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		<updated>2026-05-13T20:07:03Z</updated>
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	<entry>
		<id>http://www.dwpriests.com/wiki/Faith_Rods/Bestowal_Costs</id>
		<title>Faith Rods/Bestowal Costs</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Faith_Rods/Bestowal_Costs"/>
				<updated>2019-04-12T14:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Added Visit, Corrected capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is gives the cost to &amp;quot;bestow&amp;quot; a ritual after using Divine Guard or Divine Sentinel. Bestowing rituals on a best affinity baton  costs as much gp as the ritual's base cost. &lt;br /&gt;
&lt;br /&gt;
Note: the GP cost for bestowing a faith rod or performing a ritual is affected by environment modifiers. Bestowing a ward is not affected. When testing for the performance cost, please do so with neutral modifiers.&lt;br /&gt;
&lt;br /&gt;
== Rituals with different costs ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ritual&lt;br /&gt;
!Cost to bestow (gp)&lt;br /&gt;
!Cost to perform (gp)&lt;br /&gt;
|-&lt;br /&gt;
|Endless Halls&lt;br /&gt;
|110&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Resurrect&lt;br /&gt;
|240&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|Visit&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All rituals ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ritual&lt;br /&gt;
!Cost to bestow (gp)&lt;br /&gt;
!Cost to perform (gp)&lt;br /&gt;
|-&lt;br /&gt;
|Agoraphobia&lt;br /&gt;
|135&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Calm&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chant&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Clarify&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cool&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cure Drunkenness&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cure Knurdness&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cure Light Wounds&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cure Medium Wounds&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cure Serious Wounds&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demoralise&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Detect Alignment&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Detect Magic&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Devout Inquisition&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Divine Hand&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Dust Devil&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Endless Halls&lt;br /&gt;
|110&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Far Sight&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Feedback&lt;br /&gt;
|135&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|Find Corpse&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fumble&lt;br /&gt;
|120&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|Haunting&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Heal&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Sacrifice&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|Holy Sanctuary&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holy Weapon&lt;br /&gt;
|90&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Longsight&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Lost Highways&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Major Shield&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Minor Shield&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Parch&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Raise Dead Pet&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Relief&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Restore&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Resurrect&lt;br /&gt;
|250&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|See Alignment&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|See Consecration&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soothe&lt;br /&gt;
|135&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Soothing Rain&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sotto Voce&lt;br /&gt;
|110&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Shelter&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tongues&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Totem&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Turn Undead&lt;br /&gt;
|90&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Visit&lt;br /&gt;
|110&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Warm&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Visit</id>
		<title>Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Visit"/>
				<updated>2019-04-12T14:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: corrected gp cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RitualInfoBox&lt;br /&gt;
| name=Visit&lt;br /&gt;
| gp=100&lt;br /&gt;
| learntat=150 in [[faith.rituals.misc.self]]&lt;br /&gt;
| skills=[[faith.rituals.misc.self]]&lt;br /&gt;
| grantedby=[[Hat]]&lt;br /&gt;
| requirements=[[Holy symbol|Symbol]] and alcohol&lt;br /&gt;
| rodtype=m&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
allows you to unexpectedly appear next to someone&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The perfect misc ritual: fun, useless and unique. This ritual moves the performer next to a RANDOM player on the Disc. Again, random, as in not targetable.  Use? None, except scaring other players. Beware, this could also put you next to a player in the snail, shades, medina, under the sea or in any location you'd rather not end up.&lt;br /&gt;
&lt;br /&gt;
= Help File =&lt;br /&gt;
&amp;lt;!-- If something in this &amp;quot;Help File&amp;quot; section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --&amp;gt;&lt;br /&gt;
Visit allows you to visit someone unexpectedly.  The person who you visit is generally random, so this can take you nearly anywhere on the Disc.  You need a holy symbol consecrated to your god and some alcohol to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
= Example =&lt;br /&gt;
{{Prebox|&amp;gt; perform visit&lt;br /&gt;
You raise your hands in the air, crying out to Hat to fill you with the spirit of uninvited guests everywhere.&lt;br /&gt;
&amp;lt;br&amp;gt;You trace your holy symbol into the shape of a simple door in front of you.&lt;br /&gt;
&amp;lt;br&amp;gt;The invisible door before you seems to open, and you step through.&lt;br /&gt;
 &lt;br /&gt;
It is night and there is no moon.&lt;br /&gt;
&amp;lt;br&amp;gt;The mists curl in from the swamp, shrouding this stretch of Market Street in a pallid gloom, the area known affectionately by its inhabitants as Llamedos Fach.  Amongst the ghostly silhouettes of houses the bright lights of a shop shine brightly, a beacon against the grey half-light of the mists.  The houses here are huddled together like damp crows in a thunderstorm, thatched roofs dripping with the damp.  A dark shadow between two tumbledown cottages to the southwest of the street marks where Dolmen Walk, a narrow cobbled alleyway, slinks away into the silence of the rolling mists.&lt;br /&gt;
&amp;lt;br&amp;gt;The surrounding area is illuminated by the light from a nearby torch.&lt;br /&gt;
&amp;lt;br&amp;gt;It is a very warm autumn prime's night with a gentle breeze and dense cloud cover.&lt;br /&gt;
&amp;lt;br&amp;gt;There are four obvious exits: north, east, southwest and northwest.&lt;br /&gt;
&amp;lt;br&amp;gt;Wodan is standing here.&lt;br /&gt;
 &lt;br /&gt;
You visit Wodan unexpectedly!  Despite your generous gift of alcohol, (which you quickly conceal after showing it off) he doesn't look too pleased to see you.}}&lt;br /&gt;
&lt;br /&gt;
= Granted By =&lt;br /&gt;
[[Hat]]&lt;br /&gt;
&lt;br /&gt;
= Learnt At =&lt;br /&gt;
[[faith.rituals.misc.self]] level 150&lt;br /&gt;
&lt;br /&gt;
= Skills Used =&lt;br /&gt;
*[[faith.rituals.misc.self]] {{Mocked}}&lt;br /&gt;
&lt;br /&gt;
= Base GP Cost =&lt;br /&gt;
100 GP&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
[[Holy symbol]] and alcohol&lt;br /&gt;
&lt;br /&gt;
= [[Meditate]] =&lt;br /&gt;
{{MeditateBox&lt;br /&gt;
| type=m&lt;br /&gt;
| steps=2&lt;br /&gt;
| target=Nothing&lt;br /&gt;
| components=[[Holy symbol]]&lt;br /&gt;
| powers=Speech, Movement&lt;br /&gt;
| resist=na&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hat Rituals]]&lt;br /&gt;
[[Category:Rituals]]&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User:Trams</id>
		<title>User:Trams</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User:Trams"/>
				<updated>2014-04-19T17:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frequent Visitor. Former High Priest of Hat and Magistrate of Djelibeybi. Terrible in a fight.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2014-04-09T17:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Visiting NPCs==&lt;br /&gt;
The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp and Halen, 10/13/11.&lt;br /&gt;
&lt;br /&gt;
Granny Weatherwax, 11/08/11.&lt;br /&gt;
&lt;br /&gt;
Ilik Tanikalot, 01/22/12.&lt;br /&gt;
&lt;br /&gt;
Analla Lumberg, 04/17/12.&lt;br /&gt;
&lt;br /&gt;
Nanny Ogg, 4/9/14&lt;br /&gt;
&lt;br /&gt;
(Trams)&lt;br /&gt;
&lt;br /&gt;
Feeshon Chips, 9 June 13&lt;br /&gt;
&lt;br /&gt;
==Alcohol Requirement==&lt;br /&gt;
The amount of alcoholic beverage required appears to be in the region of 13 to 17 ounces (I lack precise instruments currently).  The alcohol content of the drink doesn't appear to matter, as the same minimum threshold was required of both Turbot's Really Odd and the much stronger Scumble.  A sufficient amount of one kind of drink must be present in a single container to qualify; using multiple smaller containers does not satisfy the ritual requirement, nor does using two different drinks in the same container.  Presumably, the correct amount of a correctly mixed cocktail would work, however.&lt;br /&gt;
&lt;br /&gt;
The two lightest containers I could find that would hold this much were the 'large jar' from the pantry in Granny Weatherwax's house (the one with peach preserves in it), which weighs 1/9th lb, and the 'small canteen' purchasable from the Klatchian Foreign Legion shop, which weighs 2/9th lb.&lt;br /&gt;
&lt;br /&gt;
Both containers appraise as holding approximately 1 pint, however the large jar must be filled 67/100 full to function, while the small canteen must be filled 81/100 to function.  67/100 of a large jar appears to be slightly less than 81/100 of the small canteen, making the jar the most practical container overall for this purpose (although the canteen can be worn, it apparently uses the same slot as a backpack; I suspect most players will find two backpacks more useful).&lt;br /&gt;
&lt;br /&gt;
When sufficiently filled, the jar and canteen weigh 11/9 lb and 12/9 lb respectively.&lt;br /&gt;
&lt;br /&gt;
[[User:Maimonides|Maimonides]] 08:24, 15 December 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2012-04-18T01:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp and Halen, 10/13/11.&lt;br /&gt;
&lt;br /&gt;
Granny Weatherwax, 11/08/11.&lt;br /&gt;
&lt;br /&gt;
Ilik Tanikalot, 01/22/12.&lt;br /&gt;
&lt;br /&gt;
Analla Lumberg, 04/17/12.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2012-01-22T18:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp and Halen, 10/13/11.&lt;br /&gt;
&lt;br /&gt;
Granny Weatherwax, 11/08/11.&lt;br /&gt;
&lt;br /&gt;
Ilik Tanikalot, 01/22/12.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2012-01-22T00:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 3 or more other priests, when at any high altar, or when inebriated.&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier, especially for [[resurrect]] &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]], and only for Gappics.  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
* &amp;quot;the &amp;lt;colour&amp;gt; cloud is intrinsically wet&amp;quot; - [[parch]] only&lt;br /&gt;
&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || [[Resurrect]], [[Raise Dead Pet]], [[Heal]], [[Restore]], [[Soothing Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || [[Holy Aegis]], [[Security Blanket]], [[Summon Fluff]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || [[Holy Couturequisition]], [[Mend]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || [[Demoralise]], [[Endless Halls]], [[Lost Highways]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || [[Breathe Underwater]], [[Celestial Anchor]], [[Odiferous Wrath]], [[Piscatorial Patulous]], [[Sacred Fins]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || [[Life of the Party]], [[Parasitic Vision]], [[Unwilling Host]], [[Visit]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || [[Creeping Doom]], [[Paralysis]], [[Profound Darkness]], [[Rage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Thematic Variation=&lt;br /&gt;
Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see [[Thematic Variation]].&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2011-12-05T18:06:14Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Hat bonus is 3, not 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 3 other priests, when at any high altar, or when inebriated.&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier, especially for [[resurrect]] &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]], and only for Gappics.  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
* &amp;quot;the &amp;lt;colour&amp;gt; cloud is intrinsically wet&amp;quot; - [[parch]] only&lt;br /&gt;
&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || [[Resurrect]], [[Raise Dead Pet]], [[Heal]], [[Restore]], [[Soothing Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || [[Holy Aegis]], [[Security Blanket]], [[Summon Fluff]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || [[Holy Couturequisition]], [[Mend]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || [[Demoralise]], [[Endless Halls]], [[Lost Highways]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || [[Breathe Underwater]], [[Celestial Anchor]], [[Odiferous Wrath]], [[Piscatorial Patulous]], [[Sacred Fins]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || [[Life of the Party]], [[Parasitic Vision]], [[Unwilling Host]], [[Visit]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || [[Creeping Doom]], [[Paralysis]], [[Profound Darkness]], [[Rage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Thematic Variation=&lt;br /&gt;
Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see [[Thematic Variation]].&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-11-09T09:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp and Halen, 10/13/11.&lt;br /&gt;
&lt;br /&gt;
Granny Weatherwax, 11/08/11.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-10-13T00:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp and Halen, 10/13/11.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-10-13T00:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Darn you, auto-correct!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mihk-gran-bohp, 10/13/11.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-10-13T00:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;br /&gt;
&lt;br /&gt;
Mink-gran-bohp, 10/13/11.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/High_priests</id>
		<title>High priests</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/High_priests"/>
				<updated>2011-09-20T05:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Command is dismiss, not divest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A High Priest of a God is chosen by his followers. He or she will reign and guide his flock for as long as he/she desires, or until a schism is started against him/her.&lt;br /&gt;
&lt;br /&gt;
In this section, I'll give a short overview of what a High Priest can do during his time.&lt;br /&gt;
&lt;br /&gt;
===Who can become High Priest?===&lt;br /&gt;
&lt;br /&gt;
Everyone! Well, nearly everyone, one or two exceptions. Ok, probably you'll never get to be HP to be honest... But, if you're of sufficient age, over GL 150 and if you've prayed shortly before the next election, you're a potential HP! All you need to do now is win an election.&lt;br /&gt;
&lt;br /&gt;
===Appointing ministers===&lt;br /&gt;
&lt;br /&gt;
The first thing a new HP usually does is appointing new ministers to help him guide his flock. Ministers get a fancy title and the &amp;quot;Minister&amp;quot; prefix, but are completely harmless. If you want to be a minister, suck up to you HP or threaten him with a schism!&lt;br /&gt;
&lt;br /&gt;
Ministers are appointed using &amp;quot;invest&amp;quot;, and divested using &amp;quot;dismiss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Obsecrate===&lt;br /&gt;
&lt;br /&gt;
High Priests have a special command called [[obsecrate]]. With this command they can ask the deity to alter various things about the way [[Deity points|deity points]] are spent, as well as get information on who is draining or contributing to the pool the most and on specific players' deity point usage.  You can get rough details on the current setup with the [[Devout Inquisition]] ritual and check on your own expenditure/contributions by using the 'meditate on obsecration' syntax at a high altar. &lt;br /&gt;
&lt;br /&gt;
The things they can currently do are:&lt;br /&gt;
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. &lt;br /&gt;
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. &lt;br /&gt;
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp. &lt;br /&gt;
*'''Declare a ritual profane''' - prevents priests and followers of the same religion from using that ritual from [[faith rods]].  While it's possible to declare a ritual naturally granted by your deity profane, it doesn't affect performing the ritual without a faith rod.  This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].&lt;br /&gt;
*'''Ban a ritual from another religion''' - prevents priests and followers of a specific deity from being able to use the specified ritual from faith rods made by priests of your religion.  For example, banning Hattites from using Pishite-created [[Stasis]] rods.&lt;br /&gt;
*'''Declare rituals of another deity unholy''' - prevents priests and followers of your religion from using ''any'' faith rods created by priests of a specific deity.  This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].&lt;br /&gt;
&lt;br /&gt;
As usual, heretics are unaffected by all of this.&lt;br /&gt;
&lt;br /&gt;
===Excommunicating===&lt;br /&gt;
&lt;br /&gt;
Have you been a naughty naughty priest? Played with your rod too much (FAITH rod, you sicko!)? Watch out, because before you know, you'll get excommunicated by your HP! Once excom'ed you won't be able to use any [[Deity points|deity point]] related command anymore.&lt;br /&gt;
&lt;br /&gt;
Absolution can also be granted by the high priest, but the command must be prefixed with &amp;quot;nosoul&amp;quot; or the soul command absolve may be applied instead.&lt;br /&gt;
&lt;br /&gt;
===Schisms===&lt;br /&gt;
&lt;br /&gt;
OK, to be honest, HP's can't actually do this one, but YOU can start a schism against your HP!&lt;br /&gt;
&lt;br /&gt;
Schisms are basically the priests' guild version of Votes of No Confidence. Any priest who could be a high priest in a standard election can cause a schism in the church by finding a supporter (who must also be a priest who could stand in a standard election) and initiate the schism by going to the voting room in the [[Temple of Small Gods]] (syntax in the room help file). NOTE: excommunication is *entirely ignored* by this process, for obvious reasons.&lt;br /&gt;
Once a schism has been started, everyone else in the church will be informed of it and there will be a week's interim in which you can state your case, and in which other potential dissidents can jump the bandwagon and also declare their interests in the post of High Priest.&lt;br /&gt;
If, when the week expires, there are no valid challengers (eg, the separatist withdrew, or his supporter did, and no one else stood up), the schism will be resolved there and then. Otherwise, voting will start. This is exactly like a normal election, except:&lt;br /&gt;
:a) The incumbent High Priest remains in his/her role throughout, as do ministers.&lt;br /&gt;
:b) Only the incumbent High Priest and the successfully-seconded separatists will be up for election.&lt;br /&gt;
If a separatist wins, they will, with immediate effect, become High Priest as though they'd just won a normal election. If the incumbent High Priest wins, life goes on as before. If at any time in the entire two week process the High Priest position becomes vacant, the schism will be entirely aborted and a normal election will start.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-03-30T14:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;br /&gt;
&lt;br /&gt;
Kess of Sek, 3/30/2011.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-02-07T22:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecturer in Recent Runes spotted 2/7/2011.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2011-02-07T22:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;br /&gt;
&lt;br /&gt;
Lecurer in Recent Runes spotted 2/7/2011.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-12-02T02:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Hat  /* Cure Light Wounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate (indoors) || You call on Pishe, Goddess of Slight Showers, and present the corpse of a small mottled dog as an offering.&lt;br /&gt;
You utter a swift prayer to Pishe, Goddess of Slight Showers, causing a grey slate tomb to form around the corpse of a small mottled dog, encasing it before sinking into the floor without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose ||  You call on Gufnork, God of Fluff, to give the corpse of a man a proper burial.&lt;br /&gt;
&lt;br /&gt;
You draw the attention of Gufnork, God of Fluff to the corpse of man, which &amp;lt;is covered in/sprouts&amp;gt; &amp;lt;something fluffy&amp;gt;, growing rapidly and then disappearing to leave nothing behind. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the [corpse(s)]...&lt;br /&gt;
&lt;br /&gt;
1-2 corpses&lt;br /&gt;
...begins to bubble and froth, drawing &amp;lt;it/them&amp;gt; downwards to leave nothing but a &amp;lt;hint/wisp/trace&amp;gt; of &amp;lt;disgusting/malodorous/noxious/poisonous/putrid/vile-smelling&amp;gt; &amp;lt;fumes/gas/vapour&amp;gt;. &lt;br /&gt;
''OR'' &lt;br /&gt;
...hisses and roils.  &amp;lt;Acidic/Caustic/Noxious&amp;gt; &amp;lt;fumes/gases/vapours&amp;gt; seep upward, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;burning/destroying/melting&amp;gt; &amp;lt;it/them&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
3 corpses&lt;br /&gt;
...glows a &amp;lt;bright/brilliant/hot&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt;, causing them to light on fire and &amp;lt;quickly/rapidly&amp;gt; burn away and vanish.&lt;br /&gt;
&lt;br /&gt;
4-5 corpses&lt;br /&gt;
...crackles with &amp;lt;brilliant/scorching/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
6 corpses&lt;br /&gt;
...flares with &amp;lt;brilliant/towering&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
7 corpses&lt;br /&gt;
...is filled with a &amp;lt;pillar/tower&amp;gt; of searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them in an instant.&lt;br /&gt;
&lt;br /&gt;
8-9 corpses&lt;br /&gt;
...erupts in a &amp;lt;massive/towering&amp;gt; &amp;lt;column/pillar/whirlwind&amp;gt; of blazing, searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; fire, rising from the ground to &amp;lt;cremate/incinerate&amp;gt; them instantly.&lt;br /&gt;
&lt;br /&gt;
10 corpses&lt;br /&gt;
...&amp;lt;produces/spews forth&amp;gt; a(n) &amp;lt;enormous/massive/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; blaze, instantly reducing them to ash, but then lingering for a moment, &amp;lt;giving you the impression that the flames are watching you/whispering seductive and longing words to you in burning hot breezes/licking at the ground before vanishing.  On the parting breeze, a single word: [Die/Destroy/Hate].&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Totem !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a misty woman || Apparently made up of a fine mist, this figure appears to be a fairly young woman with striking ice-blue eyes, the only substantial thing about her.  Clad in wisps and veils of draping cloud, she drifts around the area like a fine fog over the highest Ramtops moor. || Misty women will not attack your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a dust bunny || Made almost completely out of multicoloured fluff, this blob is only really bunny shaped if you have a good imagination.  It looks fairly tall for a dust bunny, probably because of its divine origins, constructed from the carpet-fluff of Dunmanifestin. ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || an empty robe || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a rocky creature || This creature looks like a small troll made of paving slabs; if it were to lie across a ditch it could make a quite passable bridge.  Despite its troll-like appearance, the eyes are more like those of a golem, burning with holy fire. || Rocky creatures have troll skin, making them tougher to kill.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a lungfish || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a vulture || A large vulture, this creature stares evilly out at the world through beady eyes.  As well as being much larger than a normal vulture, this creature's other distinguishing feature is the party hat perched playfully on its head. || Vultures spawn with party hats or underwear, and drop them when dismissed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a salamander || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || A thick, warm mist billows up around you. || She is surrounded by a thick warm fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || You feel like you've been wrapped in warm flannel. || The air around him swirls in gentle curves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Your skin feels warm and oily. || He has a layer of oil surrounding him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, caressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Tiny hailstones fall around you, chilling your skin slightly. || She is surrounded by a slight fall of hail.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Chilly clouds of mist surround you for a moment. || He is surrounded by a cloud of chilly mist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || You are surrounded with grains of ice, which chill your skin as they touch you. || He has ice crystals glittering on his skin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
== Parch ==&lt;br /&gt;
The method in which the ritual dries you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   The water slides up your body and forms a small raincloud.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || The water slides down your body as if you were a freshly waxed corridor floor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || The water slides off your body and evaporates. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || A spurt of flame dries you completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splash ==&lt;br /&gt;
== Cure Light Wounds ==&lt;br /&gt;
The method in which the ritual heals you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   You feel the warmth of Pishe flow over you, reducing your wounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  You feel healed by Gufnork as fluff pads your wounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You feel Hat cast out your unwanted wounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You feel Sek's fire burn around you and seal your wounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor/Major Shield ==&lt;br /&gt;
Your Minor/Major Shield rituals will add a line to your look description that changes depending on your god and the strength of the ritual. Each god gives three types, dependent on the strength of the ritual (fa.ri.de.se/ta).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (medium) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || He is covered in a layer of transparent fog. || He is covered in a layer of translucent fog. || He is covered in a blanket of fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || He is covered in a thin layer of fluff. || He is covered in a layer of fluff. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;style&amp;gt; fabric.  || He is wrapped in a translucent &amp;lt;style&amp;gt; robe. || He is wrapped in translucent &amp;lt;style&amp;gt; fabric. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ??? || He is surrounded by a wall of dust. || He is surrounded by an ethereal wall. &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ??? || He is covered in a slimy seaweed cloak. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in transparent grey feathers. || He is covered in translucent grey feathers. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames. || He is surrounded by crackling flames. || He is surrounded by bright crimson flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detect Alignment ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deity || Object Type || Degree Indicator || Good Colour/Type || Evil Colour/Type || Ideal Alignment&lt;br /&gt;
|- &lt;br /&gt;
| '''Pishe''' || Coloured drops from a vial || Number of drops || Gold || Purple || 25-26 Golden Drops&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Balls of fluff || Number of balls || Gold || Purple || 6-7 golden balls&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Buttons on a balance || Number of buttons || White || Black || 3 good&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Scale || Degrees on the scale || Degrees towards feather || Degrees towards the stauette || Perfectly Level&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Two fish chasing and eating each other || Number of bites || Sole eats carp || Carp eats sole || 0-1 evil&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Vulture eating corpse's organ || Number of pecks || Heart eaten || Liver eaten || Liver eaten in 5 pecks&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Coloured flares from a brazier || Number of flares || Silver || Orange || 25-26 Orange Flares&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-12-02T02:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Hat's parch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate (indoors) || You call on Pishe, Goddess of Slight Showers, and present the corpse of a small mottled dog as an offering.&lt;br /&gt;
You utter a swift prayer to Pishe, Goddess of Slight Showers, causing a grey slate tomb to form around the corpse of a small mottled dog, encasing it before sinking into the floor without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose ||  You call on Gufnork, God of Fluff, to give the corpse of a man a proper burial.&lt;br /&gt;
&lt;br /&gt;
You draw the attention of Gufnork, God of Fluff to the corpse of man, which &amp;lt;is covered in/sprouts&amp;gt; &amp;lt;something fluffy&amp;gt;, growing rapidly and then disappearing to leave nothing behind. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the [corpse(s)]...&lt;br /&gt;
&lt;br /&gt;
1-2 corpses&lt;br /&gt;
...begins to bubble and froth, drawing &amp;lt;it/them&amp;gt; downwards to leave nothing but a &amp;lt;hint/wisp/trace&amp;gt; of &amp;lt;disgusting/malodorous/noxious/poisonous/putrid/vile-smelling&amp;gt; &amp;lt;fumes/gas/vapour&amp;gt;. &lt;br /&gt;
''OR'' &lt;br /&gt;
...hisses and roils.  &amp;lt;Acidic/Caustic/Noxious&amp;gt; &amp;lt;fumes/gases/vapours&amp;gt; seep upward, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;burning/destroying/melting&amp;gt; &amp;lt;it/them&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
3 corpses&lt;br /&gt;
...glows a &amp;lt;bright/brilliant/hot&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt;, causing them to light on fire and &amp;lt;quickly/rapidly&amp;gt; burn away and vanish.&lt;br /&gt;
&lt;br /&gt;
4-5 corpses&lt;br /&gt;
...crackles with &amp;lt;brilliant/scorching/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
6 corpses&lt;br /&gt;
...flares with &amp;lt;brilliant/towering&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
7 corpses&lt;br /&gt;
...is filled with a &amp;lt;pillar/tower&amp;gt; of searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them in an instant.&lt;br /&gt;
&lt;br /&gt;
8-9 corpses&lt;br /&gt;
...erupts in a &amp;lt;massive/towering&amp;gt; &amp;lt;column/pillar/whirlwind&amp;gt; of blazing, searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; fire, rising from the ground to &amp;lt;cremate/incinerate&amp;gt; them instantly.&lt;br /&gt;
&lt;br /&gt;
10 corpses&lt;br /&gt;
...&amp;lt;produces/spews forth&amp;gt; a(n) &amp;lt;enormous/massive/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; blaze, instantly reducing them to ash, but then lingering for a moment, &amp;lt;giving you the impression that the flames are watching you/whispering seductive and longing words to you in burning hot breezes/licking at the ground before vanishing.  On the parting breeze, a single word: [Die/Destroy/Hate].&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Totem !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a misty woman || Apparently made up of a fine mist, this figure appears to be a fairly young woman with striking ice-blue eyes, the only substantial thing about her.  Clad in wisps and veils of draping cloud, she drifts around the area like a fine fog over the highest Ramtops moor. || Misty women will not attack your enemies.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a dust bunny || Made almost completely out of multicoloured fluff, this blob is only really bunny shaped if you have a good imagination.  It looks fairly tall for a dust bunny, probably because of its divine origins, constructed from the carpet-fluff of Dunmanifestin. ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || an empty robe || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a rocky creature || This creature looks like a small troll made of paving slabs; if it were to lie across a ditch it could make a quite passable bridge.  Despite its troll-like appearance, the eyes are more like those of a golem, burning with holy fire. || Rocky creatures have troll skin, making them tougher to kill.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a lungfish || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a vulture || A large vulture, this creature stares evilly out at the world through beady eyes.  As well as being much larger than a normal vulture, this creature's other distinguishing feature is the party hat perched playfully on its head. || Vultures spawn with party hats or underwear, and drop them when dismissed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a salamander || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || A thick, warm mist billows up around you. || She is surrounded by a thick warm fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || You feel like you've been wrapped in warm flannel. || The air around him swirls in gentle curves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Your skin feels warm and oily. || He has a layer of oil surrounding him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, caressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Tiny hailstones fall around you, chilling your skin slightly. || She is surrounded by a slight fall of hail.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Chilly clouds of mist surround you for a moment. || He is surrounded by a cloud of chilly mist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || You are surrounded with grains of ice, which chill your skin as they touch you. || He has ice crystals glittering on his skin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
== Parch ==&lt;br /&gt;
The method in which the ritual dries you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   The water slides up your body and forms a small raincloud.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || The water slides down your body as if you were a freshly waxed corridor floor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || The water slides off your body and evaporates. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || A spurt of flame dries you completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splash ==&lt;br /&gt;
== Cure Light Wounds ==&lt;br /&gt;
The method in which the ritual heals you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   You feel the warmth of Pishe flow over you, reducing your wounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  You feel healed by Gufnork as fluff pads your wounds.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You feel Sek's fire burn around you and seal your wounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor/Major Shield ==&lt;br /&gt;
Your Minor/Major Shield rituals will add a line to your look description that changes depending on your god and the strength of the ritual. Each god gives three types, dependent on the strength of the ritual (fa.ri.de.se/ta).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (medium) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || He is covered in a layer of transparent fog. || He is covered in a layer of translucent fog. || He is covered in a blanket of fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || He is covered in a thin layer of fluff. || He is covered in a layer of fluff. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;style&amp;gt; fabric.  || He is wrapped in a translucent &amp;lt;style&amp;gt; robe. || He is wrapped in translucent &amp;lt;style&amp;gt; fabric. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ??? || He is surrounded by a wall of dust. || He is surrounded by an ethereal wall. &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ??? || He is covered in a slimy seaweed cloak. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in transparent grey feathers. || He is covered in translucent grey feathers. || ???&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames. || He is surrounded by crackling flames. || He is surrounded by bright crimson flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detect Alignment ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Deity || Object Type || Degree Indicator || Good Colour/Type || Evil Colour/Type || Ideal Alignment&lt;br /&gt;
|- &lt;br /&gt;
| '''Pishe''' || Coloured drops from a vial || Number of drops || Gold || Purple || 25-26 Golden Drops&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Balls of fluff || Number of balls || Gold || Purple || 6-7 golden balls&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Buttons on a balance || Number of buttons || White || Black || 3 good&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Scale || Degrees on the scale || Degrees towards feather || Degrees towards the stauette || Perfectly Level&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Two fish chasing and eating each other || Number of bites || Sole eats carp || Carp eats sole || 0-1 evil&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Vulture eating corpse's organ || Number of pecks || Heart eaten || Liver eaten || Liver eaten in 5 pecks&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Coloured flares from a brazier || Number of flares || Silver || Orange || 25-26 Orange Flares&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T18:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Totems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose ||  You call on Gufnork, God of Fluff, to give the corpse of a man a proper burial.&lt;br /&gt;
&lt;br /&gt;
You draw the attention of Gufnork, God of Fluff to the corpse of man, which &amp;lt;is covered in/sprouts&amp;gt; &amp;lt;something fluffy&amp;gt;, growing rapidly and then disappearing to leave nothing behind. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the [corpse(s)]...&lt;br /&gt;
&lt;br /&gt;
1-2 corpses&lt;br /&gt;
...begins to bubble and froth, drawing &amp;lt;it/them&amp;gt; downwards to leave nothing but a &amp;lt;hint/wisp/trace&amp;gt; of &amp;lt;disgusting/malodorous/noxious/poisonous/putrid/vile-smelling&amp;gt; &amp;lt;fumes/gas/vapour&amp;gt;. &lt;br /&gt;
''OR'' &lt;br /&gt;
...hisses and roils.  &amp;lt;Acidic/Caustic/Noxious&amp;gt; &amp;lt;fumes/gases/vapours&amp;gt; seep upward, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;burning/destroying/melting&amp;gt; &amp;lt;it/them&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
3 corpses&lt;br /&gt;
...glows a &amp;lt;bright/brilliant/hot&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt;, causing them to light on fire and &amp;lt;quickly/rapidly&amp;gt; burn away and vanish.&lt;br /&gt;
&lt;br /&gt;
4-5 corpses&lt;br /&gt;
...crackles with &amp;lt;brilliant/scorching/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
6 corpses&lt;br /&gt;
...flares with &amp;lt;brilliant/towering&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
7 corpses&lt;br /&gt;
...is filled with a &amp;lt;pillar/tower&amp;gt; of searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them in an instant.&lt;br /&gt;
&lt;br /&gt;
8-9 corpses&lt;br /&gt;
...erupts in a &amp;lt;massive/towering&amp;gt; &amp;lt;column/pillar/whirlwind&amp;gt; of blazing, searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; fire, rising from the ground to &amp;lt;cremate/incinerate&amp;gt; them instantly.&lt;br /&gt;
&lt;br /&gt;
10 corpses&lt;br /&gt;
...&amp;lt;produces/spews forth&amp;gt; a(n) &amp;lt;enormous/massive/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; blaze, instantly reducing them to ash, but then lingering for a moment, &amp;lt;giving you the impression that the flames are watching you/whispering seductive and longing words to you in burning hot breezes/licking at the ground before vanishing.  On the parting breeze, a single word: [Die/Destroy/Hate].&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Totem !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a misty woman || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a dust bunny || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || an empty robe || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a rocky creature || This creature looks like a small troll made of paving slabs; if it were to lie across a ditch it could make a quite passable bridge.  Despite its troll-like appearance, the eyes are more like those of a golem, burning with holy fire. || Rocky creatures have troll skin, making them tougher to kill.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a lungfish || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a vulture || A large vulture, this creature stares evilly out at the world through beady eyes.  As well as being much larger than a normal vulture, this creature's other distinguishing feature is the party hat perched playfully on its head. || Vultures spawn with party hats or underwear, and drop them when dismissed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a salamander || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || A thick, warm mist billows up around you. || She is surrounded by a thick warm fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || You feel like you've been wrapped in warm flannel. || The air around him swirls in gentle curves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Your skin feels warm and oily. || He has a layer of oil surrounding him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, caressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Tiny hailstones fall around you, chilling your skin slightly. || She is surrounded by a slight fall of hail.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Chilly clouds of mist surround you for a moment. || He is surrounded by a cloud of chilly mist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || You are surrounded with grains of ice, which chill your skin as they touch you. || He has ice crystals glittering on his skin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
== Parch ==&lt;br /&gt;
The method in which the ritual dries you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   The water slides up your body and forms a small raincloud.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || The water slides down your body as if you were a freshly waxed corridor floor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || A spurt of flame dries you completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splash ==&lt;br /&gt;
== Cure Light Wounds ==&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  He is covered in a layer of transparent fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || He is covered in a thick layer of fluff.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in transparent grey feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Shield ==&lt;br /&gt;
Your Major Shield will add a line to your look description that changes depending on your god. There are two types, dependent on the strength of the ritual.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || He is covered in a layer of translucent fog. || He is covered in a blanket of fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' ||  He is surrounded by crackling flames. || He is surrounded by bright crimson flames.&lt;br /&gt;
|}&lt;br /&gt;
== See Alignment ==&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T18:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Totems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose ||  You call on Gufnork, God of Fluff, to give the corpse of a man a proper burial.&lt;br /&gt;
&lt;br /&gt;
You draw the attention of Gufnork, God of Fluff to the corpse of man, which &amp;lt;is covered in/sprouts&amp;gt; &amp;lt;something fluffy&amp;gt;, growing rapidly and then disappearing to leave nothing behind. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the [corpse(s)]...&lt;br /&gt;
&lt;br /&gt;
1-2 corpses&lt;br /&gt;
...begins to bubble and froth, drawing &amp;lt;it/them&amp;gt; downwards to leave nothing but a &amp;lt;hint/wisp/trace&amp;gt; of &amp;lt;disgusting/malodorous/noxious/poisonous/putrid/vile-smelling&amp;gt; &amp;lt;fumes/gas/vapour&amp;gt;. &lt;br /&gt;
''OR'' &lt;br /&gt;
...hisses and roils.  &amp;lt;Acidic/Caustic/Noxious&amp;gt; &amp;lt;fumes/gases/vapours&amp;gt; seep upward, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;burning/destroying/melting&amp;gt; &amp;lt;it/them&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
3 corpses&lt;br /&gt;
...glows a &amp;lt;bright/brilliant/hot&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt;, causing them to light on fire and &amp;lt;quickly/rapidly&amp;gt; burn away and vanish.&lt;br /&gt;
&lt;br /&gt;
4-5 corpses&lt;br /&gt;
...crackles with &amp;lt;brilliant/scorching/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
6 corpses&lt;br /&gt;
...flares with &amp;lt;brilliant/towering&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
7 corpses&lt;br /&gt;
...is filled with a &amp;lt;pillar/tower&amp;gt; of searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them in an instant.&lt;br /&gt;
&lt;br /&gt;
8-9 corpses&lt;br /&gt;
...erupts in a &amp;lt;massive/towering&amp;gt; &amp;lt;column/pillar/whirlwind&amp;gt; of blazing, searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; fire, rising from the ground to &amp;lt;cremate/incinerate&amp;gt; them instantly.&lt;br /&gt;
&lt;br /&gt;
10 corpses&lt;br /&gt;
...&amp;lt;produces/spews forth&amp;gt; a(n) &amp;lt;enormous/massive/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; blaze, instantly reducing them to ash, but then lingering for a moment, &amp;lt;giving you the impression that the flames are watching you/whispering seductive and longing words to you in burning hot breezes/licking at the ground before vanishing.  On the parting breeze, a single word: [Die/Destroy/Hate].&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Totem !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a misty woman || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a dust bunny || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || an empty robe || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a rocky creature || This creature looks like a small troll made of paving slabs; if it were to lie across a ditch it could make a quite passable bridge.  Despite its troll-like appearance, the eyes are more like those of a golem, burning with holy fire. **Note: Rocky creatures have troll skin, making them tougher to kill.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a lungfish ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a vulture || A large vulture, this creature stares evilly out at the world through beady eyes.  As well as being much larger than a normal vulture, this creature's other distinguishing feature is the party hat perched playfully on its head. **Note: Vultures spawn with party hats or underwear, and drop them when dismissed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a salamander || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || A thick, warm mist billows up around you. || She is surrounded by a thick warm fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || You feel like you've been wrapped in warm flannel. || The air around him swirls in gentle curves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Your skin feels warm and oily. || He has a layer of oil surrounding him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, caressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Tiny hailstones fall around you, chilling your skin slightly. || She is surrounded by a slight fall of hail.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Chilly clouds of mist surround you for a moment. || He is surrounded by a cloud of chilly mist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || You are surrounded with grains of ice, which chill your skin as they touch you. || He has ice crystals glittering on his skin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
== Parch ==&lt;br /&gt;
The method in which the ritual dries you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   The water slides up your body and forms a small raincloud.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || The water slides down your body as if you were a freshly waxed corridor floor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || A spurt of flame dries you completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splash ==&lt;br /&gt;
== Cure Light Wounds ==&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  He is covered in a layer of transparent fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || He is covered in a thick layer of fluff.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in transparent grey feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Shield ==&lt;br /&gt;
Your Major Shield will add a line to your look description that changes depending on your god. There are two types, dependent on the strength of the ritual.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || He is covered in a layer of translucent fog. || He is covered in a blanket of fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' ||  He is surrounded by crackling flames. || He is surrounded by bright crimson flames.&lt;br /&gt;
|}&lt;br /&gt;
== See Alignment ==&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T18:20:00Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Totems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose ||  You call on Gufnork, God of Fluff, to give the corpse of a man a proper burial.&lt;br /&gt;
&lt;br /&gt;
You draw the attention of Gufnork, God of Fluff to the corpse of man, which &amp;lt;is covered in/sprouts&amp;gt; &amp;lt;something fluffy&amp;gt;, growing rapidly and then disappearing to leave nothing behind. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the [corpse(s)]...&lt;br /&gt;
&lt;br /&gt;
1-2 corpses&lt;br /&gt;
...begins to bubble and froth, drawing &amp;lt;it/them&amp;gt; downwards to leave nothing but a &amp;lt;hint/wisp/trace&amp;gt; of &amp;lt;disgusting/malodorous/noxious/poisonous/putrid/vile-smelling&amp;gt; &amp;lt;fumes/gas/vapour&amp;gt;. &lt;br /&gt;
''OR'' &lt;br /&gt;
...hisses and roils.  &amp;lt;Acidic/Caustic/Noxious&amp;gt; &amp;lt;fumes/gases/vapours&amp;gt; seep upward, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;burning/destroying/melting&amp;gt; &amp;lt;it/them&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
3 corpses&lt;br /&gt;
...glows a &amp;lt;bright/brilliant/hot&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt;, causing them to light on fire and &amp;lt;quickly/rapidly&amp;gt; burn away and vanish.&lt;br /&gt;
&lt;br /&gt;
4-5 corpses&lt;br /&gt;
...crackles with &amp;lt;brilliant/scorching/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
6 corpses&lt;br /&gt;
...flares with &amp;lt;brilliant/towering&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, &amp;lt;quickly/rapidly&amp;gt; engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them.&lt;br /&gt;
&lt;br /&gt;
7 corpses&lt;br /&gt;
...is filled with a &amp;lt;pillar/tower&amp;gt; of searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; flames, engulfing and &amp;lt;cremating/destroying/incinerating&amp;gt; them in an instant.&lt;br /&gt;
&lt;br /&gt;
8-9 corpses&lt;br /&gt;
...erupts in a &amp;lt;massive/towering&amp;gt; &amp;lt;column/pillar/whirlwind&amp;gt; of blazing, searing &amp;lt;blue/crimson/orange/white/yellow&amp;gt; fire, rising from the ground to &amp;lt;cremate/incinerate&amp;gt; them instantly.&lt;br /&gt;
&lt;br /&gt;
10 corpses&lt;br /&gt;
...&amp;lt;produces/spews forth&amp;gt; a(n) &amp;lt;enormous/massive/searing&amp;gt; &amp;lt;blue/crimson/orange/white/yellow&amp;gt; blaze, instantly reducing them to ash, but then lingering for a moment, &amp;lt;giving you the impression that the flames are watching you/whispering seductive and longing words to you in burning hot breezes/licking at the ground before vanishing.  On the parting breeze, a single word: [Die/Destroy/Hate].&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Totems ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Totem !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a misty woman || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a dust bunny || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || an empty robe || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a rocky creature ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a lungfish ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a vulture || A large vulture, this creature stares evilly out at the world through beady eyes.  As well as being much larger than a normal vulture, this creature's other distinguishing feature is the party hat perched playfully on its head. **Note: Vultures spawn with party hats or underwear, and drop them when dismissed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a salamander || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || A thick, warm mist billows up around you. || She is surrounded by a thick warm fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || You feel like you've been wrapped in warm flannel. || The air around him swirls in gentle curves.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Your skin feels warm and oily. || He has a layer of oil surrounding him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, caressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Tiny hailstones fall around you, chilling your skin slightly. || She is surrounded by a slight fall of hail.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Chilly clouds of mist surround you for a moment. || He is surrounded by a cloud of chilly mist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || You are surrounded with grains of ice, which chill your skin as they touch you. || He has ice crystals glittering on his skin.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
== Parch ==&lt;br /&gt;
The method in which the ritual dries you is different for each deity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||   The water slides up your body and forms a small raincloud.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || The water slides down your body as if you were a freshly waxed corridor floor.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || A spurt of flame dries you completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Splash ==&lt;br /&gt;
== Cure Light Wounds ==&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  He is covered in a layer of transparent fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || He is covered in a thick layer of fluff.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in transparent grey feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Shield ==&lt;br /&gt;
Your Major Shield will add a line to your look description that changes depending on your god. There are two types, dependent on the strength of the ritual.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || He is covered in a layer of translucent fog. || He is covered in a blanket of fog.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  He is covered in a slimy seaweed cloak.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' ||  He is surrounded by crackling flames. || He is surrounded by bright crimson flames.&lt;br /&gt;
|}&lt;br /&gt;
== See Alignment ==&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2010-10-09T08:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 4 other priests, or when at any high altar&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Resurrect, Raise Dead Pet, Heal, Restore, Soothing Rain&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Holy Aegis, Security Blanket, Summon Fluff&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Holy Couturequisition, Mend&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Demoralise, Endless Halls, Lost Highways &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Breathe Underwater, Celestial Anchor, Odiferous Wrath, Piscatorial Patulous, Sacred Fins &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Life of the Party, Parasitic Vision, Unwilling Host, Visit &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Creeping Doom, Paralysis, Profound Darkness, Rage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2010-10-09T08:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 4 other priests, or when at any high altar&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Resurrect, Raise Dead Pet, Heal, Restore, Soothing Rain&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Holy Aegis, Security Blanket, Summon Fluff&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Holy Couturequisition, Mend&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Breathe Underwater, Celestial Anchor, Odiferous Wrath, Piscatorial Patulous, Sacred Fins &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Life of the Party, Parasitic Vision, Unwilling Host, Visit &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Creeping Doom, Paralysis, Profound Darkness, Rage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2010-10-09T08:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 4 other priests, or when at any high altar&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Resurrect, Raise Dead Pet, Heal, Restore, Soothing Rain&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Holy Aegis, Security Blanket, Summon Fluff&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Holy Couturequisition, Mend&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Life of the Party, Parasitic Vision, Unwilling Host, Visit &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Creeping Doom, Paralysis, Profound Darkness, Rage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/User:Trams</id>
		<title>User:Trams</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/User:Trams"/>
				<updated>2010-10-09T08:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Created page with &amp;quot;Frequent Visitor. Current High Priest of Hat. Terrible in a fight.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frequent Visitor. Current High Priest of Hat. Terrible in a fight.&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Gods</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Gods"/>
				<updated>2010-10-09T07:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which  alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the  rituals granted or role-playing possibilities.&lt;br /&gt;
&lt;br /&gt;
= General Info =&lt;br /&gt;
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.&lt;br /&gt;
&lt;br /&gt;
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.&lt;br /&gt;
&lt;br /&gt;
= God Related Bonuses =&lt;br /&gt;
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:&lt;br /&gt;
* '''Pishe''': when outside in the rain, snow, or sleet&lt;br /&gt;
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion (&amp;quot;&amp;lt;code&amp;gt;finger gapp&amp;lt;/code&amp;gt;&amp;quot;)&lt;br /&gt;
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/flueves on the ground)&lt;br /&gt;
* '''Sandelfon''': when indoors&lt;br /&gt;
* '''Fish''': when in the water&lt;br /&gt;
* '''Hat''': when in the company of 4 other priests, or when at any high altar&lt;br /&gt;
* '''Sek''': when in combat&lt;br /&gt;
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Ritual.Special bonus.&lt;br /&gt;
* '''All Gods''': when at your own high altar&lt;br /&gt;
* '''All Gods''': when close to a temple of your God&lt;br /&gt;
&lt;br /&gt;
= Guild Point Usage, and Modifiers =&lt;br /&gt;
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are&lt;br /&gt;
* nearly out of alignment (You can barely feel the presence of ...)&lt;br /&gt;
* far from a temple of your God (You are far away from holy ground)&lt;br /&gt;
* a state of drunkenness or being poisoned&lt;br /&gt;
* performing a ritual from a faith rod&lt;br /&gt;
* at another deity's high altar (unless you're a Hattian)&lt;br /&gt;
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)&lt;br /&gt;
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier &amp;lt;!--I actually failed a res, and it took 315 gp! D: --&amp;gt;)&lt;br /&gt;
* darkness (&amp;quot;quite dark here&amp;quot;) for rituals that require the &amp;quot;sight&amp;quot; power, as described by the &amp;quot;[[meditate]]&amp;quot; command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]&lt;br /&gt;
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is holy--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently in fashion.&lt;br /&gt;
* &amp;lt;adjective&amp;gt; clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).&lt;br /&gt;
= God-specific Rituals =&lt;br /&gt;
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Rituals&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Resurrect, Raise Dead Pet, Heal, Restore, Soothing Rain&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Holy Aegis, Security Blanket, Summon Fluff&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Holy Couturequisition, Mend&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Life of the Party, Parasitic Vision, Unwilling Host, Visit &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Specific God Information =&lt;br /&gt;
* [[Pishe]] (as good as you can get - barely good)&lt;br /&gt;
* [[Gufnork]] (quite good - neutral)&lt;br /&gt;
* [[Gapp]] (quite good - neutral)&lt;br /&gt;
* [[Sandelfon]] (barely good - barely evil)&lt;br /&gt;
* [[Fish]] (neutral - evil)&lt;br /&gt;
* [[Hat]] (neutral - quite evil)&lt;br /&gt;
* [[Sek]] (barely evil - as evil as you can get)&lt;br /&gt;
&lt;br /&gt;
= Places of interest =&lt;br /&gt;
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.&lt;br /&gt;
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.&lt;br /&gt;
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Temples !! Shops !! Newbie coffers&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||   Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T05:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Minor Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the corpse of a man begins to bubble and froth, drawing it downwards to leave nothing but a &amp;lt;wisp/trace/etc&amp;gt; of &amp;lt;noxious/poisonous/vile-smelling/etc&amp;gt; &amp;lt;fumes/gas/etc&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
''OR'' &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek and the area around the corpse of a poor tramp and corpse of a shiny tortoise hisses and roils.  &amp;lt;Caustic/acidic/etc&amp;gt; vapours seep upward, quickly &amp;lt;burning/destroying/etc&amp;gt; them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, cressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Shield ==&lt;br /&gt;
Your Major Shield will add a line to your look description that changes depending on your god. There are two types, dependent on the strength of the ritual.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T05:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Minor Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the corpse of a man begins to bubble and froth, drawing it downwards to leave nothing but a &amp;lt;wisp/trace/etc&amp;gt; of &amp;lt;noxious/poisonous/vile-smelling/etc&amp;gt; &amp;lt;fumes/gas/etc&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
''OR'' &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek and the area around the corpse of a poor tramp and corpse of a shiny tortoise hisses and roils.  &amp;lt;Caustic/acidic/etc&amp;gt; vapours seep upward, quickly &amp;lt;burning/destroying/etc&amp;gt; them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, cressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Shield ==&lt;br /&gt;
Your Major Shield will add a line to your look description that changes depending on your god. There are two types, dependent on the strength of the ritual.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Description line (weak) !! Description line (strong)&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || He is covered in translucent grey feathers. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Divine Hand ==&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T05:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Warm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the corpse of a man begins to bubble and froth, drawing it downwards to leave nothing but a &amp;lt;wisp/trace/etc&amp;gt; of &amp;lt;noxious/poisonous/vile-smelling/etc&amp;gt; &amp;lt;fumes/gas/etc&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
''OR'' &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek and the area around the corpse of a poor tramp and corpse of a shiny tortoise hisses and roils.  &amp;lt;Caustic/acidic/etc&amp;gt; vapours seep upward, quickly &amp;lt;burning/destroying/etc&amp;gt; them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Grey feathers surround you, cressing and warming you. || He is surrounded by swirling feathers.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Thematic_Variation</id>
		<title>Thematic Variation</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Thematic_Variation"/>
				<updated>2010-10-09T05:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: /* Cool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which god you worship, you'll enjoy certain cosmetic differences that help set you apart from the heathen rabble.&lt;br /&gt;
&lt;br /&gt;
== God-specific Symbols ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Symbol !! Description &lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || a narrow ivory bracelet || This is an exquisitely carved beautiful ivory bracelet.  Attached to it is a tiny crystal vial containing rainwater.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || a soft fluffy ball ||  This is an extremely fluffy white ball, made of something so quintessentially fluffy that it radiates fluffiness into its surroundings.  It is so fluffy that it won't even bounce, but it does seem to be eminently huggable.  There is a hole through the centre, suggesting that it could be worn over your wrist.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || a golden thimble || This is an ornate thimble, like any tailor or seamstress might use if they were successful enough to afford one.  Unlike an ordinary thimble, however, this one is jointed and would cover an entire finger, protecting it from even the most fearsome of needles.  The surface is slightly pitted, each pit engraved with a tiny paisley pattern.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || a small square stone ||   This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk.  Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason.  The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || a line of shark teeth ||This is a long strand of brass line, on which are strung a collection of shark teeth.  Each tooth has been engraved with a tiny scrimshaw prayer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || a brass feather || This is an elegant feather that appears to have come from a brass vulture, attached to a leather strap. It doesn't seem to be detailed and it is solid and inflexible for a feather, but would serve as a piece of jewellery for someone who wanted to proclaim their faith.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || a black metal medallion || This is a wafer-thin disc of steel that has been charred to a jet black finish and strung with a similarly manufactured chain.  Around the edge of the disc is a stylised design of seven linked arms, each hand holding the next arm's elbow, surrounding a fearsome reproduction of Sek's distorted grimace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Consecrate Auras ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Aura&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ...radiates a reassuring cyan glow like the sun after rain.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || ...gently radiates a fuzzy white glow.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || ..stylishly radiates a pristine golden light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ...indifferently radiates a harsh grey light.&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || ...slowly pulsates, washing from a deep blue to a light aquamarine.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || ...sheds an irritating orange glow that makes you feel that someone is creeping up on you.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ...beats regularly with blood-red pulses of light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Burial Commands ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || ventisepelate || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || decompose || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || shroud || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || ventisepelate (indoors)|| &lt;br /&gt;
|-&lt;br /&gt;
|- &lt;br /&gt;
| || ventisepelate (outdoors) || You call on Sandelfon, God of Corridors, and present the corpse of a short camel trader and the corpse of a wealthy camel trader as an offering.&lt;br /&gt;
&lt;br /&gt;
You call down the holy wind of Sandelfon, God of Corridors, and a &amp;lt;random water feature&amp;gt; around the corpse of a short camel trader and the corpse of a wealthy camel trader in a sudden squall, which carries them away without a trace.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || pyroscipate (on land) || &lt;br /&gt;
You sing a funeral dirge praising Fish over the corpse of a grizzled sea captain.&lt;br /&gt;
&lt;br /&gt;
You call on Fish, God of Fishermen, and suddenly great timbers arise out of the ground.  The timbers curve and shape themselves into a small longship about the corpse of a grizzled sea captain.  A small mast sprouts up, rising rapidly to full height, growing two branches which turn into a yard.  A large, &amp;lt;random pattern&amp;gt; sail unfurls as the ship catches on fire, solemnly burning until only the ash remains to scatter on the wind.&lt;br /&gt;
|-&lt;br /&gt;
| || pyroscipate (underwater) || You gesture over the corpse of a killer whale while uttering a prayer under your breath.&lt;br /&gt;
&lt;br /&gt;
You gesture over the corpse of a killer whale while uttering a prayer under your breath. You whisper a prayer to Fish, God of Sea Creatures, blowing bubbles through the water. Suddenly, a glowing blue school of &amp;lt;random fish&amp;gt; swim in, shredding the corpse of a killer whale, and then swim away as fast as they appeared.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || envalise || You call upon the might of Hat, the Vulture-Headed God of Unexpected Guests, to dispose of the corpse of a worshipper of Fish. &lt;br /&gt;
&lt;br /&gt;
Suddenly, &amp;lt;any random NPC&amp;gt; appears unexpectedly beside you, dragging a large, battered suitcase.  He/she quickly bundles the corpse of a worshipper of Fish into the suitcase, locks it shut and disappears as quickly as he/she came. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || ensumpf || You call on Seven-Handed Sek to destroy the corpse of a man with furious malice. &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek, and the area around the corpse of a man begins to bubble and froth, drawing it downwards to leave nothing but a &amp;lt;wisp/trace/etc&amp;gt; of &amp;lt;noxious/poisonous/vile-smelling/etc&amp;gt; &amp;lt;fumes/gas/etc&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
''OR'' &lt;br /&gt;
&lt;br /&gt;
You invoke the power of Seven-Handed Sek and the area around the corpse of a poor tramp and corpse of a shiny tortoise hisses and roils.  &amp;lt;Caustic/acidic/etc&amp;gt; vapours seep upward, quickly &amp;lt;burning/destroying/etc&amp;gt; them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
The appearance of the performance message and the line that's added to your description will change, depending on which god you worship.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You feel the smooth touch of silk on your skin. || A shimmer of ghostly silk surrounds him. &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a fleeting vision of flames before your eyes. || He is wrapped in pale orange flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
Like with the Warm ritual, how you magically Cool yourself will be different in appearance.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Perform appearance !! Description line&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || You hear a ripping sound and, an instant later, gusts of wind begin to hit you. || The air around him moves with a fluttering wind.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  || &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || You are hit by several unexpected gusts of wind. || He is shivering inside a whirl of cold air.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || You have a prickling on your skin, as if there were hoarfrost growing on it. || He is wrapped in a blue-white flame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Holy Weapon ==&lt;br /&gt;
Holy Weapon's colour will change, depending on which priest performed it. This has no effect other than cosmetics. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' || Lilac, Violet, Lavender &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || Jade, Chartreuse, Emerald &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || Saffron, Amber &lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || Silver, Ash Grey&lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' || Azure, Cerulean, Sapphire &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || Tangerine, Orange &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || Ruby, Crimson, Vermilion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Shield ==&lt;br /&gt;
Your Minor Shield will add a line to your look description that changes depending on your god. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Deity		!! Colour&lt;br /&gt;
|-&lt;br /&gt;
| '''Pishe''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Gufnork''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Gapp''' || He is wrapped in transparent &amp;lt;stylish clothing type&amp;gt; fabric.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sandelfon''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Fish''' ||  &lt;br /&gt;
|-&lt;br /&gt;
| '''Hat''' || &lt;br /&gt;
|-&lt;br /&gt;
| '''Sek''' || He is surrounded by pale orange-gold flames.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

	<entry>
		<id>http://www.dwpriests.com/wiki/Talk:Visit</id>
		<title>Talk:Visit</title>
		<link rel="alternate" type="text/html" href="http://www.dwpriests.com/wiki/Talk:Visit"/>
				<updated>2010-10-07T17:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Trams: Created page with &amp;quot;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ritual can also take you to NPCs. So far I've had Carrot, Coffin Henry, Hibiscus Dunelm, Ryattenoki, and Khepresh. Anyone else?&lt;/div&gt;</summary>
		<author><name>Trams</name></author>	</entry>

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