how many times I succeeded at each stage while controlling various numbers of dust devils.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;3&amp;quot;| ||colspan=&amp;quot;9&amp;quot;| While already controlling...&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot;|	|| 	|| 	||colspan=&amp;quot;2&amp;quot;| 0 ||colspan=&amp;quot;2&amp;quot;| 1 ||colspan=&amp;quot;2&amp;quot;| 2 ||colspan=&amp;quot;2&amp;quot;| 3 ||colspan=&amp;quot;2&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
!Set 	|| of.ar 	|| mi.ar 	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1&lt;br /&gt;
|-&lt;br /&gt;
|A 	|| 276	|| 302	|| 	|| 	|| 24/ 25 	|| 23/ 24 	|| 22/ 23 	|| 16/ 22 	|| 0/ 16 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|B 	|| 324	|| 302	|| 	|| 	|| 96/100 	|| 95/ 96 	|| 81/ 95 	|| 78/ 81 	|| 0/ 78 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|C 	|| 270	|| 317	|| 	|| 	|| 98/100 	|| 95/ 98 	|| 90/ 95 	|| 49/ 90 	|| 0/ 49 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|D 	|| 270	|| 367	|| 	|| 	|| 100/100 	|| 92/100 	|| 90/ 92 	|| 57/ 90 	|| 35/ 57 	|| 0/ 35 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|E 	|| 135	|| 203	|| 385/421 	|| 100/385 	|| 36/100 	|| 0/ 36 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|F 	|| 137	|| 302	|| 321/321 	|| 100/321 	|| 99/100 	|| 0/ 99 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|G 	|| 200	|| 302	|| 116/116 	|| 100/116 	|| 100/100 	|| 32/100 	|| 29/ 32 	|| 0/ 29 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|H 	|| 225	|| 302	|| 104/104 	|| 100/104 	|| 100/100 	|| 63/100 	|| 48/ 63 	|| 0/ 48 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|I 	|| 250	|| 302	|| 101/101 	|| 100/101 	|| 96/100 	|| 86/ 96 	|| 76/ 86 	|| 17/ 76 	|| 0/ 17 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|J 	|| 270	|| 302	|| 100/100 	|| 100/100 	|| 96/100 	|| 88/ 96 	|| 78/ 88 	|| 50/ 78 	|| 0/ 50 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|K 	|| 276	|| 302	|| 101/101 	|| 100/101 	|| 99/100 	|| 93/ 99 	|| 81/ 93 	|| 57/ 81 	|| 0/ 57 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|L 	|| 324	|| 302	|| 100/100 	|| 100/100 	|| 100/100 	|| 99/100 	|| 81/ 99 	|| 75/ 81 	|| 0/ 75 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|M 	|| 324	|| 324	|| 100/100 	|| 100/100 	|| 99/100 	|| 99/ 99 	|| 86/ 99 	|| 80/ 86 	|| 0/ 80 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|N 	|| 324	|| 339	|| 105/105 	|| 105/105 	|| 105/105 	|| 105/105 	|| 100/105 	|| 91/100 	|| 0/ 91 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|O 	|| 324	|| 350	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 91/ 97 	|| 32/ 91 	|| 0/ 32 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|P 	|| 337	|| 350	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 96/ 97 	|| 29/ 96 	|| 0/ 29 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Q 	|| 349	|| 350	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 100/101 	|| 28/100 	|| 06/28	|| 0/ 5 &lt;br /&gt;
|-&lt;br /&gt;
|R 	|| 204	|| 204 || 112/121 	|| 100/112 	|| 37/100 	|| 16/ 37 	|| 0/ 16 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|S 	|| 250	|| 250	|| 101/102 	|| 100/101 	|| 85/100 	|| 73/ 85 	|| 13/ 73 	|| 04/13	|| 0/ 4 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|T 	|| 270	|| 270	|| 100/100 	|| 100/100 	|| 94/100 	|| 89/ 94 	|| 44/ 89 	|| 27/ 44 	|| 0/ 27 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|U 	|| 303	|| 302	|| 100/100 	|| 100/100 	|| 99/100 	|| 96/ 99 	|| 80/ 96 	|| 69/ 80 	|| 0/ 69 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, for example, with Set A, I made 25 attempts at summoning as many dust devils as I could.  While controlling one devil, I succeeded at the first stage 24/25 times--meaning 24 attempts at the second stage (failing during the first stage means the ritual stops there, and you don't attempt the second stage).  Of those 24 attempts, I succeeded at 23, meaning I summoned a second dust devil 23 times.  While controlling two dust devils, I succeeded at the fist stage 22 of 23 times, and the second stage 16 of 22 times.  While controlling three devils, I always failed at the first stage in that set.  Or to put it another way: in set A, out of 25 attempts:&lt;br /&gt;
*Twice, I summoned exactly one dust devil, failing in the attempt to summon a second.&lt;br /&gt;
*Seven times, I summoned exactly two dust devils, failing in the attempt to summon a third.&lt;br /&gt;
*Sixteen times, I was able to summon three dust devils.  I was never able to summon a fourth.&lt;br /&gt;
&lt;br /&gt;
Failing to summon another dust devil always caused existing devils to dissipate.&lt;br /&gt;
&lt;br /&gt;
Here's another table, showing the distributions of maximum numbers of devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Set || of.ar || mi.ar || trials ||   0  ||   1  ||   2  ||   3  ||   4  &lt;br /&gt;
|-&lt;br /&gt;
|  A  ||  276  ||  302  ||    25  ||      ||   2  ||   7  ||  16  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  B  ||  324  ||  302  ||   100  ||      ||   5  ||  17  ||  78  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  C  ||  270  ||  317  ||   100  ||      ||   5  ||  46  ||  49  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  D  ||  270  ||  367  ||   100  ||      ||   8  ||  35  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  E  ||  135  ||  203  ||   421  || 321  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  F  ||  137  ||  302  ||   321  || 221  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  G  ||  200  ||  302  ||   116  ||  16  ||  68  ||  32  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  H  ||  225  ||  302  ||   104  ||   4  ||  37  ||  63  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  I  ||  250  ||  302  ||   101  ||   1  ||  14  ||  69  ||  17  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  J  ||  270  ||  302  ||   100  ||   0  ||  12  ||  38  ||  50  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  K  ||  276  ||  302  ||   101  ||   1  ||   7  ||  36  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  L  ||  324  ||  302  ||   100  ||   0  ||   1  ||  24  ||  75  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  M  ||  324  ||  324  ||   100  ||   0  ||   1  ||  19  ||  80  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  N  ||  324  ||  339  ||   105  ||   0  ||   0  ||  14  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  O  ||  324  ||  350  ||   100  ||   0  ||   0  ||   9  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  P  ||  337  ||  350  ||   100  ||   0  ||   0  ||   4  ||  96  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  Q  ||  349  ||  350  ||   101  ||   0  ||   0  ||   1  ||  94  ||   6  &lt;br /&gt;
|-&lt;br /&gt;
|  R  ||  204  ||  204  ||   121  ||  21  ||  84  ||  16  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  S  ||  250  ||  250  ||   102  ||   2  ||  27  ||  69  ||   4  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  T  ||  270  ||  270  ||   100  ||   0  ||  11  ||  62  ||  27  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  U  ||  303  ||  302  ||   100  ||   0  ||   4  ||  27  ||  69  ||      |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 0 column indicates the number of times in that set that I failed to summon even the first dust devil.  For sets A through D, I hadn't started tracking this.&lt;br /&gt;
&lt;br /&gt;
[[User:Ilde|Ilde]] ([[User talk:Ilde|talk]]) 06:49, 19 June 2021 (BST)&lt;br /&gt;
&lt;br /&gt;
==Priest's skills and devil abilities==&lt;br /&gt;
Objective: Find out if and how the three different area skills affect devils' combat abilities (how often they hit and how much damage they do, and how well they dodge).&lt;br /&gt;
&lt;br /&gt;
Method: Have devils created with low bonuses in all three skills fight someone (in the ctf arena) for about an hour total, healing the player and the devils whenever they're injured.  Advance one skill, repeat.  Advance another skill, repeat.  Advance final skill, repeat.  Go through the logs (with a script) and count up the hits and misses for both, keeping track of the damage that devils' hits did (where possible).&lt;br /&gt;
&lt;br /&gt;
Sets:&lt;br /&gt;
*Set #1: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 215 mi.ar.&lt;br /&gt;
*Set #2: Mi.ar increased: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #3: Of.ar increased: Devils created with a 276 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #4: De.ar increased: Devils created with a 276 bonus in of.ar, 239 de.ar, and 302 mi.ar. &lt;br /&gt;
&lt;br /&gt;
Sets #2, #3, and #4 were actually done in two sessions, and set #2 actually had two characters creating the devils (I wanted to go back and do more, but had already advanced, so made another character, gave her the same stats, and advanced her skills to the same levels).  Also, there was an of.ar tm during set #1, which carried over to part of set #2.  This probably doesn't matter, though.  We took the following steps to try to eliminate sources of error:&lt;br /&gt;
*The person fighting the devils kept the same tactics and used the same weapon throughout, as well as wearing the same equipment (to keep burden constant).&lt;br /&gt;
*We only did this during the day, to avoid penalties due to darkness.&lt;br /&gt;
*He only fought the devils themselves, not me.&lt;br /&gt;
*He didn't use any armour, so that we could get the damage for the devil's hits.&lt;br /&gt;
&lt;br /&gt;
A possible source of error that we couldn't eliminate entirely was the varying degrees of injury that he and the devils had throughout.  While I tried not to let either of them get too injured, this wasn't entirely successful, and I ended up dismissing the devil and waiting for gp to heal him and make a new devil fairly frequently.  However, degree of injury didn't seem to make much difference in whether he hit or was hit by the devils.&lt;br /&gt;
&lt;br /&gt;
Also, sometimes I got frost, mud, etc. dust devils along with the usual dust ones, because of the weather.  These didn't seem any different, though.&lt;br /&gt;
&lt;br /&gt;
===Summary table===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! - || Set 1 || Set 2 || Set 3 || Set 4&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil hit || 447 || 494 || 552 || 487&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil missed || 292 || 261 || 250 || 199&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil hit || 60% || 65% || 69% || 71%&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil avoided being hit || 156 || 150 || 167 || 138&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil was hit || 391 || 416 || 355 || 303&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil avoided being hit || 29% || 27% || 32% || 31%&lt;br /&gt;
|-&lt;br /&gt;
|Mean damage of resolvable hits || 70 || 80 || 97 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits || 15 - 168 || 20 - 203 || 21 - 232 || 27 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits minus highest hit and lowest hit* || 16 - 161 || 22 - 184 || 23 - 205 || 31 - 204&lt;br /&gt;
|-&lt;br /&gt;
|Number of resolvable hits || 406 || 418 || 460 || 390&lt;br /&gt;
|-&lt;br /&gt;
|Number of unresolvable hits || 41 || 76 || 92 || 97&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Percentages are rounded to the nearest percent here, and mean damage is rounded to the nearest hitpoint.&lt;br /&gt;
&lt;br /&gt;
A hit was &amp;quot;resolvable&amp;quot; if it was between two monitors, and no other hits ''or'' healing were between the same two monitors.  If the devil hit twice in a row without a monitor between the hits, it was obviously impossible to tell how much damage either one did, and if I finished healing him before the next monitor kicked in (a major culprit of unresolvable hits), it was likewise impossible to tell.&lt;br /&gt;
&lt;br /&gt;
*In other words, minus a few outliers.&lt;br /&gt;
&lt;br /&gt;
===Conclusions===&lt;br /&gt;
Increasing of.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing misc.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing de.area appears to have no effect, or else a ''very'' small one.&lt;br /&gt;
&lt;br /&gt;
===Hit types and damages===&lt;br /&gt;
These are from all of the sets combined, and may be of some interest if you want to know approximately how much damage a dust devil's hits are probably doing.  Since the messages may indicate percentages and not numbers of hitpoints, both exact damage and percentage damage is included.&lt;br /&gt;
&lt;br /&gt;
Of course, these are only for the skill ranges specified above, so they don't include any higher-level damage messages that may exist, and likely have a lower maximum than is possible.  They also don't include the different-looking attacks that some types of devils have.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Message || Damage range || % range || Mean || Mean % || times appeared || specific type, if any&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; attempts to whip you with some debris but your skin absorbs some of the blow. || 15 - 22 || 1.1 - 1.6 || 20 || 1.5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; blows on you causing you to stumble. || 29 - 64 || 2.2 - 4.8 || 50 || 3.7 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; caresses you with some dirty air. || 36 - 43 || 2.7 - 3.2 || 40 || 2.9 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; chokes you with &amp;lt;material&amp;gt;. || 52 - 106 || 3.9 - 7.9 || 80 || 6.0 || 27 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you but your skin absorbs some of the blow. || 18 - 24 || 1.3 - 1.8 || 21 || 1.6 || 5 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you. || 20 - 128 || 1.5 - 9.5 || 65 || 4.8 || 38 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; pummels you with strong winds. || 57 - 131 || 4.2 - 9.8 || 97 || 7.2 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; shoves a large chunk of debris down your throat. || 98 - 279 || 7.3 - 20.8 || 166 || 12.3 || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; slices bits off you. || 37 - 120 || 2.8 - 8.9 || 77 || 5.7 || 13 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls around you making your &amp;lt;body part&amp;gt; hurt. || 87 - 192 || 6.5 - 14.3 || 127 || 9.4 || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls some dirt into your &amp;lt;body part&amp;gt;. || 29 - 63 || 2.2 - 4.7 || 42 || 3.2 || 139 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips up a really nice piece of debris and slams you with it. || 48 - 138 || 3.6 - 10.3 || 88 || 6.6 || 878 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris but your skin absorbs some of the blow. || 19 - 29 || 1.4 - 2.2 || 23 || 1.7 || 21 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris. || 20 - 41 || 1.5 - 3.1 || 30 || 2.3 || 116 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt;'s swirling winds spin you in circles. || 82 - 203 || 6.1 - 15.1 || 130 || 9.7 || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Anyone who's curious can find the lists of actions and starting hitpoints here:&lt;br /&gt;
*[[Dust devil research set 1]]&lt;br /&gt;
*[[Dust devil research set 2]]&lt;br /&gt;
*[[Dust devil research set 3]]&lt;br /&gt;
*[[Dust devil research set 4]]&lt;br /&gt;
&lt;br /&gt;
And here's a list of just the dust devils' resolvable attacks from all sets, with damage:&lt;br /&gt;
*[[Dust devil attacks and damage]]&lt;br /&gt;
&lt;br /&gt;
== Observation on different forms ==&lt;br /&gt;
&lt;br /&gt;
I suspect that for each deity, the same set of deity-specific devils is used at the low altars, high altars, passage rooms and elsewhere in the deity's temple. It might be better to mark these as '&amp;lt;deity&amp;gt; holy rooms' rather than having separate annotations for high altar, low altar, passage room etc. --[[User:Zexium|Zexium]] 19:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think there are a few that you can get in passage rooms, but not temples.  Ermmmmm... egrets and egresses in Sandelfon's passage room, balloons, streamers, and some other party stuff in Hat's passage room (aside from party hats and spilled drinks, which show up in the temple too), tiny purple flowers and tiny salamanders in Pishe's, just off the top of my head.  Not sure if you can get towels in Pishe's passage room, either.  Haven't seen anything to suggest to me that it matters where in a temple you are, though (although of course for all I know there could be exceptions), and there's definitely a lot of overlap between temple devils and passage room devils, so it might be sensible to have the overlapping ones as '&amp;lt;deity&amp;gt; holy rooms'. --[[User:Ilde|Ilde]] 18:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I get the impression that any form that appears in a temple may appear in a passage room, and also each passage room has some extras. It certainly doesn't seem to matter where in the temple. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if for gapp it might be better to show eg &amp;quot;(various) lace&amp;quot; instead of deadly / flamboyant / ripped etc lace, especially as they all count as &amp;quot;lace&amp;quot; for the achievement, also &amp;quot;(various) &amp;lt;animal&amp;gt;&amp;quot; for hat, rather than listing every combination of adjective and material / animal - it seems to me as if there's a &amp;quot;pick a random adjective from list a and a random animal / material from list b&amp;quot; for these two temples. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That makes sense to me.  Listing all possible combinations separately is a bit... cluttered. --[[User:Ilde|Ilde]] 22:56, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Started adding in Ephebian forms as and where I find them.  Might take a while to narrow down which are generic and which are room/area specific --celem Mar '14&lt;br /&gt;
&lt;br /&gt;
Noted today that Council Buildings share a common set of forms regardless of city.  Warrior's Guilds appear to follow the same pattern [[User:Celem|Celem]] ([[User talk:Celem|talk]]) 00:47, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
In general, certain categories share forms regardless of location.  For example, warrior's guilds seem to give similar devils wherever they're located, and same for banks.  Temples for a particular god appear to give similar devils at each of their locations.  In general, the forms listed for Bois can also be found in Genua.  And so on.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2021-06-19T06:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Skills Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]] or [[faith.rituals.misc]] (Sek)&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.  They are a type of [[:Category:Minions|minion]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are over four hundred different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). Trying to summon another minion may lead to dust devils you've summoned slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by being able to kill tougher NPCs. Dust devils are unable to defend and mediocre at dealing damage. &lt;br /&gt;
&lt;br /&gt;
Attacked NPCs will typically spend some of their attacks on you and some on the dust devil, which provides a noticeable amount of indirect defence.   Attacked NPCs will also have to expend extra AP defending themselves from dust devil attacks. Dust devils can be killed if they take too much damage.  You can use defensive (e.g., Minor Shield) and healing rituals to help protect your dust devil. &lt;br /&gt;
&lt;br /&gt;
It has been observed that dust devils summoned by various players will speak in different ways. An example, &amp;quot;The huge whirlwind of pebbles says to the sun-tanned stone mason: My master has told me '''zat''' you must die.&amp;quot; and others will say &amp;quot;...'''that''' you must die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
Dust devils can be referred to as devils, whirlwinds, summons, minions, or creatures.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Misc.area is used for the first stage, and offensive.area is used for the second stage.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils, as well as their offensive abilities.  Defensive abilities seem to be constant.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the maximum number of dust devils you can summon, and they seem to have a similar or equal effect.&lt;br /&gt;
&lt;br /&gt;
With no ritual modifiers, bonuses of 204 in both skills let you succeed at summoning at least one dust devil about 83% of the time, and summon a second devil about 13% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 250 let you summon at least one dust devil about 98% of the time, at least two dust devils about 94% of the time, and a third dust devil about 4% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 270 let you summon at least one dust devil about 100% of the time, at least two dust devils about 89% of the time, and a third dust devil about 27% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 302-303 let you summon at least one dust devil about 100% of the time, at least two dust devils about 96% of the time, and a third dust devil about 69% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 349-350 let you summon at least two dust devils about 100% of the time, at least three dust devils about 99% of the time, and a fourth dust devil about 6% of the time.&lt;br /&gt;
&lt;br /&gt;
Note that this is when you're controlling ''only'' dust devils, with no other minions.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/75/100/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends on the number of dust devils or other minions you are already controlling.  The base cost is 50 gp (when you're not controlling any other minions already), with an additional 25 gp for every minion you already have.&lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
While dust devils can consist only of dust, more often than not they suck in objects around them. There are [http://discworld.atuin.net/lpc/secure/achievements.c?details=disciple%20of%20debris at least 350 different forms], and the following list is an attempt to record them - just in case you fancy a specific looking one, go to one of the locations specified. Expect to have to perform dust devil more than once to get the one you want.  &lt;br /&gt;
&lt;br /&gt;
Note: 1) variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievement. Also, 'banana peels' and 'bananananana peels' are only counted once! 2) some forms can occur in a fairly big area (i.e. in several places within a big city (e.g. pebbles), others are limited to a specific building or room (e.g. see various forms occurring in Alchemists' Guild, AM) while others still can be found in a number of locations across the disc.  3) Certain forms may require specific weather conditions to achieve (snow/ice/slush/mud).&lt;br /&gt;
&lt;br /&gt;
Known devils listed alphabetically, by form of devil:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;beer&amp;quot;'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''abacuses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''abstract theories'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''acid'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''acorns'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''algae'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''allegations'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''alligators'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''ambergris'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''amulets of confession'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''ancient arrowheads'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''angry hermit crabs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''apple pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''apples'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''arrows'''&lt;br /&gt;
|Sandelfon's corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ash'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''axioms'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''baby grflxen'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''baby monkeys'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''balloons'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ballots'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''banana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''banananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananas'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''bank notes'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''bank receipts'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''barracuda'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''barley'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''bases'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''batik''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''beads'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''beef futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''beer'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''beer bottles'''&lt;br /&gt;
|AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''belly stones'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''bird feathers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''black cloth scraps'''&lt;br /&gt;
|Escrow, Town Sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''black gems'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''black water'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''blackberry pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''blood'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blowfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blue crystal rings'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''blue water'''&lt;br /&gt;
|AM, TOSG, fountain&lt;br /&gt;
|-&lt;br /&gt;
|'''bonds'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''bones'''&lt;br /&gt;
|Death's domain, entrance hall &amp;amp; T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''bookmarks'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled llamas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blackbird toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''brawn'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''bread'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''bread rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''brick dust'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''bricks'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''bristles'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken dreams'''&lt;br /&gt;
|Death's domain, T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''broken feathers'''&lt;br /&gt;
|AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
|-&lt;br /&gt;
|'''broken glasses'''&lt;br /&gt;
|Hat's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''broken glassware'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken specifications'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bronze tower shields'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''buffalo dung'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''bugs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''butterfly scales'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''buttons'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage frogs'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage fronds'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage futures'''&lt;br /&gt;
|AM, Lancre co-op bank&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage leaves'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbages'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Klatch, Hashishim cave&lt;br /&gt;
|-&lt;br /&gt;
|'''canapes'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''candy hearts'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''carp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cashmere''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|DJB, bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''champagne corks'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''chat-up lines'''&lt;br /&gt;
|AM, Mended Drum &amp;amp; Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''cheese'''&lt;br /&gt;
|Grassy plain between AM and Djelibeybi&lt;br /&gt;
|-&lt;br /&gt;
|'''cherry blossoms'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''chickens'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''chocolate chip cookies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''chopsticks'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''chrysalises'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''cigar butts'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''cigars'''&lt;br /&gt;
|AM, Pseudopolis Yard watchhouse &amp;amp; DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''clams'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''cloth'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''clouds'''&lt;br /&gt;
|AM, Pishe's Garden; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coarse sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''cobblestones'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cobwebs'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail sausages'''&lt;br /&gt;
|Hat's Chamber (divine hand&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail umbrellas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coconuts'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''cod'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee beans'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coins'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''coleslaw'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''compasses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''cone snails'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''confetti'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''confiscated items'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''cool dust'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|- &lt;br /&gt;
|'''cool jewellery'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool shirts'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sunglasses'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sweaters'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool underwear'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''coral'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''corn'''&lt;br /&gt;
|Pepper Pot, AM&lt;br /&gt;
|-&lt;br /&gt;
|'''corn sheaves'''&lt;br /&gt;
|Dinky, Western Road&lt;br /&gt;
|-&lt;br /&gt;
|'''cravats'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cream cakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''criticism'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Skund, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''cupcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currant buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currents'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''daggers'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''darkness'''&lt;br /&gt;
|Death's domain &amp;amp; T-shop&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''dead fish'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''deadlines'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''depressed lemmings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''derechmi'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Diamond Crescent&lt;br /&gt;
|-&lt;br /&gt;
|'''dice'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''dictionaries'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''directions'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt clods'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded clothing'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded brassieres'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded suspenders'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''dockets'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''dog fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''dog teeth'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''dog-ends'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dolphins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''doreis'''(various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''dried paint'''&lt;br /&gt;
|Brass Neck, just west of Market Place&lt;br /&gt;
|-&lt;br /&gt;
|'''dried grass'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''dried plants'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''dried scats'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''driftwood'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''drizzle'''&lt;br /&gt;
|AM, Pishe's Garden (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''droplets of holy water'''&lt;br /&gt;
|Escrow, Garlic Way&lt;br /&gt;
|-&lt;br /&gt;
|'''drunken promises'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dry sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''duckweed'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''dugongs'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''dust'''&lt;br /&gt;
|Everywhere&lt;br /&gt;
|-&lt;br /&gt;
|'''ear horns'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''earwax'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''egresses'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''egrets'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''envelopes'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''exams'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''eyeballs'''&lt;br /&gt;
|AM, Io's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''exotic blooms'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''fake rhinu'''&lt;br /&gt;
|AM, Thieves' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fashion'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''fear'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''feather dusters'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''felt''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''fermented cabbage'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''festering rubbish'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''fezzes'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''field mice'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''figs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''film'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fish futures'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''fine sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fish oil'''&lt;br /&gt;
|AM, Fish's high altar &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flame'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''flannel''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''flasks'''&lt;br /&gt;
|AM, Alchemist's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fleas'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''floor tiles'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''flotsam '''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flour'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''flowers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fluff (all types)'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''flying daggers'''&lt;br /&gt;
|Klatch, Hashishim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''flying fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''foam'''&lt;br /&gt;
|AM, Pishe gardens (hot spring) &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''food'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''forged papers'''&lt;br /&gt;
|AM, Thieves' Guild (Jim's room)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic but unladen swallows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic Hunghungese pot-bellied pigs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fried dog'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''fried fish'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frog legs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''frog-spawn'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''frost'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''fruit cake'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''furoshiki cloths'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''gambling debts'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic cloves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''gauze''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''gilt'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''gin bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''glittering sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''glossy black feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''goat hair'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''gold dust'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''goldenrod feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''grain futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''grains'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''grapes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''grass'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''grasshoppers'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''grease'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''green mud'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''green papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx eggs'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx scales'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grinning skulls'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''guano'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''guilt'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''gutted fish'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''haddock'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''handbills'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''ha'pennies'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''hate mail'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''hatred'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''hearts (all types)'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''heather'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''herring'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''himatia''' (various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hints'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''honeycombs'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|DJB, Ephebe Road&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''hot coals'''&lt;br /&gt;
|Sek's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''hot fudge sundaes'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''hot sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''hot velvet'''&lt;br /&gt;
|AM, TOSG, Gapp room&lt;br /&gt;
|-&lt;br /&gt;
|'''hot water'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''human hearts'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ibis feathers'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''ice'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''ice cream'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''iconographs'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''innocence'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''insect corpses'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''invitations'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''IOUs'''&lt;br /&gt;
|Pseudopolis Yard watchhouse, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''jam rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''javelins'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''jetsam'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling balls'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling clubs'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juicy melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''kir'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''lace''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Assassins' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''lamp shades'''&lt;br /&gt;
|Hat's Chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''lamprey'''&lt;br /&gt;
|AM, TOSG, Fish room&lt;br /&gt;
|-&lt;br /&gt;
|'''laundry'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''leather''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''letters of complaint'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''lichen'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''lint'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''lion fur'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''lit cigarettes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''lizard tails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''loathing'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lobster shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''logic'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''loose change'''&lt;br /&gt;
|AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''loot'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''lost hopes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''lost socks'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lost underwear'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''magma'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''manatees'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''meatballs'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''melons'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''memories'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''memos'''&lt;br /&gt;
|AM, Council building; AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''mice'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''milk'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''miniature fold-out sofas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''mirror shards'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''mirrored sunglasses'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''mist'''&lt;br /&gt;
|Pishe's chamber (Divine Hand), Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''modern art'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''moon dragon scales'''&lt;br /&gt;
|Nowhere, village square&lt;br /&gt;
|-&lt;br /&gt;
|'''moose droppings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''mortar'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''moss'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''mouse droppings'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|AM, Pishe high altar; Pishe's chamber (divine hand); during Rain (on Elm Street, others unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''muddy water'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle oil'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''mushrooms'''&lt;br /&gt;
|AM; |Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''native carvings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''needles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''negative reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''newt eyes'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''noodles'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''noses'''&lt;br /&gt;
|AM, Five ways bell tower&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''oats'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''octopi'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''octopodes'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''old contracts'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old leaves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old memories'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''olives'''&lt;br /&gt;
|Hat's Chamber (divine hand), Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''opah'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''orange and black fur'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''organs'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''origami'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''oysters'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''paint chips'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paintbrushes'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''paintings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paisley''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''palm leaves'''&lt;br /&gt;
|Brown Islands, Souvenir Shop (possible elsewhere too :-)&lt;br /&gt;
|-&lt;br /&gt;
|'''pants'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''paper chits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''papers'''&lt;br /&gt;
|AM, Assassin's Guild, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''paperwork'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''parabolic reflectors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''paradoxes'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''parcels'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''parrot feathers'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''partially-decomposed skin flakes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''party hats (all types)'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''passive aggression'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''peacock feathers'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''peanut shells'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Brass Neck&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''permits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''piano wire'''&lt;br /&gt;
|Genua, Mano Rossa guild&lt;br /&gt;
|-&lt;br /&gt;
|'''pickled onions'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pie dough'''&lt;br /&gt;
|Sheepridge, village sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''pig manure'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon feathers'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pike'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''pillows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pineapples'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''plaid''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''playbills'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''playing cards'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''pointy hats'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''poodle fur'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''porbeagles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''positive reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''prawns'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''props'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''prop swords'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''protractors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''ptascpi'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''puppet heads'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''purple mineral powder'''&lt;br /&gt;
|Bes Pelargic, Blue moon park&lt;br /&gt;
|-&lt;br /&gt;
|'''pure cool'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''pure faith'''&lt;br /&gt;
|High altars (everywhere), Divine Hand chambers, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''quills'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''raindrops'''&lt;br /&gt;
|Anywhere rainy, &amp;amp; AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rainwater'''&lt;br /&gt;
|AM, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''rat fur'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''rat tails'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''raven feathers'''&lt;br /&gt;
|AM, Blind Io's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''reagents'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''red dust'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''red mud'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''reeds'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''rice'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''rocks'''&lt;br /&gt;
|DJB, West-South of southern gate.&lt;br /&gt;
|-&lt;br /&gt;
|'''roe'''&lt;br /&gt;
|AM, Fish's high altar, Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Possibly high magic areas generally?&lt;br /&gt;
|-&lt;br /&gt;
|'''romance'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''roof tiles'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''room keys'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rose petals'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''roses'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''rotten apples'''&lt;br /&gt;
|Bad Ass&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting brain'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting fruit'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|AM, Morpork streets&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''rum bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''rumours'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''rye'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''salmon'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''sarissas''' (assorted)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''saveloy-rhinu'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''scones'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of fur'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of silk'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''scree'''&lt;br /&gt;
|Escrow, Village Centre&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sculpture'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''scum'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''scumble droplets'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''sea cucumbers'''&lt;br /&gt;
|Fish's whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|'''sea urchins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea water'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''seaweed'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''seals'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shale'''&lt;br /&gt;
|Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''shark eggs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shark fins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shark teeth'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''shaved coins'''&lt;br /&gt;
|AM, Pishe's Gardens (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep droppings'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep's wool'''&lt;br /&gt;
|Sheepridge, town square &amp;amp; Nowhere village&lt;br /&gt;
|-&lt;br /&gt;
|'''sheer veils'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''shirts'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shrimp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''signs'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''silk''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''silk scraps'''&lt;br /&gt;
|AM, Assassin's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''silk squares'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silk threads'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silt'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''silver fragments'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''slate'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''slugs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''slush'''&lt;br /&gt;
|Anywhere snowy (I think)&lt;br /&gt;
|-&lt;br /&gt;
|'''small bones'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''small melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''small round stones'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''small stones'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''small yellow flowers'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''smoke'''&lt;br /&gt;
|Klatch, Hashishhashim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''snails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''snake scales'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''snow'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''soap'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''solid blue robes'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''someone else's underwear'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sonkies'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Sto Lat, King's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''sparkly fangs'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''sparrow toes'''&lt;br /&gt;
|Sto Lat, Queen's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''special courier's hats'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''spermaceti'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''spilled drinks'''&lt;br /&gt;
|AM, Hat high altar &amp;amp; Genua, small shop dedicated to Hat&lt;br /&gt;
|-&lt;br /&gt;
|'''sponges'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''sprite wings'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''squid'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''squishi'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Barbarian's Winter Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Dinky&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Sheepridge&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|south of Bandit's Camp (Gloomy)&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''stale coffee'''&lt;br /&gt;
|Pseudopolis yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''stale potions'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''stale tea'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''stamps'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''starling feathers'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''sticky buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|Sto Lat, Bing Bank&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''stony sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''storybooks'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''strawberry shortcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''streamers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''suffering'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sugar'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''sunfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''surprised natives'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''swamp gas'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''swag'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|Barbarian's Winter Camp, entrance&lt;br /&gt;
|-&lt;br /&gt;
|'''swordfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tachibos'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''tacky underpants'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''tax money'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''tears'''&lt;br /&gt;
|Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tedium'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''teeth'''&lt;br /&gt;
|AM, Shades&lt;br /&gt;
|-&lt;br /&gt;
|'''terracotta shards'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified groundhogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified ibises'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified meerkats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified noseless dogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified wombats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''test tubes'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''textbooks'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''thimbles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''thread'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Dolly Sisters Watch House, Pseudopolis Yard Watch House&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Royal Art Museum, Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tickets'''&lt;br /&gt;
|Pseudopolis Yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''tie-dye''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''tiger fur'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny carcasses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny octopi'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny purple flowers'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny salamanders'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toadstools'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''tomatoes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoises'''&lt;br /&gt;
|Ephebian Desert, Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''towels'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toy castles'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy crystal balls'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy fairies'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy frogs'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy guardsmen'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy musketeers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy pirates'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy princesses'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy soldiers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy unicorns'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy witches'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy zebras'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''trousers'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''trout'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tuition fees'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''tumbleweeds'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''tuna'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''turtles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Pekan Ford&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''type'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''unsound ideas'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''velvet''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled ptarmigan'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised anthropomorphic sofa springs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised blackbirds'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised voles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''villainy'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''vines'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''vomit'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''vulture feathers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''warm gauze'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wasted votes'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''water'''&lt;br /&gt;
|AM, Pishe gardens &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''water drops'''&lt;br /&gt;
|Pishe's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''watermelons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''waterproofs'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''wet celery'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''whales'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''whine'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''whispers'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''white belts'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''white fur'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''white gems'''&lt;br /&gt;
|AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''white papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''withered carrots'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''withered cucumbers'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered potatoes'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''withered swedes'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered turnips'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''wolf fur'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood shavings'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''wooden splinters'''&lt;br /&gt;
|Escrow, Town sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''worried bunnies'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried ferrets'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried kittens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried naked mole rats'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''worried star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried yeti'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''yarrow stalks'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie bits'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie ears'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie noses'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie toes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Minions]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2021-06-19T06:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Skills Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]] or [[faith.rituals.misc]] (Sek)&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.  They are a type of [[:Category:Minions|minion]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are over four hundred different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). Trying to summon another minion may lead to dust devils you've summoned slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by being able to kill tougher NPCs. Dust devils are unable to defend and mediocre at dealing damage. &lt;br /&gt;
&lt;br /&gt;
Attacked NPCs will typically spend some of their attacks on you and some on the dust devil, which provides a noticeable amount of indirect defence.   Attacked NPCs will also have to expend extra AP defending themselves from dust devil attacks. Dust devils can be killed if they take too much damage.  You can use defensive (e.g., Minor Shield) and healing rituals to help protect your dust devil. &lt;br /&gt;
&lt;br /&gt;
It has been observed that dust devils summoned by various players will speak in different ways. An example, &amp;quot;The huge whirlwind of pebbles says to the sun-tanned stone mason: My master has told me '''zat''' you must die.&amp;quot; and others will say &amp;quot;...'''that''' you must die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
Dust devils can be referred to as devils, whirlwinds, summons, minions, or creatures.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Misc.area is used for the first stage, and offensive.area is used for the second stage.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils, as well as their offensive abilities.  Defensive abilities seem to be constant.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the maximum number of dust devils you can summon, and they seem to have a similar or equal effect.&lt;br /&gt;
&lt;br /&gt;
With no ritual modifiers, bonuses of 204 in both skills let you succeed at summoning at least one dust devil about 83% of the time, and summon a second devil about 13% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 250 let you summon at least one dust devil about 98% of the time, at least two dust devils about 94% of the time, and a third dust devil about 4% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 270 let you summon at least one dust devil about 100% of the time, at least two dust devils about 89% of the time, and a third dust devil about 27% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 302-303 let you summon at least one dust devil about 100% of the time, at least two dust devils about 96% of the time, and a third dust devil about 69% of the time.&lt;br /&gt;
&lt;br /&gt;
Bonuses of 349-350 let you summon at least two dust devils about 100% of the time, at least three dust devils about 99% of the time, and a fourth dust devil about 6% of the time.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/75/100/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends on the number of dust devils or other minions you are already controlling.  The base cost is 50 gp (when you're not controlling any other minions already), with an additional 25 gp for every minion you already have.&lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
While dust devils can consist only of dust, more often than not they suck in objects around them. There are [http://discworld.atuin.net/lpc/secure/achievements.c?details=disciple%20of%20debris at least 350 different forms], and the following list is an attempt to record them - just in case you fancy a specific looking one, go to one of the locations specified. Expect to have to perform dust devil more than once to get the one you want.  &lt;br /&gt;
&lt;br /&gt;
Note: 1) variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievement. Also, 'banana peels' and 'bananananana peels' are only counted once! 2) some forms can occur in a fairly big area (i.e. in several places within a big city (e.g. pebbles), others are limited to a specific building or room (e.g. see various forms occurring in Alchemists' Guild, AM) while others still can be found in a number of locations across the disc.  3) Certain forms may require specific weather conditions to achieve (snow/ice/slush/mud).&lt;br /&gt;
&lt;br /&gt;
Known devils listed alphabetically, by form of devil:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;beer&amp;quot;'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''abacuses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''abstract theories'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''acid'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''acorns'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''algae'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''allegations'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''alligators'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''ambergris'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''amulets of confession'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''ancient arrowheads'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''angry hermit crabs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''apple pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''apples'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''arrows'''&lt;br /&gt;
|Sandelfon's corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ash'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''axioms'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''baby grflxen'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''baby monkeys'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''balloons'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ballots'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''banana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''banananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananas'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''bank notes'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''bank receipts'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''barracuda'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''barley'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''bases'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''batik''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''beads'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''beef futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''beer'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''beer bottles'''&lt;br /&gt;
|AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''belly stones'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''bird feathers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''black cloth scraps'''&lt;br /&gt;
|Escrow, Town Sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''black gems'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''black water'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''blackberry pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''blood'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blowfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blue crystal rings'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''blue water'''&lt;br /&gt;
|AM, TOSG, fountain&lt;br /&gt;
|-&lt;br /&gt;
|'''bonds'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''bones'''&lt;br /&gt;
|Death's domain, entrance hall &amp;amp; T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''bookmarks'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled llamas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blackbird toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''brawn'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''bread'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''bread rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''brick dust'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''bricks'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''bristles'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken dreams'''&lt;br /&gt;
|Death's domain, T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''broken feathers'''&lt;br /&gt;
|AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
|-&lt;br /&gt;
|'''broken glasses'''&lt;br /&gt;
|Hat's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''broken glassware'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken specifications'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bronze tower shields'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''buffalo dung'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''bugs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''butterfly scales'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''buttons'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage frogs'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage fronds'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage futures'''&lt;br /&gt;
|AM, Lancre co-op bank&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage leaves'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbages'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Klatch, Hashishim cave&lt;br /&gt;
|-&lt;br /&gt;
|'''canapes'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''candy hearts'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''carp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cashmere''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|DJB, bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''champagne corks'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''chat-up lines'''&lt;br /&gt;
|AM, Mended Drum &amp;amp; Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''cheese'''&lt;br /&gt;
|Grassy plain between AM and Djelibeybi&lt;br /&gt;
|-&lt;br /&gt;
|'''cherry blossoms'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''chickens'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''chocolate chip cookies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''chopsticks'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''chrysalises'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''cigar butts'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''cigars'''&lt;br /&gt;
|AM, Pseudopolis Yard watchhouse &amp;amp; DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''clams'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''cloth'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''clouds'''&lt;br /&gt;
|AM, Pishe's Garden; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coarse sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''cobblestones'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cobwebs'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail sausages'''&lt;br /&gt;
|Hat's Chamber (divine hand&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail umbrellas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coconuts'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''cod'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee beans'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coins'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''coleslaw'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''compasses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''cone snails'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''confetti'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''confiscated items'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''cool dust'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|- &lt;br /&gt;
|'''cool jewellery'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool shirts'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sunglasses'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sweaters'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool underwear'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''coral'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''corn'''&lt;br /&gt;
|Pepper Pot, AM&lt;br /&gt;
|-&lt;br /&gt;
|'''corn sheaves'''&lt;br /&gt;
|Dinky, Western Road&lt;br /&gt;
|-&lt;br /&gt;
|'''cravats'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cream cakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''criticism'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Skund, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''cupcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currant buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currents'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''daggers'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''darkness'''&lt;br /&gt;
|Death's domain &amp;amp; T-shop&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''dead fish'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''deadlines'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''depressed lemmings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''derechmi'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Diamond Crescent&lt;br /&gt;
|-&lt;br /&gt;
|'''dice'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''dictionaries'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''directions'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt clods'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded clothing'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded brassieres'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded suspenders'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''dockets'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''dog fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''dog teeth'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''dog-ends'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dolphins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''doreis'''(various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''dried paint'''&lt;br /&gt;
|Brass Neck, just west of Market Place&lt;br /&gt;
|-&lt;br /&gt;
|'''dried grass'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''dried plants'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''dried scats'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''driftwood'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''drizzle'''&lt;br /&gt;
|AM, Pishe's Garden (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''droplets of holy water'''&lt;br /&gt;
|Escrow, Garlic Way&lt;br /&gt;
|-&lt;br /&gt;
|'''drunken promises'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dry sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''duckweed'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''dugongs'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''dust'''&lt;br /&gt;
|Everywhere&lt;br /&gt;
|-&lt;br /&gt;
|'''ear horns'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''earwax'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''egresses'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''egrets'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''envelopes'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''exams'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''eyeballs'''&lt;br /&gt;
|AM, Io's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''exotic blooms'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''fake rhinu'''&lt;br /&gt;
|AM, Thieves' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fashion'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''fear'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''feather dusters'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''felt''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''fermented cabbage'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''festering rubbish'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''fezzes'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''field mice'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''figs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''film'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fish futures'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''fine sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fish oil'''&lt;br /&gt;
|AM, Fish's high altar &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flame'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''flannel''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''flasks'''&lt;br /&gt;
|AM, Alchemist's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fleas'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''floor tiles'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''flotsam '''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flour'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''flowers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fluff (all types)'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''flying daggers'''&lt;br /&gt;
|Klatch, Hashishim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''flying fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''foam'''&lt;br /&gt;
|AM, Pishe gardens (hot spring) &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''food'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''forged papers'''&lt;br /&gt;
|AM, Thieves' Guild (Jim's room)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic but unladen swallows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic Hunghungese pot-bellied pigs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fried dog'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''fried fish'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frog legs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''frog-spawn'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''frost'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''fruit cake'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''furoshiki cloths'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''gambling debts'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic cloves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''gauze''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''gilt'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''gin bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''glittering sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''glossy black feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''goat hair'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''gold dust'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''goldenrod feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''grain futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''grains'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''grapes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''grass'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''grasshoppers'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''grease'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''green mud'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''green papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx eggs'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx scales'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grinning skulls'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''guano'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''guilt'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''gutted fish'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''haddock'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''handbills'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''ha'pennies'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''hate mail'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''hatred'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''hearts (all types)'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''heather'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''herring'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''himatia''' (various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hints'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''honeycombs'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|DJB, Ephebe Road&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''hot coals'''&lt;br /&gt;
|Sek's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''hot fudge sundaes'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''hot sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''hot velvet'''&lt;br /&gt;
|AM, TOSG, Gapp room&lt;br /&gt;
|-&lt;br /&gt;
|'''hot water'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''human hearts'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ibis feathers'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''ice'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''ice cream'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''iconographs'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''innocence'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''insect corpses'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''invitations'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''IOUs'''&lt;br /&gt;
|Pseudopolis Yard watchhouse, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''jam rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''javelins'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''jetsam'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling balls'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling clubs'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juicy melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''kir'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''lace''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Assassins' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''lamp shades'''&lt;br /&gt;
|Hat's Chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''lamprey'''&lt;br /&gt;
|AM, TOSG, Fish room&lt;br /&gt;
|-&lt;br /&gt;
|'''laundry'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''leather''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''letters of complaint'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''lichen'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''lint'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''lion fur'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''lit cigarettes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''lizard tails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''loathing'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lobster shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''logic'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''loose change'''&lt;br /&gt;
|AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''loot'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''lost hopes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''lost socks'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lost underwear'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''magma'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''manatees'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''meatballs'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''melons'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''memories'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''memos'''&lt;br /&gt;
|AM, Council building; AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''mice'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''milk'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''miniature fold-out sofas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''mirror shards'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''mirrored sunglasses'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''mist'''&lt;br /&gt;
|Pishe's chamber (Divine Hand), Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''modern art'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''moon dragon scales'''&lt;br /&gt;
|Nowhere, village square&lt;br /&gt;
|-&lt;br /&gt;
|'''moose droppings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''mortar'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''moss'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''mouse droppings'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|AM, Pishe high altar; Pishe's chamber (divine hand); during Rain (on Elm Street, others unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''muddy water'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle oil'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''mushrooms'''&lt;br /&gt;
|AM; |Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''native carvings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''needles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''negative reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''newt eyes'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''noodles'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''noses'''&lt;br /&gt;
|AM, Five ways bell tower&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''oats'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''octopi'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''octopodes'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''old contracts'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old leaves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old memories'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''olives'''&lt;br /&gt;
|Hat's Chamber (divine hand), Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''opah'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''orange and black fur'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''organs'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''origami'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''oysters'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''paint chips'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paintbrushes'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''paintings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paisley''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''palm leaves'''&lt;br /&gt;
|Brown Islands, Souvenir Shop (possible elsewhere too :-)&lt;br /&gt;
|-&lt;br /&gt;
|'''pants'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''paper chits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''papers'''&lt;br /&gt;
|AM, Assassin's Guild, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''paperwork'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''parabolic reflectors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''paradoxes'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''parcels'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''parrot feathers'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''partially-decomposed skin flakes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''party hats (all types)'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''passive aggression'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''peacock feathers'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''peanut shells'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Brass Neck&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''permits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''piano wire'''&lt;br /&gt;
|Genua, Mano Rossa guild&lt;br /&gt;
|-&lt;br /&gt;
|'''pickled onions'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pie dough'''&lt;br /&gt;
|Sheepridge, village sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''pig manure'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon feathers'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pike'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''pillows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pineapples'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''plaid''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''playbills'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''playing cards'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''pointy hats'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''poodle fur'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''porbeagles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''positive reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''prawns'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''props'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''prop swords'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''protractors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''ptascpi'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''puppet heads'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''purple mineral powder'''&lt;br /&gt;
|Bes Pelargic, Blue moon park&lt;br /&gt;
|-&lt;br /&gt;
|'''pure cool'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''pure faith'''&lt;br /&gt;
|High altars (everywhere), Divine Hand chambers, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''quills'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''raindrops'''&lt;br /&gt;
|Anywhere rainy, &amp;amp; AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rainwater'''&lt;br /&gt;
|AM, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''rat fur'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''rat tails'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''raven feathers'''&lt;br /&gt;
|AM, Blind Io's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''reagents'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''red dust'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''red mud'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''reeds'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''rice'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''rocks'''&lt;br /&gt;
|DJB, West-South of southern gate.&lt;br /&gt;
|-&lt;br /&gt;
|'''roe'''&lt;br /&gt;
|AM, Fish's high altar, Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Possibly high magic areas generally?&lt;br /&gt;
|-&lt;br /&gt;
|'''romance'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''roof tiles'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''room keys'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rose petals'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''roses'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''rotten apples'''&lt;br /&gt;
|Bad Ass&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting brain'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting fruit'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|AM, Morpork streets&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''rum bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''rumours'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''rye'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''salmon'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''sarissas''' (assorted)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''saveloy-rhinu'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''scones'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of fur'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of silk'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''scree'''&lt;br /&gt;
|Escrow, Village Centre&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sculpture'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''scum'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''scumble droplets'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''sea cucumbers'''&lt;br /&gt;
|Fish's whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|'''sea urchins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea water'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''seaweed'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''seals'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shale'''&lt;br /&gt;
|Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''shark eggs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shark fins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shark teeth'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''shaved coins'''&lt;br /&gt;
|AM, Pishe's Gardens (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep droppings'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep's wool'''&lt;br /&gt;
|Sheepridge, town square &amp;amp; Nowhere village&lt;br /&gt;
|-&lt;br /&gt;
|'''sheer veils'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''shirts'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shrimp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''signs'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''silk''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''silk scraps'''&lt;br /&gt;
|AM, Assassin's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''silk squares'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silk threads'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silt'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''silver fragments'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''slate'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''slugs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''slush'''&lt;br /&gt;
|Anywhere snowy (I think)&lt;br /&gt;
|-&lt;br /&gt;
|'''small bones'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''small melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''small round stones'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''small stones'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''small yellow flowers'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''smoke'''&lt;br /&gt;
|Klatch, Hashishhashim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''snails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''snake scales'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''snow'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''soap'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''solid blue robes'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''someone else's underwear'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sonkies'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Sto Lat, King's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''sparkly fangs'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''sparrow toes'''&lt;br /&gt;
|Sto Lat, Queen's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''special courier's hats'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''spermaceti'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''spilled drinks'''&lt;br /&gt;
|AM, Hat high altar &amp;amp; Genua, small shop dedicated to Hat&lt;br /&gt;
|-&lt;br /&gt;
|'''sponges'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''sprite wings'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''squid'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''squishi'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Barbarian's Winter Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Dinky&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Sheepridge&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|south of Bandit's Camp (Gloomy)&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''stale coffee'''&lt;br /&gt;
|Pseudopolis yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''stale potions'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''stale tea'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''stamps'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''starling feathers'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''sticky buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|Sto Lat, Bing Bank&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''stony sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''storybooks'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''strawberry shortcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''streamers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''suffering'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sugar'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''sunfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''surprised natives'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''swamp gas'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''swag'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|Barbarian's Winter Camp, entrance&lt;br /&gt;
|-&lt;br /&gt;
|'''swordfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tachibos'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''tacky underpants'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''tax money'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''tears'''&lt;br /&gt;
|Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tedium'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''teeth'''&lt;br /&gt;
|AM, Shades&lt;br /&gt;
|-&lt;br /&gt;
|'''terracotta shards'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified groundhogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified ibises'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified meerkats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified noseless dogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified wombats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''test tubes'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''textbooks'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''thimbles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''thread'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Dolly Sisters Watch House, Pseudopolis Yard Watch House&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Royal Art Museum, Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tickets'''&lt;br /&gt;
|Pseudopolis Yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''tie-dye''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''tiger fur'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny carcasses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny octopi'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny purple flowers'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny salamanders'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toadstools'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''tomatoes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoises'''&lt;br /&gt;
|Ephebian Desert, Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''towels'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toy castles'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy crystal balls'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy fairies'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy frogs'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy guardsmen'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy musketeers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy pirates'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy princesses'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy soldiers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy unicorns'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy witches'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy zebras'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''trousers'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''trout'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tuition fees'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''tumbleweeds'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''tuna'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''turtles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Pekan Ford&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''type'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''unsound ideas'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''velvet''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled ptarmigan'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised anthropomorphic sofa springs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised blackbirds'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised voles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''villainy'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''vines'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''vomit'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''vulture feathers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''warm gauze'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wasted votes'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''water'''&lt;br /&gt;
|AM, Pishe gardens &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''water drops'''&lt;br /&gt;
|Pishe's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''watermelons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''waterproofs'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''wet celery'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''whales'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''whine'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''whispers'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''white belts'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''white fur'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''white gems'''&lt;br /&gt;
|AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''white papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''withered carrots'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''withered cucumbers'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered potatoes'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''withered swedes'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered turnips'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''wolf fur'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood shavings'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''wooden splinters'''&lt;br /&gt;
|Escrow, Town sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''worried bunnies'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried ferrets'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried kittens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried naked mole rats'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''worried star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried yeti'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''yarrow stalks'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie bits'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie ears'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie noses'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie toes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Minions]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Dust_Devil</id>
		<title>Talk:Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Dust_Devil"/>
				<updated>2021-06-19T05:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Further research overturns previous conclusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dust devils have changed now&amp;lt;br /&amp;gt;&lt;br /&gt;
- they should have better fighting skills now (i have not tested how much better)&amp;lt;br /&amp;gt;&lt;br /&gt;
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)&amp;lt;br /&amp;gt;&lt;br /&gt;
Someone suggested that it might be fa.ri.sp, but i cant be sure of that&amp;lt;br /&amp;gt;&lt;br /&gt;
(The above comment added by [[User:Nauia | Nauia]] at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar.  Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time).  Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:06, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If anyone's interested in doing research on their fighting skills, maybe [[Holy Insight]] would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --[[User:Ilde|Ilde]] 20:08, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy Insight results==&lt;br /&gt;
&lt;br /&gt;
Results of performing [[Holy Insight]] on different dust devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!Devil size || of.ar || de.ar || mi.ar || modifiers || ...at combat || ...at staying fit || noticing things&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 179 || 195 || 201 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 183 || 201 || 209 || near a fluffy place; near a fluffy place + wrong god's altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 270 || 270 || 329 || indoors + high altar + prayed recently; indoors + high altar|| {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 270 || 270 || 329 || indoors + high altar + controlling 1 devil || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 281 || 281 || 350 || indoors + high altar + prayed recently || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 353 || 335 || 339 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 350 || 345 || 357 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 353 || 335 || 339 || near a sacred shower + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 353 || 335 || 339 || near a sacred shower + controlling 2 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{large}} || 353 || 335 || 339 || rain + high altar + controlling 3 devils || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 186 || 148 || 276 || near sacred waters || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 175 || 148 || 276 || near sacred waters || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{humongous}} || 445 || 440 || 431 || near sacred waters || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 2 devils || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 445 || 440 || 431 || near sacred waters + controlling 3 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 177 || 53 || 224 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 236 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 249 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 261 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 273 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 277 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 183 || 55 || 292 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 184 || 55 || 309 || high altar + actively worshipping || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{unbelievably large}} || 432 || 410 || 500 || near a proper party || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The devils tested were also all &amp;quot;extremely poor at staying unnoticed&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;average at noticing things&amp;quot;&amp;lt;/del&amp;gt;, and had &amp;quot;average&amp;quot; scores in all stats except str, which didn't come up.  Magic and religious matters also didn't come up.  #1 is actually two different devils, made by the same person and with no differences between them.  #2 is actually three devils, again made by the same person and showing no differences between them. --[[User:Ilde|Ilde]] 01:46, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well.  So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --[[User:Ilde|Ilde]] 04:37, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ETA: &amp;lt;del&amp;gt;The huge and gigantic dusties being &amp;quot;reasonably good&amp;quot; (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only &amp;quot;quite good&amp;quot; (200-250 bonus) isn't a mistake, although it makes me wonder whether &amp;quot;reasonably good&amp;quot; and &amp;quot;quite good&amp;quot; are labeled correctly on the [[Holy Insight]] page.  Unless dusties actually get worse at fighting as they get bigger, which seems implausible.&amp;lt;/del&amp;gt; Yep, they were switched on [[Holy Insight]]. Mystery solved! --[[User:Ilde|Ilde]] 05:21, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Interesting comparisons===&lt;br /&gt;
*175/148/276/near sacred waters versus 186/148/276/near sacred waters: hp goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that of.area affects hp.  Also shows that devils of the same size are not all the same, as both devils were gigantic.&lt;br /&gt;
*177/53/224/high altar, increasing mi.area to 277 while keeping of.area steady: size increases and hp eventually goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that mi.area affects size and hp.&lt;br /&gt;
*236/123/276/high altar versus 177/53/277/high altar: higher of.area (and slightly lower misc.area) results in a &amp;quot;colossal&amp;quot; devil instead of a &amp;quot;gigantic&amp;quot; one, showing that of.area affects size.&lt;br /&gt;
&lt;br /&gt;
==Research: Number of devils==&lt;br /&gt;
I've heard that de.ar affects how many devils you can summon, and I've also heard that ri.sp might affect it.  So, let's see if there's any correlation.&lt;br /&gt;
&lt;br /&gt;
Format: number of times can summon at least specified number of devils/number of attempts to summon that number of devils.&lt;br /&gt;
&lt;br /&gt;
Modifiers of course means visible modifiers ''besides'' controlling dust devils, which is implied.  Going outside of AM and journeying once along the road stops you from being either visibly near or far from holy ground.  Passage rooms also work for Hat, Gapp, Gufnork, and Sek, although for Fish, Sandelfon, and Pishe they result in having the unique bonuses (in water, indoors, rain).&lt;br /&gt;
&lt;br /&gt;
How they're counted:&lt;br /&gt;
*If one devil is summoned, then dismissed (or times out), it's counted as a success for 1 devil and ignored for higher numbers (as there was no attempt to control more than one).&lt;br /&gt;
*If one devil is summoned and attempting to summon another results in it slipping away, it's counted as a success for 1 devil, and a failure for all higher numbers.&lt;br /&gt;
*Failing to summon a devil while not controlling ''any'' devils counts as a failure for all numbers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!of.ar || de.ar || mi.ar || ri.sp || modifiers || 1 devil || 2 devils || 3 devils || 4 devils || 5 devils&lt;br /&gt;
|-&lt;br /&gt;
| 276 || 271 || 339 || 335 || none || 15/15 || 14/15 || 9/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 237 || 252 || 327 || 318 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 238 || 207 || 279 || 269 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 243 || 183 || 255 || 194 || none || 13/15 || 11/15 || 1/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 178 || 69 || 302 || 61 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 179 || 195 || 201 || 209 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 184 || 199 || 231 || 206 || none|| 10/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
Of.area determines how many dust devils you can have.  Sorting by of.area shows that the highest bonus allows summoning three devils 9 of 15 times, the next highest allows summoning a third devil occasionally, the next two highest allow summoning a second devil 10 of 15 times (but never/rarely a third), and the lowest three bonuses never allow summoning a second devil (and result in a certain amount of failure to summon a devil even when not controlling any already).  The only oddity is that the second-highest bonus results in complete failure (no devils at all) twice--however, this isn't very surprising, since the bonus is still quite close to the next two lowest, and the misc.area bonus was significantly lower.&lt;br /&gt;
&lt;br /&gt;
Misc.area, def.area, and ri.sp do not appear to have any effect on the number of devils that may be summoned... sorting by any of these results in dramatic jumps in the &amp;quot;2 devils&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 02:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Further research overturns previous conclusion===&lt;br /&gt;
After doing further, more extensive and rigorous, research on dust devil numbers, both skills DO affect the number of dust devils you can summon.  They seem to affect it equally.  I did a detailed writeup in Edition 226 of the AM Daily.&lt;br /&gt;
&lt;br /&gt;
Basically, I took characters with different skills, found a spot where I had no ritual modifiers, and performed Dust Devil over and over again until the strain overcame me and all of my devils dissipated.&lt;br /&gt;
&lt;br /&gt;
Once I looked at it in terms of which stage the ritual was failing at, it became clear.&lt;br /&gt;
&lt;br /&gt;
Here's a table of the trials I did, and how many times I succeeded at each stage while controlling various numbers of dust devils.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;3&amp;quot;| ||colspan=&amp;quot;9&amp;quot;| While already controlling...&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot;|	|| 	|| 	||colspan=&amp;quot;2&amp;quot;| 0 ||colspan=&amp;quot;2&amp;quot;| 1 ||colspan=&amp;quot;2&amp;quot;| 2 ||colspan=&amp;quot;2&amp;quot;| 3 ||colspan=&amp;quot;2&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
!Set 	|| of.ar 	|| mi.ar 	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1&lt;br /&gt;
|-&lt;br /&gt;
|A 	|| 276	|| 302	|| 	|| 	|| 24/ 25 	|| 23/ 24 	|| 22/ 23 	|| 16/ 22 	|| 0/ 16 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|B 	|| 277	|| 303	|| 	|| 	|| 96/100 	|| 95/ 96 	|| 81/ 95 	|| 78/ 81 	|| 0/ 78 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|C 	|| 278	|| 304	|| 	|| 	|| 98/100 	|| 95/ 98 	|| 90/ 95 	|| 49/ 90 	|| 0/ 49 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|D 	|| 279	|| 305	|| 	|| 	|| 100/100 	|| 92/100 	|| 90/ 92 	|| 57/ 90 	|| 35/ 57 	|| 0/ 35 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|E 	|| 280	|| 306	|| 385/421 	|| 100/385 	|| 36/100 	|| 0/ 36 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|F 	|| 281	|| 307	|| 321/321 	|| 100/321 	|| 99/100 	|| 0/ 99 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|G 	|| 282	|| 308	|| 116/116 	|| 100/116 	|| 100/100 	|| 32/100 	|| 29/ 32 	|| 0/ 29 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|H 	|| 283	|| 309	|| 104/104 	|| 100/104 	|| 100/100 	|| 63/100 	|| 48/ 63 	|| 0/ 48 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|I 	|| 284	|| 310	|| 101/101 	|| 100/101 	|| 96/100 	|| 86/ 96 	|| 76/ 86 	|| 17/ 76 	|| 0/ 17 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|J 	|| 285	|| 311	|| 100/100 	|| 100/100 	|| 96/100 	|| 88/ 96 	|| 78/ 88 	|| 50/ 78 	|| 0/ 50 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|K 	|| 286	|| 312	|| 101/101 	|| 100/101 	|| 99/100 	|| 93/ 99 	|| 81/ 93 	|| 57/ 81 	|| 0/ 57 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|L 	|| 287	|| 313	|| 100/100 	|| 100/100 	|| 100/100 	|| 99/100 	|| 81/ 99 	|| 75/ 81 	|| 0/ 75 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|M 	|| 288	|| 314	|| 100/100 	|| 100/100 	|| 99/100 	|| 99/ 99 	|| 86/ 99 	|| 80/ 86 	|| 0/ 80 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|N 	|| 289	|| 315	|| 105/105 	|| 105/105 	|| 105/105 	|| 105/105 	|| 100/105 	|| 91/100 	|| 0/ 91 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|O 	|| 290	|| 316	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 91/ 97 	|| 32/ 91 	|| 0/ 32 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|P 	|| 291	|| 317	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 96/ 97 	|| 29/ 96 	|| 0/ 29 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Q 	|| 292	|| 318	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 100/101 	|| 28/100 	|| 06/28	|| 0/ 5 &lt;br /&gt;
|-&lt;br /&gt;
|R 	|| 293	|| 319	|| 112/121 	|| 100/112 	|| 37/100 	|| 16/ 37 	|| 0/ 16 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|S 	|| 294	|| 320	|| 101/102 	|| 100/101 	|| 85/100 	|| 73/ 85 	|| 13/ 73 	|| 04/13	|| 0/ 4 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|T 	|| 295	|| 321	|| 100/100 	|| 100/100 	|| 94/100 	|| 89/ 94 	|| 44/ 89 	|| 27/ 44 	|| 0/ 27 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|U 	|| 296	|| 322	|| 100/100 	|| 100/100 	|| 99/100 	|| 96/ 99 	|| 80/ 96 	|| 69/ 80 	|| 0/ 69 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, for example, with Set A, I made 25 attempts at summoning as many dust devils as I could.  While controlling one devil, I succeeded at the first stage 24/25 times--meaning 24 attempts at the second stage (failing during the first stage means the ritual stops there, and you don't attempt the second stage).  Of those 24 attempts, I succeeded at 23, meaning I summoned a second dust devil 23 times.  While controlling two dust devils, I succeeded at the fist stage 22 of 23 times, and the second stage 16 of 22 times.  While controlling three devils, I always failed at the first stage in that set.  Or to put it another way: in set A, out of 25 attempts:&lt;br /&gt;
*Twice, I summoned exactly one dust devil, failing in the attempt to summon a second.&lt;br /&gt;
*Seven times, I summoned exactly two dust devils, failing in the attempt to summon a third.&lt;br /&gt;
*Sixteen times, I was able to summon three dust devils.  I was never able to summon a fourth.&lt;br /&gt;
&lt;br /&gt;
Failing to summon another dust devil always caused existing devils to dissipate.&lt;br /&gt;
&lt;br /&gt;
Here's another table, showing the distributions of maximum numbers of devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Set || of.ar || mi.ar || trials ||   0  ||   1  ||   2  ||   3  ||   4  &lt;br /&gt;
|-&lt;br /&gt;
|  A  ||  276  ||  302  ||    25  ||      ||   2  ||   7  ||  16  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  B  ||  324  ||  302  ||   100  ||      ||   5  ||  17  ||  78  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  C  ||  270  ||  317  ||   100  ||      ||   5  ||  46  ||  49  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  D  ||  270  ||  367  ||   100  ||      ||   8  ||  35  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  E  ||  135  ||  203  ||   421  || 321  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  F  ||  137  ||  302  ||   321  || 221  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  G  ||  200  ||  302  ||   116  ||  16  ||  68  ||  32  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  H  ||  225  ||  302  ||   104  ||   4  ||  37  ||  63  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  I  ||  250  ||  302  ||   101  ||   1  ||  14  ||  69  ||  17  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  J  ||  270  ||  302  ||   100  ||   0  ||  12  ||  38  ||  50  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  K  ||  276  ||  302  ||   101  ||   1  ||   7  ||  36  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  L  ||  324  ||  302  ||   100  ||   0  ||   1  ||  24  ||  75  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  M  ||  324  ||  324  ||   100  ||   0  ||   1  ||  19  ||  80  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  N  ||  324  ||  339  ||   105  ||   0  ||   0  ||  14  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  O  ||  324  ||  350  ||   100  ||   0  ||   0  ||   9  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  P  ||  337  ||  350  ||   100  ||   0  ||   0  ||   4  ||  96  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  Q  ||  349  ||  350  ||   101  ||   0  ||   0  ||   1  ||  94  ||   6  &lt;br /&gt;
|-&lt;br /&gt;
|  R  ||  204  ||  204  ||   121  ||  21  ||  84  ||  16  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  S  ||  250  ||  250  ||   102  ||   2  ||  27  ||  69  ||   4  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  T  ||  270  ||  270  ||   100  ||   0  ||  11  ||  62  ||  27  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  U  ||  303  ||  302  ||   100  ||   0  ||   4  ||  27  ||  69  ||      |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 0 column indicates the number of times in that set that I failed to summon even the first dust devil.  For sets A through D, I hadn't started tracking this.&lt;br /&gt;
&lt;br /&gt;
[[User:Ilde|Ilde]] ([[User talk:Ilde|talk]]) 06:49, 19 June 2021 (BST)&lt;br /&gt;
&lt;br /&gt;
==Priest's skills and devil abilities==&lt;br /&gt;
Objective: Find out if and how the three different area skills affect devils' combat abilities (how often they hit and how much damage they do, and how well they dodge).&lt;br /&gt;
&lt;br /&gt;
Method: Have devils created with low bonuses in all three skills fight someone (in the ctf arena) for about an hour total, healing the player and the devils whenever they're injured.  Advance one skill, repeat.  Advance another skill, repeat.  Advance final skill, repeat.  Go through the logs (with a script) and count up the hits and misses for both, keeping track of the damage that devils' hits did (where possible).&lt;br /&gt;
&lt;br /&gt;
Sets:&lt;br /&gt;
*Set #1: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 215 mi.ar.&lt;br /&gt;
*Set #2: Mi.ar increased: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #3: Of.ar increased: Devils created with a 276 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #4: De.ar increased: Devils created with a 276 bonus in of.ar, 239 de.ar, and 302 mi.ar. &lt;br /&gt;
&lt;br /&gt;
Sets #2, #3, and #4 were actually done in two sessions, and set #2 actually had two characters creating the devils (I wanted to go back and do more, but had already advanced, so made another character, gave her the same stats, and advanced her skills to the same levels).  Also, there was an of.ar tm during set #1, which carried over to part of set #2.  This probably doesn't matter, though.  We took the following steps to try to eliminate sources of error:&lt;br /&gt;
*The person fighting the devils kept the same tactics and used the same weapon throughout, as well as wearing the same equipment (to keep burden constant).&lt;br /&gt;
*We only did this during the day, to avoid penalties due to darkness.&lt;br /&gt;
*He only fought the devils themselves, not me.&lt;br /&gt;
*He didn't use any armour, so that we could get the damage for the devil's hits.&lt;br /&gt;
&lt;br /&gt;
A possible source of error that we couldn't eliminate entirely was the varying degrees of injury that he and the devils had throughout.  While I tried not to let either of them get too injured, this wasn't entirely successful, and I ended up dismissing the devil and waiting for gp to heal him and make a new devil fairly frequently.  However, degree of injury didn't seem to make much difference in whether he hit or was hit by the devils.&lt;br /&gt;
&lt;br /&gt;
Also, sometimes I got frost, mud, etc. dust devils along with the usual dust ones, because of the weather.  These didn't seem any different, though.&lt;br /&gt;
&lt;br /&gt;
===Summary table===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! - || Set 1 || Set 2 || Set 3 || Set 4&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil hit || 447 || 494 || 552 || 487&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil missed || 292 || 261 || 250 || 199&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil hit || 60% || 65% || 69% || 71%&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil avoided being hit || 156 || 150 || 167 || 138&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil was hit || 391 || 416 || 355 || 303&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil avoided being hit || 29% || 27% || 32% || 31%&lt;br /&gt;
|-&lt;br /&gt;
|Mean damage of resolvable hits || 70 || 80 || 97 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits || 15 - 168 || 20 - 203 || 21 - 232 || 27 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits minus highest hit and lowest hit* || 16 - 161 || 22 - 184 || 23 - 205 || 31 - 204&lt;br /&gt;
|-&lt;br /&gt;
|Number of resolvable hits || 406 || 418 || 460 || 390&lt;br /&gt;
|-&lt;br /&gt;
|Number of unresolvable hits || 41 || 76 || 92 || 97&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Percentages are rounded to the nearest percent here, and mean damage is rounded to the nearest hitpoint.&lt;br /&gt;
&lt;br /&gt;
A hit was &amp;quot;resolvable&amp;quot; if it was between two monitors, and no other hits ''or'' healing were between the same two monitors.  If the devil hit twice in a row without a monitor between the hits, it was obviously impossible to tell how much damage either one did, and if I finished healing him before the next monitor kicked in (a major culprit of unresolvable hits), it was likewise impossible to tell.&lt;br /&gt;
&lt;br /&gt;
*In other words, minus a few outliers.&lt;br /&gt;
&lt;br /&gt;
===Conclusions===&lt;br /&gt;
Increasing of.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing misc.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing de.area appears to have no effect, or else a ''very'' small one.&lt;br /&gt;
&lt;br /&gt;
===Hit types and damages===&lt;br /&gt;
These are from all of the sets combined, and may be of some interest if you want to know approximately how much damage a dust devil's hits are probably doing.  Since the messages may indicate percentages and not numbers of hitpoints, both exact damage and percentage damage is included.&lt;br /&gt;
&lt;br /&gt;
Of course, these are only for the skill ranges specified above, so they don't include any higher-level damage messages that may exist, and likely have a lower maximum than is possible.  They also don't include the different-looking attacks that some types of devils have.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Message || Damage range || % range || Mean || Mean % || times appeared || specific type, if any&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; attempts to whip you with some debris but your skin absorbs some of the blow. || 15 - 22 || 1.1 - 1.6 || 20 || 1.5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; blows on you causing you to stumble. || 29 - 64 || 2.2 - 4.8 || 50 || 3.7 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; caresses you with some dirty air. || 36 - 43 || 2.7 - 3.2 || 40 || 2.9 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; chokes you with &amp;lt;material&amp;gt;. || 52 - 106 || 3.9 - 7.9 || 80 || 6.0 || 27 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you but your skin absorbs some of the blow. || 18 - 24 || 1.3 - 1.8 || 21 || 1.6 || 5 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you. || 20 - 128 || 1.5 - 9.5 || 65 || 4.8 || 38 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; pummels you with strong winds. || 57 - 131 || 4.2 - 9.8 || 97 || 7.2 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; shoves a large chunk of debris down your throat. || 98 - 279 || 7.3 - 20.8 || 166 || 12.3 || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; slices bits off you. || 37 - 120 || 2.8 - 8.9 || 77 || 5.7 || 13 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls around you making your &amp;lt;body part&amp;gt; hurt. || 87 - 192 || 6.5 - 14.3 || 127 || 9.4 || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls some dirt into your &amp;lt;body part&amp;gt;. || 29 - 63 || 2.2 - 4.7 || 42 || 3.2 || 139 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips up a really nice piece of debris and slams you with it. || 48 - 138 || 3.6 - 10.3 || 88 || 6.6 || 878 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris but your skin absorbs some of the blow. || 19 - 29 || 1.4 - 2.2 || 23 || 1.7 || 21 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris. || 20 - 41 || 1.5 - 3.1 || 30 || 2.3 || 116 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt;'s swirling winds spin you in circles. || 82 - 203 || 6.1 - 15.1 || 130 || 9.7 || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Anyone who's curious can find the lists of actions and starting hitpoints here:&lt;br /&gt;
*[[Dust devil research set 1]]&lt;br /&gt;
*[[Dust devil research set 2]]&lt;br /&gt;
*[[Dust devil research set 3]]&lt;br /&gt;
*[[Dust devil research set 4]]&lt;br /&gt;
&lt;br /&gt;
And here's a list of just the dust devils' resolvable attacks from all sets, with damage:&lt;br /&gt;
*[[Dust devil attacks and damage]]&lt;br /&gt;
&lt;br /&gt;
== Observation on different forms ==&lt;br /&gt;
&lt;br /&gt;
I suspect that for each deity, the same set of deity-specific devils is used at the low altars, high altars, passage rooms and elsewhere in the deity's temple. It might be better to mark these as '&amp;lt;deity&amp;gt; holy rooms' rather than having separate annotations for high altar, low altar, passage room etc. --[[User:Zexium|Zexium]] 19:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think there are a few that you can get in passage rooms, but not temples.  Ermmmmm... egrets and egresses in Sandelfon's passage room, balloons, streamers, and some other party stuff in Hat's passage room (aside from party hats and spilled drinks, which show up in the temple too), tiny purple flowers and tiny salamanders in Pishe's, just off the top of my head.  Not sure if you can get towels in Pishe's passage room, either.  Haven't seen anything to suggest to me that it matters where in a temple you are, though (although of course for all I know there could be exceptions), and there's definitely a lot of overlap between temple devils and passage room devils, so it might be sensible to have the overlapping ones as '&amp;lt;deity&amp;gt; holy rooms'. --[[User:Ilde|Ilde]] 18:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I get the impression that any form that appears in a temple may appear in a passage room, and also each passage room has some extras. It certainly doesn't seem to matter where in the temple. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if for gapp it might be better to show eg &amp;quot;(various) lace&amp;quot; instead of deadly / flamboyant / ripped etc lace, especially as they all count as &amp;quot;lace&amp;quot; for the achievement, also &amp;quot;(various) &amp;lt;animal&amp;gt;&amp;quot; for hat, rather than listing every combination of adjective and material / animal - it seems to me as if there's a &amp;quot;pick a random adjective from list a and a random animal / material from list b&amp;quot; for these two temples. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That makes sense to me.  Listing all possible combinations separately is a bit... cluttered. --[[User:Ilde|Ilde]] 22:56, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Started adding in Ephebian forms as and where I find them.  Might take a while to narrow down which are generic and which are room/area specific --celem Mar '14&lt;br /&gt;
&lt;br /&gt;
Noted today that Council Buildings share a common set of forms regardless of city.  Warrior's Guilds appear to follow the same pattern [[User:Celem|Celem]] ([[User talk:Celem|talk]]) 00:47, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
In general, certain categories share forms regardless of location.  For example, warrior's guilds seem to give similar devils wherever they're located, and same for banks.  Temples for a particular god appear to give similar devils at each of their locations.  In general, the forms listed for Bois can also be found in Genua.  And so on.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Dust_Devil</id>
		<title>Talk:Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Dust_Devil"/>
				<updated>2021-06-19T05:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Research: Number of devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dust devils have changed now&amp;lt;br /&amp;gt;&lt;br /&gt;
- they should have better fighting skills now (i have not tested how much better)&amp;lt;br /&amp;gt;&lt;br /&gt;
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)&amp;lt;br /&amp;gt;&lt;br /&gt;
Someone suggested that it might be fa.ri.sp, but i cant be sure of that&amp;lt;br /&amp;gt;&lt;br /&gt;
(The above comment added by [[User:Nauia | Nauia]] at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar.  Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time).  Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:06, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If anyone's interested in doing research on their fighting skills, maybe [[Holy Insight]] would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --[[User:Ilde|Ilde]] 20:08, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holy Insight results==&lt;br /&gt;
&lt;br /&gt;
Results of performing [[Holy Insight]] on different dust devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!Devil size || of.ar || de.ar || mi.ar || modifiers || ...at combat || ...at staying fit || noticing things&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 179 || 195 || 201 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 183 || 201 || 209 || near a fluffy place; near a fluffy place + wrong god's altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 270 || 270 || 329 || indoors + high altar + prayed recently; indoors + high altar|| {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 270 || 270 || 329 || indoors + high altar + controlling 1 devil || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 281 || 281 || 350 || indoors + high altar + prayed recently || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 353 || 335 || 339 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 350 || 345 || 357 || near a sacred shower || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 353 || 335 || 339 || near a sacred shower + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 353 || 335 || 339 || near a sacred shower + controlling 2 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{large}} || 353 || 335 || 339 || rain + high altar + controlling 3 devils || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 214 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 186 || 148 || 276 || near sacred waters || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 175 || 148 || 276 || near sacred waters || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 199 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{colossal}} || 236 || 123 || 276 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{humongous}} || 445 || 440 || 431 || near sacred waters || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 1 devil || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{enormous}} || 445 || 440 || 431 || near sacred waters + controlling 2 devils || {{quite good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 445 || 440 || 431 || near sacred waters + controlling 3 devils || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{huge}} || 177 || 53 || 224 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 236 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 249 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 261 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 273 || high altar || {{reasonably good}} || {{better than average}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 177 || 53 || 277 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 183 || 55 || 292 || high altar || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gigantic}} || 184 || 55 || 309 || high altar + actively worshipping || {{reasonably good}} || {{reasonably good}} || {{average}}&lt;br /&gt;
|-&lt;br /&gt;
| {{unbelievably large}} || 432 || 410 || 500 || near a proper party || {{quite good}} || {{reasonably good}} || {{better than average}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The devils tested were also all &amp;quot;extremely poor at staying unnoticed&amp;quot;, &amp;lt;del&amp;gt;&amp;quot;average at noticing things&amp;quot;&amp;lt;/del&amp;gt;, and had &amp;quot;average&amp;quot; scores in all stats except str, which didn't come up.  Magic and religious matters also didn't come up.  #1 is actually two different devils, made by the same person and with no differences between them.  #2 is actually three devils, again made by the same person and showing no differences between them. --[[User:Ilde|Ilde]] 01:46, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well.  So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --[[User:Ilde|Ilde]] 04:37, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ETA: &amp;lt;del&amp;gt;The huge and gigantic dusties being &amp;quot;reasonably good&amp;quot; (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only &amp;quot;quite good&amp;quot; (200-250 bonus) isn't a mistake, although it makes me wonder whether &amp;quot;reasonably good&amp;quot; and &amp;quot;quite good&amp;quot; are labeled correctly on the [[Holy Insight]] page.  Unless dusties actually get worse at fighting as they get bigger, which seems implausible.&amp;lt;/del&amp;gt; Yep, they were switched on [[Holy Insight]]. Mystery solved! --[[User:Ilde|Ilde]] 05:21, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Interesting comparisons===&lt;br /&gt;
*175/148/276/near sacred waters versus 186/148/276/near sacred waters: hp goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that of.area affects hp.  Also shows that devils of the same size are not all the same, as both devils were gigantic.&lt;br /&gt;
*177/53/224/high altar, increasing mi.area to 277 while keeping of.area steady: size increases and hp eventually goes from &amp;quot;better than average&amp;quot; to &amp;quot;reasonably good&amp;quot;, showing that mi.area affects size and hp.&lt;br /&gt;
*236/123/276/high altar versus 177/53/277/high altar: higher of.area (and slightly lower misc.area) results in a &amp;quot;colossal&amp;quot; devil instead of a &amp;quot;gigantic&amp;quot; one, showing that of.area affects size.&lt;br /&gt;
&lt;br /&gt;
==Research: Number of devils==&lt;br /&gt;
I've heard that de.ar affects how many devils you can summon, and I've also heard that ri.sp might affect it.  So, let's see if there's any correlation.&lt;br /&gt;
&lt;br /&gt;
Format: number of times can summon at least specified number of devils/number of attempts to summon that number of devils.&lt;br /&gt;
&lt;br /&gt;
Modifiers of course means visible modifiers ''besides'' controlling dust devils, which is implied.  Going outside of AM and journeying once along the road stops you from being either visibly near or far from holy ground.  Passage rooms also work for Hat, Gapp, Gufnork, and Sek, although for Fish, Sandelfon, and Pishe they result in having the unique bonuses (in water, indoors, rain).&lt;br /&gt;
&lt;br /&gt;
How they're counted:&lt;br /&gt;
*If one devil is summoned, then dismissed (or times out), it's counted as a success for 1 devil and ignored for higher numbers (as there was no attempt to control more than one).&lt;br /&gt;
*If one devil is summoned and attempting to summon another results in it slipping away, it's counted as a success for 1 devil, and a failure for all higher numbers.&lt;br /&gt;
*Failing to summon a devil while not controlling ''any'' devils counts as a failure for all numbers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!of.ar || de.ar || mi.ar || ri.sp || modifiers || 1 devil || 2 devils || 3 devils || 4 devils || 5 devils&lt;br /&gt;
|-&lt;br /&gt;
| 276 || 271 || 339 || 335 || none || 15/15 || 14/15 || 9/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 237 || 252 || 327 || 318 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 238 || 207 || 279 || 269 || none || 15/15 || 10/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 243 || 183 || 255 || 194 || none || 13/15 || 11/15 || 1/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 178 || 69 || 302 || 61 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 179 || 195 || 201 || 209 || none || 12/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
| 184 || 199 || 231 || 206 || none|| 10/15 || 0/15 || 0/15 || 0/15 || 0/15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
Of.area determines how many dust devils you can have.  Sorting by of.area shows that the highest bonus allows summoning three devils 9 of 15 times, the next highest allows summoning a third devil occasionally, the next two highest allow summoning a second devil 10 of 15 times (but never/rarely a third), and the lowest three bonuses never allow summoning a second devil (and result in a certain amount of failure to summon a devil even when not controlling any already).  The only oddity is that the second-highest bonus results in complete failure (no devils at all) twice--however, this isn't very surprising, since the bonus is still quite close to the next two lowest, and the misc.area bonus was significantly lower.&lt;br /&gt;
&lt;br /&gt;
Misc.area, def.area, and ri.sp do not appear to have any effect on the number of devils that may be summoned... sorting by any of these results in dramatic jumps in the &amp;quot;2 devils&amp;quot; column.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 02:45, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Further research overturns previous conclusion===&lt;br /&gt;
After doing further, more extensive and rigorous, research on dust devil numbers, both skills DO affect the number of dust devils you can summon.  They seem to affect it equally.  I did a detailed writeup in Edition 226 of the AM Daily.&lt;br /&gt;
&lt;br /&gt;
Basically, I took characters with different skills, found a spot where I had no ritual modifiers, and performed Dust Devil over and over again until the strain overcame me and all of my devils dissipated.&lt;br /&gt;
&lt;br /&gt;
Once I looked at it in terms of which stage the ritual was failing at, it became clear.&lt;br /&gt;
&lt;br /&gt;
Here's a table of the trials I did, and how many times I succeeded at each stage while controlling various numbers of dust devils.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;3&amp;quot;| ||colspan=&amp;quot;9&amp;quot;| While already controlling...&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align: center;&amp;quot;|	|| 	|| 	||colspan=&amp;quot;2&amp;quot;| 0 ||colspan=&amp;quot;2&amp;quot;| 1 ||colspan=&amp;quot;2&amp;quot;| 2 ||colspan=&amp;quot;2&amp;quot;| 3 ||colspan=&amp;quot;2&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
!Set 	|| of.ar 	|| mi.ar 	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1	|| stage 2	|| stage 1&lt;br /&gt;
|-&lt;br /&gt;
|A 	|| 276	|| 302	|| 	|| 	|| 24/ 25 	|| 23/ 24 	|| 22/ 23 	|| 16/ 22 	|| 0/ 16 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|B 	|| 277	|| 303	|| 	|| 	|| 96/100 	|| 95/ 96 	|| 81/ 95 	|| 78/ 81 	|| 0/ 78 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|C 	|| 278	|| 304	|| 	|| 	|| 98/100 	|| 95/ 98 	|| 90/ 95 	|| 49/ 90 	|| 0/ 49 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|D 	|| 279	|| 305	|| 	|| 	|| 100/100 	|| 92/100 	|| 90/ 92 	|| 57/ 90 	|| 35/ 57 	|| 0/ 35 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|E 	|| 280	|| 306	|| 385/421 	|| 100/385 	|| 36/100 	|| 0/ 36 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|F 	|| 281	|| 307	|| 321/321 	|| 100/321 	|| 99/100 	|| 0/ 99 	|| 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|G 	|| 282	|| 308	|| 116/116 	|| 100/116 	|| 100/100 	|| 32/100 	|| 29/ 32 	|| 0/ 29 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|H 	|| 283	|| 309	|| 104/104 	|| 100/104 	|| 100/100 	|| 63/100 	|| 48/ 63 	|| 0/ 48 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|I 	|| 284	|| 310	|| 101/101 	|| 100/101 	|| 96/100 	|| 86/ 96 	|| 76/ 86 	|| 17/ 76 	|| 0/ 17 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|J 	|| 285	|| 311	|| 100/100 	|| 100/100 	|| 96/100 	|| 88/ 96 	|| 78/ 88 	|| 50/ 78 	|| 0/ 50 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|K 	|| 286	|| 312	|| 101/101 	|| 100/101 	|| 99/100 	|| 93/ 99 	|| 81/ 93 	|| 57/ 81 	|| 0/ 57 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|L 	|| 287	|| 313	|| 100/100 	|| 100/100 	|| 100/100 	|| 99/100 	|| 81/ 99 	|| 75/ 81 	|| 0/ 75 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|M 	|| 288	|| 314	|| 100/100 	|| 100/100 	|| 99/100 	|| 99/ 99 	|| 86/ 99 	|| 80/ 86 	|| 0/ 80 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|N 	|| 289	|| 315	|| 105/105 	|| 105/105 	|| 105/105 	|| 105/105 	|| 100/105 	|| 91/100 	|| 0/ 91 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|O 	|| 290	|| 316	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 91/ 97 	|| 32/ 91 	|| 0/ 32 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|P 	|| 291	|| 317	|| 100/100 	|| 100/100 	|| 100/100 	|| 100/100 	|| 97/100 	|| 96/ 97 	|| 29/ 96 	|| 0/ 29 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|Q 	|| 292	|| 318	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 101/101 	|| 100/101 	|| 28/100 	|| 06/28/21	|| 0/ 5 &lt;br /&gt;
|-&lt;br /&gt;
|R 	|| 293	|| 319	|| 112/121 	|| 100/112 	|| 37/100 	|| 16/ 37 	|| 0/ 16 	|| 	|| 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|S 	|| 294	|| 320	|| 101/102 	|| 100/101 	|| 85/100 	|| 73/ 85 	|| 13/ 73 	|| 04/13/21	|| 0/ 4 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|T 	|| 295	|| 321	|| 100/100 	|| 100/100 	|| 94/100 	|| 89/ 94 	|| 44/ 89 	|| 27/ 44 	|| 0/ 27 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|U 	|| 296	|| 322	|| 100/100 	|| 100/100 	|| 99/100 	|| 96/ 99 	|| 80/ 96 	|| 69/ 80 	|| 0/ 69 	|| 	|| 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, for example, with Set A, I made 25 attempts at summoning as many dust devils as I could.  While controlling one devil, I succeeded at the first stage 24/25 times--meaning 24 attempts at the second stage (failing during the first stage means the ritual stops there, and you don't attempt the second stage).  Of those 24 attempts, I succeeded at 23, meaning I summoned a second dust devil 23 times.  While controlling two dust devils, I succeeded at the fist stage 22 of 23 times, and the second stage 16 of 22 times.  While controlling three devils, I always failed at the first stage in that set.  Or to put it another way: in set A, out of 25 attempts:&lt;br /&gt;
*Twice, I summoned exactly one dust devil, failing in the attempt to summon a second.&lt;br /&gt;
*Seven times, I summoned exactly two dust devils, failing in the attempt to summon a third.&lt;br /&gt;
*Sixteen times, I was able to summon three dust devils.  I was never able to summon a fourth.&lt;br /&gt;
&lt;br /&gt;
Failing to summon another dust devil always caused existing devils to dissipate.&lt;br /&gt;
&lt;br /&gt;
Here's another table, showing the distributions of maximum numbers of devils:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Set || of.ar || mi.ar || trials ||   0  ||   1  ||   2  ||   3  ||   4  &lt;br /&gt;
|-&lt;br /&gt;
|  A  ||  276  ||  302  ||    25  ||      ||   2  ||   7  ||  16  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  B  ||  324  ||  302  ||   100  ||      ||   5  ||  17  ||  78  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  C  ||  270  ||  317  ||   100  ||      ||   5  ||  46  ||  49  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  D  ||  270  ||  367  ||   100  ||      ||   8  ||  35  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  E  ||  135  ||  203  ||   421  || 321  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  F  ||  137  ||  302  ||   321  || 221  || 100  ||      ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  G  ||  200  ||  302  ||   116  ||  16  ||  68  ||  32  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  H  ||  225  ||  302  ||   104  ||   4  ||  37  ||  63  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  I  ||  250  ||  302  ||   101  ||   1  ||  14  ||  69  ||  17  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  J  ||  270  ||  302  ||   100  ||   0  ||  12  ||  38  ||  50  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  K  ||  276  ||  302  ||   101  ||   1  ||   7  ||  36  ||  57  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  L  ||  324  ||  302  ||   100  ||   0  ||   1  ||  24  ||  75  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  M  ||  324  ||  324  ||   100  ||   0  ||   1  ||  19  ||  80  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  N  ||  324  ||  339  ||   105  ||   0  ||   0  ||  14  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  O  ||  324  ||  350  ||   100  ||   0  ||   0  ||   9  ||  91  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  P  ||  337  ||  350  ||   100  ||   0  ||   0  ||   4  ||  96  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  Q  ||  349  ||  350  ||   101  ||   0  ||   0  ||   1  ||  94  ||   6  &lt;br /&gt;
|-&lt;br /&gt;
|  R  ||  204  ||  204  ||   121  ||  21  ||  84  ||  16  ||      ||      &lt;br /&gt;
|-&lt;br /&gt;
|  S  ||  250  ||  250  ||   102  ||   2  ||  27  ||  69  ||   4  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  T  ||  270  ||  270  ||   100  ||   0  ||  11  ||  62  ||  27  ||      &lt;br /&gt;
|-&lt;br /&gt;
|  U  ||  303  ||  302  ||   100  ||   0  ||   4  ||  27  ||  69  ||      |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 0 column indicates the number of times in that set that I failed to summon even the first dust devil.  For sets A through D, I hadn't started tracking this.&lt;br /&gt;
&lt;br /&gt;
[[User:Ilde|Ilde]] ([[User talk:Ilde|talk]]) 06:49, 19 June 2021 (BST)&lt;br /&gt;
&lt;br /&gt;
==Priest's skills and devil abilities==&lt;br /&gt;
Objective: Find out if and how the three different area skills affect devils' combat abilities (how often they hit and how much damage they do, and how well they dodge).&lt;br /&gt;
&lt;br /&gt;
Method: Have devils created with low bonuses in all three skills fight someone (in the ctf arena) for about an hour total, healing the player and the devils whenever they're injured.  Advance one skill, repeat.  Advance another skill, repeat.  Advance final skill, repeat.  Go through the logs (with a script) and count up the hits and misses for both, keeping track of the damage that devils' hits did (where possible).&lt;br /&gt;
&lt;br /&gt;
Sets:&lt;br /&gt;
*Set #1: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 215 mi.ar.&lt;br /&gt;
*Set #2: Mi.ar increased: Devils created with a 180 or 182 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #3: Of.ar increased: Devils created with a 276 bonus in of.ar, 80 de.ar, and 302 mi.ar. &lt;br /&gt;
*Set #4: De.ar increased: Devils created with a 276 bonus in of.ar, 239 de.ar, and 302 mi.ar. &lt;br /&gt;
&lt;br /&gt;
Sets #2, #3, and #4 were actually done in two sessions, and set #2 actually had two characters creating the devils (I wanted to go back and do more, but had already advanced, so made another character, gave her the same stats, and advanced her skills to the same levels).  Also, there was an of.ar tm during set #1, which carried over to part of set #2.  This probably doesn't matter, though.  We took the following steps to try to eliminate sources of error:&lt;br /&gt;
*The person fighting the devils kept the same tactics and used the same weapon throughout, as well as wearing the same equipment (to keep burden constant).&lt;br /&gt;
*We only did this during the day, to avoid penalties due to darkness.&lt;br /&gt;
*He only fought the devils themselves, not me.&lt;br /&gt;
*He didn't use any armour, so that we could get the damage for the devil's hits.&lt;br /&gt;
&lt;br /&gt;
A possible source of error that we couldn't eliminate entirely was the varying degrees of injury that he and the devils had throughout.  While I tried not to let either of them get too injured, this wasn't entirely successful, and I ended up dismissing the devil and waiting for gp to heal him and make a new devil fairly frequently.  However, degree of injury didn't seem to make much difference in whether he hit or was hit by the devils.&lt;br /&gt;
&lt;br /&gt;
Also, sometimes I got frost, mud, etc. dust devils along with the usual dust ones, because of the weather.  These didn't seem any different, though.&lt;br /&gt;
&lt;br /&gt;
===Summary table===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! - || Set 1 || Set 2 || Set 3 || Set 4&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil hit || 447 || 494 || 552 || 487&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil missed || 292 || 261 || 250 || 199&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil hit || 60% || 65% || 69% || 71%&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil avoided being hit || 156 || 150 || 167 || 138&lt;br /&gt;
|-&lt;br /&gt;
|Number of times devil was hit || 391 || 416 || 355 || 303&lt;br /&gt;
|-&lt;br /&gt;
|Percentage of time devil avoided being hit || 29% || 27% || 32% || 31%&lt;br /&gt;
|-&lt;br /&gt;
|Mean damage of resolvable hits || 70 || 80 || 97 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits || 15 - 168 || 20 - 203 || 21 - 232 || 27 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Damage range of resolvable hits minus highest hit and lowest hit* || 16 - 161 || 22 - 184 || 23 - 205 || 31 - 204&lt;br /&gt;
|-&lt;br /&gt;
|Number of resolvable hits || 406 || 418 || 460 || 390&lt;br /&gt;
|-&lt;br /&gt;
|Number of unresolvable hits || 41 || 76 || 92 || 97&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Percentages are rounded to the nearest percent here, and mean damage is rounded to the nearest hitpoint.&lt;br /&gt;
&lt;br /&gt;
A hit was &amp;quot;resolvable&amp;quot; if it was between two monitors, and no other hits ''or'' healing were between the same two monitors.  If the devil hit twice in a row without a monitor between the hits, it was obviously impossible to tell how much damage either one did, and if I finished healing him before the next monitor kicked in (a major culprit of unresolvable hits), it was likewise impossible to tell.&lt;br /&gt;
&lt;br /&gt;
*In other words, minus a few outliers.&lt;br /&gt;
&lt;br /&gt;
===Conclusions===&lt;br /&gt;
Increasing of.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing misc.area appears to increase the amount of damage they deal, and help them hit more often.&lt;br /&gt;
&lt;br /&gt;
Increasing de.area appears to have no effect, or else a ''very'' small one.&lt;br /&gt;
&lt;br /&gt;
===Hit types and damages===&lt;br /&gt;
These are from all of the sets combined, and may be of some interest if you want to know approximately how much damage a dust devil's hits are probably doing.  Since the messages may indicate percentages and not numbers of hitpoints, both exact damage and percentage damage is included.&lt;br /&gt;
&lt;br /&gt;
Of course, these are only for the skill ranges specified above, so they don't include any higher-level damage messages that may exist, and likely have a lower maximum than is possible.  They also don't include the different-looking attacks that some types of devils have.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Message || Damage range || % range || Mean || Mean % || times appeared || specific type, if any&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; attempts to whip you with some debris but your skin absorbs some of the blow. || 15 - 22 || 1.1 - 1.6 || 20 || 1.5 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; blows on you causing you to stumble. || 29 - 64 || 2.2 - 4.8 || 50 || 3.7 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; caresses you with some dirty air. || 36 - 43 || 2.7 - 3.2 || 40 || 2.9 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; chokes you with &amp;lt;material&amp;gt;. || 52 - 106 || 3.9 - 7.9 || 80 || 6.0 || 27 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you but your skin absorbs some of the blow. || 18 - 24 || 1.3 - 1.8 || 21 || 1.6 || 5 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; nicks you. || 20 - 128 || 1.5 - 9.5 || 65 || 4.8 || 38 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; pummels you with strong winds. || 57 - 131 || 4.2 - 9.8 || 97 || 7.2 || 59 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; shoves a large chunk of debris down your throat. || 98 - 279 || 7.3 - 20.8 || 166 || 12.3 || 99 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; slices bits off you. || 37 - 120 || 2.8 - 8.9 || 77 || 5.7 || 13 || ice&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls around you making your &amp;lt;body part&amp;gt; hurt. || 87 - 192 || 6.5 - 14.3 || 127 || 9.4 || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; swirls some dirt into your &amp;lt;body part&amp;gt;. || 29 - 63 || 2.2 - 4.7 || 42 || 3.2 || 139 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips up a really nice piece of debris and slams you with it. || 48 - 138 || 3.6 - 10.3 || 88 || 6.6 || 878 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris but your skin absorbs some of the blow. || 19 - 29 || 1.4 - 2.2 || 23 || 1.7 || 21 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt; whips your &amp;lt;body part&amp;gt; with some debris. || 20 - 41 || 1.5 - 3.1 || 30 || 2.3 || 116 ||&lt;br /&gt;
|-&lt;br /&gt;
|The &amp;lt;whirlwind&amp;gt;'s swirling winds spin you in circles. || 82 - 203 || 6.1 - 15.1 || 130 || 9.7 || 150 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Anyone who's curious can find the lists of actions and starting hitpoints here:&lt;br /&gt;
*[[Dust devil research set 1]]&lt;br /&gt;
*[[Dust devil research set 2]]&lt;br /&gt;
*[[Dust devil research set 3]]&lt;br /&gt;
*[[Dust devil research set 4]]&lt;br /&gt;
&lt;br /&gt;
And here's a list of just the dust devils' resolvable attacks from all sets, with damage:&lt;br /&gt;
*[[Dust devil attacks and damage]]&lt;br /&gt;
&lt;br /&gt;
== Observation on different forms ==&lt;br /&gt;
&lt;br /&gt;
I suspect that for each deity, the same set of deity-specific devils is used at the low altars, high altars, passage rooms and elsewhere in the deity's temple. It might be better to mark these as '&amp;lt;deity&amp;gt; holy rooms' rather than having separate annotations for high altar, low altar, passage room etc. --[[User:Zexium|Zexium]] 19:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think there are a few that you can get in passage rooms, but not temples.  Ermmmmm... egrets and egresses in Sandelfon's passage room, balloons, streamers, and some other party stuff in Hat's passage room (aside from party hats and spilled drinks, which show up in the temple too), tiny purple flowers and tiny salamanders in Pishe's, just off the top of my head.  Not sure if you can get towels in Pishe's passage room, either.  Haven't seen anything to suggest to me that it matters where in a temple you are, though (although of course for all I know there could be exceptions), and there's definitely a lot of overlap between temple devils and passage room devils, so it might be sensible to have the overlapping ones as '&amp;lt;deity&amp;gt; holy rooms'. --[[User:Ilde|Ilde]] 18:09, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I get the impression that any form that appears in a temple may appear in a passage room, and also each passage room has some extras. It certainly doesn't seem to matter where in the temple. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if for gapp it might be better to show eg &amp;quot;(various) lace&amp;quot; instead of deadly / flamboyant / ripped etc lace, especially as they all count as &amp;quot;lace&amp;quot; for the achievement, also &amp;quot;(various) &amp;lt;animal&amp;gt;&amp;quot; for hat, rather than listing every combination of adjective and material / animal - it seems to me as if there's a &amp;quot;pick a random adjective from list a and a random animal / material from list b&amp;quot; for these two temples. --[[User:Zexium|Zexium]] 22:09, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That makes sense to me.  Listing all possible combinations separately is a bit... cluttered. --[[User:Ilde|Ilde]] 22:56, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Started adding in Ephebian forms as and where I find them.  Might take a while to narrow down which are generic and which are room/area specific --celem Mar '14&lt;br /&gt;
&lt;br /&gt;
Noted today that Council Buildings share a common set of forms regardless of city.  Warrior's Guilds appear to follow the same pattern [[User:Celem|Celem]] ([[User talk:Celem|talk]]) 00:47, 12 November 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
In general, certain categories share forms regardless of location.  For example, warrior's guilds seem to give similar devils wherever they're located, and same for banks.  Temples for a particular god appear to give similar devils at each of their locations.  In general, the forms listed for Bois can also be found in Genua.  And so on.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2021-06-19T04:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Skills Used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]] or [[faith.rituals.misc]] (Sek)&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.  They are a type of [[:Category:Minions|minion]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are over four hundred different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). Trying to summon another minion may lead to dust devils you've summoned slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by being able to kill tougher NPCs. Dust devils are unable to defend and mediocre at dealing damage. &lt;br /&gt;
&lt;br /&gt;
Attacked NPCs will typically spend some of their attacks on you and some on the dust devil, which provides a noticeable amount of indirect defence.   Attacked NPCs will also have to expend extra AP defending themselves from dust devil attacks. Dust devils can be killed if they take too much damage.  You can use defensive (e.g., Minor Shield) and healing rituals to help protect your dust devil. &lt;br /&gt;
&lt;br /&gt;
It has been observed that dust devils summoned by various players will speak in different ways. An example, &amp;quot;The huge whirlwind of pebbles says to the sun-tanned stone mason: My master has told me '''zat''' you must die.&amp;quot; and others will say &amp;quot;...'''that''' you must die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
Dust devils can be referred to as devils, whirlwinds, summons, minions, or creatures.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Misc.area is used for the first stage, and offensive.area is used for the second stage.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils, as well as their offensive abilities.  Defensive abilities seem to be constant.&lt;br /&gt;
&lt;br /&gt;
Both skills affect the maximum number of dust devils you can summon, and they seem to have a similar or equal effect.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/75/100/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends on the number of dust devils or other minions you are already controlling.  The base cost is 50 gp (when you're not controlling any other minions already), with an additional 25 gp for every minion you already have.&lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
While dust devils can consist only of dust, more often than not they suck in objects around them. There are [http://discworld.atuin.net/lpc/secure/achievements.c?details=disciple%20of%20debris at least 350 different forms], and the following list is an attempt to record them - just in case you fancy a specific looking one, go to one of the locations specified. Expect to have to perform dust devil more than once to get the one you want.  &lt;br /&gt;
&lt;br /&gt;
Note: 1) variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievement. Also, 'banana peels' and 'bananananana peels' are only counted once! 2) some forms can occur in a fairly big area (i.e. in several places within a big city (e.g. pebbles), others are limited to a specific building or room (e.g. see various forms occurring in Alchemists' Guild, AM) while others still can be found in a number of locations across the disc.  3) Certain forms may require specific weather conditions to achieve (snow/ice/slush/mud).&lt;br /&gt;
&lt;br /&gt;
Known devils listed alphabetically, by form of devil:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|'''&amp;quot;beer&amp;quot;'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''abacuses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''abstract theories'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''acid'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''acorns'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''algae'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''allegations'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''alligators'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''ambergris'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''amulets of confession'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''ancient arrowheads'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''angry hermit crabs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''apple pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''apples'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''arrows'''&lt;br /&gt;
|Sandelfon's corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ash'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''axioms'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''baby grflxen'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''baby monkeys'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''balloons'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''ballots'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''banana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''banananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananananana peels'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bananas'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''bank notes'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''bank receipts'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''barracuda'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''barley'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''bases'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''batik''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''beads'''&lt;br /&gt;
|Genua &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''beef futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''beer'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''beer bottles'''&lt;br /&gt;
|AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''belly stones'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''bird feathers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''black cloth scraps'''&lt;br /&gt;
|Escrow, Town Sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''black gems'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''black water'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''blackberry pies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''blood'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blowfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blue crystal rings'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''blue water'''&lt;br /&gt;
|AM, TOSG, fountain&lt;br /&gt;
|-&lt;br /&gt;
|'''bonds'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''bones'''&lt;br /&gt;
|Death's domain, entrance hall &amp;amp; T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''bookmarks'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled llamas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''bottled walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''blackbird toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''brawn'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''bread'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''bread rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''brick dust'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''bricks'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''bristles'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken dreams'''&lt;br /&gt;
|Death's domain, T-Shop&lt;br /&gt;
|-&lt;br /&gt;
|'''broken feathers'''&lt;br /&gt;
|AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
|-&lt;br /&gt;
|'''broken glasses'''&lt;br /&gt;
|Hat's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''broken glassware'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''broken specifications'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''bronze tower shields'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''buffalo dung'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''bugs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''butterfly scales'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''buttons'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage frogs'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage fronds'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage futures'''&lt;br /&gt;
|AM, Lancre co-op bank&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbage leaves'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''cabbages'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''camel dung'''&lt;br /&gt;
|Klatch, Hashishim cave&lt;br /&gt;
|-&lt;br /&gt;
|'''canapes'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''candy hearts'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''carp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cashmere''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|DJB, bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''cat fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''caterpillars'''&lt;br /&gt;
|Sto Plains, cabbage fields&lt;br /&gt;
|-&lt;br /&gt;
|'''champagne corks'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''chat-up lines'''&lt;br /&gt;
|AM, Mended Drum &amp;amp; Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''cheese'''&lt;br /&gt;
|Grassy plain between AM and Djelibeybi&lt;br /&gt;
|-&lt;br /&gt;
|'''cherry blossoms'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''chickens'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''chocolate chip cookies'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''chopsticks'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''chrysalises'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''cigar butts'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''cigars'''&lt;br /&gt;
|AM, Pseudopolis Yard watchhouse &amp;amp; DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''clams'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''cloth'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''clouds'''&lt;br /&gt;
|AM, Pishe's Garden; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coarse sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''cobblestones'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cobwebs'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail sausages'''&lt;br /&gt;
|Hat's Chamber (divine hand&lt;br /&gt;
|-&lt;br /&gt;
|'''cocktail umbrellas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''coconuts'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''cod'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coffee beans'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''coins'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''coleslaw'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''compasses'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''cone snails'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''confetti'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''confiscated items'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''cool dust'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|- &lt;br /&gt;
|'''cool jewellery'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool shirts'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sunglasses'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool sweaters'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''cool underwear'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''coral'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''corn'''&lt;br /&gt;
|Pepper Pot, AM&lt;br /&gt;
|-&lt;br /&gt;
|'''corn sheaves'''&lt;br /&gt;
|Dinky, Western Road&lt;br /&gt;
|-&lt;br /&gt;
|'''cravats'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''cream cakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''criticism'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''crystal shards'''&lt;br /&gt;
|Skund, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''cupcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currant buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''currents'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''daggers'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''darkness'''&lt;br /&gt;
|Death's domain &amp;amp; T-shop&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''dates'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''dead fish'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''deadlines'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''depressed lemmings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''derechmi'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''diamond slippers'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Diamond Crescent&lt;br /&gt;
|-&lt;br /&gt;
|'''dice'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''dictionaries'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''directions'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''dirt clods'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded clothing'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded brassieres'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''discarded suspenders'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''dockets'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''dog fur'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''dog teeth'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''dog-ends'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dolphins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''doreis'''(various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''dried paint'''&lt;br /&gt;
|Brass Neck, just west of Market Place&lt;br /&gt;
|-&lt;br /&gt;
|'''dried grass'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''dried plants'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''dried scats'''&lt;br /&gt;
|Grass savanna, West of Kom&lt;br /&gt;
|-&lt;br /&gt;
|'''driftwood'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''drizzle'''&lt;br /&gt;
|AM, Pishe's Garden (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''droplets of holy water'''&lt;br /&gt;
|Escrow, Garlic Way&lt;br /&gt;
|-&lt;br /&gt;
|'''drunken promises'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''dry sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''duckweed'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''dugongs'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''dust'''&lt;br /&gt;
|Everywhere&lt;br /&gt;
|-&lt;br /&gt;
|'''ear horns'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''earwax'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''egresses'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''egrets'''&lt;br /&gt;
|Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''envelopes'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''exams'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''eyeballs'''&lt;br /&gt;
|AM, Io's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''exotic blooms'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''fake rhinu'''&lt;br /&gt;
|AM, Thieves' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fashion'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''fear'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''feather dusters'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''felt''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''fermented cabbage'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''festering rubbish'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''fezzes'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''field mice'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''figs'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''film'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fish futures'''&lt;br /&gt;
|AM, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''fine sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fish oil'''&lt;br /&gt;
|AM, Fish's high altar &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flame'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''flannel''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''flasks'''&lt;br /&gt;
|AM, Alchemist's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''fleas'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''floor tiles'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''flotsam '''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''flour'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''flowers'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''fluff (all types)'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''flying daggers'''&lt;br /&gt;
|Klatch, Hashishim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''flying fish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''foam'''&lt;br /&gt;
|AM, Pishe gardens (hot spring) &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''food'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''forged papers'''&lt;br /&gt;
|AM, Thieves' Guild (Jim's room)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic but unladen swallows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic Hunghungese pot-bellied pigs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''frantic vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''fried dog'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''fried fish'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''frog legs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''frog-spawn'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''frost'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''fruit cake'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''furoshiki cloths'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''gambling debts'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''garlic cloves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''gauze''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''gilt'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''gin bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''glittering sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''glossy black feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''goat hair'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''gold dust'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''goldenrod feathers'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''grain futures'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''grains'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''grapes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''grass'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''grasshoppers'''&lt;br /&gt;
|Sto Plains&lt;br /&gt;
|-&lt;br /&gt;
|'''grease'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''green mud'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''green papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx eggs'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grflx scales'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''grinning skulls'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''guano'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''guilt'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''gutted fish'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''haddock'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''handbills'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''ha'pennies'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''hate mail'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''hatred'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''hearts (all types)'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''heather'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''herring'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''himatia''' (various)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hints'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''honeycombs'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|DJB, Ephebe Road&lt;br /&gt;
|-&lt;br /&gt;
|'''horsehair-plumed helmets'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''hot air'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''hot coals'''&lt;br /&gt;
|Sek's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''hot fudge sundaes'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''hot sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''hot velvet'''&lt;br /&gt;
|AM, TOSG, Gapp room&lt;br /&gt;
|-&lt;br /&gt;
|'''hot water'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''human hearts'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ibis feathers'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''ice'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''ice cream'''&lt;br /&gt;
|AM, Ice Cream shop&lt;br /&gt;
|-&lt;br /&gt;
|'''iconographs'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''innocence'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''insect corpses'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''invitations'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''IOUs'''&lt;br /&gt;
|Pseudopolis Yard watchhouse, Bing's Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''jam rolls'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''javelins'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''jetsam'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling balls'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juggling clubs'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''juicy melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''kir'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''lace''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''lacy underwear'''&lt;br /&gt;
|AM, Assassins' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''lamp shades'''&lt;br /&gt;
|Hat's Chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''lamprey'''&lt;br /&gt;
|AM, TOSG, Fish room&lt;br /&gt;
|-&lt;br /&gt;
|'''laundry'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''leaf mould'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''leather''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''letters of complaint'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''lichen'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''lint'''&lt;br /&gt;
|AM, Gufnork's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''lion fur'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''lit cigarettes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''litter'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''lizard tails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''loathing'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lobster shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''logic'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''loose change'''&lt;br /&gt;
|AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''loot'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''lost hopes'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''lost socks'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''lost underwear'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''magma'''&lt;br /&gt;
|Sek's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''makeup'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''manatees'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''meatballs'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''melons'''&lt;br /&gt;
|Ephebe, Chronides Farm&lt;br /&gt;
|-&lt;br /&gt;
|'''memories'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''memos'''&lt;br /&gt;
|AM, Council building; AM, newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''metal fragments'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''mice'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''milk'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''miniature fold-out sofas'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''mirror shards'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''mirrored sunglasses'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''mist'''&lt;br /&gt;
|Pishe's chamber (Divine Hand), Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''modern art'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''moon dragon scales'''&lt;br /&gt;
|Nowhere, village square&lt;br /&gt;
|-&lt;br /&gt;
|'''moose droppings'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''mortar'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''moss'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|BP, Tang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''mould'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''mouse droppings'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|AM, Pishe high altar; Pishe's chamber (divine hand); during Rain (on Elm Street, others unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
|'''mud'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''muddy water'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|Barbarian's Summer Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''muesli'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle'''&lt;br /&gt;
|DJB Warriors Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''muscle oil'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''mushrooms'''&lt;br /&gt;
|AM; |Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''native carvings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''needles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''negative reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''newt eyes'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''noodles'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''noses'''&lt;br /&gt;
|AM, Five ways bell tower&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''oak leaves'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''oats'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''octopi'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''octopodes'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''old contracts'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old hats'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old leaves'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''old memories'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''olives'''&lt;br /&gt;
|Hat's Chamber (divine hand), Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''opah'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''orange and black fur'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''organs'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''origami'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''oysters'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''paint chips'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paintbrushes'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''paintings'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''paisley''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''palm leaves'''&lt;br /&gt;
|Brown Islands, Souvenir Shop (possible elsewhere too :-)&lt;br /&gt;
|-&lt;br /&gt;
|'''pants'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''paper chits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''papers'''&lt;br /&gt;
|AM, Assassin's Guild, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''paperwork'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''parabolic reflectors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''paradoxes'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''parcels'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''parrot feathers'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''partially-decomposed skin flakes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''party hats (all types)'''&lt;br /&gt;
|AM, Hat high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''passive aggression'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''peacock feathers'''&lt;br /&gt;
|BP, Sung Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''peanut shells'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Bandits' Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Brass Neck&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''pebbles'''&lt;br /&gt;
|Temple of Soyin&lt;br /&gt;
|-&lt;br /&gt;
|'''permits'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''piano wire'''&lt;br /&gt;
|Genua, Mano Rossa guild&lt;br /&gt;
|-&lt;br /&gt;
|'''pickled onions'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pie dough'''&lt;br /&gt;
|Sheepridge, village sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''pig manure'''&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon feathers'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pigeon toes'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''pike'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''pillows'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine cones'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Gloomy Forest&lt;br /&gt;
|-&lt;br /&gt;
|'''pine needles'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''pineapples'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''plaid''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''plankton'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''playbills'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''playing cards'''&lt;br /&gt;
|Genua, Casino&lt;br /&gt;
|-&lt;br /&gt;
|'''pointy hats'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''poodle fur'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|AM, Bertha's house&lt;br /&gt;
|-&lt;br /&gt;
|'''poodles'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''porbeagles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''positive reviews'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''pottery shards'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''prawns'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''props'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''prop swords'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''protractors'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''ptascpi'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''puppet heads'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''purple mineral powder'''&lt;br /&gt;
|Bes Pelargic, Blue moon park&lt;br /&gt;
|-&lt;br /&gt;
|'''pure cool'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''pure faith'''&lt;br /&gt;
|High altars (everywhere), Divine Hand chambers, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Sandelfon's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''quill pens'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''quills'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''raindrops'''&lt;br /&gt;
|Anywhere rainy, &amp;amp; AM, Pishe's high altar, Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rainwater'''&lt;br /&gt;
|AM, Pishe's Garden&lt;br /&gt;
|-&lt;br /&gt;
|'''rat fur'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''rat tails'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''raven feathers'''&lt;br /&gt;
|AM, Blind Io's temple&lt;br /&gt;
|-&lt;br /&gt;
|'''reagents'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''receipts'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''red dust'''&lt;br /&gt;
|all assassin guilds&lt;br /&gt;
|-&lt;br /&gt;
|'''red mud'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''reeds'''&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|'''rice'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''rocks'''&lt;br /&gt;
|DJB, West-South of southern gate.&lt;br /&gt;
|-&lt;br /&gt;
|'''roe'''&lt;br /&gt;
|AM, Fish's high altar, Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|AM, Unseen University&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''rogue thaums'''&lt;br /&gt;
|Possibly high magic areas generally?&lt;br /&gt;
|-&lt;br /&gt;
|'''romance'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''roof tiles'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''room keys'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rose petals'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''roses'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''rotten apples'''&lt;br /&gt;
|Bad Ass&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting brain'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''rotting fruit'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|AM, Morpork streets&lt;br /&gt;
|-&lt;br /&gt;
|'''rubbish'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''rum bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''rumours'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''rye'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''salmon'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|DJB, Bazaar&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sand'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''sarissas''' (assorted)&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''saveloy-rhinu'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''scones'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of fur'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''scraps of silk'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''scree'''&lt;br /&gt;
|Escrow, Village Centre&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''scripts'''&lt;br /&gt;
|Holy Wood&lt;br /&gt;
|-&lt;br /&gt;
|'''sculpture'''&lt;br /&gt;
|AM, Royal Art Museum&lt;br /&gt;
|-&lt;br /&gt;
|'''scum'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''scumble droplets'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''sea cucumbers'''&lt;br /&gt;
|Fish's whirlpool&lt;br /&gt;
|-&lt;br /&gt;
|'''sea urchins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea water'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''seaweed'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''seals'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''sea-shells'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shale'''&lt;br /&gt;
|Morpork Mountains (Moon Dragon grounds)&lt;br /&gt;
|-&lt;br /&gt;
|'''shark eggs'''&lt;br /&gt;
|terrain - beach&lt;br /&gt;
|-&lt;br /&gt;
|'''shark fins'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shark teeth'''&lt;br /&gt;
|Tuna Bay Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''shaved coins'''&lt;br /&gt;
|AM, Pishe's Gardens (hot spring); Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep droppings'''&lt;br /&gt;
|Sheepridge, town square&lt;br /&gt;
|-&lt;br /&gt;
|'''sheep's wool'''&lt;br /&gt;
|Sheepridge, town square &amp;amp; Nowhere village&lt;br /&gt;
|-&lt;br /&gt;
|'''sheer veils'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''shirts'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''shrimp'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''signs'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''silk''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''silk scraps'''&lt;br /&gt;
|AM, Assassin's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''silk squares'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silk threads'''&lt;br /&gt;
|BP, Silk Market&lt;br /&gt;
|-&lt;br /&gt;
|'''silt'''&lt;br /&gt;
|Tuna Bay shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|'''silver fragments'''&lt;br /&gt;
|Escrow&lt;br /&gt;
|-&lt;br /&gt;
|'''slate'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''slugs'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''slush'''&lt;br /&gt;
|Anywhere snowy (I think)&lt;br /&gt;
|-&lt;br /&gt;
|'''small bones'''&lt;br /&gt;
|Wolftrail, dark forest around it&lt;br /&gt;
|-&lt;br /&gt;
|'''small melons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''small round stones'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''small stones'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''small yellow flowers'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''smoke'''&lt;br /&gt;
|Klatch, Hashishhashim Cave&lt;br /&gt;
|-&lt;br /&gt;
|'''snails'''&lt;br /&gt;
|marsh&lt;br /&gt;
|-&lt;br /&gt;
|'''snake scales'''&lt;br /&gt;
|BP, Hong Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''snow'''&lt;br /&gt;
|Anywhere snowy&lt;br /&gt;
|-&lt;br /&gt;
|'''soap'''&lt;br /&gt;
|Creel Springs&lt;br /&gt;
|-&lt;br /&gt;
|'''solid blue robes'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''someone else's underwear'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''sonkies'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''spam'''&lt;br /&gt;
|Sto Lat, King's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''sparkly fangs'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''sparrow toes'''&lt;br /&gt;
|Sto Lat, Queen's Road&lt;br /&gt;
|-&lt;br /&gt;
|'''special courier's hats'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''spermaceti'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''spilled drinks'''&lt;br /&gt;
|AM, Hat high altar &amp;amp; Genua, small shop dedicated to Hat&lt;br /&gt;
|-&lt;br /&gt;
|'''sponges'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''sprite wings'''&lt;br /&gt;
|Razorback&lt;br /&gt;
|-&lt;br /&gt;
|'''squid'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''squishi'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Bandit camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Barbarian's Winter Camp&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Dinky&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Nowhere Village&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Ohulan-Cutash&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|Sheepridge&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|south of Bandit's Camp (Gloomy)&lt;br /&gt;
|-&lt;br /&gt;
|'''stale beer'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''stale coffee'''&lt;br /&gt;
|Pseudopolis yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''stale potions'''&lt;br /&gt;
|Mad Stoat&lt;br /&gt;
|-&lt;br /&gt;
|'''stale tea'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''stamps'''&lt;br /&gt;
|AM, Post Office&lt;br /&gt;
|-&lt;br /&gt;
|'''starling feathers'''&lt;br /&gt;
|Sto Lat, Sewers&lt;br /&gt;
|-&lt;br /&gt;
|'''sticky buns'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|AM banks&lt;br /&gt;
|-&lt;br /&gt;
|'''stocks'''&lt;br /&gt;
|Sto Lat, Bing Bank&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|AM, Five Ways Bell Tower&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stone chips'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sandelfon's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Skund Forest, by crystal egg tree&lt;br /&gt;
|-&lt;br /&gt;
|'''stones'''&lt;br /&gt;
|Sto Lat&lt;br /&gt;
|-&lt;br /&gt;
|'''stony sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''storybooks'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''straw'''&lt;br /&gt;
|AM, Salt Shaker&lt;br /&gt;
|-&lt;br /&gt;
|'''strawberry shortcakes'''&lt;br /&gt;
|AM Bakeries&lt;br /&gt;
|-&lt;br /&gt;
|'''streamers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''style'''&lt;br /&gt;
|Monks of Cool&lt;br /&gt;
|-&lt;br /&gt;
|'''suffering'''&lt;br /&gt;
|AM, Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''sugar'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''sunfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''surprised natives'''&lt;br /&gt;
|Brown Islands&lt;br /&gt;
|-&lt;br /&gt;
|'''swamp gas'''&lt;br /&gt;
|Genua, main gate area &amp;amp; Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''swag'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|AM, Weapon Masters' Court&lt;br /&gt;
|-&lt;br /&gt;
|'''sweat'''&lt;br /&gt;
|Barbarian's Winter Camp, entrance&lt;br /&gt;
|-&lt;br /&gt;
|'''swordfish'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tachibos'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''tacky underpants'''&lt;br /&gt;
|AM, Thieves' Guild, ground level&lt;br /&gt;
|-&lt;br /&gt;
|'''tax money'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''tears'''&lt;br /&gt;
|Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tedium'''&lt;br /&gt;
|AM jail cell&lt;br /&gt;
|-&lt;br /&gt;
|'''teeth'''&lt;br /&gt;
|AM, Shades&lt;br /&gt;
|-&lt;br /&gt;
|'''terracotta shards'''&lt;br /&gt;
|Bes Pelargic&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified drop bears'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified groundhogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified ibises'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified meerkats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified noseless dogs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified walruses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified wombats'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''terrified vulture chicks'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''test tubes'''&lt;br /&gt;
|AM, Alchemists' Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''textbooks'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''thimbles'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''thread'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Dolly Sisters Watch House, Pseudopolis Yard Watch House&lt;br /&gt;
|-&lt;br /&gt;
|'''ticket stubs'''&lt;br /&gt;
|AM, Royal Art Museum, Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tickets'''&lt;br /&gt;
|Pseudopolis Yard watchhouse&lt;br /&gt;
|-&lt;br /&gt;
|'''tie-dye''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''tiger fur'''&lt;br /&gt;
|BP, Fang Estate&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny carcasses'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny octopi'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny purple flowers'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tiny salamanders'''&lt;br /&gt;
|Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toadstools'''&lt;br /&gt;
|Wolf's Trail, east of&lt;br /&gt;
|-&lt;br /&gt;
|'''tomatoes'''&lt;br /&gt;
|AM, The Dysk&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, garlic farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoise shells'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''tortoises'''&lt;br /&gt;
|Ephebian Desert, Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''towels'''&lt;br /&gt;
|AM, Pishe gardens; Pishe's chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''toy castles'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy crystal balls'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy fairies'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy frogs'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy guardsmen'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy musketeers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy pirates'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy princesses'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy soldiers'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy unicorns'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy witches'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''toy zebras'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''trousers'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''trout'''&lt;br /&gt;
|Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''tuition fees'''&lt;br /&gt;
|BP, Language Institute&lt;br /&gt;
|-&lt;br /&gt;
|'''tumbleweeds'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''tuna'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''turtles'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Pekan Ford&lt;br /&gt;
|-&lt;br /&gt;
|'''twigs'''&lt;br /&gt;
|Wolf trail&lt;br /&gt;
|-&lt;br /&gt;
|'''type'''&lt;br /&gt;
|Newspaper offices&lt;br /&gt;
|-&lt;br /&gt;
|'''unsound ideas'''&lt;br /&gt;
|Ephebe&lt;br /&gt;
|-&lt;br /&gt;
|'''velvet''' (various)&lt;br /&gt;
|Gappic Temples&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very startled ptarmigan'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised alpacas'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised anthropomorphic sofa springs'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised blackbirds'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''very surprised voles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''villainy'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''vines'''&lt;br /&gt;
|Rainforest&lt;br /&gt;
|-&lt;br /&gt;
|'''vomit'''&lt;br /&gt;
|Genua&lt;br /&gt;
|-&lt;br /&gt;
|'''vulture feathers'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''warm gauze'''&lt;br /&gt;
|AM, Gapp's low altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wasted votes'''&lt;br /&gt;
|AM, Council building, DJB Palace&lt;br /&gt;
|-&lt;br /&gt;
|'''water'''&lt;br /&gt;
|AM, Pishe gardens &amp;amp; Fish's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''water drops'''&lt;br /&gt;
|Pishe's chamber (Divine Hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''watermelons'''&lt;br /&gt;
|DJB terrain, melon farm&lt;br /&gt;
|-&lt;br /&gt;
|'''waterproofs'''&lt;br /&gt;
|BP, customs shop&lt;br /&gt;
|-&lt;br /&gt;
|'''wet celery'''&lt;br /&gt;
|DJB, Fez Club&lt;br /&gt;
|-&lt;br /&gt;
|'''whales'''&lt;br /&gt;
|AM, Fish's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|AM, Pepper Pot&lt;br /&gt;
|-&lt;br /&gt;
|'''wheat'''&lt;br /&gt;
|Dinky, main street&lt;br /&gt;
|-&lt;br /&gt;
|'''whine'''&lt;br /&gt;
|AM, Mended Drum&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey'''&lt;br /&gt;
|BP, McSweeney estate&lt;br /&gt;
|-&lt;br /&gt;
|'''whiskey bottles'''&lt;br /&gt;
|AM, AM Daily office&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''whirling blades'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''whispers'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''white belts'''&lt;br /&gt;
|BP, Ninja Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''white fur'''&lt;br /&gt;
|Barbarian Winter Camp (terrain outside)&lt;br /&gt;
|-&lt;br /&gt;
|'''white gems'''&lt;br /&gt;
|AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''white papers'''&lt;br /&gt;
|AM, Council building&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''white sand'''&lt;br /&gt;
|Ephebian Desert, Oasis&lt;br /&gt;
|-&lt;br /&gt;
|'''withered carrots'''&lt;br /&gt;
|Temple of the Listening Monks&lt;br /&gt;
|-&lt;br /&gt;
|'''withered cucumbers'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered potatoes'''&lt;br /&gt;
|Scrogden&lt;br /&gt;
|-&lt;br /&gt;
|'''withered swedes'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''withered turnips'''&lt;br /&gt;
|Hillshire&lt;br /&gt;
|-&lt;br /&gt;
|'''wolf fur'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood'''&lt;br /&gt;
|Bois&lt;br /&gt;
|-&lt;br /&gt;
|'''wood shavings'''&lt;br /&gt;
|Lancre&lt;br /&gt;
|-&lt;br /&gt;
|'''wooden splinters'''&lt;br /&gt;
|Escrow, Town sq.&lt;br /&gt;
|-&lt;br /&gt;
|'''worried bunnies'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried chickens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried ferrets'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried kittens'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried naked mole rats'''&lt;br /&gt;
|Hat's Chamber (divine hand)&lt;br /&gt;
|-&lt;br /&gt;
|'''worried star-nosed moles'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried troll children'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''worried yeti'''&lt;br /&gt;
|AM, Hat's high altar&lt;br /&gt;
|-&lt;br /&gt;
|'''yarrow stalks'''&lt;br /&gt;
|Bad Ass, Witch's Guild&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''yellow sand'''&lt;br /&gt;
|Oasis, Ephebian Desert&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie bits'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie ears'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie noses'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|-&lt;br /&gt;
|'''zombie toes'''&lt;br /&gt;
|Bleak Prospect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Minions]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Major_Shield</id>
		<title>Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Major_Shield"/>
				<updated>2021-01-30T06:04:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Major Shield&lt;br /&gt;
| gp=100&lt;br /&gt;
| learntat=79 in [[faith.rituals.defensive]] or [[faith.rituals.defensive.target]] [[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
| skills=[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and a shield&lt;br /&gt;
| rodtype=d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a powerful defensive shield&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Probably the most used ritual by priests. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses.&lt;br /&gt;
&lt;br /&gt;
You need a shield to perform the ritual. A mounted pewter shield is the lightest, but has a severe penalty from using it in that your major shield will be harder to perform, weaker in strength and shorter in duration. A &amp;quot;proper&amp;quot; shield, although heavier (the lightest is a small leather shield, at 2 lbs), does not have the penalty. Other than the effects mentioned here, the type of shield has no effect whatsoever on the ritual.&lt;br /&gt;
&lt;br /&gt;
Each deity has a different appearance of major shield, coming in at least 2 types depending on the strength.&lt;br /&gt;
* [[Pishe]]: Layer of translucent fog, Blanket of fog&lt;br /&gt;
* [[Gufnork]]: Layer of fluff&lt;br /&gt;
* [[Gapp]]: Translucent cloth robe, Translucent &amp;lt;style&amp;gt; fabric&lt;br /&gt;
* [[Sandelfon]]: Wall of dust, Ethereal wall, layer of translucent stone&lt;br /&gt;
* [[Fish]]: Slimy seaweed cloak, Green kelp&lt;br /&gt;
* [[Hat]]: Translucent feathers&lt;br /&gt;
* [[Sek]]: Crackling flames, Bright crimson flames&lt;br /&gt;
&lt;br /&gt;
If you have a magical impact shield, that will always absorb hits first, with the major shield only having any effect after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
= Duration =&lt;br /&gt;
The duration of Major Shield depends largely on your bonus.  With no ritual penalties or bonuses, the duration seems to be:&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that it is divided by two (''inside'' the rounding function) and then multiplied by two--this is because base durations appear to all be even numbers, suggesting that it may be internally measured in heartbeats (which are generally two seconds each), rather than in seconds per se.&lt;br /&gt;
&lt;br /&gt;
This function means that there are somewhat diminishing returns as your bonus increases.  For example, the base duration is barely over four minutes with a bonus of 262, barely over five minutes with a bonus of 313, just over six minutes with a bonus of 382, and just over seven minutes with a bonus of 456.&lt;br /&gt;
&lt;br /&gt;
Duration can also be affected by ritual bonuses and penalties.  It appears as though this works by raising or lowering your &amp;quot;effective&amp;quot; bonus according to the following table:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own high altar || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|rain/snow/sleet (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying fluff (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest minion || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest minions || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest minions || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest minions || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from faith rod || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|drunk || -33&lt;br /&gt;
|-&lt;br /&gt;
|poisoned || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be extended by &amp;quot;stacking&amp;quot;. For example, if casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration.  It can also be extended with [[Minor Shield]], however this will weaken the major shield and is not recommended. It's better to use the stacking method as mentioned. Extending it with another Major Shield performed with greater penalties or fewer bonuses, or by someone with a lower bonus will also weaken it, though it's unknown exactly how much. Likewise, you can also strengthen your shield by performing with higher bonuses or with ritual bonuses ([[Bless]], [[Prayer beads]], performing at your [[Gods]] altar).&lt;br /&gt;
&lt;br /&gt;
You can see how long your shield will last by typing &amp;quot;shields&amp;quot;. This will give you an approximate time until your major shield expires. These are the messages you will get for [[Major Shield]] or [[Minor Shield]]. &lt;br /&gt;
*You are (protected|really protected|shielded) by the (power|protective armour) of &amp;amp;lt;deity&amp;amp;gt;.  You will be protected for less than five minutes.&lt;br /&gt;
*You are (protected|really protected|shielded) by the (power|protective armour) of &amp;amp;lt;deity&amp;amp;gt;.  You will be protected for at least (five minutes|a quarter hour|half an hour|an hour|a couple of hours).&lt;br /&gt;
*You are (protected|really protected|shielded) by the (power|protective armour) of &amp;amp;lt;deity&amp;amp;gt;.  You will be protected for more than (a quarter of a day|half a day|a day).&lt;br /&gt;
*You are (protected|really protected|shielded) by the (power|protective armour) of &amp;amp;lt;deity&amp;amp;gt;.  You will be protected for more than (two|three|four|five|six|seven|eight|...) days.&lt;br /&gt;
&lt;br /&gt;
Major shield can give the &amp;quot;protected&amp;quot; &amp;quot;really protected&amp;quot; and &amp;quot;shielded&amp;quot; messages. The crossover point between &amp;quot;protected&amp;quot; and &amp;quot;really protected&amp;quot; appears to be around a 310 bonus with &amp;quot;shielded&amp;quot; at around 400 bonus. It does not correspond to the crossover point for the improved long description message (such as &amp;quot;He is surrounded by a blanket of fog&amp;quot; instead of the weaker &amp;quot;layer of translucent fog&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Major Shield will place a protective shield around you that acts as a layer of armour against blows.  It provides significantly more protection than the [[Minor Shield]] ritual.  You'll need a holy symbol consecrated to your god and a shield to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform major shield on me&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You call upon Fish to protect yourself.&lt;br /&gt;
 You are protected by the power of Fish.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
*[[faith.rituals.defensive.target]] level 79 (Gapp, Sandelfon, Gufnork, Sek)&lt;br /&gt;
*[[faith.rituals.defensive]] level 79 (Pishe, Hat, Fish)&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
100 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and a shield&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others, Self&lt;br /&gt;
| components=[[Holy symbol]], Shield&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/List_of_NPC_Alignments</id>
		<title>List of NPC Alignments</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/List_of_NPC_Alignments"/>
				<updated>2021-01-04T00:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Bes Pelargic */ updating noblemen groups--their alignments were changed recently&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a listing of various unnamed npcs and their [[alignment]]s according to [[Detect Alignment]], by area.  Of the npcs that have a range of possible alignments and come in groups, they don't necessarily group with others of similar alignments.  For example, if a merchant has two bodyguards, one may be 11 degrees good and the other 5 degrees evil. &amp;quot;At least&amp;quot; means that a range may extend further in either direction.&lt;br /&gt;
&lt;br /&gt;
Also, similar npcs in different areas aren't necessarily the same.  Crows in the terrains are evil, while the ones in Ankh-Morpork are neutral, for example.&lt;br /&gt;
&lt;br /&gt;
Colour code for the bullet points (based on the most common alignment or the middle of the range (if the range is evenly distributed)):&lt;br /&gt;
&lt;br /&gt;
{{None}}: Very wide range/unknown alignment&lt;br /&gt;
{{Extra_Evil}}: More than five degrees evil&lt;br /&gt;
{{Evil}}: One to five degrees evil&lt;br /&gt;
{{Neutral}}: Neutral or narrow range centered on neutral&lt;br /&gt;
{{Good}}: One to five degrees good&lt;br /&gt;
{{Extra_Good}}: More than five degrees good&lt;br /&gt;
&lt;br /&gt;
[[Alignment_Templates]] (for indented versions and versions without line breaks built in)&lt;br /&gt;
&lt;br /&gt;
=Roads=&lt;br /&gt;
There are specific types of npcs that wander the roads, but you'll also find that some npcs from the surrounding terrains will show up on them--chipmunks, crows, grass wolves, hunters, and such will show up on the roads in the Sto Plains, for example. Bandits (also known as brigands and outlaws) roam the roads at night and early morning, and will attack on sight, making the roads somewhat dangerous at those times. Road npcs are:&lt;br /&gt;
&lt;br /&gt;
==Through Sto Plains==&lt;br /&gt;
{{Neutral}}  Bandits: Usually neutral. At least one has been 5 degrees good, though. These wander the roads at night (and early morning, before the sun's up) singly and in groups, and attack travelers.&lt;br /&gt;
{{None}}  Bodyguards: vary. These accompany merchants, traders, and dealers. Their alignments vary from at least 40 degrees evil to at least 39 degrees good. They seem to be more likely to be good than evil. &lt;br /&gt;
{{Neutral}}  Brigands: Usually neutral. Same as bandits; will attack on sight. &lt;br /&gt;
{{Neutral}}  Cooking monsters: Neutral. These are trolls, and they sell food. &lt;br /&gt;
{{Neutral}}  Dealers: neutral. Sometimes come alone, sometimes come with bodyguards (generally one to three) that will protect them. Sometimes have items for sale. &lt;br /&gt;
{{Neutral}}  Dwarf warriors: Seem to range from 2 degrees evil to 2 degrees good. The &amp;quot;old&amp;quot; dwarf warriors may all be neutral. &lt;br /&gt;
{{Neutral}}  Fighters: Seem to range from 2 degrees evil to 2 degrees good. Often come in groups and may assist each other. They're about as likely to be neutral as to be at all evil, and a bit more likely to be neutral or evil than to be at all good. &lt;br /&gt;
{{None}}  Journeyman blacksmiths: Range from at least 4 evil to 27 good. &lt;br /&gt;
{{None}}  Journeyman carpenters: Range from at least 42 evil to 45 good. &lt;br /&gt;
{{Good}}  Knights: 1 degree good (even the &amp;quot;holy&amp;quot; knights). Usually come in small groups. &lt;br /&gt;
{{Neutral}}  Merchants: Neutral. Same as dealers. &lt;br /&gt;
{{Neutral}}  Outlaws: Usually neutral. Same as bandits; will attack on sight. &lt;br /&gt;
{{Neutral}}  Traders: Neutral. Same as dealers. &lt;br /&gt;
{{None}}  Wandering labourers: Range from at least 47 degrees evil to 46 degrees good. &lt;br /&gt;
{{None}}  Youths: Range from at least 12 good to 33 evil.&lt;br /&gt;
&lt;br /&gt;
==Through Ramtops==&lt;br /&gt;
{{Neutral}} Farmers: Neutral. &lt;br /&gt;
{{Neutral}} Gnolls: Neutral. &lt;br /&gt;
{{Neutral}} Hikers: Neutral. &lt;br /&gt;
{{Neutral}} Locksmiths: Neutral. &lt;br /&gt;
{{Neutral}} Pebbles: Neutral. (These are trolls.) &lt;br /&gt;
{{Neutral}} Ramblers: Neutral. &lt;br /&gt;
{{Neutral}} Trappers: Neutral. &lt;br /&gt;
{{Neutral}} Travellers: Neutral. &lt;br /&gt;
{{Neutral}} Trolls: Neutral. &lt;br /&gt;
{{Neutral}} Truffle-hunters: Neutral. &lt;br /&gt;
{{Neutral}} Tourists: Neutral. &lt;br /&gt;
{{Neutral}} Wanderers: Neutral. &lt;br /&gt;
{{None}} Witches: Also &amp;quot;crones&amp;quot; or &amp;quot;hags&amp;quot;.   Attack one (or possibly steal from one), and the others will start to attack you on sight, though they'll forget after a while. There are at least three types:&lt;br /&gt;
{{Indented_Good}} The ones with cheerful descriptions (leering, jolly, flighty, scatterbrained) are 1 degree good.&lt;br /&gt;
{{Indented_Evil}} The ones with descriptions that mention constant muttering (the mad or midnight ones) are 2 degrees evil.&lt;br /&gt;
{{Indented_Neutral}} The others (sour, stern, po-faced, stubborn, prim) are neutral.&lt;br /&gt;
&lt;br /&gt;
=Terrains=&lt;br /&gt;
Rangers are found throughout the mountains, Skund Forest, and sometimes the plains.  Unlike most terrain npcs, however, their alignments vary widely--from extremely evil to extremely good (at least), and everything in-between.  There doesn't seem to be any correlation between alignment and description (mysterious, lean, etc.) or equipment.  Therefore, if you want to kill them for alignment purposes, it's necessary to check them individually.&lt;br /&gt;
&lt;br /&gt;
==Counterweight Continent==&lt;br /&gt;
You can get to the terrains here by swimming out of Tuna Bay and then swimming west along the coast until you reach land outside of the Wall.&lt;br /&gt;
&lt;br /&gt;
===Beach or Rocky shore===&lt;br /&gt;
{{Neutral}} Crabs: Neutral.&lt;br /&gt;
{{Neutral}} Seagulls: Neutral. Can come in small groups.&lt;br /&gt;
&lt;br /&gt;
===Deciduous forest===&lt;br /&gt;
{{Neutral}} Black bears: Neutral.&lt;br /&gt;
{{Good}} Blackbirds: Range from 1 to 3 degrees good.&lt;br /&gt;
{{Neutral}} Chipmunks: Neutral.&lt;br /&gt;
{{Neutral}} Does: Neutral.&lt;br /&gt;
{{Neutral}} Falcons: Neutral.&lt;br /&gt;
{{Extra_Evil}} Mighty oaks: 12 degrees evil.&lt;br /&gt;
{{Neutral}} Pigs: Neutral.  Come in groups of 4-6.&lt;br /&gt;
{{Good}} Rabbits: 2 degrees good.&lt;br /&gt;
{{Good}} Sparrows: Range from 1 to 3 degrees good.&lt;br /&gt;
{{Evil}} Squirrels: 1 degree evil.&lt;br /&gt;
{{Neutral}} Stags: Neutral.&lt;br /&gt;
{{Good}} Starlings: Range from 1 to 3 degrees good.&lt;br /&gt;
&lt;br /&gt;
===Meadow===&lt;br /&gt;
{{Neutral}} Black bears: Neutral.&lt;br /&gt;
{{Neutral}} Field mice: Neutral.&lt;br /&gt;
{{Neutral}} Goats: Neutral.&lt;br /&gt;
{{Neutral}} Horses: Neutral.&lt;br /&gt;
{{Evil}} Rats: 3 degrees evil.&lt;br /&gt;
{{Neutral}} Squirrels: Neutral.&lt;br /&gt;
{{Neutral}} Turkeys: Neutral.&lt;br /&gt;
{{Neutral}} Weasels: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Moorland/Tundra===&lt;br /&gt;
There is moorland in the southwesternmost part of the Counterweight Continent, just before the ice bridge to the Ramtops.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Dog foxes: neutral&lt;br /&gt;
{{Good}} Hares: Three or four degrees good.&lt;br /&gt;
{{Neutral}} Lemmings: neutral&lt;br /&gt;
{{Neutral}} Vixens: neutral&lt;br /&gt;
{{Neutral}} White bears: neutral&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
{{Neutral}} Black bears: Neutral.&lt;br /&gt;
{{Good}} Blackbirds: Range from 1 to 3 degrees good.&lt;br /&gt;
{{Neutral}} Field mice: Neutral.&lt;br /&gt;
{{Neutral}} Horses and foals: Neutral. They come singly or in groups of 7-8.&lt;br /&gt;
{{Evil}} Rats: 3 degrees evil.&lt;br /&gt;
{{Good}} Sparrows: Range from 1 to 3 degrees good.&lt;br /&gt;
{{Evil}} Squirrels: 1 degree evil.&lt;br /&gt;
{{Good}} Starlings: Range from 1 to 3 degrees good.&lt;br /&gt;
{{Neutral}} Turkeys: Neutral.&lt;br /&gt;
{{Neutral}} Weasels: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Klatch==&lt;br /&gt;
===Ephebian desert===&lt;br /&gt;
The Tsortian desert (west of the Haribos mountain range) seems to be the same as the Ephebian desert, as far as npcs go.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Neutral}} Desert foxes: Neutral. &lt;br /&gt;
{{Neutral}} Desert lions: Neutral. These attack, but don't pursue. Very common. &lt;br /&gt;
{{Neutral}} Horned Vipers: Range from at least 2 degrees good to 4 degrees evil. Neutral and 1 degree good seem to be the most common alignments. &lt;br /&gt;
{{Neutral}} Lizards: Range from at least 3 degrees good to 2 degrees evil. About half seem to be neutral. &lt;br /&gt;
{{Neutral}} Lyre-horned gazelles: Neutral.&lt;br /&gt;
{{Neutral}} Scorpions: Range from at least 2 degrees good to 1 degree evil. &lt;br /&gt;
{{Neutral}} {{Also_Evil}} Vultures: Range from at least neutral to 7 degrees evil. Neutral ones seem the most common.&lt;br /&gt;
&lt;br /&gt;
====Oasis====&lt;br /&gt;
{{Good}} Boys: 3 or 4 degrees good.&lt;br /&gt;
{{Good}} Captains: 1 or 2 degrees good.  These will assist any other npcs they see you attack.&lt;br /&gt;
{{Neutral}} Spoiled child: Neutral.&lt;br /&gt;
{{Good}} Girls: 2 to 4 degrees good.&lt;br /&gt;
{{Good}} Hermits: 5 degrees good.  These will dispell shields (though possibly not magical shields), and are technically Gufnork priests.  They will also assist any other npcs they see you attack.&lt;br /&gt;
{{Good}} Men: 1 or 2 degrees good.&lt;br /&gt;
{{Extra_Good}} Mystics: 9 degrees good.  These will dispell shields (though possibly not magical shields), and are technically Gufnork priests.  They will also assist any other npcs they see you attack.&lt;br /&gt;
{{Neutral}} Nomads: Neutral.&lt;br /&gt;
{{Good}} Palms: Range from neutral to 4 degrees good, usually 1 to 3 degrees good.&lt;br /&gt;
{{Good}} Patrollers: 3 or 4 degrees good.&lt;br /&gt;
{{Good}} Peacekeeper commanders: 3 or 4 degrees good.  These will assist any other npcs they see you attack.&lt;br /&gt;
{{Good}} Women: 1 or 2 degrees good.&lt;br /&gt;
&lt;br /&gt;
===Garlic farm===&lt;br /&gt;
{{Neutral}} {{Also_Evil}} Farmers: Neutral or 1 degree evil.&lt;br /&gt;
&lt;br /&gt;
===Jungle===&lt;br /&gt;
{{Neutral}} Chequered zebras: Neutral.&lt;br /&gt;
{{Neutral}} Gaurs: Neutral. Come singly or in pairs.&lt;br /&gt;
{{Neutral}} Giant's leaf birds: Neutral.&lt;br /&gt;
{{Neutral}} Jungle cocks: Neutral. Come singly or in groups of 4-6 with other cocks or hens.&lt;br /&gt;
{{Neutral}} Jungle hens: Neutral. Come singly or in groups of 4-6 with other hens or cocks.&lt;br /&gt;
{{Neutral}} Klatchian monkey pythons: Neutral.&lt;br /&gt;
{{Neutral}} Dappled leopards: Neutral.  Attack if looked at or considered.&lt;br /&gt;
{{Neutral}} Black panthers: Neutral.  Attack if looked at or considered.&lt;br /&gt;
{{Neutral}} Peacocks: Neutral.&lt;br /&gt;
{{Neutral}} Peahens: Neutral.&lt;br /&gt;
{{Neutral}} Top hat monkey (including babies): Neutral.  Come singly or in groups of 2-4.&lt;br /&gt;
{{Neutral}} Tree vipers: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Melon farm===&lt;br /&gt;
{{Good}} Farmers: 1 or 2 degrees good.&lt;br /&gt;
{{Good}} Tortoises: 2 to 4 degrees good.&lt;br /&gt;
&lt;br /&gt;
===Mountains===&lt;br /&gt;
Various mountain ranges, including the Haribos mountain range, which you reach if you go west along the Philosopher's Way and keep going west.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Barbary sheep: Neutral.  Sometimes in small groups.&lt;br /&gt;
{{Neutral}} Scorpions: 1 degree evil to 2 degrees good.&lt;br /&gt;
{{Neutral}} Snow leopards: Neutral.  Will attack (backstabbing) if looked at or considered.&lt;br /&gt;
&lt;br /&gt;
In the forest area, there are also the following:&lt;br /&gt;
{{Neutral}} Giant's leaf birds: Neutral. &lt;br /&gt;
{{Neutral}} Giraffes: Neutral.&lt;br /&gt;
{{Neutral}} Guars: Neutral.  Come singly or in pairs.&lt;br /&gt;
{{Neutral}} Klatchian monkey pythons: Neutral. &lt;br /&gt;
{{Neutral}} Spider monkeys: Neutral.&lt;br /&gt;
{{Neutral}} Top hat monkey (including babies): Neutral. Come singly or in groups of 2-4.&lt;br /&gt;
&lt;br /&gt;
===Savanna/plains===&lt;br /&gt;
Most things in this area are neutral.  Grassy plains in Klatch seem to have the same npc types as the savanna.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Cheetahs: Neutral. These will pursue if attacked.&lt;br /&gt;
{{Neutral}} Dwarf gazelles: Neutral.&lt;br /&gt;
{{Good}} Elephants (includes grey, pink, and scarred): 3 degrees good.&lt;br /&gt;
{{Neutral}} Giraffes: Neutral.&lt;br /&gt;
{{Evil}} Hyenas: 3 degrees evil.  Come singly and in groups, and when in groups will assist/protect each other.&lt;br /&gt;
{{Neutral}} Lions, lionesses, and lion cubs: all neutral.  Adults will protect cubs.&lt;br /&gt;
{{Neutral}} Lyre-horned gazelles: Neutral.&lt;br /&gt;
{{Neutral}} Painted dogs and their pups: Neutral. Adults will protect pups.&lt;br /&gt;
{{Extra_Evil}} Rogue bull elephants: 10 degrees evil (based on only two readings). These are rare, and will attack unprovoked. They don't pursue.&lt;br /&gt;
{{Neutral}}{{Also_Good}} Scorpions: These seem to have alignments ranging from 1 degree evil to 2 degrees good.&lt;br /&gt;
{{Evil}} Vultures: These have various alignments; the range seems to be from neutral to 5 degrees evil. You can get vultures of different alignments in the same group.&lt;br /&gt;
{{Extra_Evil}} Warthogs: 6 degrees evil.  Are aggressive about half the time.&lt;br /&gt;
{{Neutral}} Zebras: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Tomato farm===&lt;br /&gt;
No npcs?&lt;br /&gt;
&lt;br /&gt;
===Water pastures===&lt;br /&gt;
The water pastures can be found along the Djel, slightly west of Djelibeybi.  The bull hippopotami often attack unprovoked, and in groups, ''all'' the adults may attack (and warcry!) at once.  Crocodiles are sometimes aggressive.&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Crocodiles: 1 degree evil&lt;br /&gt;
{{Good}} Egrets: 4 degrees good.&lt;br /&gt;
{{Neutral}} Adolescent hippos: Neutral.&lt;br /&gt;
{{Good}} Adult female hippos: 3 degrees good.&lt;br /&gt;
{{Good}} Bull hippos (adult males): 2 degrees good.&lt;br /&gt;
{{Neutral}} Hippo calves: Neutral.&lt;br /&gt;
{{Good}} Tortoises: 3 or 4 degrees good.&lt;br /&gt;
&lt;br /&gt;
==Oceans==&lt;br /&gt;
If you kill anything underwater, you won't be able to bury it until it sinks to the seafloor.  Things here that attack on sight here are killer whales and sharks.&lt;br /&gt;
&lt;br /&gt;
===Circle Sea===&lt;br /&gt;
Completely devoid of npcs, or such an incredibly low concentration as makes no difference.&lt;br /&gt;
&lt;br /&gt;
===Turnwise Ocean===&lt;br /&gt;
This is the ocean you're in if you swim out of Tuna Bay.  As far as I can tell, there's absolutely nothing on the surface--you have to actually go underwater to find anything living.  Sharks and killer whales will attack you on sight.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Blowfish: Neutral.&lt;br /&gt;
{{Extra_Good}} Blue whales: Range from at least 6 to 13 degrees good.&lt;br /&gt;
{{Neutral}} Goldfish: Neutral.&lt;br /&gt;
{{Neutral}} Graylings: Neutral.&lt;br /&gt;
{{Neutral}} Gropers: Neutral.&lt;br /&gt;
{{Neutral}} Jellyfish: Neutral.&lt;br /&gt;
{{Evil}} Killer whales: Range from at least 2 to 5 degrees evil. Will attack.&lt;br /&gt;
{{Neutral}} Mullets: Neutral.&lt;br /&gt;
{{Neutral}} Pikes: Neutral&lt;br /&gt;
{{Neutral}} Salmon: Neutral.&lt;br /&gt;
{{Neutral}} Sea bass: Neutral.&lt;br /&gt;
{{Neutral}} Seahorses: Neutral.&lt;br /&gt;
{{Neutral}} Sea urchins: Neutral.&lt;br /&gt;
{{Evil}} Sharks: 5 degrees evil (based on only two sharks).  Will attack.&lt;br /&gt;
{{Neutral}} Starfish: Neutral.&lt;br /&gt;
{{Neutral}} Tuna fish: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Widdershins Ocean Glacier===&lt;br /&gt;
You get here by going east of the Ramtops, past the ice land. (Note: Haven't detected any of these yet, only explored as a ghost.)  There don't seem to be any npcs in the ocean itself--only on the glacier. (Note: alignments here are extrapolated from those of the ice land npcs rather than detected directly, since they appear to be the same.)&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Dog foxes: neutral&lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good.&lt;br /&gt;
{{Neutral}} Hublandish barbarians: Mostly neutral or 1 degree evil, sometimes 2 degrees evil.&lt;br /&gt;
{{Extra_Evil}} Ice giants: range from at least 8 to 11 degrees evil.  Come singly or in groups of 2-3. Will attack on sight and pursue. Will attack other npcs in the room.&lt;br /&gt;
{{Neutral}} Penguins: neutral. Come in groups of 4-6 mixed with:&lt;br /&gt;
{{Indented_Neutral}} Penguin chicks: neutral&lt;br /&gt;
{{Neutral}} Snow eagles: neutral&lt;br /&gt;
{{Neutral}} Vixens: neutral&lt;br /&gt;
{{Neutral}} White bears: neutral&lt;br /&gt;
&lt;br /&gt;
==Ramtops==&lt;br /&gt;
===Deciduous forests===&lt;br /&gt;
It seems likely that the deciduous and evergreen forests in the Ramtops actually have the same mix of npcs--barring the npc trees--but I'm keeping them separate for now since I haven't seen every single Ramtops forest npc in both areas.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}}  Birdwatchers: Neutral &lt;br /&gt;
{{Neutral}}  Black bears: Neutral &lt;br /&gt;
{{Good}}  Blackbirds: 1-3 degrees good. &lt;br /&gt;
{{Neutral}}  Charcoal burners: Neutral. &lt;br /&gt;
{{Neutral}}  Chipmunks: Neutral. &lt;br /&gt;
{{Neutral}}  Does: Neutral. &lt;br /&gt;
{{Neutral}}  Dwarfs: Neutral. &lt;br /&gt;
{{Neutral}}  Falcons: Neutral. &lt;br /&gt;
{{Neutral}}  Gnolls: Neutral. &lt;br /&gt;
{{Neutral}}  Grizzly bears: Neutral. &lt;br /&gt;
{{Neutral}}  Hedge wizards: Neutral. &lt;br /&gt;
{{Evil}}  Hunters: 1-3 degrees evil. &lt;br /&gt;
{{Good}}  Lumberjacks: 2 degrees good. &lt;br /&gt;
{{Extra_Evil}}  Mighty oaks: 12 degrees evil &lt;br /&gt;
{{Neutral}}  Moose: Neutral. May attack on sight. &lt;br /&gt;
{{Neutral}}  Owls: Neutral. &lt;br /&gt;
{{Good}}  Rabbits: 2 degrees good. &lt;br /&gt;
{{Good}}  Sparrows: 1-4 degrees good. &lt;br /&gt;
{{Evil}}  Squirrels: 1 degree evil &lt;br /&gt;
{{Neutral}}  Stags: Neutral. &lt;br /&gt;
{{Good}}  Starlings: 1-4 degrees good. &lt;br /&gt;
{{Neutral}}  Swineherds: Neutral. Come with: &lt;br /&gt;
{{Indented_Neutral}}  Pigs: Neutral. &lt;br /&gt;
{{Neutral}}  Trolls: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Evergreen forest===&lt;br /&gt;
{{Neutral}} Black bears: Neutral &lt;br /&gt;
{{Good}} Blackbirds: 1-3 degrees good. &lt;br /&gt;
{{Neutral}} Charcoal burners: Neutral. &lt;br /&gt;
{{Neutral}} Chipmunks: Neutral. &lt;br /&gt;
{{Neutral}} Does: Neutral. &lt;br /&gt;
{{Neutral}} Dwarfs: Neutral. &lt;br /&gt;
{{Neutral}} Falcons: Neutral. &lt;br /&gt;
{{Neutral}} Gnolls: Neutral. &lt;br /&gt;
{{Neutral}} Goatherds: Neutral. Come with:&lt;br /&gt;
{{Indented_Neutral}} Goats: Neutral.&lt;br /&gt;
{{Neutral}} Grizzly bears: Neutral-1 degree evil. &lt;br /&gt;
{{Neutral}} Hedge wizards: Neutral. &lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good. &lt;br /&gt;
{{Evil}} Hunters: 1-3 degrees evil. &lt;br /&gt;
{{Evil}} Huntresses: 1-3 degrees evil. Rarer than hunters. &lt;br /&gt;
{{Neutral}} Lancre reciprocating foxes: Neutral.&lt;br /&gt;
{{Good}} Lumberjacks: 2 degrees good. &lt;br /&gt;
{{Extra_Evil}} Pines: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Pine saplings: 7 degrees evil. Sometimes group with pines. &lt;br /&gt;
{{Good}} Rabbits: 2 degrees good. &lt;br /&gt;
{{Good}} Sparrows: 1-4 degrees good. &lt;br /&gt;
{{Evil}} Squirrels: 1 degree evil &lt;br /&gt;
{{Neutral}} Stags: Neutral. &lt;br /&gt;
{{Good}} Starlings: 1-4 degrees good. &lt;br /&gt;
{{Neutral}} Swineherds: Neutral. Come with: &lt;br /&gt;
{{Indented_Neutral}} Pigs: Neutral. &lt;br /&gt;
{{Neutral}} Trolls: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Gloomy Forest===&lt;br /&gt;
{{Evil}} Druids: 2-4 degrees evil. Apparently these may attack on sight if you've been killing them. &lt;br /&gt;
{{Evil}} Giant spiders: 2-4 degrees evil. These can be found off of the safe path, and attack on sight. They have a nasty poison, as well.&lt;br /&gt;
{{Extra_Evil}} Oaks: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Pines: 12 degrees evil.&lt;br /&gt;
&lt;br /&gt;
===Hub===&lt;br /&gt;
This area, in addition to being very cold and being home to tough, aggressive, pursuing ice giants, has a huge amount of background magic, making it potentially deadly to cast spells here. (Note: alignments here are extrapolated from those of the ice land npcs rather than detected directly, since they appear to be the same.)&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Dog foxes: neutral&lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good.&lt;br /&gt;
{{Neutral}} Hublandish barbarians: Mostly neutral or 1 degree evil, sometimes 2 degrees evil.&lt;br /&gt;
{{Extra_Evil}} Ice giants: range from at least 8 to 11 degrees evil.  Come singly or in groups of 2-3. Will attack on sight and pursue. Will attack other npcs in the room.&lt;br /&gt;
{{Neutral}} Penguins: neutral. Come in groups of 4-6 mixed with:&lt;br /&gt;
{{Indented_Neutral}} Penguin chicks: neutral&lt;br /&gt;
{{Neutral}} Snow eagles: neutral&lt;br /&gt;
{{Neutral}} Vixens: neutral&lt;br /&gt;
{{Neutral}} White bears: neutral&lt;br /&gt;
&lt;br /&gt;
===Ice land===&lt;br /&gt;
These are east of the Ramtops.  Dangers here: the dangerously cold temperatures and the tough, aggressive, pursuing ice giants.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Dog foxes: neutral&lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good.&lt;br /&gt;
{{Neutral}} Hublandish barbarians: Mostly neutral or 1 degree evil, sometimes 2 degrees evil.&lt;br /&gt;
{{Extra_Evil}} Ice giants: range from at least 8 to 11 degrees evil.  Come singly or in groups of 2-3. Will attack on sight and pursue. Will attack other npcs in the room.&lt;br /&gt;
{{Neutral}} Penguins: neutral. Come in groups of 4-6 mixed with:&lt;br /&gt;
{{Indented_Neutral}} Penguin chicks: neutral&lt;br /&gt;
{{Neutral}} Snow eagles: neutral&lt;br /&gt;
{{Neutral}} Vixens: neutral&lt;br /&gt;
{{Neutral}} White bears: neutral&lt;br /&gt;
&lt;br /&gt;
===Marshland===&lt;br /&gt;
{{Evil}} Alligators: 2 degrees evil. &lt;br /&gt;
{{Neutral}} Birdwatchers: Neutral. Hang out around bird groups. &lt;br /&gt;
{{Good}} Blackbirds: 1-3 good. &lt;br /&gt;
{{Good}} Lizards: 4 good. &lt;br /&gt;
{{Neutral}} Peahens: Neutral. &lt;br /&gt;
{{Good}} Sparrows: 1-4 good. &lt;br /&gt;
{{Good}} Starlings: 1-4 good. &lt;br /&gt;
{{Neutral}} Turkeys: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Moorland===&lt;br /&gt;
Moose here are sometimes aggressive.  At night there are evil trolls and brigands, which will attack on sight.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Bears: Neutral.&lt;br /&gt;
{{Evil}} Brigands: 2 degrees evil. Come out at night singly or in groups of 2-3, will attack on sight. Roads only?&lt;br /&gt;
{{Neutral}} Dog foxes: Neutral.&lt;br /&gt;
{{Evil}} Evil trolls: 3 degrees evil. They turn into boulders during the day, and wake back up around evening. These attack on sight.&lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good.&lt;br /&gt;
{{Evil}} Hublandish barbarians (in the vicinity of their camp): Range from at least neutral to 3 degrees evil. Come singly or in small groups (up to four).&lt;br /&gt;
{{Neutral}} Lemming: Neutral.&lt;br /&gt;
{{Neutral}} Moose: Neutral.  Will sometimes attack.&lt;br /&gt;
{{Neutral}} Tharga beasts (likely neutral, if they're like the others in the Ramtops)&lt;br /&gt;
{{Neutral}} Vermine: Neutral.&lt;br /&gt;
{{Neutral}} Vixens: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Mountain===&lt;br /&gt;
Dangers: aggressive, pursuing lynxes and yeti, sometimes aggressive moose, and agressive brigands and evil trolls at night.&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Brigands: 2 degrees evil. Come out at night singly or in groups of 2-3, will attack on sight. Are on the roads sometimes as well.&lt;br /&gt;
{{Neutral}} Dog foxes: Neutral.&lt;br /&gt;
{{Evil}} Evil trolls: 3 degrees evil. They turn into boulders during the day, and wake back up around evening. These attack on sight.&lt;br /&gt;
{{Neutral}} Goatherds: Neutral. Come with:&lt;br /&gt;
{{Indented_Neutral}} Goats: Neutral.&lt;br /&gt;
{{Good}} Hares: 3 or 4 degrees good&lt;br /&gt;
{{Evil}} Hublandish barbarians: Range from at least neutral to 3 degrees evil.  Come singly or in groups of up to four.&lt;br /&gt;
{{Neutral}} Lynxes: neutral. Will pursue and attack on sight.&lt;br /&gt;
{{Neutral}} Moose: Neutral.  Sometimes aggressive.&lt;br /&gt;
{{None}} Mountain climbers: ??&lt;br /&gt;
{{Neutral}} Mountain goats: Neutral.&lt;br /&gt;
{{Good}} Pebbles (trolls): 1 degree good.&lt;br /&gt;
{{Neutral}}{{Also_Good}} Tharga beasts: Neutral or 1 degree good.&lt;br /&gt;
{{None}} Vixens: ??&lt;br /&gt;
{{Neutral}} White bears: Neutral.&lt;br /&gt;
{{Evil}} Yeti: range from at least 2 to 4 degrees evil. Will pursue and attack on sight.  Sometimes come in pairs.&lt;br /&gt;
&lt;br /&gt;
===Pictsie barrow lake===&lt;br /&gt;
There are sometimes pikes here, which will attack on sight.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Salmon: Neutral.&lt;br /&gt;
{{Neutral}} Trout: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
At night, there are evil trolls which will attack on sight.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Black bears: Neutral.&lt;br /&gt;
{{Evil}} Evil trolls: 3 degrees evil. They turn into boulders during the day, and wake back up around evening. These attack on sight.&lt;br /&gt;
{{Neutral}}  Field mice: Neutral. &lt;br /&gt;
{{Evil}} Highwaymen: 1 degree evil. (Note: have only found one of these.) Roads only?&lt;br /&gt;
{{Neutral}} Horses and foals: Neutral. Come singly or in groups of around seven.&lt;br /&gt;
{{Neutral}} Hublandish barbarians (in the vicinity of their camp): neutral. Come singly or in groups of up to four.&lt;br /&gt;
{{Evil}} Hunters: 1-3 degrees evil. &lt;br /&gt;
{{Neutral}} Pebbles: Neutral. &lt;br /&gt;
{{Evil}} Rats: 3 degrees evil. &lt;br /&gt;
{{Good}} Sheep: 1 or 2 degrees good.  Come attended by:&lt;br /&gt;
{{Indented_Neutral}} Shepherds: neutral.&lt;br /&gt;
{{Indented_Neutral}} Sheepdogs: neutral.&lt;br /&gt;
{{Evil}} Squirrels: 1 degree evil. &lt;br /&gt;
{{Neutral}} Tharga beasts: Neutral. &lt;br /&gt;
{{Neutral}} Turkeys: Neutral. &lt;br /&gt;
{{Neutral}} Weasels: Neutral.&lt;br /&gt;
&lt;br /&gt;
==SUR/Sto Plains==&lt;br /&gt;
The small birds found in these areas (blackbirds, redwings, finches, thrushes, and to a lesser extent quails and meadowhawks) have a tendency to fly off if you wait in the room with them for too long. At night, small birds leave the area after a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Beach (Circle Sea)===&lt;br /&gt;
The Circle Sea beach has its own npcs, but as on the roads, you'll also sometimes see npcs from the surroundng area wander in. Here, you'll see:&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Crabs: 2 degrees evil. They come singly and in small or medium-sized groups. &lt;br /&gt;
{{Neutral}} Fishermen: neutral. &lt;br /&gt;
{{Evil}} Seagulls: 3 or 4 degrees evil. These are less desirable targets, as they tend to fly off.&lt;br /&gt;
&lt;br /&gt;
===Cabbage fields and plains===&lt;br /&gt;
The area surrounding Ankh-Morpork and the cities around it. Npcs you'll find here:&lt;br /&gt;
&lt;br /&gt;
{{Good}} Badgers: 1 degree good. &lt;br /&gt;
{{Evil}} Bears: 1 degree evil. Sometimes aggressive.&lt;br /&gt;
{{Extra_Good}} Blackbirds: 9 degrees good. &lt;br /&gt;
{{Neutral}} {{Also_Good}} Butterflies and moths: Neutral or good.  They come in large mixed groups, possibly only in the plains.  There are two basic types:&lt;br /&gt;
{{Indented_Good}} Obsidian and jet black butterflies: 2-4 degrees good, are tougher than you might expect.&lt;br /&gt;
{{Indented_Neutral}} Other butterflies and moths: Neutral.  Include blue butterflies, iridescent blue butterflies, cabbage-eating butterflies, emerald butterflies, green butterflies, grey butterflies, monarch butterflies, leopard moths, and giant leopard moths.&lt;br /&gt;
{{Neutral}} Cabbages (in cabbage fields): Neutral and can't be attacked (but you can &amp;quot;eat&amp;quot; them live). &lt;br /&gt;
{{Good}} Chipmunks: 3 or 4 degrees good. &lt;br /&gt;
{{Evil}} Crows: Seem to range from 4 to 6 degrees evil. Often come in conveniently large groups. Sometimes they will come down on corpses.&lt;br /&gt;
{{Evil}} Dog foxes: 2 degrees evil. Sometimes come with three or four:&lt;br /&gt;
{{Indented_Extra_Good}} Fox cubs: 6 or 7 degrees good. (May be seasonal--spring.)&lt;br /&gt;
{{Extra_Good}} Fieldfares: 9 degrees good. &lt;br /&gt;
{{Extra_Good}} Foals: 6 degrees good, and come in groups with horses. &lt;br /&gt;
{{Good}} Grass wolves: 1 degree good. &lt;br /&gt;
{{Good}} Horses (including &amp;quot;young&amp;quot; horses): 2 degrees good. &lt;br /&gt;
{{Neutral}} Hunters: These are most often neutral, but a few of them are one degree good or evil (more seem to be good than evil). They may attack pets. Some of them also have dogs: &lt;br /&gt;
{{Indented_Good}} Bloodhound: 1 degree good. &lt;br /&gt;
{{Indented_Good}} Boarhound: 1 degree good. &lt;br /&gt;
{{Indented_Good}} Pointer: 1 degree good. &lt;br /&gt;
{{Indented_Good}} Retriever: 1 degree good. &lt;br /&gt;
{{Indented_Good}} Wolfhound: 1 degree good. &lt;br /&gt;
{{Neutral}} Moths: See &amp;quot;Butterflies and moths&amp;quot; above.&lt;br /&gt;
{{Neutral}} Poachers: Neutral. &lt;br /&gt;
{{Good}} Quails: 3 degrees good. &lt;br /&gt;
{{Extra_Good}} Rabbits: 10 degrees good. &lt;br /&gt;
{{None}} Rangers: Vary. &lt;br /&gt;
{{Good}} Red meadowhawks: 3 degrees good. &lt;br /&gt;
{{Extra_Good}} Redwings: 9 degrees good. &lt;br /&gt;
{{Good}} Sheep: 2 degrees good. Accompanied by... &lt;br /&gt;
{{Indented_Evil}} Shepherds: 2 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Silver birches: 12 degrees evil. &lt;br /&gt;
{{Extra_Good}} Thrushes: 9 degrees good. &lt;br /&gt;
{{Evil}} Vixens: 2 degrees evil. Sometimes come with three or four:&lt;br /&gt;
{{Indented_Extra_Good}} Fox cubs: 6 or 7 degrees good. (May be seasonal--spring.)&lt;br /&gt;
{{Extra_Evil}} Weeping willows: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Wild boars: 6 degrees evil. Sometimes these will attack.&lt;br /&gt;
&lt;br /&gt;
===Forest (not Skund)===&lt;br /&gt;
There are small forested areas in the middle of the plains.  The wolves here may or may not attack on sight (possibly wolves by themselves won't attack while groups will).  They may or may not actually have a different npc mix than Skund forest.  Npcs found here include:&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Bears: 1 degree evil.  Sometimes aggressive.&lt;br /&gt;
{{Extra_Good}} Bear cubs: 8 or 9 degrees good. Obviously you can't kill cubs without the adult bears protecting them. The adults may also attack you if you hug their cubs--it's possible this depends on your alignment. &lt;br /&gt;
{{Good}} Chipmunks: 4 degrees good. &lt;br /&gt;
{{Evil}} Dog foxes: 2 degrees evil. &lt;br /&gt;
{{Evil}} Owls: 3 degrees evil. &lt;br /&gt;
{{Evil}} Toads: 4 degrees evil. &lt;br /&gt;
{{Extra_Good}} Rabbits: 10 degrees good. &lt;br /&gt;
{{None}} Rangers: Vary. &lt;br /&gt;
{{Extra_Evil}} Silver birches: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Weeping willows: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Wolves: 8 or 9 degrees evil. These may attack even outside of Skund.&lt;br /&gt;
&lt;br /&gt;
===Hilly mountain range (Morpork Mountains)===&lt;br /&gt;
This kind of terrain can be found south of Anhk-Morpork, and west of Nowhere. Here, you'll see:&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Bears: 1 degree evil.  Sometimes aggressive.&lt;br /&gt;
{{Extra_Good}} Blackbirds: 9 degrees good. &lt;br /&gt;
{{Good}} Bucks: 3 degrees good. &lt;br /&gt;
{{Good}} Does: 3 degrees good. &lt;br /&gt;
{{Evil}} Dog foxes: 2 degrees evil. Sometimes come with three or four:&lt;br /&gt;
{{Indented_Extra_Good}} Fox cubs: 6 or 7 degrees good. (May be seasonal--spring.)&lt;br /&gt;
{{Neutral}} Eagles: Neutral. &lt;br /&gt;
{{Good}} Fawns: 3 degrees good. &lt;br /&gt;
{{Extra_Good}} Finches: 9 degrees good. &lt;br /&gt;
{{Neutral}} Frogs: Neutral. &lt;br /&gt;
{{Neutral}} Hares: Neutral. &lt;br /&gt;
{{Neutral}} Moon dragons: Neutral. &lt;br /&gt;
{{Good}} Mountain lions: 4 degrees good. Note that they like to run off during a fight so that they can ambush you. &lt;br /&gt;
{{Evil}} Oreads: 1 degree evil. They can also heal themselves and make themselves stronger during a fight. &lt;br /&gt;
{{Extra_Good}} Pure white bird (Caladrius): 10 degrees good, and will heal you if you find them while injured. You can't kill them, but just attacking will make you more evil by about two degrees. &lt;br /&gt;
{{Good}} Quails: 3 degrees good. &lt;br /&gt;
{{Extra_Good}} Rabbits: 10 degrees good. &lt;br /&gt;
{{None}} Rangers: Vary. &lt;br /&gt;
{{Extra_Evil}} Silver birches: 12 degrees evil. &lt;br /&gt;
{{Evil}} Vixens: 2 degrees evil. Sometimes come with four or so:&lt;br /&gt;
{{Indented_Extra_Good}} Fox cubs: 6 or 7 degrees good. (May be seasonal--spring.)&lt;br /&gt;
{{Extra_Evil}} Wolves: 10 degrees evil. Unlike the ones in Skund Forest, these seem to come alone, and don't seem to attack unprovoked.&lt;br /&gt;
&lt;br /&gt;
===Skund forest===&lt;br /&gt;
The wolves here tend to come in groups, will attack on sight, and are fairly tough and fast, making this area dangerous for lower-level characters.  Npcs in this area include:&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Bears: 1 degree evil.  Sometimes aggressive.&lt;br /&gt;
{{Extra_Good}} Bear cubs: 9 degrees good. &lt;br /&gt;
{{Evil}} Bucks: 3 degrees evil. &lt;br /&gt;
{{Good}} Chipmunks: 3 degrees good. &lt;br /&gt;
{{Good}} Does: 3 degrees good. &lt;br /&gt;
{{Good}} Fawns: 3 degrees good. &lt;br /&gt;
{{Evil}} Owls: 3 degrees evil. &lt;br /&gt;
{{None}} Rangers: Vary. &lt;br /&gt;
{{Extra_Evil}} Silver birches: 12 degrees evil &lt;br /&gt;
{{Evil}} Toads: 4 evil. &lt;br /&gt;
{{Evil}} Vixens: 2 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Weeping willows: 12 degrees evil. &lt;br /&gt;
{{Extra_Evil}} Wolves: 8 or 9 degrees evil. Will attack on sight, but don't pursue.&lt;br /&gt;
&lt;br /&gt;
=Cities, towns, and villages=&lt;br /&gt;
==Ankh-Morpork==&lt;br /&gt;
Note that fighting in front of a watchman will get you into trouble with the Watch, and attacking priests may bring the God Squad down on your head (also be prepared for the priest to heal and shield the God Squad). Npcs here include:&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Accountants: Usually 1 to 3 degrees evil, sometimes neutral.&lt;br /&gt;
{{Neutral}} Actors: Neutral.  Found in the Isle of Gods.&lt;br /&gt;
{{Neutral}} Assassins: Usually neutral, sometimes 1 degree good or evil.  They're often hiding.&lt;br /&gt;
{{Neutral}} Bankers: Usually neutral, rarely 2 degrees evil. &lt;br /&gt;
{{Good}}{{Also_Extra_Good}} Barbarians: Range from at least 3 to 8 degrees good.&lt;br /&gt;
{{Neutral}} Beggars: Neutral (both rich and poor). &lt;br /&gt;
{{Neutral}} Bodyguards: Neutral. Usually accompany traders, dealers, and merchants. &lt;br /&gt;
{{Neutral}} Children: Neutral (including troll children). &lt;br /&gt;
{{Neutral}} Chorus girls: Neutral. &lt;br /&gt;
{{Neutral}} City guards: Range from at least 2 degrees good to 2 degrees evil. &lt;br /&gt;
{{Neutral}} Cockroaches: Neutral. &lt;br /&gt;
{{Neutral}} Crows: Neutral. &lt;br /&gt;
{{Neutral}} Dealers: Neutral. &lt;br /&gt;
{{Neutral}} Dogs: Neutral. &lt;br /&gt;
{{Neutral}} Dwarf warriors: Neutral. &lt;br /&gt;
{{Good}} Errand boys: 3 or 4 degrees good. &lt;br /&gt;
{{Neutral}} Farmers: Neutral. &lt;br /&gt;
{{Good}} God Squad: All 2 degrees good. Consists of Fujiyama, Freda, Septa, Diego, and Rixacardo. Found wherever someone's attacking a priest or priestess (besides Kess) or at the very top of the Temple of Small Gods (fourth floor, in the belltower).&lt;br /&gt;
{{Evil}} LAG: 5 degrees evil. &lt;br /&gt;
{{None}} Lawyers: Seem to come in three varieties:&lt;br /&gt;
{{Indented_Evil}} Normal lawyers: Range from at least 2 to 6 degrees evil.&lt;br /&gt;
{{Indented_Extra_Evil}}{{Also_Evil}} Evil lawyers: Range from at least 2 to 11 degrees evil.&lt;br /&gt;
{{Indented_Evil}} Heartless lawyers: May or may not be different from normal lawyers, not enough data yet.  Range from at least 2 to 7 degrees evil.&lt;br /&gt;
{{Evil}} Little old ladies: 1 or 2 evil. Come in medium to large groups. &lt;br /&gt;
{{Neutral}} Men: Neutral. (As in, npcs which are just called &amp;quot;an interesting man&amp;quot;, for example.) &lt;br /&gt;
{{Neutral}} Mercenaries: Generally neutral, sometimes 1 degree good or evil, except for: &lt;br /&gt;
{{Indented_Extra_Evil}} Mean mercenaries: 5, 6, or 7 degrees evil, probably with about equal probability. &lt;br /&gt;
{{Neutral}} Opera singers: Neutral. These can be found in the Isle of Gods.&lt;br /&gt;
{{Good}} Palace guards: 3 or 4 good. &lt;br /&gt;
{{Neutral}} Paperboys and papergirls: Neutral. &lt;br /&gt;
{{Neutral}} Pigeons: Neutral. &lt;br /&gt;
{{None}} Priests and priestesses: These vary by deity. Men or women who are called &amp;quot;zealous&amp;quot;, &amp;quot;godly&amp;quot;, &amp;quot;prayerful&amp;quot;, &amp;quot;pious&amp;quot;, &amp;quot;believing&amp;quot;, &amp;quot;holy&amp;quot;, &amp;quot;religious&amp;quot;, or &amp;quot;pietistic&amp;quot; are also priests and priestesses (and if you look at them, their descriptions will identify which deity they worship). Attacking any of them can bring the entire God Squad down on you (see God Squad) unless you kill them quickly enough or unless the God Squad's dead. The ones that are explicitly named priests and priestesses don't always have their deities' names in their descriptions, but they can still be easily identified by looking at their holy amulets or symbols (or Major Shield/Minor Shield, since they usually have one up), and tend to say their deity's name, if you wait.  Found all over Ankh-Morpork, but especially on God Street and the Street of Small Gods. By deity: &lt;br /&gt;
{{Indented_Extra_Good}} Pishe: 25 degrees good. &lt;br /&gt;
{{Indented_Extra_Good}} Gufnork: 4 to 9 degrees good, usually 6 or 7. &lt;br /&gt;
{{Indented_Good}} Gapp: 2 or 3 degrees good, usually 3. &lt;br /&gt;
{{Indented_Neutral}} Sandelfon: Neutral. &lt;br /&gt;
{{Indented_Evil}} Fish: 1 degree evil or neutral, more commonly 1 degree evil. &lt;br /&gt;
{{Indented_Evil}} Hat: 3-6 degrees evil, usually 5. &lt;br /&gt;
{{Indented_Extra_Evil}} Sek: 20, 23, 26, or 28 degrees evil. &lt;br /&gt;
{{Neutral}} Rats: Neutral. &lt;br /&gt;
{{Neutral}} Sailors: Usually neutral, can also be 1-3 degrees good or 1-2 degrees evil. (1 degree good and evil are more frequent than more extreme alignments, but much less frequent than neutral.) &lt;br /&gt;
{{Good}} Sailors that are called something else. Captains, crewmen, deckhands, first mates, helmsmen, seafarers, and skippers are also sailors, but these varieties are 2 or 3 degrees good--more often 3. &lt;br /&gt;
{{Neutral}} Servants: Neutral. &lt;br /&gt;
{{Neutral}} Street urchins: Neutral. &lt;br /&gt;
{{Neutral}} Starlets: Neutral.  These can be found in the Isle of Gods.&lt;br /&gt;
{{Neutral}} Tallywomen and tallymen: Neutral. &lt;br /&gt;
{{Evil}} Thieves: 2 degrees evil. &lt;br /&gt;
{{Neutral}} Tourists: Neutral. &lt;br /&gt;
{{Neutral}} Town criers: Neutral. &lt;br /&gt;
{{Neutral}} Tricksters: Neutral.&lt;br /&gt;
{{Neutral}} Trolls: Neutral. &lt;br /&gt;
{{Neutral}} Troll starlets: Neutral.  These are found on the Isle of Gods.&lt;br /&gt;
{{Neutral}} Troll warriors: Neutral. &lt;br /&gt;
{{None}} Warriors: Dwarf and troll warriors are neutral, but human ones range from at least 5 degrees evil to 6 degrees good. Alignment may depend on their description.&lt;br /&gt;
{{Neutral}}{{Also_Good}} Watchmen: 1 good or neutral. &lt;br /&gt;
{{Evil}} Weapons masters: 4 or 5 degrees evil. &lt;br /&gt;
{{None}} Witches: Range from at least 4 degrees good to 9 degrees evil. They're also called hags, crones, and girls, and can be identified by warts being mentioned after their descriptions. There doesn't seem to be a correlation between their descriptions and their alignment. &lt;br /&gt;
{{Neutral}} Wizards: Neutral.&lt;br /&gt;
{{Neutral}} Women: Neutral. (As in, npcs which are just called &amp;quot;an interesting woman&amp;quot;, for example.) &lt;br /&gt;
{{Neutral}} Zombies: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Docks===&lt;br /&gt;
{{None}} Drunks: These seem to come in two basic varieties (you can tell them apart by looking at them):&lt;br /&gt;
{{Indented_Evil}}{{Also_Extra_Evil}} Priests and priestesses of Hat: These range from at least two to nine degrees evil.&lt;br /&gt;
{{Indented_Good}} Others: These are 1 or 2 degrees good and have various non-Hat-related descriptions.&lt;br /&gt;
{{Neutral}} Figures: Neutral. These sell various things.&lt;br /&gt;
{{Neutral}}{{Also_Evil}} Fishermen: Mostly neutral or 1 degree evil (neutral about twice as often), sometimes 2 degrees evil.&lt;br /&gt;
{{Neutral}} Fishmongers: Range from at least 4 to 6 degrees good.&lt;br /&gt;
{{Neutral}} Fixers: Range from 1 degree evil to 2 degrees good.  They sell various things.&lt;br /&gt;
{{Neutral}} Hawkers: Neutral.  They sell various things.&lt;br /&gt;
{{Neutral}} Quiet people: Neutral.  They sell various things.&lt;br /&gt;
{{Neutral}} Seagulls: Neutral. &lt;br /&gt;
{{Neutral}} Smugglers: Range from at least 3 degrees evil to 2 degrees good. They sell various things.&lt;br /&gt;
{{Neutral}} Suspicious character/person: Neutral.  They sell various things.&lt;br /&gt;
&lt;br /&gt;
===River and underdocks===&lt;br /&gt;
The muddy and solid parts of the river are safe to walk on, as are the underdocks.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Crabs: neutral. Show up everywhere but the liquid part of the river.&lt;br /&gt;
{{Evil}} Evil-looking rats: usually 4 or 5 degrees evil, sometimes 8.  Show up everywhere but the liquid part of the river.  These attack, but are not much tougher than regular rats.&lt;br /&gt;
{{Neutral}} Fish of various types: Neutral.  Show up in the liquid part of the river.&lt;br /&gt;
{{Good}} Boys: 5 degrees good.  Show up on the underdocks.&lt;br /&gt;
{{Good}} Girls: 4 or 5 degrees good.  Show up on the underdocks.&lt;br /&gt;
{{Good}} Men: 1 or 2 degrees good.  Show up on the underdocks.&lt;br /&gt;
{{Neutral}} Rats: neutral.  Show up on the solid/muddy parts of the river.  &lt;br /&gt;
{{Good}} Scavengers: 1 or 2 degrees good.  Show up on the underdocks.&lt;br /&gt;
{{Neutral}} Seagulls: neutral&lt;br /&gt;
{{Neutral}} Toads: neutral.  Show up on the solid/muddy parts of the river.&lt;br /&gt;
{{Good}} Women: 1 or 2 degrees good.  Show up on the underdocks.&lt;br /&gt;
&lt;br /&gt;
===The Tump===&lt;br /&gt;
{{Neutral}} Bunnies: Neutral.&lt;br /&gt;
{{Neutral}} Rabbits: Neutral.&lt;br /&gt;
{{Neutral}} Rabid rabbits: Neutral.  Will attack, but are only about as tough as normal rabbits.&lt;br /&gt;
&lt;br /&gt;
===Hide Park===&lt;br /&gt;
{{Neutral}} Bunnies: Neutral.&lt;br /&gt;
{{Neutral}} Rabbits: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Bes Pelargic==&lt;br /&gt;
Carrying weapons openly without a permit here is illegal; if a imperial guards see you with them, they'll take them away and you'll have to buy them back from the confiscated item shop to get them back.  Guards also attack you if they see you fighting.  You can buy a permit from a shifty looking man, but since the price increases with your guild level, you may want to buy one from a player shop instead.  All of the animals here--dogs, ducks, hogs, sows, peacocks, rats, and snakes--seem to be neutral.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Beggars: Neutral.&lt;br /&gt;
{{Good}} Calligraphers: Range from at least 3 to 5 degrees good.&lt;br /&gt;
{{Good}} Children: 2 degrees good.&lt;br /&gt;
{{Evil}} Civil servants: 2 to 4 degrees evil&lt;br /&gt;
{{Neutral}} Dockers: Neutral.&lt;br /&gt;
{{Neutral}} Dogs: Neutral.&lt;br /&gt;
{{Neutral}} Ducks and ducklings: Neutral.&lt;br /&gt;
{{Good}} Farmers: Range from at least 2 to 7 degrees good.&lt;br /&gt;
{{Neutral}} Hags: Neutral.&lt;br /&gt;
{{Neutral}} Hogs: Neutral.&lt;br /&gt;
{{Good}}{{Also_Neutral}} Imperial Guards: Usually range from neutral to 4 degrees good, rarely 1 degree evil.&lt;br /&gt;
{{Neutral}} Kabuki actor: Range from at least 2 degrees evil to 2 degrees good, neutral about half the time.&lt;br /&gt;
{{Evil}} Laggy-san: 5 degrees evil.&lt;br /&gt;
{{Good}} Mandarins: Range from at least 2 to 5 degrees good. Family seems not to matter.&lt;br /&gt;
{{Neutral}} Men: Neutral.&lt;br /&gt;
{{Neutral}} Merchants: Neutral. May come with:&lt;br /&gt;
{{Indented_Neutral}} Bodyguards: Range from 1 degree good to 1 degree evil.&lt;br /&gt;
{{Neutral}} Monks: Neutral.&lt;br /&gt;
{{Neutral}} Ninja: Neutral.&lt;br /&gt;
{{None}} Noblemen: Range from at least 4 degrees good to 3 degrees evil. These come with two to five bodyguards (usually four or five) who are all within two degrees of the nobleman's alignment (and may have a more extreme alignment than the nobleman they're protecting).  Family may or may not matter.&lt;br /&gt;
{{Good}} Noh actor: Range from at least 2 to 5 degrees good.&lt;br /&gt;
{{Neutral}} Officers: Neutral.&lt;br /&gt;
{{Neutral}} Old men and women: Neutral.  There may be some punishment later on for attacking them or having attacked them.&lt;br /&gt;
{{Evil}} Pickpockets: 2 degrees evil.&lt;br /&gt;
{{Good}} Poets: Range from at least 3 to 5 degrees good.&lt;br /&gt;
{{Neutral}} Rats: Neutral.&lt;br /&gt;
{{Neutral}} Rickshaw drivers: Neutral.&lt;br /&gt;
{{Neutral}} Sailors: Neutral.&lt;br /&gt;
{{Neutral}} Saleswomen/Salesmen: Neutral. Same as merchants.&lt;br /&gt;
{{Good}}{{Also_Extra_Good}} Samurai: Range from at least 2 to 7 degrees good.  Family seems not to matter.&lt;br /&gt;
{{Good}}{{Also_Extra_Good}} Scribes: Range from at least 2 to 7 degrees good.&lt;br /&gt;
{{Neutral}} Sensei: Neutral.&lt;br /&gt;
{{Neutral}} Shoppers: Neutral or 1 degree good, usually neutral.&lt;br /&gt;
{{Neutral}} Sows: Neutral.&lt;br /&gt;
{{Good}}{{Also_Extra_Good}} Sweepers: Range from at least 3 to 7 degrees good.&lt;br /&gt;
{{Neutral}} Traders: Neutral. Same as merchants.&lt;br /&gt;
{{Neutral}} Tsimo handlers: Neutral. Come with:&lt;br /&gt;
{{Neutral}} Tsimo wrestlers: Neutral.&lt;br /&gt;
{{Evil}} Urchins: Range from at least 3 to 6 degrees evil.&lt;br /&gt;
{{Neutral}} Vendors: Neutral. Same as merchants.&lt;br /&gt;
{{Neutral}} Women: Neutral.&lt;br /&gt;
{{Neutral}} Youths: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Hong Pagoda Gardens===&lt;br /&gt;
{{Neutral}} Gardeners: Neutral.&lt;br /&gt;
{{Neutral}} Peacocks: Neutral.&lt;br /&gt;
{{Good}} Ritual guards: 1 degree good.&lt;br /&gt;
{{Neutral}} Snakes: Neutral.&lt;br /&gt;
{{Neutral}} Vine trellises: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Family estates===&lt;br /&gt;
Reportedly, attacking npcs in the family estates can cause huge groups of guards to appear.  Proceed at your own risk.&lt;br /&gt;
&lt;br /&gt;
====Fang Estate====&lt;br /&gt;
This estate features a large lake, which is where all the animals are.  The lake isn't too difficult to swim in, but there are underwater rooms so it is possible to drown.&lt;br /&gt;
{{Neutral}} Cranes: Neutral.&lt;br /&gt;
{{Neutral}} Egrets: Neutral.&lt;br /&gt;
{{Neutral}} Family guards: Neutral.&lt;br /&gt;
{{Neutral}} Fish: Neutral.&lt;br /&gt;
{{Neutral}} Geisha: Usually neutral, sometimes 1 degree good.&lt;br /&gt;
{{Neutral}} Herons: Neutral.&lt;br /&gt;
{{Neutral}} Koi: Neutral.&lt;br /&gt;
{{Neutral}} Water dragons: Neutral.&lt;br /&gt;
&lt;br /&gt;
====Hong Estate====&lt;br /&gt;
{{Extra_Evil}} Gardeners: Range from at least 7 to 20 degrees evil.&lt;br /&gt;
{{Evil}}{{Also_Extra_Evil}} Geisha: Range from at least 2 to 9 degrees evil.&lt;br /&gt;
{{Evil}}{{Also_Extra_Evil}} Family guards: Range from at least 1 to 24 degrees evil.&lt;br /&gt;
{{Evil}}{{Also_Extra_Evil}} Servants: Range from at least 2 to 24 degrees evil.&lt;br /&gt;
&lt;br /&gt;
====McSweeney Estate====&lt;br /&gt;
{{Neutral}}{{Also_Evil}} Eunuchs: Neutral or 1 degree evil.&lt;br /&gt;
{{Neutral}} Family Guards: Range from at least 2 degrees evil to 1 degree good.&lt;br /&gt;
{{Neutral}} Gardeners: Range from at least 1 degree evil to 2 degrees good.&lt;br /&gt;
{{Neutral}} Geishas: Neutral or 1 degree good or evil.&lt;br /&gt;
{{Neutral}}{{Also_Good}} Gnolls: Neutral or 1 degree good.&lt;br /&gt;
{{Neutral}} Guards: Neutral or 1 degree good. These guard the entrances to the men's and women's wings.&lt;br /&gt;
{{Neutral}} Maids: Neutral.&lt;br /&gt;
&lt;br /&gt;
====Sung Estate====&lt;br /&gt;
{{Neutral}}{{Also_Evil}} Family Guards: Range from at least 1 degree good to 2 degrees evil.  Usually neutral or evil; neutral about twice as often.&lt;br /&gt;
{{Evil}} Geishas: 2 or 3 degrees evil.&lt;br /&gt;
&lt;br /&gt;
====Tang Estate====&lt;br /&gt;
The animals here are in the surrounding walkway/garden, not indoors.&lt;br /&gt;
&lt;br /&gt;
{{Good}}{{Also_Extra_Good}} Family Guards: Range from at least 2 to 23 degrees good.&lt;br /&gt;
{{Neutral}} Gulls: Neutral.&lt;br /&gt;
{{Neutral}} Peacocks: Neutral.&lt;br /&gt;
{{Neutral}} Pelicans: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Bleak Prospect==&lt;br /&gt;
There are auto-attacking zombies here from at least the afternoon to the nighttime.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Cats: Neutral.&lt;br /&gt;
{{Neutral}} Chickens: Neutral.&lt;br /&gt;
{{Neutral}} Children: Neutral.&lt;br /&gt;
{{Neutral}} Ducks: Neutral.&lt;br /&gt;
{{Neutral}} Farmers: Found in the pub. Neutral.&lt;br /&gt;
{{Neutral}} Farmhands: Neutral.&lt;br /&gt;
{{Neutral}} Lasses: Neutral.&lt;br /&gt;
{{Neutral}} Mice: Neutral.&lt;br /&gt;
{{None}} Old coots: Found in the town hall.  Range from at least 43 degrees evil to 31 degrees good.  Evil ones seem more common, but it's probably random or semi-random.&lt;br /&gt;
{{Neutral}} Peddlers: Neutral.&lt;br /&gt;
{{Neutral}} Pigeons: Neutral.&lt;br /&gt;
{{Neutral}} Sheep: Neutral.&lt;br /&gt;
{{Evil}} Zombies: 5 degrees evil.&lt;br /&gt;
&lt;br /&gt;
==Bois==&lt;br /&gt;
The town of Bois and the surrounding forest. Children and villagers are only found in the town; does, rabbits, and foragers are found in the forest and disappear when night falls.  Woodcutters are found in both areas.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Children: Neutral &lt;br /&gt;
{{Good}}{{Also_Evil}} Does: 4 degrees good or 4 degrees evil (about 1/4 seem to be evil). &lt;br /&gt;
{{Good}} Foragers: 4 degrees good. &lt;br /&gt;
{{Neutral}} Rabbits: Neutral. &lt;br /&gt;
{{Neutral}} Villagers: Neutral. &lt;br /&gt;
{{Neutral}} Woodcutters: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Brown Islands==&lt;br /&gt;
{{Neutral}} Crabs: Neutral.  Found on the rock in the ocean.&lt;br /&gt;
{{Neutral}} Jellyfish: Neutral.  Found in the ocean.&lt;br /&gt;
{{Neutral}} Natives: Neutral.&lt;br /&gt;
{{Neutral}} Sailors: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Djelibeybi==&lt;br /&gt;
Killing priests or cats here will get you thrown in the crocodile pit, if the priests catch you after you do it, so some swimming and rock climbing skills may be necessary if you plan on doing that.&lt;br /&gt;
&lt;br /&gt;
{{Good}} Ambassadors: 2 degrees good. &lt;br /&gt;
{{None}} Architects: Range from at least 14 degrees evil to 36 degrees good. &lt;br /&gt;
{{Evil}} Camels: 2 degrees evil &lt;br /&gt;
{{Neutral}} Cats: Neutral.&lt;br /&gt;
{{Evil}} Ceremonial guards in the Djelian Guard: Mostly 1 degree evil, sometimes 2 degrees evil. &lt;br /&gt;
{{Evil}} Ceremonial sentries in the Djelian Guard: 1 degree evil. &lt;br /&gt;
{{Neutral}}{{Also Evil}} Children: Neutral, unless they're the pickpocketing ones--those are 2 degrees evil. &lt;br /&gt;
{{Neutral}} Dealers: Range from at least 1 degree good to 2 degrees evil.&lt;br /&gt;
{{None}} D'reg: Range from at least 13 degrees evil to 7 degrees good. &lt;br /&gt;
{{Good}} D'reg women: 1 degree good. &lt;br /&gt;
{{Good}} Engineers: Usually 2 degrees good, sometimes 1 degree good.&lt;br /&gt;
{{Good}} Farmers: Range from at least 3 degrees good to neutral. &lt;br /&gt;
{{None}} Hashishim: Range from at least 3 degrees good to 3 degrees evil.  They are spacey, dazed, beautific, and giggly men and women.&lt;br /&gt;
{{Good}} Ibises: 5 degrees good. &lt;br /&gt;
{{Good}} Labourers: 1 degree good. &lt;br /&gt;
{{None}} Madmen: See &amp;quot;Priests and priestesses&amp;quot;. They don't count as priests themselves, but priests of the same deity will assist them.&lt;br /&gt;
{{Good}} Men: 1 degree good. (I.e., &amp;quot;a sombre young man&amp;quot;, for example.) (This doesn't include Hashishim.)&lt;br /&gt;
{{Neutral}} Merchants: Range from at least 1 degree good to 1 degree evil.&lt;br /&gt;
{{Good}} Palace guards: 1 degree good. &lt;br /&gt;
{{Evil}} Party-goers in Hat's temple: 5 degrees evil. &lt;br /&gt;
{{None}} Priests and priestesses, by deity: &lt;br /&gt;
{{Indented_Extra_Evil}} Bast: 10 degrees evil. &lt;br /&gt;
{{Indented_Good}} Bunu: 1 degree good. &lt;br /&gt;
{{Indented_Extra_Good}} Cephnet: 6 degrees good. &lt;br /&gt;
{{Indented_Extra_Evil}} Cephut: 6 degrees evil. &lt;br /&gt;
{{Indented_Neutral}} Dhek: Neutral. &lt;br /&gt;
{{Indented_Evil}} Fhez: 2 degrees evil.&lt;br /&gt;
{{Indented_Neutral}} Gil: Neutral. &lt;br /&gt;
{{Indented_Evil}} Hast: 2 degrees evil. &lt;br /&gt;
{{Indented_Evil}} Hat: 5 degrees evil. &lt;br /&gt;
{{Indented_Extra_Good}} Herpentine triskeles: 17 degrees good. &lt;br /&gt;
{{Indented_Good}} Jeht: 3 degrees good.&lt;br /&gt;
{{Indented_Extra_Good}} Juf: 6 degrees good.&lt;br /&gt;
{{Indented_Neutral}} Ket: Neutral. &lt;br /&gt;
{{Indented_Neutral}} Khefin: Neutral. &lt;br /&gt;
{{Indented_Evil}} Nept: 2 degrees evil. &lt;br /&gt;
{{Indented_Evil}} Nesh: 1 degree evil. &lt;br /&gt;
{{Indented_Extra_Evil}} Net: 9 degrees evil. &lt;br /&gt;
{{Indented_Evil}} Orexis-Nupt: 2 degrees evil. &lt;br /&gt;
{{Indented_Extra_Evil}} Ptooie: 9 degrees evil. &lt;br /&gt;
{{Indented_Neutral}} Put: Neutral. &lt;br /&gt;
{{Indented_Extra_Evil}} Sarduk: 13 degrees evil. &lt;br /&gt;
{{Indented_Extra_Evil}} Scrab: 6 degrees evil. &lt;br /&gt;
{{Indented_Extra_Good}} Sessifet: 16 degrees good. &lt;br /&gt;
{{Indented_Extra_Evil}} Set: 12 evil. &lt;br /&gt;
{{Indented_Good}} Sot: 5 degrees good. &lt;br /&gt;
{{Indented_Good}} Teg: 1 or 2 degrees good.&lt;br /&gt;
{{Indented_Neutral}} Ugizalizai: Neutral. &lt;br /&gt;
{{Indented_Evil}} Vut: 4 degrees evil. &lt;br /&gt;
{{Indented_Extra_Good}} What: 36 or 37 degrees good. &lt;br /&gt;
{{Indented_Neutral}}: Yay: Neutral.&lt;br /&gt;
{{Evil}} Recruits: 3 or 4 degrees evil. &lt;br /&gt;
{{None}} Sailors: Range from at least 6 degrees evil to 13 degrees good. &lt;br /&gt;
{{Good}} Scarab beetles: 3 degrees good. &lt;br /&gt;
{{Evil}} Scorpions: 3 degrees evil. &lt;br /&gt;
{{None}} Scribes: Range from at least 5 degrees good to 9 degrees good. &lt;br /&gt;
{{Neutral}} Snakes: Neutral.&lt;br /&gt;
{{Evil}}{{Also_Neutral}}{{Also_Good}} Soldiers: Range from 4 degrees good to 4 degrees evil. Priests will assist them.&lt;br /&gt;
{{Good}} Stone masons: Range from at least 3 degrees good to 5 degrees good. &lt;br /&gt;
{{Neutral}} Suspicious-looking woman/man: Neutral. May be hiding. &lt;br /&gt;
{{Neutral}} Tortoises: Neutral. &lt;br /&gt;
{{Neutral}} Traders: Neutral. (Not including fig traders.)&lt;br /&gt;
{{None}} Tramps: Range from at least 5 degrees good to 17 degrees evil.&lt;br /&gt;
{{Evil}} Vagabonds: 5 degrees evil. May be hiding. &lt;br /&gt;
{{None}} Warriors: Range from at least 47 degrees evil to 40 degrees good. &lt;br /&gt;
{{Neutral}} Wizards: Neutral. &lt;br /&gt;
{{Good}} Women: 1 degree good. (I.e., &amp;quot;an old woman&amp;quot;, for example.) (This doesn't include Hashishim.)&lt;br /&gt;
&lt;br /&gt;
==Escrow==&lt;br /&gt;
There are a few things to note about this area.  First, killing the locals (aside from vampires) will get you thrown to the werewolves, who will attack you and break your legs.  Second, in the nighttime there are aggressive vampires.&lt;br /&gt;
&lt;br /&gt;
{{Evil}} Vampires: Range from 3 - 5 degrees evil, usually 4 degrees evil. They show up at night and look like a &amp;quot;slinky girl&amp;quot;, &amp;quot;young man&amp;quot;, &amp;quot;slim woman&amp;quot;, or &amp;quot;handsome man&amp;quot; (though there may be others). They are aggressive, and though they don't pursue, if you leave the room while fighting them they'll follow after a little while.  Their bite does occasional damage and leaves you under a negative stat effect (appears to be -2 dex, -2 int, -2 str, -2 wis), but it will wear off on its own after a few minutes or so.&lt;br /&gt;
&lt;br /&gt;
==Genua City==&lt;br /&gt;
{{Neutral}} Agitators: Neutral.&lt;br /&gt;
{{Neutral}} Beggars: Neutral.&lt;br /&gt;
{{Neutral}} Bullfrogs: Neutral.&lt;br /&gt;
{{Neutral}} Cadgers: Neutral&lt;br /&gt;
{{Neutral}}{{Also_Evil}} Children: Neutral, except for the ones whose descriptions say they're no stranger to the streets--those are 4 degrees evil.&lt;br /&gt;
{{Extra_Good}} City guards: Usually 18 or 19 degrees good, sometimes 17 degrees good.&lt;br /&gt;
{{Extra_Good}} City sergeants: 18 or 19 degrees good&lt;br /&gt;
{{Neutral}} Citizens: Neutral.&lt;br /&gt;
{{Neutral}} Coachman mice: Neutral.&lt;br /&gt;
{{Neutral}}{{Also_Extra_Good}} Courtesans: Neutral.  Some of them are city guards in disguise; these consider much tougher and soul/say things to you.  The guards in disguise are neutral until they reveal themselves (they'll do this if you attack them--or, probably, attack someone else in their presence); afterwards they have normal city guard alignment (17-19 good).&lt;br /&gt;
{{Neutral}} Dealers: Neutral.&lt;br /&gt;
{{Neutral}} Drunkards: Neutral.&lt;br /&gt;
{{Neutral}} Fireflies: Neutral. Genua City Park only.&lt;br /&gt;
{{Neutral}} Fishermen: Neutral.&lt;br /&gt;
{{Extra_Evil}} Gentlemen: 9 degrees evil.&lt;br /&gt;
{{Extra_Evil}} Hitmen: Range from at least 34-37 degrees evil.&lt;br /&gt;
{{Neutral}} Labourers: Neutral.&lt;br /&gt;
{{Extra_Good}} Knights: 9 degrees good.  They will assist citizens and guards, and probably any npcs you try to fight in the same room as them.&lt;br /&gt;
{{Neutral}} Maids: Neutral. Found in the Musketeers' guild building.&lt;br /&gt;
{{Neutral}} Mana Rosa: Neutral. These have short descriptions that look like, &amp;quot;&amp;lt;adjective&amp;gt; man&amp;quot; or &amp;quot;&amp;lt;adjective&amp;gt; woman&amp;quot;, and if you look at them it says they're with the Mana Rosa.&lt;br /&gt;
{{Extra_Evil}} Men of low moral fibre: 9 degrees evil. May be hiding.&lt;br /&gt;
{{Neutral}} Mendicants: Neutral.&lt;br /&gt;
{{Neutral}} Mercenaries: Neutral.&lt;br /&gt;
{{Neutral}} Merchants: Neutral.&lt;br /&gt;
{{Evil}} Musketeers: Mainly 1 degree evil, sometimes neutral, 1 good, or 2 evil.&lt;br /&gt;
{{Extra_Good}} Noobie: 36-37 degrees good&lt;br /&gt;
{{Extra_Good}} Officers: 9 degrees good.&lt;br /&gt;
{{Extra_Evil}} Pirates: 8 or 9 degrees evil.&lt;br /&gt;
{{Neutral}} Schoolgirls/schoolboys: Neutral.&lt;br /&gt;
{{Extra_Evil}} Shady characters: 9 evil.&lt;br /&gt;
{{Evil}} Smugglers: 4 degrees evil. These sell things.&lt;br /&gt;
{{Extra_Evil}} Smuggler captains: 18 degrees evil.&lt;br /&gt;
{{Neutral}} Snakes: Neutral.&lt;br /&gt;
{{Extra_Good}} Soldiers: Usually 9 degrees good, sometimes 8 degrees good.&lt;br /&gt;
{{Neutral}} Street cleaners: Neutral.&lt;br /&gt;
{{Neutral}} Traders: Neutral.&lt;br /&gt;
{{Extra_Evil}} Women of low moral fibre: 9 degrees evil. May be hiding.&lt;br /&gt;
{{Neutral}} Zombie town criers: Neutral.&lt;br /&gt;
{{Extra_Evil}} Zombies in graveyard: 8 degrees evil. Aggressive.&lt;br /&gt;
&lt;br /&gt;
===Barracks===&lt;br /&gt;
{{Neutral}} Army cook: Neutral.&lt;br /&gt;
{{Neutral}} General Sallyforth: Neutral.&lt;br /&gt;
{{Extra_Good}} Knights: 9 degrees good.&lt;br /&gt;
{{Extra_Good}} Soldiers: Usually 9 degrees good, sometimes 8 degrees good.&lt;br /&gt;
{{Neutral}} Wounded soldiers: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Casino===&lt;br /&gt;
Apparently killing npcs here will make you a target of hitmen (may only apply to the npcs upstairs).&lt;br /&gt;
{{Neutral}} Buffet girl: Neutral.&lt;br /&gt;
{{Neutral}} Cigarette girl: Neutral.&lt;br /&gt;
{{Neutral}} Gamblers: Neutral.&lt;br /&gt;
{{Extra_Evil}} Heavily muscled man: 9 degrees evil.&lt;br /&gt;
{{Neutral}} Security guards: Neutral.&lt;br /&gt;
&lt;br /&gt;
===Racetrack===&lt;br /&gt;
Note that the racetrack is associated with one of the Coffee Nostra families, so killing npcs here may have consequences, such as hitmen.&lt;br /&gt;
{{Extra_Evil}} Albert Dimagio: 8 degrees evil.&lt;br /&gt;
{{Extra_Evil}} Gentlemen: 9 degrees evil.&lt;br /&gt;
{{Neutral}} Gamblers: Neutral.&lt;br /&gt;
{{Neutral}} Phillip 'the beard' Persico: Neutral.&lt;br /&gt;
{{Neutral}} Punters: Neutral.&lt;br /&gt;
{{Evil}} Stablehand: 4 degrees evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tacticus Academy===&lt;br /&gt;
{{Neutral}} Security guard: Neutral&lt;br /&gt;
{{Evil}} Schneider (headmaster): 4 degrees evil.&lt;br /&gt;
{{Neutral}} School janitor: Neutral&lt;br /&gt;
{{Neutral}} Schoolboys: Neutral.&lt;br /&gt;
{{Neutral}} Schoolgirls: Neutral.&lt;br /&gt;
{{Extra_Good}} School nurse: 9 good&lt;br /&gt;
{{None}} Teachers:&lt;br /&gt;
{{Indented_Good}} Ray, Sworde: 4 degrees good.&lt;br /&gt;
{{Indented_Neutral}} Filius, Steele, Goghson: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Lancre Town==&lt;br /&gt;
{{Extra_Good}} Boys: 15 degrees good.&lt;br /&gt;
{{Good}} Chickens: 1 degree good.&lt;br /&gt;
{{Good}} Dames: 2 or 3 degrees good.&lt;br /&gt;
{{Neutral}} Frogs: Neutral.&lt;br /&gt;
{{Extra_Good}} Girls: 15 degrees good.&lt;br /&gt;
{{Good}} Householders: 2 degrees good.&lt;br /&gt;
{{Good}} Housewives: 1 or 2 degrees good.&lt;br /&gt;
{{Good}} Locals: 2 or 3 degrees good.&lt;br /&gt;
{{Good}} Lodgers: 2 or 3 degrees good.&lt;br /&gt;
{{Good}} Rustics: 2 degrees good.&lt;br /&gt;
{{Good}} Subjects: 1 or 2 degrees good.&lt;br /&gt;
{{Evil}} Teenagers: Range from at least neutral to 2 degrees evil.&lt;br /&gt;
{{Good}} Tenants: 2 or 3 degrees good.&lt;br /&gt;
{{Good}} Townsmen: 2 or 3 degrees good.&lt;br /&gt;
{{Good}} Yokels: 2 degrees good.&lt;br /&gt;
{{Evil}} Youths: 1 degree evil.&lt;br /&gt;
&lt;br /&gt;
===Lancre Castle===&lt;br /&gt;
South of Lancre Town.  As of yet, this is just the area around the castle, since the castle itself isn't open yet.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Neutral}} Bears: Neutral.&lt;br /&gt;
{{Neutral}} Children: Neutral.&lt;br /&gt;
{{Neutral}} Mothers: Neutral.&lt;br /&gt;
{{Neutral}} Woodcutters: Neutral.&lt;br /&gt;
&lt;br /&gt;
==Lancre villages: Bad Ass, Brass Neck, Creel Springs, Mad Stoat, Mad Wolf, Razorback, and Slice==&lt;br /&gt;
These all have basically the same npcs, with the exception that Razorback has a few extra types.&lt;br /&gt;
{{Neutral}} Children: Neutral.&lt;br /&gt;
{{Neutral}} Farmers: Neutral.&lt;br /&gt;
{{Neutral}} Field mice (field in Razorback only): Neutral.&lt;br /&gt;
{{Neutral}} Rats (field in Razorback only): Neutral.&lt;br /&gt;
{{Neutral}} Sheep (Razorback only): Neutral.&lt;br /&gt;
{{Neutral}} Shepherds: Neutral.&lt;br /&gt;
{{Good}} Villagers: 3 degrees good.&lt;br /&gt;
&lt;br /&gt;
==Ohulan Cutash==&lt;br /&gt;
{{Neutral}} Barge sailors: Neutral.&lt;br /&gt;
{{Neutral}} Cows: Neutral.&lt;br /&gt;
{{Good}} Farmers: 3 degrees good.&lt;br /&gt;
{{Neutral}} Peasants: Neutral.&lt;br /&gt;
{{Good}} Soldiers: 1 degree good.&lt;br /&gt;
{{Evil}} Strongarms: 2 or 3 degrees evil, usually 2.&lt;br /&gt;
{{Neutral}} Town guards: Neutral.&lt;br /&gt;
{{Good}} Tramps: 1 degree good.&lt;br /&gt;
{{Good}} Zoon liar: 2 degrees good.&lt;br /&gt;
{{Good}} Zoon sailors: 1 degree good.&lt;br /&gt;
&lt;br /&gt;
==Sto Lat==&lt;br /&gt;
Killing people here can get you catapulted out of the city if the royal guards catch you. (This can be deadly, depending on your hp.)&lt;br /&gt;
{{None}} Beekeepers: Range from at least 10 evil to 26 good.&lt;br /&gt;
{{Neutral}} Blackbirds: Neutral.&lt;br /&gt;
{{Evil}} Brawlers: 1 or 2 degrees evil.&lt;br /&gt;
{{Neutral}} Bums: Neutral.&lt;br /&gt;
{{Neutral}} Butterflies: Neutral.&lt;br /&gt;
{{None}} Children: Range from at least 30 degrees evil to 33 degrees good.&lt;br /&gt;
{{Neutral}} Crows: Neutral.&lt;br /&gt;
{{Neutral}} Dogs of various kinds: Neutral.&lt;br /&gt;
{{None}} Drovers: Range from at least 10 good to 41 evil.&lt;br /&gt;
{{None}} Drunks: Range from at least 43 degrees evil to 11 degrees good.&lt;br /&gt;
{{Neutral}} Executioners: Neutral.&lt;br /&gt;
{{Neutral}} Jesters: Neutral.&lt;br /&gt;
{{None}} Merchants: Range from at least 12 good to 13 evil.&lt;br /&gt;
{{Neutral}} Mourners (cemetery only): Neutral.&lt;br /&gt;
{{Neutral}} Noblewomen: Neutral.&lt;br /&gt;
{{None}} Peasants: Range from at least 44 evil to 26 good.&lt;br /&gt;
{{Neutral}} Pie sellers: Neutral.&lt;br /&gt;
{{Neutral}} Pigeons: Neutral.&lt;br /&gt;
{{None}} Priests&lt;br /&gt;
{{Indented_Neutral}} Jimi: Neutral.&lt;br /&gt;
{{Indented_Extra_Good}} Pishe: 25 degrees good.&lt;br /&gt;
{{Indented_Neutral}} Reg: Neutral.&lt;br /&gt;
{{None}} Rich men: Range from at least 9 evil to 39 good.&lt;br /&gt;
{{None}} Rich women: Range from at least 30 evil to 39 good.&lt;br /&gt;
{{None}} Royal Guards: Range from at least 25 evil to 5 good.&lt;br /&gt;
{{Neutral}} Royal judges: Neutral.&lt;br /&gt;
{{Neutral}} Sparrows: Neutral.&lt;br /&gt;
{{Neutral}} Starlings: Neutral.&lt;br /&gt;
{{Evil}} Thieves: 1 degree evil.&lt;br /&gt;
{{Neutral}} Thrushes: Neutral.&lt;br /&gt;
{{None}} Tinkers: Range from at least 22 good to 5 evil.&lt;br /&gt;
{{None}} Warehouse workers: Range from at least 29 evil to 11 good.&lt;br /&gt;
{{None}} Washerwomen: Range from at least 40 evil to 4 good.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Guild_titles</id>
		<title>Guild titles</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Guild_titles"/>
				<updated>2013-06-11T06:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: Undo revision 5151 by Ipodsoft (talk) uh, no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are used when someone uses the ‘who’ command in one of its forms, or using ‘refer laotzu’. They will appear after your name followed by the name of your god. For example: '''LaoTzu The Taoist the Prelate of Hat'''&lt;br /&gt;
&lt;br /&gt;
Your title may also be followed by other information, such as a title of your choosing, a quest title, and any other positions you may hold, e.g. '''Minister LaoTzu The Taoist the Prelate of Hat, Enlightened, the leader of the-Way, Secretary to the High Priest of Hat, Coffee Bean.'''&lt;br /&gt;
&lt;br /&gt;
Up to guild level 450, guild titles change automatically, and depend on your [[guild level]] (and potentially a few other things; see below).  At guild level 450, when you get the final title, a religious instructor will teach the command &amp;quot;guildtitle&amp;quot;, which lets you pick from any title on the list.  It lists the titles in alphabetical order, not in order of associated guild level.&lt;br /&gt;
&lt;br /&gt;
Heretics have entirely different titles at low levels.  They still seem to be level-dependent, but with wider ranges.  At higher levels, they just get additions in front of the usual titles; e.g., &amp;quot;defrocked Bishop&amp;quot; instead of &amp;quot;Bishop&amp;quot;.  These additions also change according to guild level (although, again, with wider ranges than the main titles).  Finally, heretics get a replacement title for &amp;quot;Divine&amp;quot;.  It's unclear whether heretical titles and additions vary according to deity.&lt;br /&gt;
&lt;br /&gt;
At guild level 350 and over (presumed), your guild title may get a special second part, which replaces &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;.  For example, instead of &amp;quot;Impassioned of Pishe&amp;quot;, it could be &amp;quot;Impassioned of Pishe's Templars&amp;quot;.  These are still largely unknown, but apparently depend on non-faith skills in some manner (possibly, the skill tree your highest skill is in).  If you have guildtitle, whatever special addition you have will appear in almost any title you choose, although some titles--&amp;quot;Divine of &amp;lt;deity&amp;gt;&amp;quot; and &amp;quot;Fish-Touched&amp;quot;--leave it out.&lt;br /&gt;
&lt;br /&gt;
High priests and high priestesses have &amp;quot;the High Priest(ess) of &amp;lt;deity&amp;gt;&amp;quot; instead of all this.  They can, however, see what their guild-level-dependent title ''would'' be by asking Rawrax about a hat.&lt;br /&gt;
&lt;br /&gt;
= Pre-Titles =&lt;br /&gt;
Also available are pre-titles, which go in front of your name.  The &amp;quot;title&amp;quot; command lets you set your pre-title, or see what pre-titles you have available.  Besides the generic titles available to players (generally, &amp;quot;Miss&amp;quot;, &amp;quot;Mr&amp;quot;, &amp;quot;Mrs&amp;quot;, and &amp;quot;Ms&amp;quot;), every guild has its own special set of titles. As you advance in the guild, your religious instructor will provide you with special titles, such as &amp;quot;Brother&amp;quot;, &amp;quot;Reverend&amp;quot; and &amp;quot;Holy&amp;quot;. Ministers and High Priests also find that they get pre titles related to their positions.&lt;br /&gt;
&lt;br /&gt;
Guild-level based pre-titles:&lt;br /&gt;
:49 Brother/Sister&lt;br /&gt;
:100 Mostly reverend&lt;br /&gt;
:150 Reverend&lt;br /&gt;
:201 Blessed&lt;br /&gt;
:220 Blessed father/mother&lt;br /&gt;
:223 Blessed brother/sister&lt;br /&gt;
:251 Venerable&lt;br /&gt;
:261 Venerable brother/sister&lt;br /&gt;
:271 Venerable father/mother&lt;br /&gt;
:300 Holy&lt;br /&gt;
:310 Holy brother/sister&lt;br /&gt;
:403 Beatus&lt;br /&gt;
:507 Saint&lt;br /&gt;
&lt;br /&gt;
For high priests/priestesses:&lt;br /&gt;
:High priest/priestess&lt;br /&gt;
:His/Her eminence&lt;br /&gt;
&lt;br /&gt;
For ministers:&lt;br /&gt;
:Minister&lt;br /&gt;
&lt;br /&gt;
=Post-titles=&lt;br /&gt;
On February 12, 2010, we got some new titles, replacing the [[old guild titles]].  Some of these depend on skills as well as guild level and some appear to be deity-specific.&lt;br /&gt;
&lt;br /&gt;
From cinnamon's post on the Priests board:&lt;br /&gt;
&lt;br /&gt;
:These are the titles available to me from the guildtitle command. Some definitely look very Sekkite in nature, there's quite a few new ones, and I've already seen players of other deities with titles not on this list.&lt;br /&gt;
&lt;br /&gt;
(Titles themselves listed in the Sek table.)&lt;br /&gt;
&lt;br /&gt;
Full lists of normal post-titles have been obtained via the guildtitle command for Sek, Fish, Gufnork, and Sandelfon.&lt;br /&gt;
&lt;br /&gt;
When adding new titles, or new levels, be aware that &amp;quot;score&amp;quot; takes some time to show your actual guild level after you've advanced, lagging behind your title.  You may need to wait a minute or two for it to update.&lt;br /&gt;
&lt;br /&gt;
==Pishe==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Worker || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Avouched || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Faithful || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Committed Follower || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Initiate || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Temple Servant || 140 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Loyal Daughter/Son || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Novice || 160 - 169 &lt;br /&gt;
|-&lt;br /&gt;
|Collector || 170 - 179 &lt;br /&gt;
|-&lt;br /&gt;
|Fanatic || 180 - 189 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Trusted Daughter/Son || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Choral Leader || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Prayer Leader || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Confessor || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 240 - 249  &lt;br /&gt;
|-&lt;br /&gt;
|Holy Daughter/Son || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Monk/Nun || 260 - 268&lt;br /&gt;
|-&lt;br /&gt;
|Anchorite || 269 - 279 &lt;br /&gt;
|-&lt;br /&gt;
|Pacifist || 280 - 289 &lt;br /&gt;
|-&lt;br /&gt;
|Blessed Sister/Brother || 290 - 299 &lt;br /&gt;
|-&lt;br /&gt;
|Defender || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Keeper || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Magister || 323 - 329 &lt;br /&gt;
|-&lt;br /&gt;
|Zelator || 330 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Holy Brother/Sister || 340 - 349 &lt;br /&gt;
|-&lt;br /&gt;
|Impassioned || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Devotee || 355 - 359 &lt;br /&gt;
|-&lt;br /&gt;
|Bringer of the Word || 360 - 364 &lt;br /&gt;
|-&lt;br /&gt;
|Chalice-Bearer || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Sage || 370 - 374 &lt;br /&gt;
|-&lt;br /&gt;
|Mystic || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Truth-Holder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Lorekeeper || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Preserver || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Illuminated || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Revered Father/Mother || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge Bearer || 405 - 409&lt;br /&gt;
|-&lt;br /&gt;
|Guru || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Enlightened || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Pishe-Touched || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - 429&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - (434) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of Pishe's Templars&amp;quot;, which replaces &amp;quot;of Pishe&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Another possible special addition appears to be &amp;quot;of Pishe's Auditors&amp;quot;, shown in conjunction with &amp;quot;Impassioned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get &amp;quot;Heretic&amp;quot; from guild level 175 to 277.&lt;br /&gt;
&lt;br /&gt;
==Gufnork==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 36 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Girl/Boy || 51 - 63 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Boy/Girl || 75 - 90&lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 96 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 122 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Soloist || 130 &lt;br /&gt;
|-&lt;br /&gt;
|Acolyte || 140 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 150 - 159 &lt;br /&gt;
|-&lt;br /&gt;
|Novice || 160 - 169 &lt;br /&gt;
|-&lt;br /&gt;
|Ordained priest/ess || 170 - 179 &lt;br /&gt;
|-&lt;br /&gt;
|Curate || 180 - 189 &lt;br /&gt;
|-&lt;br /&gt;
|Pastor || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Votary || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Chaplain || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Definitor || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Lector || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Friar || 240 - 249 &lt;br /&gt;
|-&lt;br /&gt;
|Canon/Canoness || 250 - 259 &lt;br /&gt;
|-&lt;br /&gt;
|Cantor || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Precentor || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Dean || 280 - 282&lt;br /&gt;
|-&lt;br /&gt;
|Parson || 291&lt;br /&gt;
|-&lt;br /&gt;
|Archpriest || 300 &lt;br /&gt;
|-&lt;br /&gt;
|Chancellor || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Prioress/Prior || 320 - 329&lt;br /&gt;
|-&lt;br /&gt;
|Prelate || 330 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Penitentiary || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Bishop || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Abbot/Abbess || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Exarch || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Archbishop || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Grand Penitentiary || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Cardinal || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Expeditor || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Beloved || ?&lt;br /&gt;
|-&lt;br /&gt;
|Censor || ?&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || ?&lt;br /&gt;
|-&lt;br /&gt;
|Archcardinal || 421&lt;br /&gt;
|-&lt;br /&gt;
|Avowed || ?&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || ?&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || ?&lt;br /&gt;
|-&lt;br /&gt;
|Exalted || ?&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Fluff || ?&lt;br /&gt;
|-&lt;br /&gt;
|Prophet || ?&lt;br /&gt;
|-&lt;br /&gt;
|Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
|True Believer || ?&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Gufnorkian Templars&amp;quot;, which replaces &amp;quot;of Gufnork&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
==Gapp==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39  &lt;br /&gt;
|-&lt;br /&gt;
|Numerary || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Believer || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Follower || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Lay Brother/Sister || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Convertor || 140 - 149&lt;br /&gt;
|-&lt;br /&gt;
|Sidesman/woman || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist || 160 - 169&lt;br /&gt;
|-&lt;br /&gt;
|Missionary || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Deacon || 190 - 199&lt;br /&gt;
|-&lt;br /&gt;
|Custos || 200 - 209&lt;br /&gt;
|-&lt;br /&gt;
|Verger || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Sexton || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Teacher || 230 - 239&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan || 240&lt;br /&gt;
|-&lt;br /&gt;
|Beadle || 250&lt;br /&gt;
|-&lt;br /&gt;
|Church Warden || 263&lt;br /&gt;
|-&lt;br /&gt;
|Revivalist || 272 - 276 &lt;br /&gt;
|-&lt;br /&gt;
|Reverend || 286 &lt;br /&gt;
|-&lt;br /&gt;
|Minister || 294&lt;br /&gt;
|-&lt;br /&gt;
|Vicar || 300&lt;br /&gt;
|-&lt;br /&gt;
|Archdeacon || 313&lt;br /&gt;
|-&lt;br /&gt;
|Rector || 320 &lt;br /&gt;
|-&lt;br /&gt;
|Counsellor || 331 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Almoner || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Lay Elder || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Witness || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Guarantor || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Record-Keeper || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Gatherer || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Bestower || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Elder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|High Almoner || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Compulsor || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Judge || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Holy Shepherd || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Grace || 405 - 409 &lt;br /&gt;
|-&lt;br /&gt;
|Heirophant || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Patriarch || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - 429&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Gappic Templars&amp;quot;, which replaces &amp;quot;of Gapp&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Other possible special additions appear to be &amp;quot;of the Gappic Inquisition&amp;quot;, and &amp;quot;of the Gappic Magi&amp;quot;&amp;lt;!--Tavish again, probably magic skills. --~~~~ --&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get the title &amp;quot;Outcast&amp;quot; until at least guild level 120.&lt;br /&gt;
&lt;br /&gt;
==Sandelfon==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Boy/Girl || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Boy/Girl || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 115 - 129&lt;br /&gt;
|-&lt;br /&gt;
|Choir Soloist || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Acolyte || 140 - 147&lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 152 &lt;br /&gt;
|-&lt;br /&gt;
|Novice || 162 &lt;br /&gt;
|-&lt;br /&gt;
|Ordained Priest || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Curate || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Pastor || 190 - 199&lt;br /&gt;
|-&lt;br /&gt;
|Votary || 200 - 209&lt;br /&gt;
|-&lt;br /&gt;
|Chaplain|| 210 - 219&lt;br /&gt;
|-&lt;br /&gt;
|Definitor || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Lector || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Friar || 240 - 249 &lt;br /&gt;
|-&lt;br /&gt;
|Canon/Canoness || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Cantor || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Precentor || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Dean || 280 - 289 &lt;br /&gt;
|-&lt;br /&gt;
|Parson || 290 - 299&lt;br /&gt;
|-&lt;br /&gt;
|Archpriest || 300 - 309&lt;br /&gt;
|-&lt;br /&gt;
|Chancellor || 310 - 319 &lt;br /&gt;
|-&lt;br /&gt;
|Prior || 320 - 329&lt;br /&gt;
|-&lt;br /&gt;
|Prelate || 330 - 339&lt;br /&gt;
|-&lt;br /&gt;
|Scrivener || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Bishop || 350 - 354&lt;br /&gt;
|-&lt;br /&gt;
|Abbot || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucrat || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Archbishop || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Record-keeper || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Cardinal || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Expeditor || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Beloved || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Censor || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Avowed || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Faith || 405 - 409&lt;br /&gt;
|-&lt;br /&gt;
|True Believer || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Exalted || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Archcardinal || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - 429&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435 - 439&lt;br /&gt;
|-&lt;br /&gt;
|Prophet || 440 - 444&lt;br /&gt;
|-&lt;br /&gt;
|Saint || 445 - 449&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Impure || 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Sandelfonic Templars&amp;quot;, which replaces &amp;quot;of Sandelfon&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Another special addition is &amp;quot;of the Sandelfonic Inquisition&amp;quot;, which replaces &amp;quot;of Sandelfon&amp;quot;.  It has been sighted at guild levels as low as 350.  It appears to have something to do with covert.manipulation.stealing, as it was gotten after advancing that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heretical titles:&lt;br /&gt;
*0-312: Heretic&lt;br /&gt;
*350-419: defrocked &amp;lt;title&amp;gt;&lt;br /&gt;
*420-449: scorned &amp;lt;title&amp;gt;&lt;br /&gt;
*450: &amp;quot;Impure&amp;quot; replaces &amp;quot;Divine&amp;quot;; other titles available with the guildtitle command are &amp;quot;scorned &amp;lt;title&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Fish==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 28 &lt;br /&gt;
|-&lt;br /&gt;
|Worker || 45 - 69&lt;br /&gt;
|-&lt;br /&gt;
|Avouched || 70 - 94&lt;br /&gt;
|-&lt;br /&gt;
|Faithful || 95 - 114&lt;br /&gt;
|-&lt;br /&gt;
|Committed Follower || 115 - 129&lt;br /&gt;
|- &lt;br /&gt;
|Initiate || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Temple Servant || 140&lt;br /&gt;
|- &lt;br /&gt;
|Loyal Son/Daughter || 151  &lt;br /&gt;
|- &lt;br /&gt;
|Novice || 169 &lt;br /&gt;
|-&lt;br /&gt;
|Collector || 170 - 176 &lt;br /&gt;
|-&lt;br /&gt;
|Fanatic || 188 &lt;br /&gt;
|- &lt;br /&gt;
|Proselytizer || 196&lt;br /&gt;
|- &lt;br /&gt;
|Trusted Son/Daughter || 203 &lt;br /&gt;
|-&lt;br /&gt;
|Coral Leader || 215&lt;br /&gt;
|-&lt;br /&gt;
|Prayer Leader || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Confessor || 230 &lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 245  &lt;br /&gt;
|-&lt;br /&gt;
|Holy Son/Daughter || 250&lt;br /&gt;
|- &lt;br /&gt;
|Monk/Nun || 261 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Hermit || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Zealot || 280 - 289&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Brother/Sister || 290&lt;br /&gt;
|-&lt;br /&gt;
|Defender || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Keeper || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Fryer || 320 &lt;br /&gt;
|- &lt;br /&gt;
|Holy Brother/Sister || 345&lt;br /&gt;
|- &lt;br /&gt;
|Devotee || 355&lt;br /&gt;
|-&lt;br /&gt;
|Chalice-Bearer || 367 &lt;br /&gt;
|- &lt;br /&gt;
|Guru || 410 - 414 &lt;br /&gt;
|-&lt;br /&gt;
|Enlightened || 415 - 419 &lt;br /&gt;
|-&lt;br /&gt;
|Fish-Touched || 420 - 424 &lt;br /&gt;
|-&lt;br /&gt;
|Disciple|| 425 - 429 &lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434 &lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435 - 439 &lt;br /&gt;
|-&lt;br /&gt;
|Prophet || 440 - 444 &lt;br /&gt;
|-&lt;br /&gt;
|Saint || 445 - 449 &lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450 + &lt;br /&gt;
|- &lt;br /&gt;
|Bringer of the Word || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Holy Son/Daughter || ? &lt;br /&gt;
|- &lt;br /&gt;
|Illuminated || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Impassioned || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Initiate || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Knowledge Bearer || ?   &lt;br /&gt;
|- &lt;br /&gt;
|Lorekeeper || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Mystic || ? &lt;br /&gt;
|- &lt;br /&gt;
|Preserver || ? &lt;br /&gt;
|- &lt;br /&gt;
|Revered Father/Mother || ? &lt;br /&gt;
|- &lt;br /&gt;
|Sage || ? &lt;br /&gt;
|- &lt;br /&gt;
|Truth-Holder || ? &lt;br /&gt;
|- &lt;br /&gt;
|Zelator || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Drowned Men&amp;quot; or &amp;quot;of the Drowned Women&amp;quot;, which replaces &amp;quot;of Fish&amp;quot; in the title.  It has been gotten at guild level 410 and over, and the other requirements are unknown.  &amp;quot;Fish-Touched&amp;quot; and &amp;quot;Divine&amp;quot; override it.  Another special addition appears to be &amp;quot;of Fish's Mysteries&amp;quot;, ''possibly'' related to magic skills.&amp;lt;!--Another one I spotted Tavish with, as with &amp;quot;Sekkite Magi&amp;quot;. --~~~~ --&amp;gt;  Yet another, with a different format, is &amp;quot;Shipwright of Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish-Touched&amp;quot; is not &amp;quot;of&amp;quot; anything.&lt;br /&gt;
&lt;br /&gt;
==Hat==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39&lt;br /&gt;
|-&lt;br /&gt;
|Numerary || 40 - 69&lt;br /&gt;
|-&lt;br /&gt;
|Believer || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Follower || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Lay Brother/Sister || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 130 - 139 &lt;br /&gt;
|-&lt;br /&gt;
|Convertor || 140 - 149&lt;br /&gt;
|-&lt;br /&gt;
|Designated || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist || 160 - 169&lt;br /&gt;
|-&lt;br /&gt;
|Missionary || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Deacon || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Custos || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Verger || 210 - 219&lt;br /&gt;
|-&lt;br /&gt;
|Sexton || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Teacher || 230 - 239&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan || 240 - 249&lt;br /&gt;
|-&lt;br /&gt;
|Beadle || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Church Warden || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Revivalist || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Reverend || 280 - 289&lt;br /&gt;
|-&lt;br /&gt;
|Minister || 290 - 299&lt;br /&gt;
|-&lt;br /&gt;
|Vicar || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Archdeacon || 314 - 315 &lt;br /&gt;
|-&lt;br /&gt;
|Rector || 325&lt;br /&gt;
|-&lt;br /&gt;
|Counsellor || 330 &lt;br /&gt;
|-&lt;br /&gt;
|Almoner || 340&lt;br /&gt;
|-&lt;br /&gt;
|Witness || 359&lt;br /&gt;
|-&lt;br /&gt;
|Guarantor || 361 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Record-Keeper || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Gatherer || 370&lt;br /&gt;
|-&lt;br /&gt;
|Bestower || 375&lt;br /&gt;
|-&lt;br /&gt;
|Elder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|High Almoner || 385&lt;br /&gt;
|-&lt;br /&gt;
|Compulsor || 390&lt;br /&gt;
|-&lt;br /&gt;
|Lay Elder || ? &lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A possible special addition is &amp;quot;of the Hattian Irregulars&amp;quot;, which has been observed as low as gl 359.&lt;br /&gt;
Another possible special addition appears to be &amp;quot;of the Unexpecteds&amp;quot;, shown in conjunction with &amp;quot;Lay Elder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Additionally, excommunicated priests have the title &amp;quot;Outcast&amp;quot; at guild level 168, and &amp;quot;Traitor to Hat&amp;quot; at guild level 200.&lt;br /&gt;
&lt;br /&gt;
==Sek==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Boy || 40 - 45 &lt;br /&gt;
|- &lt;br /&gt;
|Choir Boy/Girl || 72 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 95 - 110 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 120 - 127 &lt;br /&gt;
|- &lt;br /&gt;
|Choir Soloist || 134 - 137 &lt;br /&gt;
|- &lt;br /&gt;
|Acolyte || 141 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 150 - 159 &lt;br /&gt;
|- &lt;br /&gt;
| Novice || 164 - 166 &lt;br /&gt;
|- &lt;br /&gt;
| Ordained Priest || 170 - 177 &lt;br /&gt;
|- &lt;br /&gt;
| Curate || 180 - 189&lt;br /&gt;
|- &lt;br /&gt;
| Pastor || 191 &lt;br /&gt;
|- &lt;br /&gt;
| Votary || 202 &lt;br /&gt;
|-&lt;br /&gt;
| Executioner || 210 &lt;br /&gt;
|- &lt;br /&gt;
| Definitor || 222&lt;br /&gt;
|- &lt;br /&gt;
| Lector || 230 &lt;br /&gt;
|- &lt;br /&gt;
| Friar || 242-249&lt;br /&gt;
|-&lt;br /&gt;
| Canon || 250-259 &lt;br /&gt;
|-&lt;br /&gt;
| Cantor || 260 &lt;br /&gt;
|- &lt;br /&gt;
| Precentor || 270 &lt;br /&gt;
|- &lt;br /&gt;
| Dean || 280 &lt;br /&gt;
|- &lt;br /&gt;
| Parson || 296 &lt;br /&gt;
|- &lt;br /&gt;
| Archpriest || 300 &lt;br /&gt;
|- &lt;br /&gt;
| Chancellor || 310 &lt;br /&gt;
|- &lt;br /&gt;
| Prior/Prioress || 322 - 326&lt;br /&gt;
|- &lt;br /&gt;
| Prelate || 335 &lt;br /&gt;
|- &lt;br /&gt;
| Penitentiary || 346 &lt;br /&gt;
|- &lt;br /&gt;
| Bishop || 350 &lt;br /&gt;
|- &lt;br /&gt;
| Abbot || 355&lt;br /&gt;
|- &lt;br /&gt;
| Exarch || 360 &lt;br /&gt;
|- &lt;br /&gt;
| Primate || 366 &lt;br /&gt;
|- &lt;br /&gt;
| Archbishop || 370 &lt;br /&gt;
|- &lt;br /&gt;
| Divine || 450+ &lt;br /&gt;
|- &lt;br /&gt;
| Apostle || ? &lt;br /&gt;
|- &lt;br /&gt;
| Archcardinal || ? &lt;br /&gt;
|- &lt;br /&gt;
| Beatus || ? &lt;br /&gt;
|- &lt;br /&gt;
| Cantor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Cardinal || ? &lt;br /&gt;
|- &lt;br /&gt;
| Censor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Consumed One || ? &lt;br /&gt;
|- &lt;br /&gt;
| Convert || ? &lt;br /&gt;
|- &lt;br /&gt;
| Disciple || ? &lt;br /&gt;
|- &lt;br /&gt;
| Exalted || ? &lt;br /&gt;
|- &lt;br /&gt;
| Expeditor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Exquisitor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Grand Penitentiary || ? &lt;br /&gt;
|- &lt;br /&gt;
| Keeper of the Faith || ? &lt;br /&gt;
|- &lt;br /&gt;
| Prophet || ? &lt;br /&gt;
|- &lt;br /&gt;
| Saint || ? &lt;br /&gt;
|- &lt;br /&gt;
| True Believer || ? &lt;br /&gt;
|}&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Sekkite Militant&amp;quot;, which replaces &amp;quot;of Sek&amp;quot; in the title, with the exception of Divine of Sek which remains unchanged.  There also appears to be an &amp;quot;of the Sekkite Magi&amp;quot; addition, ''possibly'' from magic skills. &amp;lt;!--Spotted Tavish (normally a wizard) with this one. --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get &amp;quot;Heretic&amp;quot; from at least guild level 101 to 225.&lt;br /&gt;
&lt;br /&gt;
==Combined==&lt;br /&gt;
This is largely speculative, based on what the ranges appear to be (it may be inaccurate, but there's no specific reason to think it is).  More will be added as titles for all priesthoods are known up to higher levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Level	||	Pishe	||	Gufnork	||	Gapp	||	Sandelfon	||	Fish	||	Hat	||	Sek&lt;br /&gt;
|-&lt;br /&gt;
|  0-39	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert &lt;br /&gt;
|-&lt;br /&gt;
|  40-69	||	Worker 	||	Altar Girl/Boy 	||	Numerary 	||	Altar Boy/Girl 	||	Worker 	||	Numerary 	||	Altar Boy/Girl &lt;br /&gt;
|-&lt;br /&gt;
|  70-94	||	Avouched 	||	Choir Boy/Girl 	||	Believer 	||	Choir Boy/Girl 	||	Avouched 	||	Believer 	||	Choir Boy/Girl &lt;br /&gt;
|-&lt;br /&gt;
|  95-114	||	Faithful 	||	Sectator 	||	Follower 	||	Sectator 	||	Faithful 	||	Follower 	||	Sectator &lt;br /&gt;
|-&lt;br /&gt;
| 115-129	||	Committed Follower 	||	Sectary 	||	Lay Brother/Sister 	||	Sectary 	||	Committed Follower 	||	Lay Brother/Sister 	||	Sectary &lt;br /&gt;
|-&lt;br /&gt;
| 130-139	||	Initiate 	||	Choir Soloist 	||	Proselytizer 	||	Choir Soloist 	||	Initiate 	||	Proselytizer 	||	Choir Soloist &lt;br /&gt;
|-&lt;br /&gt;
| 140-149	||	Temple Servant 	||	Acolyte 	||	Convertor 	||	Acolyte 	||	Temple Servant 	||	Convertor 	||	Acolyte &lt;br /&gt;
|-&lt;br /&gt;
| 150-159	||	Loyal Daughter/Son 	||	Catechumen 	||	Sidesman 	||	Catechumen 	||	Loyal Daughter/Son 	||	Designated 	||	Catechumen &lt;br /&gt;
|-&lt;br /&gt;
| 160-169	||	Novice 	||	Novice 	||	Dogmatist	||	Novice 	||	Novice 	||	Dogmatist	||	Novice &lt;br /&gt;
|-&lt;br /&gt;
| 170-179	||	Collector 	||	Ordained priest(ess) 	||	Missionary	||	Ordained Priest(ess) 	||	Collector 	||	Missionary	||	Ordained Priest(ess) &lt;br /&gt;
|-&lt;br /&gt;
| 180-189	||	Fanatic 	||	Curate 	||	Preacher 	||	Curate 	||	Fanatic 	||	Preacher 	||	Curate &lt;br /&gt;
|-&lt;br /&gt;
| 190-199	||	Proselytizer 	||	Pastor 	||	Deacon 	||	Pastor	||	Proselytizer 	||	Deacon 	||	Pastor &lt;br /&gt;
|-&lt;br /&gt;
| 200-209	||	Trusted Daughter/Son 	||	Votary 	||	Custos 	||	Votary	||	Trusted Son/Daughter 	||	Custos 	||	Votary &lt;br /&gt;
|-&lt;br /&gt;
| 210-219	||	Choral Leader 	||	Chaplain 	||	Verger	||	Chaplain 	||	Coral Leader 	||	Verger	||	Executioner &lt;br /&gt;
|-&lt;br /&gt;
| 220-229	||	Prayer Leader 	||	Definitor 	||	Sexton	||	Definitor 	||	Prayer Leader 	||	Sexton	||	Definitor &lt;br /&gt;
|-&lt;br /&gt;
| 230-239	||	Confessor 	||	Lector 	||	Teacher	||	Lector 	||	Confessor 	||	Teacher 	||	Lector &lt;br /&gt;
|-&lt;br /&gt;
| 240-249	||	Preacher 	||	Friar 	||	Sacristan	||	Friar 	||	Preacher 	||	Sacristan 	||	Friar &lt;br /&gt;
|-&lt;br /&gt;
| 250-259	||	Holy Daughter/Son 	||	Canon(ess) 	|| Beadle 		||	Canon/Canoness 	||	Holy Son/Daughter 	||	Beadle 	||	Canon(ess) &lt;br /&gt;
|-&lt;br /&gt;
| 260-269	||	Monk/Nun 	||	Cantor 	||	Church Warden 	||	Cantor 	||	Monk/Nun 	||	Church Warden 	||	Cantor &lt;br /&gt;
|-&lt;br /&gt;
| 270-279	||	Anchorite 	||	Precentor	||	Revivalist 	||	Precentor 	||	Hermit 	||	Revivalist 	||	Precentor &lt;br /&gt;
|-&lt;br /&gt;
| 280-289	||	Pacifist 	||	Dean 	||	Reverend 	||	Dean 	||	Zealot 	||	Reverend 	||	Dean &lt;br /&gt;
|-&lt;br /&gt;
| 290-299	||	Blessed Sister/Brother 	||	Parson 	||	Minister	||	Parson 	||	Blessed Brother/Sister 	||	Minister	||	Parson &lt;br /&gt;
|-&lt;br /&gt;
| 300-309	||	Defender 	||	Archpriest 	||	Vicar 	||	Archpriest 	||	Defender 	||	Vicar 	||	Archpriest &lt;br /&gt;
|-&lt;br /&gt;
| 310-319	||	Keeper 	||	Chancellor	||	Archdeacon 	||	Chancellor 	||	Keeper 	||	Archdeacon 	||	Chancellor &lt;br /&gt;
|-&lt;br /&gt;
| 320-329	||	Magister 	||	Prior(ess)	||	Rector 	||	Prior 	||	Fryer 	||	Rector 	||	Prior(ess)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretical===&lt;br /&gt;
Heretics have special titles, or additions to normal titles.  The ranges for some of these are still unclear.  The titles and ranges appear to vary by deity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Level	||	Pishe	||	Gufnork	||	Gapp	||	Sandelfon	||	Fish	||	Hat	||	Sek&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 120	||	? ||	? ||	Outcast ||	Heretic ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 167	||	? ||	? ||	? ||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 168 ||	? ||	? ||	?||	? ||	? ||	Outcast ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 175 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 200 ||	Heretic ||	? ||	?||	? ||	? ||	Traitor to Hat ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 201 - 225	||	? ||	? ||	? ||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 286 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 312 	||	? ||	? ||	? ||	Heretic ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 341 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 350-419 	||	? ||	? ||	? ||	defrocked &amp;lt;normal title&amp;gt; ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 420-449 	||	?||	?||	?||	scorned &amp;lt;normal title&amp;gt; ||	?||	?||	?&lt;br /&gt;
|-&lt;br /&gt;
| 450 	||	?||	?||	?||	Impure ||	?||	?||	?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Guild_titles</id>
		<title>Guild titles</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Guild_titles"/>
				<updated>2013-04-28T19:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Gufnork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Titles are used when someone uses the ‘who’ command in one of its forms, or using ‘refer laotzu’. They will appear after your name followed by the name of your god. For example: '''LaoTzu The Taoist the Prelate of Hat'''&lt;br /&gt;
&lt;br /&gt;
Your title may also be followed by other information, such as a title of your choosing, a quest title, and any other positions you may hold, e.g. '''Minister LaoTzu The Taoist the Prelate of Hat, Enlightened, the leader of the-Way, Secretary to the High Priest of Hat, Coffee Bean.'''&lt;br /&gt;
&lt;br /&gt;
Up to guild level 450, guild titles change automatically, and depend on your [[guild level]] (and potentially a few other things; see below).  At guild level 450, when you get the final title, a religious instructor will teach the command &amp;quot;guildtitle&amp;quot;, which lets you pick from any title on the list.  It lists the titles in alphabetical order, not in order of associated guild level.&lt;br /&gt;
&lt;br /&gt;
Heretics have entirely different titles at low levels.  They still seem to be level-dependent, but with wider ranges.  At higher levels, they just get additions in front of the usual titles; e.g., &amp;quot;defrocked Bishop&amp;quot; instead of &amp;quot;Bishop&amp;quot;.  These additions also change according to guild level (although, again, with wider ranges than the main titles).  Finally, heretics get a replacement title for &amp;quot;Divine&amp;quot;.  It's unclear whether heretical titles and additions vary according to deity.&lt;br /&gt;
&lt;br /&gt;
At guild level 350 and over (presumed), your guild title may get a special second part, which replaces &amp;quot;of &amp;lt;deity&amp;gt;&amp;quot;.  For example, instead of &amp;quot;Impassioned of Pishe&amp;quot;, it could be &amp;quot;Impassioned of Pishe's Templars&amp;quot;.  These are still largely unknown, but apparently depend on non-faith skills in some manner (possibly, the skill tree your highest skill is in).  If you have guildtitle, whatever special addition you have will appear in almost any title you choose, although some titles--&amp;quot;Divine of &amp;lt;deity&amp;gt;&amp;quot; and &amp;quot;Fish-Touched&amp;quot;--leave it out.&lt;br /&gt;
&lt;br /&gt;
High priests and high priestesses have &amp;quot;the High Priest(ess) of &amp;lt;deity&amp;gt;&amp;quot; instead of all this.  They can, however, see what their guild-level-dependent title ''would'' be by asking Rawrax about a hat.&lt;br /&gt;
&lt;br /&gt;
= Pre-Titles =&lt;br /&gt;
Also available are pre-titles, which go in front of your name.  The &amp;quot;title&amp;quot; command lets you set your pre-title, or see what pre-titles you have available.  Besides the generic titles available to players (generally, &amp;quot;Miss&amp;quot;, &amp;quot;Mr&amp;quot;, &amp;quot;Mrs&amp;quot;, and &amp;quot;Ms&amp;quot;), every guild has its own special set of titles. As you advance in the guild, your religious instructor will provide you with special titles, such as &amp;quot;Brother&amp;quot;, &amp;quot;Reverend&amp;quot; and &amp;quot;Holy&amp;quot;. Ministers and High Priests also find that they get pre titles related to their positions.&lt;br /&gt;
&lt;br /&gt;
Guild-level based pre-titles:&lt;br /&gt;
:49 Brother/Sister&lt;br /&gt;
:100 Mostly reverend&lt;br /&gt;
:150 Reverend&lt;br /&gt;
:201 Blessed&lt;br /&gt;
:220 Blessed father/mother&lt;br /&gt;
:223 Blessed brother/sister&lt;br /&gt;
:251 Venerable&lt;br /&gt;
:261 Venerable brother/sister&lt;br /&gt;
:271 Venerable father/mother&lt;br /&gt;
:300 Holy&lt;br /&gt;
:310 Holy brother/sister&lt;br /&gt;
:403 Beatus&lt;br /&gt;
:507 Saint&lt;br /&gt;
&lt;br /&gt;
For high priests/priestesses:&lt;br /&gt;
:High priest/priestess&lt;br /&gt;
:His/Her eminence&lt;br /&gt;
&lt;br /&gt;
For ministers:&lt;br /&gt;
:Minister&lt;br /&gt;
&lt;br /&gt;
=Post-titles=&lt;br /&gt;
On February 12, 2010, we got some new titles, replacing the [[old guild titles]].  Some of these depend on skills as well as guild level and some appear to be deity-specific.&lt;br /&gt;
&lt;br /&gt;
From cinnamon's post on the Priests board:&lt;br /&gt;
&lt;br /&gt;
:These are the titles available to me from the guildtitle command. Some definitely look very Sekkite in nature, there's quite a few new ones, and I've already seen players of other deities with titles not on this list.&lt;br /&gt;
&lt;br /&gt;
(Titles themselves listed in the Sek table.)&lt;br /&gt;
&lt;br /&gt;
Full lists of normal post-titles have been obtained via the guildtitle command for Sek, Fish, Gufnork, and Sandelfon.&lt;br /&gt;
&lt;br /&gt;
When adding new titles, or new levels, be aware that &amp;quot;score&amp;quot; takes some time to show your actual guild level after you've advanced, lagging behind your title.  You may need to wait a minute or two for it to update.&lt;br /&gt;
&lt;br /&gt;
==Pishe==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Worker || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Avouched || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Faithful || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Committed Follower || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Initiate || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Temple Servant || 140 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Loyal Daughter/Son || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Novice || 160 - 169 &lt;br /&gt;
|-&lt;br /&gt;
|Collector || 170 - 179 &lt;br /&gt;
|-&lt;br /&gt;
|Fanatic || 180 - 189 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Trusted Daughter/Son || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Choral Leader || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Prayer Leader || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Confessor || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 240 - 249  &lt;br /&gt;
|-&lt;br /&gt;
|Holy Daughter/Son || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Monk/Nun || 260 - 268&lt;br /&gt;
|-&lt;br /&gt;
|Anchorite || 269 - 279 &lt;br /&gt;
|-&lt;br /&gt;
|Pacifist || 280 - 289 &lt;br /&gt;
|-&lt;br /&gt;
|Blessed Sister/Brother || 290 - 299 &lt;br /&gt;
|-&lt;br /&gt;
|Defender || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Keeper || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Magister || 323 - 329 &lt;br /&gt;
|-&lt;br /&gt;
|Zelator || 330 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Holy Brother/Sister || 340 - 349 &lt;br /&gt;
|-&lt;br /&gt;
|Impassioned || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Devotee || 355 - 359 &lt;br /&gt;
|-&lt;br /&gt;
|Bringer of the Word || 360 - 364 &lt;br /&gt;
|-&lt;br /&gt;
|Chalice-Bearer || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Sage || 370 - 374 &lt;br /&gt;
|-&lt;br /&gt;
|Mystic || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Truth-Holder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Lorekeeper || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Preserver || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Illuminated || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Revered Father/Mother || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge Bearer || 405 - 409&lt;br /&gt;
|-&lt;br /&gt;
|Guru || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Enlightened || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Pishe-Touched || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - (429) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of Pishe's Templars&amp;quot;, which replaces &amp;quot;of Pishe&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Another possible special addition appears to be &amp;quot;of Pishe's Auditors&amp;quot;, shown in conjunction with &amp;quot;Impassioned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get &amp;quot;Heretic&amp;quot; from guild level 175 to 277.&lt;br /&gt;
&lt;br /&gt;
==Gufnork==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 36 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Girl/Boy || 51 - 63 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Boy/Girl || 75 - 90&lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 96 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 122 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Soloist || 130 &lt;br /&gt;
|-&lt;br /&gt;
|Acolyte || 140 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 150 - 159 &lt;br /&gt;
|-&lt;br /&gt;
|Novice || 160 - 169 &lt;br /&gt;
|-&lt;br /&gt;
|Ordained priest/ess || 170 - 179 &lt;br /&gt;
|-&lt;br /&gt;
|Curate || 180 - 189 &lt;br /&gt;
|-&lt;br /&gt;
|Pastor || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Votary || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Chaplain || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Definitor || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Lector || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Friar || 240 - 249 &lt;br /&gt;
|-&lt;br /&gt;
|Canon/Canoness || 250 - 259 &lt;br /&gt;
|-&lt;br /&gt;
|Cantor || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Precentor || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Dean || 280 - 282&lt;br /&gt;
|-&lt;br /&gt;
|Parson || 291&lt;br /&gt;
|-&lt;br /&gt;
|Archpriest || 300 &lt;br /&gt;
|-&lt;br /&gt;
|Chancellor || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Prioress/Prior || 320 - 329&lt;br /&gt;
|-&lt;br /&gt;
|Prelate || 330 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Penitentiary || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Bishop || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Abbot/Abbess || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Exarch || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Archbishop || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Grand Penitentiary || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Cardinal || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Expeditor || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Beloved || ?&lt;br /&gt;
|-&lt;br /&gt;
|Censor || ?&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || ?&lt;br /&gt;
|-&lt;br /&gt;
|Archcardinal || 421&lt;br /&gt;
|-&lt;br /&gt;
|Avowed || ?&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || ?&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || ?&lt;br /&gt;
|-&lt;br /&gt;
|Exalted || ?&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Fluff || ?&lt;br /&gt;
|-&lt;br /&gt;
|Prophet || ?&lt;br /&gt;
|-&lt;br /&gt;
|Saint || ?&lt;br /&gt;
|-&lt;br /&gt;
|True Believer || ?&lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Gufnorkian Templars&amp;quot;, which replaces &amp;quot;of Gufnork&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
==Gapp==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39  &lt;br /&gt;
|-&lt;br /&gt;
|Numerary || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Believer || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Follower || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Lay Brother/Sister || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Convertor || 140 - 149&lt;br /&gt;
|-&lt;br /&gt;
|Sidesman/woman || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist || 160 - 169&lt;br /&gt;
|-&lt;br /&gt;
|Missionary || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Deacon || 190 - 199&lt;br /&gt;
|-&lt;br /&gt;
|Custos || 200 - 209&lt;br /&gt;
|-&lt;br /&gt;
|Verger || 210 - 219 &lt;br /&gt;
|-&lt;br /&gt;
|Sexton || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Teacher || 230 - 239&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan || 240&lt;br /&gt;
|-&lt;br /&gt;
|Beadle || 250&lt;br /&gt;
|-&lt;br /&gt;
|Church Warden || 263&lt;br /&gt;
|-&lt;br /&gt;
|Revivalist || 272 - 276 &lt;br /&gt;
|-&lt;br /&gt;
|Reverend || 286 &lt;br /&gt;
|-&lt;br /&gt;
|Minister || 294&lt;br /&gt;
|-&lt;br /&gt;
|Vicar || 300&lt;br /&gt;
|-&lt;br /&gt;
|Archdeacon || 313&lt;br /&gt;
|-&lt;br /&gt;
|Rector || 320 &lt;br /&gt;
|-&lt;br /&gt;
|Counsellor || 331 - 339 &lt;br /&gt;
|-&lt;br /&gt;
|Almoner || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Lay Elder || 350 - 354 &lt;br /&gt;
|-&lt;br /&gt;
|Witness || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Guarantor || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Record-Keeper || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Gatherer || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Bestower || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Elder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|High Almoner || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Compulsor || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Judge || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Holy Shepherd || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Grace || 405 - 409 &lt;br /&gt;
|-&lt;br /&gt;
|Heirophant || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Patriarch || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - 429&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Gappic Templars&amp;quot;, which replaces &amp;quot;of Gapp&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Other possible special additions appear to be &amp;quot;of the Gappic Inquisition&amp;quot;, and &amp;quot;of the Gappic Magi&amp;quot;&amp;lt;!--Tavish again, probably magic skills. --~~~~ --&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get the title &amp;quot;Outcast&amp;quot; until at least guild level 120.&lt;br /&gt;
&lt;br /&gt;
==Sandelfon==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Boy/Girl || 40 - 69 &lt;br /&gt;
|-&lt;br /&gt;
|Choir Boy/Girl || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 115 - 129&lt;br /&gt;
|-&lt;br /&gt;
|Choir Soloist || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Acolyte || 140 - 147&lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 152 &lt;br /&gt;
|-&lt;br /&gt;
|Novice || 162 &lt;br /&gt;
|-&lt;br /&gt;
|Ordained Priest || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Curate || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Pastor || 190 - 199&lt;br /&gt;
|-&lt;br /&gt;
|Votary || 200 - 209&lt;br /&gt;
|-&lt;br /&gt;
|Chaplain|| 210 - 219&lt;br /&gt;
|-&lt;br /&gt;
|Definitor || 220 - 229 &lt;br /&gt;
|-&lt;br /&gt;
|Lector || 230 - 239 &lt;br /&gt;
|-&lt;br /&gt;
|Friar || 240 - 249 &lt;br /&gt;
|-&lt;br /&gt;
|Canon/Canoness || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Cantor || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Precentor || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Dean || 280 - 289 &lt;br /&gt;
|-&lt;br /&gt;
|Parson || 290 - 299&lt;br /&gt;
|-&lt;br /&gt;
|Archpriest || 300 - 309&lt;br /&gt;
|-&lt;br /&gt;
|Chancellor || 310 - 319 &lt;br /&gt;
|-&lt;br /&gt;
|Prior || 320 - 329&lt;br /&gt;
|-&lt;br /&gt;
|Prelate || 330 - 339&lt;br /&gt;
|-&lt;br /&gt;
|Scrivener || 340 - 349&lt;br /&gt;
|-&lt;br /&gt;
|Bishop || 350 - 354&lt;br /&gt;
|-&lt;br /&gt;
|Abbot || 355 - 359&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucrat || 360 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Primate || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Archbishop || 370 - 374&lt;br /&gt;
|-&lt;br /&gt;
|Record-keeper || 375 - 379&lt;br /&gt;
|-&lt;br /&gt;
|Cardinal || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|Expeditor || 385 - 389&lt;br /&gt;
|-&lt;br /&gt;
|Beloved || 390 - 394&lt;br /&gt;
|-&lt;br /&gt;
|Censor || 395 - 399&lt;br /&gt;
|-&lt;br /&gt;
|Avowed || 400 - 404&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of the Faith || 405 - 409&lt;br /&gt;
|-&lt;br /&gt;
|True Believer || 410 - 414&lt;br /&gt;
|-&lt;br /&gt;
|Exalted || 415 - 419&lt;br /&gt;
|-&lt;br /&gt;
|Archcardinal || 420 - 424&lt;br /&gt;
|-&lt;br /&gt;
|Disciple || 425 - 429&lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434&lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435 - 439&lt;br /&gt;
|-&lt;br /&gt;
|Prophet || 440 - 444&lt;br /&gt;
|-&lt;br /&gt;
|Saint || 445 - 449&lt;br /&gt;
|-&lt;br /&gt;
|Divine/Impure || 450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Sandelfonic Templars&amp;quot;, which replaces &amp;quot;of Sandelfon&amp;quot;.  It has been sighted at guild levels as low as 350.&lt;br /&gt;
&lt;br /&gt;
Another special addition is &amp;quot;of the Sandelfonic Inquisition&amp;quot;, which replaces &amp;quot;of Sandelfon&amp;quot;.  It has been sighted at guild levels as low as 350.  It appears to have something to do with covert.manipulation.stealing, as it was gotten after advancing that skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heretical titles:&lt;br /&gt;
*0-312: Heretic&lt;br /&gt;
*350-419: defrocked &amp;lt;title&amp;gt;&lt;br /&gt;
*420-449: scorned &amp;lt;title&amp;gt;&lt;br /&gt;
*450: &amp;quot;Impure&amp;quot; replaces &amp;quot;Divine&amp;quot;; other titles available with the guildtitle command are &amp;quot;scorned &amp;lt;title&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Fish==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 28 &lt;br /&gt;
|-&lt;br /&gt;
|Worker || 45 - 69&lt;br /&gt;
|-&lt;br /&gt;
|Avouched || 70 - 94&lt;br /&gt;
|-&lt;br /&gt;
|Faithful || 95 - 114&lt;br /&gt;
|-&lt;br /&gt;
|Committed Follower || 115 - 129&lt;br /&gt;
|- &lt;br /&gt;
|Initiate || 130 - 139&lt;br /&gt;
|-&lt;br /&gt;
|Temple Servant || 140&lt;br /&gt;
|- &lt;br /&gt;
|Loyal Son/Daughter || 151  &lt;br /&gt;
|- &lt;br /&gt;
|Novice || 169 &lt;br /&gt;
|-&lt;br /&gt;
|Collector || 170 - 176 &lt;br /&gt;
|-&lt;br /&gt;
|Fanatic || 188 &lt;br /&gt;
|- &lt;br /&gt;
|Proselytizer || 196&lt;br /&gt;
|- &lt;br /&gt;
|Trusted Son/Daughter || 203 &lt;br /&gt;
|-&lt;br /&gt;
|Coral Leader || 215&lt;br /&gt;
|-&lt;br /&gt;
|Prayer Leader || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Confessor || 230 &lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 245  &lt;br /&gt;
|-&lt;br /&gt;
|Holy Son/Daughter || 250&lt;br /&gt;
|- &lt;br /&gt;
|Monk/Nun || 261 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Hermit || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Zealot || 280 - 289&lt;br /&gt;
|-&lt;br /&gt;
|Blessed Brother/Sister || 290&lt;br /&gt;
|-&lt;br /&gt;
|Defender || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Keeper || 310 - 319&lt;br /&gt;
|-&lt;br /&gt;
|Fryer || 320 &lt;br /&gt;
|- &lt;br /&gt;
|Holy Brother/Sister || 345&lt;br /&gt;
|- &lt;br /&gt;
|Devotee || 355&lt;br /&gt;
|-&lt;br /&gt;
|Chalice-Bearer || 367 &lt;br /&gt;
|- &lt;br /&gt;
|Guru || 410 - 414 &lt;br /&gt;
|-&lt;br /&gt;
|Enlightened || 415 - 419 &lt;br /&gt;
|-&lt;br /&gt;
|Fish-Touched || 420 - 424 &lt;br /&gt;
|-&lt;br /&gt;
|Disciple|| 425 - 429 &lt;br /&gt;
|-&lt;br /&gt;
|Apostle || 430 - 434 &lt;br /&gt;
|-&lt;br /&gt;
|Beatus || 435 - 439 &lt;br /&gt;
|-&lt;br /&gt;
|Prophet || 440 - 444 &lt;br /&gt;
|-&lt;br /&gt;
|Saint || 445 - 449 &lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450 + &lt;br /&gt;
|- &lt;br /&gt;
|Bringer of the Word || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Holy Son/Daughter || ? &lt;br /&gt;
|- &lt;br /&gt;
|Illuminated || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Impassioned || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Initiate || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Knowledge Bearer || ?   &lt;br /&gt;
|- &lt;br /&gt;
|Lorekeeper || ?  &lt;br /&gt;
|- &lt;br /&gt;
|Mystic || ? &lt;br /&gt;
|- &lt;br /&gt;
|Preserver || ? &lt;br /&gt;
|- &lt;br /&gt;
|Revered Father/Mother || ? &lt;br /&gt;
|- &lt;br /&gt;
|Sage || ? &lt;br /&gt;
|- &lt;br /&gt;
|Truth-Holder || ? &lt;br /&gt;
|- &lt;br /&gt;
|Zelator || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Drowned Men&amp;quot; or &amp;quot;of the Drowned Women&amp;quot;, which replaces &amp;quot;of Fish&amp;quot; in the title.  It has been gotten at guild level 410 and over, and the other requirements are unknown.  &amp;quot;Fish-Touched&amp;quot; and &amp;quot;Divine&amp;quot; override it.  Another special addition appears to be &amp;quot;of Fish's Mysteries&amp;quot;, ''possibly'' related to magic skills.&amp;lt;!--Another one I spotted Tavish with, as with &amp;quot;Sekkite Magi&amp;quot;. --~~~~ --&amp;gt;  Yet another, with a different format, is &amp;quot;Shipwright of Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish-Touched&amp;quot; is not &amp;quot;of&amp;quot; anything.&lt;br /&gt;
&lt;br /&gt;
==Hat==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39&lt;br /&gt;
|-&lt;br /&gt;
|Numerary || 40 - 69&lt;br /&gt;
|-&lt;br /&gt;
|Believer || 70 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Follower || 95 - 114 &lt;br /&gt;
|-&lt;br /&gt;
|Lay Brother/Sister || 115 - 129 &lt;br /&gt;
|-&lt;br /&gt;
|Proselytizer || 130 - 139 &lt;br /&gt;
|-&lt;br /&gt;
|Convertor || 140 - 149&lt;br /&gt;
|-&lt;br /&gt;
|Designated || 150 - 159&lt;br /&gt;
|-&lt;br /&gt;
|Dogmatist || 160 - 169&lt;br /&gt;
|-&lt;br /&gt;
|Missionary || 170 - 179&lt;br /&gt;
|-&lt;br /&gt;
|Preacher || 180 - 189&lt;br /&gt;
|-&lt;br /&gt;
|Deacon || 190 - 199 &lt;br /&gt;
|-&lt;br /&gt;
|Custos || 200 - 209 &lt;br /&gt;
|-&lt;br /&gt;
|Verger || 210 - 219&lt;br /&gt;
|-&lt;br /&gt;
|Sexton || 220 - 229&lt;br /&gt;
|-&lt;br /&gt;
|Teacher || 230 - 239&lt;br /&gt;
|-&lt;br /&gt;
|Sacristan || 240 - 249&lt;br /&gt;
|-&lt;br /&gt;
|Beadle || 250 - 259&lt;br /&gt;
|-&lt;br /&gt;
|Church Warden || 260 - 269&lt;br /&gt;
|-&lt;br /&gt;
|Revivalist || 270 - 279&lt;br /&gt;
|-&lt;br /&gt;
|Reverend || 280 - 289&lt;br /&gt;
|-&lt;br /&gt;
|Minister || 290 - 299&lt;br /&gt;
|-&lt;br /&gt;
|Vicar || 300 - 309 &lt;br /&gt;
|-&lt;br /&gt;
|Archdeacon || 314 - 315 &lt;br /&gt;
|-&lt;br /&gt;
|Rector || 325&lt;br /&gt;
|-&lt;br /&gt;
|Counsellor || 330 &lt;br /&gt;
|-&lt;br /&gt;
|Almoner || 340&lt;br /&gt;
|-&lt;br /&gt;
|Witness || 359&lt;br /&gt;
|-&lt;br /&gt;
|Guarantor || 361 - 364&lt;br /&gt;
|-&lt;br /&gt;
|Record-Keeper || 365 - 369&lt;br /&gt;
|-&lt;br /&gt;
|Gatherer || 370&lt;br /&gt;
|-&lt;br /&gt;
|Bestower || 375&lt;br /&gt;
|-&lt;br /&gt;
|Elder || 380 - 384&lt;br /&gt;
|-&lt;br /&gt;
|High Almoner || 385&lt;br /&gt;
|-&lt;br /&gt;
|Compulsor || 390&lt;br /&gt;
|-&lt;br /&gt;
|Lay Elder || ? &lt;br /&gt;
|-&lt;br /&gt;
|Divine || 450+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A possible special addition is &amp;quot;of the Hattian Irregulars&amp;quot;, which has been observed as low as gl 359.&lt;br /&gt;
Another possible special addition appears to be &amp;quot;of the Unexpecteds&amp;quot;, shown in conjunction with &amp;quot;Lay Elder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Additionally, excommunicated priests have the title &amp;quot;Outcast&amp;quot; at guild level 168, and &amp;quot;Traitor to Hat&amp;quot; at guild level 200.&lt;br /&gt;
&lt;br /&gt;
==Sek==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Title || Guild levels &lt;br /&gt;
|-&lt;br /&gt;
|Convert || 0 - 39 &lt;br /&gt;
|-&lt;br /&gt;
|Altar Boy || 40 - 45 &lt;br /&gt;
|- &lt;br /&gt;
|Choir Boy/Girl || 72 - 94 &lt;br /&gt;
|-&lt;br /&gt;
|Sectator || 95 - 110 &lt;br /&gt;
|-&lt;br /&gt;
|Sectary || 120 - 127 &lt;br /&gt;
|- &lt;br /&gt;
|Choir Soloist || 134 - 137 &lt;br /&gt;
|- &lt;br /&gt;
|Acolyte || 141 - 149 &lt;br /&gt;
|-&lt;br /&gt;
|Catechumen || 150 - 159 &lt;br /&gt;
|- &lt;br /&gt;
| Novice || 164 - 166 &lt;br /&gt;
|- &lt;br /&gt;
| Ordained Priest || 170 - 177 &lt;br /&gt;
|- &lt;br /&gt;
| Curate || 180 - 189&lt;br /&gt;
|- &lt;br /&gt;
| Pastor || 191 &lt;br /&gt;
|- &lt;br /&gt;
| Votary || 202 &lt;br /&gt;
|-&lt;br /&gt;
| Executioner || 210 &lt;br /&gt;
|- &lt;br /&gt;
| Definitor || 222&lt;br /&gt;
|- &lt;br /&gt;
| Lector || 230 &lt;br /&gt;
|- &lt;br /&gt;
| Friar || 242-249&lt;br /&gt;
|-&lt;br /&gt;
| Canon || 250-259 &lt;br /&gt;
|-&lt;br /&gt;
| Cantor || 260 &lt;br /&gt;
|- &lt;br /&gt;
| Precentor || 270 &lt;br /&gt;
|- &lt;br /&gt;
| Dean || 280 &lt;br /&gt;
|- &lt;br /&gt;
| Parson || 296 &lt;br /&gt;
|- &lt;br /&gt;
| Archpriest || 300 &lt;br /&gt;
|- &lt;br /&gt;
| Chancellor || 310 &lt;br /&gt;
|- &lt;br /&gt;
| Prior/Prioress || 322 - 326&lt;br /&gt;
|- &lt;br /&gt;
| Prelate || 335 &lt;br /&gt;
|- &lt;br /&gt;
| Penitentiary || 346 &lt;br /&gt;
|- &lt;br /&gt;
| Bishop || 350 &lt;br /&gt;
|- &lt;br /&gt;
| Abbot || 355&lt;br /&gt;
|- &lt;br /&gt;
| Exarch || 360 &lt;br /&gt;
|- &lt;br /&gt;
| Primate || 366 &lt;br /&gt;
|- &lt;br /&gt;
| Archbishop || 370 &lt;br /&gt;
|- &lt;br /&gt;
| Divine || 450+ &lt;br /&gt;
|- &lt;br /&gt;
| Apostle || ? &lt;br /&gt;
|- &lt;br /&gt;
| Archcardinal || ? &lt;br /&gt;
|- &lt;br /&gt;
| Beatus || ? &lt;br /&gt;
|- &lt;br /&gt;
| Cantor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Cardinal || ? &lt;br /&gt;
|- &lt;br /&gt;
| Censor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Consumed One || ? &lt;br /&gt;
|- &lt;br /&gt;
| Convert || ? &lt;br /&gt;
|- &lt;br /&gt;
| Disciple || ? &lt;br /&gt;
|- &lt;br /&gt;
| Exalted || ? &lt;br /&gt;
|- &lt;br /&gt;
| Expeditor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Exquisitor || ? &lt;br /&gt;
|- &lt;br /&gt;
| Grand Penitentiary || ? &lt;br /&gt;
|- &lt;br /&gt;
| Keeper of the Faith || ? &lt;br /&gt;
|- &lt;br /&gt;
| Prophet || ? &lt;br /&gt;
|- &lt;br /&gt;
| Saint || ? &lt;br /&gt;
|- &lt;br /&gt;
| True Believer || ? &lt;br /&gt;
|}&lt;br /&gt;
One of the possible special additions is &amp;quot;of the Sekkite Militant&amp;quot;, which replaces &amp;quot;of Sek&amp;quot; in the title, with the exception of Divine of Sek which remains unchanged.  There also appears to be an &amp;quot;of the Sekkite Magi&amp;quot; addition, ''possibly'' from magic skills. &amp;lt;!--Spotted Tavish (normally a wizard) with this one. --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excommunicated priests get &amp;quot;Heretic&amp;quot; from at least guild level 101 to 225.&lt;br /&gt;
&lt;br /&gt;
==Combined==&lt;br /&gt;
This is largely speculative, based on what the ranges appear to be (it may be inaccurate, but there's no specific reason to think it is).  More will be added as titles for all priesthoods are known up to higher levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Level	||	Pishe	||	Gufnork	||	Gapp	||	Sandelfon	||	Fish	||	Hat	||	Sek&lt;br /&gt;
|-&lt;br /&gt;
|  0-39	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert 	||	Convert &lt;br /&gt;
|-&lt;br /&gt;
|  40-69	||	Worker 	||	Altar Girl/Boy 	||	Numerary 	||	Altar Boy/Girl 	||	Worker 	||	Numerary 	||	Altar Boy/Girl &lt;br /&gt;
|-&lt;br /&gt;
|  70-94	||	Avouched 	||	Choir Boy/Girl 	||	Believer 	||	Choir Boy/Girl 	||	Avouched 	||	Believer 	||	Choir Boy/Girl &lt;br /&gt;
|-&lt;br /&gt;
|  95-114	||	Faithful 	||	Sectator 	||	Follower 	||	Sectator 	||	Faithful 	||	Follower 	||	Sectator &lt;br /&gt;
|-&lt;br /&gt;
| 115-129	||	Committed Follower 	||	Sectary 	||	Lay Brother/Sister 	||	Sectary 	||	Committed Follower 	||	Lay Brother/Sister 	||	Sectary &lt;br /&gt;
|-&lt;br /&gt;
| 130-139	||	Initiate 	||	Choir Soloist 	||	Proselytizer 	||	Choir Soloist 	||	Initiate 	||	Proselytizer 	||	Choir Soloist &lt;br /&gt;
|-&lt;br /&gt;
| 140-149	||	Temple Servant 	||	Acolyte 	||	Convertor 	||	Acolyte 	||	Temple Servant 	||	Convertor 	||	Acolyte &lt;br /&gt;
|-&lt;br /&gt;
| 150-159	||	Loyal Daughter/Son 	||	Catechumen 	||	Sidesman 	||	Catechumen 	||	Loyal Daughter/Son 	||	Designated 	||	Catechumen &lt;br /&gt;
|-&lt;br /&gt;
| 160-169	||	Novice 	||	Novice 	||	Dogmatist	||	Novice 	||	Novice 	||	Dogmatist	||	Novice &lt;br /&gt;
|-&lt;br /&gt;
| 170-179	||	Collector 	||	Ordained priest(ess) 	||	Missionary	||	Ordained Priest(ess) 	||	Collector 	||	Missionary	||	Ordained Priest(ess) &lt;br /&gt;
|-&lt;br /&gt;
| 180-189	||	Fanatic 	||	Curate 	||	Preacher 	||	Curate 	||	Fanatic 	||	Preacher 	||	Curate &lt;br /&gt;
|-&lt;br /&gt;
| 190-199	||	Proselytizer 	||	Pastor 	||	Deacon 	||	Pastor	||	Proselytizer 	||	Deacon 	||	Pastor &lt;br /&gt;
|-&lt;br /&gt;
| 200-209	||	Trusted Daughter/Son 	||	Votary 	||	Custos 	||	Votary	||	Trusted Son/Daughter 	||	Custos 	||	Votary &lt;br /&gt;
|-&lt;br /&gt;
| 210-219	||	Choral Leader 	||	Chaplain 	||	Verger	||	Chaplain 	||	Coral Leader 	||	Verger	||	Executioner &lt;br /&gt;
|-&lt;br /&gt;
| 220-229	||	Prayer Leader 	||	Definitor 	||	Sexton	||	Definitor 	||	Prayer Leader 	||	Sexton	||	Definitor &lt;br /&gt;
|-&lt;br /&gt;
| 230-239	||	Confessor 	||	Lector 	||	Teacher	||	Lector 	||	Confessor 	||	Teacher 	||	Lector &lt;br /&gt;
|-&lt;br /&gt;
| 240-249	||	Preacher 	||	Friar 	||	Sacristan	||	Friar 	||	Preacher 	||	Sacristan 	||	Friar &lt;br /&gt;
|-&lt;br /&gt;
| 250-259	||	Holy Daughter/Son 	||	Canon(ess) 	|| Beadle 		||	Canon/Canoness 	||	Holy Son/Daughter 	||	Beadle 	||	Canon(ess) &lt;br /&gt;
|-&lt;br /&gt;
| 260-269	||	Monk/Nun 	||	Cantor 	||	Church Warden 	||	Cantor 	||	Monk/Nun 	||	Church Warden 	||	Cantor &lt;br /&gt;
|-&lt;br /&gt;
| 270-279	||	Anchorite 	||	Precentor	||	Revivalist 	||	Precentor 	||	Hermit 	||	Revivalist 	||	Precentor &lt;br /&gt;
|-&lt;br /&gt;
| 280-289	||	Pacifist 	||	Dean 	||	Reverend 	||	Dean 	||	Zealot 	||	Reverend 	||	Dean &lt;br /&gt;
|-&lt;br /&gt;
| 290-299	||	Blessed Sister/Brother 	||	Parson 	||	Minister	||	Parson 	||	Blessed Brother/Sister 	||	Minister	||	Parson &lt;br /&gt;
|-&lt;br /&gt;
| 300-309	||	Defender 	||	Archpriest 	||	Vicar 	||	Archpriest 	||	Defender 	||	Vicar 	||	Archpriest &lt;br /&gt;
|-&lt;br /&gt;
| 310-319	||	Keeper 	||	Chancellor	||	Archdeacon 	||	Chancellor 	||	Keeper 	||	Archdeacon 	||	Chancellor &lt;br /&gt;
|-&lt;br /&gt;
| 320-329	||	Magister 	||	Prior(ess)	||	Rector 	||	Prior 	||	Fryer 	||	Rector 	||	Prior(ess)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heretical===&lt;br /&gt;
Heretics have special titles, or additions to normal titles.  The ranges for some of these are still unclear.  The titles and ranges appear to vary by deity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Level	||	Pishe	||	Gufnork	||	Gapp	||	Sandelfon	||	Fish	||	Hat	||	Sek&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 120	||	? ||	? ||	Outcast ||	Heretic ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 101 - 167	||	? ||	? ||	? ||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 168 ||	? ||	? ||	?||	? ||	? ||	Outcast ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 175 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 200 ||	Heretic ||	? ||	?||	? ||	? ||	Traitor to Hat ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 201 - 225	||	? ||	? ||	? ||	? ||	? ||	? ||	Heretic&lt;br /&gt;
|-&lt;br /&gt;
| 286 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 312 	||	? ||	? ||	? ||	Heretic ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 341 ||	Heretic ||	? ||	?||	? ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 350-419 	||	? ||	? ||	? ||	defrocked &amp;lt;normal title&amp;gt; ||	? ||	? ||	?&lt;br /&gt;
|-&lt;br /&gt;
| 420-449 	||	?||	?||	?||	scorned &amp;lt;normal title&amp;gt; ||	?||	?||	?&lt;br /&gt;
|-&lt;br /&gt;
| 450 	||	?||	?||	?||	Impure ||	?||	?||	?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Gapp</id>
		<title>Talk:Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Gapp"/>
				<updated>2013-04-03T23:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: Fashion list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At this point it seems likely that we really do have the full list of fashions (haven't seen a new one in months!), so I'm not going to be keeping an eye on Gapp's finger info anymore.  If anyone else wants to, feel free, of course.  --[[User:Ilde|Ilde]] 00:10, 4 April 2013 (BST)&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-04-02T21:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x13 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-04-01T21:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x13 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-30T20:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x13 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-25T21:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x13 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-24T11:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-23T00:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-21T09:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-17T19:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-03-10T18:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-27T23:51:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-22T17:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-21T16:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Major_Shield</id>
		<title>Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Major_Shield"/>
				<updated>2013-02-20T01:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Major Shield&lt;br /&gt;
| gp=120&lt;br /&gt;
| learntat=79 in [[faith.rituals.defensive]] or [[faith.rituals.defensive.target]] [[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
| skills=[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and a shield&lt;br /&gt;
| rodtype=d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a powerful defensive shield&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Probably the most used ritual by priests. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses.&lt;br /&gt;
&lt;br /&gt;
You need a shield to perform the ritual. A mounted pewter shield is the lightest, but has a severe penalty from using it in that your major shield will be harder to perform, weaker in strength and shorter in duration. A &amp;quot;proper&amp;quot; shield, although heavier (the lightest is a small leather shield, at 2 lbs), does not have the penalty. Other than the effects mentioned here, the type of shield has no effect whatsoever on the ritual.&lt;br /&gt;
&lt;br /&gt;
Each deity has a different appearance of major shield, coming in at least 2 types depending on the strength.&lt;br /&gt;
* [[Pishe]]: Layer of translucent fog, Blanket of fog&lt;br /&gt;
* [[Gufnork]]: Layer of fluff&lt;br /&gt;
* [[Gapp]]: Translucent cloth robe, Translucent &amp;lt;style&amp;gt; fabric&lt;br /&gt;
* [[Sandelfon]]: Wall of dust, Ethereal wall&lt;br /&gt;
* [[Fish]]: Slimy seaweed cloak&lt;br /&gt;
* [[Hat]]: Translucent feathers&lt;br /&gt;
* [[Sek]]: Crackling flames, Bright crimson flames&lt;br /&gt;
&lt;br /&gt;
If you have a magical impact shield, that will always absorb hits first, with the major shield only having any effect after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
= Duration =&lt;br /&gt;
The duration of Major Shield depends largely on your bonus.  With no ritual penalties or bonuses, the duration seems to be:&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that it is divided by two (''inside'' the rounding function) and then multiplied by two--this is because base durations appear to all be even numbers, suggesting that it may be internally measured in heartbeats (which are generally two seconds each), rather than in seconds per se.&lt;br /&gt;
&lt;br /&gt;
This function means that there are somewhat diminishing returns as your bonus increases.  For example, the base duration is barely over four minutes with a bonus of 262, barely over five minutes with a bonus of 313, just over six minutes with a bonus of 382, and just over seven minutes with a bonus of 456.&lt;br /&gt;
&lt;br /&gt;
Duration can also be affected by ritual bonuses and penalties.  It appears as though this works by raising or lowering your &amp;quot;effective&amp;quot; bonus according to the following table:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own high altar || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|rain/snow/sleet (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying fluff (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest minion || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest minions || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest minions || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest minions || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from faith rod || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|drunk || -33&lt;br /&gt;
|-&lt;br /&gt;
|poisoned || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be extended by &amp;quot;stacking&amp;quot;. For example, if casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration.  It can also be extended with [[Minor Shield]], however this will weaken the major shield and is not recommended. It's better to use the stacking method as mentioned. Extending it with another Major Shield performed with greater penalties or fewer bonuses, or by someone with a lower bonus will also weaken it, though it's unknown exactly how much. Likewise, you can also strengthen your shield by performing with higher bonuses or with ritual bonuses ([[Bless]], [[Prayer beads]], performing at your [[Gods]] altar).&lt;br /&gt;
&lt;br /&gt;
You can see how long your shield will last by typing &amp;quot;shields&amp;quot;. This will give you an approximate time until your major shield expires. These are the messages you will get for [[Major Shield]] or [[Minor Shield]]. &lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for less than five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a quarter hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least half an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a couple of hours.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a quarter of a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than half a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a day.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Major Shield will place a protective shield around you that acts as a layer of armour against blows.  It provides significantly more protection than the [[Minor Shield]] ritual.  You'll need a holy symbol consecrated to your god and a shield to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform major shield on me&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You call upon Fish to protect yourself.&lt;br /&gt;
 You are protected by the power of Fish.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
*[[faith.rituals.defensive.target]] level 79 (Sandelfon, Gufnork)&lt;br /&gt;
*[[faith.rituals.defensive]] level 79 (Pishe, Hat, Fish)&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
120 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and a shield&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others, Self&lt;br /&gt;
| components=[[Holy symbol]], Shield&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Major_Shield</id>
		<title>Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Major_Shield"/>
				<updated>2013-02-20T01:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Major Shield&lt;br /&gt;
| gp=120&lt;br /&gt;
| learntat=79 in [[faith.rituals.defensive]] or [[faith.rituals.defensive.target]] [[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
| skills=[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and a shield&lt;br /&gt;
| rodtype=d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a powerful defensive shield&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Probably the most used ritual by priests. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses.&lt;br /&gt;
&lt;br /&gt;
You need a shield to perform the ritual. A mounted pewter shield is the lightest, but has a severe penalty from using it in that your major shield will be harder to perform, weaker in strength and shorter in duration. A &amp;quot;proper&amp;quot; shield, although heavier (the lightest is a small leather shield, at 2 lbs), does not have the penalty. Other than the effects mentioned here, the type of shield has no effect whatsoever on the ritual.&lt;br /&gt;
&lt;br /&gt;
Each deity has a different appearance of major shield, coming in at least 2 types depending on the strength.&lt;br /&gt;
* [[Pishe]]: Layer of translucent fog, Blanket of fog&lt;br /&gt;
* [[Gufnork]]: Layer of fluff&lt;br /&gt;
* [[Gapp]]: Translucent cloth robe, Translucent &amp;lt;style&amp;gt; fabric&lt;br /&gt;
* [[Sandelfon]]: Wall of dust, Ethereal wall&lt;br /&gt;
* [[Fish]]: Slimy seaweed cloak&lt;br /&gt;
* [[Hat]]: Translucent feathers&lt;br /&gt;
* [[Sek]]: Crackling flames, Bright crimson flames&lt;br /&gt;
&lt;br /&gt;
If you have a magical impact shield, that will always absorb hits first, with the major shield only having any effect after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
= Duration =&lt;br /&gt;
The duration of Major Shield depends largely on your bonus.  With no ritual penalties or bonuses, the duration seems to be:&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that it is divided by two (''inside'' the rounding function) and then multiplied by two--this is because base durations appear to all be even numbers, suggesting that it may be internally measured in heartbeats (which are generally two seconds each), rather than in seconds per se.&lt;br /&gt;
&lt;br /&gt;
This function means that there are somewhat diminishing returns as your bonus increases.  For example, the base duration is barely over four minutes with a bonus of 262, barely over five minutes with a bonus of 313, just over six minutes with a bonus of 382, and just over seven minutes with a bonus of 456.&lt;br /&gt;
&lt;br /&gt;
Duration can also be affected by ritual bonuses and penalties.  It appears as though this works by raising or lowering your &amp;quot;effective&amp;quot; bonus according to the following table:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own [[high altar]] || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|[[weather|rain/snow/sleet]] (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying [[fluff]] (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest [[minion]] || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest [[minion]]s || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest [[minion]]s || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest [[minion]]s || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from [[faith rod]] || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[drunk]] || -33&lt;br /&gt;
|-&lt;br /&gt;
|[[poison]]ed || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It can be extended by &amp;quot;stacking&amp;quot;. For example, if casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration.  It can also be extended with [[Minor Shield]], however this will weaken the major shield and is not recommended. It's better to use the stacking method as mentioned. Extending it with another Major Shield performed with greater penalties or fewer bonuses, or by someone with a lower bonus will also weaken it, though it's unknown exactly how much. Likewise, you can also strengthen your shield by performing with higher bonuses or with ritual bonuses ([[Bless]], [[Prayer beads]], performing at your [[Gods]] altar).&lt;br /&gt;
&lt;br /&gt;
You can see how long your shield will last by typing &amp;quot;shields&amp;quot;. This will give you an approximate time until your major shield expires. These are the messages you will get for [[Major Shield]] or [[Minor Shield]]. &lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for less than five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a quarter hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least half an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a couple of hours.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a quarter of a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than half a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a day.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Major Shield will place a protective shield around you that acts as a layer of armour against blows.  It provides significantly more protection than the [[Minor Shield]] ritual.  You'll need a holy symbol consecrated to your god and a shield to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform major shield on me&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You call upon Fish to protect yourself.&lt;br /&gt;
 You are protected by the power of Fish.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
*[[faith.rituals.defensive.target]] level 79 (Sandelfon, Gufnork)&lt;br /&gt;
*[[faith.rituals.defensive]] level 79 (Pishe, Hat, Fish)&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
120 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and a shield&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others, Self&lt;br /&gt;
| components=[[Holy symbol]], Shield&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde</id>
		<title>Reasearch and Ideas/Major Shield Duration by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde"/>
				<updated>2013-02-18T22:40:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Bonus vs. duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
==Bonus vs. duration==&lt;br /&gt;
&lt;br /&gt;
This is a summary table of the results of performing Major Shield with different bonuses (usually de.se, but sometimes de.ta) and under different conditions.  All durations are in seconds.  The &amp;quot;base&amp;quot; column is the duration without any visible [[ritual modifiers]] whatsoever.  A &amp;quot;-&amp;quot; indicates that isolating that particular modifier wasn't possible with that deity (e.g., all Sandelfon high altars are indoors, so it isn't possible to get ''only'' the high altar bonus with a Sandelfonian.  Similarly, several deities only have ''one'' unique ritual modifier.).&lt;br /&gt;
&lt;br /&gt;
Many thanks to Yukk, for all his help gathering the higher bonus data.  :)&lt;br /&gt;
&lt;br /&gt;
Generally, these durations were the result of choosing the &amp;quot;best&amp;quot; duration from multiple performances (at least two).  In cases where there was variation, the &amp;quot;best&amp;quot; numbers were the ones that were most consistent and seemed to be affected the least by lag.  Since--when the MUD isn't lagging--duration seems to be consistent for a given bonus and conditions, I'm assuming that any variation ''was'' due to lag: either of the &amp;quot;protected by&amp;quot; message or the &amp;quot;expires&amp;quot; message.  This seems more reasonable than supposing a random factor of a few seconds, and it's also encouraging that I was able to find a formula that fits all of these &amp;quot;best&amp;quot; base durations perfectly.  However, there's still some possibility of error.&lt;br /&gt;
&lt;br /&gt;
A scatterplot of the data in the table below is [http://dwwiki.mooo.com:8080/w/images/e/ef/Major_modifiers_scatterplot.PNG here].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| de.se || god || base || high altar (ONLY) || JUST outside high altar || main unique bonus || w/ 2nd unique || prayed || 1 minion || 2 minions || 3 minions || 4 minions || ritual assistance at 1% || baton || drunk || poisoned || witch/wizard || opposing altar PENALTY || out of align&lt;br /&gt;
|-&lt;br /&gt;
| 231 || Gapp ||  ||  ||  || 212 || 210 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gufnork || 214 || 228 ||  || 222 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gapp ||  ||  ||  || 218 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Fish ||  ||  ||  || 236 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Fish || 220 || 234 ||  || 238 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 243 || Fish || 222 ||  ||  ||  ||  || 232 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 244 || Fish ||  ||  ||  || 240 || 232 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 251 || Hat || 232 || 246 ||  ||  || 244 || 240 || 228 ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || Hat || 234 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Pishe || 246 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Hat || 246 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || Sek || 246 || 260 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 264 || Hat || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Pishe || 252 || 266 ||  || 260 || - || 260 || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Sek || 252 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 277 || Pishe || 262 || 276 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Sek || 266 || 280 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || Pishe || 270 || 284 ||  ||  || - || 278 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 291 || Pishe || 278 || 292 ||  || 286 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 293 || Sek || 280 || 294 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 297 || Pishe || 286 || 298 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sandelfon || 290 || - || 300 || 298 || - ||  || 286 || 282 || 276 ||  ||  ||  || 254 ||  || 240 ||  || 286&lt;br /&gt;
|-&lt;br /&gt;
| 303 || Pishe || 292 ||  ||  ||  || - ||  ||  ||  ||  ||  || 294 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 304 || Sek || 292 || 304 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 309 || Sek || 298 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Pishe || 298 || 312 ||  || 306 || - || 306 || 294 || 290 ||  ||  || 302 ||  || 262 ||  ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Sandelfon || 298 || - || 308 || 306 || - ||  ||  ||  || 286 ||  ||  ||  ||  ||  ||  ||  || 294&lt;br /&gt;
|-&lt;br /&gt;
| 313 || ? || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || Sek || 302 || 314 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 314 || Pishe || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 315 || Sandelfon || 304 ||  || 314 || 312 || - ||  ||  ||  || 290 ||  ||  ||  || 268 || 268 || 254 ||  || 298&lt;br /&gt;
|-&lt;br /&gt;
| 316 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  || 292 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 317 || Pishe ||  ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 318 || Sek || 308 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || Sek || 310 || 322 ||  ||  || - ||  || 306 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Sandelfon || 312 || - || 322 || 320 || - ||  ||  ||  || 298 ||  ||  ||  || 278 ||  ||  ||  || 308&lt;br /&gt;
|-&lt;br /&gt;
| 325 || Sandelfon || 314 || - ||  || 322 || - || 322 || 310 || 306 || 300 ||  ||  || 254 || 280 || 280 || 266 ||  || 310&lt;br /&gt;
|-&lt;br /&gt;
| 326 || Sek || 316 || 326 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 333 || Sandelfon || 322 || - ||  || 328 || - ||  ||  ||  || 310 ||  ||  || 262 || 288 ||  ||  ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sandelfon || 322 || - || 332 || 330 || - || 330 || 320 || 316 || 310 ||  ||  ||  ||  ||  || 276 ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sek || 322 || 334 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || Sandelfon || 328 || - ||  || 335 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || Sandelfon || 330 || - ||  || 338 || - ||  ||  ||  || 318 ||  ||  ||  ||  || 298 ||  ||  || 326&lt;br /&gt;
|-&lt;br /&gt;
| 343 || Gufnork ||  || 340 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 348 || Sandelfon || 336 || - ||  || 344 || - ||  ||  ||  || 324 ||  ||  ||  ||  ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 324 ||  ||  ||  || 304 ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Gufnork || 338 || 348 ||  ||  ||  ||  ||  ||  ||  ||  ||  || 280 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 326 ||  ||  ||  || 306 ||  || 294 || 294 || 334&lt;br /&gt;
|-&lt;br /&gt;
| 351 || Sandelfon || 340 || - ||  ||  || - ||  ||  ||  || 326 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 354 || Gufnork ||  || 354 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 356 || Sandelfon || 344 || - ||  ||  || - ||  ||  ||  || 332 ||  ||  ||  || 312 ||  ||  || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 357 || Sandelfon || 344 || - ||  || 352 || - ||  ||  ||  || 332 ||  ||  || 290 || 314 || 314 || 300 ||  || 340&lt;br /&gt;
|-&lt;br /&gt;
| 358 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  || 302 || &lt;br /&gt;
|-&lt;br /&gt;
| 359 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 362 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 363 || Sandelfon || 350 || - ||  || 356 || - ||  ||  ||  || 338 ||  ||  ||  ||  ||  ||  ||  || 346&lt;br /&gt;
|-&lt;br /&gt;
| 365 || Sandelfon || 352 || - || 360 || 358 || - || 358 || 348 || 344 || 340 ||  ||  ||  || 322 ||  ||  || 310 || 348&lt;br /&gt;
|-&lt;br /&gt;
| 369 || Gufnork || 356 || 366 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 382 || Gufnork || 368 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 393 || Gufnork || 376 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 403 || Gufnork || 386 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 411 || Gufnork || 392 ||  ||  || 398 || 394 || 398 || 388 || 386 || 382 || 378 ||  ||  || 364 ||  ||  || 354 || 388&lt;br /&gt;
|-&lt;br /&gt;
| 412 || Gufnork || 392 || 402 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 415 || Gufnork ||  || 404 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Gufnork || 406 ||  ||  ||  ||  ||  || 404 || 400 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || Gufnork ||  || 418 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || Gufnork || 418 ||  ||  ||  ||  ||  || 416 ||  ||  || 404 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || Gufnork || 428 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  || 431 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 412 || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || Gufnork || 450 || 460 ||  || 456 || 452 || 456 || 448 || 446 || 442 || 438 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || Gufnork || 452 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base duration===&lt;br /&gt;
A graph of the base durations is [http://dwwiki.mooo.com:8080/w/images/9/9c/Major_shield_base_duration.png here].  It shows the base durations from the table above.&lt;br /&gt;
&lt;br /&gt;
For all of these points, this formua yielded the exact duration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it still may be wrong, it seems very reliable.&lt;br /&gt;
&lt;br /&gt;
===Ritual modifiers===&lt;br /&gt;
Ritual modifiers--both positive and negative--have a reduced effect as bonus increases, rather than providing a flat bonus or penalty to the duration.  It therefore made sense that what they actually do is provide a bonus or penalty to effective ''bonus'', since bonus vs. duration is a logarithmic function and the benefit of having, for example, a bonus ten points higher, decreases as your bonus increases.  It turns out that this model fits the data.&lt;br /&gt;
&lt;br /&gt;
To determine the exact effect of ritual modifiers, I took various bonuses and durations for the modifiers, and worked backwards to see what bonus ''should'' (according to the formula above) give that duration as a base duration.  Since that typically resulted in a range, it usually takes at least two or three sets to narrow it down.  For example, for a particular modifier--being out of alignment--performing with a 357 bonus results in a duration of 340.  A bonus of 351 or 352 will give a ''base'' duration of 340 seconds.  This means that being out of alignment reduces your effective bonus by either 5 or 6.  Performing with a 363 bonus instead results in a duration of 346, and the bonuses that give ''that'' as a base duration are 358 or 359.  According to that, being out of alingment reduces your effective bonus by either 4 or 5.  Looking at ''both'' of those, being out of alignment appears to reduce your effective bonus by 5, because 5 is the overlap.&lt;br /&gt;
&lt;br /&gt;
This ''was'' built under the assumption that the formula for determining the base duration (above) is correct, so if the formula is off, the conclusions here may be as well.&lt;br /&gt;
&lt;br /&gt;
The following table is of those sets.  It also has some sets of ''combined'' modifiers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| modifier || actual bonus w/modifier || duration || range of predicted bonuses || range of differences in bonuses:&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 243 || 218 || 239 - 240 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 251 || 228 || 247 - 248 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 268 || 248 || 264 - 264 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 321 || 306 || 317 - 317 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 334 || 320 || 330 - 331 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 349 || 334 || 345 - 346 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 429 || 404 || 425 - 427 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 444 || 416 || 440 - 442 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 488 || 448 || 483 - 485 || -5 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 302 || 282 || 294 - 295 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 310 || 290 || 301 - 302 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 334 || 316 || 326 - 327 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 350 || 330 || 341 - 342 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 365 || 344 || 355 - 357 || -10 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 411 || 386 || 403 - 404 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 429 || 400 || 420 - 422 || -9 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 488 || 446 || 480 - 482 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 302 || 276 || 288 - 289 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 310 || 286 || 297 - 298 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 315 || 290 || 301 - 302 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 316 || 292 || 303 - 304 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 323 || 298 || 309 - 310 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 325 || 300 || 311 - 312 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 333 || 310 || 320 - 321 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 334 || 310 || 320 - 321 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 342 || 318 || 328 - 329 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 348 || 324 || 335 - 336 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 349 || 324 || 335 - 336 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 350 || 326 || 337 - 338 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 351 || 326 || 337 - 338 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 356 || 332 || 343 - 344 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 357 || 332 || 343 - 344 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 358 || 334 || 345 - 346 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 359 || 334 || 345 - 346 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 363 || 338 || 349 - 350 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 365 || 340 || 351 - 352 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 411 || 382 || 398 - 400 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 488 || 442 || 475 - 477 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 411 || 378 || 394 - 395 || -17 to -16&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 444 || 404 || 425 - 427 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 478 || 431 || 461 - 460 || -17 to -18&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 488 || 438 || 469 - 471 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| altar, carrying fluff, fluffy surroundings, prayed || 411 || 414 || 438 - 439 || 27 to 28&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 302 || 310 || 320 - 321 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 349 || 354 || 366 - 368 || 17 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 365 || 370 || 384 - 386 || 19 to 21&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors, prayed || 349 || 360 || 373 - 374 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| altar, rain || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 236 || 222 || 242 - 243 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| combat || 318 || 312 || 322 - 323 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| combat || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 251 || 262 || 276 - 277 || 25 to 26&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 262 || 274 || 286 - 287 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 411 || 364 || 378 - 379 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 365 || 322 || 332 - 334 || -33 to -31&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 356 || 312 || 322 - 323 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 350 || 306 || 317 - 317 || -33 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 349 || 304 || 315 - 316 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 333 || 288 || 299 - 300 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 323 || 278 || 290 - 291 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 310 || 262 || 276 - 277 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 302 || 254 || 269 - 270 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 334 || 345 - 346 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 329 || 341 - 339 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Bad Ass || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus indoors || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus wizard guild, plus indoors || 340 || 280 || 292 - 293 || -48 to -47&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus fluff || 489 || 450 || 486 - 488 || -3 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus out of align || 489 || 442 || 475 - 477 || -14 to -12&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, house, plus indoors || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 349 || 336 || 347 - 348 || -2 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 325 || 312 || 322 - 323 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 488 || 452 || 489 - 491 || 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 411 || 394 || 413 - 414 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 488 || 460 || 500 - 502 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 431 || 418 || 443 - 444 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 415 || 404 || 425 - 427 || 10 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 412 || 402 || 423 - 424 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 369 || 366 || 380 - 381 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 354 || 354 || 366 - 368 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 349 || 348 || 360 - 361 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 343 || 340 || 351 - 352 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 334 || 334 || 345 - 346 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 326 || 326 || 337 - 338 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 321 || 322 || 332 - 334 || 11 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 313 || 314 || 324 - 325 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 310 || 312 || 322 - 323 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 304 || 304 || 315 - 316 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 297 || 298 || 309 - 310 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 293 || 294 || 305 - 306 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 291 || 292 || 303 - 304 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 284 || 284 || 296 - 296 || 12 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 280 || 280 || 292 - 293 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 277 || 276 || 288 - 289 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 268 || 266 || 279 - 280 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 263 || 260 || 274 - 275 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 251 || 246 || 262 - 263 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 241 || 234 || 252 - 253 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 236 || 228 || 247 - 248 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 315 || 327 - 325 || 6 to 4&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 326 || 320 || 330 - 331 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 316 || 326 - 327 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 333 || 328 || 339 - 340 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 363 || 356 || 369 - 370 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 302 || 298 || 309 - 310 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 315 || 312 || 322 - 323 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 323 || 320 || 330 - 331 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 342 || 338 || 349 - 350 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 348 || 344 || 355 - 357 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 357 || 352 || 364 - 365 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 348 || 342 || 353 - 354 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 332 || 343 - 344 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 337 || 350 - 348 || 10 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 338 || 349 - 350 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 303 || 298 || 309 - 310 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 357 || 342 || 353 - 354 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 323 || 322 || 332 - 334 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 302 || 300 || 311 - 312 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 310 || 308 || 318 - 319 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 334 || 332 || 343 - 344 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 365 || 360 || 373 - 374 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 349 || 346 || 358 - 359 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 357 || 354 || 366 - 368 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 253 || 244 || 260 - 261 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 262 || 254 || 269 - 270 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 264 || 256 || 271 - 271 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 357 || 350 || 362 - 363 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 315 || 310 || 320 - 321 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 480 || 412 || 435 - 437 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 411 || 354 || 366 - 368 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 365 || 310 || 320 - 321 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 358 || 302 || 313 - 314 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 356 || 300 || 311 - 312 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 348 || 292 || 303 - 304 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 349 || 292 || 303 - 304 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 315 || 298 || 309 - 310 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 323 || 308 || 318 - 319 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 333 || 318 || 328 - 329 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 334 || 318 || 328 - 329 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 342 || 326 || 337 - 338 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 349 || 332 || 343 - 344 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 357 || 340 || 351 - 352 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 363 || 346 || 358 - 359 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 342 || 298 || 309 - 310 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 243 || 232 || 250 - 251 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 251 || 240 || 257 - 258 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 284 || 278 || 290 - 291 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| rain || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 291 || 286 || 297 - 298 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 231 || 212 || 235 - 235 || 4 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 231 || 210 || 233 - 234 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 251 || 244 || 260 - 261 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 253 || 246 || 262 - 263 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 263 || 258 || 272 - 273 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 256 || 250 || 265 - 266 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 254 || 246 || 262 - 263 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 262 || 256 || 271 - 271 || 9 to 9&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 241 || 238 || 255 - 256 || 14 to 15&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 238 || 255 - 256 || 15 to 16&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 302 || 240 || 257 - 258 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 315 || 254 || 269 - 270 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 325 || 266 || 279 - 280 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 334 || 276 || 288 - 289 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 357 || 300 || 311 - 312 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 253 || 262 || 276 - 277 || 23 to 24&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 264 || 274 || 286 - 287 || 22 to 23&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 244 || 240 || 257 - 258 || 13 to 14&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 236 || 254 - 254 || 14 to 14&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 310 || 302 || 313 - 314 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 357 || 224 || 244 - 245 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 349 || 214 || 236 - 237 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 303 || 294 || 305 - 306 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 10% || 310 || 322 || 332 - 334 || 22 to 24&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (342 bonus) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (334 bonus) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands not full) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands full) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (342 bonus) (hands full) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) (hands not full) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) (hands full) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands not full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) (hands full) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The baton bonus seems to be special, varying widely.  Sometimes having both hands full seems to roughly double it, but not always.&lt;br /&gt;
&lt;br /&gt;
And the conclusions:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own [[high altar]] || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|[[weather|rain/snow/sleet]] (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying [[fluff]] (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest [[minion]] || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest [[minion]]s || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest [[minion]]s || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest [[minion]]s || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from [[faith rod]] || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[drunk]] || -33&lt;br /&gt;
|-&lt;br /&gt;
|[[poison]]ed || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde</id>
		<title>Reasearch and Ideas/Major Shield Duration by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde"/>
				<updated>2013-02-18T22:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Base duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
==Bonus vs. duration==&lt;br /&gt;
&lt;br /&gt;
This is a summary table of the results of performing Major Shield with different bonuses (usually de.se, but sometimes de.ta) and under different conditions.  All durations are in seconds.  The &amp;quot;base&amp;quot; column is the duration without any visible [[ritual modifiers]] whatsoever.  A &amp;quot;-&amp;quot; indicates that isolating that particular modifier wasn't possible with that deity (e.g., all Sandelfon high altars are indoors, so it isn't possible to get ''only'' the high altar bonus with a Sandelfonian.  Similarly, several deities only have ''one'' unique ritual modifier.).&lt;br /&gt;
&lt;br /&gt;
Many thanks to Yukk, for all his help gathering the higher bonus data.  :)&lt;br /&gt;
&lt;br /&gt;
Generally, these durations were the result of choosing the &amp;quot;best&amp;quot; duration from multiple performances (at least two).  In cases where there was variation, the &amp;quot;best&amp;quot; numbers were the ones that were most consistent and seemed to be affected the least by lag.  Since--when the MUD isn't lagging--duration seems to be consistent for a given bonus and conditions, I'm assuming that any variation ''was'' due to lag: either of the &amp;quot;protected by&amp;quot; message or the &amp;quot;expires&amp;quot; message.  This seems more reasonable than supposing a random factor of a few seconds, and it's also encouraging that I was able to find a formula that fits all of these &amp;quot;best&amp;quot; base durations perfectly.  However, there's still some possibility of error.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| de.se || god || base || high altar (ONLY) || JUST outside high altar || main unique bonus || w/ 2nd unique || prayed || 1 minion || 2 minions || 3 minions || 4 minions || ritual assistance at 1% || baton || drunk || poisoned || witch/wizard || opposing altar PENALTY || out of align&lt;br /&gt;
|-&lt;br /&gt;
| 231 || Gapp ||  ||  ||  || 212 || 210 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gufnork || 214 || 228 ||  || 222 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gapp ||  ||  ||  || 218 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Fish ||  ||  ||  || 236 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Fish || 220 || 234 ||  || 238 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 243 || Fish || 222 ||  ||  ||  ||  || 232 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 244 || Fish ||  ||  ||  || 240 || 232 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 251 || Hat || 232 || 246 ||  ||  || 244 || 240 || 228 ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || Hat || 234 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Pishe || 246 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Hat || 246 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || Sek || 246 || 260 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 264 || Hat || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Pishe || 252 || 266 ||  || 260 || - || 260 || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Sek || 252 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 277 || Pishe || 262 || 276 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Sek || 266 || 280 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || Pishe || 270 || 284 ||  ||  || - || 278 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 291 || Pishe || 278 || 292 ||  || 286 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 293 || Sek || 280 || 294 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 297 || Pishe || 286 || 298 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sandelfon || 290 || - || 300 || 298 || - ||  || 286 || 282 || 276 ||  ||  ||  || 254 ||  || 240 ||  || 286&lt;br /&gt;
|-&lt;br /&gt;
| 303 || Pishe || 292 ||  ||  ||  || - ||  ||  ||  ||  ||  || 294 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 304 || Sek || 292 || 304 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 309 || Sek || 298 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Pishe || 298 || 312 ||  || 306 || - || 306 || 294 || 290 ||  ||  || 302 ||  || 262 ||  ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Sandelfon || 298 || - || 308 || 306 || - ||  ||  ||  || 286 ||  ||  ||  ||  ||  ||  ||  || 294&lt;br /&gt;
|-&lt;br /&gt;
| 313 || ? || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || Sek || 302 || 314 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 314 || Pishe || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 315 || Sandelfon || 304 ||  || 314 || 312 || - ||  ||  ||  || 290 ||  ||  ||  || 268 || 268 || 254 ||  || 298&lt;br /&gt;
|-&lt;br /&gt;
| 316 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  || 292 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 317 || Pishe ||  ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 318 || Sek || 308 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || Sek || 310 || 322 ||  ||  || - ||  || 306 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Sandelfon || 312 || - || 322 || 320 || - ||  ||  ||  || 298 ||  ||  ||  || 278 ||  ||  ||  || 308&lt;br /&gt;
|-&lt;br /&gt;
| 325 || Sandelfon || 314 || - ||  || 322 || - || 322 || 310 || 306 || 300 ||  ||  || 254 || 280 || 280 || 266 ||  || 310&lt;br /&gt;
|-&lt;br /&gt;
| 326 || Sek || 316 || 326 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 333 || Sandelfon || 322 || - ||  || 328 || - ||  ||  ||  || 310 ||  ||  || 262 || 288 ||  ||  ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sandelfon || 322 || - || 332 || 330 || - || 330 || 320 || 316 || 310 ||  ||  ||  ||  ||  || 276 ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sek || 322 || 334 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || Sandelfon || 328 || - ||  || 335 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || Sandelfon || 330 || - ||  || 338 || - ||  ||  ||  || 318 ||  ||  ||  ||  || 298 ||  ||  || 326&lt;br /&gt;
|-&lt;br /&gt;
| 343 || Gufnork ||  || 340 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 348 || Sandelfon || 336 || - ||  || 344 || - ||  ||  ||  || 324 ||  ||  ||  ||  ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 324 ||  ||  ||  || 304 ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Gufnork || 338 || 348 ||  ||  ||  ||  ||  ||  ||  ||  ||  || 280 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 326 ||  ||  ||  || 306 ||  || 294 || 294 || 334&lt;br /&gt;
|-&lt;br /&gt;
| 351 || Sandelfon || 340 || - ||  ||  || - ||  ||  ||  || 326 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 354 || Gufnork ||  || 354 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 356 || Sandelfon || 344 || - ||  ||  || - ||  ||  ||  || 332 ||  ||  ||  || 312 ||  ||  || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 357 || Sandelfon || 344 || - ||  || 352 || - ||  ||  ||  || 332 ||  ||  || 290 || 314 || 314 || 300 ||  || 340&lt;br /&gt;
|-&lt;br /&gt;
| 358 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  || 302 || &lt;br /&gt;
|-&lt;br /&gt;
| 359 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 362 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 363 || Sandelfon || 350 || - ||  || 356 || - ||  ||  ||  || 338 ||  ||  ||  ||  ||  ||  ||  || 346&lt;br /&gt;
|-&lt;br /&gt;
| 365 || Sandelfon || 352 || - || 360 || 358 || - || 358 || 348 || 344 || 340 ||  ||  ||  || 322 ||  ||  || 310 || 348&lt;br /&gt;
|-&lt;br /&gt;
| 369 || Gufnork || 356 || 366 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 382 || Gufnork || 368 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 393 || Gufnork || 376 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 403 || Gufnork || 386 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 411 || Gufnork || 392 ||  ||  || 398 || 394 || 398 || 388 || 386 || 382 || 378 ||  ||  || 364 ||  ||  || 354 || 388&lt;br /&gt;
|-&lt;br /&gt;
| 412 || Gufnork || 392 || 402 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 415 || Gufnork ||  || 404 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Gufnork || 406 ||  ||  ||  ||  ||  || 404 || 400 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || Gufnork ||  || 418 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || Gufnork || 418 ||  ||  ||  ||  ||  || 416 ||  ||  || 404 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || Gufnork || 428 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  || 431 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 412 || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || Gufnork || 450 || 460 ||  || 456 || 452 || 456 || 448 || 446 || 442 || 438 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || Gufnork || 452 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base duration===&lt;br /&gt;
A graph of the base durations is [http://dwwiki.mooo.com:8080/w/images/9/9c/Major_shield_base_duration.png here].  It shows the base durations from the table above.&lt;br /&gt;
&lt;br /&gt;
For all of these points, this formua yielded the exact duration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it still may be wrong, it seems very reliable.&lt;br /&gt;
&lt;br /&gt;
===Ritual modifiers===&lt;br /&gt;
Ritual modifiers--both positive and negative--have a reduced effect as bonus increases, rather than providing a flat bonus or penalty to the duration.  It therefore made sense that what they actually do is provide a bonus or penalty to effective ''bonus'', since bonus vs. duration is a logarithmic function and the benefit of having, for example, a bonus ten points higher, decreases as your bonus increases.  It turns out that this model fits the data.&lt;br /&gt;
&lt;br /&gt;
To determine the exact effect of ritual modifiers, I took various bonuses and durations for the modifiers, and worked backwards to see what bonus ''should'' (according to the formula above) give that duration as a base duration.  Since that typically resulted in a range, it usually takes at least two or three sets to narrow it down.  For example, for a particular modifier--being out of alignment--performing with a 357 bonus results in a duration of 340.  A bonus of 351 or 352 will give a ''base'' duration of 340 seconds.  This means that being out of alignment reduces your effective bonus by either 5 or 6.  Performing with a 363 bonus instead results in a duration of 346, and the bonuses that give ''that'' as a base duration are 358 or 359.  According to that, being out of alingment reduces your effective bonus by either 4 or 5.  Looking at ''both'' of those, being out of alignment appears to reduce your effective bonus by 5, because 5 is the overlap.&lt;br /&gt;
&lt;br /&gt;
This ''was'' built under the assumption that the formula for determining the base duration (above) is correct, so if the formula is off, the conclusions here may be as well.&lt;br /&gt;
&lt;br /&gt;
The following table is of those sets.  It also has some sets of ''combined'' modifiers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| modifier || actual bonus w/modifier || duration || range of predicted bonuses || range of differences in bonuses:&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 243 || 218 || 239 - 240 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 251 || 228 || 247 - 248 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 268 || 248 || 264 - 264 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 321 || 306 || 317 - 317 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 334 || 320 || 330 - 331 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 349 || 334 || 345 - 346 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 429 || 404 || 425 - 427 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 444 || 416 || 440 - 442 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 488 || 448 || 483 - 485 || -5 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 302 || 282 || 294 - 295 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 310 || 290 || 301 - 302 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 334 || 316 || 326 - 327 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 350 || 330 || 341 - 342 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 365 || 344 || 355 - 357 || -10 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 411 || 386 || 403 - 404 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 429 || 400 || 420 - 422 || -9 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 488 || 446 || 480 - 482 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 302 || 276 || 288 - 289 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 310 || 286 || 297 - 298 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 315 || 290 || 301 - 302 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 316 || 292 || 303 - 304 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 323 || 298 || 309 - 310 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 325 || 300 || 311 - 312 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 333 || 310 || 320 - 321 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 334 || 310 || 320 - 321 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 342 || 318 || 328 - 329 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 348 || 324 || 335 - 336 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 349 || 324 || 335 - 336 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 350 || 326 || 337 - 338 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 351 || 326 || 337 - 338 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 356 || 332 || 343 - 344 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 357 || 332 || 343 - 344 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 358 || 334 || 345 - 346 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 359 || 334 || 345 - 346 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 363 || 338 || 349 - 350 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 365 || 340 || 351 - 352 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 411 || 382 || 398 - 400 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 488 || 442 || 475 - 477 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 411 || 378 || 394 - 395 || -17 to -16&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 444 || 404 || 425 - 427 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 478 || 431 || 461 - 460 || -17 to -18&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 488 || 438 || 469 - 471 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| altar, carrying fluff, fluffy surroundings, prayed || 411 || 414 || 438 - 439 || 27 to 28&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 302 || 310 || 320 - 321 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 349 || 354 || 366 - 368 || 17 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 365 || 370 || 384 - 386 || 19 to 21&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors, prayed || 349 || 360 || 373 - 374 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| altar, rain || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 236 || 222 || 242 - 243 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| combat || 318 || 312 || 322 - 323 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| combat || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 251 || 262 || 276 - 277 || 25 to 26&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 262 || 274 || 286 - 287 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 411 || 364 || 378 - 379 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 365 || 322 || 332 - 334 || -33 to -31&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 356 || 312 || 322 - 323 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 350 || 306 || 317 - 317 || -33 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 349 || 304 || 315 - 316 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 333 || 288 || 299 - 300 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 323 || 278 || 290 - 291 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 310 || 262 || 276 - 277 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 302 || 254 || 269 - 270 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 334 || 345 - 346 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 329 || 341 - 339 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Bad Ass || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus indoors || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus wizard guild, plus indoors || 340 || 280 || 292 - 293 || -48 to -47&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus fluff || 489 || 450 || 486 - 488 || -3 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus out of align || 489 || 442 || 475 - 477 || -14 to -12&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, house, plus indoors || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 349 || 336 || 347 - 348 || -2 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 325 || 312 || 322 - 323 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 488 || 452 || 489 - 491 || 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 411 || 394 || 413 - 414 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 488 || 460 || 500 - 502 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 431 || 418 || 443 - 444 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 415 || 404 || 425 - 427 || 10 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 412 || 402 || 423 - 424 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 369 || 366 || 380 - 381 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 354 || 354 || 366 - 368 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 349 || 348 || 360 - 361 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 343 || 340 || 351 - 352 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 334 || 334 || 345 - 346 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 326 || 326 || 337 - 338 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 321 || 322 || 332 - 334 || 11 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 313 || 314 || 324 - 325 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 310 || 312 || 322 - 323 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 304 || 304 || 315 - 316 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 297 || 298 || 309 - 310 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 293 || 294 || 305 - 306 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 291 || 292 || 303 - 304 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 284 || 284 || 296 - 296 || 12 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 280 || 280 || 292 - 293 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 277 || 276 || 288 - 289 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 268 || 266 || 279 - 280 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 263 || 260 || 274 - 275 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 251 || 246 || 262 - 263 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 241 || 234 || 252 - 253 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 236 || 228 || 247 - 248 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 315 || 327 - 325 || 6 to 4&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 326 || 320 || 330 - 331 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 316 || 326 - 327 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 333 || 328 || 339 - 340 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 363 || 356 || 369 - 370 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 302 || 298 || 309 - 310 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 315 || 312 || 322 - 323 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 323 || 320 || 330 - 331 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 342 || 338 || 349 - 350 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 348 || 344 || 355 - 357 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 357 || 352 || 364 - 365 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 348 || 342 || 353 - 354 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 332 || 343 - 344 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 337 || 350 - 348 || 10 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 338 || 349 - 350 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 303 || 298 || 309 - 310 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 357 || 342 || 353 - 354 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 323 || 322 || 332 - 334 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 302 || 300 || 311 - 312 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 310 || 308 || 318 - 319 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 334 || 332 || 343 - 344 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 365 || 360 || 373 - 374 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 349 || 346 || 358 - 359 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 357 || 354 || 366 - 368 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 253 || 244 || 260 - 261 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 262 || 254 || 269 - 270 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 264 || 256 || 271 - 271 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 357 || 350 || 362 - 363 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 315 || 310 || 320 - 321 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 480 || 412 || 435 - 437 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 411 || 354 || 366 - 368 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 365 || 310 || 320 - 321 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 358 || 302 || 313 - 314 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 356 || 300 || 311 - 312 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 348 || 292 || 303 - 304 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 349 || 292 || 303 - 304 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 315 || 298 || 309 - 310 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 323 || 308 || 318 - 319 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 333 || 318 || 328 - 329 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 334 || 318 || 328 - 329 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 342 || 326 || 337 - 338 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 349 || 332 || 343 - 344 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 357 || 340 || 351 - 352 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 363 || 346 || 358 - 359 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 342 || 298 || 309 - 310 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 243 || 232 || 250 - 251 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 251 || 240 || 257 - 258 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 284 || 278 || 290 - 291 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| rain || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 291 || 286 || 297 - 298 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 231 || 212 || 235 - 235 || 4 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 231 || 210 || 233 - 234 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 251 || 244 || 260 - 261 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 253 || 246 || 262 - 263 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 263 || 258 || 272 - 273 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 256 || 250 || 265 - 266 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 254 || 246 || 262 - 263 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 262 || 256 || 271 - 271 || 9 to 9&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 241 || 238 || 255 - 256 || 14 to 15&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 238 || 255 - 256 || 15 to 16&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 302 || 240 || 257 - 258 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 315 || 254 || 269 - 270 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 325 || 266 || 279 - 280 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 334 || 276 || 288 - 289 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 357 || 300 || 311 - 312 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 253 || 262 || 276 - 277 || 23 to 24&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 264 || 274 || 286 - 287 || 22 to 23&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 244 || 240 || 257 - 258 || 13 to 14&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 236 || 254 - 254 || 14 to 14&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 310 || 302 || 313 - 314 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 357 || 224 || 244 - 245 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 349 || 214 || 236 - 237 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 303 || 294 || 305 - 306 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 10% || 310 || 322 || 332 - 334 || 22 to 24&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (342 bonus) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (334 bonus) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands not full) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands full) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (342 bonus) (hands full) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) (hands not full) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) (hands full) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands not full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) (hands full) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The baton bonus seems to be special, varying widely.  Sometimes having both hands full seems to roughly double it, but not always.&lt;br /&gt;
&lt;br /&gt;
And the conclusions:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own [[high altar]] || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|[[weather|rain/snow/sleet]] (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying [[fluff]] (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest [[minion]] || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest [[minion]]s || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest [[minion]]s || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest [[minion]]s || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from [[faith rod]] || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[drunk]] || -33&lt;br /&gt;
|-&lt;br /&gt;
|[[poison]]ed || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde</id>
		<title>Reasearch and Ideas/Major Shield Duration by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Reasearch_and_Ideas/Major_Shield_Duration_by_Ilde"/>
				<updated>2013-02-18T22:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: Created page with &amp;quot;__ToC__  ==Bonus vs. duration==  This is a summary table of the results of performing Major Shield with different bonuses (usually de.se, but sometimes de.ta) and under different...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__ToC__&lt;br /&gt;
&lt;br /&gt;
==Bonus vs. duration==&lt;br /&gt;
&lt;br /&gt;
This is a summary table of the results of performing Major Shield with different bonuses (usually de.se, but sometimes de.ta) and under different conditions.  All durations are in seconds.  The &amp;quot;base&amp;quot; column is the duration without any visible [[ritual modifiers]] whatsoever.  A &amp;quot;-&amp;quot; indicates that isolating that particular modifier wasn't possible with that deity (e.g., all Sandelfon high altars are indoors, so it isn't possible to get ''only'' the high altar bonus with a Sandelfonian.  Similarly, several deities only have ''one'' unique ritual modifier.).&lt;br /&gt;
&lt;br /&gt;
Many thanks to Yukk, for all his help gathering the higher bonus data.  :)&lt;br /&gt;
&lt;br /&gt;
Generally, these durations were the result of choosing the &amp;quot;best&amp;quot; duration from multiple performances (at least two).  In cases where there was variation, the &amp;quot;best&amp;quot; numbers were the ones that were most consistent and seemed to be affected the least by lag.  Since--when the MUD isn't lagging--duration seems to be consistent for a given bonus and conditions, I'm assuming that any variation ''was'' due to lag: either of the &amp;quot;protected by&amp;quot; message or the &amp;quot;expires&amp;quot; message.  This seems more reasonable than supposing a random factor of a few seconds, and it's also encouraging that I was able to find a formula that fits all of these &amp;quot;best&amp;quot; base durations perfectly.  However, there's still some possibility of error.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| de.se || god || base || high altar (ONLY) || JUST outside high altar || main unique bonus || w/ 2nd unique || prayed || 1 minion || 2 minions || 3 minions || 4 minions || ritual assistance at 1% || baton || drunk || poisoned || witch/wizard || opposing altar PENALTY || out of align&lt;br /&gt;
|-&lt;br /&gt;
| 231 || Gapp ||  ||  ||  || 212 || 210 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gufnork || 214 || 228 ||  || 222 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 236 || Gapp ||  ||  ||  || 218 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Fish ||  ||  ||  || 236 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 241 || Fish || 220 || 234 ||  || 238 || 228 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 243 || Fish || 222 ||  ||  ||  ||  || 232 || 218 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 244 || Fish ||  ||  ||  || 240 || 232 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 251 || Hat || 232 || 246 ||  ||  || 244 || 240 || 228 ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 253 || Hat || 234 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Pishe || 246 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 262 || Hat || 246 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 263 || Sek || 246 || 260 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 264 || Hat || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || - ||  ||  || - || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Pishe || 252 || 266 ||  || 260 || - || 260 || 248 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 268 || Sek || 252 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 277 || Pishe || 262 || 276 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || Sek || 266 || 280 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 284 || Pishe || 270 || 284 ||  ||  || - || 278 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 291 || Pishe || 278 || 292 ||  || 286 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 293 || Sek || 280 || 294 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 297 || Pishe || 286 || 298 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 302 || Sandelfon || 290 || - || 300 || 298 || - ||  || 286 || 282 || 276 ||  ||  ||  || 254 ||  || 240 ||  || 286&lt;br /&gt;
|-&lt;br /&gt;
| 303 || Pishe || 292 ||  ||  ||  || - ||  ||  ||  ||  ||  || 294 ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 304 || Sek || 292 || 304 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 309 || Sek || 298 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Pishe || 298 || 312 ||  || 306 || - || 306 || 294 || 290 ||  ||  || 302 ||  || 262 ||  ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
| 310 || Sandelfon || 298 || - || 308 || 306 || - ||  ||  ||  || 286 ||  ||  ||  ||  ||  ||  ||  || 294&lt;br /&gt;
|-&lt;br /&gt;
| 313 || ? || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 313 || Sek || 302 || 314 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 314 || Pishe || 302 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 315 || Sandelfon || 304 ||  || 314 || 312 || - ||  ||  ||  || 290 ||  ||  ||  || 268 || 268 || 254 ||  || 298&lt;br /&gt;
|-&lt;br /&gt;
| 316 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  || 292 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 317 || Pishe ||  ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 318 || Sek || 308 ||  ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 321 || Sek || 310 || 322 ||  ||  || - ||  || 306 ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 323 || Sandelfon || 312 || - || 322 || 320 || - ||  ||  ||  || 298 ||  ||  ||  || 278 ||  ||  ||  || 308&lt;br /&gt;
|-&lt;br /&gt;
| 325 || Sandelfon || 314 || - ||  || 322 || - || 322 || 310 || 306 || 300 ||  ||  || 254 || 280 || 280 || 266 ||  || 310&lt;br /&gt;
|-&lt;br /&gt;
| 326 || Sek || 316 || 326 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 333 || Sandelfon || 322 || - ||  || 328 || - ||  ||  ||  || 310 ||  ||  || 262 || 288 ||  ||  ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sandelfon || 322 || - || 332 || 330 || - || 330 || 320 || 316 || 310 ||  ||  ||  ||  ||  || 276 ||  || 318&lt;br /&gt;
|-&lt;br /&gt;
| 334 || Sek || 322 || 334 ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 340 || Sandelfon || 328 || - ||  || 335 || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 342 || Sandelfon || 330 || - ||  || 338 || - ||  ||  ||  || 318 ||  ||  ||  ||  || 298 ||  ||  || 326&lt;br /&gt;
|-&lt;br /&gt;
| 343 || Gufnork ||  || 340 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 348 || Sandelfon || 336 || - ||  || 344 || - ||  ||  ||  || 324 ||  ||  ||  ||  ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 324 ||  ||  ||  || 304 ||  ||  || 292 || 332&lt;br /&gt;
|-&lt;br /&gt;
| 349 || Gufnork || 338 || 348 ||  ||  ||  ||  ||  ||  ||  ||  ||  || 280 ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 350 || Sandelfon || 338 || - || 346 || 344 || - || 344 || 334 || 330 || 326 ||  ||  ||  || 306 ||  || 294 || 294 || 334&lt;br /&gt;
|-&lt;br /&gt;
| 351 || Sandelfon || 340 || - ||  ||  || - ||  ||  ||  || 326 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 354 || Gufnork ||  || 354 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 356 || Sandelfon || 344 || - ||  ||  || - ||  ||  ||  || 332 ||  ||  ||  || 312 ||  ||  || 300 || &lt;br /&gt;
|-&lt;br /&gt;
| 357 || Sandelfon || 344 || - ||  || 352 || - ||  ||  ||  || 332 ||  ||  || 290 || 314 || 314 || 300 ||  || 340&lt;br /&gt;
|-&lt;br /&gt;
| 358 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  || 302 || &lt;br /&gt;
|-&lt;br /&gt;
| 359 || Sandelfon || 346 || - ||  ||  || - ||  ||  ||  || 334 ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 362 || Sandelfon ||  || - ||  ||  || - ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 363 || Sandelfon || 350 || - ||  || 356 || - ||  ||  ||  || 338 ||  ||  ||  ||  ||  ||  ||  || 346&lt;br /&gt;
|-&lt;br /&gt;
| 365 || Sandelfon || 352 || - || 360 || 358 || - || 358 || 348 || 344 || 340 ||  ||  ||  || 322 ||  ||  || 310 || 348&lt;br /&gt;
|-&lt;br /&gt;
| 369 || Gufnork || 356 || 366 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 382 || Gufnork || 368 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 393 || Gufnork || 376 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 403 || Gufnork || 386 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 411 || Gufnork || 392 ||  ||  || 398 || 394 || 398 || 388 || 386 || 382 || 378 ||  ||  || 364 ||  ||  || 354 || 388&lt;br /&gt;
|-&lt;br /&gt;
| 412 || Gufnork || 392 || 402 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 415 || Gufnork ||  || 404 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 429 || Gufnork || 406 ||  ||  ||  ||  ||  || 404 || 400 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 431 || Gufnork ||  || 418 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 444 || Gufnork || 418 ||  ||  ||  ||  ||  || 416 ||  ||  || 404 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 456 || Gufnork || 428 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 478 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  || 431 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 479 || Gufnork || 444 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 480 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 412 || &lt;br /&gt;
|-&lt;br /&gt;
| 488 || Gufnork || 450 || 460 ||  || 456 || 452 || 456 || 448 || 446 || 442 || 438 ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 489 || Gufnork || 452 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 512 || Gufnork ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base duration===&lt;br /&gt;
A graph of the base durations:&lt;br /&gt;
&lt;br /&gt;
[[File:Major shield base duration.png]]&lt;br /&gt;
&lt;br /&gt;
For all of these points, this formua yielded the exact duration:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it still may be wrong, it seems very reliable.&lt;br /&gt;
&lt;br /&gt;
===Ritual modifiers===&lt;br /&gt;
Ritual modifiers--both positive and negative--have a reduced effect as bonus increases, rather than providing a flat bonus or penalty to the duration.  It therefore made sense that what they actually do is provide a bonus or penalty to effective ''bonus'', since bonus vs. duration is a logarithmic function and the benefit of having, for example, a bonus ten points higher, decreases as your bonus increases.  It turns out that this model fits the data.&lt;br /&gt;
&lt;br /&gt;
To determine the exact effect of ritual modifiers, I took various bonuses and durations for the modifiers, and worked backwards to see what bonus ''should'' (according to the formula above) give that duration as a base duration.  Since that typically resulted in a range, it usually takes at least two or three sets to narrow it down.  For example, for a particular modifier--being out of alignment--performing with a 357 bonus results in a duration of 340.  A bonus of 351 or 352 will give a ''base'' duration of 340 seconds.  This means that being out of alignment reduces your effective bonus by either 5 or 6.  Performing with a 363 bonus instead results in a duration of 346, and the bonuses that give ''that'' as a base duration are 358 or 359.  According to that, being out of alingment reduces your effective bonus by either 4 or 5.  Looking at ''both'' of those, being out of alignment appears to reduce your effective bonus by 5, because 5 is the overlap.&lt;br /&gt;
&lt;br /&gt;
This ''was'' built under the assumption that the formula for determining the base duration (above) is correct, so if the formula is off, the conclusions here may be as well.&lt;br /&gt;
&lt;br /&gt;
The following table is of those sets.  It also has some sets of ''combined'' modifiers.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| modifier || actual bonus w/modifier || duration || range of predicted bonuses || range of differences in bonuses:&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 243 || 218 || 239 - 240 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 251 || 228 || 247 - 248 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 268 || 248 || 264 - 264 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 321 || 306 || 317 - 317 || -4 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 334 || 320 || 330 - 331 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 349 || 334 || 345 - 346 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 429 || 404 || 425 - 427 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 444 || 416 || 440 - 442 || -4 to -2&lt;br /&gt;
|-&lt;br /&gt;
| 1 minion || 488 || 448 || 483 - 485 || -5 to -3&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 302 || 282 || 294 - 295 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 310 || 290 || 301 - 302 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 334 || 316 || 326 - 327 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 350 || 330 || 341 - 342 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 365 || 344 || 355 - 357 || -10 to -8&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 411 || 386 || 403 - 404 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 429 || 400 || 420 - 422 || -9 to -7&lt;br /&gt;
|-&lt;br /&gt;
| 2 minions || 488 || 446 || 480 - 482 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 302 || 276 || 288 - 289 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 310 || 286 || 297 - 298 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 315 || 290 || 301 - 302 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 316 || 292 || 303 - 304 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 323 || 298 || 309 - 310 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 325 || 300 || 311 - 312 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 333 || 310 || 320 - 321 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 334 || 310 || 320 - 321 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 342 || 318 || 328 - 329 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 348 || 324 || 335 - 336 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 349 || 324 || 335 - 336 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 350 || 326 || 337 - 338 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 351 || 326 || 337 - 338 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 356 || 332 || 343 - 344 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 357 || 332 || 343 - 344 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 358 || 334 || 345 - 346 || -13 to -12&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 359 || 334 || 345 - 346 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 363 || 338 || 349 - 350 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 365 || 340 || 351 - 352 || -14 to -13&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 411 || 382 || 398 - 400 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 3 minions || 488 || 442 || 475 - 477 || -13 to -11&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 411 || 378 || 394 - 395 || -17 to -16&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 444 || 404 || 425 - 427 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 478 || 431 || 461 - 460 || -17 to -18&lt;br /&gt;
|-&lt;br /&gt;
| 4 minions || 488 || 438 || 469 - 471 || -19 to -17&lt;br /&gt;
|-&lt;br /&gt;
| altar, carrying fluff, fluffy surroundings, prayed || 411 || 414 || 438 - 439 || 27 to 28&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 302 || 310 || 320 - 321 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 349 || 354 || 366 - 368 || 17 to 19&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors || 365 || 370 || 384 - 386 || 19 to 21&lt;br /&gt;
|-&lt;br /&gt;
| altar, indoors, prayed || 349 || 360 || 373 - 374 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| altar, rain || 310 || 318 || 328 - 329 || 18 to 19&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 236 || 222 || 242 - 243 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| carrying fluff || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| combat || 318 || 312 || 322 - 323 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| combat || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 251 || 262 || 276 - 277 || 25 to 26&lt;br /&gt;
|-&lt;br /&gt;
| company, trespass || 262 || 274 || 286 - 287 || 24 to 25&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 411 || 364 || 378 - 379 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 365 || 322 || 332 - 334 || -33 to -31&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 356 || 312 || 322 - 323 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 350 || 306 || 317 - 317 || -33 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 349 || 304 || 315 - 316 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 333 || 288 || 299 - 300 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 323 || 278 || 290 - 291 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 310 || 262 || 276 - 277 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| drunk || 302 || 254 || 269 - 270 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 334 || 345 - 346 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 329 || 341 - 339 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Bad Ass || 340 || 323 || 335 - 333 || -5 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus indoors || 340 || 326 || 337 - 338 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Creel Springs, plus wizard guild, plus indoors || 340 || 280 || 292 - 293 || -48 to -47&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 340 || 322 || 332 - 334 || -8 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 348 || 328 || 339 - 340 || -9 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus fluff || 489 || 450 || 486 - 488 || -3 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Genua, plus out of align || 489 || 442 || 475 - 477 || -14 to -12&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 340 || 324 || 335 - 336 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Holy Wood || 348 || 333 || 345 - 343 || -3 to -5&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, house, plus indoors || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 349 || 336 || 347 - 348 || -2 to -1&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, just outside no-message zone || 325 || 312 || 322 - 323 || -3 to -2&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, Lancre || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 340 || 321 || 333 - 331 || -7 to -9&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, past Holy Wood || 348 || 330 || 341 - 342 || -7 to -6&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 357 || 338 || 349 - 350 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 349 || 330 || 341 - 342 || -8 to -7&lt;br /&gt;
|-&lt;br /&gt;
| far from altar, southeast corner of map || 325 || 306 || 317 - 317 || -8 to -8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 488 || 452 || 489 - 491 || 1 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 411 || 394 || 413 - 414 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| fluffy surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 488 || 460 || 500 - 502 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 431 || 418 || 443 - 444 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 415 || 404 || 425 - 427 || 10 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 412 || 402 || 423 - 424 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 369 || 366 || 380 - 381 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 354 || 354 || 366 - 368 || 12 to 14&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 349 || 348 || 360 - 361 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 343 || 340 || 351 - 352 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 334 || 334 || 345 - 346 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 326 || 326 || 337 - 338 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 321 || 322 || 332 - 334 || 11 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 313 || 314 || 324 - 325 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 310 || 312 || 322 - 323 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 304 || 304 || 315 - 316 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 297 || 298 || 309 - 310 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 293 || 294 || 305 - 306 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 291 || 292 || 303 - 304 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 284 || 284 || 296 - 296 || 12 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 280 || 280 || 292 - 293 || 12 to 13&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 277 || 276 || 288 - 289 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 268 || 266 || 279 - 280 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 263 || 260 || 274 - 275 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 251 || 246 || 262 - 263 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 241 || 234 || 252 - 253 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| high altar || 236 || 228 || 247 - 248 || 11 to 12&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 315 || 327 - 325 || 6 to 4&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 326 || 320 || 330 - 331 || 4 to 5&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 313 || 308 || 318 - 319 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| in combat, no visible distance || 321 || 316 || 326 - 327 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 333 || 328 || 339 - 340 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 363 || 356 || 369 - 370 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 302 || 298 || 309 - 310 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 315 || 312 || 322 - 323 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 323 || 320 || 330 - 331 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 342 || 338 || 349 - 350 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 348 || 344 || 355 - 357 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| indoors || 357 || 352 || 364 - 365 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 348 || 342 || 353 - 354 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 332 || 343 - 344 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 337 || 350 - 348 || 10 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 340 || 338 || 349 - 350 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 303 || 298 || 309 - 310 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 357 || 342 || 353 - 354 || -4 to -3&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 323 || 322 || 332 - 334 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 302 || 300 || 311 - 312 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 310 || 308 || 318 - 319 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 334 || 332 || 343 - 344 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 365 || 360 || 373 - 374 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar || 349 || 346 || 358 - 359 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 357 || 354 || 366 - 368 || 9 to 11&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 350 || 346 || 358 - 359 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| near altar (just outside CWC one) || 315 || 314 || 324 - 325 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 253 || 244 || 260 - 261 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 262 || 254 || 269 - 270 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Scoone's room) || 264 || 256 || 271 - 271 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 357 || 350 || 362 - 363 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar (Tuna Walk) || 315 || 310 || 320 - 321 || 5 to 6&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, just outside AM (Rimwards) || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 349 || 340 || 351 - 352 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| near altar, road outside AM—just before intersection into Coast Road from Rimwards || 357 || 348 || 360 - 361 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| none, outer edge of no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 357 || 344 || 355 - 357 || -2 to 0&lt;br /&gt;
|-&lt;br /&gt;
| none, outside AM, intersection leading to coast road, JUST inside no-message zone || 349 || 338 || 349 - 350 || 0 to 1&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 480 || 412 || 435 - 437 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 411 || 354 || 366 - 368 || -45 to -43&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 365 || 310 || 320 - 321 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 358 || 302 || 313 - 314 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 356 || 300 || 311 - 312 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 348 || 292 || 303 - 304 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 349 || 292 || 303 - 304 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| opposing altar || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 302 || 286 || 297 - 298 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 310 || 294 || 305 - 306 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 315 || 298 || 309 - 310 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 323 || 308 || 318 - 319 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 325 || 310 || 320 - 321 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 333 || 318 || 328 - 329 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 334 || 318 || 328 - 329 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 342 || 326 || 337 - 338 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 348 || 332 || 343 - 344 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 349 || 332 || 343 - 344 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 350 || 334 || 345 - 346 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 357 || 340 || 351 - 352 || -6 to -5&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 363 || 346 || 358 - 359 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 365 || 348 || 360 - 361 || -5 to -4&lt;br /&gt;
|-&lt;br /&gt;
| out of alignment || 411 || 388 || 405 - 407 || -6 to -4&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 315 || 268 || 281 - 282 || -34 to -33&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 325 || 280 || 292 - 293 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 342 || 298 || 309 - 310 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| poisoned || 357 || 314 || 324 - 325 || -33 to -32&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 243 || 232 || 250 - 251 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 251 || 240 || 257 - 258 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 284 || 278 || 290 - 291 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 325 || 322 || 332 - 334 || 7 to 9&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 334 || 330 || 341 - 342 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 349 || 344 || 355 - 357 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 350 || 344 || 355 - 357 || 5 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 365 || 358 || 371 - 372 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 411 || 398 || 418 - 419 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| prayed || 488 || 456 || 494 - 496 || 6 to 8&lt;br /&gt;
|-&lt;br /&gt;
| rain || 268 || 260 || 274 - 275 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 291 || 286 || 297 - 298 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| rain || 310 || 306 || 317 - 317 || 7 to 7&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 231 || 212 || 235 - 235 || 4 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish clothes || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 231 || 210 || 233 - 234 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| stylish surroundings || 236 || 218 || 239 - 240 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 251 || 244 || 260 - 261 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 253 || 246 || 262 - 263 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 263 || 258 || 272 - 273 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 256 || 250 || 265 - 266 || 9 to 10&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 254 || 246 || 262 - 263 || 8 to 9&lt;br /&gt;
|-&lt;br /&gt;
| trespass on holy ground || 262 || 256 || 271 - 271 || 9 to 9&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 241 || 238 || 255 - 256 || 14 to 15&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 238 || 255 - 256 || 15 to 16&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 302 || 240 || 257 - 258 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 315 || 254 || 269 - 270 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 325 || 266 || 279 - 280 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 334 || 276 || 288 - 289 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 350 || 294 || 305 - 306 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| witch/wizard (BP wizard guild) || 357 || 300 || 311 - 312 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 253 || 262 || 276 - 277 || 23 to 24&lt;br /&gt;
|-&lt;br /&gt;
| with priests, near altar (Scoone's room) || 264 || 274 || 286 - 287 || 22 to 23&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 244 || 240 || 257 - 258 || 13 to 14&lt;br /&gt;
|-&lt;br /&gt;
| underwater || 240 || 236 || 254 - 254 || 14 to 14&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 244 || 232 || 250 - 251 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 240 || 228 || 247 - 248 || 7 to 8&lt;br /&gt;
|-&lt;br /&gt;
| floating in water || 241 || 228 || 247 - 248 || 6 to 7&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 310 || 302 || 313 - 314 || 3 to 4&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 357 || 224 || 244 - 245 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| wrong altar, plus drunk, plus poisoned || 349 || 214 || 236 - 237 || -113 to -112&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 1% || 303 || 294 || 305 - 306 || 2 to 3&lt;br /&gt;
|-&lt;br /&gt;
| ritual assistance on, 10% || 310 || 322 || 332 - 334 || 22 to 24&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (342 bonus) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton, hands full (334 bonus) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands not full) || 303 || 268 || 281 - 282 || -22 to -21&lt;br /&gt;
|-&lt;br /&gt;
| from baton (334 bonus) (hands full) || 303 || 240 || 257 - 258 || -46 to -45&lt;br /&gt;
|-&lt;br /&gt;
| from baton (342 bonus) (hands full) || 310 || 250 || 265 - 266 || -45 to -44&lt;br /&gt;
|-&lt;br /&gt;
| from baton (350 bonus) (hands not full) || 312 || 274 || 286 - 287 || -26 to -25&lt;br /&gt;
|-&lt;br /&gt;
| from baton (276 bonus) || 325 || 254 || 269 - 270 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
| from baton (282 bonus) (hands full) || 333 || 262 || 276 - 277 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands not full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (285 bonus) (hands full) || 349 || 280 || 292 - 293 || -57 to -56&lt;br /&gt;
|-&lt;br /&gt;
| from baton (292 bonus) (hands full) || 357 || 290 || 301 - 302 || -56 to -55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The baton bonus seems to be special, varying widely.  Sometimes having both hands full seems to roughly double it, but not always.&lt;br /&gt;
&lt;br /&gt;
And the conclusions:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Modifier || Increase or decrease to effective bonus&lt;br /&gt;
|-&lt;br /&gt;
|At own [[high altar]] || +12&lt;br /&gt;
|-&lt;br /&gt;
|actively worshipping || +7&lt;br /&gt;
|-&lt;br /&gt;
|[[weather|rain/snow/sleet]] (Pishe) || +7&lt;br /&gt;
|-&lt;br /&gt;
|carrying [[fluff]] (Gufnork) || +7&lt;br /&gt;
|-&lt;br /&gt;
|fluffy surroundings (Gufnork) || +3&lt;br /&gt;
|-&lt;br /&gt;
|wearing stylish clothes (Gapp) || +4&lt;br /&gt;
|-&lt;br /&gt;
|stylish surroundings (Gapp) || +3&lt;br /&gt;
|-&lt;br /&gt;
|indoors (Sandelfon) || +7&lt;br /&gt;
|-&lt;br /&gt;
|underwater (Fish) || +14&lt;br /&gt;
|-&lt;br /&gt;
|floating in the water (Fish) || +7&lt;br /&gt;
|-&lt;br /&gt;
|in company of other priests (Hat) || +16&lt;br /&gt;
|-&lt;br /&gt;
|trespassing on other deity's high altar (Hat) || +9&lt;br /&gt;
|-&lt;br /&gt;
|in combat (Sek) || +5&lt;br /&gt;
|-&lt;br /&gt;
|[[deity points|ritual assistance]] set to 1% (&amp;quot;the hand of &amp;lt;deity&amp;gt; guides you&amp;quot;) || +3 &lt;br /&gt;
|-&lt;br /&gt;
|near high altar || +3 to +9&lt;br /&gt;
|-&lt;br /&gt;
|far from high altar || -2 to -8&lt;br /&gt;
|-&lt;br /&gt;
|1 priest [[minion]] || -4&lt;br /&gt;
|-&lt;br /&gt;
|2 priest [[minion]]s || -8&lt;br /&gt;
|-&lt;br /&gt;
|3 priest [[minion]]s || -13&lt;br /&gt;
|-&lt;br /&gt;
|4 priest [[minion]]s || -17&lt;br /&gt;
|-&lt;br /&gt;
|out of [[alignment]] || -5&lt;br /&gt;
|-&lt;br /&gt;
|performing from [[faith rod]] || varies, but high penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[drunk]] || -33&lt;br /&gt;
|-&lt;br /&gt;
|[[poison]]ed || -33&lt;br /&gt;
|-&lt;br /&gt;
|at wrong high altar || -45&lt;br /&gt;
|-&lt;br /&gt;
|in witch/wizard-owned area || -45&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas</id>
		<title>Research and Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas"/>
				<updated>2013-02-18T22:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some inventive research and bright ideas.&lt;br /&gt;
&lt;br /&gt;
Did you document some freakish research results, or did you submit a truely brilliant idea report? Share it!&lt;br /&gt;
&lt;br /&gt;
To prevent this page becoming too large to effectively read, please place all new research on its own page, following the same naming convention as the existing pages (i.e. with a page name of &amp;quot;Research and Ideas/''My Research Topic'' by ''Me''&amp;quot;), and then create a new line in either of the Research or Idea Reports sections, linking to your new page and your user page.  You can also add a brief description of your research to this page.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
* [[Research and Ideas/Munching Minions by Scouter|'''Munching Minions''']] ''by [[User:Scouter|Scouter]]''&amp;lt;br&amp;gt; ''How much XP do minions really consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Unquiet Spirit XP Leech by Holister|'''Unquiet Spirit XP Leech''']] ''by [[User:Holister|Holister]]''&amp;lt;br&amp;gt; ''And how much XP does [[Unquiet Spirit]] consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Detect Alignment by Garrion|'''Detect Alignment''']] ''by [[User:Garrion|Garrion]]''&amp;lt;br&amp;gt; ''Which numeric alignment value (from [[Detect Alignment]]) does each textual value (from [[See Alignment]] or &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) correspond to?''&lt;br /&gt;
* [[Research and Ideas/Numeric Ritual Difficulty Modifiers By Mishal|'''Numeric Ritual Difficulty Modifiers''']] ''by [[User:Mishal|Mishal]]''&amp;lt;br&amp;gt; ''Exactly how much does each of those &amp;quot;You are finding it more difficult/easier to perform...&amp;quot; messages affect your ritual bonuses?''&lt;br /&gt;
* [[Research and Ideas/Alignment and Effects by Ilde|'''Alignment and Effects''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''What effects do the various alignments and deities' opinions (&amp;quot;You are &amp;lt;alignment&amp;gt;. &amp;lt;Deity&amp;gt; is &amp;lt;opinion&amp;gt; with you.&amp;quot; from &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) have?''&lt;br /&gt;
* [[Research and Ideas/Changing Your Alignment by Ilde|'''Changing Your Alignment''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How do different methods of changing your alignment work, and how much do they change your alignment?  Focusing on newbie coffers and relic-shattering.''&lt;br /&gt;
* [[Research and Ideas/Cure Ward Effects|'''Cure Ward Effects''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How much damage do different cure wards do?''&lt;br /&gt;
* [[Research and Ideas/Zexium's resurrect research|'''Zexium's resurrect research''']] ''by [[User:Zexium|Zexium]]&lt;br /&gt;
* [[Research and Ideas/Res return and res xp|'''Res return and res xp''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How does bonus and other factors affect res return and the priest's res xp?''&lt;br /&gt;
* [[Reasearch and Ideas/Major Shield Duration by Ilde|'''Major Shield Duration''']] ''by [[User:Ilde|Ilde]]'' &amp;lt;br&amp;gt; ''Updated research on Major Shield duration, including difficulty modifiers''&lt;br /&gt;
&lt;br /&gt;
=Idea reports=&lt;br /&gt;
* [[Research and Ideas/Absorb by LaoTzu|'''Absorb''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Faithful denigration by LaoTzu|'''Faithful denigration''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Multi-priest res by Polleke|'''Multi-priest res''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Fish's Big Voyage by Polleke|'''Fish's Big Voyage''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Player-built golems by Pythium|'''Player-built golems''']] ''by Pythium''&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas</id>
		<title>Research and Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas"/>
				<updated>2013-02-18T22:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some inventive research and bright ideas.&lt;br /&gt;
&lt;br /&gt;
Did you document some freakish research results, or did you submit a truely brilliant idea report? Share it!&lt;br /&gt;
&lt;br /&gt;
To prevent this page becoming too large to effectively read, please place all new research on its own page, following the same naming convention as the existing pages (i.e. with a page name of &amp;quot;Research and Ideas/''My Research Topic'' by ''Me''&amp;quot;), and then create a new line in either of the Research or Idea Reports sections, linking to your new page and your user page.  You can also add a brief description of your research to this page.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
* [[Research and Ideas/Munching Minions by Scouter|'''Munching Minions''']] ''by [[User:Scouter|Scouter]]''&amp;lt;br&amp;gt; ''How much XP do minions really consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Unquiet Spirit XP Leech by Holister|'''Unquiet Spirit XP Leech''']] ''by [[User:Holister|Holister]]''&amp;lt;br&amp;gt; ''And how much XP does [[Unquiet Spirit]] consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Detect Alignment by Garrion|'''Detect Alignment''']] ''by [[User:Garrion|Garrion]]''&amp;lt;br&amp;gt; ''Which numeric alignment value (from [[Detect Alignment]]) does each textual value (from [[See Alignment]] or &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) correspond to?''&lt;br /&gt;
* [[Research and Ideas/Numeric Ritual Difficulty Modifiers By Mishal|'''Numeric Ritual Difficulty Modifiers''']] ''by [[User:Mishal|Mishal]]''&amp;lt;br&amp;gt; ''Exactly how much does each of those &amp;quot;You are finding it more difficult/easier to perform...&amp;quot; messages affect your ritual bonuses?''&lt;br /&gt;
* [[Research and Ideas/Alignment and Effects by Ilde|'''Alignment and Effects''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''What effects do the various alignments and deities' opinions (&amp;quot;You are &amp;lt;alignment&amp;gt;. &amp;lt;Deity&amp;gt; is &amp;lt;opinion&amp;gt; with you.&amp;quot; from &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) have?''&lt;br /&gt;
* [[Research and Ideas/Changing Your Alignment by Ilde|'''Changing Your Alignment''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How do different methods of changing your alignment work, and how much do they change your alignment?  Focusing on newbie coffers and relic-shattering.''&lt;br /&gt;
* [[Research and Ideas/Cure Ward Effects|'''Cure Ward Effects''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How much damage do different cure wards do?''&lt;br /&gt;
* [[Research and Ideas/Zexium's resurrect research|'''Zexium's resurrect research''']] ''by [[User:Zexium|Zexium]]&lt;br /&gt;
* [[Research and Ideas/Res return and res xp|'''Res return and res xp''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''How does bonus and other factors affect res return and the priest's res xp?''&lt;br /&gt;
* [[Reasearch and Ideas/Major Shield Duration by Ilde|''Major Shield Duration'']] 'by [[User:Ilde|Ilde]]'' &amp;lt;br&amp;gt; ''Updated research on Major Shield duration, including difficulty modifiers''&lt;br /&gt;
&lt;br /&gt;
=Idea reports=&lt;br /&gt;
* [[Research and Ideas/Absorb by LaoTzu|'''Absorb''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Faithful denigration by LaoTzu|'''Faithful denigration''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Multi-priest res by Polleke|'''Multi-priest res''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Fish's Big Voyage by Polleke|'''Fish's Big Voyage''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Player-built golems by Pythium|'''Player-built golems''']] ''by Pythium''&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-14T08:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-09T22:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-02-04T05:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Obsecrate</id>
		<title>Obsecrate</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Obsecrate"/>
				<updated>2013-02-02T22:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: specific info on rit assistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a special command that only [[high priests]] get.  It can change the [[deity pool]] settings, get information on who is draining or contributing to the pool the most and on specific players' deity point usage., and alter what rituals the flock can use from rods (and whether worshippers of other deities can use faith rods created by members of the flock).&lt;br /&gt;
&lt;br /&gt;
You can get rough details on the current setup with the [[Devout Inquisition]] ritual. &lt;br /&gt;
&lt;br /&gt;
Settings that high priests can change with obsecrate:&lt;br /&gt;
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. &lt;br /&gt;
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. &lt;br /&gt;
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp, as it drains dp much more quickly than the &amp;quot;reduce ritual costs&amp;quot; setting.  The highest setting, &amp;quot;ten&amp;quot; percent, actually drains one deity point per one gp spent.&lt;br /&gt;
*'''Declare a ritual profane''' - prevents priests and followers of the same religion from using that ritual from [[faith rods]].  While it's possible to declare a ritual naturally granted by your deity profane, it doesn't affect performing the ritual without a faith rod.  This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].&lt;br /&gt;
*'''Ban a ritual from another religion''' - prevents priests and followers of a specific deity from being able to use the specified ritual from faith rods made by priests of your religion.  For example, banning Hattites from using Pishite-created [[Stasis]] rods.&lt;br /&gt;
*'''Declare rituals of another deity unholy''' - prevents priests and followers of your religion from using ''any'' faith rods created by priests of a specific deity.  This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Deity_points</id>
		<title>Deity points</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Deity_points"/>
				<updated>2013-02-02T21:37:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Obsecrate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox sortable&amp;quot; style=&amp;quot;font-size:89%;float: right; border:0px solid lightgray; padding:1em; &amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-size:120%; padding:1em;&amp;quot; | Actions that add DP&lt;br /&gt;
|-&lt;br /&gt;
! Action !! DP Added&lt;br /&gt;
|-&lt;br /&gt;
| Prayer &lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;10th&amp;lt;/sub&amp;gt; GP spent, &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8th&amp;lt;/sub&amp;gt; if at a High Altar&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rit-Burial || &amp;lt;center&amp;gt;5 per corpse&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Meditation || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Deity points are sort of a high-level pool of guild points, available to both priests and followers. They are used to perform &amp;quot;special&amp;quot; tasks.  Each deity has a separate deity pool.&lt;br /&gt;
&lt;br /&gt;
[[Pray]]ing (on your own behalf), [[meditate|meditating]] upon obsecration, and [[ritual burial|ritually burying corpses]] are the ways you can add points to the deity pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Read all about them in [[Deity points post|Dasquian's original post]] on the priests board!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Checking your God's deity pool===&lt;br /&gt;
&lt;br /&gt;
By using the ritual [[Devout Inquisition]] or [[Meditate|Meditating]] upon the obsecration you can check the amount of DP left in your God's pool. When it runs low you (priests, followers do not add to the deity pool by praying) should pray to refill it! When your God runs out of DP, your followers, fellow priests and yourself will be unable to use rods or bestow rituals!!&lt;br /&gt;
&lt;br /&gt;
The different levels (from lowest to highest) are:&lt;br /&gt;
*Totally exhausted&lt;br /&gt;
*Almost run out&lt;br /&gt;
*Running dangerously low&lt;br /&gt;
*Less than half full&lt;br /&gt;
*Roughly half-full (or half-empty, depending on how you like to look at things)&lt;br /&gt;
*In good supply&lt;br /&gt;
*Only slightly depleted&lt;br /&gt;
*Nearly totally full&lt;br /&gt;
*At its maximum capacity&lt;br /&gt;
&lt;br /&gt;
(One or two levels may be missing.)&lt;br /&gt;
&lt;br /&gt;
===Deity points and faith rods===&lt;br /&gt;
&lt;br /&gt;
There are two stages in faith rods that use DP:&lt;br /&gt;
&lt;br /&gt;
*''Bestowing'': Bestowing a ritual onto a rod will cost DP. Hence it's possible that sometimes you will be unable to bestow. &lt;br /&gt;
*''Performing from a permanent rod'': Perform a ritual from an impressed or imprinted rod will cost DP. So make sure you don't become too dependant on it! You might find yourself without rituals at awkward times!&lt;br /&gt;
&lt;br /&gt;
===Obsecrate===&lt;br /&gt;
&lt;br /&gt;
High Priests have a special command called obsecrate. With this command they can ask the deity to alter various things about the way deity points are spent. You can get rough details on the current setup with the [[Devout Inquisition]] ritual. &lt;br /&gt;
&lt;br /&gt;
The things they can currently do are:&lt;br /&gt;
&lt;br /&gt;
:'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. &lt;br /&gt;
:'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. &lt;br /&gt;
:'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp.  The settings go up to &amp;quot;10%&amp;quot;.  However, the 10% setting appears to actually spend dp on a one-to-one basis with gp spent--i.e. spending 100 gp with this setting on will drain the pool by 100 dp.&lt;br /&gt;
&lt;br /&gt;
As usual, heretics are unaffected by all of this.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2013-02-02T03:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Places of interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 3 or more other priests (named priest npcs appear to count towards this), when at any high altar, or when inebriated (appears to merely cancel out the ''penalty'' from being inebriated).&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier, especially for [[resurrect]] &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]], and only for Gappics.  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
* &amp;quot;the &amp;lt;colour&amp;gt; cloud is intrinsically wet&amp;quot; - [[parch]] only&lt;br /&gt;
&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || [[Resurrect]], [[Raise Dead Pet]], [[Heal]], [[Restore]], [[Soothing Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || [[Holy Aegis]], [[Security Blanket]], [[Summon Fluff]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || [[Holy Couturequisition]], [[Mend]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || [[Demoralise]], [[Endless Halls]], [[Lost Highways]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || [[Breathe Underwater]], [[Celestial Anchor]], [[Odiferous Wrath]], [[Piscatorial Patulous]], [[Sacred Fins]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || [[Life of the Party]], [[Parasitic Vision]], [[Unwilling Host]], [[Visit]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || [[Creeping Doom]], [[Paralysis]], [[Profound Darkness]], [[Rage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Thematic Variation=&lt;br /&gt;
Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see [[Thematic Variation]].&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity except Pishe, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ephebe Ephebe]: has high altar for Pishe, on the east edge of the city on the south part of Petulia Avenue&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Ephebe, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Ephebe temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2013-01-31T22:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Places of interest */ Pishe temple moved from DJB to Ephebe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 3 or more other priests (named priest npcs appear to count towards this), when at any high altar, or when inebriated (appears to merely cancel out the ''penalty'' from being inebriated).&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier, especially for [[resurrect]] &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]], and only for Gappics.  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
* &amp;quot;the &amp;lt;colour&amp;gt; cloud is intrinsically wet&amp;quot; - [[parch]] only&lt;br /&gt;
&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || [[Resurrect]], [[Raise Dead Pet]], [[Heal]], [[Restore]], [[Soothing Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || [[Holy Aegis]], [[Security Blanket]], [[Summon Fluff]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || [[Holy Couturequisition]], [[Mend]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || [[Demoralise]], [[Endless Halls]], [[Lost Highways]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || [[Breathe Underwater]], [[Celestial Anchor]], [[Odiferous Wrath]], [[Piscatorial Patulous]], [[Sacred Fins]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || [[Life of the Party]], [[Parasitic Vision]], [[Unwilling Host]], [[Visit]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || [[Creeping Doom]], [[Paralysis]], [[Profound Darkness]], [[Rage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Thematic Variation=&lt;br /&gt;
Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see [[Thematic Variation]].&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity except Pishe, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ephebe Ephebe]: has high altar for Pishe, on the east side of the city on the south part of Petulia Avenue&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Ephebe, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Ephebe temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-30T21:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x12 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Major_Shield</id>
		<title>Talk:Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Major_Shield"/>
				<updated>2013-01-24T22:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Duration */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-----Requirement to get the ritual-----&lt;br /&gt;
&lt;br /&gt;
At the moment I have these skills, and have not been taught. Going to advance fa.ri.de.self now.&lt;br /&gt;
 =======SKILLS=======Level/Bonus================================================= &lt;br /&gt;
 faith...............   62  172          | | | area..........   26  129&lt;br /&gt;
 | rituals...........   76  179          | | | self..........  191  263&lt;br /&gt;
 | | defensive.......   81  202          | | | target........   26  129&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;
 You advance your skill in faith.rituals.defensive.target from 78 to 79 for 3406 xp and 42p.&lt;br /&gt;
 The religious instructor teaches you the details of major shield.&lt;br /&gt;
&lt;br /&gt;
 =======SKILLS=======Level/Bonus=================================================&lt;br /&gt;
 faith...............   63  172          | | | area..........   26  129&lt;br /&gt;
 | rituals...........   80  181          | | | self..........  191  263&lt;br /&gt;
 | | defensive.......   98  212          | | | target........   79  201&lt;br /&gt;
&lt;br /&gt;
[[User:Sektite|Sektite]] 07:24, 4 January 2013 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Something ain't right about it, my hatian priest alt had 80 levels of faith.rituals.defensive.target and didn't get the ritual..&lt;br /&gt;
So either the info is plain wrong to start with, I find that unlikly thou, it could be dated as the game changes all the time, or it could be right and there's a but in the game.. I belive that it's the most likly that option two is correct, so it would be nice if somone could figure out what level IS required to get the ritual. [[User:Oshnugimo|Oshnugimo]] 19:42, 6 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*I've added this ritual to the list of rituals with conflicting or dubious learnt at information [[User:Oshnugimo|Oshnugimo]] 21:42, 6 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds like you're the perfect person to do the research yourself! It's not that hard: try advancing fa.ri.de.se a bit further (one level at a time, leave and re-enter the vestry after each level) to see if that one has impact; once that one is at the same level as fa.ri.de.ta, try advancing both a bit until you gain the ritual. Then post your findings here as a comment/addition to the page. Good luck! [[User:LaoTzu|LaoTzu]] 15:34, 9 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm a Hat priest, and I just did what LaoTzu suggested.  I had 105 levels of faith.rituals.defensive.self and about 75 levels of faith.rituals.defensive.target before I started.  I advanced faith.rituals.defensive.target one level at a time, going in and out in between, and the instructor finally taught me major shield once I had 101 levels of faith.rituals.defensive.target. [[User:Neva|Neva]] 18:06, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sek priest first raised faith.rituals.defensive.self until faith.rituals.defensive was 79 (with 43 faith.rituals.defense.area and 50ish faith.rituals.defense.target), but did not get the ritual. After that raising faith.rituals.defensive.target to 79 did give the ritual. [[User:Rigrig|Rigrig]] 19:50, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Gufnork priest. Had .se at 105 and .ar at 60 learned when advancing .ta from 78 to 79. It appears that Major shield is learned at fa.ri.de.ta 79 and may also require fa.ri.de or fa.ri.de.se to be at a certain level&lt;br /&gt;
:oh historical note, major shield originally was not granted to 2 gods, i think pishe or sek from memory, hence the different learn at levels for different gods. -inige&lt;br /&gt;
&lt;br /&gt;
I recently learned the Ritual gufnorkian priest. I pushed Fa.ri.de.ta to 79 and was taught the ritual before then i have 79 in the base of the defense branch through high de.se It would appear for Gufnorkians we learn it at fa.ri.de.ta level 79 [[User:Garran|Garran]] 21:01, 5 February 2011 (UTC)&lt;br /&gt;
==========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
  It seems  a couple of the rits now demand that the base level of the skill be raised to the amount noted, as well as, the sub skill.&lt;br /&gt;
&lt;br /&gt;
 Example:   I got fa.rit.def.tar to 79  and did not get taught the ritual, so I went out and raised my other two skills ( focusing on fa.rit.def.self mostly) until the base skill fa.rit.def hit 79 (fa.rit.def.se was in the low 90's at this time) and I was taught it. &lt;br /&gt;
&lt;br /&gt;
This was tested by slowly gainging exp in the market of oc and running back to raise skills slowly and walking back and forth through the teachers door, so I'm fairly certain this is whats going on.&lt;br /&gt;
&lt;br /&gt;
This also held true for dust devil.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Required bonus ==&lt;br /&gt;
&lt;br /&gt;
At 238 bonus in fa.ri.de.se i succeed most of the time. Feel free to add your own findings so we can find a bonus at which it always works. [[User:Marcus|Marcus]] 13:25, 17 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a fa.ri.de.se bonus of 261 i seem to nearly always succeed in shielding myself with major shield. [[User:Marcus|Marcus]] 15:00, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
With a bonus of 246 in faith.rituals.defensive.target I get about 50% success rate performing Major Shield on other people. --[[User:Brint|Brint]] 21:04, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Protective Armour Message ==&lt;br /&gt;
&lt;br /&gt;
It seems that around 365-370 bonus in de.se its possible (with favourable conditions, ie holy ground + rain) to get the 'protective armour' message in 'shields'.&lt;br /&gt;
&lt;br /&gt;
Upon further testing with 382 bonus and having just prayed or ritburied I ended up with the 'really protected' message. As I slowly increase my bonus will put more in here about it.&lt;br /&gt;
&lt;br /&gt;
Having spoken to a couple of people you'll definitely get the message reliably at around 400 bonus. I aim to try to find out the exact bonus range :) -Pranthea&lt;br /&gt;
&lt;br /&gt;
== Duration ==&lt;br /&gt;
&lt;br /&gt;
Just clarifying my edits with regards to duration here.  Duration may not ''always'' seem to be an even number of seconds.  However, in conditions of minimal lag, it does seem to be (and duration does seem to be very consistent for a certain set of circumstances (bonuses/penalties) when there is no lag).  The ways I determine lag are:&lt;br /&gt;
*leaving the cpu inform on and paying attention to how much lag it says there is.  If there's lots I try again later.&lt;br /&gt;
*checking the timestamps for &amp;quot;Your divine protection is weakening&amp;quot; and &amp;quot;Your divine protection expires&amp;quot; to see how much time is between them.  It seems like, with minimal lag, these messages are twenty seconds apart.  Anything other than twenty seconds is a red flag, although moreso if it's ''over'' twenty seconds.  I've found that when it's more than twenty seconds, but I also have good/less laggy/more consistent data for the same bonus + circumstances, the amount that this number is over by is often the same as the amount that the entire duration is over the more reliable durations.  E.g. if it's twenty-six seconds between weakening and expiration, the entire duration is probably six seconds longer than it should be.  Basically I think that longer times between weakening and expiration just indicate that the expiration message is lagged.  On the other hand, sometimes it's ''less'' than twenty seconds.  This doesn't seem to necessarily indicate that the overall duration is off (it may be the same as durations for the same bonus + circumstances without lag!) and I think it just means that the &amp;quot;weakening&amp;quot; message was lagged a bit.  Which can be helpful as an alert that there might be some lag happening, but doesn't mean the specific messages that ''matter'' (&amp;quot;you are protected&amp;quot; and &amp;quot;expires&amp;quot;--I measure the duration between those) are necessarily lagged.&lt;br /&gt;
*checking the timestamps for &amp;quot;You call upon Sandelfon to protect yourself&amp;quot; and &amp;quot;You are protected by the power of Sandelfon&amp;quot; to see how much time is between them.  They seem to normally be two or three seconds apart, so them being further apart than that seems to indicate that the &amp;quot;You are protected by the power of Sandelfon&amp;quot; message is slightly lagged and the overall duration may appear shorter.&lt;br /&gt;
&lt;br /&gt;
These aren't perfect, and I only even started doing the first two after about shield #300 (currently coming up on 900).  I also don't record the third one or use it all the time--basically I only check when it seems like there's too big a pause between the messages.&lt;br /&gt;
&lt;br /&gt;
So, all that, plus having it be consistent for at least a couple of performances (more if the first two ''aren't'' consistent) is how I decide that a particular data point is probably good and worth putting on the aggregate table.  It seems to be working fairly well, and the formula I put up is actually perfectly on the nose for every single base duration (i.e. with no rit bonus/penalty) I have!  (There's a nice graph of those [http://dwwiki.mooo.com:8080/wiki/File:Major_shield_base_duration.png here]; I would have uploaded it here as well except it wouldn't let me.)&lt;br /&gt;
&lt;br /&gt;
Getting back to the topic of evenness, some data on how many of my collected durations (e.g. individual performances of the ritual) ''are'' even so far:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Durations || Total number || Number even || % even&lt;br /&gt;
|-&lt;br /&gt;
| all || 898 || 750 || 84 %&lt;br /&gt;
|-&lt;br /&gt;
| with exactly 20 seconds between weakening and expiration || 456 || 413 || 91 %&lt;br /&gt;
|-&lt;br /&gt;
| with 20 seconds or under between weakening and expiration (includes previous) || 526 || 470 || 89 %&lt;br /&gt;
|-&lt;br /&gt;
| over 20 seconds || 71 || 36 || 51%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the timestamps themselves don't have any bias towards the seconds place being even or odd (about half for each) and I haven't noticed any pattern of evenness or oddness for tests done at around the same time.  I've also seen a shield expire between two score briefs with the same xp in them.  So, it looks like even if it may be ''measured'' in heartbeats, shield start/expiration doesnt' have to happen ''on'' a heartbeat.  Sort of strange, really.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 22:32, 24 January 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Major_Shield</id>
		<title>Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Major_Shield"/>
				<updated>2013-01-24T21:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Major Shield&lt;br /&gt;
| gp=120&lt;br /&gt;
| learntat=79 in [[faith.rituals.defensive]] or [[faith.rituals.defensive.target]] [[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
| skills=[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and a shield&lt;br /&gt;
| rodtype=d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a powerful defensive shield&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Probably the most used ritual by priests. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses.&lt;br /&gt;
&lt;br /&gt;
You need a shield to perform the ritual. A mounted pewter shield is the lightest, but has a severe penalty from using it in that your major shield will be harder to perform, weaker in strength and shorter in duration. A &amp;quot;proper&amp;quot; shield, although heavier (the lightest is a small leather shield, at 2 lbs), does not have the penalty. Other than the effects mentioned here, the type of shield has no effect whatsoever on the ritual.&lt;br /&gt;
&lt;br /&gt;
Each deity has a different appearance of major shield, coming in at least 2 types depending on the strength.&lt;br /&gt;
* [[Pishe]]: Layer of translucent fog, Blanket of fog&lt;br /&gt;
* [[Gufnork]]: Layer of fluff&lt;br /&gt;
* [[Gapp]]: Translucent cloth robe, Translucent &amp;lt;style&amp;gt; fabric&lt;br /&gt;
* [[Sandelfon]]: Wall of dust, Ethereal wall&lt;br /&gt;
* [[Fish]]: Slimy seaweed cloak&lt;br /&gt;
* [[Hat]]: Translucent feathers&lt;br /&gt;
* [[Sek]]: Crackling flames, Bright crimson flames&lt;br /&gt;
&lt;br /&gt;
If you have a magical impact shield, that will always absorb hits first, with the major shield only having any effect after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
= Duration =&lt;br /&gt;
The duration of Major Shield depends largely on your bonus.  With no ritual penalties or bonuses, the duration seems to be:&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that it is divided by two (''inside'' the rounding function) and then multiplied by two--this is because base durations appear to all be even numbers, suggesting that it may be internally measured in heartbeats (which are generally two seconds each), rather than in seconds per se.&lt;br /&gt;
&lt;br /&gt;
This function means that there are somewhat diminishing returns as your bonus increases.  For example, the base duration is barely over four minutes with a bonus of 262, barely over five minutes with a bonus of 313, just over six minutes with a bonus of 382, and just over seven minutes with a bonus of 456.&lt;br /&gt;
&lt;br /&gt;
Duration can also be affected by ritual bonuses and penalties.  It appears as though this may work by raising or lowering your &amp;quot;effective&amp;quot; bonus.  For example, when at your high altar, your effective bonus seems to be about twelve points higher than your actual bonus.  When controling a minion, on the other hand, your effective bonus seems to be about four points lower.  There is an especially large effect for being drunk or being at another deity's high altar (although neither really applies to Hattites, as they receive a counterbalancing bonus for the first, and a bonus ''instead'' of a penalty for the second).  Drunkenness seems to be worth around a 32 point drop, while being at the wrong high altar seems to be worth about a 45 point drop.&lt;br /&gt;
&lt;br /&gt;
It can be extended by &amp;quot;stacking&amp;quot;. For example, if casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration.  It can also be extended with [[Minor Shield]], however this will weaken the major shield and is not recommended. It's better to use the stacking method as mentioned. Extending it with another Major Shield performed with greater penalties or fewer bonuses, or by someone with a lower bonus will also weaken it, though it's unknown exactly how much. Likewise, you can also strengthen your shield by performing with higher bonuses or with ritual bonuses ([[Bless]], [[Prayer beads]], performing at your [[Gods]] altar).&lt;br /&gt;
&lt;br /&gt;
You can see how long your shield will last by typing &amp;quot;shields&amp;quot;. This will give you an approximate time until your major shield expires. These are the messages you will get for [[Major Shield]] or [[Minor Shield]]. &lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for less than five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a quarter hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least half an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a couple of hours.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a quarter of a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than half a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a day.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Major Shield will place a protective shield around you that acts as a layer of armour against blows.  It provides significantly more protection than the [[Minor Shield]] ritual.  You'll need a holy symbol consecrated to your god and a shield to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform major shield on me&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You call upon Fish to protect yourself.&lt;br /&gt;
 You are protected by the power of Fish.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
*[[faith.rituals.defensive.target]] level 79 (Sandelfon, Gufnork)&lt;br /&gt;
*[[faith.rituals.defensive]] level 79 (Pishe, Hat)&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
120 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and a shield&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others, Self&lt;br /&gt;
| components=[[Holy symbol]], Shield&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Major_Shield</id>
		<title>Major Shield</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Major_Shield"/>
				<updated>2013-01-24T21:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Duration */ correcting info on duration, adding some detail about rit penalties/bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Major Shield&lt;br /&gt;
| gp=120&lt;br /&gt;
| learntat=79 in [[faith.rituals.defensive]] or [[faith.rituals.defensive.target]] [[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
| skills=[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and a shield&lt;br /&gt;
| rodtype=d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a powerful defensive shield&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Probably the most used ritual by priests. This ritual covers the target in a protective layer of shielding which soaks up damage. It is effectively a complete covering of armour which weighs nothing. Unfortunately it is not very good against specials, but can soak up a large amount of base round damage at high bonuses.&lt;br /&gt;
&lt;br /&gt;
You need a shield to perform the ritual. A mounted pewter shield is the lightest, but has a severe penalty from using it in that your major shield will be harder to perform, weaker in strength and shorter in duration. A &amp;quot;proper&amp;quot; shield, although heavier (the lightest is a small leather shield, at 2 lbs), does not have the penalty. Other than the effects mentioned here, the type of shield has no effect whatsoever on the ritual.&lt;br /&gt;
&lt;br /&gt;
Each deity has a different appearance of major shield, coming in at least 2 types depending on the strength.&lt;br /&gt;
* [[Pishe]]: Layer of translucent fog, Blanket of fog&lt;br /&gt;
* [[Gufnork]]: Layer of fluff&lt;br /&gt;
* [[Gapp]]: Translucent cloth robe, Translucent &amp;lt;style&amp;gt; fabric&lt;br /&gt;
* [[Sandelfon]]: Wall of dust, Ethereal wall&lt;br /&gt;
* [[Fish]]: Slimy seaweed cloak&lt;br /&gt;
* [[Hat]]: Translucent feathers&lt;br /&gt;
* [[Sek]]: Crackling flames, Bright crimson flames&lt;br /&gt;
&lt;br /&gt;
If you have a magical impact shield, that will always absorb hits first, with the major shield only having any effect after it has been destroyed.&lt;br /&gt;
&lt;br /&gt;
= Duration =&lt;br /&gt;
The duration of Major Shield depends largely on your bonus.  With no ritual penalties or bonuses, the duration seems to be:&lt;br /&gt;
&amp;lt;pre&amp;gt;2 * ROUND((400 * (ln(bonus + 75)) - 2082.5) / 2)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Note that it is divided by two (''inside'' the rounding function) and then multiplied by two--this is because base durations appear to all be even numbers, suggesting that it may be internally measured in heartbeats (which are generally two seconds each), rather than in seconds per se.&lt;br /&gt;
&lt;br /&gt;
This function means that there are somewhat diminishing returns as your bonus increases.  For example, the base duration is barely over four minutes with a bonus of 262, barely over five minutes with a bonus of 313, just over six minutes with a bonus of 382, and just over seven minutes with a bonus of 456.&lt;br /&gt;
&lt;br /&gt;
Duration can also be affected by ritual bonuses and penalties.  It appears as though this may work by raising or lowering your &amp;quot;effective&amp;quot; bonus.  For example, when at your high altar, your effective bonus seems to be about twelve points higher than your actual bonus.  When controling a minion, on the other hand, your effective bonus seems to be about four points lower.  There is an especially large effect for being drunk or being at another deity's high altar (although neither really applies to Hattites, as they receive a counterbalancing bonus for the first, and a bonus ''instead'' of a penalty for the second).  Drunkeness seems to be worth around a 32 point drop, while being at the wrong high altar seems to be worth about a 45 point drop.&lt;br /&gt;
&lt;br /&gt;
It can be extended by &amp;quot;stacking&amp;quot;. For example, if casting the ritual once leads to a 2 minute duration, casting it 4 times in a row stacks it to an 8 minute duration.  It can also be extended with [[Minor Shield]], however this will weaken the major shield and is not recommended. It's better to use the stacking method as mentioned. Extending it with another Major Shield performed with greater penalties or fewer bonuses, or by someone with a lower bonus will also weaken it, though it's unknown exactly how much. Likewise, you can also strengthen your shield by performing with higher bonuses or other forms of buffs ([[Bless]], [[Prayer Beads]], performing at your [[Gods]] altar).&lt;br /&gt;
&lt;br /&gt;
You can see how long your shield will last by typing &amp;quot;shields&amp;quot;. This will give you an approximate time until your major shield expires. These are the messages you will get for [[Major Shield]] or [[Minor Shield]]. &lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for less than five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least five minutes.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a quarter hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least half an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least an hour.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for at least a couple of hours.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a quarter of a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than half a day.&lt;br /&gt;
*You are protected by the power of Pishe.  You will be protected for more than a day.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Major Shield will place a protective shield around you that acts as a layer of armour against blows.  It provides significantly more protection than the [[Minor Shield]] ritual.  You'll need a holy symbol consecrated to your god and a shield to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform major shield on me&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You call upon Fish to protect yourself.&lt;br /&gt;
 You are protected by the power of Fish.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
*[[faith.rituals.defensive.target]] level 79 (Sandelfon, Gufnork)&lt;br /&gt;
*[[faith.rituals.defensive]] level 79 (Pishe, Hat)&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.defensive.self]]/[[faith.rituals.defensive.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
120 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and a shield&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others, Self&lt;br /&gt;
| components=[[Holy symbol]], Shield&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-24T19:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-21T21:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-17T05:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-14T00:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Newbie_stuff</id>
		<title>Newbie stuff</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Newbie_stuff"/>
				<updated>2013-01-13T21:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* How do I join the Priests guild? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Priests Guild. This is a little guide based on the most common questions that get asked (to do with the guild that is, not 'can you ward this?', 'can you res me?' or 'can you passage me?'). If you have a common question you get asked which isn't here, feel free to add it to this page!&lt;br /&gt;
&lt;br /&gt;
= How do I join the Priests guild? =&lt;br /&gt;
So, you've decided to join the Priests Guild. A most excellent choice...&lt;br /&gt;
&lt;br /&gt;
The first step is to decide which [[Gods|god]] you want to worship.  Each one grants a different set of rituals (although many rituals are common to several or all deities) and requires you to stay in a certain [[alignment]] range.  If you are too far out of alignment, you will not be to access worshipper-only areas of the temple (which is where the guild teacher normally is) and you will not be able to perform rituals.  It's therefore a good idea to set your alignment while you're still in Pumpkin Town!  In the Priests room in the Guilds Grove, there is a fountain (representing [[Pishe]]) with some beetles floating in it.  You can set your alignment by drowning or rescuing beetles (or both: if you drown too many beetles and become more evil than you want to be, you can rescue some to make up for it).  Typing &amp;quot;score align&amp;quot; will tell you what your alignment currently is.&lt;br /&gt;
*[[Pishe]] is happiest when you're very good or extremely good, though you can only get to &amp;quot;very good&amp;quot; from the fountain.  Rescue beetles until it tells you you're as good as you can get there.&lt;br /&gt;
*[[Gufnork]] is happiest when you're quite good.  Rescuing five or six beetles should get you there.&lt;br /&gt;
*[[Gapp]] is happiest when you're just &amp;quot;good&amp;quot;.  Rescuing two or three beetles should get you there.&lt;br /&gt;
*[[Sandelfon]] is happiest when you're neutral.  For him, leave the beetles alone.&lt;br /&gt;
*[[Fish]] is happiest when you're very slightly evil.  For him, you can drown a beetle or leave them alone altogether.&lt;br /&gt;
*[[Hat]] is happiest when you're evil.  Drowning three or so beetles should get you there.&lt;br /&gt;
*[[Sek]] is happiest when you're very or extremely evil (though, as with the other end, you can only get to &amp;quot;very good&amp;quot; from the fountain).  Drown beetles until it tells you you're as evil as you can get there.&lt;br /&gt;
&lt;br /&gt;
Affecting your alignment by killing NPCs of the opposite alignment can be -especially for a newbie- a very long and hard process, so it's best to take advantage of the beetle fountain while you can.&lt;br /&gt;
&lt;br /&gt;
Once you have decided which god to worship as set your alignment to something appropriate, you need to find their temple.  While the main cities (Ankh-Morpork, Djelibeybi, and Bes Pelargic) all have temples for every god you can worship, you may want to read this [[Gods#Places_of_interest | brief description of where temples are located]].  This excellent Discworld [http://daftjunk.com/ maps site] should help further.&lt;br /&gt;
&lt;br /&gt;
If you have trouble finding the right temple, and you are in Ankh-Morpork, there's another thing you can do.  First, go to the Temple of Small Gods.  (From the Drum, go south along Short Street until you get to the intersection with the Street of Small Gods.  Then, go east along the Street of Small Gods until you get to the temple--there is a wooden pole with a green note attached to it (a carriage stop) outside.)  Once in the temple, find Scoone of Hat.  (Go south until you reach the fountain in the atrium, then three rooms east, and he should be in the &amp;quot;western most point of the eastern corridor&amp;quot;.)  You can then say &amp;quot;help&amp;quot;, and then say the name of the god whose temple you want to go to.  Scoone, helpful fellow that he is, will then [[Divine Hand|passage]] you to the temple.&lt;br /&gt;
&lt;br /&gt;
Once in the temple, you must find the god's high altar and 'join' the priests guild. Congratulations, you are now a priest of the deity of your choice! Time to advance skills, learn rituals at the room with the religious instructor and become a famous priest!&lt;br /&gt;
&lt;br /&gt;
= Can you give me any starting tips and info? =&lt;br /&gt;
Your primary skills are those of the [[skills|faith tree]], though the fighting skill tree is important to many priests who want to advance at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
As you advance your faith skills, you will get a number of rituals (you are taught them automatically when you enter the room with your religious instructor, if you have the skills). To see what rituals you have, type 'rituals'. There is a help file for each of the rituals, simply type 'help &amp;lt;ritual&amp;gt;', e.g. 'help cure light wounds' and note you can also look up information on each of the rituals on the [[:Category:Rituals|rituals page]].&lt;br /&gt;
&lt;br /&gt;
To use the rituals, you use the command 'perform', e.g. 'perform cure light wounds on me', for more help type 'syntax perform'. That is however fairly long to type so most priests use aliases for rituals, type 'help alias' for a detailed explanation on what they are, but as an example, typing 'alias cl perform cure light wounds on $*$' will set up an alias where if you type 'cl me' or ‘cl valkyr’ it will work the same as the example of performing the ritual. For more details and extra functionalities (such as standard arguments), read the helpfile.&lt;br /&gt;
&lt;br /&gt;
= How should I rearrange my stats? =&lt;br /&gt;
This is not something to rush into quickly. Make sure you have read &amp;quot;help rearrange&amp;quot; and &amp;quot;help stats&amp;quot; before you attempt this, as well as asking other players from the same deity for advice. There is no such a thing as the best rearrange for a priest anymore. A rearrange for a Sekkite who wishes to go PK will strongly differ from a rearrange for a Pishite who only wishes to restore and resurrect people.&lt;br /&gt;
&lt;br /&gt;
I would advice you to answer the following questions for yourself, before considering a rearrange:&lt;br /&gt;
* Which [[:Category:Rituals|rituals]] do I want to be good at and what skills do they use? (For example, dust devil (*.area) and major shield (de.se) and maybe blight (of.ta))&lt;br /&gt;
* How important is fighting for me, and which fighting skills will I focus on? (Ex. Sword and parry; Mace and block; dagger and dodge)&lt;br /&gt;
* Do I have any other expectations? (Ex. I want a high perception bonus)&lt;br /&gt;
* Now that I have selected a couple of important skills, to what stats do they relate? (examine the [[Skills|skills-stats dependencies]])&lt;br /&gt;
&lt;br /&gt;
Now that you have determined which stats are most important for you, you should experiment on [http://bonuses.irreducible.org/index.php the mirror of Acim’s bonus generator] with some different rearranges (what happens if I move one point from dex to int?) and pick the one you like best.  Note that your stats also affect the rate at which your gp regenerate, and this can be calulated at the same site.  Can you really afford that fighting heavy rearrange if it only gives 2 gp back every heartbeat?  Do you want the maximum possible 4 gp regeneration and lose out on skills elsewhere?&lt;br /&gt;
&lt;br /&gt;
There! You have now rearranged! Normally you are stuck with this rearrange for the rest of your character’s life. If you would happen to feel the need to make a minor adjustment (one stat point at a time), you should consider visiting one of the Retrophrenologists located in most large cities.&lt;br /&gt;
&lt;br /&gt;
= How do I advance my skills? =&lt;br /&gt;
You can advance your skills in the worshipper area of your temple, also called the vestry. Type ‘info’, or ‘cost faith’ to see what you can advance in your primaries, what you currently have in those skills, and the experience cost to move up one level. You can also type 'cost faith to 50' for example, to see the xp cost of getting your overall faith to 50 from where you are now.&lt;br /&gt;
&lt;br /&gt;
To advance, you can type 'advance faith' or you can advance the subskills by using 'advance faith.rituals.defensive.self', note that you can use the first two letters as a shortcut, ie 'advance fa.ri.de.se' or ‘advance fa.ri.de.se to 100’ or advance fa.ri.de.se by 10’.&lt;br /&gt;
You can also advance a little of the other skill trees, try typing 'cost fighting', 'cost other' and so on.&lt;br /&gt;
&lt;br /&gt;
= What should I advance? =&lt;br /&gt;
To start with, you will need to advance overall faith (at least up to level 5, when you can advance faith.rituals, then you need 10 faith.rituals to be able to advance faith.rituals.defensive etc.) This can only be done up to level 50 however, at which point you have no choice but to advance the individual subskills shown in the list. In reality, no-one actually advances faith to 50, as you can get going better by advancing the subskills for the rituals you want instead.&lt;br /&gt;
&lt;br /&gt;
As to what particular skills you should advance after or even before this, my advice is to look at what rituals you can get on the [[Gods|gods page]], or look on the [[:Category:Rituals|rituals page]] to see which you would like to be able to use, then advance the subskill that the rituals you want use.&lt;br /&gt;
&lt;br /&gt;
Note you should try and learn some fighting as quickly as possible, firstly the 10 levels available in the guild, then more off other players. The best practice is to take the fighting exercises in the newbie area. With any luck you can get your blunt, sharp, pierce, parry and dodge to level 5 without any cost!&lt;br /&gt;
&lt;br /&gt;
Also recommended is advancing your adventuring.health in the guild to get more hit points.  The 500 or so you start out with can disappear all too quick!  The guild will let you advance this skill to level 25.&lt;br /&gt;
&lt;br /&gt;
= How can I get money and experience, I can't even kill a cockroach! =&lt;br /&gt;
First of all don't rush through the newbie area too quickly. I know you are desperate to get into the action but completing all of the guild tasks will equip you with a nice set of basic skills. And don't despair, these are super cockroaches, really, they are, but with your skills from Pumpkin Town everything will get a bit easier. Those skills are cheap there and out on the Disc you have to pay for them with money and XP (eXperience Points).&lt;br /&gt;
&lt;br /&gt;
You must understand that the priests guild is not the most easy guild to start a character off in. We are one of the few unlucky guilds that have no primary skills capable of doing direct damage to an opponent, instead we have to rely on the non-primary fighting skills. The 10 levels of fighting you can learn in the priests guild are probably not going to be enough to start killing anything beyond small rodents; you are going to need to learn more off another player. This is now fairly expensive to do, so you will need to earn some experience.&lt;br /&gt;
&lt;br /&gt;
Without fighting you can get experience by idling and performing rituals. Once you have learnt a bit of fighting (I would recommend to concentrate on one weapon type at first) then you will be able to go out and smite mightily. At this stage, the only rituals which will be a great deal of help to you will be cure light wounds, dust devil and minor shield.&lt;br /&gt;
&lt;br /&gt;
Now that you can get money and experience by killing things, you can go on your merry way, using this to learn more fighting to kill tougher things, or learning faith to get some of the more powerful rituals going (especially [[Major Shield|major shield]]).&lt;br /&gt;
&lt;br /&gt;
= Why does it say my God's attention is elsewhere? =&lt;br /&gt;
Performing a ritual is an attempt to get your God(dess) to use some of His/Her power to aid you in something. How convincing you are in your attempt to get your God to do this for you depends on your bonus in the faith skills relevant to that particular ritual. If your God's attention is elsewhere, this means you did not have sufficient faith to convince your God to help you, and that His/Her attention turned to other things (drinking, eating, plotting…). You will need to increase your skills in the future in order to increase your chance to succeed your ritual.&lt;br /&gt;
&lt;br /&gt;
= Pray and the burial commands don't seem to do anything, what do they have to do with alignment? =&lt;br /&gt;
Basically, they will move your alignment back into favour with your god, but how effective they are at it does depend on your faith.rituals.special bonus. Check the [[alignment]] section for more details.&lt;br /&gt;
&lt;br /&gt;
= What is a square stone/ivory statue/black medallion etc. and what does it do? =&lt;br /&gt;
These are upgraded versions of the [[Holy symbol | holy symbols]] which are used in some rituals and are readily available in the temple shops. Any ritual that requires a holy symbol to perform can be performed with one of these as a substitute. Each god has a different one, and they can't be re-consecrated (you can try, but they're &amp;quot;too [deity-specific word] to change&amp;quot;). Another possible substitute, for every god, are charged [[prayer beads]]. They can replace a [[Holy symbol| symbol]], an [[Holy amulet | amulet]] and a [[Holy relic | relic]], all at the same time.&lt;br /&gt;
* '''[[Pishe]]''': Narrow ivory bracelet (old: small ivory statue)&lt;br /&gt;
* '''[[Gufnork]]''': Fluffy ball&lt;br /&gt;
* '''[[Gapp]]''': Golden thimble&lt;br /&gt;
* '''[[Sandelfon]]''': Square stone&lt;br /&gt;
* '''[[Fish]]''': Line of shark teeth (old: ritual fishing rod)&lt;br /&gt;
* '''[[Hat]]''': Brass feather&lt;br /&gt;
* '''[[Sek]]''': Black metal medallion&lt;br /&gt;
&lt;br /&gt;
= Why am I slightly distracted from my prayers? =&lt;br /&gt;
It's a combination of being out of alignment and/or having low [[faith.rituals.special]].  Get into alignment (when in perfect alignment, &amp;quot;score align&amp;quot; will say that your deity is &amp;quot;very happy with you&amp;quot;) and you'll stop seeing it, or get more [[faith.rituals.special]] and you'll have to be further out of alignment before you get that message.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Newbie_stuff</id>
		<title>Newbie stuff</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Newbie_stuff"/>
				<updated>2013-01-13T21:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* How do I join the Priests guild? */ rewriting a bit to make it more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Priests Guild. This is a little guide based on the most common questions that get asked (to do with the guild that is, not 'can you ward this?', 'can you res me?' or 'can you passage me?'). If you have a common question you get asked which isn't here, feel free to add it to this page!&lt;br /&gt;
&lt;br /&gt;
= How do I join the Priests guild? =&lt;br /&gt;
So, you've decided to join the Priests Guild. A most excellent choice...&lt;br /&gt;
&lt;br /&gt;
The first step is to decide which [Gods|god]] you want to worship.  Each one grants a different set of rituals (although many rituals are common to several or all deities) and requires you to stay in a certain [[alignment]] range.  If you are too far out of alignment, you will not be to access worshipper-only areas of the temple (which is where the guild teacher normally is) and you will not be able to perform rituals.  It's therefore a good idea to set your alignment while you're still in Pumpkin Town!  In the Priests room in the Guilds Grove, there is a fountain (representing [[Pishe]]) with some beetles floating in it.  You can set your alignment by drowning or rescuing beetles (or both: if you drown too many beetles and become more evil than you want to be, you can rescue some to make up for it).  Typing &amp;quot;score align&amp;quot; will tell you what your alignment currently is.&lt;br /&gt;
*[[Pishe]] is happiest when you're very good or extremely good, though you can only get to &amp;quot;very good&amp;quot; from the fountain.  Rescue beetles until it tells you you're as good as you can get there.&lt;br /&gt;
*[[Gufnork]] is happiest when you're quite good.  Rescuing five or six beetles should get you there.&lt;br /&gt;
*[[Gapp]] is happiest when you're just &amp;quot;good&amp;quot;.  Rescuing two or three beetles should get you there.&lt;br /&gt;
*[[Sandelfon]] is happiest when you're neutral.  For him, leave the beetles alone.&lt;br /&gt;
*[[Fish]] is happiest when you're very slightly evil.  For him, you can drown a beetle or leave them alone altogether.&lt;br /&gt;
*[[Hat]] is happiest when you're evil.  Drowning three or so beetles should get you there.&lt;br /&gt;
*[[Sek]] is happiest when you're very or extremely evil (though, as with the other end, you can only get to &amp;quot;very good&amp;quot; from the fountain).  Drown beetles until it tells you you're as evil as you can get there.&lt;br /&gt;
&lt;br /&gt;
Affecting your alignment by killing NPCs of the opposite alignment can be -especially for a newbie- a very long and hard process, so it's best to take advantage of the beetle fountain while you can.&lt;br /&gt;
&lt;br /&gt;
Once you have decided which god to worship as set your alignment to something appropriate, you need to find their temple.  While the main cities (Ankh-Morpork, Djelibeybi, and Bes Pelargic) all have temples for every god you can worship, you may want to read this [[Gods#Places_of_interest | brief description of where temples are located]].  This excellent Discworld [http://daftjunk.com/ maps site] should help further.&lt;br /&gt;
&lt;br /&gt;
If you have trouble finding the right temple, and you are in Ankh-Morpork, there's another thing you can do.  First, go to the Temple of Small Gods.  (From the Drum, go south along Short Street until you get to the intersection with the Street of Small Gods.  Then, go east along the Street of Small Gods until you get to the temple--there is a wooden pole with a green note attached to it (a carriage stop) outside.)  Once in the temple, find Scoone of Hat.  (Go south until you reach the fountain in the atrium, then three rooms east, and he should be in the &amp;quot;western most point of the eastern corridor&amp;quot;.)  You can then say &amp;quot;help&amp;quot;, and then say the name of the god whose temple you want to go to.  Scoone, helpful fellow that he is, will then [[Divine Hand|passage]] you to the temple.&lt;br /&gt;
&lt;br /&gt;
Once in the temple, you must find the god's high altar and 'join' the priests guild. Congratulations, you are now a priest of the deity of your choice! Time to advance skills, learn rituals at the room with the religious instructor and become a famous priest!&lt;br /&gt;
&lt;br /&gt;
= Can you give me any starting tips and info? =&lt;br /&gt;
Your primary skills are those of the [[skills|faith tree]], though the fighting skill tree is important to many priests who want to advance at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
As you advance your faith skills, you will get a number of rituals (you are taught them automatically when you enter the room with your religious instructor, if you have the skills). To see what rituals you have, type 'rituals'. There is a help file for each of the rituals, simply type 'help &amp;lt;ritual&amp;gt;', e.g. 'help cure light wounds' and note you can also look up information on each of the rituals on the [[:Category:Rituals|rituals page]].&lt;br /&gt;
&lt;br /&gt;
To use the rituals, you use the command 'perform', e.g. 'perform cure light wounds on me', for more help type 'syntax perform'. That is however fairly long to type so most priests use aliases for rituals, type 'help alias' for a detailed explanation on what they are, but as an example, typing 'alias cl perform cure light wounds on $*$' will set up an alias where if you type 'cl me' or ‘cl valkyr’ it will work the same as the example of performing the ritual. For more details and extra functionalities (such as standard arguments), read the helpfile.&lt;br /&gt;
&lt;br /&gt;
= How should I rearrange my stats? =&lt;br /&gt;
This is not something to rush into quickly. Make sure you have read &amp;quot;help rearrange&amp;quot; and &amp;quot;help stats&amp;quot; before you attempt this, as well as asking other players from the same deity for advice. There is no such a thing as the best rearrange for a priest anymore. A rearrange for a Sekkite who wishes to go PK will strongly differ from a rearrange for a Pishite who only wishes to restore and resurrect people.&lt;br /&gt;
&lt;br /&gt;
I would advice you to answer the following questions for yourself, before considering a rearrange:&lt;br /&gt;
* Which [[:Category:Rituals|rituals]] do I want to be good at and what skills do they use? (For example, dust devil (*.area) and major shield (de.se) and maybe blight (of.ta))&lt;br /&gt;
* How important is fighting for me, and which fighting skills will I focus on? (Ex. Sword and parry; Mace and block; dagger and dodge)&lt;br /&gt;
* Do I have any other expectations? (Ex. I want a high perception bonus)&lt;br /&gt;
* Now that I have selected a couple of important skills, to what stats do they relate? (examine the [[Skills|skills-stats dependencies]])&lt;br /&gt;
&lt;br /&gt;
Now that you have determined which stats are most important for you, you should experiment on [http://bonuses.irreducible.org/index.php the mirror of Acim’s bonus generator] with some different rearranges (what happens if I move one point from dex to int?) and pick the one you like best.  Note that your stats also affect the rate at which your gp regenerate, and this can be calulated at the same site.  Can you really afford that fighting heavy rearrange if it only gives 2 gp back every heartbeat?  Do you want the maximum possible 4 gp regeneration and lose out on skills elsewhere?&lt;br /&gt;
&lt;br /&gt;
There! You have now rearranged! Normally you are stuck with this rearrange for the rest of your character’s life. If you would happen to feel the need to make a minor adjustment (one stat point at a time), you should consider visiting one of the Retrophrenologists located in most large cities.&lt;br /&gt;
&lt;br /&gt;
= How do I advance my skills? =&lt;br /&gt;
You can advance your skills in the worshipper area of your temple, also called the vestry. Type ‘info’, or ‘cost faith’ to see what you can advance in your primaries, what you currently have in those skills, and the experience cost to move up one level. You can also type 'cost faith to 50' for example, to see the xp cost of getting your overall faith to 50 from where you are now.&lt;br /&gt;
&lt;br /&gt;
To advance, you can type 'advance faith' or you can advance the subskills by using 'advance faith.rituals.defensive.self', note that you can use the first two letters as a shortcut, ie 'advance fa.ri.de.se' or ‘advance fa.ri.de.se to 100’ or advance fa.ri.de.se by 10’.&lt;br /&gt;
You can also advance a little of the other skill trees, try typing 'cost fighting', 'cost other' and so on.&lt;br /&gt;
&lt;br /&gt;
= What should I advance? =&lt;br /&gt;
To start with, you will need to advance overall faith (at least up to level 5, when you can advance faith.rituals, then you need 10 faith.rituals to be able to advance faith.rituals.defensive etc.) This can only be done up to level 50 however, at which point you have no choice but to advance the individual subskills shown in the list. In reality, no-one actually advances faith to 50, as you can get going better by advancing the subskills for the rituals you want instead.&lt;br /&gt;
&lt;br /&gt;
As to what particular skills you should advance after or even before this, my advice is to look at what rituals you can get on the [[Gods|gods page]], or look on the [[:Category:Rituals|rituals page]] to see which you would like to be able to use, then advance the subskill that the rituals you want use.&lt;br /&gt;
&lt;br /&gt;
Note you should try and learn some fighting as quickly as possible, firstly the 10 levels available in the guild, then more off other players. The best practice is to take the fighting exercises in the newbie area. With any luck you can get your blunt, sharp, pierce, parry and dodge to level 5 without any cost!&lt;br /&gt;
&lt;br /&gt;
Also recommended is advancing your adventuring.health in the guild to get more hit points.  The 500 or so you start out with can disappear all too quick!  The guild will let you advance this skill to level 25.&lt;br /&gt;
&lt;br /&gt;
= How can I get money and experience, I can't even kill a cockroach! =&lt;br /&gt;
First of all don't rush through the newbie area too quickly. I know you are desperate to get into the action but completing all of the guild tasks will equip you with a nice set of basic skills. And don't despair, these are super cockroaches, really, they are, but with your skills from Pumpkin Town everything will get a bit easier. Those skills are cheap there and out on the Disc you have to pay for them with money and XP (eXperience Points).&lt;br /&gt;
&lt;br /&gt;
You must understand that the priests guild is not the most easy guild to start a character off in. We are one of the few unlucky guilds that have no primary skills capable of doing direct damage to an opponent, instead we have to rely on the non-primary fighting skills. The 10 levels of fighting you can learn in the priests guild are probably not going to be enough to start killing anything beyond small rodents; you are going to need to learn more off another player. This is now fairly expensive to do, so you will need to earn some experience.&lt;br /&gt;
&lt;br /&gt;
Without fighting you can get experience by idling and performing rituals. Once you have learnt a bit of fighting (I would recommend to concentrate on one weapon type at first) then you will be able to go out and smite mightily. At this stage, the only rituals which will be a great deal of help to you will be cure light wounds, dust devil and minor shield.&lt;br /&gt;
&lt;br /&gt;
Now that you can get money and experience by killing things, you can go on your merry way, using this to learn more fighting to kill tougher things, or learning faith to get some of the more powerful rituals going (especially [[Major Shield|major shield]]).&lt;br /&gt;
&lt;br /&gt;
= Why does it say my God's attention is elsewhere? =&lt;br /&gt;
Performing a ritual is an attempt to get your God(dess) to use some of His/Her power to aid you in something. How convincing you are in your attempt to get your God to do this for you depends on your bonus in the faith skills relevant to that particular ritual. If your God's attention is elsewhere, this means you did not have sufficient faith to convince your God to help you, and that His/Her attention turned to other things (drinking, eating, plotting…). You will need to increase your skills in the future in order to increase your chance to succeed your ritual.&lt;br /&gt;
&lt;br /&gt;
= Pray and the burial commands don't seem to do anything, what do they have to do with alignment? =&lt;br /&gt;
Basically, they will move your alignment back into favour with your god, but how effective they are at it does depend on your faith.rituals.special bonus. Check the [[alignment]] section for more details.&lt;br /&gt;
&lt;br /&gt;
= What is a square stone/ivory statue/black medallion etc. and what does it do? =&lt;br /&gt;
These are upgraded versions of the [[Holy symbol | holy symbols]] which are used in some rituals and are readily available in the temple shops. Any ritual that requires a holy symbol to perform can be performed with one of these as a substitute. Each god has a different one, and they can't be re-consecrated (you can try, but they're &amp;quot;too [deity-specific word] to change&amp;quot;). Another possible substitute, for every god, are charged [[prayer beads]]. They can replace a [[Holy symbol| symbol]], an [[Holy amulet | amulet]] and a [[Holy relic | relic]], all at the same time.&lt;br /&gt;
* '''[[Pishe]]''': Narrow ivory bracelet (old: small ivory statue)&lt;br /&gt;
* '''[[Gufnork]]''': Fluffy ball&lt;br /&gt;
* '''[[Gapp]]''': Golden thimble&lt;br /&gt;
* '''[[Sandelfon]]''': Square stone&lt;br /&gt;
* '''[[Fish]]''': Line of shark teeth (old: ritual fishing rod)&lt;br /&gt;
* '''[[Hat]]''': Brass feather&lt;br /&gt;
* '''[[Sek]]''': Black metal medallion&lt;br /&gt;
&lt;br /&gt;
= Why am I slightly distracted from my prayers? =&lt;br /&gt;
It's a combination of being out of alignment and/or having low [[faith.rituals.special]].  Get into alignment (when in perfect alignment, &amp;quot;score align&amp;quot; will say that your deity is &amp;quot;very happy with you&amp;quot;) and you'll stop seeing it, or get more [[faith.rituals.special]] and you'll have to be further out of alignment before you get that message.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gapp</id>
		<title>Gapp</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gapp"/>
				<updated>2013-01-09T21:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ilde: /* Fashions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gapp, God of Fine Clothing =&lt;br /&gt;
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshippers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position.&lt;br /&gt;
&lt;br /&gt;
The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.&lt;br /&gt;
&lt;br /&gt;
He only wants worshippers who are between quite good and neutral.  His ideal [[alignment]] is at the beginning of the &amp;quot;[[Detect_Alignment|good]]&amp;quot; range--3 degrees good.&lt;br /&gt;
&lt;br /&gt;
He grants [[Cool]] and [[Mend]] to [[followers]].&lt;br /&gt;
&lt;br /&gt;
[[Gods#Places_of_interest|Temples and shops]]&lt;br /&gt;
&lt;br /&gt;
== Rituals ==&lt;br /&gt;
See [[:Category:Gapp Rituals]] or [[Learnt at level table/Gapp|Gapp's table of the levels at which rituals are learnt]]&lt;br /&gt;
&lt;br /&gt;
== Fashions ==&lt;br /&gt;
The types of clothes Gapp favours vary widely, but there are always three different things that He likes for any given week.  Some past examples have included....&lt;br /&gt;
&lt;br /&gt;
Colours:&lt;br /&gt;
*azure &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*black &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*blue &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*bronze &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*brown &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*burgundy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cream &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*dark &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*gold &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*green &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*grey &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*indigo &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*khaki &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*lavender &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*maroon &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*orange &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*pale &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*pink &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*purple &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*red &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*scarlet &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*silver &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*turquoise &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*twilight &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*violet &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*white &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*yellow &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Styles:&lt;br /&gt;
*auriental &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*baggy &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*buckled &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*checked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*classic &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*coarse &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*colourful &amp;lt;!-- Choices for the week were &amp;quot;colourful, taffeta and scarlet&amp;quot;... then later, &amp;quot;colourful, cashmere and brown&amp;quot;, so I guess it can only be a style. --~~~~  --&amp;gt;&lt;br /&gt;
*crisp &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*delicate &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*demure &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*elegant&lt;br /&gt;
*embroidered &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*ephebian&lt;br /&gt;
*fitted &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*floral &lt;br /&gt;
*flowery &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*formal &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*gauzy &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*heavy&lt;br /&gt;
*hooded &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*klatchian &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*lacy&lt;br /&gt;
*lancrastian &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*large &lt;br /&gt;
*long &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*morporkian &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*neat &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*old&lt;br /&gt;
*plaid &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*plain &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*pleated&lt;br /&gt;
*ruffled &lt;br /&gt;
*sequinned &amp;lt;!-- x4 --&amp;gt;&lt;br /&gt;
*shiny&lt;br /&gt;
*short &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*simple &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*sleeveless &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*slim &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*soft &amp;lt;!-- x3 --&amp;gt;&lt;br /&gt;
*spiked &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*starched &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*strapless&lt;br /&gt;
*striped &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*studded &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*stylish &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*tight &amp;lt;!-- x2 --&amp;gt;&lt;br /&gt;
*torn&lt;br /&gt;
*trendy &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Materials:&lt;br /&gt;
*brocade &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*cashmere &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*cotton &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*denim &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*felt &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
*flannel &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*jersey &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*lace &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*leather &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*linen &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*organza &amp;lt;!-- x11 --&amp;gt;&lt;br /&gt;
*satin &amp;lt;!-- x8 --&amp;gt;&lt;br /&gt;
*silk &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*straw &amp;lt;!-- x10 --&amp;gt;&lt;br /&gt;
*suede &amp;lt;!-- x5 --&amp;gt;&lt;br /&gt;
*taffeta &amp;lt;!-- x9 --&amp;gt;&lt;br /&gt;
*tweed &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*velvet &amp;lt;!-- x7 --&amp;gt;&lt;br /&gt;
*wool &amp;lt;!-- x6 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An item of clothing need not fulfill all three aspects to be fashionable, only one.  In May of 2011, Gapp significantly altered the lists of colours, styles, and materials He chooses from when deciding what's fashionable, and decided to pick one colour, style, and material each week.  &amp;lt;!--In other words, let's only add fashions spotted after that date, since old ones might not still be in use. :) --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fashion changes every reboot, and after a week of uptime.&lt;/div&gt;</summary>
		<author><name>Ilde</name></author>	</entry>

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