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		<id>http://www.dwpriests.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mishal</id>
		<title>DWPriests - User contributions [en]</title>
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		<updated>2026-04-16T12:33:58Z</updated>
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	<entry>
		<id>http://www.dwpriests.com/wiki/User:Mishal</id>
		<title>User:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User:Mishal"/>
				<updated>2012-07-07T15:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: test edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;gt; [http://discworld.atuin.net/lpc/secure/finger.c?player=mishal finger mishal]&lt;br /&gt;
 '''Login name:''' Mishal&lt;br /&gt;
 '''Real name:''' Andrew&lt;br /&gt;
 '''Birthday:''' 7th of February&lt;br /&gt;
 '''E-mail:'''&lt;br /&gt;
 Member of the priesthood of Sek&lt;br /&gt;
 '''Location:''' Pontypridd, UK&lt;br /&gt;
 '''Home Page:''' http://www.lorddeath.net/&lt;br /&gt;
 First logged on Thu Jun 15 17:20:18 2006.&lt;br /&gt;
 Pretty damn old; Ancient, even.&lt;br /&gt;
 Last logged off not long ago.&lt;br /&gt;
 A handful of mail messages, hopefully none unread.&lt;br /&gt;
 '''Project:'''&lt;br /&gt;
 I have auto-teach enabled, so please feel free to learn skills (especially &lt;br /&gt;
  faith) from me. I usually reside in the old Warriors' Guild cafe,&lt;br /&gt;
  6s,w,2nw,ne,w from the Drum.&lt;br /&gt;
 Faith ETBs are 314-354&lt;br /&gt;
  or see http://skills.gothmudders.com/player.php?player=mishal&lt;br /&gt;
 '''Plan:'''&lt;br /&gt;
 Also see &amp;quot;refer mishal&amp;quot; for a more complete list of services I can offer.&lt;br /&gt;
&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Locations/ My Taxi locations]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Faith_Rods/ Faith rods currently for sale]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Status_Bar_Script/ My status bar script for MUSHclient]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Maps/ My maps, including:]&lt;br /&gt;
** [http://www.lorddeath.net/Discworld/Maps/Pictsie_Barrows/ The Pictsie Barrows]&lt;br /&gt;
** [http://www.lorddeath.net/Discworld/Maps/Temple_of_Cool/ The Temple of Cool]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Quotes/ Misc. quotes]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Creator_Cards/ My creator card collection]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Deaths/ List of my deaths]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Gruntha/ Gruntha's death list, as posted on the boards]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Language_Graphs/ Web app for visualising (graphing) your language skills, for whatever reason one would desire to do that]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- test --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2012-05-13T15:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Not actually spam!  But it's being flagged :( */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-Spam Whitelist Requests ==&lt;br /&gt;
Please edit this page and add your wiki username (and MUD character name, if different from your wiki username) to the following list. I watch all edits to the entire wiki via RSS, so I should notice changes to this page within a few hours (depending on whether I'm asleep or whatever). If I'm then satisfied that your account is legitimate, I'll immediately add you to the &amp;quot;validated&amp;quot; group. I apologise for the hassle involved, but our anti-spam measures have proved largely effective, so until we get a MUD-linked system, this will have to suffice.&lt;br /&gt;
* Dummy Username &amp;lt;!-- please remove this entry if you're the first person to edit this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I've been working on potentially for the dw wiki (not sure if vthey're going to use it, but it was interesting exercise anyway) that might be of interest, a hack to ConfirmEdit_body.php that checks that new character names are valid and logged in mud users created at least 24 hours previously. Uses fsockopen to do a quick telnet exchange with the mud server login screen for basic finger info. You can tweak it for a combination of valid mud user, created more than x days ago, and currently logged in to the mud. On the flip side, it means that new accounts on here will have to use their mud character names, but I think most people do anyway. Want the modified file (mine is for mediawiki 1.14 which is what Drakkos is using on his wiki (which I think runs on one of Sojan's hosts anyway). [[User:Zexium|Zexium]] 20:01, 15 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That sounds like a reasonable enough idea :) Personally I would have thought that performing a simple file_get_contents() on the MUD httpd's [http://discworld.starturtle.net/lpc/secure/finger.c finger.c] would have been easier (it requires a login, but it's HTTP basic auth, which PHP handles automatically with the &amp;lt;nowiki&amp;gt;http://user:pass@host/&amp;lt;/nowiki&amp;gt; syntax), but if the telnet method works (and doesn't break if, say, the MUD is down), I'm sure that will be fine.&lt;br /&gt;
:::::::One concern I have is that it would potentially be open to abuse, where someone could cause this wiki to DoS the MUD until Sojan bans this IP address, so some way of limiting the requests that it makes per-hour and/or per-IP address could be useful. It could cache lookups so that it only performs a lookup once for each username, but that doesn't stop someone scripting an attack that cycles through every possible username (aaaaa, aaaab, aaaac, etc.). I do, of course, realise that this makes it instantly much more complicated and involves the use of a database of some variety, but I'd hate to get in Sojan's bad books :p&lt;br /&gt;
:::::::I'm currently stuck in bed with an exciting post-breakup depression + ear infection combination, but if you poke me in the direction of your modification, I'll look into implementing it when I'm next at my desk :) [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 09:18, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Good points, the issue I have with using the http interface is that it either leaves a mud password in the code, or needs an extra lookup to a secure file to read the mud password to use. I'm not sure which method uses less data, but I think that what what the telnet method gains in the menus it loses in the html and headers. I have other code that does the same thing using curl and dom manipulation of the received file, which is probably a better technical solution but again involves extra (curl, dom) overhead. I'll have a think about implementing a a way of throttling requests. Perhaps 3 strikes and then reject the ip. [[User:Zexium|Zexium]] 11:07, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: Update - I'm creating on the mud now, which means I can probably talk to Sojan about the easiest and most secure way to provide an external interface to &amp;quot;is x a player&amp;quot; function. My development took a bit of a back seat due to some other issues, but I hope to revisit it soon. Thanks for the access changes. [[User:Zexium|Zexium]] 17:50, 2 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not actually spam!  But it's being flagged :( ==&lt;br /&gt;
The [[Learnt at level table]] pages are uneditable!  Whenever I try, I get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The text you wanted to save was blocked by the spam filter. This is probably caused by a link to a blacklisted external site.&lt;br /&gt;
&lt;br /&gt;
The following text is what triggered our spam filter: http://akismet.com blacklist error &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The templates for the rows were similarly uneditable until I changed the comments.  I think the problem is that it interprets fa.ri.de.se and so on as links--even, apparently, when the text is in a ''template''--and thinks there are too many links on the page.&lt;br /&gt;
&lt;br /&gt;
It doesn't seem to be any ''specific'' bit of text, since by testing I've found I can change either fa.ri.de.se ''or'' fa.ri.de (for example) and it's fine with that.  It seems like the variety is really the problem.&lt;br /&gt;
&lt;br /&gt;
Is there a whitelist or something we could add those specific things to?&lt;br /&gt;
&lt;br /&gt;
I also get a 403 error if I try to go to one of those templates' pages.  I can edit the pages just fine, though, so I'm not sure what that's about.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 01:56, 9 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just made a small modification to the Akismet code to exclude a new &amp;quot;validated&amp;quot; user group that I created. That same group will also be allowed to bypass the CAPTCHAs. See [[Main_Page#Note_About_Anti-Spam_Measures|the section I added to the main page]] for more details. [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 06:01, 10 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Oh, and the 403 errors are the result of an IE6 XSS vulnerability fix, as detailed [http://lists.wikimedia.org/pipermail/mediawiki-announce/2011-April/000096.html here] and [http://lists.wikimedia.org/pipermail/mediawiki-announce/2011-April/000097.html here]. Not sure what to do about that, besides maybe making the Apache mod_rewrite rule only apply to browsers with IE6's user agent string... [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 06:11, 10 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Great, thanks!  Edited those pages and put up a note there.  The 403 issue isn't a big deal (easy enough to see what a template is anyway); I just found it very puzzling.  --[[User:Ilde|Ilde]] 18:10, 10 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Could you please add me to the white list? -Juppie&lt;br /&gt;
:Sorry, didn't see this until now :/ Will see if I can make this thing email me about edits... [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:15, 13 May 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2012-02-10T11:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Not actually spam!  But it's being flagged :( */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-Spam Whitelist Requests ==&lt;br /&gt;
Please edit this page and add your wiki username (and MUD character name, if different from your wiki username) to the following list. I watch all edits to the entire wiki via RSS, so I should notice changes to this page within a few hours (depending on whether I'm asleep or whatever). If I'm then satisfied that your account is legitimate, I'll immediately add you to the &amp;quot;validated&amp;quot; group. I apologise for the hassle involved, but our anti-spam measures have proved largely effective, so until we get a MUD-linked system, this will have to suffice.&lt;br /&gt;
* Dummy Username &amp;lt;!-- please remove this entry if you're the first person to edit this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I've been working on potentially for the dw wiki (not sure if vthey're going to use it, but it was interesting exercise anyway) that might be of interest, a hack to ConfirmEdit_body.php that checks that new character names are valid and logged in mud users created at least 24 hours previously. Uses fsockopen to do a quick telnet exchange with the mud server login screen for basic finger info. You can tweak it for a combination of valid mud user, created more than x days ago, and currently logged in to the mud. On the flip side, it means that new accounts on here will have to use their mud character names, but I think most people do anyway. Want the modified file (mine is for mediawiki 1.14 which is what Drakkos is using on his wiki (which I think runs on one of Sojan's hosts anyway). [[User:Zexium|Zexium]] 20:01, 15 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That sounds like a reasonable enough idea :) Personally I would have thought that performing a simple file_get_contents() on the MUD httpd's [http://discworld.starturtle.net/lpc/secure/finger.c finger.c] would have been easier (it requires a login, but it's HTTP basic auth, which PHP handles automatically with the &amp;lt;nowiki&amp;gt;http://user:pass@host/&amp;lt;/nowiki&amp;gt; syntax), but if the telnet method works (and doesn't break if, say, the MUD is down), I'm sure that will be fine.&lt;br /&gt;
:::::::One concern I have is that it would potentially be open to abuse, where someone could cause this wiki to DoS the MUD until Sojan bans this IP address, so some way of limiting the requests that it makes per-hour and/or per-IP address could be useful. It could cache lookups so that it only performs a lookup once for each username, but that doesn't stop someone scripting an attack that cycles through every possible username (aaaaa, aaaab, aaaac, etc.). I do, of course, realise that this makes it instantly much more complicated and involves the use of a database of some variety, but I'd hate to get in Sojan's bad books :p&lt;br /&gt;
:::::::I'm currently stuck in bed with an exciting post-breakup depression + ear infection combination, but if you poke me in the direction of your modification, I'll look into implementing it when I'm next at my desk :) [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 09:18, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Good points, the issue I have with using the http interface is that it either leaves a mud password in the code, or needs an extra lookup to a secure file to read the mud password to use. I'm not sure which method uses less data, but I think that what what the telnet method gains in the menus it loses in the html and headers. I have other code that does the same thing using curl and dom manipulation of the received file, which is probably a better technical solution but again involves extra (curl, dom) overhead. I'll have a think about implementing a a way of throttling requests. Perhaps 3 strikes and then reject the ip. [[User:Zexium|Zexium]] 11:07, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: Update - I'm creating on the mud now, which means I can probably talk to Sojan about the easiest and most secure way to provide an external interface to &amp;quot;is x a player&amp;quot; function. My development took a bit of a back seat due to some other issues, but I hope to revisit it soon. Thanks for the access changes. [[User:Zexium|Zexium]] 17:50, 2 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not actually spam!  But it's being flagged :( ==&lt;br /&gt;
The [[Learnt at level table]] pages are uneditable!  Whenever I try, I get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The text you wanted to save was blocked by the spam filter. This is probably caused by a link to a blacklisted external site.&lt;br /&gt;
&lt;br /&gt;
The following text is what triggered our spam filter: http://akismet.com blacklist error &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The templates for the rows were similarly uneditable until I changed the comments.  I think the problem is that it interprets fa.ri.de.se and so on as links--even, apparently, when the text is in a ''template''--and thinks there are too many links on the page.&lt;br /&gt;
&lt;br /&gt;
It doesn't seem to be any ''specific'' bit of text, since by testing I've found I can change either fa.ri.de.se ''or'' fa.ri.de (for example) and it's fine with that.  It seems like the variety is really the problem.&lt;br /&gt;
&lt;br /&gt;
Is there a whitelist or something we could add those specific things to?&lt;br /&gt;
&lt;br /&gt;
I also get a 403 error if I try to go to one of those templates' pages.  I can edit the pages just fine, though, so I'm not sure what that's about.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 01:56, 9 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just made a small modification to the Akismet code to exclude a new &amp;quot;validated&amp;quot; user group that I created. That same group will also be allowed to bypass the CAPTCHAs. See [[Main_Page#Note_About_Anti-Spam_Measures|the section I added to the main page]] for more details. [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 06:01, 10 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Oh, and the 403 errors are the result of an IE6 XSS vulnerability fix, as detailed [http://lists.wikimedia.org/pipermail/mediawiki-announce/2011-April/000096.html here] and [http://lists.wikimedia.org/pipermail/mediawiki-announce/2011-April/000097.html here]. Not sure what to do about that, besides maybe making the Apache mod_rewrite rule only apply to browsers with IE6's user agent string... [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 06:11, 10 February 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2012-02-10T11:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Not actually spam!  But it's being flagged :( */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-Spam Whitelist Requests ==&lt;br /&gt;
Please edit this page and add your wiki username (and MUD character name, if different from your wiki username) to the following list. I watch all edits to the entire wiki via RSS, so I should notice changes to this page within a few hours (depending on whether I'm asleep or whatever). If I'm then satisfied that your account is legitimate, I'll immediately add you to the &amp;quot;validated&amp;quot; group. I apologise for the hassle involved, but our anti-spam measures have proved largely effective, so until we get a MUD-linked system, this will have to suffice.&lt;br /&gt;
* Dummy Username &amp;lt;!-- please remove this entry if you're the first person to edit this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I've been working on potentially for the dw wiki (not sure if vthey're going to use it, but it was interesting exercise anyway) that might be of interest, a hack to ConfirmEdit_body.php that checks that new character names are valid and logged in mud users created at least 24 hours previously. Uses fsockopen to do a quick telnet exchange with the mud server login screen for basic finger info. You can tweak it for a combination of valid mud user, created more than x days ago, and currently logged in to the mud. On the flip side, it means that new accounts on here will have to use their mud character names, but I think most people do anyway. Want the modified file (mine is for mediawiki 1.14 which is what Drakkos is using on his wiki (which I think runs on one of Sojan's hosts anyway). [[User:Zexium|Zexium]] 20:01, 15 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That sounds like a reasonable enough idea :) Personally I would have thought that performing a simple file_get_contents() on the MUD httpd's [http://discworld.starturtle.net/lpc/secure/finger.c finger.c] would have been easier (it requires a login, but it's HTTP basic auth, which PHP handles automatically with the &amp;lt;nowiki&amp;gt;http://user:pass@host/&amp;lt;/nowiki&amp;gt; syntax), but if the telnet method works (and doesn't break if, say, the MUD is down), I'm sure that will be fine.&lt;br /&gt;
:::::::One concern I have is that it would potentially be open to abuse, where someone could cause this wiki to DoS the MUD until Sojan bans this IP address, so some way of limiting the requests that it makes per-hour and/or per-IP address could be useful. It could cache lookups so that it only performs a lookup once for each username, but that doesn't stop someone scripting an attack that cycles through every possible username (aaaaa, aaaab, aaaac, etc.). I do, of course, realise that this makes it instantly much more complicated and involves the use of a database of some variety, but I'd hate to get in Sojan's bad books :p&lt;br /&gt;
:::::::I'm currently stuck in bed with an exciting post-breakup depression + ear infection combination, but if you poke me in the direction of your modification, I'll look into implementing it when I'm next at my desk :) [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 09:18, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Good points, the issue I have with using the http interface is that it either leaves a mud password in the code, or needs an extra lookup to a secure file to read the mud password to use. I'm not sure which method uses less data, but I think that what what the telnet method gains in the menus it loses in the html and headers. I have other code that does the same thing using curl and dom manipulation of the received file, which is probably a better technical solution but again involves extra (curl, dom) overhead. I'll have a think about implementing a a way of throttling requests. Perhaps 3 strikes and then reject the ip. [[User:Zexium|Zexium]] 11:07, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: Update - I'm creating on the mud now, which means I can probably talk to Sojan about the easiest and most secure way to provide an external interface to &amp;quot;is x a player&amp;quot; function. My development took a bit of a back seat due to some other issues, but I hope to revisit it soon. Thanks for the access changes. [[User:Zexium|Zexium]] 17:50, 2 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not actually spam!  But it's being flagged :( ==&lt;br /&gt;
The [[Learnt at level table]] pages are uneditable!  Whenever I try, I get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The text you wanted to save was blocked by the spam filter. This is probably caused by a link to a blacklisted external site.&lt;br /&gt;
&lt;br /&gt;
The following text is what triggered our spam filter: http://akismet.com blacklist error &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The templates for the rows were similarly uneditable until I changed the comments.  I think the problem is that it interprets fa.ri.de.se and so on as links--even, apparently, when the text is in a ''template''--and thinks there are too many links on the page.&lt;br /&gt;
&lt;br /&gt;
It doesn't seem to be any ''specific'' bit of text, since by testing I've found I can change either fa.ri.de.se ''or'' fa.ri.de (for example) and it's fine with that.  It seems like the variety is really the problem.&lt;br /&gt;
&lt;br /&gt;
Is there a whitelist or something we could add those specific things to?&lt;br /&gt;
&lt;br /&gt;
I also get a 403 error if I try to go to one of those templates' pages.  I can edit the pages just fine, though, so I'm not sure what that's about.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 01:56, 9 February 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just made a small modification to the Akismet code to exclude a new &amp;quot;validated&amp;quot; user group that I created. That same group will also be allowed to bypass the CAPTCHAs. See [[Main_Page#Note_About_Anti-Spam_Measures|the section I added to the main page]] for more details. [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 06:01, 10 February 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Main_Page"/>
				<updated>2012-02-10T10:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;blue&amp;quot;&amp;gt;'''[http://discworld.atuin.net Discworld MUD] Priests Guild Wiki!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This Wiki is made for and made by Discworld priests. These priests have spend a lot of their time to collect data to the best of their ability. In an effort to make this information widely available and as up to date as possible the old static pages of Warrax and [[User:LaoTzu|LaoTzu]] have been converted into a wiki!&lt;br /&gt;
Please use this information carefully. No one but yourself will be accountable for harm caused by incorrect data.&lt;br /&gt;
If you feel anything is missing or incorrect, please register yourself (preferably with a DW alt's name) and make a contribution!&lt;br /&gt;
&lt;br /&gt;
==Table of Contents==&lt;br /&gt;
* [[Main_Page|Main page]]: That's here!&lt;br /&gt;
* [[Newbie stuff]]: Newbie? Start here!&lt;br /&gt;
* [[Followers]]: Information for non-priest followers&lt;br /&gt;
* [[Gods]]: Information about the different gods&lt;br /&gt;
* [[:Category:Rituals|Rituals]]: A complete list of rituals, alphabetical or by god&lt;br /&gt;
* [[Faith rods]]: A stick full of faith&lt;br /&gt;
* [[Wards]]: Divine theft deterrence&lt;br /&gt;
* [[Alignment]]: Nearly almost barely evil? Quite possibly very good?&lt;br /&gt;
* [[Skills]]: What skills do we have?&lt;br /&gt;
* [[Commands]]: Priest-specific commands&lt;br /&gt;
* [[:Category:Ritual components|Components]]: Ritual components&lt;br /&gt;
* [[Deity points]]: What are they? How to use them?&lt;br /&gt;
* [[High priests]]: How to become/stay a high priest and what to do while you're in office&lt;br /&gt;
* [[Misc info]]: Miscellaneous bits of information&lt;br /&gt;
* [[Research and Ideas]]: Dump your brain here!&lt;br /&gt;
* [[Credits]]: Credits to the previous owners and contributors of the Priests' Guild Website&lt;br /&gt;
&lt;br /&gt;
==Things to Update==&lt;br /&gt;
Willing to contribute? Check out what we're still after!&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rituals with no meditate information|Rituals with no meditate information]] (currently: 0)&lt;br /&gt;
* [[:Category:Rituals with limited meditate information|Rituals with limited meditate information]] (currently: 3)&lt;br /&gt;
* [[:Category:Rituals with conflicting or dubious learnt at information|Rituals with conflicting or dubious learnt at information]] (currently: 29)&lt;br /&gt;
* [[:Category:Rituals with no best rod information|Rituals with no &amp;quot;best baton/cane&amp;quot; information]] (currently: 3)&lt;br /&gt;
* [[:Category:Rituals needing to be mocked|Rituals which need to have skill usage confirmed by mocking]] (currently: 54)&lt;br /&gt;
* Move the [[Learnt at level table|ritual learnt-at-level tables]] to better page names...&lt;br /&gt;
* [[Artefact Inquisition]] and [[Celestial Anchor]] need a lot more details added&lt;br /&gt;
* The new [[Guild titles]] need a lot of filling out.&lt;br /&gt;
&amp;lt;!-- * [[Special:WantedPages|Wanted pages yet to be written]] (currently: 0) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Note About Anti-Spam Measures==&lt;br /&gt;
Due to the level of spam edits on this wiki, edits have been restricted to only being possible by registered users. There are also a few anti-spam extensions in use, including CAPTCHAs and suchlike. One of these extensions in particular - [http://www.mediawiki.org/wiki/Extension:AkismetKlik Akismet] - is [[User_talk:Mishal#Not_actually_spam.21_But_it.27s_being_flagged_:.28|known to occasionally trigger false-positive matches and prevent the legitimate editing of pages containing certain text]]. If this is a problem for you, or if you otherwise wish to bypass the CAPTCHAs (certainly something that I agree would be desirable), please contact me ([[User:Mishal|Mishal]]) via my [[User_talk:Mishal#Anti-Spam_Whitelist_Requests|talk page]] and, if I'm satisfied that your account is legitimate (having a wiki username that matches a MUD character helps, as does having verified your email address), I will add it to the &amp;quot;validated&amp;quot; user group, which bypasses the CAPTCHAs and is completely whitelisted from Akismet.&lt;br /&gt;
&lt;br /&gt;
As of today (10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; February 2012), all current users with validated email addresses have been added to the &amp;quot;validated&amp;quot; user group.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2012-02-10T10:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Anti-Spam Whitelist Requests ==&lt;br /&gt;
Please edit this page and add your wiki username (and MUD character name, if different from your wiki username) to the following list. I watch all edits to the entire wiki via RSS, so I should notice changes to this page within a few hours (depending on whether I'm asleep or whatever). If I'm then satisfied that your account is legitimate, I'll immediately add you to the &amp;quot;validated&amp;quot; group. I apologise for the hassle involved, but our anti-spam measures have proved largely effective, so until we get a MUD-linked system, this will have to suffice.&lt;br /&gt;
* Dummy Username &amp;lt;!-- please remove this entry if you're the first person to edit this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I've been working on potentially for the dw wiki (not sure if vthey're going to use it, but it was interesting exercise anyway) that might be of interest, a hack to ConfirmEdit_body.php that checks that new character names are valid and logged in mud users created at least 24 hours previously. Uses fsockopen to do a quick telnet exchange with the mud server login screen for basic finger info. You can tweak it for a combination of valid mud user, created more than x days ago, and currently logged in to the mud. On the flip side, it means that new accounts on here will have to use their mud character names, but I think most people do anyway. Want the modified file (mine is for mediawiki 1.14 which is what Drakkos is using on his wiki (which I think runs on one of Sojan's hosts anyway). [[User:Zexium|Zexium]] 20:01, 15 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That sounds like a reasonable enough idea :) Personally I would have thought that performing a simple file_get_contents() on the MUD httpd's [http://discworld.starturtle.net/lpc/secure/finger.c finger.c] would have been easier (it requires a login, but it's HTTP basic auth, which PHP handles automatically with the &amp;lt;nowiki&amp;gt;http://user:pass@host/&amp;lt;/nowiki&amp;gt; syntax), but if the telnet method works (and doesn't break if, say, the MUD is down), I'm sure that will be fine.&lt;br /&gt;
:::::::One concern I have is that it would potentially be open to abuse, where someone could cause this wiki to DoS the MUD until Sojan bans this IP address, so some way of limiting the requests that it makes per-hour and/or per-IP address could be useful. It could cache lookups so that it only performs a lookup once for each username, but that doesn't stop someone scripting an attack that cycles through every possible username (aaaaa, aaaab, aaaac, etc.). I do, of course, realise that this makes it instantly much more complicated and involves the use of a database of some variety, but I'd hate to get in Sojan's bad books :p&lt;br /&gt;
:::::::I'm currently stuck in bed with an exciting post-breakup depression + ear infection combination, but if you poke me in the direction of your modification, I'll look into implementing it when I'm next at my desk :) [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 09:18, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Good points, the issue I have with using the http interface is that it either leaves a mud password in the code, or needs an extra lookup to a secure file to read the mud password to use. I'm not sure which method uses less data, but I think that what what the telnet method gains in the menus it loses in the html and headers. I have other code that does the same thing using curl and dom manipulation of the received file, which is probably a better technical solution but again involves extra (curl, dom) overhead. I'll have a think about implementing a a way of throttling requests. Perhaps 3 strikes and then reject the ip. [[User:Zexium|Zexium]] 11:07, 16 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::::: Update - I'm creating on the mud now, which means I can probably talk to Sojan about the easiest and most secure way to provide an external interface to &amp;quot;is x a player&amp;quot; function. My development took a bit of a back seat due to some other issues, but I hope to revisit it soon. Thanks for the access changes. [[User:Zexium|Zexium]] 17:50, 2 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not actually spam!  But it's being flagged :( ==&lt;br /&gt;
The [[Learnt at level table]] pages are uneditable!  Whenever I try, I get this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The text you wanted to save was blocked by the spam filter. This is probably caused by a link to a blacklisted external site.&lt;br /&gt;
&lt;br /&gt;
The following text is what triggered our spam filter: http://akismet.com blacklist error &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The templates for the rows were similarly uneditable until I changed the comments.  I think the problem is that it interprets fa.ri.de.se and so on as links--even, apparently, when the text is in a ''template''--and thinks there are too many links on the page.&lt;br /&gt;
&lt;br /&gt;
It doesn't seem to be any ''specific'' bit of text, since by testing I've found I can change either fa.ri.de.se ''or'' fa.ri.de (for example) and it's fine with that.  It seems like the variety is really the problem.&lt;br /&gt;
&lt;br /&gt;
Is there a whitelist or something we could add those specific things to?&lt;br /&gt;
&lt;br /&gt;
I also get a 403 error if I try to go to one of those templates' pages.  I can edit the pages just fine, though, so I'm not sure what that's about.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 01:56, 9 February 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Turn_Undead</id>
		<title>Turn Undead</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Turn_Undead"/>
				<updated>2012-02-06T14:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Reverted edits by Yan King (talk) to last revision by Ilde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Turn Undead&lt;br /&gt;
| gp=150&lt;br /&gt;
| learntat=100 in [[faith.rituals.offensive.target]]&lt;br /&gt;
| skills=[[faith.rituals.offensive.target]]&lt;br /&gt;
| grantedby=[[Pishe]] and [[Gufnork]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=o&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Harm undead creatures with holy power.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This ritual uses the holy power of your god to do damage to undead targets, causing them to eventually turn to dust. Expect some fireworks if you use this ritual against a spectre. Useful as a counter for the wizards spell GRG (which summons a skeleton). You can use it on zombies in AM, the zombie town criers in Genua and of course vampires in Escrow.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual is of use against undead creatures, damaging them with the holy power of your god.  A holy symbol consecrated to your god is required to turn the undead.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform turn undead on zombie&lt;br /&gt;
 You start to chant the rite of Exorcism.&lt;br /&gt;
 You point your set of sapphire prayer beads at a smelly grey zombie.&lt;br /&gt;
 You reach the critical point of your chant.&lt;br /&gt;
 You raise your set of sapphire prayer beads on high, and it starts to heat up.&lt;br /&gt;
 The smelly grey zombie bursts into flames.&lt;br /&gt;
 You killed the smelly grey zombie.&lt;br /&gt;
 A mass of grimy rags falls to the ground.&lt;br /&gt;
 The smelly grey zombie crumbles to dust.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]] and [[Gufnork]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[faith.rituals.offensive.target]] level 100&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
*[[faith.rituals.offensive.target]] {{Mocked}}&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
150 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=4&lt;br /&gt;
| target=Others &amp;amp; multiple targets&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Move&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Heal</id>
		<title>Heal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Heal"/>
				<updated>2012-02-06T14:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Reverted edits by Yan King (talk) to last revision by Ouizardus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Heal&lt;br /&gt;
| gp=70&lt;br /&gt;
| learntat=100 in [[faith.rituals.curing.target]]&lt;br /&gt;
| skills=[[faith.rituals.curing.self]][[faith.rituals.curing.target|target]]&lt;br /&gt;
| grantedby=[[Pishe]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heals all but the most critical of wounds.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This heals a huge amount of hit points (around 2000 &amp;lt;!-- If you're only getting 1500hp heals, you need more cu.ta! Zexium! --&amp;gt; max). It currently is not effective enough to use instead of the cheaper [[cure serious wounds]] ritual. It's also quite difficult to perform.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual gives a target back a large number of hit points.  You need a holy symbol consecrated to your deity to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Ward Effect =&lt;br /&gt;
When imbued as a ward, this ritual partially reverses itself and causes moderate damage to the thief while healing the victim.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; health sojan&lt;br /&gt;
 Sojan is in very bad shape.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; perform heal on Sojan&lt;br /&gt;
 You kneel in prayer.&lt;br /&gt;
 You close your eyes and think of higher things.&lt;br /&gt;
 You utter a lengthy prayer.&lt;br /&gt;
 You place your hands on Sojan.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; health sojan&lt;br /&gt;
 Sojan is in good shape.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[faith.rituals.curing.target]] level 100&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.curing.self]]/[[faith.rituals.curing.target|target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
70 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=h&lt;br /&gt;
| steps=3&lt;br /&gt;
| target=Yourself &amp;amp; Others&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Move&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Cure Light Wounds]]&lt;br /&gt;
* [[Cure Medium Wounds]]&lt;br /&gt;
* [[Cure Serious Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Ilde</id>
		<title>User talk:Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Ilde"/>
				<updated>2012-01-02T13:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Shield Edit ==&lt;br /&gt;
Just to check, did you also typorep the Minor Shield help file when you [http://www.dwpriests.com/w/index.php?title=Minor_Shield&amp;amp;diff=1400&amp;amp;oldid=prev edited its help file section]?  I think we should maybe add &amp;quot;repped&amp;quot; to the edit description or something if we need to edit help file sections in future... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 14:00, 1 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, didn't think of that.  Will next time I'm on. --[[User:Ilde|Ilde]] 08:59, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
ETA: Repped.--[[User:Ilde|Ilde]] 09:11, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's why I added the HTML comment to the Help File section, reminding people to submit typoreps if that section needs editing :) -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:35, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I've added you and [[User:Zexium|Zexium]] (as the two people I've noticed to have made the most edits, etc.) to a new &amp;quot;moderators&amp;quot; user group which has the permission to outright delete pages, amongst other things. As such, you should now be able to immediately delete spam pages instead of the long-winded process of marking it as spammy and then waiting for me to actually delete it. Let me know if anything doesn't seem to be working :) -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:37, 2 January 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Ilde</id>
		<title>User talk:Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Ilde"/>
				<updated>2012-01-02T13:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Shield Edit ==&lt;br /&gt;
Just to check, did you also typorep the Minor Shield help file when you [http://www.dwpriests.com/w/index.php?title=Minor_Shield&amp;amp;diff=1400&amp;amp;oldid=prev edited its help file section]?  I think we should maybe add &amp;quot;repped&amp;quot; to the edit description or something if we need to edit help file sections in future... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 14:00, 1 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, didn't think of that.  Will next time I'm on. --[[User:Ilde|Ilde]] 08:59, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
ETA: Repped.--[[User:Ilde|Ilde]] 09:11, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That's why I added the HTML comment to the Help File section, reminding people to submit typoreps if that section needs editing :) -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:35, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've added you and [[User:Zexium|Zexium]] (as the two people I've noticed to have made the most edits, etc.) to a new &amp;quot;moderators&amp;quot; user group which has the permission to outright delete pages, amongst other things. As such, you should now be able to immediately delete spam pages instead of the long-winded process of marking it as spammy and then waiting for me to actually delete it. Let me know if anything doesn't seem to be working :) -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:37, 2 January 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Zexium</id>
		<title>User talk:Zexium</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Zexium"/>
				<updated>2012-01-02T13:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with &amp;quot;I've added you and Ilde (as the two people I've noticed to have made the most edits, etc.) to a new &amp;quot;moderators&amp;quot; user group which has the permission to outright del...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've added you and [[User:Ilde|Ilde]] (as the two people I've noticed to have made the most edits, etc.) to a new &amp;quot;moderators&amp;quot; user group which has the permission to outright delete pages, amongst other things. As such, you should now be able to immediately delete spam pages instead of the long-winded process of marking it as spammy and then waiting for me to actually delete it. Let me know if anything doesn't seem to be working :) -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:37, 2 January 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2011-10-16T13:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Spam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spam ==&lt;br /&gt;
&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Something I've been working on potentially for the dw wiki (not sure if vthey're going to use it, but it was interesting exercise anyway) that might be of interest, a hack to ConfirmEdit_body.php that checks that new character names are valid and logged in mud users created at least 24 hours previously. Uses fsockopen to do a quick telnet exchange with the mud server login screen for basic finger info. You can tweak it for a combination of valid mud user, created more than x days ago, and currently logged in to the mud. On the flip side, it means that new accounts on here will have to use their mud character names, but I think most people do anyway. Want the modified file (mine is for mediawiki 1.14 which is what Drakkos is using on his wiki (which I think runs on one of Sojan's hosts anyway). [[User:Zexium|Zexium]] 20:01, 15 October 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That sounds like a reasonable enough idea :) Personally I would have thought that performing a simple file_get_contents() on the MUD httpd's [http://discworld.starturtle.net/lpc/secure/finger.c finger.c] would have been easier (it requires a login, but it's HTTP basic auth, which PHP handles automatically with the &amp;lt;nowiki&amp;gt;http://user:pass@host/&amp;lt;/nowiki&amp;gt; syntax), but if the telnet method works (and doesn't break if, say, the MUD is down), I'm sure that will be fine.&lt;br /&gt;
:::::::One concern I have is that it would potentially be open to abuse, where someone could cause this wiki to DoS the MUD until Sojan bans this IP address, so some way of limiting the requests that it makes per-hour and/or per-IP address could be useful. It could cache lookups so that it only performs a lookup once for each username, but that doesn't stop someone scripting an attack that cycles through every possible username (aaaaa, aaaab, aaaac, etc.). I do, of course, realise that this makes it instantly much more complicated and involves the use of a database of some variety, but I'd hate to get in Sojan's bad books :p&lt;br /&gt;
:::::::I'm currently stuck in bed with an exciting post-breakup depression + ear infection combination, but if you poke me in the direction of your modification, I'll look into implementing it when I'm next at my desk :) [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 09:18, 16 October 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2011-03-05T20:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spam ==&lt;br /&gt;
&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Yes, but I'm wondering if we're catching them fast enough, I imagine that as soon as the page is created they're going to try and have it indexed by whatever search engine they're trying to get pagerank on. Preventing the spam is best, but if we can't stop it outright, at least preventing the spammer benefiting from their efforts might feel like it was helping.&lt;br /&gt;
&lt;br /&gt;
::::I think your comment about a simple question might be best. Given the principle theme of the wiki, maybe &amp;quot;What god does [Scoone / Althea / Kess / Halen / Vy / Rudolpho / Fillet / Khepresh] worship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::::--[[User:Zexium|Zexium]] 19:58, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The question doesn't even have to be that complex (an absolute newbie wouldn't have a clue, though would an absolute newbie need to be editing the wiki?).  A &amp;quot;what is the name of the MUD?&amp;quot; or similar would be about as simple as you can get, I think, and if we're right about this spam being automated there's no way they could correctly answer it, even though the answer is on the wiki homepage.&lt;br /&gt;
:::::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 20:01, 5 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2011-03-05T19:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spam ==&lt;br /&gt;
&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If these are user edits, they're not realising that the pictures they upload aren't actually appearing in their pages. There's been a similar issue over on the wiki at imaginary-realities, I think the current thinking over there is that it's automated and not manual edits, with something that's managing to ocr the captcha.&lt;br /&gt;
&lt;br /&gt;
::I'm not sure what they're trying to achieve either - it seems a pretty ineffective sort of spamming to create an unreferenced page in a wiki, as no-one will see it unless they look at the recent pages list, and wiki spam links are unlikely to be followed.&lt;br /&gt;
&lt;br /&gt;
::I've heard the suggestion before that they feed the wiki document into a search engine to raise the score of the linked page. If that's the case, then I wonder if there's something that can be included in the headers of unreferenced pages to make the likes of bingbot and googlebot ignore any links for link scoring?&lt;br /&gt;
&lt;br /&gt;
::--[[User:Zexium|Zexium]] 19:29, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I'd agree with the search engine theory and yes, we can add a 'rel=&amp;quot;nofollow&amp;quot;' attribute to the links to stop search engines using them for page ranking, but that wouldn't stop the spam.  It would stop the spam having any effect, but deleting the pages has just as much effect anyway and that doesn't seem to have stopped them posting here.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 19:42, 5 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User_talk:Mishal</id>
		<title>User talk:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User_talk:Mishal"/>
				<updated>2011-03-05T17:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Spam ==&lt;br /&gt;
&lt;br /&gt;
Does my using the delete template help? The intention was that everything I marked would be in the pages to be deleted category, which would make them easier to find.&lt;br /&gt;
&lt;br /&gt;
Also, whatever you did do seems to have stopped the spam page generation. It hasn't stopped the user accounts being generated, but they're no longer generating the spam page afterwards. A partial success at least?&lt;br /&gt;
&lt;br /&gt;
--[[User:Zexium|Zexium]] 16:40, 5 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It doesn't help me at all, since I just delete them as soon as I see them in the RSS feed, but it does at least stop them being useful to the spammers. We're still getting the odd spam page being created, but after I deleted that last spam page I added a ReCaptcha test to the registration page, and when creating a page or adding a URL to a page.  Whether they'll have any effect will depend on whether the spam is being created by actual humans, which I fear it is.&lt;br /&gt;
&lt;br /&gt;
:I do still have the option of trying other CAPTCHA methods, such as having the user answer a simple question - something that anyone from the MUD could answer but which would baffle random spammers.  I could also maybe disable new page creation to people that haven't verified their email address, but that isn't impossible for spammers to do, either.  We'll see how things go, but at least I still have options open to me - I've just been trying to go for the least-intrusive and easiest to implement options so far.&lt;br /&gt;
&lt;br /&gt;
:[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 17:11, 5 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Help:Contents</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Help:Contents"/>
				<updated>2010-08-21T16:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Reverted edits by Jsmith (Talk) to last revision by Mishal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PD Help Page}}&lt;br /&gt;
==Reading==&lt;br /&gt;
* [[Help:Navigation|Navigation]]&lt;br /&gt;
* [[Help:Searching|Searching]]&lt;br /&gt;
* [[Help:Tracking changes|Tracking changes]]&lt;br /&gt;
* [[Help:Watchlist|Watchlist]]&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
* [[Help:Editing pages|Editing pages]]&lt;br /&gt;
* [[Help:Starting a new page|Starting a new page]]&lt;br /&gt;
* [[Help:Formatting|Formatting]]&lt;br /&gt;
* [[Help:Links|Links]]&lt;br /&gt;
* [[Help:User page|User pages]]&lt;br /&gt;
* [[Help:Talk pages|Talk pages]]&lt;br /&gt;
* [[Help:Signatures|Signatures]]&lt;br /&gt;
&lt;br /&gt;
===Advanced editing===&lt;br /&gt;
* [[Help:Images|Images]]&lt;br /&gt;
* [[Help:Tables|Tables]]&lt;br /&gt;
* [[Help:Categories|Categories]]&lt;br /&gt;
* [[Help:Subpages|Subpages]]&lt;br /&gt;
* [[Help:Managing files|Managing files]]&lt;br /&gt;
* [[Help:Moving a page|Moving (renaming) a page]]&lt;br /&gt;
* [[Help:Redirects|Redirects]]&lt;br /&gt;
* [[Help:Deleting a page|Deleting a page]]&lt;br /&gt;
* [[Help:Protected pages|Protected pages]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:Templates|Templates]]&lt;br /&gt;
* [[Help:Variables|Variables]]&lt;br /&gt;
* [[Help:Namespaces|Namespaces]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:Special pages|Special pages]]&lt;br /&gt;
* [[Help:External searches|External searches]]&lt;br /&gt;
&lt;br /&gt;
===Personal customization===&lt;br /&gt;
* [[Help:Preferences|Preferences]]&lt;br /&gt;
* [[Help:Skins|Skins]]&lt;br /&gt;
&lt;br /&gt;
==Wiki administration==&lt;br /&gt;
&lt;br /&gt;
* [[Help:Sysops and permissions|Sysops and permissions]]&lt;br /&gt;
&lt;br /&gt;
The following features require extra permissions that are not normally granted to all wiki users.&lt;br /&gt;
&lt;br /&gt;
* [[Help:Protecting and unprotecting pages|Protecting and unprotecting pages]]&lt;br /&gt;
* [[Help:Sysop deleting and undeleting|Sysop deleting and undeleting]]&lt;br /&gt;
* [[Help:Patrolled edits|Patrolled edits]]&lt;br /&gt;
* [[Help:Blocking users|Blocking users]]&lt;br /&gt;
* [[Help:Range blocks|Range IP blocks]]&lt;br /&gt;
* [[Help:Assigning permissions|Assigning permissions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help| ]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Dust_Devil</id>
		<title>Talk:Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Dust_Devil"/>
				<updated>2010-02-26T11:06:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dust devils have changed now&amp;lt;br /&amp;gt;&lt;br /&gt;
- they should have better fighting skills now (i have not tested how much better)&amp;lt;br /&amp;gt;&lt;br /&gt;
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)&amp;lt;br /&amp;gt;&lt;br /&gt;
Someone suggested that it might be fa.ri.sp, but i cant be sure of that&amp;lt;br /&amp;gt;&lt;br /&gt;
(The above comment added by [[User:Nauia | Nauia]] at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar.  Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time).  Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:06, 26 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Visit</id>
		<title>Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Visit"/>
				<updated>2010-01-08T22:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Reverted edits by YuukoAgano (Talk) to last revision by Ilde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Visit&lt;br /&gt;
| gp=180&lt;br /&gt;
| learntat=150 in [[faith.rituals.misc.self]]&lt;br /&gt;
| skills=[[faith.rituals.misc.self]]&lt;br /&gt;
| grantedby=[[Hat]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and alcohol&lt;br /&gt;
| rodtype=m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
allows you to unexpectedly appear next to someone&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The perfect misc ritual: fun, useless and unique. This ritual moves the performer next to a RANDOM player on the Disc. Again, random, as in not targetable.  Use? None, except scaring other players. Beware, this could also put you next to a player in the snail, shades, medina, under the sea or in any location you'd rather not end up.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Visit allows you to visit someone unexpectedly.  The person who you visit is generally random, so this can take you nearly anywhere on the Disc.  You need a holy symbol consecrated to your god and some alcohol to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform visit&lt;br /&gt;
You raise your hands in the air, crying out to Hat to fill you with the spirit of uninvited guests everywhere.&lt;br /&gt;
&amp;lt;br&amp;gt;You trace your holy symbol into the shape of a simple door in front of you.&lt;br /&gt;
&amp;lt;br&amp;gt;The invisible door before you seems to open, and you step through.&lt;br /&gt;
 &lt;br /&gt;
It is night and there is no moon.&lt;br /&gt;
&amp;lt;br&amp;gt;The mists curl in from the swamp, shrouding this stretch of Market Street in a pallid gloom, the area known affectionately by its inhabitants as Llamedos Fach.  Amongst the ghostly silhouettes of houses the bright lights of a shop shine brightly, a beacon against the grey half-light of the mists.  The houses here are huddled together like damp crows in a thunderstorm, thatched roofs dripping with the damp.  A dark shadow between two tumbledown cottages to the southwest of the street marks where Dolmen Walk, a narrow cobbled alleyway, slinks away into the silence of the rolling mists.&lt;br /&gt;
&amp;lt;br&amp;gt;The surrounding area is illuminated by the light from a nearby torch.&lt;br /&gt;
&amp;lt;br&amp;gt;It is a very warm autumn prime's night with a gentle breeze and dense cloud cover.&lt;br /&gt;
&amp;lt;br&amp;gt;There are four obvious exits: north, east, southwest and northwest.&lt;br /&gt;
&amp;lt;br&amp;gt;Wodan is standing here.&lt;br /&gt;
 &lt;br /&gt;
You visit Wodan unexpectedly!  Despite your generous gift of alcohol, (which you quickly conceal after showing it off) he doesn't look too pleased to see you.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Hat]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[faith.rituals.misc.self]] level 150&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
*[[faith.rituals.misc.self]] {{Mocked}}&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
180 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and alcohol&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=m&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Blight</id>
		<title>Blight</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Blight"/>
				<updated>2009-11-07T10:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Via mudmail from Witvis: &amp;quot;After much pursuit of Blight as a Fishite, I finally attained it. I've narrowed down the learnt at level to 245-248. It's likely 245.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Blight&lt;br /&gt;
| gp=70&lt;br /&gt;
| learntat=245/225 in [[faith.rituals.offensive.target]]&lt;br /&gt;
| skills=[[faith.rituals.offensive.target]]&lt;br /&gt;
| grantedby=[[Fish]] and [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and [[Holy amulet|amulet]]&lt;br /&gt;
| rodtype=o&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Makes a target more vulnerable to harm.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The target of the ritual is made weaker and more susceptible to harm. It can be performed mid-combat. Any damage done to the target is increased by a certain amount, it is probably capped at a certain point, perhaps double damage. One of the few rituals, which require fairly high bonuses to cast successfully and effectively.  If the target is already under the effect of blight a further performing of the ritual will fail.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Blight is an offensive ritual, causing its victim to become weaker and more susceptible to harm.  To perform this ritual you will need the holy symbol of your god and a holy amulet.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform blight on Pinkfish&lt;br /&gt;
 You imagine a field of grain, blowing gently in the wind.&lt;br /&gt;
 You envision the entire crop rotting away.&lt;br /&gt;
 You hold this image in your mind.&lt;br /&gt;
 You cry out to Gufnork, asking for this to be so.&lt;br /&gt;
 Pinkfish appears to be more vulnerable now.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Fish]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
[[faith.rituals.offensive.target]] level 245([[Fish]]) or 225 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.offensive.target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
70 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and [[holy amulet]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=4&lt;br /&gt;
| target=Others&lt;br /&gt;
| components=[[Holy symbol]], [[Holy amulet]]&lt;br /&gt;
| powers=Speech&lt;br /&gt;
| resist=n&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/High_priests</id>
		<title>High priests</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/High_priests"/>
				<updated>2009-10-06T20:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Undo revision 2722 by Toni (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A High Priest of a God is chosen by his followers. He or she will reign and guide his flock for as long as he/she desires, or until a schism is started against him/her.&lt;br /&gt;
&lt;br /&gt;
In this section, I'll give a short overview of what a High Priest can do during his time.&lt;br /&gt;
&lt;br /&gt;
===Who can become High Priest?===&lt;br /&gt;
&lt;br /&gt;
Everyone! Well, nearly everyone, one or two exceptions. Ok, probably you'll never get to be HP to be honest... But, if you're of sufficient age, over GL 150 and if you've prayed shortly before the next election, you're a potential HP! All you need to do now is win an election.&lt;br /&gt;
&lt;br /&gt;
===Appointing ministers===&lt;br /&gt;
&lt;br /&gt;
The first thing a new HP usually does is appointing new ministers to help him guide his flock. Ministers get a fancy title and the &amp;quot;Minister&amp;quot; prefix, but are completely harmless. If you want to be a minister, suck up to you HP or threaten him with a schism!&lt;br /&gt;
&lt;br /&gt;
===Obsecrate===&lt;br /&gt;
&lt;br /&gt;
High Priests have a special command called obsecrate. With this command they can ask the deity to alter various things about the way [[Deity points|deity points]] are spent. You can get rough details on the current setup with the [[Devout Inquisition]] ritual and check on your own expenditure/contributions by using the 'meditate on obsecration' syntax at a high altar. &lt;br /&gt;
&lt;br /&gt;
The things they can currently do are:&lt;br /&gt;
&lt;br /&gt;
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. &lt;br /&gt;
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. &lt;br /&gt;
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp. &lt;br /&gt;
&lt;br /&gt;
As usual, heretics are unaffected by all of this.&lt;br /&gt;
&lt;br /&gt;
===Excommunicating===&lt;br /&gt;
&lt;br /&gt;
Have you been a naughty naughty priest? Played with your rod too much (FAITH rod, you sicko!)? Watch out, because before you know, you'll get excommunicated by your HP! Once excom'ed you won't be able to use any [[Deity points|deity point]] related command anymore.&lt;br /&gt;
&lt;br /&gt;
===Schisms===&lt;br /&gt;
&lt;br /&gt;
OK, to be honest, HP's can't actually do this one, but YOU can start a schism against your HP!&lt;br /&gt;
&lt;br /&gt;
Schisms are basically the priests' guild version of Votes of No Confidence. Any priest who could be a high priest in a standard election can cause a schism in the church by finding a supporter (who must also be a priest who could stand in a standard election) and initiate the schism by going to the voting room in the [[Temple of Small Gods]] (syntax in the room help file). NOTE: excommunication is *entirely ignored* by this process, for obvious reasons.&lt;br /&gt;
Once a schism has been started, everyone else in the church will be informed of it and there will be a week's interim in which you can state your case, and in which other potential dissidents can jump the bandwagon and also declare their interests in the post of High Priest.&lt;br /&gt;
If, when the week expires, there are no valid challengers (eg, the separatist withdrew, or his supporter did, and no one else stood up), the schism will be resolved there and then. Otherwise, voting will start. This is exactly like a normal election, except:&lt;br /&gt;
:a) The incumbent High Priest remains in his/her role throughout, as do ministers.&lt;br /&gt;
:b) Only the incumbent High Priest and the successfully-seconded separatists will be up for election.&lt;br /&gt;
If a separatist wins, they will, with immediate effect, become High Priest as though they'd just won a normal election. If the incumbent High Priest wins, life goes on as before. If at any time in the entire two week process the High Priest position becomes vacant, the schism will be entirely aborted and a normal election will start.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Divine_Guard</id>
		<title>Talk:Divine Guard</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Divine_Guard"/>
				<updated>2009-08-10T07:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills used for bestowing different rituals (found through mocking):&lt;br /&gt;
*[[faith.rituals.offensive.target]] to bestow Paralysis&lt;br /&gt;
*[[faith.rituals.misc.area]] and [[faith.rituals.misc.target]] to bestow Sotto Voce&lt;br /&gt;
&lt;br /&gt;
Faith.items.scroll was not raised at all.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 01:16, 10 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Interesting, so my nice fa.it.sc bonus is pretty useless or what? :S  If it's not used for warding, what is it used for? :( -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 07:41, 10 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Main_Page"/>
				<updated>2009-06-20T11:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Site problems? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Main Page/Archive 1|Archive]]&lt;br /&gt;
&lt;br /&gt;
==Woohoo!==&lt;br /&gt;
We're up and running! Fluffs to ourselves and mostly Mishal!&lt;br /&gt;
&lt;br /&gt;
== MUD IP Address ==&lt;br /&gt;
&lt;br /&gt;
Because [http://en.wikipedia.org/wiki/Talk:Discworld_MUD#IP_adress.3F Wikipedia doesn't want the IP address posted], but it is useful to know (for strange situations in which DNS breaks), here it is: 82.68.167.69.  Connecting to that will work in exactly the same way as connecting to discworld.atuin.net, even if DNS breaks!&lt;br /&gt;
&lt;br /&gt;
== Skill redirects ==&lt;br /&gt;
&lt;br /&gt;
Currently, if you link to a skills, like [[faith.rituals.special]], it redirects to [[Skills]].  However, I think it would be much more useful if each skill redirected to its own &amp;quot;what links here&amp;quot; page ([[Special:WhatLinksHere/Faith.rituals.special]]), since then if you clicked on a skill, you'd get a nice list of rituals and such that used that skill.  As it is, it's not obvious how you find that (I assumed at first that &amp;quot;what links here&amp;quot; was for outside sites that linked to the wiki).  (I think redirecting to the &amp;quot;what links here&amp;quot; page would be better than just editing each skill's page to list the rituals that use it, since then there'd be no need to edit those pages when we found another skill a ritual uses.)&lt;br /&gt;
&lt;br /&gt;
If nobody objects, I'll go ahead and do this.  It seems like a somewhat major change, though, so I'd like to get people's thoughts first.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 11:15, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:That sounds like a good idea. I wonder if the What Links Here page can be included as a template or something... Not sure if that's possible. That way we could still link to the skills page at the same time and potentially add more information about each skill in future. Worth a try, anyway. I'd say go for it, when you can :) *hopes editing on his phone won't break things...* -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:34, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Great!  It's done; I went ahead and added links to the faith tree skills in [[Skills]], too. --[[User:Ilde|Ilde]] 02:17, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation Menu ==&lt;br /&gt;
&lt;br /&gt;
Editing the navigation menu (the list on the left) is done by editing the [[MediaWiki:Sidebar|Sidebar page]].  Whether this can be done by anyone besides sysops ([[User:LaoTzu|LaoTzu]] and [[User:Mishal|myself]]), I'm unsure, but if I don't leave this note on the discussion page, I'll forget where to edit it and have to Google that same question for a third time :p -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 01:00, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Software Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* 12 April 2009: Upgraded from 1.13.2 to 1.14.0&lt;br /&gt;
* 10 June 2009: Upgraded from 1.14.0 to 1.15.0&lt;br /&gt;
&lt;br /&gt;
I'm so glad that I set this up with Subversion.  Upgrading is so easy :)&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:37, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Learnt-at levels ==&lt;br /&gt;
&lt;br /&gt;
I converted [[Learnt_at_level_table/Pishe]] to the [[Talk:Learnt_at_level_table | format suggested here]]--seems to work pretty well, though it might be useful to have a way to show which category a number is in lower down, i.e., as it is, if you're near the bottom of the table it's hard to see at a glance whether it's, say, 75 in cu.ta or mi.ar--you have to count columns or scroll back up.  I was thinking possibly background colours for individual cells, something like:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added a couple of extra numbers to show what text looks like against the light green and blue (chose the colours to match what those types of rituals look like as wards, seemed appropriate--though sadly it means misc and ri.sp are both white.  Could make ri.sp grey or something).  Anyway--this would be pretty quick to add (just a replace operation on &amp;quot;--fa.ri.def&amp;quot; and so forth--those comments are terribly useful) and would look nice, but the downside--which you'll see if you edit the page--is that it clutters up the code enormously and would make it more difficult to edit.  But then, what with the nature of these, they probably wouldn't need to be edited very often.  Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 03:57, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ooh yes, the colours are very nice :) My first thought was to have them match the colours that we already use for the meditate box, though maybe a lighter shade of each, making offensive red, defensive green, healing yellow and miscellaneous grey (though we still wouldn't have a colour for special...).  Alternatively/additionally we could replicate the header either halfway down the table or at the bottom of the table:&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#bbb;&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 ||  style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:My main concern with doing it with this table format is that we remove the comments for each skill, so if, for example, the skill at which a ritual was learnt switched from faith to fa.ri.mi.ta, it wouldn't be too easy to do (though it'd be easy enough to just copy a full line, I guess).  Also, there isn't any distinction between fa and fa.ri, but I don't think we really need one, do we?&lt;br /&gt;
:I wonder if templates can be used for individual table rows.  That would certainly make things easier.  Instead of putting the code for a full row in each page, we could just use, say, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{LearntAtTableRow | fa.ri.mi.ta=175}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and have the template take care of it all.  Would only work if templates get replaced in pages BEFORE tables get parsed, though.  This would also solve the problem of the messy code with colours...&lt;br /&gt;
:-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:29, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm... true, but I think it would be easy enough to just copy from another row, since most of them ''are'' learned at a level of a subskill.  And we could always put a full, empty row somewhere as an example/thing to copy.  The template thing sounds cool, though... think that's doable?&lt;br /&gt;
::ETA: oh!  Or, if it isn't, what if we made a template for each ''cell''?  So that, I guess, a row would look something like, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; {{of.ar}} {{of.ta}} {{de.ar}} {{de.se}}50 {{de.ta}} {{mi.ar}} {{mi.se}} {{mi.ta}} {{ri.sp]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or of course &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; {{of.ar}} {{of.ta}} {{de.ar}} {{de.se}} {{de.ta}} {{mi}}60 {{ri.sp]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::--[[User:Ilde|Ilde]] 21:12, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Site problems?==&lt;br /&gt;
What's up with the watchlist and recent changes pages?  I get a database error when I try to access them:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;code&amp;gt;A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: &lt;br /&gt;
(SQL query hidden)&lt;br /&gt;
from within function &amp;quot;SpecialRecentChanges::doMainQuery&amp;quot;. MySQL returned error &amp;quot;1146: Table 'moria_dwpriests.tag_summary' doesn't exist (localhost)&amp;quot;.&amp;lt;/code&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Ilde|Ilde]] 00:21, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Turns out there were some database changes in the latest MediaWiki update, and I had to run the update script. Nothing ever told me that, though :p  Probably best to email/mudmail me about issues like that in future, though - I'm more likely to read it than a note on the main page (which I won't ever see if the recent changes page - and thus its RSS feed - is broken :( ).  Fixed now, anyway! :D&lt;br /&gt;
:--[[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 11:12, 20 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Main_Page"/>
				<updated>2009-06-10T08:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* MediaWiki Software Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Main Page/Archive 1|Archive]]&lt;br /&gt;
&lt;br /&gt;
==Woohoo!==&lt;br /&gt;
We're up and running! Fluffs to ourselves and mostly Mishal!&lt;br /&gt;
&lt;br /&gt;
== MUD IP Address ==&lt;br /&gt;
&lt;br /&gt;
Because [http://en.wikipedia.org/wiki/Talk:Discworld_MUD#IP_adress.3F Wikipedia doesn't want the IP address posted], but it is useful to know (for strange situations in which DNS breaks), here it is: 82.68.167.69.  Connecting to that will work in exactly the same way as connecting to discworld.atuin.net, even if DNS breaks!&lt;br /&gt;
&lt;br /&gt;
== Skill redirects ==&lt;br /&gt;
&lt;br /&gt;
Currently, if you link to a skills, like [[faith.rituals.special]], it redirects to [[Skills]].  However, I think it would be much more useful if each skill redirected to its own &amp;quot;what links here&amp;quot; page ([[Special:WhatLinksHere/Faith.rituals.special]]), since then if you clicked on a skill, you'd get a nice list of rituals and such that used that skill.  As it is, it's not obvious how you find that (I assumed at first that &amp;quot;what links here&amp;quot; was for outside sites that linked to the wiki).  (I think redirecting to the &amp;quot;what links here&amp;quot; page would be better than just editing each skill's page to list the rituals that use it, since then there'd be no need to edit those pages when we found another skill a ritual uses.)&lt;br /&gt;
&lt;br /&gt;
If nobody objects, I'll go ahead and do this.  It seems like a somewhat major change, though, so I'd like to get people's thoughts first.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 11:15, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:That sounds like a good idea. I wonder if the What Links Here page can be included as a template or something... Not sure if that's possible. That way we could still link to the skills page at the same time and potentially add more information about each skill in future. Worth a try, anyway. I'd say go for it, when you can :) *hopes editing on his phone won't break things...* -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:34, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Great!  It's done; I went ahead and added links to the faith tree skills in [[Skills]], too. --[[User:Ilde|Ilde]] 02:17, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation Menu ==&lt;br /&gt;
&lt;br /&gt;
Editing the navigation menu (the list on the left) is done by editing the [[MediaWiki:Sidebar|Sidebar page]].  Whether this can be done by anyone besides sysops ([[User:LaoTzu|LaoTzu]] and [[User:Mishal|myself]]), I'm unsure, but if I don't leave this note on the discussion page, I'll forget where to edit it and have to Google that same question for a third time :p -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 01:00, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Software Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* 12 April 2009: Upgraded from 1.13.2 to 1.14.0&lt;br /&gt;
* 10 June 2009: Upgraded from 1.14.0 to 1.15.0&lt;br /&gt;
&lt;br /&gt;
I'm so glad that I set this up with Subversion.  Upgrading is so easy :)&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:37, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Learnt-at levels ==&lt;br /&gt;
&lt;br /&gt;
I converted [[Learnt_at_level_table/Pishe]] to the [[Talk:Learnt_at_level_table | format suggested here]]--seems to work pretty well, though it might be useful to have a way to show which category a number is in lower down, i.e., as it is, if you're near the bottom of the table it's hard to see at a glance whether it's, say, 75 in cu.ta or mi.ar--you have to count columns or scroll back up.  I was thinking possibly background colours for individual cells, something like:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added a couple of extra numbers to show what text looks like against the light green and blue (chose the colours to match what those types of rituals look like as wards, seemed appropriate--though sadly it means misc and ri.sp are both white.  Could make ri.sp grey or something).  Anyway--this would be pretty quick to add (just a replace operation on &amp;quot;--fa.ri.def&amp;quot; and so forth--those comments are terribly useful) and would look nice, but the downside--which you'll see if you edit the page--is that it clutters up the code enormously and would make it more difficult to edit.  But then, what with the nature of these, they probably wouldn't need to be edited very often.  Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 03:57, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ooh yes, the colours are very nice :) My first thought was to have them match the colours that we already use for the meditate box, though maybe a lighter shade of each, making offensive red, defensive green, healing yellow and miscellaneous grey (though we still wouldn't have a colour for special...).  Alternatively/additionally we could replicate the header either halfway down the table or at the bottom of the table:&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#bbb;&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 ||  style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:My main concern with doing it with this table format is that we remove the comments for each skill, so if, for example, the skill at which a ritual was learnt switched from faith to fa.ri.mi.ta, it wouldn't be too easy to do (though it'd be easy enough to just copy a full line, I guess).  Also, there isn't any distinction between fa and fa.ri, but I don't think we really need one, do we?&lt;br /&gt;
:I wonder if templates can be used for individual table rows.  That would certainly make things easier.  Instead of putting the code for a full row in each page, we could just use, say, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{LearntAtTableRow | fa.ri.mi.ta=175}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and have the template take care of it all.  Would only work if templates get replaced in pages BEFORE tables get parsed, though.  This would also solve the problem of the messy code with colours...&lt;br /&gt;
:-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:29, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm... true, but I think it would be easy enough to just copy from another row, since most of them ''are'' learned at a level of a subskill.  And we could always put a full, empty row somewhere as an example/thing to copy.  The template thing sounds cool, though... think that's doable?&lt;br /&gt;
::ETA: oh!  Or, if it isn't, what if we made a template for each ''cell''?  So that, I guess, a row would look something like, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; {{of.ar}} {{of.ta}} {{de.ar}} {{de.se}}50 {{de.ta}} {{mi.ar}} {{mi.se}} {{mi.ta}} {{ri.sp]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or of course &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; {{of.ar}} {{of.ta}} {{de.ar}} {{de.se}} {{de.ta}} {{mi}}60 {{ri.sp]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::--[[User:Ilde|Ilde]] 21:12, 15 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2009-06-04T07:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Guild Point Usage, and Modifiers */ Looks like the list of rits affected by darkness perfectly matches the list of rits requiring the &amp;quot;sight&amp;quot; power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when it's raining&lt;br /&gt;
* '''Gapp''': when wearing the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when underwater&lt;br /&gt;
* '''Hat''': when in the company of 4 other priests, or when at any high altar&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops owned by witches and wizards)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*Ankh-Morpork: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*Bes Pelargic: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.&lt;br /&gt;
*Djelibeybi: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*Genua: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*Lancre: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*Ohulan Cutash: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*Sto Lat: Has a high altar of Pishe in the park, somewhat hidden--there doesn't seem to be a way to advance here.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Ankh-Morpork, Djelibeybi, and Genua temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic || Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Creeping_Doom</id>
		<title>Talk:Creeping Doom</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Creeping_Doom"/>
				<updated>2009-05-27T14:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any information yet on how big the clouds can get or their different sizes in order?--[[User:Aell|Aell]] ([[User talk:Aell|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=aell MUD finger]) 12:40, 27 May 2009 (UTC)&lt;br /&gt;
:Exactly the same list of sizes, and in the same order, as [[Dust Devil#Description|Dust Devil]], I believe. Might be worth copying the list over from that page, though... -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 14:16, 27 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Main_Page"/>
				<updated>2009-05-27T09:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Things to Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;blue&amp;quot;&amp;gt;'''[http://discworld.atuin.net Discworld MUD] Priests Guild Wiki!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
This Wiki is made for and made by Discworld priests. These priests have spend a lot of their time to collect data to the best of their ability. In an effort to make this information widely available and as up to date as possible the old static pages of Warrax and [[User:LaoTzu|LaoTzu]] have been converted into a wiki!&lt;br /&gt;
Please use this information carefully. No one but yourself will be accountable for harm caused by incorrect data.&lt;br /&gt;
If you feel anything is missing or incorrect, please register yourself (preferably with a DW alt's name) and make a contribution!&lt;br /&gt;
&lt;br /&gt;
==Table of Contents==&lt;br /&gt;
* [[Main_Page|Main page]]: That's here!&lt;br /&gt;
* [[Newbie stuff]]: Newbie? Start here!&lt;br /&gt;
* [[Followers]]: Information for non-priest followers&lt;br /&gt;
* [[Gods]]: Information about the different gods&lt;br /&gt;
* [[:Category:Rituals|Rituals]]: A complete list of rituals, alphabetical or by god&lt;br /&gt;
* [[Faith rods]]: A stick full of faith&lt;br /&gt;
* [[Wards]]: Divine theft deterrence&lt;br /&gt;
* [[Alignment]]: Nearly almost barely evil? Quite possibly very good?&lt;br /&gt;
* [[Skills]]: What skills do we have?&lt;br /&gt;
* [[Commands]]: Priest-specific commands&lt;br /&gt;
* [[:Category:Ritual components|Components]]: Ritual components&lt;br /&gt;
* [[Deity points]]: What are they? How to use them?&lt;br /&gt;
* [[High priests]]: How to become/stay a high priest and what to do while you're in office&lt;br /&gt;
* [[Misc info]]: Miscellaneous bits of information&lt;br /&gt;
* [[Research and Ideas]]: Dump your brain here!&lt;br /&gt;
* [[Credits]]: Credits to the previous owners and contributors of the Priests' Guild Website&lt;br /&gt;
&lt;br /&gt;
==Things to Update==&lt;br /&gt;
Willing to contribute? Check out what we're still after!&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rituals with no meditate information|Rituals with no meditate information]] (currently: 1)&lt;br /&gt;
* [[:Category:Rituals with limited meditate information|Rituals with limited meditate information]] (currently: 3)&lt;br /&gt;
* [[:Category:Rituals with conflicting or dubious learnt at information|Rituals with conflicting or dubious learnt at information]] (currently: 31)&lt;br /&gt;
* [[:Category:Rituals with no best rod information|Rituals with no &amp;quot;best baton/cane&amp;quot; information]] (currently: 3)&lt;br /&gt;
* [[:Category:Rituals needing to be mocked|Rituals which need to have skill usage confirmed by mocking]] (currently: 82)&lt;br /&gt;
* [[Holy Weapon#Description|Holy weapon colours for Gufnork and Gapp]]&lt;br /&gt;
* Somehow make the [[Learnt at level table|ritual learnt-at-level tables]] thinner (see also [[Talk:Learnt_at_level_table|the talk page]])&lt;br /&gt;
** Also move them to be on better page names...&lt;br /&gt;
* [[Artefact Inquisition]] and [[Celestial Anchor]] need a lot more details added&lt;br /&gt;
&amp;lt;!-- * [[Special:WantedPages|Wanted pages yet to be written]] (currently: 0) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Main_Page"/>
				<updated>2009-05-27T09:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Things to Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;blue&amp;quot;&amp;gt;'''[http://discworld.atuin.net Discworld MUD] Priests Guild Wiki!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
This Wiki is made for and made by Discworld priests. These priests have spend a lot of their time to collect data to the best of their ability. In an effort to make this information widely available and as up to date as possible the old static pages of Warrax and [[User:LaoTzu|LaoTzu]] have been converted into a wiki!&lt;br /&gt;
Please use this information carefully. No one but yourself will be accountable for harm caused by incorrect data.&lt;br /&gt;
If you feel anything is missing or incorrect, please register yourself (preferably with a DW alt's name) and make a contribution!&lt;br /&gt;
&lt;br /&gt;
==Table of Contents==&lt;br /&gt;
* [[Main_Page|Main page]]: That's here!&lt;br /&gt;
* [[Newbie stuff]]: Newbie? Start here!&lt;br /&gt;
* [[Followers]]: Information for non-priest followers&lt;br /&gt;
* [[Gods]]: Information about the different gods&lt;br /&gt;
* [[:Category:Rituals|Rituals]]: A complete list of rituals, alphabetical or by god&lt;br /&gt;
* [[Faith rods]]: A stick full of faith&lt;br /&gt;
* [[Wards]]: Divine theft deterrence&lt;br /&gt;
* [[Alignment]]: Nearly almost barely evil? Quite possibly very good?&lt;br /&gt;
* [[Skills]]: What skills do we have?&lt;br /&gt;
* [[Commands]]: Priest-specific commands&lt;br /&gt;
* [[:Category:Ritual components|Components]]: Ritual components&lt;br /&gt;
* [[Deity points]]: What are they? How to use them?&lt;br /&gt;
* [[High priests]]: How to become/stay a high priest and what to do while you're in office&lt;br /&gt;
* [[Misc info]]: Miscellaneous bits of information&lt;br /&gt;
* [[Research and Ideas]]: Dump your brain here!&lt;br /&gt;
* [[Credits]]: Credits to the previous owners and contributors of the Priests' Guild Website&lt;br /&gt;
&lt;br /&gt;
==Things to Update==&lt;br /&gt;
Willing to contribute? Check out what we're still after!&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rituals with no meditate information|Rituals with no meditate information]] (currently: 1)&lt;br /&gt;
* [[:Category:Rituals with limited meditate information|Rituals with limited meditate information]] (currently: 3)&lt;br /&gt;
* [[:Category:Rituals with conflicting or dubious learnt at information|Rituals with conflicting or dubious learnt at information]] (currently: 31)&lt;br /&gt;
* [[:Category:Rituals with no best rod information|Rituals with no &amp;quot;best baton/cane&amp;quot; information]] (currently: 2)&lt;br /&gt;
* [[:Category:Rituals needing to be mocked|Rituals which need to have skill usage confirmed by mocking]] (currently: 82)&lt;br /&gt;
* [[Holy Weapon#Description|Holy weapon colours for Gufnork and Gapp]]&lt;br /&gt;
* Somehow make the [[Learnt at level table|ritual learnt-at-level tables]] thinner (see also [[Talk:Learnt_at_level_table|the talk page]])&lt;br /&gt;
** Also move them to be on better page names...&lt;br /&gt;
* [[Artefact Inquisition]] and [[Celestial Anchor]] need a lot more details added&lt;br /&gt;
&amp;lt;!-- * [[Special:WantedPages|Wanted pages yet to be written]] (currently: 0) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Security_Blanket</id>
		<title>Security Blanket</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Security_Blanket"/>
				<updated>2009-05-27T09:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Meditate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Security Blanket&lt;br /&gt;
| gp=155&lt;br /&gt;
| learntat=???&lt;br /&gt;
| skills=???&lt;br /&gt;
| grantedby=[[Gufnork]]&lt;br /&gt;
| requirements=[[Holy symbol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a defensive shield for you and your friends&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Provides a large group oriented protective field.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Security Blanket will place a protective aura around you which extends to anyone in your group who is in the same room as you.  You'll need a holy symbol consecrated to your god to perform Security Blanket.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You meditate on your responsibilities as a pastor.&lt;br /&gt;
 You call upon Gufnork to protect your flock.&lt;br /&gt;
 By the grace of Gufnork, you and your companions are shielded by a protective aura.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Gufnork]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
155&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=3&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=???&lt;br /&gt;
| resist=na&lt;br /&gt;
| angered=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Security_Blanket</id>
		<title>Security Blanket</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Security_Blanket"/>
				<updated>2009-05-27T09:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Meditate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Security Blanket&lt;br /&gt;
| gp=155&lt;br /&gt;
| learntat=???&lt;br /&gt;
| skills=???&lt;br /&gt;
| grantedby=[[Gufnork]]&lt;br /&gt;
| requirements=[[Holy symbol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Provides a defensive shield for you and your friends&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Provides a large group oriented protective field.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Security Blanket will place a protective aura around you which extends to anyone in your group who is in the same room as you.  You'll need a holy symbol consecrated to your god to perform Security Blanket.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 You speak a short prayer.&lt;br /&gt;
 You meditate on your responsibilities as a pastor.&lt;br /&gt;
 You call upon Gufnork to protect your flock.&lt;br /&gt;
 By the grace of Gufnork, you and your companions are shielded by a protective aura.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Gufnork]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
155&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=d&lt;br /&gt;
| steps=3&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=???&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Main_Page"/>
				<updated>2009-05-15T08:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Learnt-at levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Main Page/Archive 1|Archive]]&lt;br /&gt;
&lt;br /&gt;
==Woohoo!==&lt;br /&gt;
We're up and running! Fluffs to ourselves and mostly Mishal!&lt;br /&gt;
&lt;br /&gt;
== MUD IP Address ==&lt;br /&gt;
&lt;br /&gt;
Because [http://en.wikipedia.org/wiki/Talk:Discworld_MUD#IP_adress.3F Wikipedia doesn't want the IP address posted], but it is useful to know (for strange situations in which DNS breaks), here it is: 82.68.167.69.  Connecting to that will work in exactly the same way as connecting to discworld.atuin.net, even if DNS breaks!&lt;br /&gt;
&lt;br /&gt;
== Skill redirects ==&lt;br /&gt;
&lt;br /&gt;
Currently, if you link to a skills, like [[faith.rituals.special]], it redirects to [[Skills]].  However, I think it would be much more useful if each skill redirected to its own &amp;quot;what links here&amp;quot; page ([[Special:WhatLinksHere/Faith.rituals.special]]), since then if you clicked on a skill, you'd get a nice list of rituals and such that used that skill.  As it is, it's not obvious how you find that (I assumed at first that &amp;quot;what links here&amp;quot; was for outside sites that linked to the wiki).  (I think redirecting to the &amp;quot;what links here&amp;quot; page would be better than just editing each skill's page to list the rituals that use it, since then there'd be no need to edit those pages when we found another skill a ritual uses.)&lt;br /&gt;
&lt;br /&gt;
If nobody objects, I'll go ahead and do this.  It seems like a somewhat major change, though, so I'd like to get people's thoughts first.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 11:15, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:That sounds like a good idea. I wonder if the What Links Here page can be included as a template or something... Not sure if that's possible. That way we could still link to the skills page at the same time and potentially add more information about each skill in future. Worth a try, anyway. I'd say go for it, when you can :) *hopes editing on his phone won't break things...* -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:34, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Great!  It's done; I went ahead and added links to the faith tree skills in [[Skills]], too. --[[User:Ilde|Ilde]] 02:17, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Navigation Menu ==&lt;br /&gt;
&lt;br /&gt;
Editing the navigation menu (the list on the left) is done by editing the [[MediaWiki:Sidebar|Sidebar page]].  Whether this can be done by anyone besides sysops ([[User:LaoTzu|LaoTzu]] and [[User:Mishal|myself]]), I'm unsure, but if I don't leave this note on the discussion page, I'll forget where to edit it and have to Google that same question for a third time :p -- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 01:00, 2 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Software Upgrades ==&lt;br /&gt;
&lt;br /&gt;
* 12 April 2009: Upgraded from 1.13.2 to 1.14.0&lt;br /&gt;
&lt;br /&gt;
I'm so glad that I set this up with Subversion.  Upgrading is so easy :)&amp;lt;br&amp;gt;&lt;br /&gt;
-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 15:37, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Learnt-at levels ==&lt;br /&gt;
&lt;br /&gt;
I converted [[Learnt_at_level_table/Pishe]] to the [[Talk:Learnt_at_level_table | format suggested here]]--seems to work pretty well, though it might be useful to have a way to show which category a number is in lower down, i.e., as it is, if you're near the bottom of the table it's hard to see at a glance whether it's, say, 75 in cu.ta or mi.ar--you have to count columns or scroll back up.  I was thinking possibly background colours for individual cells, something like:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#ffbbbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bbbbff;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#bbffbb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || &amp;lt;!--fa.ri.mi.ar--&amp;gt; || &amp;lt;!--fa.ri.mi.se--&amp;gt; || &amp;lt;!--fa.ri.mi.ta--&amp;gt; || &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Added a couple of extra numbers to show what text looks like against the light green and blue (chose the colours to match what those types of rituals look like as wards, seemed appropriate--though sadly it means misc and ri.sp are both white.  Could make ri.sp grey or something).  Anyway--this would be pretty quick to add (just a replace operation on &amp;quot;--fa.ri.def&amp;quot; and so forth--those comments are terribly useful) and would look nice, but the downside--which you'll see if you edit the page--is that it clutters up the code enormously and would make it more difficult to edit.  But then, what with the nature of these, they probably wouldn't need to be edited very often.  Thoughts?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ilde|Ilde]] 03:57, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ooh yes, the colours are very nice :) My first thought was to have them match the colours that we already use for the meditate box, though maybe a lighter shade of each, making offensive red, defensive green, healing yellow and miscellaneous grey (though we still wouldn't have a colour for special...).  Alternatively/additionally we could replicate the header either halfway down the table or at the bottom of the table:&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Turn Undead]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt;100 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Warm]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt;999 ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#bbb;&amp;quot; | &amp;lt;!--fa.ri.mi--&amp;gt;30 ||  style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | || colspan=&amp;quot;11&amp;quot; | faith&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | rituals&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | offensive || colspan=&amp;quot;3&amp;quot; | defensive || colspan=&amp;quot;2&amp;quot; | curing || colspan=&amp;quot;3&amp;quot; | misc || rowspan=&amp;quot;2&amp;quot; | special&lt;br /&gt;
|-&lt;br /&gt;
! area || target || area || self || target || self || target || area || self || target&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Wicker Ward]]''' ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ar--&amp;gt; ||style=&amp;quot;background-color:#fbb;&amp;quot; |  &amp;lt;!--fa.ri.of.ta--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ar--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.se--&amp;gt; ||style=&amp;quot;background-color:#bfb;&amp;quot; |  &amp;lt;!--fa.ri.def.ta--&amp;gt; ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.se--&amp;gt;999 ||style=&amp;quot;background-color:#ffb;&amp;quot; |  &amp;lt;!--fa.ri.cu.ta--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ar--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.se--&amp;gt; || style=&amp;quot;background-color:#bbb;&amp;quot; |  &amp;lt;!--fa.ri.mi.ta--&amp;gt; || style=&amp;quot;background-color:#bbf;&amp;quot; |  &amp;lt;!--fa.ri.sp--&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
:My main concern with doing it with this table format is that we remove the comments for each skill, so if, for example, the skill at which a ritual was learnt switched from faith to fa.ri.mi.ta, it wouldn't be too easy to do (though it'd be easy enough to just copy a full line, I guess).  Also, there isn't any distinction between fa and fa.ri, but I don't think we really need one, do we?&lt;br /&gt;
:I wonder if templates can be used for individual table rows.  That would certainly make things easier.  Instead of putting the code for a full row in each page, we could just use, say, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{LearntAtTableRow | fa.ri.mi.ta=175}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and have the template take care of it all.  Would only work if templates get replaced in pages BEFORE tables get parsed, though.  This would also solve the problem of the messy code with colours...&lt;br /&gt;
:-- [[User:Mishal|Mishal]] ([[User talk:Mishal|talk]]) ([http://discworld.atuin.net/lpc/secure/finger.c?player=mishal MUD finger]) 08:29, 15 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Main_Page"/>
				<updated>2009-05-14T11:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Things to Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;blue&amp;quot;&amp;gt;'''[http://discworld.atuin.net Discworld MUD] Priests Guild Wiki!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
This Wiki is made for and made by Discworld priests. These priests have spend a lot of their time to collect data to the best of their ability. In an effort to make this information widely available and as up to date as possible the old static pages of Warrax and [[User:LaoTzu|LaoTzu]] have been converted into a wiki!&lt;br /&gt;
Please use this information carefully. No one but yourself will be accountable for harm caused by incorrect data.&lt;br /&gt;
If you feel anything is missing or incorrect, please register yourself (preferably with a DW alt's name) and make a contribution!&lt;br /&gt;
&lt;br /&gt;
==Table of Contents==&lt;br /&gt;
* [[Main_Page|Main page]]: That's here!&lt;br /&gt;
* [[Newbie stuff]]: Newbie? Start here!&lt;br /&gt;
* [[Followers]]: Information for non-priest followers&lt;br /&gt;
* [[Gods]]: Information about the different gods&lt;br /&gt;
* [[:Category:Rituals|Rituals]]: A complete list of rituals, alphabetical or by god&lt;br /&gt;
* [[Faith rods]]: A stick full of faith&lt;br /&gt;
* [[Wards]]: Divine theft deterrence&lt;br /&gt;
* [[Alignment]]: Nearly almost barely evil? Quite possibly very good?&lt;br /&gt;
* [[Skills]]: What skills do we have?&lt;br /&gt;
* [[Commands]]: Priest-specific commands&lt;br /&gt;
* [[:Category:Ritual components|Components]]: Ritual components&lt;br /&gt;
* [[Deity points]]: What are they? How to use them?&lt;br /&gt;
* [[High priests]]: How to become/stay a high priest and what to do while you're in office&lt;br /&gt;
* [[Misc info]]: Miscellaneous bits of information&lt;br /&gt;
* [[Research and Ideas]]: Dump your brain here!&lt;br /&gt;
* [[Credits]]: Credits to the previous owners and contributors of the Priests' Guild Website&lt;br /&gt;
&lt;br /&gt;
==Things to Update==&lt;br /&gt;
Willing to contribute? Check out what we're still after!&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rituals with no meditate information|Rituals with no meditate information]] (currently: 4)&lt;br /&gt;
* [[:Category:Rituals with limited meditate information|Rituals with limited meditate information]] (currently: 2)&lt;br /&gt;
* [[:Category:Rituals with conflicting or dubious learnt at information|Rituals with conflicting or dubious learnt at information]] (currently: 31)&lt;br /&gt;
* [[:Category:Rituals with no best rod information|Rituals with no &amp;quot;best baton/cane&amp;quot; information]] (currently: 2)&lt;br /&gt;
* [[:Category:Rituals needing to be mocked|Rituals which need to have skill usage confirmed by mocking]] (currently: 82)&lt;br /&gt;
* [[Holy Weapon#Description|Holy weapon colours for Gufnork and Gapp]]&lt;br /&gt;
* Somehow make the [[Learnt at level table|ritual learnt-at-level tables]] thinner (see also [[Talk:Learnt_at_level_table|the talk page]])&lt;br /&gt;
** Also move them to be on better page names...&lt;br /&gt;
* [[Artefact Inquisition]] and [[Celestial Anchor]] need a lot more details added&lt;br /&gt;
&amp;lt;!-- * [[Special:WantedPages|Wanted pages yet to be written]] (currently: 0) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Artefact_Inquisition</id>
		<title>Artefact Inquisition</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Artefact_Inquisition"/>
				<updated>2009-05-14T11:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '{{RitualInfoBox | name=Artefact Inquisition | gp=??? | learntat=??? | skills=??? | grantedby=Gufnork | requirements=''None'' | rodtype=??? }}  Informs about holy items  __TOC...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Artefact Inquisition&lt;br /&gt;
| gp=???&lt;br /&gt;
| learntat=???&lt;br /&gt;
| skills=???&lt;br /&gt;
| grantedby=[[Gufnork]]&lt;br /&gt;
| requirements=''None''&lt;br /&gt;
| rodtype=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Informs about holy items&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
''This ritual tells you about holy items, specifically the deity worshipped by the priest who initially bestowed a ritual into them.''&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual tells you about holy items, specifically the deity worshipped by the priest who initially bestowed a ritual into them.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform artefact inquisition on baton&lt;br /&gt;
 You close your eyes in serene meditation.&lt;br /&gt;
 You silently pray to Gufnork to help you understand the journey a dull grey baton has taken.&lt;br /&gt;
 You humbly beseech Gufnork to enlighten you.&lt;br /&gt;
 You study the dull grey baton, and come to realise that longsight was bestowed by a member of the church of Gapp.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Gufnork]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
??? GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
''None''&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
[[Category:Rituals with no meditate information]]&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=&lt;br /&gt;
| steps=&lt;br /&gt;
| target=&lt;br /&gt;
| components=&lt;br /&gt;
| powers=&lt;br /&gt;
| resist=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Food_of_Life</id>
		<title>Food of Life</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Food_of_Life"/>
				<updated>2009-05-04T19:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Forgot that &amp;quot;meditate on obsecration&amp;quot; contributes 5 DP...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Food of Life&lt;br /&gt;
| gp=72?&lt;br /&gt;
| learntat=120/??? in [[faith.rituals.special]] or ???&lt;br /&gt;
| skills=[[faith.rituals.curing.target]]&lt;br /&gt;
| grantedby=[[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=Parsley&lt;br /&gt;
| rodtype=c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Enchant flesh for later use.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This allows the priest to imbue pieces of meat with healing power which is released upon the piece of flesh being eaten. As well as the faith skills involved, the effects will be dependent on race and weight of the corpse parts being used. The food of life is toxic to those not of the faith. It is a reasonably difficult ritual to perform, being harder for heavier body parts. Hit point return depends on the skills of the priest and the size (weight) of the body part. You may end up with body parts that have no effect or are poisonous to you.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual uses allows you to enchant pieces of meat to hold healing power, which will be released on consumption of the aforementioned flesh.&lt;br /&gt;
&lt;br /&gt;
You will need some parsley to perform this ritual correctly (gods are fussy eaters) and of course the meat that you wish to use.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform food of life on eye&lt;br /&gt;
 You hold a human right eye aloft.&lt;br /&gt;
 You squeeze the blood from a human right eye, offering it to Hat.&lt;br /&gt;
 You garnish a human right eye with some parsley.&lt;br /&gt;
 You ask Hat to hold the life force in a human right eye.&lt;br /&gt;
 You watch as the blood that you squeezed from the human right eye dissolves the parsley garnish and changes into&lt;br /&gt;
 purple-black ichor, gleaming slightly.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* ??? level ??? ([[Hat]])&lt;br /&gt;
* [[faith.rituals.special]] level 120 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.curing.target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
Parsley (found in the garden in Scrogden or in ToSG (&amp;quot;&amp;lt;code&amp;gt;collect parsley&amp;lt;/code&amp;gt;&amp;quot;) or herb shops across the disc.)&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=c&lt;br /&gt;
| steps=4&lt;br /&gt;
| target=Objects&lt;br /&gt;
| components=Parsley (consumed)&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Food_of_Life</id>
		<title>Food of Life</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Food_of_Life"/>
				<updated>2009-05-04T15:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Food of Life&lt;br /&gt;
| gp=67?&lt;br /&gt;
| learntat=120/??? in [[faith.rituals.special]] or ???&lt;br /&gt;
| skills=[[faith.rituals.curing.target]]&lt;br /&gt;
| grantedby=[[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=Parsley&lt;br /&gt;
| rodtype=c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Enchant flesh for later use.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This allows the priest to imbue pieces of meat with healing power which is released upon the piece of flesh being eaten. As well as the faith skills involved, the effects will be dependent on race and weight of the corpse parts being used. The food of life is toxic to those not of the faith. It is a reasonably difficult ritual to perform, being harder for heavier body parts. Hit point return depends on the skills of the priest and the size (weight) of the body part. You may end up with body parts that have no effect or are poisonous to you.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual uses allows you to enchant pieces of meat to hold healing power, which will be released on consumption of the aforementioned flesh.&lt;br /&gt;
&lt;br /&gt;
You will need some parsley to perform this ritual correctly (gods are fussy eaters) and of course the meat that you wish to use.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform food of life on eye&lt;br /&gt;
 You hold a human right eye aloft.&lt;br /&gt;
 You squeeze the blood from a human right eye, offering it to Hat.&lt;br /&gt;
 You garnish a human right eye with some parsley.&lt;br /&gt;
 You ask Hat to hold the life force in a human right eye.&lt;br /&gt;
 You watch as the blood that you squeezed from the human right eye dissolves the parsley garnish and changes into&lt;br /&gt;
 purple-black ichor, gleaming slightly.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* ??? level ??? ([[Hat]])&lt;br /&gt;
* [[faith.rituals.special]] level 120 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.curing.target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
Parsley (found in the garden in Scrogden or in ToSG (&amp;quot;&amp;lt;code&amp;gt;collect parsley&amp;lt;/code&amp;gt;&amp;quot;) or herb shops across the disc.)&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=c&lt;br /&gt;
| steps=4&lt;br /&gt;
| target=Objects&lt;br /&gt;
| components=Parsley (consumed)&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Food_of_Life</id>
		<title>Food of Life</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Food_of_Life"/>
				<updated>2009-05-04T15:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Added GP (obtained by bestowing it onto a rod and seeing how many DP that took)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Food of Life&lt;br /&gt;
| gp=67?&lt;br /&gt;
| learntat=120/??? in [[faith.rituals.special]] or ???&lt;br /&gt;
| skills=[[faith.rituals.curing.target]]&lt;br /&gt;
| grantedby=[[Hat]] and [[Sek]]&lt;br /&gt;
| requirements=Parsley&lt;br /&gt;
| rodtype=c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Enchant flesh for later use.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This allows the priest to imbue pieces of meat with healing power which is released upon the piece of flesh being eaten. As well as the faith skills involved, the effects will be dependent on race and weight of the corpse parts being used. The food of life is toxic to those not of the faith. It is a reasonably difficult ritual to perform, being harder for heavier body parts. Hit point return depends on the skills of the priest and the size (weight) of the body part. You may end up with body parts that have no effect or are poisonous to you.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual uses allows you to enchant pieces of meat to hold healing power, which will be released on consumption of the aforementioned flesh.&lt;br /&gt;
&lt;br /&gt;
You will need some parsley to perform this ritual correctly (gods are fussy eaters) and of course the meat that you wish to use.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform food of life on eye&lt;br /&gt;
 You hold a human right eye aloft.&lt;br /&gt;
 You squeeze the blood from a human right eye, offering it to Hat.&lt;br /&gt;
 You garnish a human right eye with some parsley.&lt;br /&gt;
 You ask Hat to hold the life force in a human right eye.&lt;br /&gt;
 You watch as the blood that you squeezed from the human right eye dissolves the parsley garnish and changes into&lt;br /&gt;
 purple-black ichor, gleaming slightly.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* ??? level ??? ([[Hat]])&lt;br /&gt;
* [[faith.rituals.special]] level 120 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
[[Category:Rituals needing to be mocked]]&lt;br /&gt;
*[[faith.rituals.curing.target]]&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
Parsley (found in the garden in Scrogden or in TOSG or herb shops across the disc.)&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=c&lt;br /&gt;
| steps=4&lt;br /&gt;
| target=Objects&lt;br /&gt;
| components=Parsley (consumed)&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Alignment</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Alignment"/>
				<updated>2009-04-23T11:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Other methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be able to use the abilities given to you by your god, you need to remain within your given alignment. Being near the edge of alignment will make performing rituals harder, and being out of alignment will make performing rituals impossible. You will also be unable to enter the temple vestry to advance or get back rituals after death if you are out of alignment. The first warning that you're getting out of alignment is when &amp;quot;score align&amp;quot; says your deity is &amp;quot;pleased&amp;quot; with you (as opposed to &amp;quot;very happy&amp;quot;).  At a certain point after that, you'll start seeing the message that it's more difficult to perform rituals &amp;quot;because you can barely feel the presence of [deity]&amp;quot;.   With lower levels of [[faith.rituals.special]], you'll also see messages that you &amp;quot;find yourself slightly distracted from your prayers&amp;quot; or &amp;quot;find it hard to keep [deity] in your thoughts as you pray&amp;quot; while praying when you're starting to get out of alignment. The three main ways to remain in alignment are pray, the burial commands, and by keeping careful note of what NPCs you kill.&lt;br /&gt;
&lt;br /&gt;
===Killing things===&lt;br /&gt;
If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. Easy pickings for a youngster are small rodents and rabbits on the roads surrounding Ankh-Morpork. To try to keep a good alignment, the best places to kill things are areas such as the Gloomy forest and most places where you get attacked on sight. Easy targets include ravens on the roads and fields outside Ankh-Morpork. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal. The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals [[See Alignment]] and [[Detect Alignment]] will tell you the alignment of all in the room, or a single NPC respectively. You can also check the [[List of NPC Alignments]], although this is far from complete.&lt;br /&gt;
&lt;br /&gt;
====Alternatives to Detect/See Alignment====&lt;br /&gt;
The [[Light|light]] ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain colour light which can give a rough indication of what range they belong to. &lt;br /&gt;
&lt;br /&gt;
*Violet - Really good (thirty-one to fifty degrees good).&lt;br /&gt;
*Lilac - Rather good (fifteen to twenty-nine degrees good).&lt;br /&gt;
*Blue - Fairly good (five to thirteen degrees good).&lt;br /&gt;
*Cyan - Somewhat good (two to four degrees good).&lt;br /&gt;
*Green - Slightly good, neutral, or slightly evil (up to one degree good or evil).&lt;br /&gt;
*Yellow - Somewhat evil (two to five degrees evil).&lt;br /&gt;
*Orange - Fairly evil (six to fourteen degrees evil).&lt;br /&gt;
*Red - Rather evil (fifteen to twenty-nine degrees evil).&lt;br /&gt;
*Crimson - Really evil (thirty to forty-three degrees evil).&lt;br /&gt;
&lt;br /&gt;
Also, the red-hilted daggers available in the Sandelfon temple shop will show a target's alignment when used to attack them (if they are significantly different from neutral), in the form of a colored flame.  The flame doesn't necessarily appear with every successful attack--it seems to be related to damage dealt. The colour of the flame shows whether they're good or evil and the intensity shows ''how'' good or evil they are.  While there are some gaps in the scale, here's a rough idea of what the intensities mean:&lt;br /&gt;
&lt;br /&gt;
*A jet of white flame: 16 to 50 degrees good.&lt;br /&gt;
*A gout of white flame: 5 to 11 degrees good.&lt;br /&gt;
*A flicker of white flame: 2 to 4 degrees good.&lt;br /&gt;
*Nothing: 1 degree good to 1 degree evil&lt;br /&gt;
*A flicker of black flame: 2 to 4 degrees evil.&lt;br /&gt;
*A gout of black flame: 6 to 15 degrees evil.&lt;br /&gt;
*A jet of black flame: 20 to 47 degrees evil.&lt;br /&gt;
&lt;br /&gt;
===Praying and burial commands===&lt;br /&gt;
Pray and the burial commands affect your alignment directly, moving it towards your deity's ideal alignment. How good they are at moving your alignment is dependent on what skill you have in the [[faith.rituals.special]] skill, and can be very efficient at changing the alignment with a good bonus.&lt;br /&gt;
&lt;br /&gt;
Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.&lt;br /&gt;
&lt;br /&gt;
===Newbie coffers===&lt;br /&gt;
You can also move your alignment towards a given deity's ideal alignment by putting things in the newbie coffer for that deity (as long as you can't also take things out of that coffer).  However, the items may need to match the deity whose coffer it is--putting in items that are consecrated to another deity (e.g., putting Fish-consecrated prayer beads in the Sek coffer), or items that don't come consecrated, seems to have no effect on alignment.  (It's possible they need to be priestly items (relics, prayer beads, prayer books, holy symbols, and possibly incense and holy amulets), since just taking something unconsecrated and consecrating it doesn't seem to mean that putting that item in a newbie coffer has any effect.)  It doesn't seem to matter how close to the deity's ideal alignment you already are.  More expensive items, or possibly just holier items, may work better: relics appear to move your alignment by between two and three degrees, while prayer beads seem to be worth somewhere between half a degree and a degree.  Prayer books and holy symbols are worth less than a degree, but more than nothing.  Wearable holy symbols (black medallions specifically, but probably all of them) are worth around 5/6 of a degree.&lt;br /&gt;
&lt;br /&gt;
It doesn't seem to matter how far away you are from that deity's ideal alignment, as long as putting the item in doesn't shift you enough to actually be in their ideal alignment (since it that case you might get less of a shift).&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Another way of changing your alignment is by shattering holy relics; this generally moves you away from the alignment of the deity whose relic you shattered and towards that of your own deity. The alignment shift varies somewhat (seeming to have a random factor of some kind).&lt;br /&gt;
*Pishe relics: move you about 3-5 degrees, around 4 degrees on average.&lt;br /&gt;
*Gufnork relics: move you about 2 degrees.&lt;br /&gt;
*Gapp relics: move you about 1-2 degrees.&lt;br /&gt;
*Sandelfon relics: move you about half a degree on average.&lt;br /&gt;
*Fish relics: move you about a degree (maybe a little less).&lt;br /&gt;
*Hat relics: move you about 1-3 degrees, around 2 degrees on average.&lt;br /&gt;
*Sek relics: move you about 2-5 degrees, around 3 degrees on average.&lt;br /&gt;
&lt;br /&gt;
Though shattering relics can get you out of alignment (if shattering the relic gives you more of an alignment shift than you actually needed), it seems to be difficult or impossible to get ''too'' far out of alignment that way... one possibility is that you don't get the alignment shift if your own deity's ideal alignment is between your own alignment and the ideal alignment of the deity whose relic you're shattering. (I.e: for a Pishite (ideal alignment 25-26 good) who's 27 degrees good, shattering a relic of any type except Pishite would have no effect, since 25-26 good is between 27 good and any other god's ideal alignment.)&lt;br /&gt;
&lt;br /&gt;
Shattering a relic doesn't seem to be an absolutely good or evil act, but rather seems to depend on what your own ideal alignment is.  For example, a Sekkite who shatters a Gufnorkian relic will get more evil, while a Pishite who shatters a Gufnorkian relic will get more good if they're under perfect alignment (despite Gufnork also being good).&lt;br /&gt;
&lt;br /&gt;
In sum, assuming all this is right: if you're too good for your deity, shatter relics of deities who are more good-aligned than yours.  If you're too evil, shatter relics of deities who are more evil-aligned than yours.&lt;br /&gt;
&lt;br /&gt;
Shattering a relic of your own deity is a bad idea, as it will make them angry with you and you'll be unable to perform rituals for an unknown period of time.&lt;br /&gt;
&lt;br /&gt;
Things that may (or may not) make a small difference:&lt;br /&gt;
*How far out of alignment you are (relic-shattering may be ''slightly'' more effective when you're further out of alignment).&lt;br /&gt;
*Your fa.ri.sp bonus (relic-shattering may be ''slightly'' more effective with a high bonus)&lt;br /&gt;
&lt;br /&gt;
===Other methods===&lt;br /&gt;
*Performing Resurrect makes you more good.&lt;br /&gt;
*Holding a Sarilak (a heavy-sword) makes you more evil, to an extent.&lt;br /&gt;
*Certain quests change your alignment, though obviously this a one-time-only thing. For at least some of these, there are both good and evil options for completing the quest (which may not be mentioned on quest solution pages).&lt;br /&gt;
*If you're still in Pumpkin Town, you can drown or rescue beetles in the priests' guild hut to make yourself up to about 25 degrees good or evil. ([[Research and Ideas/Alignment and Effects by Ilde#Alignments_reachable_in_Pumpkin_Town|See here]].)&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas</id>
		<title>Research and Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas"/>
				<updated>2009-04-23T07:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some inventive research and bright ideas.&lt;br /&gt;
&lt;br /&gt;
Did you document some freakish research results, or did you submit a truely brilliant idea report? Share it!&lt;br /&gt;
&lt;br /&gt;
To prevent this page becoming too large to effectively read, please place all new research on its own page, following the same naming convention as the existing pages (i.e. with a page name of &amp;quot;Research and Ideas/''My Research Topic'' by ''Me''&amp;quot;), and then create a new line in either of the Research or Idea Reports sections, linking to your new page and your user page.  You can also add a brief description of your research to this page.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
* [[Research and Ideas/Munching Minions by Scouter|'''Munching Minions''']] ''by [[User:Scouter|Scouter]]''&amp;lt;br&amp;gt; ''How much XP do minions really consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Unquiet Spirit XP Leech by Holister|'''Unquiet Spirit XP Leech''']] ''by [[User:Holister|Holister]]''&amp;lt;br&amp;gt; ''And how much XP does [[Unquiet Spirit]] consume in combat?''&lt;br /&gt;
* [[Research and Ideas/Detect Alignment by Garrion|'''Detect Alignment''']] ''by [[User:Garrion|Garrion]]''&amp;lt;br&amp;gt; ''Which numeric alignment value (from [[Detect Alignment]]) does each textual value (from [[See Alignment]] or &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) correspond to?''&lt;br /&gt;
* [[Research and Ideas/Numeric Ritual Difficulty Modifiers By Mishal|'''Numeric Ritual Difficulty Modifiers''']] ''by [[User:Mishal|Mishal]]''&amp;lt;br&amp;gt; ''Exactly how much does each of those &amp;quot;You are finding it more difficult/easier to perform...&amp;quot; messages affect your ritual bonuses?''&lt;br /&gt;
* [[Research and Ideas/Alignment and Effects by Ilde|'''Alignment and Effects''']] ''by [[User:Ilde|Ilde]]''&amp;lt;br&amp;gt; ''What effects do the various alignments and deities' opinions (&amp;quot;You are &amp;lt;alignment&amp;gt;. &amp;lt;Deity&amp;gt; is &amp;lt;opinion&amp;gt; with you.&amp;quot; from &amp;quot;&amp;lt;code&amp;gt;score align&amp;lt;/code&amp;gt;&amp;quot;) have?''&lt;br /&gt;
&lt;br /&gt;
=Idea reports=&lt;br /&gt;
* [[Research and Ideas/Absorb by LaoTzu|'''Absorb''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Faithful denigration by LaoTzu|'''Faithful denigration''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Multi-priest res by Polleke|'''Multi-priest res''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Fish's Big Voyage by Polleke|'''Fish's Big Voyage''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Player-built golems by Pythium|'''Player-built golems''']] ''by Pythium''&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas</id>
		<title>Research and Ideas</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas"/>
				<updated>2009-04-23T07:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Broke the page up into individual pages (one per idea/research topic) because this page had become massive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains some inventive research and bright ideas.&lt;br /&gt;
&lt;br /&gt;
Did you document some freakish research results, or did you submit a truely brilliant idea report? Share it!&lt;br /&gt;
&lt;br /&gt;
To prevent this page becoming too large to effectively read, please place all new research on its own page, following the same naming convention as the existing pages (i.e. with a page name of &amp;quot;Research and Ideas/''My Research Topic'' by ''Me''&amp;quot;), and then create a new line in either of the Research or Idea Reports sections, linking to your new page and your user page.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
* [[Research and Ideas/Munching Minions by Scouter|'''Munching Minions''']] ''by [[User:Scouter|Scouter]]''&lt;br /&gt;
* [[Research and Ideas/Unquiet Spirit XP Leech by Holister|'''Unquiet Spirit XP Leech''']] ''by [[User:Holister|Holister]]''&lt;br /&gt;
* [[Research and Ideas/Detect Alignment by Garrion|'''Detect Alignment''']] ''by [[User:Garrion|Garrion]]''&lt;br /&gt;
* [[Research and Ideas/Numeric Ritual Difficulty Modifiers By Mishal|'''Numeric Ritual Difficulty Modifiers''']] ''by [[User:Mishal|Mishal]]''&lt;br /&gt;
* [[Research and Ideas/Alignment and Effects by Ilde|'''Alignment and Effects''']] ''by [[User:Ilde|Ilde]]''&lt;br /&gt;
&lt;br /&gt;
=Idea reports=&lt;br /&gt;
* [[Research and Ideas/Absorb by LaoTzu|'''Absorb''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Faithful denigration by LaoTzu|'''Faithful denigration''']] ''by [[User:LaoTzu|LaoTzu]]''&lt;br /&gt;
* [[Research and Ideas/Multi-priest res by Polleke|'''Multi-priest res''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Fish's Big Voyage by Polleke|'''Fish's Big Voyage''']] ''by Polleke''&lt;br /&gt;
* [[Research and Ideas/Player-built golems by Pythium|'''Player-built golems''']] ''by Pythium''&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde</id>
		<title>Research and Ideas/Alignment and Effects by Ilde</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Alignment_and_Effects_by_Ilde"/>
				<updated>2009-04-23T07:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with 'This is in-progress.  I'm trying to document--using detect alignment (as granted by Sandelfon) and score align--alignment vs. your deity's opinion of you and the effects of it.  ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in-progress.  I'm trying to document--using detect alignment (as granted by Sandelfon) and score align--alignment vs. your deity's opinion of you and the effects of it.  I started this when I found I was too evil to perform rituals and I had to pray my way back to neutral.  I found that there's overlap between the three different scales used to show alignment:&lt;br /&gt;
* how good/neutral/evil &amp;quot;score align&amp;quot; tells you you are,&lt;br /&gt;
* what &amp;quot;score align&amp;quot; tells you your god's opinion of you is, and&lt;br /&gt;
* the results of performing Detect Alignment on yourself.&lt;br /&gt;
&lt;br /&gt;
My intention is to find out exactly where these scales overlap for the various gods, and what happens (and when) when you're off-alignment.&lt;br /&gt;
&lt;br /&gt;
I'm just going to fill the tables in more as I gather more data.&lt;br /&gt;
&lt;br /&gt;
Starting assumptions:&lt;br /&gt;
* That there's no difference between the different deity's versions of detect alignment, except for what the indicator looks like: that one degree on the scale=1 flare=1 drop.&lt;br /&gt;
* That it's the same for followers as for priests.&lt;br /&gt;
&lt;br /&gt;
===Deity's opinion and effects===&lt;br /&gt;
&lt;br /&gt;
This table shows what your deity's opinion of you means, roughly.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity's opinion of you 		!! Effects&lt;br /&gt;
|-&lt;br /&gt;
| ?? ||&lt;br /&gt;
|-&lt;br /&gt;
| Very happy with you 	|| On-alignment, no effects.&lt;br /&gt;
|-&lt;br /&gt;
| Pleased with you	|| At the farther end you start being &amp;quot;slightly distracted from your prayers&amp;quot; or find that it's &amp;quot;hard to keep [deity] in your thoughts as you pray&amp;quot; (these messages appear to be interchangable).  However, this is with low skills in faith.rituals.special; with a higher bonus the messages appear when your deity is more unhappy with you.  The messages appear to be only a warning that you're getting out of alignment.&lt;br /&gt;
|-&lt;br /&gt;
| A little concerned about you 	|| At the farther end you start finding that it's more difficult to perform rituals because you &amp;quot;can barely feel the presence of [deity]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Quite annoyed with you		|| Can't perform rituals. Barred from priests/followers-only area in temple.&lt;br /&gt;
|-&lt;br /&gt;
| Very angry with you || &lt;br /&gt;
|-&lt;br /&gt;
| ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Extremely angry with you || Can't perform rituals, but can get into priests/followers-only areas.  You don't get this message from being out of alignment--it comes from annoying your deity more specifically, by shattering one of their relics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At some point you can't get into the priests/followers-only area in your temple; I believe this starts during &amp;quot;a little concerned&amp;quot; but confirmation would be welcome.&lt;br /&gt;
&lt;br /&gt;
===Effects vs. alignment by god===&lt;br /&gt;
&lt;br /&gt;
This table shows when these things happen.  I'm keeping track of both deity's opinion vs. textual alignment and deity's opinion vs. detect alignment results because I've seen a little bit of overlap between the ranges (of degrees good/evil) that the textual alignments cover, and I'm not sure there aren't instances where knowing both might yield extra information.&lt;br /&gt;
&lt;br /&gt;
First is the textual alignment that you get from score align; under that is the numeric alignment from detect alignment, and under that is the number of beetles you can drown or rescue in Pumpkin Town to get that deity to have that opinion of you. (See &amp;quot;alignments reachable in Pumpkin Town, underneath.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- &lt;br /&gt;
| ?? ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| Very happy (textual) || extremely good ||  ||  || neutral || neutral || evil-very evil || extremely evil&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 25-26 good ||  ||  || 0 || 0-1 evil || 5 evil || 26 evil&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  ||  || none ||  || 3 drowned || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Pleased (textual) || good-very good, extremely good || barely good-good, quite good || barely good-good || neutral-barely evil || neutral, barely evil || quite evil, evil || evil-extremely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 3-25 good, 26-48 good || 3 good, 6 good, 8 good ||  || 0-1 evil, 0-1 good || 0, 2 evil || 2-5 evil, 6-9 evil || 3-25 evil, 27 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 2-17 (max) rescued || 2-7 rescued || 1-4 rescued || 1 rescued || 0-1 drowned || 4-5 drowned, 2 drowned || 2-15 drowned&lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (no difficulty modifier for rituals) (textual) || extremely good ||  ||  || barely evil || neutral ||  || &lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 49-50 good ||  ||  || 1 evil || 0 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!God: || '''Pishe''' || '''Gufnork''' || '''Gapp''' || '''Sandelfon''' || '''Fish''' || '''Hat''' || '''Sek'''&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| A little concerned (unsure about effect on rituals) (textual) || barely good || barely good || neutral, quite good ||  || evil(2 drowned), neutral || barely evil || barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 2 good ||  ||  ||  ||  || 1 evil || 2-3 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (barely good) || 1 rescued || 0 beetles, 5 rescued || 1 drowned || 2 drowned, 1 rescued (neutral) || 1 drowned || &lt;br /&gt;
|-&lt;br /&gt;
| A little concerned (rituals more difficult) (textual) ||  || quite good ||  || barely evil ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| (numeric) ||  || 12 good ||  || 1-2 evil ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| (beetles) ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| Quite annoyed (textual) || neutral-barely good || very good ||  || barely evil ||  ||  || barely evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (numeric) || 1-2 good || 12 good ||  || 2 evil || 4 evil || 0 evil, 10 evil || 1-2 evil&lt;br /&gt;
|- style=&amp;quot;background-color:#9999ff;&amp;quot;&lt;br /&gt;
| (beetles) || 1 rescued (neutral) ||  ||  || 2 rescued ||  ||  || 1 drowned&lt;br /&gt;
|-&lt;br /&gt;
| Very angry (textual) || neutral-very evil || neutral-very evil, very good || barely evil-very evil, quite good-very good || evil, good || barely good-very good, evil-very evil || neutral-very good, quite evil-very evil || neutral-very good&lt;br /&gt;
|-&lt;br /&gt;
| (numeric) || 0-25 evil || 13-15 good ||  || 3 evil, 3 good || 2-6 good || 0 (perfectly neutral), 10-15 evil || 1 evil-25 good&lt;br /&gt;
|-&lt;br /&gt;
| (beetles) || 0-15 drowned || 0-15 drowned, 8-16 rescued || 1-15 drowned, 6-16 rescued || 3-16 rescued, 2-15 drowned || 2-16 rescued, 3-15 drowned || 0-16 rescued, 6-15 drowned || 0-16 rescued&lt;br /&gt;
|-&lt;br /&gt;
| ?? ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I have enough data, I want to turn this, and the textual alignment vs. degrees good/evil table, into a summarizing graphic.&lt;br /&gt;
&lt;br /&gt;
===Alignments reachable in Pumpkin Town===&lt;br /&gt;
&lt;br /&gt;
Drowning or rescuing beetles in the priests hut in Pumpkin Town can make you more evil/good, to an extent.  The amount that rescuing or drowning a beetle changes your alignment doesn't seem to be fixed, so the following table will only give a rough idea of what alignments it's possible to reach by rescuing or drowning a certain number of beetles--if it says &amp;quot;14 degrees good&amp;quot; that only means that rescuing that number of beetles made someone 14 degrees good *once*. This probably means there's a range of alignments you might get from rescuing or drowning any given number of beetles.&lt;br /&gt;
&lt;br /&gt;
After the fourteenth or fifteenth beetle drowned, &amp;quot;You realise that drowning the beetles has made you as nasty as you can be here&amp;quot;.  After the sixteenth to eighteenth beetle rescued, &amp;quot;You realise that helping the beetles has made you as nice as you can be here.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Beetles || Textual alignment || Detect alignment results&lt;br /&gt;
|-&lt;br /&gt;
| max saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 17 saved || very good || 25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 16 saved || very good || 24-25 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 15 saved || very good || 23 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 14 saved || very good || 21 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 13 saved || very good || 19 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 12 saved || very good || 17 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 11 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 10 saved || very good || 14-16 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 9 saved || very good || 14 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 8 saved || quite good/very good || 12 degrees good (very good)&lt;br /&gt;
|-&lt;br /&gt;
| 7 saved || quite good || 10 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 6 saved || quite good || 9 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 5 saved || good/quite good || 5 (good) - 6 or 7 (quite good) degrees&lt;br /&gt;
|-&lt;br /&gt;
| 4 saved || good || 5 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 3 saved || good || 4 degrees good&lt;br /&gt;
|-&lt;br /&gt;
| 2 saved || barely good/good || 3 degrees good (good)&lt;br /&gt;
|-&lt;br /&gt;
| 1 saved || neutral/barely good || 1 degree good (barely good)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || neutral || 0 good/evil&lt;br /&gt;
|-&lt;br /&gt;
| 1 drowned || barely evil || 1 degree evil&lt;br /&gt;
|-&lt;br /&gt;
| 2 drowned || evil || 3 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 3 drowned || evil || 5 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 4 drowned || quite evil || 6 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 5 drowned || quite evil || 8 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 6 drowned || quite evil || 10 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 7 drowned || quite evil/very evil || 12 degrees evil (quite evil)&lt;br /&gt;
|-&lt;br /&gt;
| 8 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 9 drowned || very evil || 14 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 10 drowned || very evil || 17 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 11 drowned || very evil || 18 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 12 drowned || very evil || 20 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 13 drowned || very evil || 23 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 14 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| 15 drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
| max drowned || very evil || 25 degrees evil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: I started by going to Pumpkin Town and changing my own alignment, then seeing what &amp;quot;score align&amp;quot; said.  That's where I got the textual alignments at first.  Later on, I had a friend create a new character, then change alignment, enter Discworld, and let me perform the ritual once for every number of beetles rescued drowned--that's where most of the numeric alignment possibilities came from (though we still checked score align).  I did this with a faith.rituals.misc.target bonus of 344.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Numeric_Ritual_Difficulty_Modifiers_By_Mishal</id>
		<title>Research and Ideas/Numeric Ritual Difficulty Modifiers By Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Numeric_Ritual_Difficulty_Modifiers_By_Mishal"/>
				<updated>2009-04-23T07:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '===Introduction=== We've all seen the &amp;quot;It seems somewhat easier to perform divine hand because you are near profane ground.&amp;quot; messages when performing rituals.  The details of the...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
We've all seen the &amp;quot;It seems somewhat easier to perform divine hand because you are near profane ground.&amp;quot; messages when performing rituals.  The details of them differ from god to god, but the basic premise is the same: rituals become easier or harder to perform based upon your current circumstances (location, minions, etc).&lt;br /&gt;
&lt;br /&gt;
A long-standing theory amongst priests is that [[Major Shield#Description | the duration of a Major Shield perform is precisely equal to the performer's relevant fa.ri.de.se/ta bonus]].  Using this theory as a basis, I set out to time the duration of my major shield in various situations, recording the results in the hope of putting numbers to the different modifiers.  These are my results.&lt;br /&gt;
&lt;br /&gt;
Note that these values have the potential to be slightly out.  Very little of it was repeated, let alone repeated multiple times, and since the duration was measured using the timestamps in MUSHclient, they could have been affected by lag.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is unknown whether the numbers below represent absolute values or percentages.  Would someone with a 500-odd bonus in de.se see totally different numbers to me with my 338 bonus?  If anyone with considerably higher bonuses cares to repeat this experiment, we can get that question answered!  (I don't include people with significantly lower bonuses, here, because you'd be unable to even perform Major Shield...)&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
#Get set up for a specific situation.&lt;br /&gt;
#Use an alias of &amp;quot;get mounted pewter shield from backpack; wear flat cap; perform major shield on me; remove flat cap; put mounted pewter shield in backpack&amp;quot; to perform major shield on myself.&lt;br /&gt;
#Note down the difficulty modifier message and the timestamp for the &amp;quot;You are protected by the power of Sek.&amp;quot; line.&lt;br /&gt;
#Wait for major shield to expire and note the timestamp for the &amp;quot;Your divine protection expires.&amp;quot; line.&lt;br /&gt;
#Calculate the difference, in seconds, between the &amp;quot;expires&amp;quot; and &amp;quot;protected&amp;quot; lines to determine an &amp;quot;effective bonus&amp;quot;, and compare it with my base fa.ri.de.se bonus (while wearing a flat cap) - i.e. 338.&lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Modifiers || Minimum Modifier || Maximum Modifier || Average Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Using an actual shield || 20 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Recently prayed || 6 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| In combat (Sek's unique bonus) || 3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Recently ritburied || 0 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| In a defiled place (high altar) || 0 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Near profane ground || -6 || -4 || -4.7&lt;br /&gt;
|-&lt;br /&gt;
| With 1 minion || -5 || -4 || -4.3&lt;br /&gt;
|-&lt;br /&gt;
| With 2 minions || -9 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''None'' || -12 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| With 3 minions || -15 || -14 || -14.5&lt;br /&gt;
|-&lt;br /&gt;
| With 4 minions || -16 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Far from profane ground || -16 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Using yellow baton || -17 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Far from the eyes of any god || -44 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Using a paper shield || -46 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| A place consecrated to another god || -58 ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* &amp;quot;Near profane ground&amp;quot; was tested at a few distances from the nearest high altar, with results that seem to indicate that this isn't a fixed value: the closer you are to the nearest high altar, the better your difficulty modifier.&lt;br /&gt;
* Similarly, &amp;quot;far from profane ground&amp;quot; was tested at a couple of locations, but no difference was noticed, unlike with &amp;quot;near profane ground&amp;quot;.&lt;br /&gt;
* The type of minions controlled seemed to have no effect. The numbers varied slightly, but I could spot no pattern; one minion made a -4 or -5 point difference, two was -9, three was -14 or -15, and four was -16.&lt;br /&gt;
* The similarity between the &amp;quot;with 3 minions&amp;quot; and &amp;quot;with 4 minions&amp;quot; modifiers have piqued my curiosity. Only 1-2 points difference, compared to ~4-5 points between one and two minions, and between two and three minions. Perhaps the modifier is largely capped at 3 minions.&lt;br /&gt;
* With the &amp;quot;actual shield&amp;quot; and paper shield tests, I didn't use the major shield alias, as that was written to use the mounted pewter shield. Instead, I tyepd each part of the alias manually, but the flat cap was still used. This should not have made any difference.&lt;br /&gt;
* Another oddity is that despite getting a message when performing major shield immediately after ensumpfing a corpse (the commands were queued), there was no visible difference to the duration of the major shield. At the time I was standing near profane ground, however &amp;quot;near profane ground and actively worshipping Sek&amp;quot; and simply &amp;quot;near profane ground&amp;quot; gave me exactly the same duration for the same location. I wonder if this is a bug in the MUD or with my research.&lt;br /&gt;
* Where only one test was performed, or all tests returned the same value, the &amp;quot;Max&amp;quot; and &amp;quot;Average&amp;quot; columns weren't filled in.&lt;br /&gt;
* The pale yellow baton is [http://www.geocities.com/sandermus/faithrods.htm the best affinity for Major Shield], hence it being used here.&lt;br /&gt;
* I would like to add a poor affinity baton (e.g. a dull grey baton) to the results, but I don't have sufficient skills to bestow Major Shield onto a dull grey baton.&lt;br /&gt;
* I have also not added being almost out of alignment to this research, primarily because I didn't want to deal with the hassle of being out of alignment.&lt;br /&gt;
&lt;br /&gt;
===Raw Results===&lt;br /&gt;
I've made my [[Media:Numeric_ritual_difficulty_modifiers.xlsx | raw results file]] (an Excel 2007 .xlsx file) available for download. It isn't necessarily easy to understand, but it may help people spot mistakes in my work or repeat the experiment themselves.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Detect_Alignment_by_Garrion</id>
		<title>Research and Ideas/Detect Alignment by Garrion</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Detect_Alignment_by_Garrion"/>
				<updated>2009-04-23T07:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with 'Using the rituals Detect Alignment and See Alignment I (with help from many fellow Pishites) was able to come up with the following ranges.  Pishites see these figures as...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using the rituals [[Detect Alignment]] and [[See Alignment]] I (with help from many fellow Pishites) was able to come up with the following ranges.&lt;br /&gt;
&lt;br /&gt;
Pishites see these figures as purple and golden drops when using the Detect Alignment ritual with purple being the Evil side of the scale and golden the Good.&lt;br /&gt;
&lt;br /&gt;
===Alignment Ranges===&lt;br /&gt;
&lt;br /&gt;
{|  cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Alignment 		!! Range&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Good 	|| 24 to 50?&lt;br /&gt;
|-&lt;br /&gt;
| Very Good 		|| 12 to 23&lt;br /&gt;
|-&lt;br /&gt;
| Quite Good 		|| 6 to 11&lt;br /&gt;
|-&lt;br /&gt;
| Good 			|| 3 to 5&lt;br /&gt;
|-&lt;br /&gt;
| Barely Good 		|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Neutral 		|| 0 and 1 of each colour&lt;br /&gt;
|-&lt;br /&gt;
| Barely Evil 		|| 2&lt;br /&gt;
|-&lt;br /&gt;
| Evil 			|| 3 to 5&lt;br /&gt;
|-&lt;br /&gt;
| Quite Evil 		|| 6 to 11&lt;br /&gt;
|-&lt;br /&gt;
| Very Evil 		|| 12 to 23&lt;br /&gt;
|-&lt;br /&gt;
| Extremely Evil 	|| 24 to 50?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I have been informed that there may be some variance in these results depending on skills and that there may be some overlap such as 1 being barely good and neutral. I am yet to see such overlap myself. As for skills, my bonus in faith.rituals.misc.target was 340 at the time of the testing.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Unquiet_Spirit_XP_Leech_by_Holister</id>
		<title>Research and Ideas/Unquiet Spirit XP Leech by Holister</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Unquiet_Spirit_XP_Leech_by_Holister"/>
				<updated>2009-04-23T07:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with 'I decided to do some research on how much exp unquiet spirit really leeches. My research was done in a similar vein to how Scouter did his. I killed five farmers, then went out i...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I decided to do some research on how much exp unquiet spirit really leeches. My research was done in a similar vein to how Scouter did his. I killed five farmers, then went out into the savannah and killed ten creatures to offset the influence of repeated killing (same as what Scouter did). I then waited 30 minutes and repeated the process. After doing this twice, I summoned a spectre and did the same test. &lt;br /&gt;
&lt;br /&gt;
So, I tried this on 10 farmers without aid, and on 10 farmers with aid (i.e. unquiet spirit.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Standard Fighting (without a spectre)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
| 121|| 100%|| 1288.6|| 100%|| 1409.6|| 100%|| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fighting with a spectre&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
|  186.9|| 154%|| 1092.3|| 85%|| 1259.2|| 91%|| 9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The results of my research show that unquiet spirit only leeches about 9% of exp gained.&lt;br /&gt;
&lt;br /&gt;
===With Companions===&lt;br /&gt;
&lt;br /&gt;
I decided to do some research on how much exp unquiet spirit leeches when in a group with another player. Whether the exp was leeched from all players evenly or just the performer or something else. I followed the method above with the only difference being that Paff was in a group with me, assisting and recording the data of her kills and the buries aswell.&lt;br /&gt;
&lt;br /&gt;
Holister (with Paff)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
|  95.4|| 100%|| 1001.2|| 100%|| 1096.6|| 100%|| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paff (with Holister)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
|  104.1|| 100%|| 906.9|| 100%|| 1001.1|| 100%|| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Holister (with spectre and Paff)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
|  152.4|| 160%|| 942.7|| 94.1%|| 1095.1|| 99.9%|| .1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paff (with spectre and Holister)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
! average death exp !! !! average bury exp !! !! total exp !! !! total stolen&lt;br /&gt;
|-&lt;br /&gt;
|  120.6|| 115.9%|| 826.1|| 91.9%|| 946.7|| 94.6%|| 5.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Analysis:&lt;br /&gt;
&lt;br /&gt;
The total xp stolen from me was insignificant however for Paff it was a little bit higher. The total&lt;br /&gt;
xp stolen is less than solo'ing.&lt;br /&gt;
&lt;br /&gt;
Evaluation:&lt;br /&gt;
&lt;br /&gt;
This seems like great news for anyone wanting to use unquiet spirit in a group as the xp loss is pretty minimal. The only real obvious conundrum is why the xp stolen is greater in Paff's xp results.&lt;br /&gt;
&lt;br /&gt;
Three explanations for this spring to mind. The spectre may drain more xp from group members&lt;br /&gt;
than the performer of the ritual. Or possibly the faith skills of the various groupmates&lt;br /&gt;
may factor into the amount xp stolen. Or the person initiating the combat may have little or no&lt;br /&gt;
xp stolen while assisting groupmates suffer a greater xp loss. Also with both myself and a spectre&lt;br /&gt;
attacking a farmer, Paff had little time to join in and attack the target herself so this may have caused additional problems for the test.&lt;br /&gt;
&lt;br /&gt;
Many thanks to Paff for her help with this experiment.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Munching_Minions_by_Scouter</id>
		<title>Research and Ideas/Munching Minions by Scouter</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Munching_Minions_by_Scouter"/>
				<updated>2009-04-23T07:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with 'Every time someone says on (Priests) something along the lines of  “don’t use totems or dust devils, they eat xp like mad!” I always wonder “how much is ‘like mad’?...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every time someone says on (Priests) something along the lines of  “don’t use totems or dust devils, they eat xp like mad!” I always wonder “how much is ‘like mad’?”.&lt;br /&gt;
Since this happens at least once an hour at times, the wondering was getting so annoying that I decided to Do Something About It. &lt;br /&gt;
&lt;br /&gt;
Here follow the results of some (minor) testing. It’s based on fighting a single target, djelian farmers, and repeating this often enough to get a fair average.&lt;br /&gt;
&lt;br /&gt;
The percentages are how much xp the minions ate compared to me fighting alone:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Minions !! Consumed&lt;br /&gt;
|-&lt;br /&gt;
| Totem || -1%&lt;br /&gt;
|-&lt;br /&gt;
| None || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind|| 14%&lt;br /&gt;
|-&lt;br /&gt;
| 2 whirlwinds || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Whirlwind, totem || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Totem, spectre|| 31%&lt;br /&gt;
|-&lt;br /&gt;
| 2 whirlwinds, 2 spectres, totem|| 42%&lt;br /&gt;
|-&lt;br /&gt;
| Spectre || 48%&lt;br /&gt;
|-&lt;br /&gt;
| 2 Spectres || 64%&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
The results look a little odd at first sight, but repeated testing give the same result. &lt;br /&gt;
&lt;br /&gt;
The oddness of the results (totem and spectre eating less then just a spectre, for example) seems to be the result of how the respective minions influence both death xp and bury xp.  &lt;br /&gt;
&lt;br /&gt;
Here follow the complete results: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Minions !! death xp !! !! bury xp !! !! total xp !! !! total eaten&lt;br /&gt;
|- &lt;br /&gt;
| none || 134|| 100.0%|| 1271|| 100.0%|| 1405|| 100.0%|| 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| totem || 406|| 302.6%|| 1012|| 79.6%|| 1418|| 100.9%|| -0.9%&lt;br /&gt;
|- &lt;br /&gt;
| whirlwind || 241|| 179.6%|| 975|| 76.7%|| 1215|| 86.5%|| 13.5%&lt;br /&gt;
|- &lt;br /&gt;
| 2 whirlwinds|| 295|| 220.2%|| 884|| 69.5%|| 1179|| 83.9%|| 16.1%&lt;br /&gt;
|- &lt;br /&gt;
| whirlwind, totem|| 344|| 256.8%|| 821|| 64.6%|| 1165|| 82.9%|| 17.1%&lt;br /&gt;
|- &lt;br /&gt;
| totem, spectre|| 279|| 208.1%|| 689|| 54.2%||968|| 68.9%|| 31.2% &lt;br /&gt;
|-&lt;br /&gt;
| 2 whirlwinds, 2 spectres, totem|| 244|| 182.4%|| 569|| 44.8%|| 813|| 57.9%|| 42.1%&lt;br /&gt;
|- &lt;br /&gt;
| spectre || 70|| 52.1%|| 656|| 51.6%|| 738|| 52.5%|| 47.5% &lt;br /&gt;
|-&lt;br /&gt;
| 2 spectres|| 58|| 43.3%|| 446|| 35.1%|| 504|| 35.9%|| 64.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A little note on the procedures I used:&lt;br /&gt;
&lt;br /&gt;
I gathered my team, and killed 5 farmers in the garlic fields surrounding Djelibeybi, one at a time. After this I would at least spend half an hour outside DJB, and kill at least 10 npcs outside DJB. This in a weak effort to stop the influence of repeated killing into the measurements. Every kind of team took out at least 2 of such groups of 5 farmers. &lt;br /&gt;
First I attacked, then immediately ordered my companions to attack as well.&lt;br /&gt;
&lt;br /&gt;
Whether myself or one of my minions managed to do the deathblow had no influence on the results.&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Absorb_by_LaoTzu</id>
		<title>Research and Ideas/Absorb by LaoTzu</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Absorb_by_LaoTzu"/>
				<updated>2009-04-23T07:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '&amp;lt;tt&amp;gt;  Description ---- With this ritual you can absorb the good or evil within a person leaving the opposite alignment behind in his body. The performing priest will have to face...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
----&lt;br /&gt;
With this ritual you can absorb the good or evil within a person leaving the opposite alignment behind in his body. The performing priest will have to face the Gods' wrath after assuming the target's misbehaviours. It requires a block of incense and a holy symbol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax&lt;br /&gt;
----&lt;br /&gt;
perform absorb (some|all) (good|evil) in &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills used&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
fa.ri.sp&lt;br /&gt;
fa.ri.mi.ta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What?&lt;br /&gt;
----&lt;br /&gt;
This ritual will basically trigger an alignment shift for the target. &lt;br /&gt;
When you change someone's alignment without consulting the Gods, you will of course have to suffer the consequences: the priest will experience a (smaller) alignment shift towards the alignment he absorbed and he will get struck by lightning after the ritual (a pure coincidence, obviously).&lt;br /&gt;
In Disc terms: the priest's alignment will change, and he will suffer damage.&lt;br /&gt;
The success/failure could be based on the fa.mi.ta bonus, while the amount of damage suffered would be based on the fa.ri.sp bonus (higher bonus, lower damage, of course).&lt;br /&gt;
&lt;br /&gt;
To prevent abuse of this ritual, a player target would have to kneel down to the priest. (not npcs, otherwise you can't possibly test/experiment/tm with it) &lt;br /&gt;
&lt;br /&gt;
Example of output:&lt;br /&gt;
&amp;gt; Hubby the Warrior kneels down.&lt;br /&gt;
perform absorb all evil in hubby&lt;br /&gt;
&amp;gt; You start to hum a low, vibrating chant whilst lighting the incense.&lt;br /&gt;
You cover Hubby the Warrior in smoke and put a hand on his head.&lt;br /&gt;
Slowly you feel evil, unfamiliar thoughts penetrating your mind and soul.&lt;br /&gt;
You say to Hubby the Warrior: &amp;quot;Arise and face the day a better man!&amp;quot;.&lt;br /&gt;
Hubby the Warrior stands up.&lt;br /&gt;
A lightning bolt shoots down and hits you right on the head! &lt;br /&gt;
Is that muttering you hear?&lt;br /&gt;
Hp: 1381 (2567) Gp: 350 (417) Xp: 1245&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pro's and con's&lt;br /&gt;
----&lt;br /&gt;
The pro's for the target are obvious. For the priesthood, this ritual could add to our &amp;quot;social function&amp;quot;. It would be another service we can provide.&lt;br /&gt;
The con's for the priest are quite clear too: an alignment shift could take the priest outside his ideal alignment. If the damage would be sufficiently high (say, 1500 hp damage for an &amp;quot;absorb all&amp;quot;, with a low fa.ri.sp bonus) it would certainly make priest think twice before performing the ritual!&lt;br /&gt;
&lt;br /&gt;
I don't think many priests would try to use this ritual to better their own alignment (it _would_ be possible though), because praying and burying are much easier and generally less dangerous.&lt;br /&gt;
&lt;br /&gt;
I'd expect this ritual to be rather hard and lengthly to perform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra's&lt;br /&gt;
----&lt;br /&gt;
If you don't feel like granting this ritual to every God, you could consider the following division:&lt;br /&gt;
* Pishe: only gets absorb (some|all) evil in &amp;lt;target&amp;gt;&lt;br /&gt;
* Sek: absorb (some|all) good in &amp;lt;target&amp;gt;&lt;br /&gt;
* Sandelfon: gets both options due to being the neutral God.&lt;br /&gt;
&lt;br /&gt;
A second possibility would be to grant this ritual ONLY to High Priests and Ministers. It would add something to the positions, without making it overpowered, unbalanced or too important.&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Faithful_denigration_by_LaoTzu</id>
		<title>Research and Ideas/Faithful denigration by LaoTzu</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Faithful_denigration_by_LaoTzu"/>
				<updated>2009-04-23T06:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '&amp;lt;tt&amp;gt; Description ---- This ritual is so overwhelming and impressing that the focus of your attention will lose faith in his own powers, resulting in a gp drop. You will mutilate ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
----&lt;br /&gt;
This ritual is so overwhelming and impressing that the focus of your attention will lose faith in his own powers, resulting in a gp drop. You will mutilate yourself in the process, hence you'll need a sharp, pointy dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax&lt;br /&gt;
----&lt;br /&gt;
perform faithful denigration on &amp;lt;target&amp;gt;&lt;br /&gt;
abort&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills used&lt;br /&gt;
----&lt;br /&gt;
fa.ri.of (skill check against opponent)&lt;br /&gt;
fa.ri.of.ta (exchange rate gp/hp, initial skill check)&lt;br /&gt;
fa.ri.cu (for staunching the wounds)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What?&lt;br /&gt;
----&lt;br /&gt;
Being a servant of God is mostly about convincing others that you're right and they'll suffer if they don't believe you. With this ritual you'll demonstrate the power of your own belief to someone else, making them doubt their own strenght.&lt;br /&gt;
In Disc terms, the priest will sacrifice his own hp to make the target lose gp.&lt;br /&gt;
&lt;br /&gt;
Firstly, the priest will call upon his God and cut himself in various places to demonstrate his strong belief. Then _if_ the target is impressed (check priest's fa.ri.of against target's overall faith), he will lose a bit of gp with every cut the priest makes.&lt;br /&gt;
As a hp to gp ratio, I'd suggest 5 to 8 hp for every gp, depending on the priest's fa.ri.sp bonus.&lt;br /&gt;
&lt;br /&gt;
The priest will keep on cutting himself (and dying) until the target's faith gp runs out, or until the priest decides to &amp;quot;abort&amp;quot;. Once the priest has stopped, he's try to staunch all his wounds (same skill check as &amp;quot;staunch bleeding&amp;quot; in holy sacrifice. fa.ri.cu?).&lt;br /&gt;
&lt;br /&gt;
Possible output:&lt;br /&gt;
&amp;gt; A thin man is standing here.&lt;br /&gt;
perform faithful denigration on man&lt;br /&gt;
&amp;gt; You call upon Sek to grant you the strenght to demonstrate your mighty believe in the Seven-handed God.&lt;br /&gt;
You take on a dramatical pose and scream loudly as you raise your dagger.&lt;br /&gt;
You put your dagger to your cheek and make a deep incision.&lt;br /&gt;
Hp: 2289 (2500) Gp: 300 (417) Xp: 23890&lt;br /&gt;
The thin man looks slightly impressed.&lt;br /&gt;
You put your dagger to your left arm and make a long incision.&lt;br /&gt;
Hp: 2003 (2500) Gp: 306 (417) Xp: 23896&lt;br /&gt;
The thin man shuffles uncomfortably.&lt;br /&gt;
You put your dagger to your right thumb and stab it.&lt;br /&gt;
Hp: 1900 (2500) Gp: 312 (417) Xp: 23902&lt;br /&gt;
The thin man doesn't look too impressed about this.&lt;br /&gt;
&amp;gt; abort denigration&lt;br /&gt;
You put down your dagger and decide to stop showing off your belief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A failed abortion: You try to focus on your severe blood loss, but you're too absorbed by your own display of faith.&lt;br /&gt;
A successful &amp;quot;sucking of gp&amp;quot;: You put your dagger down contentedly as you notice that the thin man has lost every bit of confidence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pro's and con's&lt;br /&gt;
----&lt;br /&gt;
Needless to say this is a _very_ dangerous ritual. Probably even more dangerous than holy sacrifice, because you'll be tempted to suck every gp out of the target.&lt;br /&gt;
PKs will no doubt attack you as soon as you start performing this ritual.&lt;br /&gt;
I think this nicely balances out the fact that it's a powerful ritual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extra's&lt;br /&gt;
----&lt;br /&gt;
To further balance the ritual, it could trigger an auto-attack from npcs.&lt;br /&gt;
I think this ritual would be best suitable for Sek, since he's the most offensively oriented god.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holy wander by LaoTzu==&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
----&lt;br /&gt;
When performing this ritual, you will be able to transcend your earthly being and wander around as a free mind for a limited amount of time. This ritual requires a set of prayer beads and a copy of the prayer &amp;quot;Visions of a better self&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax&lt;br /&gt;
----&lt;br /&gt;
perform holy wander&lt;br /&gt;
wander &amp;lt;direction&amp;gt;&lt;br /&gt;
wander home&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills used&lt;br /&gt;
----&lt;br /&gt;
fa.ri.mi.se to determine the success rate (bonus 360)&lt;br /&gt;
fa.ri.sp to determine the distance one can travel (nr. of rooms = (bonus - 200)/20)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What?&lt;br /&gt;
----&lt;br /&gt;
This could be described as a &amp;quot;scouting&amp;quot; ritual. You leave your body and scout your immediate surrounds for a while. It's not as useful as scrying, find or find corpse, but it sure beats stepping into the croc pit to see if the body is still down there!&lt;br /&gt;
Whilst wandering, your body would be left behind mindlessly, so it could be subject to any attack without you knowing it...&lt;br /&gt;
&lt;br /&gt;
Example of output:&lt;br /&gt;
&amp;gt; perform holy wander&lt;br /&gt;
You concentrate on your mind and the emptiness around you.&lt;br /&gt;
You call upon Hat to assist you in freeing your mind.&lt;br /&gt;
As the Hand of Hat reaches into your head, you feel your mind getting sucked out!&lt;br /&gt;
&amp;lt;insert room description&amp;gt;&lt;br /&gt;
Minister LaoTzu is staring into space here.&lt;br /&gt;
&lt;br /&gt;
You feel liberated and ready to wander.&lt;br /&gt;
&amp;gt;wander west&lt;br /&gt;
&amp;lt;room description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wander west&lt;br /&gt;
&amp;lt;room description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You feel your mental link weakening.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wander west&lt;br /&gt;
&amp;lt;room description&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suddenly everything goes black as you seem to lose the strenght to wander on.&lt;br /&gt;
&amp;lt;Player unconscious because he wandered off to far or ran out of gp&amp;gt;&lt;br /&gt;
You groan as you regain consciousness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;wander home&amp;quot; will take you back to your body, without side-effects. &lt;br /&gt;
&lt;br /&gt;
I'd mainly see this ritual for three gods: Pishe (helping and ressing), Sandelfon (let the mind wander through the corridors) and Hat (&amp;quot;Hi! I'm your neightbour and I'm mentally visiting you!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pro's and con's&lt;br /&gt;
----&lt;br /&gt;
You'd be able to scout ahead, without endangering yourself too much. Also, you'd be able to spy on a nearby subject without being seen.&lt;br /&gt;
Wandering would cost 220 gp to perform the ritual, and drain 5 gp per heartbeat to maintain. This would leave the average priest enough time have a look around and explore the limitations of the ritual.&lt;br /&gt;
The fact that your body stays behind unprotected and passively is not to be neglected, especially not for PKs, or in more dangerous areas...&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Multi-priest_res_by_Polleke</id>
		<title>Research and Ideas/Multi-priest res by Polleke</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Multi-priest_res_by_Polleke"/>
				<updated>2009-04-23T06:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '&amp;lt;tt&amp;gt; Since multi-priest rituals seems to be the new thing to speculate about, I thought I might add to the madness by submitting this idea report.   The basic idea is to make the...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
Since multi-priest rituals seems to be the new thing to speculate about, I thought I might add to the madness by submitting this idea report. &lt;br /&gt;
&lt;br /&gt;
The basic idea is to make the Pishite resurrect ritual optionally include other (non-pishite) priests. (I say optionally here, but there could be a split so there's 2 rits: the old one-priest res and the new multi-priest one -should someone decide to code it of course ;)- ). &lt;br /&gt;
&lt;br /&gt;
So what could these other priests contribute to bringing someone back to life ? My answer is: spell and rituals (yes, res currently restores some rits, but I'll try to specify how I see it happening with this new version). &lt;br /&gt;
&lt;br /&gt;
The way I think the ritual might work: the pishite initiates the ritual and every priest in the room gets an option to join and thus help perform the ritual. The pishite maintains control, so he/she decides when the ritual starts (so essentially they have control over who else can help perform). &lt;br /&gt;
&lt;br /&gt;
And now the fun part: how would the bringing back spells/rits work :) &lt;br /&gt;
My idea is that different Gods would grant different spells/rits to be restored. &lt;br /&gt;
A rough guide could be: &lt;br /&gt;
Sek/Hat -&amp;gt; offensive rits/spells &lt;br /&gt;
Fish/sandelfon -&amp;gt; misc rits/spells &lt;br /&gt;
Gufnork/Gapp -&amp;gt; defensive rits/spells &lt;br /&gt;
&lt;br /&gt;
You'll notice this doesn't mention what would happen if a second Pishite priest would participate in the rit. Options for this event could be: &lt;br /&gt;
- higher xp return to the target &lt;br /&gt;
- better chance of success &lt;br /&gt;
- healing included in the resurrection &lt;br /&gt;
- ... &lt;br /&gt;
&lt;br /&gt;
Before cries of &amp;quot;OVERPOWARD!&amp;quot; are shouted, I'll try to address the balance issues as I see them. &lt;br /&gt;
- Too easy to get all your rits/spells back: &lt;br /&gt;
A solution for this could be twofold. You could limit the        number of participating priests, so only 2 groups of rits/spells could be restored. And as a second measure the number of rits/spells restored should depend on the skills of the participating priests. (For example a check could determine the maximum mindspace the restored spells can occupy, then random spells are restored until this space is filled). &lt;br /&gt;
&lt;br /&gt;
- Not fair that you get an xp return and rits/spells back: &lt;br /&gt;
To me this isn't an issue really, because I don't think it'll be easy to get the cooperation of the maximum number of priests. &lt;br /&gt;
Anyone who plays this game knows it's not always easy to get even one pishite to come resurrect you, so once you'll start asking for an extra sekkite, fishite, ... it won't become any easier to coordinate. So in this case I think the benefit is justified by the effort made.&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Fish%27s_Big_Voyage_by_Polleke</id>
		<title>Research and Ideas/Fish's Big Voyage by Polleke</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Fish%27s_Big_Voyage_by_Polleke"/>
				<updated>2009-04-23T06:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '&amp;lt;tt&amp;gt; Summary: Fishite ritual that can only be performed underwater (and only in a large enough room)  to summon a whale or other large seacreature that give the priest (and maybe...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
Summary: Fishite ritual that can only be performed underwater (and only in a large enough room) &lt;br /&gt;
to summon a whale or other large seacreature that give the priest (and maybe his group) a lift to the surface.&lt;br /&gt;
&lt;br /&gt;
Elaboration:&lt;br /&gt;
As a Fishite being stuck on the bottom of the ocean is only an inconvenience &lt;br /&gt;
(seeing as how you can perform breathe underwater to prevent drowning and allow you to passage out), &lt;br /&gt;
so this ritual would probably only be a toy rit. But it would be very in-character to get help &lt;br /&gt;
from seacreatures in getting to the surface. And what big animal would be more fun than a whale! :-)&lt;br /&gt;
You summon it, it winks, you hold on and it swims up with you. Maybe you could even convince it to swim around &lt;br /&gt;
on the surface so you could search for land with it.&lt;br /&gt;
(I can just see the whale pirate fleet of fishites forming if this ever makes it into the game :-D).&lt;br /&gt;
As said in the summary maybe it could also carry the whole group the fishite is part of (even bigger pirate fleets!).&lt;br /&gt;
&lt;br /&gt;
Maybe a failure of the ritual could summon the wrong seacreature.&lt;br /&gt;
Options could be:&lt;br /&gt;
- a sardine (obviously too small to carry you to the surface)&lt;br /&gt;
- a stoned seaturtle, maybe accompanied by a clownfish ;-)&lt;br /&gt;
- a shark (which may or may not attack you, this would likely be insta-death for weaker priests if they are &lt;br /&gt;
anything like the sharks in tuna bay)&lt;br /&gt;
- a mermaid (or merman, in both cases the fishite would try to grab the wrong spot to hold on and the mermaid/man &lt;br /&gt;
would tailslap him/her)&lt;br /&gt;
&lt;br /&gt;
So, in conclusion, please please consider coding this :-)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Research_and_Ideas/Player-built_golems_by_Pythium</id>
		<title>Research and Ideas/Player-built golems by Pythium</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Research_and_Ideas/Player-built_golems_by_Pythium"/>
				<updated>2009-04-23T06:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: Created page with '&amp;lt;tt&amp;gt; I would like to see player-created golems on the disc. The following are my ideas on how golems could be created, controlled, and maintained. Creating a golem would consist ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
I would like to see player-created golems on the disc.&lt;br /&gt;
The following are my ideas on how golems could be created, controlled, and maintained.&lt;br /&gt;
Creating a golem would consist of two activities, making the actual physical shape of the golem, and writing the scroll. The creation of the physical shape would involve pottery skills: cr.pot.fo for the shaping of the golem, and then cr.pot.fi to complete the baking of the golem. It requires enough clay to form the golem, which first needs to be consecrated by the priest. Once the clay has been formed, it needs to be baked in a proper oven.&lt;br /&gt;
The second part of creation is to write the words to go into the golem's head. This would use the skill fa.it.sc to write. The scroll would contain information such as to whom the golem belongs, as well as which actions the golem can perform. These activities would be, for example, crafts commands, such as fix or leatherwork, or other commands such as judge or vurdere, or even covert commands such as steal, hide, plant. The bonuses in the skills used for these commands would be the average of the writing priest's bonus in the skill and the priest's bonus in fa.it.sc. The number of commands the priest can write on the chem is also decided by his bonus in fa.it.sc.&lt;br /&gt;
The golem can be instructed by its owner to pick up items, give items to its owner, and to perform the commands it knows. For example, the golem could be instructed to pick up a damaged weapon, fix it for its owner, and return it. The golem is by nature a pacifist, and will not fight, not if instructed to do so, nor when attacked itself. It will attempt to block all attacks made against it, but otherwise will not involve itself in combat. &lt;br /&gt;
Over time, the golem can sustain wear; should the golem be attacked and unable to block blows, it will damage sooner. To repair this damage, the golem must be given clay and be instructed to repair itself. The golem will not have a state of health, such as an npc, but rather a condition; should it sustain too much damage, the clay will shatter, and the golem be destroyed. &lt;br /&gt;
The golem would be unable to speak, however it could report using a slate, what would be told in the case of commands like judge, or vurdere, as well as notifying the owner if it was damaged.&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Longsight</id>
		<title>Longsight</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Longsight"/>
				<updated>2009-04-23T06:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Description */ Confirmed that it's resisted by de.se&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Longsight&lt;br /&gt;
| gp=40&lt;br /&gt;
| learntat=22 in [[faith.rituals.misc.target]]&lt;br /&gt;
| skills=[[faith.rituals.misc.target]] [http://tmwiki.firstserved.net/index.php/Faith/Rituals/Misc/Target]&lt;br /&gt;
| grantedby=[[Gapp]] and [[Sandelfon]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lets you gaze upon other creatures from afar.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This ritual will give the priest a single glimpse of the location of the target, now including the exits from the room, which can be very useful. Unlike the crystal balls of old, it does not provide continuing descriptions of the target's actions. If successful, the target is not alerted in any way. It is however resistable with [[faith.rituals.defensive.self|de.se]] and a failed attempt will be spotted by the target, though the perpetrator will not be revealed.&lt;br /&gt;
&lt;br /&gt;
Incredibly useful in the pk world, it will not work if the target is hiding and you would not have the necessary perception to see them if you were in the same location.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Longsight gives you a vision of the room where the target is standing.  It requires a holy symbol consecrated to your deity to perform.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
 &amp;gt; perform longsight on sojan&lt;br /&gt;
 You utter a quick prayer.&lt;br /&gt;
 You cover your eyes.&lt;br /&gt;
 You briefly see a vision.&lt;br /&gt;
 &lt;br /&gt;
 This is a small, cramped room with a large, roaring fire blazing in the forge on the east wall of &lt;br /&gt;
 the room.  There are various assorted tools of metalwork scattered around the fire and hanging on&lt;br /&gt;
 the walls, most notably the anvil in the centre of the room.  The smithy is obviously very busy as &lt;br /&gt;
 there is a large, dirty order book lying open on a small desk near the door.&lt;br /&gt;
 There is one obvious exit: south.&lt;br /&gt;
 Sojan, Baldwin the Disemboweler MacAvrik and Baldwin's apprentice are standing here.&lt;br /&gt;
 A cash safe is in the wall and a piece of embroidered tartan is hanging on the wall.&lt;br /&gt;
&lt;br /&gt;
When you detect a longsight attempt you see this message:&lt;br /&gt;
 You feel a prickling sensation at the back of your neck, like someone is watching you.&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Gapp]] and [[Sandelfon]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[faith.rituals.misc.target]] level 22&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
*[[faith.rituals.misc.target]] {{Mocked}}&lt;br /&gt;
*[[faith.rituals.defensive.self]] (to defend)&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
40 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=m&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Others&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=y&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User:Mishal</id>
		<title>User:Mishal</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User:Mishal"/>
				<updated>2009-04-22T06:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;gt; [http://discworld.atuin.net/lpc/secure/finger.c?player=mishal finger mishal]&lt;br /&gt;
 '''Login name:''' Mishal&lt;br /&gt;
 '''Real name:''' Andrew&lt;br /&gt;
 '''Birthday:''' 7th of February&lt;br /&gt;
 '''E-mail:'''&lt;br /&gt;
 Member of the priesthood of Sek&lt;br /&gt;
 '''Location:''' Pontypridd, UK&lt;br /&gt;
 '''Home Page:''' http://www.lorddeath.net/&lt;br /&gt;
 First logged on Thu Jun 15 17:20:18 2006.&lt;br /&gt;
 Pretty damn old; Ancient, even.&lt;br /&gt;
 Last logged off not long ago.&lt;br /&gt;
 A handful of mail messages, hopefully none unread.&lt;br /&gt;
 '''Project:'''&lt;br /&gt;
 I have auto-teach enabled, so please feel free to learn skills (especially &lt;br /&gt;
  faith) from me. I usually reside in the old Warriors' Guild cafe,&lt;br /&gt;
  6s,w,2nw,ne,w from the Drum.&lt;br /&gt;
 Faith ETBs are 314-354&lt;br /&gt;
  or see http://skills.gothmudders.com/player.php?player=mishal&lt;br /&gt;
 '''Plan:'''&lt;br /&gt;
 Also see &amp;quot;refer mishal&amp;quot; for a more complete list of services I can offer.&lt;br /&gt;
&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Locations/ My Taxi locations]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Faith_Rods/ Faith rods currently for sale]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Status_Bar_Script/ My status bar script for MUSHclient]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Maps/ My maps, including:]&lt;br /&gt;
** [http://www.lorddeath.net/Discworld/Maps/Pictsie_Barrows/ The Pictsie Barrows]&lt;br /&gt;
** [http://www.lorddeath.net/Discworld/Maps/Temple_of_Cool/ The Temple of Cool]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Quotes/ Misc. quotes]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Creator_Cards/ My creator card collection]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Deaths/ List of my deaths]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Gruntha/ Gruntha's death list, as posted on the boards]&lt;br /&gt;
* [http://www.lorddeath.net/Discworld/Language_Graphs/ Web app for visualising (graphing) your language skills, for whatever reason one would desire to do that]&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Main_Page"/>
				<updated>2009-04-21T16:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mishal: /* Things to Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;blue&amp;quot;&amp;gt;'''[http://discworld.atuin.net Discworld MUD] Priests Guild Wiki!'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Introduction==&lt;br /&gt;
This Wiki is made for and made by Discworld priests. These priests have spend a lot of their time to collect data to the best of their ability. In an effort to make this information widely available and as up to date as possible the old static pages of Warrax and [[User:LaoTzu|LaoTzu]] have been converted into a wiki!&lt;br /&gt;
Please use this information carefully. No one but yourself will be accountable for harm caused by incorrect data.&lt;br /&gt;
If you feel anything is missing or incorrect, please register yourself (preferably with a DW alt's name) and make a contribution!&lt;br /&gt;
&lt;br /&gt;
==Table of Contents==&lt;br /&gt;
* [[Main_Page|Main page]]: That's here!&lt;br /&gt;
* [[Newbie stuff]]: Newbie? Start here!&lt;br /&gt;
* [[Followers]]: Information for non-priest followers&lt;br /&gt;
* [[Gods]]: Information about the different gods&lt;br /&gt;
* [[:Category:Rituals|Rituals]]: A complete list of rituals, alphabetical or by god&lt;br /&gt;
* [[Faith rods]]: A stick full of faith&lt;br /&gt;
* [[Wards]]: Divine theft deterrence&lt;br /&gt;
* [[Alignment]]: Nearly almost barely evil? Quite possibly very good?&lt;br /&gt;
* [[Skills]]: What skills do we have?&lt;br /&gt;
* [[Commands]]: Priest-specific commands&lt;br /&gt;
* [[:Category:Ritual components|Components]]: Ritual components&lt;br /&gt;
* [[Deity points]]: What are they? How to use them?&lt;br /&gt;
* [[High priests]]: How to become/stay a high priest and what to do while you're in office&lt;br /&gt;
* [[Misc info]]: Miscellaneous bits of information&lt;br /&gt;
* [[Research and Ideas]]: Dump your brain here!&lt;br /&gt;
* [[Credits]]: Credits to the previous owners and contributors of the Priests' Guild Website&lt;br /&gt;
&lt;br /&gt;
==Things to Update==&lt;br /&gt;
Willing to contribute? Check out what we're still after!&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Rituals with no meditate information|Rituals with no meditate information]] (currently: 2)&lt;br /&gt;
* [[:Category:Rituals with limited meditate information|Rituals with limited meditate information]] (currently: 2)&lt;br /&gt;
* [[:Category:Rituals with conflicting or dubious learnt at information|Rituals with conflicting or dubious learnt at information]] (currently: 29)&lt;br /&gt;
&amp;lt;!-- * [[:Category:Rituals with no best rod information|Rituals with no &amp;quot;best baton/cane&amp;quot; information]] (currently: 0) --&amp;gt;&lt;br /&gt;
* [[:Category:Rituals needing to be mocked|Rituals which need to have skill usage confirmed by mocking]] (currently: 80)&lt;br /&gt;
* [[Holy Weapon#Description|Holy weapon colours for Gufnork and Gapp]]&lt;br /&gt;
* Somehow make the [[Learnt at level table|ritual learnt-at-level tables]] thinner (see also [[Talk:Learnt_at_level_table|the talk page]])&lt;br /&gt;
** Also move them to be on better page names...&lt;br /&gt;
&amp;lt;!-- * [[Special:WantedPages|Wanted pages yet to be written]] (currently: 0) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Mishal</name></author>	</entry>

	</feed>