http://www.dwpriests.com/w/api.php?action=feedcontributions&user=Reno+Kalinikov&feedformat=atomDWPriests - User contributions [en]2024-03-29T13:38:17ZUser contributionsMediaWiki 1.22.15http://www.dwpriests.com/wiki/Prayer_beadsPrayer beads2015-04-13T01:27:53Z<p>Reno Kalinikov: </p>
<hr />
<div>[[Image:Prayerbeads traditional.jpg|200px|thumb|right]]<br />
<br />
== Purpose ==<br />
Prayer beads, once charged sufficiently, can be used in rituals instead of [[Holy amulet|holy amulets]], [[Holy symbol|holy symbols]] and [[Holy relic|holy relics]], reducing burden, inventory clutter and complication in performing rituals (you only have to have your beads to hand, not a whole host of holy components). Note that while beads must be held in order to charge them, they do not need to be held while performing rituals that require them - although they must be in your immediately accessible inventory (i.e. not in a container). They will be automatically retrieved from any container identified as a component pouch when needed for a ritual, and will remain in your carried inventory afterwards.<br />
<br />
== Cost ==<br />
AM$50 from temple shops.<br />
<br />
== Also Found ==<br />
Carried by no-one, although occasionally they can be found (sometimes even ready charged) in player shops. Beware of consecrating prayer beads to another god if they are not newly acquired - any charge in them will be lost. You can no longer reconsecrate beads to the same god; to remove a remember, for example, you will have to use the "scour" command.<br />
<br />
[[Custom prayer beads]] in a wide variety of colours and materials can be bought from Gemma in the Temple of Small Gods, one floor up from the ground floor. If simple options are selected (e,g.., ribbon, pine beads, no adjective, model of Pishe), one can buy custom beads for AM$50, the same price as non-custom beads.<br />
<br />
== Charging prayer beads ==<br />
Beads are charged whenever they are held while performing rituals, praying, consecrating, or ritual burying. Priests and [[followers]] can charge beads.<br />
<br />
Repairing clothes on Gapp's altar, though it uses faith gp, does not add any charge to beads.<br />
<br />
Newly bought beads are uncharged and can safely be consecrated to your god if none are available in your temple. Note that consecrating beads to another god once charged to any extent will remove any charge that has previously been instilled into the item, they can however be reconsecrated to the same god (to remove a remembered place, for example). The beads can be used by anyone that worships the God that they have been consecrated to, whether they are charged by themselves or another. Once charged, beads do not lose charge unless they are consecrated to another god, and can even be vaulted without losing their charge.<br />
<br />
The effects of charged beads are: <br />
<br />
*An increase to wisdom of 1 when the beads are held after being charged to a little over 40% (Partway through 'bright'). <br />
*An increase to wisdom of 2 when the beads are held after being charged to 'radiant'. <br />
*Acting as a substitute for holy symbols, holy amulets, and relics, whilst held or carried in your inventory. <br />
<br />
The beads give off varying degrees of holy auras (which can only be observed by those of the faith) that give an indication as to the amount of guild points that have been instilled within them. <br />
{{Prebox|It is surrounded by a strong holy aura instilled by the numerous invocations it has been involved in.}}<br />
<br />
Starting from the time at which the first guild points are instilled up to fully charged at 5 million guild points, the progression of auras is as follows:<br />
<br />
{| class="wikitable" style="text-align:center"<br />
! gp !! aura !! invocations !! effect<br />
|-<br />
| 1 || pale, flickering || occasional ||<br />
|-<br />
| 301 || weakly flickering || occasional ||<br />
|-<br />
| 1,001|| flickering || few ||<br />
|-<br />
| 2,001|| unsteady || few ||<br />
|-<br />
| 5,001|| faint || handful ||<br />
|-<br />
| 8,001|| pale || handful || amulet<br />
|-<br />
| 10,001 || " || " || symbol<br />
|-<br />
| || weak || many || <br />
|-<br />
| || steady || " ||<br />
|-<br />
| || strong || numerous || (relic)<br />
|-<br />
| || bright || " || <br />
|-<br />
| || " || " || (+1 wisdom when held)<br />
|-<br />
| || vibrant || uncountable ||<br />
|-<br />
| (150,000) || radiant || uncountable || (+2 wisdom when held)<br />
|-<br />
| (360,000) || brilliant || incalculable ||<br />
|-<br />
| (864,000) || dazzling || ||<br />
|-<br />
| (2,074,000) || blazing || incommensurable ||<br />
|-<br />
| (5,000,000) || blinding || incommensurable ||<br />
|}<br />
<br />
The diagram below gives some idea as to the scale involved (The listed auras being at the start of their respective ranges). <br />
<br />
<br>[[Image:Beads.gif]]<br />
<br>(Diagram made by Warrax)<br><br />
<br />
After the prayer beads have reached the stage of bright it takes approximatley another 5000 gp until the beads give you the +1 Wisdom when held <br />
<br />
As a rough guide, at 4 guild point per heartbeat regen the process of charging to 'radiant' takes roughly 21 hours, depending on lag, if all guild points are instilled into the beads. At the more normal 3 guild point regen this figure is closer to 28 hours.<br />
<br />
== Moving and clicking ==<br />
One or more beads on prayer beads can also be "move"d or "click"ed around. This appears to involve a [[faith.rituals.special]] check but seems purely aesthetic with no functional use beyond counting prayers. Unholding the beads will reset the count.<br />
<br />
{{Prebox|> click bead on latent beads<br />
You move one bead around the set of worn onyx prayer beads with a fumbling motion of your fingers and a tremulous click.}}<br />
<br />
<br />
Messages:<br />
{{Prebox|<br />
You move one bead around the set of prayer beads with a fumbling motion of your fingers and a tremulous click.<br />
<br />
You move one bead around the set of prayer beads with a clumsy motion of your fingers and a trembling click.<br />
<br />
...<br />
<br />
You move one bead around the set of prayer beads with a tentative motion of your fingers and an almost inaudible click.<br />
<br />
...<br />
<br />
You move one bead around the set of prayer beads with an easy motion of your fingers and a firm click.<br />
}}<br />
[[Category:Ritual components]]</div>Reno Kalinikovhttp://www.dwpriests.com/wiki/High_priestsHigh priests2015-03-05T15:26:38Z<p>Reno Kalinikov: </p>
<hr />
<div>A High Priest of a God is chosen by his followers. He or she will reign and guide his flock for as long as he/she desires, or until a schism is started against him/her.<br />
<br />
{| class="wikitable" border="1" width="400"<br />
! colspan="2"| Current High Priests<br />
|-<br />
|Pishe<br />
|FraLipoLipi<br />
|-<br />
|Gapp<br />
|Dominatrix<br />
|-<br />
|Gufnork<br />
|PhantomRacer<br />
|-<br />
|Sandelfon<br />
|Dvalinn<br />
|-<br />
|Fish<br />
|Betta<br />
|-<br />
|Hat<br />
|Artimus<br />
|-<br />
|Sek<br />
|Iblis<br />
|}<br />
<br />
In this section, I'll give a short overview of what a High Priest can do during his time.<br />
<br />
===Who can become High Priest?===<br />
<br />
Everyone! Well, nearly everyone, one or two exceptions. Ok, probably you'll never get to be HP to be honest... But, if you're of sufficient age, over GL 150 and if you've prayed shortly before the next election, you're a potential HP! All you need to do now is win an election.<br />
<br />
===Appointing ministers===<br />
<br />
The first thing a new HP usually does is appointing new ministers to help him guide his flock. Ministers get a fancy title and the "Minister" prefix, but are completely harmless. If you want to be a minister, suck up to you HP or threaten him with a schism!<br />
<br />
Ministers are appointed using "invest", and divested using "dismiss".<br />
<br />
===Obsecrate===<br />
<br />
High Priests have a special command called [[obsecrate]]. With this command they can ask the deity to alter various things about the way [[Deity points|deity points]] are spent, as well as get information on who is draining or contributing to the pool the most and on specific players' deity point usage. You can get rough details on the current setup with the [[Devout Inquisition]] ritual and check on your own expenditure/contributions by using the 'meditate on obsecration' syntax at a high altar. <br />
<br />
The things they can currently do are:<br />
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. <br />
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. <br />
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp. <br />
*'''Declare a ritual profane''' - prevents priests and followers of the same religion from using that ritual from [[faith rods]]. While it's possible to declare a ritual naturally granted by your deity profane, it doesn't affect performing the ritual without a faith rod. This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].<br />
*'''Ban a ritual from another religion''' - prevents priests and followers of a specific deity from being able to use the specified ritual from faith rods made by priests of your religion. For example, banning Hattites from using Pishite-created [[Stasis]] rods.<br />
*'''Declare rituals of another deity unholy''' - prevents priests and followers of your religion from using ''any'' faith rods created by priests of a specific deity. This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].<br />
<br />
As usual, heretics are unaffected by all of this.<br />
<br />
===Excommunicating===<br />
<br />
Have you been a naughty naughty priest? Played with your rod too much (FAITH rod, you sicko!)? Watch out, because before you know, you'll get excommunicated by your HP! Once excom'ed you won't be able to use any [[Deity points|deity point]] related command anymore. You also won't add deity points to the pool when you pray, and won't be affected by any deity pool settings. Finally, if you're a priest, being excommunicated changes your [[Guild titles|guild title]].<br />
<br />
Absolution can also be granted by the high priest, but the command must be prefixed with "nosoul" or the soul command absolve may be applied instead.<br />
<br />
The high priest must be at the high altar to excommunicate, and will have to put the player's name in all lowercase. Excommunicating someone will cause a board post to be made by "Voice of <deity's full name>", along these lines:<br />
<pre>Let it be known that: by order of High Priest <name>, the<br />
heretic <player> has been excommunicated from the Church of<br />
<deity's full name>, for <reason given>.<br />
<br />
The faithful are asked to pray for {his|her} eternal soul.<br />
</pre><br />
<br />
The excommunicated player doesn't get any message about either being excommunicated or absolved.<br />
<br />
===Schisms===<br />
<br />
OK, to be honest, HP's can't actually do this one, but YOU can start a schism against your HP!<br />
<br />
Schisms are basically the priests' guild version of Votes of No Confidence. Any priest who could be a high priest in a standard election can cause a schism in the church by finding a supporter (who must also be a priest who could stand in a standard election) and initiate the schism by going to the voting room in the [[Temple of Small Gods]] (syntax in the room help file). NOTE: excommunication is *entirely ignored* by this process, for obvious reasons.<br />
Once a schism has been started, everyone else in the church will be informed of it and there will be a week's interim in which you can state your case, and in which other potential dissidents can jump the bandwagon and also declare their interests in the post of High Priest.<br />
If, when the week expires, there are no valid challengers (eg, the separatist withdrew, or his supporter did, and no one else stood up), the schism will be resolved there and then. Otherwise, voting will start. This is exactly like a normal election, except:<br />
:a) The incumbent High Priest remains in his/her role throughout, as do ministers.<br />
:b) Only the incumbent High Priest and the successfully-seconded separatists will be up for election.<br />
If a separatist wins, they will, with immediate effect, become High Priest as though they'd just won a normal election. If the incumbent High Priest wins, life goes on as before. If at any time in the entire two week process the High Priest position becomes vacant, the schism will be entirely aborted and a normal election will start.</div>Reno Kalinikovhttp://www.dwpriests.com/wiki/High_priestsHigh priests2015-02-17T07:21:57Z<p>Reno Kalinikov: </p>
<hr />
<div>A High Priest of a God is chosen by his followers. He or she will reign and guide his flock for as long as he/she desires, or until a schism is started against him/her.<br />
<br />
{| class="wikitable" border="1" width="400"<br />
! colspan="2"| Current High Priests<br />
|-<br />
|Pishe<br />
|FraLipoLipi<br />
|-<br />
|Gapp<br />
|Dominatrix<br />
|-<br />
|Gufnork<br />
|PhantomRacer<br />
|-<br />
|Sandelfon<br />
|Dvalinn<br />
|-<br />
|Fish<br />
|Betta<br />
|-<br />
|Hat<br />
|Scouter<br />
|-<br />
|Sek<br />
|Iblis<br />
|}<br />
<br />
In this section, I'll give a short overview of what a High Priest can do during his time.<br />
<br />
===Who can become High Priest?===<br />
<br />
Everyone! Well, nearly everyone, one or two exceptions. Ok, probably you'll never get to be HP to be honest... But, if you're of sufficient age, over GL 150 and if you've prayed shortly before the next election, you're a potential HP! All you need to do now is win an election.<br />
<br />
===Appointing ministers===<br />
<br />
The first thing a new HP usually does is appointing new ministers to help him guide his flock. Ministers get a fancy title and the "Minister" prefix, but are completely harmless. If you want to be a minister, suck up to you HP or threaten him with a schism!<br />
<br />
Ministers are appointed using "invest", and divested using "dismiss".<br />
<br />
===Obsecrate===<br />
<br />
High Priests have a special command called [[obsecrate]]. With this command they can ask the deity to alter various things about the way [[Deity points|deity points]] are spent, as well as get information on who is draining or contributing to the pool the most and on specific players' deity point usage. You can get rough details on the current setup with the [[Devout Inquisition]] ritual and check on your own expenditure/contributions by using the 'meditate on obsecration' syntax at a high altar. <br />
<br />
The things they can currently do are:<br />
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. <br />
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. <br />
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp. <br />
*'''Declare a ritual profane''' - prevents priests and followers of the same religion from using that ritual from [[faith rods]]. While it's possible to declare a ritual naturally granted by your deity profane, it doesn't affect performing the ritual without a faith rod. This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].<br />
*'''Ban a ritual from another religion''' - prevents priests and followers of a specific deity from being able to use the specified ritual from faith rods made by priests of your religion. For example, banning Hattites from using Pishite-created [[Stasis]] rods.<br />
*'''Declare rituals of another deity unholy''' - prevents priests and followers of your religion from using ''any'' faith rods created by priests of a specific deity. This is visible when [[Meditate#Meditate_upon_obsecration|meditating upon obsecration]].<br />
<br />
As usual, heretics are unaffected by all of this.<br />
<br />
===Excommunicating===<br />
<br />
Have you been a naughty naughty priest? Played with your rod too much (FAITH rod, you sicko!)? Watch out, because before you know, you'll get excommunicated by your HP! Once excom'ed you won't be able to use any [[Deity points|deity point]] related command anymore. You also won't add deity points to the pool when you pray, and won't be affected by any deity pool settings. Finally, if you're a priest, being excommunicated changes your [[Guild titles|guild title]].<br />
<br />
Absolution can also be granted by the high priest, but the command must be prefixed with "nosoul" or the soul command absolve may be applied instead.<br />
<br />
The high priest must be at the high altar to excommunicate, and will have to put the player's name in all lowercase. Excommunicating someone will cause a board post to be made by "Voice of <deity's full name>", along these lines:<br />
<pre>Let it be known that: by order of High Priest <name>, the<br />
heretic <player> has been excommunicated from the Church of<br />
<deity's full name>, for <reason given>.<br />
<br />
The faithful are asked to pray for {his|her} eternal soul.<br />
</pre><br />
<br />
The excommunicated player doesn't get any message about either being excommunicated or absolved.<br />
<br />
===Schisms===<br />
<br />
OK, to be honest, HP's can't actually do this one, but YOU can start a schism against your HP!<br />
<br />
Schisms are basically the priests' guild version of Votes of No Confidence. Any priest who could be a high priest in a standard election can cause a schism in the church by finding a supporter (who must also be a priest who could stand in a standard election) and initiate the schism by going to the voting room in the [[Temple of Small Gods]] (syntax in the room help file). NOTE: excommunication is *entirely ignored* by this process, for obvious reasons.<br />
Once a schism has been started, everyone else in the church will be informed of it and there will be a week's interim in which you can state your case, and in which other potential dissidents can jump the bandwagon and also declare their interests in the post of High Priest.<br />
If, when the week expires, there are no valid challengers (eg, the separatist withdrew, or his supporter did, and no one else stood up), the schism will be resolved there and then. Otherwise, voting will start. This is exactly like a normal election, except:<br />
:a) The incumbent High Priest remains in his/her role throughout, as do ministers.<br />
:b) Only the incumbent High Priest and the successfully-seconded separatists will be up for election.<br />
If a separatist wins, they will, with immediate effect, become High Priest as though they'd just won a normal election. If the incumbent High Priest wins, life goes on as before. If at any time in the entire two week process the High Priest position becomes vacant, the schism will be entirely aborted and a normal election will start.</div>Reno Kalinikov