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		<updated>2026-05-14T00:24:49Z</updated>
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	<entry>
		<id>http://www.dwpriests.com/wiki/Bonuses_For_Faith_Rods</id>
		<title>Bonuses For Faith Rods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Bonuses_For_Faith_Rods"/>
				<updated>2011-10-12T08:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Partial success */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to collect information on what [[faith.items.rod]] bonuses you need to successfully hold and charge [[faith rods]] with various rituals in them.&lt;br /&gt;
&lt;br /&gt;
It may be useful to distinguish between getting no message when charging (apart from the normal message you get from praying) and getting a message that your prayers flow into the rod easily or very easily, since these could indicate that different proportions of gp are actually going towards charging the rod.&lt;br /&gt;
&lt;br /&gt;
==Batons==&lt;br /&gt;
====[[Dark Sight]]:====&lt;br /&gt;
Ribboned baton:&lt;br /&gt;
*195 it.ro bonus: can charge it with the &amp;quot;with ease&amp;quot; message most of the time (49 of 54 prays) and the &amp;quot;very easily&amp;quot; message the rest fo the time (5 of 54 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Divine Hand]]:====&lt;br /&gt;
Purple baton:&lt;br /&gt;
*286 it.ro bonus: can hold it about 80% of the time (16 successes out of 20 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all/most of the time (15 of 15 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Divine Sentinel]]:====&lt;br /&gt;
Wooden baton:&lt;br /&gt;
*286 it.ro bonus: can hold it about 75% of the time (22 successes out of 30 attempts), and charge it with the &amp;quot;with ease&amp;quot; message most of the time (18 of 20 prays), and the &amp;quot;very easily&amp;quot; message the rest of the time (2 of 20 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Fear]]:====&lt;br /&gt;
Dull grey baton (Note:general baton):&lt;br /&gt;
*228 it.ro bonus: can hold it about 90% of the time (27 successes out of 30 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all/most of the time (15 of 15 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Fumble]]:====&lt;br /&gt;
Coral baton:&lt;br /&gt;
*286 it.ro bonus: can hold it about 85% of the time (26 successes out of 30 attempts), and charge it with the &amp;quot;with ease&amp;quot; message about 80% of the time (12 of 15 prays), and the &amp;quot;very easily&amp;quot; message the rest of the time (3 of 15 prays).&lt;br /&gt;
Serrated baton:&lt;br /&gt;
*230 it.ro bonus: can hold it about 60% of the time (12 successes out of 20 attempts), and charge it with the &amp;quot;with ease&amp;quot; message about 80% of the time (12 of 15 prays), and the &amp;quot;very easily&amp;quot; message the rest of the time (3 of 15 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Holy Insight]]:====&lt;br /&gt;
Dull grey baton:&lt;br /&gt;
*201 it.ro bonus: can hold it about 3/4 of the time (19 successes out of 25 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all/most of the time (15 of 15 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Holy Sacrifice]]:====&lt;br /&gt;
Ribboned baton:&lt;br /&gt;
*286 it.ro bonus: can hold it all/most of the time (13 successes out of 13 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all/most of the time (10 of 10 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Holy Weapon]]:====&lt;br /&gt;
Coral baton:&lt;br /&gt;
*286 it.ro bonus: can hold it most of the time (24 successes out of 25 attempts), and charge it with the &amp;quot;with ease&amp;quot; message most of the time (15 of 16 prays) and the &amp;quot;very easily&amp;quot; message sometimes (1 of 16 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Longsight]]:====&lt;br /&gt;
Purple baton:&lt;br /&gt;
*181 it.ro bonus: can hold it about 85% of the time (17 successes out of 20 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all of the time (15 of 15 prays).&lt;br /&gt;
*230 it.ro bonus: can hold it all/most of the time (19 successes out of 20 attempts), and charge it with the &amp;quot;with ease&amp;quot; message all of the time (15 of 15 prays).&lt;br /&gt;
Unknown baton:&lt;br /&gt;
*286 it.ro bonus: can hold it all/most of the time (15 successes out of 15 attempts). (Did not charge as it was already imprinted.)&lt;br /&gt;
&lt;br /&gt;
====[[Restore]]:====&lt;br /&gt;
Pure white baton:&lt;br /&gt;
*323 it.ro bonus: can hold it all/most of the time (15 successes out of 15 attempts), and charge it with the &amp;quot;with ease&amp;quot; message about 80% of the time (16 of 20 prays), and the &amp;quot;very easily&amp;quot; message the rest of the time (4 of 20 prays).&lt;br /&gt;
&lt;br /&gt;
====[[Resurrect]]:====&lt;br /&gt;
Pure white baton:&lt;br /&gt;
*316 it.ro bonus: can hold it about 26% of the time (9 successes out of 34 attempts).&lt;br /&gt;
*321 it.ro bonus: can hold it about 30% of the time (9 successes out of 30 attempts), and charge it with no message about 3/4 (23 of 30 prays) of the time (the rest of the time getting failure messages).  Can hold it about 2/15 of the time (4 successes out of 30 attempts) when imprinted on a white baton:.&lt;br /&gt;
*337 it.ro bonus: can hold it about 4/15 of the time (8 successes out of 30 attempts) when imprinted, and charge it with no message nearly all of the time (charged to softly pulsing with one failure message, no message the rest of the time).&lt;br /&gt;
*345 it.ro bonus: can hold it about 1/3 of the time (10 successes out of 30 attempts) when imprinted.&lt;br /&gt;
&lt;br /&gt;
====[[Sparkling Shelter]]:====&lt;br /&gt;
Pale yellow baton:&lt;br /&gt;
*286 it.ro bonus: can hold it about 85% of the time (25 successes out of 30 attempts), and charge it with the &amp;quot;with ease&amp;quot; message about 80% of the time (12 of 15 prays), and the &amp;quot;very easily&amp;quot; message about 20% of the time (3 of 15 prays).&lt;br /&gt;
&lt;br /&gt;
==Canes==&lt;br /&gt;
====[[Endless Halls]] + [[Feedback]]:====&lt;br /&gt;
Orange cane&lt;br /&gt;
*286 it.ro bonus: can hold it about 12% of the time (4 successes out of 32 attempts, and can't seem to charge it at all (15 of 15 prays failed) beyond the initial prayer after bestowing.&lt;br /&gt;
&lt;br /&gt;
====[[Raise Dead Pet]] + [[Resurrect]]:====&lt;br /&gt;
White cane&lt;br /&gt;
*353 it.ro bonus: can hold it about 75% of the time (3 successes out of 4 attempts). Although there is no baton-related message while praying, the baton is getting charged (slowly). &amp;lt;BR&amp;gt; It takes about 65 gp to hold cane either successfully or unsuccessfully.&lt;br /&gt;
&lt;br /&gt;
==Charging messages==&lt;br /&gt;
It's thought that different messages signify that some charge (though not the full amount) has been added; however, it's not really known how much charge gets added with these partial successes.  Getting no baton-related message while praying over a baton is either a success or a partial success; it's entirely possible to get a baton to imprinted this way.&lt;br /&gt;
===Success===&lt;br /&gt;
*You find that your prayers flow into the white cane with ease.&lt;br /&gt;
*You find that your prayers flow into the purple baton very easily.&lt;br /&gt;
*You stumble over a prayer.&lt;br /&gt;
===Partial success===&lt;br /&gt;
*You have difficulty holding the forest green cane and praying at the same time.&lt;br /&gt;
*You stare at your rod as you pray, but your interest wanes and your focus slips.&lt;br /&gt;
*You shake the forest green cane as you pray, but most of the energy trickles out again.&lt;br /&gt;
*You manage to get tongue-tied as you hold the purple baton, losing track of your prayer.&lt;br /&gt;
*As you say a few words over your rod, you are caught in a moment of doubt.  Is Sandelfon's rod perfect, or is worship blinding you to its flaws?&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
*For a moment, you are overwhelmed by the magnificence of the forest green cane and of Hat, leaving you speechless and staring at your rod.&lt;br /&gt;
*You fail to properly channel your prayers into the forest green cane.&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Prayer_beads</id>
		<title>Prayer beads</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Prayer_beads"/>
				<updated>2011-09-14T07:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Charging prayer beads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Prayerbeads traditional.jpg|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Prayer beads, once charged sufficiently, can be used in rituals instead of [[Holy amulet|holy amulets]], [[Holy symbol|holy symbols]] and [[Holy relic|holy relics]], reducing burden, inventory clutter and complication in performing rituals (you only have to have your beads to hand, not a whole host of holy components).  Note that while beads must be held in order to charge them, they do not need to be held while performing rituals that require them - although they must be in your immediately accessible inventory (i.e. not in a container). They will be automatically retrieved from any container identified as a component pouch when needed for a ritual, and will remain in your carried inventory afterwards.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
AM$50 from temple shops.&lt;br /&gt;
&lt;br /&gt;
== Also Found ==&lt;br /&gt;
Carried by no-one, although occasionally they can be found (sometimes even ready charged) in player shops. Beware of consecrating prayer beads to another god if they are not newly acquired - any charge in them will be lost. You can no longer reconsecrate beads to the same god; to remove a remember, for example, you will have to use the  &amp;quot;scour&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
[[Custom prayer beads]] in a wide variety of colours and materials can be bought from Gemma in the Temple of Small Gods, one floor up from the ground floor.&lt;br /&gt;
&lt;br /&gt;
== Charging prayer beads ==&lt;br /&gt;
Beads are charged whenever they are held while performing rituals, praying, consecrating, or ritual burying.&lt;br /&gt;
&lt;br /&gt;
Repairing clothes on Gapp's altar, though it uses faith gp, does not add any charge to beads.&lt;br /&gt;
&lt;br /&gt;
Newly bought beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another.  Once charged, beads do not lose charge unless they are consecrated to another god, and can even be vaulted without losing their charge.&lt;br /&gt;
&lt;br /&gt;
The effects of charged beads are: &lt;br /&gt;
&lt;br /&gt;
*An increase to wisdom of 1 when the beads are held after being charged to a little over 40% (Partway through 'bright'). &lt;br /&gt;
*An increase to wisdom of 2 when the beads are held after being charged to 'radiant'. &lt;br /&gt;
*Acting as a substitute for holy symbols, holy amulets, and relics, whilst held or carried in your inventory. &lt;br /&gt;
&lt;br /&gt;
The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. &lt;br /&gt;
{{Prebox|It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.}}&lt;br /&gt;
&lt;br /&gt;
Starting from the time at which the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! gp !! aura !! invocations !! effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pale, flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || weakly flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001|| flickering	|| few ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,001|| unsteady || few ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001|| faint || handful ||&lt;br /&gt;
|-&lt;br /&gt;
| 8,001|| pale  || handful  || amulet&lt;br /&gt;
|-&lt;br /&gt;
| 10,001 || &amp;quot; || &amp;quot; || symbol&lt;br /&gt;
|-&lt;br /&gt;
| || weak || many || &lt;br /&gt;
|-&lt;br /&gt;
| || steady || &amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| || strong || numerous || (relic)&lt;br /&gt;
|-&lt;br /&gt;
| || bright || &amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot; || &amp;quot; || (+1 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| || vibrant || uncountable ||&lt;br /&gt;
|-&lt;br /&gt;
| (150,000) || radiant  || uncountable || (+2 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| (360,000) || brilliant || incalculable ||&lt;br /&gt;
|-&lt;br /&gt;
| (864,000) || dazzling ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,074,000) || blazing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (5,000,000) || blinding || incommensurable  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:Beads.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;(Diagram made by Warrax)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the prayer beads have reached the stage of bright it takes approximatley another 5000 gp until the beads give you the +1 Wisdom when held &lt;br /&gt;
&lt;br /&gt;
As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.&lt;br /&gt;
&lt;br /&gt;
== Moving and clicking ==&lt;br /&gt;
One or more beads on prayer beads can also be &amp;quot;move&amp;quot;d or &amp;quot;click&amp;quot;ed around. This appears to involve a [[faith.rituals.special]] check but seems purely aesthetic with no functional use beyond counting prayers.  Unholding the beads will reset the count.&lt;br /&gt;
&lt;br /&gt;
{{Prebox|&amp;gt; click bead on latent beads&lt;br /&gt;
You move one bead around the set of worn onyx prayer beads with a fumbling motion of your fingers and a tremulous click.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Messages:&lt;br /&gt;
{{Prebox|&lt;br /&gt;
You move one bead around the set of prayer beads with a fumbling motion of your fingers and a tremulous click.&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a clumsy motion of your fingers and a trembling click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a tentative motion of your fingers and an almost inaudible click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with an easy motion of your fingers and a firm click.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ritual components]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Prayer_beads</id>
		<title>Prayer beads</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Prayer_beads"/>
				<updated>2011-09-05T08:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Charging prayer beads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Prayerbeads traditional.jpg|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Prayer beads, once charged sufficiently, can be used in rituals instead of [[Holy amulet|holy amulets]], [[Holy symbol|holy symbols]] and [[Holy relic|holy relics]], reducing burden, inventory clutter and complication in performing rituals (you only have to have your beads to hand, not a whole host of holy components).  Note that while beads must be held in order to charge them, they do not need to be held while performing rituals that require them - although they must be in your immediately accessible inventory (i.e. not in a container). They will be automatically retrieved from any container identified as a component pouch when needed for a ritual, and will remain in your carried inventory afterwards.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
AM$50 from temple shops.&lt;br /&gt;
&lt;br /&gt;
== Also Found ==&lt;br /&gt;
Carried by no-one, although occasionally they can be found (sometimes even ready charged) in player shops. Beware of consecrating prayer beads to another god if they are not newly acquired - any charge in them will be lost. You can no longer reconsecrate beads to the same god; to remove a remember, for example, you will have to use the  &amp;quot;scour&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
[[Custom prayer beads]] in a wide variety of colours and materials can be bought from Gemma in the Temple of Small Gods, one floor up from the ground floor.&lt;br /&gt;
&lt;br /&gt;
== Charging prayer beads ==&lt;br /&gt;
Beads are charged whenever they are held while performing rituals, praying, consecrating, or ritual burying.&lt;br /&gt;
&lt;br /&gt;
Repairing clothes on Gapp's altar, though it uses faith gp, does not add any charge to beads.&lt;br /&gt;
&lt;br /&gt;
Newly bought beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another.  Once charged, beads do not lose charge unless they are consecrated to another god, and can even be vaulted without losing their charge.&lt;br /&gt;
&lt;br /&gt;
The effects of charged beads are: &lt;br /&gt;
&lt;br /&gt;
*An increase to wisdom of 1 when the beads are held after being charged to a little over 40% (Partway through 'bright'). &lt;br /&gt;
*An increase to wisdom of 2 when the beads are held after being charged to 'radiant'. &lt;br /&gt;
*Acting as a substitute for holy symbols, holy amulets, and relics, whilst held or carried in your inventory. &lt;br /&gt;
&lt;br /&gt;
The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. &lt;br /&gt;
{{Prebox|It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.}}&lt;br /&gt;
&lt;br /&gt;
Starting from the time at which the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! gp !! aura !! invocations !! effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pale, flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || weakly flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001|| flickering	|| few ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,001|| unsteady || few ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001|| faint || handful ||&lt;br /&gt;
|-&lt;br /&gt;
| 8,001|| pale  || handful  || amulet&lt;br /&gt;
|-&lt;br /&gt;
| 10,001 || &amp;quot; || &amp;quot; || symbol&lt;br /&gt;
|-&lt;br /&gt;
| || weak || many || &lt;br /&gt;
|-&lt;br /&gt;
| || steady || &amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| || strong || numerous || (relic)&lt;br /&gt;
|-&lt;br /&gt;
| || bright || &amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot; || &amp;quot; || (+1 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| || vibrant ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (150,000) || radiant  || || (+2 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| (360,000) || brilliant || incalculable ||&lt;br /&gt;
|-&lt;br /&gt;
| (864,000) || dazzling ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,074,000) || blazing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (5,000,000) || blinding || incommensurable  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:Beads.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;(Diagram made by Warrax)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the prayer beads have reached the stage of bright it takes approximatley another 5000 gp until the beads give you the +1 Wisdom when held &lt;br /&gt;
&lt;br /&gt;
As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.&lt;br /&gt;
&lt;br /&gt;
== Moving and clicking ==&lt;br /&gt;
One or more beads on prayer beads can also be &amp;quot;move&amp;quot;d or &amp;quot;click&amp;quot;ed around. This appears to involve a [[faith.rituals.special]] check but seems purely aesthetic with no functional use beyond counting prayers.  Unholding the beads will reset the count.&lt;br /&gt;
&lt;br /&gt;
{{Prebox|&amp;gt; click bead on latent beads&lt;br /&gt;
You move one bead around the set of worn onyx prayer beads with a fumbling motion of your fingers and a tremulous click.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Messages:&lt;br /&gt;
{{Prebox|&lt;br /&gt;
You move one bead around the set of prayer beads with a fumbling motion of your fingers and a tremulous click.&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a clumsy motion of your fingers and a trembling click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a tentative motion of your fingers and an almost inaudible click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with an easy motion of your fingers and a firm click.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ritual components]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Prayer_beads</id>
		<title>Prayer beads</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Prayer_beads"/>
				<updated>2011-09-04T21:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Charging prayer beads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Prayerbeads traditional.jpg|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Prayer beads, once charged sufficiently, can be used in rituals instead of [[Holy amulet|holy amulets]], [[Holy symbol|holy symbols]] and [[Holy relic|holy relics]], reducing burden, inventory clutter and complication in performing rituals (you only have to have your beads to hand, not a whole host of holy components).  Note that while beads must be held in order to charge them, they do not need to be held while performing rituals that require them - although they must be in your immediately accessible inventory (i.e. not in a container). They will be automatically retrieved from any container identified as a component pouch when needed for a ritual, and will remain in your carried inventory afterwards.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
AM$50 from temple shops.&lt;br /&gt;
&lt;br /&gt;
== Also Found ==&lt;br /&gt;
Carried by no-one, although occasionally they can be found (sometimes even ready charged) in player shops. Beware of consecrating prayer beads to another god if they are not newly acquired - any charge in them will be lost. You can no longer reconsecrate beads to the same god; to remove a remember, for example, you will have to use the  &amp;quot;scour&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
[[Custom prayer beads]] in a wide variety of colours and materials can be bought from Gemma in the Temple of Small Gods, one floor up from the ground floor.&lt;br /&gt;
&lt;br /&gt;
== Charging prayer beads ==&lt;br /&gt;
Beads are charged whenever they are held while performing rituals, praying, consecrating, or ritual burying.&lt;br /&gt;
&lt;br /&gt;
Repairing clothes on Gapp's altar, though it uses faith gp, does not add any charge to beads.&lt;br /&gt;
&lt;br /&gt;
Newly bought beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another.  Once charged, beads do not lose charge unless they are consecrated to another god, and can even be vaulted without losing their charge.&lt;br /&gt;
&lt;br /&gt;
The effects of charged beads are: &lt;br /&gt;
&lt;br /&gt;
*An increase to wisdom of 1 when the beads are held after being charged to a little over 40% (Partway through 'bright'). &lt;br /&gt;
*An increase to wisdom of 2 when the beads are held after being charged to 'radiant'. &lt;br /&gt;
*Acting as a substitute for holy symbols, holy amulets, and relics, whilst held or carried in your inventory. &lt;br /&gt;
&lt;br /&gt;
The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. &lt;br /&gt;
{{Prebox|It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.}}&lt;br /&gt;
&lt;br /&gt;
Starting from the time at which the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! gp !! aura !! invocations !! effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pale, flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || weakly flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001|| flickering	|| few ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,001|| unsteady || few ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001|| faint || handful ||&lt;br /&gt;
|-&lt;br /&gt;
| 8,001|| pale  || handful  || amulet&lt;br /&gt;
|-&lt;br /&gt;
| 10,001 || &amp;quot; || &amp;quot; || symbol&lt;br /&gt;
|-&lt;br /&gt;
| || weak || many || &lt;br /&gt;
|-&lt;br /&gt;
| || steady || &amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| || strong || || (relic)&lt;br /&gt;
|-&lt;br /&gt;
| || bright || numerous || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot; || &amp;quot; || (+1 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| || vibrant ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (150,000) || radiant  || || (+2 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| (360,000) || brilliant || incalculable ||&lt;br /&gt;
|-&lt;br /&gt;
| (864,000) || dazzling ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,074,000) || blazing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (5,000,000) || blinding || incommensurable  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:Beads.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;(Diagram made by Warrax)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the prayer beads have reached the stage of bright it takes approximatley another 5000 gp until the beads give you the +1 Wisdom when held &lt;br /&gt;
&lt;br /&gt;
As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.&lt;br /&gt;
&lt;br /&gt;
== Moving and clicking ==&lt;br /&gt;
One or more beads on prayer beads can also be &amp;quot;move&amp;quot;d or &amp;quot;click&amp;quot;ed around. This appears to involve a [[faith.rituals.special]] check but seems purely aesthetic with no functional use beyond counting prayers.  Unholding the beads will reset the count.&lt;br /&gt;
&lt;br /&gt;
{{Prebox|&amp;gt; click bead on latent beads&lt;br /&gt;
You move one bead around the set of worn onyx prayer beads with a fumbling motion of your fingers and a tremulous click.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Messages:&lt;br /&gt;
{{Prebox|&lt;br /&gt;
You move one bead around the set of prayer beads with a fumbling motion of your fingers and a tremulous click.&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a clumsy motion of your fingers and a trembling click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a tentative motion of your fingers and an almost inaudible click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with an easy motion of your fingers and a firm click.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ritual components]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Prayer_beads</id>
		<title>Prayer beads</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Prayer_beads"/>
				<updated>2011-09-04T11:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Charging prayer beads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Prayerbeads traditional.jpg|200px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Prayer beads, once charged sufficiently, can be used in rituals instead of [[Holy amulet|holy amulets]], [[Holy symbol|holy symbols]] and [[Holy relic|holy relics]], reducing burden, inventory clutter and complication in performing rituals (you only have to have your beads to hand, not a whole host of holy components).  Note that while beads must be held in order to charge them, they do not need to be held while performing rituals that require them - although they must be in your immediately accessible inventory (i.e. not in a container). They will be automatically retrieved from any container identified as a component pouch when needed for a ritual, and will remain in your carried inventory afterwards.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
AM$50 from temple shops.&lt;br /&gt;
&lt;br /&gt;
== Also Found ==&lt;br /&gt;
Carried by no-one, although occasionally they can be found (sometimes even ready charged) in player shops. Beware of consecrating prayer beads to another god if they are not newly acquired - any charge in them will be lost. You can no longer reconsecrate beads to the same god; to remove a remember, for example, you will have to use the  &amp;quot;scour&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
[[Custom prayer beads]] in a wide variety of colours and materials can be bought from Gemma in the Temple of Small Gods, one floor up from the ground floor.&lt;br /&gt;
&lt;br /&gt;
== Charging prayer beads ==&lt;br /&gt;
Beads are charged whenever they are held while performing rituals, praying, consecrating, or ritual burying.&lt;br /&gt;
&lt;br /&gt;
Repairing clothes on Gapp's altar, though it uses faith gp, does not add any charge to beads.&lt;br /&gt;
&lt;br /&gt;
Newly bought beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another.  Once charged, beads do not lose charge unless they are consecrated to another god, and can even be vaulted without losing their charge.&lt;br /&gt;
&lt;br /&gt;
The effects of charged beads are: &lt;br /&gt;
&lt;br /&gt;
*An increase to wisdom of 1 when the beads are held after being charged to a little over 40% (Partway through 'bright'). &lt;br /&gt;
*An increase to wisdom of 2 when the beads are held after being charged to 'radiant'. &lt;br /&gt;
*Acting as a substitute for holy symbols, holy amulets, and relics, whilst held or carried in your inventory. &lt;br /&gt;
&lt;br /&gt;
The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. &lt;br /&gt;
{{Prebox|It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.}}&lt;br /&gt;
&lt;br /&gt;
Starting from the time at which the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! gp !! aura !! invocations !! effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pale, flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || weakly flickering || occasional ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001|| flickering	|| few ||&lt;br /&gt;
|-&lt;br /&gt;
| 2,001|| unsteady || few ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001|| faint || handful ||&lt;br /&gt;
|-&lt;br /&gt;
| 8,001|| pale  || handful  || amulet&lt;br /&gt;
|-&lt;br /&gt;
| 10,001 || &amp;quot; || &amp;quot; || symbol&lt;br /&gt;
|-&lt;br /&gt;
| || weak || many || &lt;br /&gt;
|-&lt;br /&gt;
| || steady || ||&lt;br /&gt;
|-&lt;br /&gt;
| || strong || || (relic)&lt;br /&gt;
|-&lt;br /&gt;
| || bright || numerous || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot; || &amp;quot; || (+1 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| || vibrant ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (150,000) || radiant  || || (+2 wisdom when held)&lt;br /&gt;
|-&lt;br /&gt;
| (360,000) || brilliant || incalculable ||&lt;br /&gt;
|-&lt;br /&gt;
| (864,000) || dazzling ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,074,000) || blazing ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| (5,000,000) || blinding || incommensurable  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;[[Image:Beads.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;(Diagram made by Warrax)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the prayer beads have reached the stage of bright it takes approximatley another 5000 gp until the beads give you the +1 Wisdom when held &lt;br /&gt;
&lt;br /&gt;
As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.&lt;br /&gt;
&lt;br /&gt;
== Moving and clicking ==&lt;br /&gt;
One or more beads on prayer beads can also be &amp;quot;move&amp;quot;d or &amp;quot;click&amp;quot;ed around. This appears to involve a [[faith.rituals.special]] check but seems purely aesthetic with no functional use beyond counting prayers.  Unholding the beads will reset the count.&lt;br /&gt;
&lt;br /&gt;
{{Prebox|&amp;gt; click bead on latent beads&lt;br /&gt;
You move one bead around the set of worn onyx prayer beads with a fumbling motion of your fingers and a tremulous click.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Messages:&lt;br /&gt;
{{Prebox|&lt;br /&gt;
You move one bead around the set of prayer beads with a fumbling motion of your fingers and a tremulous click.&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a clumsy motion of your fingers and a trembling click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with a tentative motion of your fingers and an almost inaudible click.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
You move one bead around the set of prayer beads with an easy motion of your fingers and a firm click.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ritual components]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2010-03-28T10:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Forms of dust devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]]&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
You can refer to a specific priest's dust devil by prefacing &amp;quot;devil&amp;quot; (or &amp;quot;whirlwind&amp;quot;, &amp;quot;summon&amp;quot;,  &amp;quot;minion&amp;quot;, &amp;quot;creature&amp;quot;) with the priest's name.&lt;br /&gt;
&lt;br /&gt;
 l warrax whirlwind&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils.  Either or both skills may affect dust devils' fighting abilities and perception.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/70/90/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends &lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a &amp;quot;non-dust&amp;quot; dust devil.&lt;br /&gt;
&lt;br /&gt;
Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. &lt;br /&gt;
&lt;br /&gt;
Listed alphabetically, by form of devil:&lt;br /&gt;
&amp;lt;br&amp;gt;*'''A'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''acid''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''arrows''' = Sandelfon's corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''balloons''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''bank receipts''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''bases''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''black gems''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''blood''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''bones''' = Death's domain, entrance hall&lt;br /&gt;
&amp;lt;br&amp;gt;'''Bricks''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken dreams''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken feathers''' = AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
&amp;lt;br&amp;gt;'''broken glassware''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''buffalo dung''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''buttons''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''C'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''cabbage fronds''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''camel dung''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''canapes''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''cat fur''' = AM, Hat high altar / DJB, bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''caterpillars''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''champagne corks''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chat-up lines''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chopsticks''' = BP, east of Blue Moon Park&lt;br /&gt;
&amp;lt;br&amp;gt;'''cigars''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''cloth''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cravats''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cobblestones''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cocktail umbrellas''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''coral''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''D'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''darkness''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''deadly lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''diamond slippers''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;'''directions''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''discarded clothing''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''dried paint'''= Brass Neck, just west of Market Place&lt;br /&gt;
&amp;lt;br&amp;gt;*'''E'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''earwax''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;'''egresses''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''F'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''fear''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''field mice''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''fish oil''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''flotsam ''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet,  or yellow)''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''foam''' = AM, Pishe gardens (hot spring)&lt;br /&gt;
&amp;lt;br&amp;gt;'''fried dog''' = BP, Palace&lt;br /&gt;
&amp;lt;br&amp;gt;*'''G'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''grass''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''H'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''handbills''' = Bes Pelargic, samurai dojo &amp;amp; Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''hatred''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''hearts (dog, dwarf, human or troll)''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''I'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''ibis feathers''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''IOUs''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;*'''L'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''lamp shades''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''lint''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''loathing''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''loose change''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''lost socks''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''leaves''' = Gloomy Forest (and lots of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''mist''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''mud''' = AM, Pishe high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''moon dragon scales''' = Nowhere, villige sq.&lt;br /&gt;
&amp;lt;br&amp;gt;*'''N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''needles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''O'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''old memories''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''olives''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''origami''' = BP, Silk Lane&lt;br /&gt;
&amp;lt;br&amp;gt;*'''P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''paper chits''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''paperwork''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''party hats (electric blue, shocking pink or vibrant purple)''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''pebbles''' = Bandits' Camp (but also a lot of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pickled onions''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pie dough''' = Sheepridge, village sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''pillows''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pine needles''' = Gloomy Forest&lt;br /&gt;
&amp;lt;br&amp;gt;'''pure faith''' = AM &amp;amp; BP, Pishe's high altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''Q'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''quill pens''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''raindrops''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rainwater''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''reagents''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''red mud''' = BP, Blue Moon Park (entrance)&lt;br /&gt;
&amp;lt;br&amp;gt;'''ripped lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''roe''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rubbish''' = AM, Morpork streets&lt;br /&gt;
&amp;lt;br&amp;gt;*'''S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''sand''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sea cucumbers''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''sexy paisley''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sheep's wool''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''shirts''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''Signs''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''someone else's underwear''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''spilled drinks''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''squishi''' = BP, Garden Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale beer''' = south of Bandit's Camp (Gloomy)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale coffee''' = Pseudopolis yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale potions''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;'''Stones''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stone chips''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''suffering''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''swamp gas''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;*'''T'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''tacky underpants''' = Thieves' Guild, ground level&lt;br /&gt;
&amp;lt;br&amp;gt;'''tears''' = Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''terracotta shards''' = Bes Pelargic, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''terrified drop bears''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''test tubes''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''thimbles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''thread''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''tickets''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny purple flowers''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny salamanders''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tortoises''' = Ephebian Desert&lt;br /&gt;
&amp;lt;br&amp;gt;'''towels''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''toy pirates''' = Genua, Eastern Docks&lt;br /&gt;
&amp;lt;br&amp;gt;'''trousers''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''W'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''water''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''water drops''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wheat''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''whirling blades''' = Klatch, Oasis&lt;br /&gt;
&amp;lt;br&amp;gt;'''white gems''' = AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wooden splinters''' = Escrow, Town sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''worried naked mole rats''' = Hat's Chamber (divine hand)&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2010-03-28T10:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Forms of dust devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]]&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
You can refer to a specific priest's dust devil by prefacing &amp;quot;devil&amp;quot; (or &amp;quot;whirlwind&amp;quot;, &amp;quot;summon&amp;quot;,  &amp;quot;minion&amp;quot;, &amp;quot;creature&amp;quot;) with the priest's name.&lt;br /&gt;
&lt;br /&gt;
 l warrax whirlwind&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils.  Either or both skills may affect dust devils' fighting abilities and perception.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/70/90/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends &lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a &amp;quot;non-dust&amp;quot; dust devil.&lt;br /&gt;
&lt;br /&gt;
Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. &lt;br /&gt;
&lt;br /&gt;
Listed alphabetically, by form of devil:&lt;br /&gt;
&amp;lt;br&amp;gt;*'''A'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''acid''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;*'''B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''balloons''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''bank receipts''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''bases''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''black gems''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''blood''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''bones''' = Death's domain, entrance hall&lt;br /&gt;
&amp;lt;br&amp;gt;'''Bricks''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken dreams''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken feathers''' = AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
&amp;lt;br&amp;gt;'''broken glassware''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''buffalo dung''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''buttons''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''C'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''cabbage fronds''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''camel dung''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''canapes''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''cat fur''' = AM, Hat high altar / DJB, bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''caterpillars''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''champagne corks''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chat-up lines''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chopsticks''' = BP, east of Blue Moon Park&lt;br /&gt;
&amp;lt;br&amp;gt;'''cigars''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''cloth''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cravats''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cobblestones''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cocktail umbrellas''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''coral''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''D'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''darkness''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''deadly lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''diamond slippers''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;'''directions''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''discarded clothing''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''dried paint'''= Brass Neck, just west of Market Place&lt;br /&gt;
&amp;lt;br&amp;gt;*'''E'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''earwax''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;'''egresses''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''F'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''fear''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''field mice''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''fish oil''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''flotsam ''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet,  or yellow)''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''foam''' = AM, Pishe gardens (hot spring)&lt;br /&gt;
&amp;lt;br&amp;gt;'''fried dog''' = BP, Palace&lt;br /&gt;
&amp;lt;br&amp;gt;*'''G'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''grass''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''H'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''handbills''' = Bes Pelargic, samurai dojo &amp;amp; Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''hatred''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''hearts (dog, dwarf, human or troll)''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''I'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''ibis feathers''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''IOUs''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;*'''L'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''lamp shades''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''lint''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''loathing''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''loose change''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''lost socks''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''leaves''' = Gloomy Forest (and lots of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''mist''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''mud''' = AM, Pishe high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''moon dragon scales''' = Nowhere, villige sq.&lt;br /&gt;
&amp;lt;br&amp;gt;*'''N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''needles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''O'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''old memories''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''olives''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''origami''' = BP, Silk Lane&lt;br /&gt;
&amp;lt;br&amp;gt;*'''P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''paper chits''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''paperwork''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''party hats (electric blue, shocking pink or vibrant purple)''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''pebbles''' = Bandits' Camp (but also a lot of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pickled onions''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pie dough''' = Sheepridge, village sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''pillows''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pine needles''' = Gloomy Forest&lt;br /&gt;
&amp;lt;br&amp;gt;'''pure faith''' = AM &amp;amp; BP, Pishe's high altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''Q'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''quill pens''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''raindrops''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rainwater''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''reagents''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''red mud''' = BP, Blue Moon Park (entrance)&lt;br /&gt;
&amp;lt;br&amp;gt;'''ripped lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''roe''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rubbish''' = AM, Morpork streets&lt;br /&gt;
&amp;lt;br&amp;gt;*'''S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''sand''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sea cucumbers''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''sexy paisley''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sheep's wool''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''shirts''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''Signs''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''someone else's underwear''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''spilled drinks''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''squishi''' = BP, Garden Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale beer''' = south of Bandit's Camp (Gloomy)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale coffee''' = Pseudopolis yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''Stones''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stone chips''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''suffering''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''swamp gas''' = Genua, main gate area&lt;br /&gt;
&amp;lt;br&amp;gt;*'''T'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''tacky underpants''' = Thieves' Guild, ground level&lt;br /&gt;
&amp;lt;br&amp;gt;'''tears''' = Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''terracotta shards''' = Bes Pelargic, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''terrified drop bears''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''test tubes''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''thimbles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''thread''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''tickets''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny purple flowers''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny salamanders''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tortoises''' = Ephebian Desert&lt;br /&gt;
&amp;lt;br&amp;gt;'''towels''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''toy pirates''' = Genua, Eastern Docks&lt;br /&gt;
&amp;lt;br&amp;gt;'''trousers''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''W'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''water''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''water drops''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wheat''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''whirling blades''' = Klatch, Oasis&lt;br /&gt;
&amp;lt;br&amp;gt;'''white gems''' = AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wooden splinters''' = Escrow, Town sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''worried naked mole rats''' = Hat's Chamber (divine hand)&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2010-03-28T10:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Forms of dust devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]]&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
You can refer to a specific priest's dust devil by prefacing &amp;quot;devil&amp;quot; (or &amp;quot;whirlwind&amp;quot;, &amp;quot;summon&amp;quot;,  &amp;quot;minion&amp;quot;, &amp;quot;creature&amp;quot;) with the priest's name.&lt;br /&gt;
&lt;br /&gt;
 l warrax whirlwind&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils.  Either or both skills may affect dust devils' fighting abilities and perception.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/70/90/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends &lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a &amp;quot;non-dust&amp;quot; dust devil.&lt;br /&gt;
&lt;br /&gt;
Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. &lt;br /&gt;
&lt;br /&gt;
Listed alphabetically, by form of devil:&lt;br /&gt;
&amp;lt;br&amp;gt;*'''A'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''acid''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;*'''B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''balloons''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''bank receipts''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''bases''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''black gems''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''blood''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''bones''' = Death's domain, entrance hall&lt;br /&gt;
&amp;lt;br&amp;gt;'''Bricks''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken dreams''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken feathers''' = AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
&amp;lt;br&amp;gt;'''broken glassware''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''buffalo dung''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''buttons''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''C'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''cabbage fronds''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''camel dung''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''canapes''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''cat fur''' = AM, Hat high altar / DJB, bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''caterpillars''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''champagne corks''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chat-up lines''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chopsticks''' = BP, east of Blue Moon Park&lt;br /&gt;
&amp;lt;br&amp;gt;'''cigars''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''cloth''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cravats''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cobblestones''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cocktail umbrellas''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''coral''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''D'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''darkness''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''deadly lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''diamond slippers''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;'''directions''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''discarded clothing''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''dried paint'''= Brass Neck, just west of Market Place&lt;br /&gt;
&amp;lt;br&amp;gt;*'''E'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''earwax''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;'''egresses''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''F'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''fear''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''field mice''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''fish oil''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''flotsam ''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet,  or yellow)''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''foam''' = AM, Pishe gardens (hot spring)&lt;br /&gt;
&amp;lt;br&amp;gt;'''fried dog''' = BP, Palace&lt;br /&gt;
&amp;lt;br&amp;gt;*'''G'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''grass''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''H'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''handbills''' = Bes Pelargic, samurai dojo &amp;amp; Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''hatred''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''hearts (dog, dwarf, human or troll)''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''I'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''ibis feathers''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''IOUs''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;*'''L'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''lamp shades''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''lint''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''loathing''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''loose change''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''lost socks''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''leaves''' = Gloomy Forest (and lots of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''mist''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''mud''' = AM, Pishe high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''moon dragon scales''' = Nowhere, villige sq.&lt;br /&gt;
&amp;lt;br&amp;gt;*'''N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''needles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''O'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''old memories''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''olives''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''origami''' = BP, Silk Lane&lt;br /&gt;
&amp;lt;br&amp;gt;*'''P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''paper chits''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''paperwork''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''party hats (electric blue, shocking pink or vibrant purple)''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''pebbles''' = Bandits' Camp (but also a lot of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pickled onions''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pie dough''' = Sheepridge, village sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''pillows''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pine needles''' = Gloomy Forest&lt;br /&gt;
&amp;lt;br&amp;gt;'''pure faith''' = AM &amp;amp; BP, Pishe's high altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''Q'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''quill pens''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''raindrops''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rainwater''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''reagents''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''red mud''' = BP, Blue Moon Park (entrance)&lt;br /&gt;
&amp;lt;br&amp;gt;'''ripped lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''roe''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rubbish''' = AM, Morpork streets&lt;br /&gt;
&amp;lt;br&amp;gt;*'''S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''sand''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sea cucumbers''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''sexy paisley''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sheep's wool''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''shirts''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''Signs''' = sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''someone else's underwear''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''spilled drinks''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''squishi''' = BP, Garden Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale beer''' = south of Bandit's Camp (Gloomy)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale coffee''' = Pseudopolis yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''Stones''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stone chips''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''suffering''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''swamp gas''' = Genua, main gate area&lt;br /&gt;
&amp;lt;br&amp;gt;*'''T'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''tacky underpants''' = Thieves' Guild, ground level&lt;br /&gt;
&amp;lt;br&amp;gt;'''tears''' = Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''terracotta shards''' = Bes Pelargic, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''terrified drop bears''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''test tubes''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''thimbles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''thread''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''tickets''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny purple flowers''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny salamanders''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tortoises''' = Ephebian Desert&lt;br /&gt;
&amp;lt;br&amp;gt;'''towels''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''toy pirates''' = Genua, Eastern Docks&lt;br /&gt;
&amp;lt;br&amp;gt;'''trousers''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''W'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''water''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''water drops''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wheat''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''whirling blades''' = Klatch, Oasis&lt;br /&gt;
&amp;lt;br&amp;gt;'''wooden splinters''' = Escrow, Town sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''worried naked mole rats''' = Hat's Chamber (divine hand)&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2010-03-28T10:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Forms of dust devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]]&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
You can refer to a specific priest's dust devil by prefacing &amp;quot;devil&amp;quot; (or &amp;quot;whirlwind&amp;quot;, &amp;quot;summon&amp;quot;,  &amp;quot;minion&amp;quot;, &amp;quot;creature&amp;quot;) with the priest's name.&lt;br /&gt;
&lt;br /&gt;
 l warrax whirlwind&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils.  Either or both skills may affect dust devils' fighting abilities and perception.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/70/90/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends &lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a &amp;quot;non-dust&amp;quot; dust devil.&lt;br /&gt;
&lt;br /&gt;
Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. &lt;br /&gt;
&lt;br /&gt;
Listed alphabetically, by form of devil:&lt;br /&gt;
&amp;lt;br&amp;gt;*'''A'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''acid''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;*'''B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''balloons''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''bank receipts''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''bases''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''black gems''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''blood''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''bones''' = Death's domain, entrance hall&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken dreams''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken feathers''' = AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
&amp;lt;br&amp;gt;'''broken glassware''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''buffalo dung''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''buttons''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''C'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''cabbage fronds''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''camel dung''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''canapes''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''cat fur''' = AM, Hat high altar / DJB, bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''caterpillars''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''champagne corks''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chat-up lines''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chopsticks''' = BP, east of Blue Moon Park&lt;br /&gt;
&amp;lt;br&amp;gt;'''cigars''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''cloth''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cravats''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cobblestones''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cocktail umbrellas''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''coral''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''D'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''darkness''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''deadly lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''diamond slippers''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;'''directions''' = Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''discarded clothing''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''dried paint'''= Brass Neck, just west of Market Place&lt;br /&gt;
&amp;lt;br&amp;gt;*'''E'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''earwax''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;*'''F'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''fear''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''field mice''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''fish oil''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''flotsam ''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet,  or yellow)''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''foam''' = AM, Pishe gardens (hot spring)&lt;br /&gt;
&amp;lt;br&amp;gt;'''fried dog''' = BP, Palace&lt;br /&gt;
&amp;lt;br&amp;gt;*'''G'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''grass''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''H'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''handbills''' = Bes Pelargic, samurai dojo &amp;amp; Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''hatred''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''hearts (dog, dwarf, human or troll)''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''I'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''ibis feathers''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''IOUs''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;*'''L'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''lamp shades''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''lint''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''loathing''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''loose change''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''lost socks''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''leaves''' = Gloomy Forest (and lots of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''mist''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''mud''' = AM, Pishe high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''moon dragon scales''' = Nowhere, villige sq.&lt;br /&gt;
&amp;lt;br&amp;gt;*'''N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''needles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''O'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''old memories''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''olives''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''origami''' = BP, Silk Lane&lt;br /&gt;
&amp;lt;br&amp;gt;*'''P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''paper chits''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''paperwork''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''party hats (electric blue, shocking pink or vibrant purple)''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''pebbles''' = Bandits' Camp (but also a lot of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pickled onions''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pie dough''' = Sheepridge, village sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''pillows''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pine needles''' = Gloomy Forest&lt;br /&gt;
&amp;lt;br&amp;gt;'''pure faith''' = AM &amp;amp; BP, Pishe's high altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''Q'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''quill pens''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''raindrops''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rainwater''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''reagents''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''red mud''' = BP, Blue Moon Park (entrance)&lt;br /&gt;
&amp;lt;br&amp;gt;'''ripped lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''roe''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rubbish''' = AM, Morpork streets&lt;br /&gt;
&amp;lt;br&amp;gt;*'''S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''sand''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sea cucumbers''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''sexy paisley''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sheep's wool''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''shirts''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''someone else's underwear''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''spilled drinks''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''squishi''' = BP, Garden Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale beer''' = south of Bandit's Camp (Gloomy)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale coffee''' = Pseudopolis yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''Stones''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stone chips''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''suffering''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''swamp gas''' = Genua, main gate area&lt;br /&gt;
&amp;lt;br&amp;gt;*'''T'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''tacky underpants''' = Thieves' Guild, ground level&lt;br /&gt;
&amp;lt;br&amp;gt;'''tears''' = Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''terracotta shards''' = Bes Pelargic, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''terrified drop bears''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''test tubes''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''thimbles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''thread''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''tickets''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny purple flowers''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny salamanders''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tortoises''' = Ephebian Desert&lt;br /&gt;
&amp;lt;br&amp;gt;'''towels''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''toy pirates''' = Genua, Eastern Docks&lt;br /&gt;
&amp;lt;br&amp;gt;'''trousers''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''W'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''water''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''water drops''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wheat''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''whirling blades''' = Klatch, Oasis&lt;br /&gt;
&amp;lt;br&amp;gt;'''wooden splinters''' = Escrow, Town sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''worried naked mole rats''' = Hat's Chamber (divine hand)&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Dust_Devil</id>
		<title>Dust Devil</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Dust_Devil"/>
				<updated>2010-03-28T10:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sharaelyn: /* Forms of dust devils */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Dust Devil&lt;br /&gt;
| gp=50/75/100/125/150/...&lt;br /&gt;
| learntat=55 in [[faith.rituals.misc.area]]&lt;br /&gt;
| skills=[[faith.rituals.misc.area]] and [[faith.rituals.offensive.area]] &lt;br /&gt;
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]]&lt;br /&gt;
| rodtype=g&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summons a whirlwind to fight on your behalf.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be &amp;quot;order&amp;quot;ed to attack. Doing so will cause you to become involved in the combat as well.&lt;br /&gt;
&lt;br /&gt;
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.&lt;br /&gt;
&lt;br /&gt;
The progression of the sizes is:&lt;br /&gt;
Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.&lt;br /&gt;
&lt;br /&gt;
You can refer to a specific priest's dust devil by prefacing &amp;quot;devil&amp;quot; (or &amp;quot;whirlwind&amp;quot;, &amp;quot;summon&amp;quot;,  &amp;quot;minion&amp;quot;, &amp;quot;creature&amp;quot;) with the priest's name.&lt;br /&gt;
&lt;br /&gt;
 l warrax whirlwind&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
This ritual summons a dust devil to follow your orders.  It will attack if ordered, though not the servants of gods.  It will not protect or defend the priest summoning it.  A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity. &lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform dust devil&lt;br /&gt;
You find it more difficult to perform dust devil because you are a creator.  However, this is mitigated by the fact that you are a creator.&lt;br /&gt;
&amp;lt;br&amp;gt;You raise your hands, and swirl them about.&lt;br /&gt;
&amp;lt;br&amp;gt;You speak the holy word of Fish.&lt;br /&gt;
&amp;lt;br&amp;gt;You summon a dust devil.&lt;br /&gt;
&amp;lt;br&amp;gt;Use &amp;quot;order&amp;quot; to command it.&lt;br /&gt;
&amp;lt;br&amp;gt;The wind picks up a bit and starts swirling.  Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[Category:Rituals with conflicting or dubious learnt at information]]&lt;br /&gt;
* [[faith.rituals.misc.area]] level 55 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]] and [[Hat]])&lt;br /&gt;
* [[faith.rituals.misc]] level 55 ([[Sek]])&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
* [[faith.rituals.misc.area]] {{Mocked}} &lt;br /&gt;
* [[faith.rituals.offensive.area]] {{Mocked}} &lt;br /&gt;
&lt;br /&gt;
Both skills affect the size and hitpoints of dust devils.  Either or both skills may affect dust devils' fighting abilities and perception.&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
50/70/90/... GP&lt;br /&gt;
&lt;br /&gt;
The gp cost depends &lt;br /&gt;
&lt;br /&gt;
= Forms of dust devils =&lt;br /&gt;
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are more than 100 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a &amp;quot;non-dust&amp;quot; dust devil.&lt;br /&gt;
&lt;br /&gt;
Note that variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. &lt;br /&gt;
&lt;br /&gt;
Listed alphabetically, by form of devil:&lt;br /&gt;
&amp;lt;br&amp;gt;*'''A'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''acid''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;*'''B'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''balloons''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''bank receipts''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''bases''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''black gems''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''blood''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''bones''' = Death's domain, entrance hall&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken dreams''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''broken feathers''' = AM &amp;amp; DJB, Hat high altar &lt;br /&gt;
&amp;lt;br&amp;gt;'''broken glassware''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''buffalo dung''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''buttons''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''C'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''cabbage fronds''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''camel dung''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''canapes''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''cat fur''' = AM, Hat high altar / DJB, bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''caterpillars''' = Sto Plains, cabbage fields&lt;br /&gt;
&amp;lt;br&amp;gt;'''champagne corks''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chat-up lines''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''chopsticks''' = BP, east of Blue Moon Park&lt;br /&gt;
&amp;lt;br&amp;gt;'''cigars''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''cloth''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cravats''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cobblestones''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''cocktail umbrellas''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''coral''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''D'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''darkness''' = Death's domain&lt;br /&gt;
&amp;lt;br&amp;gt;'''deadly lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''diamond slippers''' = Genua, main gate area &amp;amp; Bois&lt;br /&gt;
&amp;lt;br&amp;gt;'''discarded clothing''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''dried paint'''= Brass Neck, just west of Market Place&lt;br /&gt;
&amp;lt;br&amp;gt;*'''E'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''earwax''' = Mad Stoat&lt;br /&gt;
&amp;lt;br&amp;gt;*'''F'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''fear''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''field mice''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''fish oil''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''flotsam ''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''fluff (apple white, antique white, aquamarine, brown, burnt cream, cobalt, fawn, green, grey, grey-brown, lavender, ochre, olive, reddish-brown, sandalwood, seamestress pink, silver, violet,  or yellow)''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''foam''' = AM, Pishe gardens (hot spring)&lt;br /&gt;
&amp;lt;br&amp;gt;'''fried dog''' = BP, Palace&lt;br /&gt;
&amp;lt;br&amp;gt;*'''G'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''grass''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''H'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''handbills''' = Bes Pelargic, samurai dojo &amp;amp; Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''hatred''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''hearts (dog, dwarf, human or troll)''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''I'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''ibis feathers''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''IOUs''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;*'''L'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''lamp shades''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''lint''' = AM, Gufnork's temple&lt;br /&gt;
&amp;lt;br&amp;gt;'''loathing''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''loose change''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''lost socks''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''leaves''' = Gloomy Forest (and lots of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''M'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''mist''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''mud''' = AM, Pishe high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''moon dragon scales''' = Nowhere, villige sq.&lt;br /&gt;
&amp;lt;br&amp;gt;*'''N'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''needles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''O'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''old memories''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''olives''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''origami''' = BP, Silk Lane&lt;br /&gt;
&amp;lt;br&amp;gt;*'''P'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''paper chits''' = BP, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''paperwork''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''party hats (electric blue, shocking pink or vibrant purple)''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''pebbles''' = Bandits' Camp (but also a lot of other places)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pickled onions''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pie dough''' = Sheepridge, village sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''pillows''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''pine needles''' = Gloomy Forest&lt;br /&gt;
&amp;lt;br&amp;gt;'''pure faith''' = AM &amp;amp; BP, Pishe's high altar, Sandelfon's Corridor (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;*'''Q'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''quill pens''' = AM, Sandelfon's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''R'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''raindrops''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rainwater''' = AM, Pishe's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''reagents''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''red mud''' = BP, Blue Moon Park (entrance)&lt;br /&gt;
&amp;lt;br&amp;gt;'''ripped lace''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''roe''' = AM, Fish's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''rubbish''' = AM, Morpork streets&lt;br /&gt;
&amp;lt;br&amp;gt;*'''S'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''sand''' = DJB, Bazaar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sea cucumbers''' = Fish's whirlpool&lt;br /&gt;
&amp;lt;br&amp;gt;'''sexy paisley''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''sheep's wool''' = Sheepridge, town square&lt;br /&gt;
&amp;lt;br&amp;gt;'''shirts''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''someone else's underwear''' = Hat's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''spilled drinks''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''squishi''' = BP, Garden Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale beer''' = south of Bandit's Camp (Gloomy)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stale coffee''' = Pseudopolis yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''Stones''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''stone chips''' = Sandelfon's Chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''suffering''' = AM, Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''swamp gas''' = Genua, main gate area&lt;br /&gt;
&amp;lt;br&amp;gt;*'''T'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''tacky underpants''' = Thieves' Guild, ground level&lt;br /&gt;
&amp;lt;br&amp;gt;'''tears''' = Pishe's chamber (divine hand) and Sek's high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''terracotta shards''' = Bes Pelargic, Tuna Walk&lt;br /&gt;
&amp;lt;br&amp;gt;'''terrified drop bears''' = AM, Hat high altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''test tubes''' = Alchemists Guild&lt;br /&gt;
&amp;lt;br&amp;gt;'''thimbles''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''thread''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;'''tickets''' = Pseudopolis Yard watchhouse&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny purple flowers''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tiny salamanders''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''tortoises''' = Ephebian Desert&lt;br /&gt;
&amp;lt;br&amp;gt;'''towels''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''toy pirates''' = Genua, Eastern Docks&lt;br /&gt;
&amp;lt;br&amp;gt;'''trousers''' = AM, Gapp's low altar&lt;br /&gt;
&amp;lt;br&amp;gt;*'''W'''&lt;br /&gt;
&amp;lt;br&amp;gt;'''water''' = AM, Pishe gardens&lt;br /&gt;
&amp;lt;br&amp;gt;'''water drops''' = Pishe's chamber (divine hand)&lt;br /&gt;
&amp;lt;br&amp;gt;'''wheat''' = Dinky, main street&lt;br /&gt;
&amp;lt;br&amp;gt;'''whirling blades''' = Klatch, Oasis&lt;br /&gt;
&amp;lt;br&amp;gt;'''wooden splinters''' = Escrow, Town sq.&lt;br /&gt;
&amp;lt;br&amp;gt;'''worried naked mole rats''' = Hat's Chamber (divine hand)&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]]&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=o&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pishe Rituals]]&lt;br /&gt;
[[Category:Gufnork Rituals]]&lt;br /&gt;
[[Category:Gapp Rituals]]&lt;br /&gt;
[[Category:Sandelfon Rituals]]&lt;br /&gt;
[[Category:Fish Rituals]]&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Sek Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Sharaelyn</name></author>	</entry>

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