Difference between revisions of "List of NPC Alignments"

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m (Ephebian desert)
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Colour code for the bullet points (based on the most common alignment or the middle of the range (if the range is evenly distributed)):
 
Colour code for the bullet points (based on the most common alignment or the middle of the range (if the range is evenly distributed)):
  
<font color="black">&diams;</font>: Unpredictable alignment/very wide range<br>
+
{{None}}: Unpredictable alignment/very wide range/unknown alignment<br>
<font color="red">&diams;</font>: More than five degrees evil<br>
+
{{Indented_None}}: Same, but indented.<br>
<font color="yellow">&diams;</font>: One to five degrees evil<br>
+
{{Extra_Evil}}: More than five degrees evil<br>
<font color="green">&diams;</font>: Neutral or narrow range centered on neutral<br>
+
{{Indented_Extra_Evil}}: Same, but indented.<br>
<font color="turquoise">&diams;</font>: One to five degrees good<br>
+
{{Evil}}: One to five degrees evil<br>
<font color="violet">&diams;</font>: More than five degrees good
+
{{Indented_Evil}}: Same, but indented.<br>
 
+
{{Neutral}}: Neutral or narrow range centered on neutral<br>
 +
{{Indented_Neutral}}: Same, but indented.<br>
 +
{{Good}}: One to five degrees good<br>
 +
{{Indented_Good}}: Same, but indented.<br>
 +
{{Extra_Good}}: More than five degrees good<br>
 +
{{Indented_Extra_Good}}: Same, but indented.<br>
  
 
=Roads=
 
=Roads=
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==Through Sto Plains==
 
==Through Sto Plains==
<font color="green">&diams;</font> Bandits: Usually neutral. At least one has been 5 degrees good, though. These wander the roads at night (and early morning, before the sun's up) singly and in groups, and attack travelers.
+
{{Neutral}} Bandits: Usually neutral. At least one has been 5 degrees good, though. These wander the roads at night (and early morning, before the sun's up) singly and in groups, and attack travelers.
  
<font color="black">&diams;</font> Bodyguards: vary. These accompany merchants, traders, and dealers. Their alignments vary from at least 40 degrees evil to at least 39 degrees good. They seem to be more likely to be good than evil. <br>
+
{{None}} Bodyguards: vary. These accompany merchants, traders, and dealers. Their alignments vary from at least 40 degrees evil to at least 39 degrees good. They seem to be more likely to be good than evil. <br>
<font color="green">&diams;</font> Brigands: Usually neutral. Same as bandits; will attack on sight. <br>
+
{{Neutral}} Brigands: Usually neutral. Same as bandits; will attack on sight. <br>
<font color="green">&diams;</font> Cooking monsters: Neutral. These are trolls, and they sell food. <br>
+
{{Neutral}} Cooking monsters: Neutral. These are trolls, and they sell food. <br>
<font color="green">&diams;</font> Dealers: neutral. Sometimes come alone, sometimes come with bodyguards (generally one to three) that will protect them. Sometimes have items for sale. <br>
+
{{Neutral}} Dealers: neutral. Sometimes come alone, sometimes come with bodyguards (generally one to three) that will protect them. Sometimes have items for sale. <br>
<font color="green">&diams;</font> Dwarf warriors: Seem to range from 2 degrees evil to 2 degrees good. The "old" dwarf warriors may all be neutral. <br>
+
{{Neutral}} Dwarf warriors: Seem to range from 2 degrees evil to 2 degrees good. The "old" dwarf warriors may all be neutral. <br>
<font color="green">&diams;</font> Fighters: Seem to range from 2 degrees evil to 2 degrees good. Often come in groups and may assist each other. They're about as likely to be neutral as to be at all evil, and a bit more likely to be neutral or evil than to be at all good. <br>
+
{{Neutral}} Fighters: Seem to range from 2 degrees evil to 2 degrees good. Often come in groups and may assist each other. They're about as likely to be neutral as to be at all evil, and a bit more likely to be neutral or evil than to be at all good. <br>
<font color="black">&diams;</font> Journeyman blacksmiths: Range from at least 4 evil to 27 good. <br>
+
{{None}} Journeyman blacksmiths: Range from at least 4 evil to 27 good. <br>
<font color="black">&diams;</font> Journeyman carpenters: Range from at least 42 evil to 45 good. <br>
+
{{None}} Journeyman carpenters: Range from at least 42 evil to 45 good. <br>
<font color="Turquoise">&diams;</font> Knights: 1 degree good (even the "holy" knights). Usually come in small groups. <br>
+
{{Good}} Knights: 1 degree good (even the "holy" knights). Usually come in small groups. <br>
<font color="green">&diams;</font> Merchants: Neutral. Same as dealers. <br>
+
{{Neutral}} Merchants: Neutral. Same as dealers. <br>
<font color="green">&diams;</font> Outlaws: Usually neutral. Same as bandits; will attack on sight. <br>
+
{{Neutral}} Outlaws: Usually neutral. Same as bandits; will attack on sight. <br>
<font color="green">&diams;</font> Traders: Neutral. Same as dealers. <br>
+
{{Neutral}} Traders: Neutral. Same as dealers. <br>
<font color="black">&diams;</font> Wandering labourers: Range from at least 47 degrees evil to 46 degrees good. <br>
+
{{None}} Wandering labourers: Range from at least 47 degrees evil to 46 degrees good. <br>
<font color="black">&diams;</font> Youths: Range from at least 12 good to 33 evil.<br>
+
{{None}} Youths: Range from at least 12 good to 33 evil.<br>
  
 
==Through Ramtops==
 
==Through Ramtops==
<font color="green">&diams;</font> Farmers: Neutral. <br>
+
{{Neutral}} Farmers: Neutral. <br>
<font color="green">&diams;</font> Gnolls: Neutral. <br>
+
{{Neutral}} Gnolls: Neutral. <br>
<font color="green">&diams;</font> Hikers: Neutral. <br>
+
{{Neutral}} Hikers: Neutral. <br>
<font color="green">&diams;</font> Locksmiths: Neutral. <br>
+
{{Neutral}} Locksmiths: Neutral. <br>
<font color="green">&diams;</font> Pebbles: Neutral. (These are trolls.) <br>
+
{{Neutral}} Pebbles: Neutral. (These are trolls.) <br>
<font color="green">&diams;</font> Ramblers: Neutral. <br>
+
{{Neutral}} Ramblers: Neutral. <br>
<font color="green">&diams;</font> Trappers: Neutral. <br>
+
{{Neutral}} Trappers: Neutral. <br>
<font color="green">&diams;</font> Travellers: Neutral. <br>
+
{{Neutral}} Travellers: Neutral. <br>
<font color="green">&diams;</font> Trolls: Neutral. <br>
+
{{Neutral}} Trolls: Neutral. <br>
<font color="green">&diams;</font> Truffle-hunters: Neutral. <br>
+
{{Neutral}} Truffle-hunters: Neutral. <br>
<font color="green">&diams;</font> Tourists: Neutral. <br>
+
{{Neutral}} Tourists: Neutral. <br>
<font color="green">&diams;</font> Wanderers: Neutral. <br>
+
{{Neutral}} Wanderers: Neutral. <br>
<font color="yellow">&diams;</font> <font color="green">&diams;</font> <font color="turquoise">&diams;</font> Witches: Also "crones" or "hags". The ones with cheerful descriptions (leering, jolly, flighty, scatterbrained) are 1 degree good, the ones with descriptions that mention constant muttering (the mad or midnight ones) are 2 degrees evil, and the others (sour, stern, po-faced, stubborn, prim) are neutral.<br>
+
{{Evil}} {{Neutral}} {{Good}} Witches: Also "crones" or "hags". The ones with cheerful descriptions (leering, jolly, flighty, scatterbrained) are 1 degree good, the ones with descriptions that mention constant muttering (the mad or midnight ones) are 2 degrees evil, and the others (sour, stern, po-faced, stubborn, prim) are neutral.<br>
  
 
=Terrains=
 
=Terrains=
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==Klatch==
 
==Klatch==
 
===Ephebian desert===
 
===Ephebian desert===
<font color="green">&diams;</font> Desert foxes: Neutral. <br>
+
{{Neutral}} Desert foxes: Neutral. <br>
<font color="green">&diams;</font> Desert lions: Neutral. These attack, but don't pursue. Very common. <br>
+
{{Neutral}} Desert lions: Neutral. These attack, but don't pursue. Very common. <br>
<font color="green">&diams;</font> Horned Vipers: Range from at least 2 degrees good to 4 degrees evil. Neutral and 1 degree good seem to be the most common alignments. <br>
+
{{Neutral}} Horned Vipers: Range from at least 2 degrees good to 4 degrees evil. Neutral and 1 degree good seem to be the most common alignments. <br>
<font color="green">&diams;</font> Lizards: Range from at least 3 degrees good to 2 degrees evil. About half seem to be neutral. <br>
+
{{Neutral}} Lizards: Range from at least 3 degrees good to 2 degrees evil. About half seem to be neutral. <br>
<font color="green">&diams;</font> Scorpions: Range from at least 2 degrees good to 1 degree evil. <br>
+
{{Neutral}} Scorpions: Range from at least 2 degrees good to 1 degree evil. <br>
<font color="green">&diams;</font> <font color="yellow">&diams;</font> Vultures: Range from at least neutral to 7 degrees evil. Neutral ones seem the most common.<br>
+
{{Neutral}} {{Evil}} Vultures: Range from at least neutral to 7 degrees evil. Neutral ones seem the most common.<br>
  
 
===Garlic farm===
 
===Garlic farm===
<font color="green">&diams;</font> <font color="yellow">&diams;</font> Farmers: Neutral or 1 degree evil.
+
{{Neutral}} {{Evil}} Farmers: Neutral or 1 degree evil.
  
 
===Melon farm===
 
===Melon farm===
<font color="turquoise">&diams;</font> Farmers: 1 or 2 degrees good.<br>
+
{{Good}} Farmers: 1 or 2 degrees good.<br>
<font color="turquoise">&diams;</font> Tortoises: 2 to 4 degrees good.
+
{{Good}} Tortoises: 2 to 4 degrees good.
  
 
===Savanna===
 
===Savanna===
 
Most things in this area are neutral.  Grassy plains in Klatch seem to have the same npc types as the savanna.
 
Most things in this area are neutral.  Grassy plains in Klatch seem to have the same npc types as the savanna.
  
<font color="green">&diams;</font> Cheetahs: Neutral. These will pursue if attacked.<br>
+
{{Neutral}} Cheetahs: Neutral. These will pursue if attacked.<br>
<font color="green">&diams;</font> Dwarf gazelles: Neutral.<br>
+
{{Neutral}} Dwarf gazelles: Neutral.<br>
<font color="turquoise">&diams;</font> Elephants: 3 degrees good.<br>
+
{{Good}} Elephants: 3 degrees good.<br>
<font color="green">&diams;</font> Giraffes: Neutral.<br>
+
{{Neutral}} Giraffes: Neutral.<br>
<font color="green">&diams;</font> Lions, lionesses, and lion cubs: all neutral.<br>
+
{{Neutral}} Lions, lionesses, and lion cubs: all neutral.<br>
<font color="green">&diams;</font> Lyre-horned gazelles: Neutral.<br>
+
{{Neutral}} Lyre-horned gazelles: Neutral.<br>
<font color="green">&diams;</font> Painted dogs and their pups: Neutral.<br>
+
{{Neutral}} Painted dogs and their pups: Neutral.<br>
<font color="black">&diams;</font> Rogue bull elephants: These are rare, and seem to be the only savanna creature that will attack unprovoked. Probably evil.<br>
+
{{None}} Rogue bull elephants: These are rare, and seem to be the only savanna creature that will attack unprovoked. Probably evil.<br>
<font color="turquoise">&diams;</font> Scorpions: These seem to have alignments ranging from neutral to 2 degrees good.<br>
+
{{Good}} Scorpions: These seem to have alignments ranging from neutral to 2 degrees good.<br>
<font color="yellow">&diams;</font> Vultures: These have various alignments; the range seems to be from neutral to 5 degrees evil. You can get vultures of different alignments in the same group.
+
{{Evil}} Vultures: These have various alignments; the range seems to be from neutral to 5 degrees evil. You can get vultures of different alignments in the same group.
  
 
==Ramtops==
 
==Ramtops==
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It seems likely that the deciduous and evergreen forests in the Ramtops actually have the same mix of npcs--barring the npc trees--but I'm keeping them separate for now since I haven't seen every single Ramtops forest npc in both areas.
 
It seems likely that the deciduous and evergreen forests in the Ramtops actually have the same mix of npcs--barring the npc trees--but I'm keeping them separate for now since I haven't seen every single Ramtops forest npc in both areas.
  
<font color="green">&diams;</font> Birdwatchers: Neutral <br>
+
{{Neutral}} Birdwatchers: Neutral <br>
<font color="green">&diams;</font> Black bears: Neutral <br>
+
{{Neutral}} Black bears: Neutral <br>
<font color="turquoise">&diams;</font> Blackbirds: 1-3 degrees good. <br>
+
{{Good}} Blackbirds: 1-3 degrees good. <br>
<font color="green">&diams;</font> Charcoal burners: Neutral. <br>
+
{{Neutral}} Charcoal burners: Neutral. <br>
<font color="green">&diams;</font> Chipmunks: Neutral. <br>
+
{{Neutral}} Chipmunks: Neutral. <br>
<font color="green">&diams;</font> Does: Neutral. <br>
+
{{Neutral}} Does: Neutral. <br>
<font color="green">&diams;</font> Dwarfs: Neutral. <br>
+
{{Neutral}} Dwarfs: Neutral. <br>
<font color="green">&diams;</font> Falcons: Neutral. <br>
+
{{Neutral}} Falcons: Neutral. <br>
<font color="green">&diams;</font> Gnolls: Neutral. <br>
+
{{Neutral}} Gnolls: Neutral. <br>
<font color="green">&diams;</font> Grizzly bears: Neutral. <br>
+
{{Neutral}} Grizzly bears: Neutral. <br>
<font color="green">&diams;</font> Hedge wizards: Neutral. <br>
+
{{Neutral}} Hedge wizards: Neutral. <br>
<font color="yellow">&diams;</font> Hunters: 1-3 degrees evil. <br>
+
{{Evil}} Hunters: 1-3 degrees evil. <br>
<font color="turquoise">&diams;</font> Lumberjacks: 2 degrees good. <br>
+
{{Good}} Lumberjacks: 2 degrees good. <br>
<font color="red">&diams;</font> Mighty oaks: 12 degrees evil <br>
+
{{Extra_Evil}} Mighty oaks: 12 degrees evil <br>
<font color="green">&diams;</font> Mooses: Neutral. May attack on sight. <br>
+
{{Neutral}} Mooses: Neutral. May attack on sight. <br>
<font color="green">&diams;</font> Owls: Neutral. <br>
+
{{Neutral}} Owls: Neutral. <br>
<font color="turquoise">&diams;</font> Rabbits: 2 degrees good. <br>
+
{{Good}} Rabbits: 2 degrees good. <br>
<font color="turquoise">&diams;</font> Sparrows: 1-4 degrees good. <br>
+
{{Good}} Sparrows: 1-4 degrees good. <br>
<font color="yellow">&diams;</font> Squirrels: 1 degree evil <br>
+
{{Evil}} Squirrels: 1 degree evil <br>
<font color="green">&diams;</font> Stags: Neutral. <br>
+
{{Neutral}} Stags: Neutral. <br>
<font color="turquoise">&diams;</font> Starlings: 1-4 degrees good. <br>
+
{{Good}} Starlings: 1-4 degrees good. <br>
<font color="green">&diams;</font> Swineherds: Neutral. Come with: <br>
+
{{Neutral}} Swineherds: Neutral. Come with: <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Pigs: Neutral. <br>
+
{{Indented_Neutral}} Pigs: Neutral. <br>
<font color="green">&diams;</font> Trolls: Neutral.<br>
+
{{Neutral}} Trolls: Neutral.<br>
  
 
===Evergreen forest===
 
===Evergreen forest===
<font color="green">&diams;</font> Black bears: Neutral <br>
+
{{Neutral}} Black bears: Neutral <br>
<font color="turquoise">&diams;</font> Blackbirds: 1-3 degrees good. <br>
+
{{Good}} Blackbirds: 1-3 degrees good. <br>
<font color="green">&diams;</font> Charcoal burners: Neutral. <br>
+
{{Neutral}} Charcoal burners: Neutral. <br>
<font color="green">&diams;</font> Chipmunks: Neutral. <br>
+
{{Neutral}} Chipmunks: Neutral. <br>
<font color="green">&diams;</font> Does: Neutral. <br>
+
{{Neutral}} Does: Neutral. <br>
<font color="green">&diams;</font> Dwarfs: Neutral. <br>
+
{{Neutral}} Dwarfs: Neutral. <br>
<font color="green">&diams;</font> Falcons: Neutral. <br>
+
{{Neutral}} Falcons: Neutral. <br>
<font color="green">&diams;</font> Gnolls: Neutral. <br>
+
{{Neutral}} Gnolls: Neutral. <br>
<font color="green">&diams;</font> Grizzly bears: Neutral-1 degree evil. <br>
+
{{Neutral}} Grizzly bears: Neutral-1 degree evil. <br>
<font color="green">&diams;</font> Hedge wizards: Neutral. <br>
+
{{Neutral}} Hedge wizards: Neutral. <br>
<font color="turquoise">&diams;</font> Hares: 3 or 4 degrees good. <br>
+
{{Good}} Hares: 3 or 4 degrees good. <br>
<font color="yellow">&diams;</font> Hunters: 1-3 degrees evil. <br>
+
{{Evil}} Hunters: 1-3 degrees evil. <br>
<font color="yellow">&diams;</font> Huntresses: 1-3 degrees evil. Rarer than hunters. <br>
+
{{Evil}} Huntresses: 1-3 degrees evil. Rarer than hunters. <br>
<font color="turquoise">&diams;</font> Lumberjacks: 2 degrees good. <br>
+
{{Good}} Lumberjacks: 2 degrees good. <br>
<font color="red">&diams;</font> Pines: 12 degrees evil. <br>
+
{{Extra_Evil}} Pines: 12 degrees evil. <br>
<font color="red">&diams;</font> Pine saplings: 7 degrees evil. Sometimes group with pines. <br>
+
{{Extra_Evil}} Pine saplings: 7 degrees evil. Sometimes group with pines. <br>
<font color="turquoise">&diams;</font> Rabbits: 2 degrees good. <br>
+
{{Good}} Rabbits: 2 degrees good. <br>
<font color="turquoise">&diams;</font> Sparrows: 1-4 degrees good. <br>
+
{{Good}} Sparrows: 1-4 degrees good. <br>
<font color="yellow">&diams;</font> Squirrels: 1 degree evil <br>
+
{{Evil}} Squirrels: 1 degree evil <br>
<font color="green">&diams;</font> Stags: Neutral. <br>
+
{{Neutral}} Stags: Neutral. <br>
<font color="turquoise">&diams;</font> Starlings: 1-4 degrees good. <br>
+
{{Good}} Starlings: 1-4 degrees good. <br>
<font color="green">&diams;</font> Swineherds: Neutral. Come with: <br>
+
{{Neutral}} Swineherds: Neutral. Come with: <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Pigs: Neutral. <br>
+
{{Indented_Neutral}} Pigs: Neutral. <br>
<font color="green">&diams;</font> Trolls: Neutral.<br>
+
{{Neutral}} Trolls: Neutral.<br>
  
 
===Gloomy Forest===
 
===Gloomy Forest===
<font color="yellow">&diams;</font> Druids: 2-4 degrees evil. Apparently these may attack on sight if you've been killing them. <br>
+
{{Evil}} Druids: 2-4 degrees evil. Apparently these may attack on sight if you've been killing them. <br>
<font color="yellow">&diams;</font> Giant spiders: 2-4 degrees evil. These can be found off of the safe path, and attack on sight. They have a nasty poison, as well.<br>
+
{{Evil}} Giant spiders: 2-4 degrees evil. These can be found off of the safe path, and attack on sight. They have a nasty poison, as well.<br>
<font color="red">&diams;</font> Oaks: 12 degrees evil. <br>
+
{{Extra_Evil}} Oaks: 12 degrees evil. <br>
<font color="red">&diams;</font> Pines: 12 degrees evil.<br>
+
{{Extra_Evil}} Pines: 12 degrees evil.<br>
  
 
===Marshland===
 
===Marshland===
<font color="yellow">&diams;</font> Alligators: 2 degrees evil. <br>
+
{{Evil}} Alligators: 2 degrees evil. <br>
<font color="green">&diams;</font> Birdwatchers: Neutral. Hang out around bird groups. <br>
+
{{Neutral}} Birdwatchers: Neutral. Hang out around bird groups. <br>
<font color="turquoise">&diams;</font> Blackbirds: 1-3 good. <br>
+
{{Good}} Blackbirds: 1-3 good. <br>
<font color="turquoise">&diams;</font> Lizards: 4 good. <br>
+
{{Good}} Lizards: 4 good. <br>
<font color="green">&diams;</font> Peahens: Neutral. <br>
+
{{Neutral}} Peahens: Neutral. <br>
<font color="turquoise">&diams;</font> Sparrows: 1-4 good. <br>
+
{{Good}} Sparrows: 1-4 good. <br>
<font color="turquoise">&diams;</font> Starlings: 1-4 good. <br>
+
{{Good}} Starlings: 1-4 good. <br>
<font color="green">&diams;</font> Turkeys: Neutral.<br>
+
{{Neutral}} Turkeys: Neutral.<br>
  
 
===Plains===
 
===Plains===
<font color="yellow">&diams;</font> Evil trolls: 3 degrees evil. These attack on sight. (Note: have only found one of these.) <br>
+
{{Evil}} Evil trolls: 3 degrees evil. These attack on sight. (Note: have only found one of these.) <br>
<font color="green">&diams;</font> Field mice: Neutral. <br>
+
{{Neutral}} Field mice: Neutral. <br>
<font color="green">&diams;</font> Horses: Neutral. <br>
+
{{Neutral}} Horses: Neutral. <br>
<font color="yellow">&diams;</font> Hunters: 1-3 degrees evil. <br>
+
{{Evil}} Hunters: 1-3 degrees evil. <br>
<font color="green">&diams;</font> Pebbles: Neutral. <br>
+
{{Neutral}} Pebbles: Neutral. <br>
<font color="yellow">&diams;</font> Rats: 3 degrees evil. <br>
+
{{Evil}} Rats: 3 degrees evil. <br>
<font color="yellow">&diams;</font> Squirrels: 1 degree evil. <br>
+
{{Evil}} Squirrels: 1 degree evil. <br>
<font color="green">&diams;</font> Tharga beasts: Neutral. <br>
+
{{Neutral}} Tharga beasts: Neutral. <br>
<font color="green">&diams;</font> Turkeys: Neutral. <br>
+
{{Neutral}} Turkeys: Neutral. <br>
<font color="green">&diams;</font> Weasels: Neutral.<br>
+
{{Neutral}} Weasels: Neutral.<br>
  
 
==SUR/Sto Plains==
 
==SUR/Sto Plains==
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The Circle Sea beach has its own npcs, but as on the roads, you'll also sometimes see npcs from the surroundng area wander in. Here, you'll see:
 
The Circle Sea beach has its own npcs, but as on the roads, you'll also sometimes see npcs from the surroundng area wander in. Here, you'll see:
  
<font color="yellow">&diams;</font> Crabs: 2 degrees evil. They come singly and in small or medium-sized groups. <br>
+
{{Evil}} Crabs: 2 degrees evil. They come singly and in small or medium-sized groups. <br>
<font color="green">&diams;</font> Fishermen: neutral. <br>
+
{{Neutral}} Fishermen: neutral. <br>
<font color="yellow">&diams;</font> Seagulls: 3 or 4 degrees evil. These are less desirable targets, as they tend to fly off.<br>
+
{{Evil}} Seagulls: 3 or 4 degrees evil. These are less desirable targets, as they tend to fly off.<br>
  
 
===Cabbage fields and plains===
 
===Cabbage fields and plains===
 
The area surrounding Ankh-Morpork and the cities around it. Npcs you'll find here:
 
The area surrounding Ankh-Morpork and the cities around it. Npcs you'll find here:
  
<font color="turquoise">&diams;</font> Badgers: 1 degree good. <br>
+
{{Good}} Badgers: 1 degree good. <br>
<font color="yellow">&diams;</font> Bears: 1 degree evil. <br>
+
{{Evil}} Bears: 1 degree evil. <br>
<font color="violet">&diams;</font> Blackbirds: 9 degrees good. <br>
+
{{Extra_Good}} Blackbirds: 9 degrees good. <br>
<font color="green">&diams;</font> Cabbages (in cabbage fields): Neutral and can't be attacked. <br>
+
{{Neutral}} Cabbages (in cabbage fields): Neutral and can't be attacked. <br>
<font color="turquoise">&diams;</font> Chipmunks: 3 or 4 degrees good. <br>
+
{{Good}} Chipmunks: 3 or 4 degrees good. <br>
<font color="yellow">&diams;</font> Crows: Seem to range from 4 to 6 degrees evil. Often come in conveniently large groups. <br>
+
{{Evil}} Crows: Seem to range from 4 to 6 degrees evil. Often come in conveniently large groups. <br>
<font color="yellow">&diams;</font> Dog foxes: 2 degrees evil. <br>
+
{{Evil}} Dog foxes: 2 degrees evil. <br>
<font color="violet">&diams;</font> Fieldfares: 9 degrees good. <br>
+
{{Extra_Good}} Fieldfares: 9 degrees good. <br>
<font color="violet">&diams;</font> Foals: 6 degrees good, and come in groups with horses. <br>
+
{{Extra_Good}} Foals: 6 degrees good, and come in groups with horses. <br>
<font color="turquoise">&diams;</font> Grass wolves: 1 degree good. <br>
+
{{Good}} Grass wolves: 1 degree good. <br>
<font color="turquoise">&diams;</font> Horses (including "young" horses): 2 degrees good. <br>
+
{{Good}} Horses (including "young" horses): 2 degrees good. <br>
<font color="green">&diams;</font> Hunters: These are most often neutral, but a few of them are one degree good or evil (more seem to be good than evil). They may attack pets. Some of them also have dogs: <br>
+
{{Neutral}} Hunters: These are most often neutral, but a few of them are one degree good or evil (more seem to be good than evil). They may attack pets. Some of them also have dogs: <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Bloodhound: 1 degree good. <br>
+
{{Indented_Good}} Bloodhound: 1 degree good. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Boarhound: 1 degree good. <br>
+
{{Indented_Good}} Boarhound: 1 degree good. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Pointer: 1 degree good. <br>
+
{{Indented_Good}} Pointer: 1 degree good. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Retriever: 1 degree good. <br>
+
{{Indented_Good}} Retriever: 1 degree good. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Wolfhound: 1 degree good. <br>
+
{{Indented_Good}} Wolfhound: 1 degree good. <br>
<font color="green">&diams;</font> Poachers: Neutral. <br>
+
{{Neutral}} Poachers: Neutral. <br>
<font color="turquoise">&diams;</font> Quails: 3 degrees good. <br>
+
{{Good}} Quails: 3 degrees good. <br>
<font color="violet">&diams;</font> Rabbits: 10 degrees good. <br>
+
{{Extra_Good}} Rabbits: 10 degrees good. <br>
<font color="black">&diams;</font> Rangers: Vary. <br>
+
{{None}} Rangers: Vary. <br>
<font color="turquoise">&diams;</font> Red meadowhawks: 3 degrees good. <br>
+
{{Good}} Red meadowhawks: 3 degrees good. <br>
<font color="violet">&diams;</font> Redwings: 9 degrees good. <br>
+
{{Extra_Good}} Redwings: 9 degrees good. <br>
<font color="turquoise">&diams;</font> Sheep: 2 degrees good. Accompanied by... <br>
+
{{Good}} Sheep: 2 degrees good. Accompanied by... <br>
<font color="yellow">&diams;</font> &nbsp;&nbsp;&nbsp;Shepherds: 2 degrees evil. <br>
+
{{Evil}} &nbsp;&nbsp;&nbsp;Shepherds: 2 degrees evil. <br>
<font color="red">&diams;</font> Silver birches: 12 degrees evil. <br>
+
{{Extra_Evil}} Silver birches: 12 degrees evil. <br>
<font color="violet">&diams;</font> Thrushes: 9 degrees good. <br>
+
{{Extra_Good}} Thrushes: 9 degrees good. <br>
<font color="yellow">&diams;</font> Vixens: 2 degrees evil. <br>
+
{{Evil}} Vixens: 2 degrees evil. <br>
<font color="red">&diams;</font> Weeping willows: 12 degrees evil. <br>
+
{{Extra_Evil}} Weeping willows: 12 degrees evil. <br>
<font color="red">&diams;</font> Wild boars: 6 degrees evil. Sometimes these will attack.<br>
+
{{Extra_Evil}} Wild boars: 6 degrees evil. Sometimes these will attack.<br>
  
 
===Forest (not Skund)===
 
===Forest (not Skund)===
 
There are small forested areas in the middle of the plains.  The wolves here may or may not attack on sight (possibly wolves by themselves won't attack while groups will).  They may or may not actually have a different npc mix than Skund forest.  Npcs found here include:
 
There are small forested areas in the middle of the plains.  The wolves here may or may not attack on sight (possibly wolves by themselves won't attack while groups will).  They may or may not actually have a different npc mix than Skund forest.  Npcs found here include:
  
<font color="yellow">&diams;</font> Bears: 1 degree evil. <br>
+
{{Evil}} Bears: 1 degree evil. <br>
<font color="violet">&diams;</font> Bear cubs: 8 or 9 degrees good. Obviously you can't kill cubs without the adult bears protecting them. The adults may also attack you if you hug their cubs--it's possible this depends on your alignment. <br>
+
{{Extra_Good}} Bear cubs: 8 or 9 degrees good. Obviously you can't kill cubs without the adult bears protecting them. The adults may also attack you if you hug their cubs--it's possible this depends on your alignment. <br>
<font color="turquoise">&diams;</font> Chipmunks: 4 degrees good. <br>
+
{{Good}} Chipmunks: 4 degrees good. <br>
<font color="yellow">&diams;</font> Dog foxes: 2 degrees evil. <br>
+
{{Evil}} Dog foxes: 2 degrees evil. <br>
<font color="yellow">&diams;</font> Owls: 3 degrees evil. <br>
+
{{Evil}} Owls: 3 degrees evil. <br>
<font color="yellow">&diams;</font> Toads: 4 degrees evil. <br>
+
{{Evil}} Toads: 4 degrees evil. <br>
<font color="violet">&diams;</font> Rabbits: 10 degrees good. <br>
+
{{Extra_Good}} Rabbits: 10 degrees good. <br>
<font color="black">&diams;</font> Rangers: Vary. <br>
+
{{None}} Rangers: Vary. <br>
<font color="red">&diams;</font> Silver birches: 12 degrees evil. <br>
+
{{Extra_Evil}} Silver birches: 12 degrees evil. <br>
<font color="red">&diams;</font> Weeping willows: 12 degrees evil. <br>
+
{{Extra_Evil}} Weeping willows: 12 degrees evil. <br>
<font color="red">&diams;</font> Wolves: 8 or 9 degrees evil. These may attack even outside of Skund.<br>
+
{{Extra_Evil}} Wolves: 8 or 9 degrees evil. These may attack even outside of Skund.<br>
  
 
===Hilly mountain range (Morpork Mountains)===
 
===Hilly mountain range (Morpork Mountains)===
 
This kind of terrain can be found south of Anhk-Morpork, and west of Nowhere. Here, you'll see:
 
This kind of terrain can be found south of Anhk-Morpork, and west of Nowhere. Here, you'll see:
  
<font color="yellow">&diams;</font> Bears: 1 degree evil. <br>
+
{{Evil}} Bears: 1 degree evil. <br>
<font color="violet">&diams;</font> Blackbirds: 9 degrees good. <br>
+
{{Extra_Good}} Blackbirds: 9 degrees good. <br>
<font color="turquoise">&diams;</font> Bucks: 3 degrees good. <br>
+
{{Good}} Bucks: 3 degrees good. <br>
<font color="turquoise">&diams;</font> Does: 3 degrees good. <br>
+
{{Good}} Does: 3 degrees good. <br>
<font color="yellow">&diams;</font> Dog foxes: 2 degrees evil. <br>
+
{{Evil}} Dog foxes: 2 degrees evil. <br>
<font color="green">&diams;</font> Eagles: Neutral. <br>
+
{{Neutral}} Eagles: Neutral. <br>
<font color="turquoise">&diams;</font> Fawns: 3 degrees good. <br>
+
{{Good}} Fawns: 3 degrees good. <br>
<font color="violet">&diams;</font> Finches: 9 degrees good. <br>
+
{{Extra_Good}} Finches: 9 degrees good. <br>
<font color="green">&diams;</font> Frogs: Neutral. <br>
+
{{Neutral}} Frogs: Neutral. <br>
<font color="green">&diams;</font> Hares: Neutral. <br>
+
{{Neutral}} Hares: Neutral. <br>
<font color="green">&diams;</font> Moon dragons: Neutral. <br>
+
{{Neutral}} Moon dragons: Neutral. <br>
<font color="turquoise">&diams;</font> Mountain lions: 4 degrees good. Note that they like to run off during a fight so that they can ambush you. <br>
+
{{Good}} Mountain lions: 4 degrees good. Note that they like to run off during a fight so that they can ambush you. <br>
<font color="yellow">&diams;</font> Oreads: 1 degree evil. They can also heal themselves and make themselves stronger during a fight. <br>
+
{{Evil}} Oreads: 1 degree evil. They can also heal themselves and make themselves stronger during a fight. <br>
<font color="violet">&diams;</font> Pure white bird (Caladrius): 10 degrees good, and will heal you if you find them while injured. Apparently you can't kill them, but just attacking will make you more evil. <br>
+
{{Extra_Good}} Pure white bird (Caladrius): 10 degrees good, and will heal you if you find them while injured. Apparently you can't kill them, but just attacking will make you more evil. <br>
<font color="turquoise">&diams;</font> Quails: 3 degrees good. <br>
+
{{Good}} Quails: 3 degrees good. <br>
<font color="violet">&diams;</font> Rabbits: 10 degrees good. <br>
+
{{Extra_Good}} Rabbits: 10 degrees good. <br>
<font color="black">&diams;</font> Rangers: Vary. <br>
+
{{None}} Rangers: Vary. <br>
<font color="red">&diams;</font> Silver birches: 12 degrees evil. <br>
+
{{Extra_Evil}} Silver birches: 12 degrees evil. <br>
<font color="yellow">&diams;</font> Vixens: 2 degrees evil. <br>
+
{{Evil}} Vixens: 2 degrees evil. <br>
<font color="red">&diams;</font> Wolves: 10 degrees evil. Unlike the ones in Skund Forest, these seem to come alone, and don't seem to attack unprovoked.<br>
+
{{Extra_Evil}} Wolves: 10 degrees evil. Unlike the ones in Skund Forest, these seem to come alone, and don't seem to attack unprovoked.<br>
  
 
===Skund forest===
 
===Skund forest===
 
The wolves here tend to come in groups, will attack on sight, and are fairly tough and fast, making this area dangerous for lower-level characters.  Npcs in this area include:
 
The wolves here tend to come in groups, will attack on sight, and are fairly tough and fast, making this area dangerous for lower-level characters.  Npcs in this area include:
  
<font color="yellow">&diams;</font> Bears: 1 degree evil. <br>
+
{{Evil}} Bears: 1 degree evil. <br>
<font color="violet">&diams;</font> Bear cubs: 9 degrees good. <br>
+
{{Extra_Good}} Bear cubs: 9 degrees good. <br>
<font color="yellow">&diams;</font> Bucks: 3 degrees evil. <br>
+
{{Evil}} Bucks: 3 degrees evil. <br>
<font color="turquoise">&diams;</font> Chipmunks: 3 degrees good. <br>
+
{{Good}} Chipmunks: 3 degrees good. <br>
<font color="turquoise">&diams;</font> Does: 3 degrees good. <br>
+
{{Good}} Does: 3 degrees good. <br>
<font color="turquoise">&diams;</font> Fawns: 3 degrees good. <br>
+
{{Good}} Fawns: 3 degrees good. <br>
<font color="yellow">&diams;</font> Owls: 3 degrees evil. <br>
+
{{Evil}} Owls: 3 degrees evil. <br>
<font color="black">&diams;</font> Rangers: Vary. <br>
+
{{None}} Rangers: Vary. <br>
<font color="red">&diams;</font> Silver birches: 12 degrees evil <br>
+
{{Extra_Evil}} Silver birches: 12 degrees evil <br>
<font color="yellow">&diams;</font> Toads: 4 evil. <br>
+
{{Evil}} Toads: 4 evil. <br>
<font color="yellow">&diams;</font> Vixens: 2 degrees evil. <br>
+
{{Evil}} Vixens: 2 degrees evil. <br>
<font color="red">&diams;</font> Weeping willows: 12 degrees evil. <br>
+
{{Extra_Evil}} Weeping willows: 12 degrees evil. <br>
<font color="red">&diams;</font> Wolves: 8 or 9 degrees evil. Will attack on sight, but don't seem to pursue.<br>
+
{{Extra_Evil}} Wolves: 8 or 9 degrees evil. Will attack on sight, but don't seem to pursue.<br>
  
 
=Cities and towns=
 
=Cities and towns=
Line 269: Line 274:
 
Note that fighting in front of a watchman will get you into trouble with the Watch, and attacking priests may bring the God Squad down on your head (also be prepared for the priest to heal and shield the God Squad). Npcs here include:
 
Note that fighting in front of a watchman will get you into trouble with the Watch, and attacking priests may bring the God Squad down on your head (also be prepared for the priest to heal and shield the God Squad). Npcs here include:
  
<font color="yellow">&diams;</font> Bankers: Neutral, 2 degrees evil. <br>
+
{{Evil}} Bankers: Neutral, 2 degrees evil. <br>
<font color="green">&diams;</font> Beggers: Neutral (both rich and poor). <br>
+
{{Neutral}} Beggers: Neutral (both rich and poor). <br>
<font color="green">&diams;</font> Bodyguards: Neutral. Usually accompany traders, dealers, and merchants. <br>
+
{{Neutral}} Bodyguards: Neutral. Usually accompany traders, dealers, and merchants. <br>
<font color="green">&diams;</font> Children: Neutral (including troll children). <br>
+
{{Neutral}} Children: Neutral (including troll children). <br>
<font color="green">&diams;</font> Chorus girls: Neutral. <br>
+
{{Neutral}} Chorus girls: Neutral. <br>
<font color="green">&diams;</font> City guards: Range from at least 2 degrees good to 2 degrees evil. <br>
+
{{Neutral}} City guards: Range from at least 2 degrees good to 2 degrees evil. <br>
<font color="green">&diams;</font> Cockroaches: Neutral. <br>
+
{{Neutral}} Cockroaches: Neutral. <br>
<font color="green">&diams;</font> Crows: Neutral. <br>
+
{{Neutral}} Crows: Neutral. <br>
<font color="green">&diams;</font> Dealers: Neutral. <br>
+
{{Neutral}} Dealers: Neutral. <br>
<font color="green">&diams;</font> Dogs: Neutral. <br>
+
{{Neutral}} Dogs: Neutral. <br>
<font color="green">&diams;</font> Dwarf warriors: Neutral. <br>
+
{{Neutral}} Dwarf warriors: Neutral. <br>
<font color="turquoise">&diams;</font> Errand boys: 3 or 4 degrees good. <br>
+
{{Good}} Errand boys: 3 or 4 degrees good. <br>
<font color="green">&diams;</font> Farmers: Neutral. <br>
+
{{Neutral}} Farmers: Neutral. <br>
<font color="green">&diams;</font> Fishermen: Mostly neutral or 1 degree evil (neutral about twice as often), sometimes 2 degrees evil. They can be found along the docks. <br>
+
{{Neutral}} Fishermen: Mostly neutral or 1 degree evil (neutral about twice as often), sometimes 2 degrees evil. They can be found along the docks. <br>
<font color="turquoise">&diams;</font> God Squad: All 2 degrees good. Consists of Fujiyama, Freda, Septa, Diego, and Rixacardo. <br>
+
{{Good}} God Squad: All 2 degrees good. Consists of Fujiyama, Freda, Septa, Diego, and Rixacardo. <br>
<font color="yellow">&diams;</font> LAG: 5 degrees evil. <br>
+
{{Evil}} LAG: 5 degrees evil. <br>
<font color="red">&diams;</font> Lawyers: Range from at least 2 degrees evil to 10 degrees evil. <br>
+
{{Extra_Evil}} Lawyers: Range from at least 2 degrees evil to 10 degrees evil. <br>
<font color="yellow">&diams;</font> Little old ladies: 1 or 2 evil. Come in medium to large groups. <br>
+
{{Evil}} Little old ladies: 1 or 2 evil. Come in medium to large groups. <br>
<font color="green">&diams;</font> Men: Neutral. (As in, npcs which are just called "an interesting man", for example.) <br>
+
{{Neutral}} Men: Neutral. (As in, npcs which are just called "an interesting man", for example.) <br>
<font color="green">&diams;</font> Mercenaries: Generally neutral, sometimes 1 degree good or evil, except for: <br>
+
{{Neutral}} Mercenaries: Generally neutral, sometimes 1 degree good or evil, except for: <br>
<font color="red">&diams;</font> &nbsp;&nbsp;&nbsp;Mean mercenaries: 5, 6, or 7 degrees evil, probably with about equal probability. <br>
+
{{Extra_Evil}} &nbsp;&nbsp;&nbsp;Mean mercenaries: 5, 6, or 7 degrees evil, probably with about equal probability. <br>
<font color="green">&diams;</font> Opera singers: Neutral. <br>
+
{{Neutral}} Opera singers: Neutral. <br>
<font color="turquoise">&diams;</font> Palace guards: 3 or 4 good. <br>
+
{{Good}} Palace guards: 3 or 4 good. <br>
<font color="green">&diams;</font> Paperboys and papergirls: Neutral. <br>
+
{{Neutral}} Paperboys and papergirls: Neutral. <br>
<font color="green">&diams;</font> Pigeons: Neutral. <br>
+
{{Neutral}} Pigeons: Neutral. <br>
<font color="black">&diams;</font> Priests and priestesses: These vary by deity. Men or women who are called "zealous", "godly", "prayerful", "pious", "believing", "holy", "religious", or "pietistic" are also priests and priestesses (and if you look at them, their descriptions will identify which deity they worship). Attacking any of them can bring the entire God Squad down on you (see God Squad) unless you kill them quickly enough or unless the God Squad's dead. The ones that are explicitly named priests and priestesses don't always have their deities' names in their descriptions, but they can still be easily identified by looking at their holy amulets or symbols (or Major Shield/Minor Shield, since they usually have one up), and tend to say their deity's name, if you wait. By deity: <br>
+
{{None}} Priests and priestesses: These vary by deity. Men or women who are called "zealous", "godly", "prayerful", "pious", "believing", "holy", "religious", or "pietistic" are also priests and priestesses (and if you look at them, their descriptions will identify which deity they worship). Attacking any of them can bring the entire God Squad down on you (see God Squad) unless you kill them quickly enough or unless the God Squad's dead. The ones that are explicitly named priests and priestesses don't always have their deities' names in their descriptions, but they can still be easily identified by looking at their holy amulets or symbols (or Major Shield/Minor Shield, since they usually have one up), and tend to say their deity's name, if you wait. By deity: <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Pishe: 25 degrees good. <br>
+
{{Indented_Extra_Good}} Pishe: 25 degrees good. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Gufnork: 5 to 9 degrees good, usually 6 or 7. <br>
+
{{Indented_Extra_Good}} Gufnork: 5 to 9 degrees good, usually 6 or 7. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Gapp: 2 or 3 degrees good, usually 3. <br>
+
{{Indented_Good}} Gapp: 2 or 3 degrees good, usually 3. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Sandelfon: Neutral. <br>
+
{{Indented_Neutral}} Sandelfon: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Fish: 1 degree evil or neutral, more commonly 1 degree evil. <br>
+
{{Indented_Evil}} Fish: 1 degree evil or neutral, more commonly 1 degree evil. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Hat: 3-6 degrees evil, usually 5. <br>
+
{{Indented_Evil}} Hat: 3-6 degrees evil, usually 5. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Sek: 20, 23, 26, or 28 degrees evil. <br>
+
{{Indented_Extra_Evil}} Sek: 20, 23, 26, or 28 degrees evil. <br>
<font color="green">&diams;</font> Rats: Neutral. <br>
+
{{Neutral}} Rats: Neutral. <br>
<font color="green">&diams;</font> Sailors: Usually neutral, can also be 1-3 degrees good or 1-2 degrees evil. (1 degree good and evil are more frequent than more extreme alignments, but much less frequent than neutral.) <br>
+
{{Neutral}} Sailors: Usually neutral, can also be 1-3 degrees good or 1-2 degrees evil. (1 degree good and evil are more frequent than more extreme alignments, but much less frequent than neutral.) <br>
<font color="turquoise">&diams;</font> Sailors that are called something else. Captains, crewmen, deckhands, first mates, helmsmen, seafarers, and skippers are also sailors, but these varieties are 2 or 3 degrees good--more often 3. <br>
+
{{Good}} Sailors that are called something else. Captains, crewmen, deckhands, first mates, helmsmen, seafarers, and skippers are also sailors, but these varieties are 2 or 3 degrees good--more often 3. <br>
<font color="green">&diams;</font>; Seagulls: Neutral. <br>
+
{{Neutral}}; Seagulls: Neutral. <br>
<font color="green">&diams;</font> Servants: Neutral. <br>
+
{{Neutral}} Servants: Neutral. <br>
<font color="green">&diams;</font> Street urchins: Neutral. <br>
+
{{Neutral}} Street urchins: Neutral. <br>
<font color="green">&diams;</font> Tallywomen and tallymen: Neutral. <br>
+
<;;font color="green">&diams;</font> Tallywomen and tallymen: Neutral. <br>
<font color="yellow">&diams;</font> Thieves: 2 degrees evil. <br>
+
{{Evil}} Thieves: 2 degrees evil. <br>
<font color="green">&diams;</font> Tourists: Neutral. <br>
+
{{Neutral}} Tourists: Neutral. <br>
<font color="green">&diams;</font> Town criers: Neutral. <br>
+
{{Neutral}} Town criers: Neutral. <br>
<font color="green">&diams;</font> Trolls: Neutral. <br>
+
{{Neutral}} Trolls: Neutral. <br>
<font color="green">&diams;</font> Troll warriors: Neutral. <br>
+
{{Neutral}} Troll warriors: Neutral. <br>
<font color="green">&diams;</font><font color="turquoise">&diams;</font> Watchmen: 1 good or neutral. <br>
+
{{Neutral}}{{Good}} Watchmen: 1 good or neutral. <br>
<font color="yellow">&diams;</font> Weapons masters: 4 or 5 degrees evil. <br>
+
{{Evil}} Weapons masters: 4 or 5 degrees evil. <br>
<font color="black">&diams;</font> Witches: Range from at least 4 degrees good to 9 degrees evil. They're also known as hags, crones, and girls, and can be identified by warts being mentioned after their descriptions. There doesn't seem to be a correlation between their descriptions and their alignment. <br>
+
{{None}} Witches: Range from at least 4 degrees good to 9 degrees evil. They're also known as hags, crones, and girls, and can be identified by warts being mentioned after their descriptions. There doesn't seem to be a correlation between their descriptions and their alignment. <br>
<font color="green">&diams;</font> Women: Neutral. (As in, npcs which are just called "an interesting woman", for example.) <br>
+
{{Neutral}} Women: Neutral. (As in, npcs which are just called "an interesting woman", for example.) <br>
<font color="green">&diams;</font> Zombies: Neutral.<br>
+
{{Neutral}} Zombies: Neutral.<br>
  
 
==Bleak Prospect==
 
==Bleak Prospect==
 
There are auto-attacking zombies here from at least the afternoon to the nighttime.
 
There are auto-attacking zombies here from at least the afternoon to the nighttime.
  
<font color="yellow">&diams;</font> Zombies: 5 degrees evil.
+
{{Evil}} Zombies: 5 degrees evil.
  
 
==Bois==
 
==Bois==
 
The town of Bois and the surrounding forest. Children and villagers are only found in the town; does, rabbits, and foragers are found in the forest and disappear when night falls.  Woodcutters are found in both areas.
 
The town of Bois and the surrounding forest. Children and villagers are only found in the town; does, rabbits, and foragers are found in the forest and disappear when night falls.  Woodcutters are found in both areas.
  
<font color="green">&diams;</font> Children: Neutral <br>
+
{{Neutral}} Children: Neutral <br>
<font color="turquoise">&diams;</font><font color="yellow">&diams;</font> Does: 4 degrees good or 4 degrees evil (about 1/4 seem to be evil). <br>
+
{{Good}}{{Evil}} Does: 4 degrees good or 4 degrees evil (about 1/4 seem to be evil). <br>
<font color="turquoise">&diams;</font> Foragers: 4 degrees good. <br>
+
{{Good}} Foragers: 4 degrees good. <br>
<font color="green">&diams;</font> Rabbits: Neutral. <br>
+
{{Neutral}} Rabbits: Neutral. <br>
<font color="green">&diams;</font> Villagers: Neutral. <br>
+
{{Neutral}} Villagers: Neutral. <br>
<font color="green">&diams;</font> Woodcutters: Neutral.<br>
+
{{Neutral}} Woodcutters: Neutral.<br>
  
 
==Djelibeybi==
 
==Djelibeybi==
 
Killing priests or cats here will get you thrown in the crocodile pit, if the priests catch you after you do it, so some swimming and rock climbing skills may be neccessary if you plan on doing that.
 
Killing priests or cats here will get you thrown in the crocodile pit, if the priests catch you after you do it, so some swimming and rock climbing skills may be neccessary if you plan on doing that.
  
<font color="turquoise">&diams;</font> Ambassadors: 2 degrees good. <br>
+
{{Good}} Ambassadors: 2 degrees good. <br>
<font color="black">&diams;</font> Architects: Range from at least 14 degrees evil to 36 degrees good. <br>
+
{{None}} Architects: Range from at least 14 degrees evil to 36 degrees good. <br>
<font color="yellow">&diams;</font> Camels: 2 degrees evil <br>
+
{{Evil}} Camels: 2 degrees evil <br>
<font color="green">&diams;</font> Cats: Neutral.<br>
+
{{Neutral}} Cats: Neutral.<br>
<font color="yellow">&diams;</font> Ceremonial guards in the Djelian Guard: Mostly 1 degree evil, sometimes 2 degrees evil. <br>
+
{{Evil}} Ceremonial guards in the Djelian Guard: Mostly 1 degree evil, sometimes 2 degrees evil. <br>
<font color="yellow">&diams;</font> Ceremonial sentries in the Djelian Guard: 1 degree evil. <br>
+
{{Evil}} Ceremonial sentries in the Djelian Guard: 1 degree evil. <br>
<font color="green">&diams;</font> Children: Neutral, unless they're the pickpocketing ones--those are 2 degrees evil. <br>
+
{{Neutral}} Children: Neutral, unless they're the pickpocketing ones--those are 2 degrees evil. <br>
<font color="green">&diams;</font> Dealers: Neutral. <br>
+
{{Neutral}} Dealers: Neutral. <br>
<font color="black">&diams;</font> D'reg: Range from at least 13 degrees evil to 7 degrees good. <br>
+
{{None}} D'reg: Range from at least 13 degrees evil to 7 degrees good. <br>
<font color="turquoise">&diams;</font> D'reg women: 1 degree good. <br>
+
{{Good}} D'reg women: 1 degree good. <br>
<font color="turquoise">&diams;</font> Farmers: Range from at least 3 degrees good to neutral. <br>
+
{{Good}} Farmers: Range from at least 3 degrees good to neutral. <br>
<font color="turquoise">&diams;</font> Ibises: 5 degrees good. <br>
+
{{Good}} Ibises: 5 degrees good. <br>
<font color="turquoise">&diams;</font> Labourers: 1 degree good. <br>
+
{{Good}} Labourers: 1 degree good. <br>
<font color="turquoise">&diams;</font> Men: 1 degree good. (I.e., "a sombre young man", for example.) <br>
+
{{Good}} Men: 1 degree good. (I.e., "a sombre young man", for example.) <br>
<font color="turquoise">&diams;</font> Palace guards: 1 degree good. <br>
+
{{Good}} Palace guards: 1 degree good. <br>
<font color="yellow">&diams;</font> Party-goers in Hat's temple: 5 degrees evil. <br>
+
{{Evil}} Party-goers in Hat's temple: 5 degrees evil. <br>
<font color="black">&diams;</font> Priests and priestesses, by deity: <br>
+
{{None}} Priests and priestesses, by deity: <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Bast: 10 degrees evil. <br>
+
{{Indented_Extra_Evil}} Bast: 10 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Bunu: 1 degree good. <br>
+
{{Indented_Good}} Bunu: 1 degree good. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Cephnet: 6 degrees good. <br>
+
{{Indented_Extra_Good}} Cephnet: 6 degrees good. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Cephut: 6 degrees evil. <br>
+
{{Indented_Extra_Good}} Cephut: 6 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Dhek: Neutral. <br>
+
{{Indented_Neutral}} Dhek: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Gil: Neutral. <br>
+
{{Indented_Neutral}} Gil: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Hast: 2 degrees evil. <br>
+
{{Indented_Evil}} Hast: 2 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Hat: 5 degrees evil. <br>
+
{{Indented_Evil}} Hat: 5 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Herpentine triskeles: 17 degrees good. <br>
+
{{Indented_Extra_Good}} Herpentine triskeles: 17 degrees good. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Ket: Neutral. <br>
+
{{Indented_Neutral}} Ket: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Khefin: Neutral. <br>
+
{{Indented_Neutral}} Khefin: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Nept: 2 degrees evil. <br>
+
{{Indented_Evil}} Nept: 2 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Nesh: 1 degree evil. <br>
+
{{Indented_Evil}} Nesh: 1 degree evil. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Net: 9 degrees evil. <br>
+
{{Indented_Extra_Evil}} Net: 9 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Orexis-Nupt: 2 degrees evil. <br>
+
{{Indented_Evil}} Orexis-Nupt: 2 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Ptooie: 9 degrees evil. <br>
+
{{Indented_Extra_Evil}} Ptooie: 9 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Put: Neutral. <br>
+
{{Indented_Neutral}} Put: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Sarduk: 13 degrees evil. <br>
+
{{Indented_Extra_Evil}} Sarduk: 13 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Scrab: 6 degrees evil. <br>
+
{{Indented_Extra_Evil}} Scrab: 6 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> Sessifet: 16 degrees good. <br>
+
{{Indented_Extra_Good}} Sessifet: 16 degrees good. <br>
&nbsp;&nbsp;&nbsp;<font color="red">&diams;</font> Set: 12 evil. <br>
+
{{Indented_Extra_Evil}} Set: 12 evil. <br>
&nbsp;&nbsp;&nbsp;<font color="turquoise">&diams;</font> Sot: 5 degrees good. <br>
+
{{Indented_Good}} Sot: 5 degrees good. <br>
&nbsp;&nbsp;&nbsp;<font color="green">&diams;</font> Ugizalizai: Neutral. <br>
+
{{Indented_Neutral}} Ugizalizai: Neutral. <br>
&nbsp;&nbsp;&nbsp;<font color="yellow">&diams;</font> Vut: 4 degrees evil. <br>
+
{{Indented_Evil}} Vut: 4 degrees evil. <br>
&nbsp;&nbsp;&nbsp;<font color="violet">&diams;</font> What: 37 degrees good. <br>
+
{{Indented_Extra_Good}} What: 37 degrees good. <br>
<font color="yellow">&diams;</font> Recruits: 3 or 4 degrees evil. <br>
+
{{Evil}} Recruits: 3 or 4 degrees evil. <br>
<font color="black">&diams;</font> Sailors: Range from at least 6 degrees evil to 13 degrees good. <br>
+
{{None}} Sailors: Range from at least 6 degrees evil to 13 degrees good. <br>
<font color="turquoise">&diams;</font> Scarab beetles: 3 degrees good. <br>
+
{{Good}} Scarab beetles: 3 degrees good. <br>
<font color="yellow">&diams;</font> Scoprions: 3 degrees evil. <br>
+
{{Evil}} Scoprions: 3 degrees evil. <br>
<font color="black">&diams;</font> Scribes: Range from at least 5 degrees good to 9 degrees good. <br>
+
{{None}} Scribes: Range from at least 5 degrees good to 9 degrees good. <br>
<font color="green">&diams;</font> Snakes: Neutral x3 <br>
+
{{Neutral}} Snakes: Neutral x3 <br>
<font color="yellow">&diams;</font><font color="green">&diams;</font><font color="turquoise">&diams;</font> Soldiers: Range from 4 degrees good to 4 degrees evil. <br>
+
{{Evil}}{{Neutral}}{{Good}} Soldiers: Range from 4 degrees good to 4 degrees evil. <br>
<font color="yellow">&diams;</font><font color="green">&diams;</font><font color="turquoise">&diams;</font> Stone masons: Range from at least 3 degrees good to 5 degrees good. <br>
+
{{Evil}}{{Neutral}}{{Good}} Stone masons: Range from at least 3 degrees good to 5 degrees good. <br>
<font color="green">&diams;</font> Suspicious-looking woman/man: Neutral. May be hiding. <br>
+
{{Neutral}} Suspicious-looking woman/man: Neutral. May be hiding. <br>
<font color="green">&diams;</font> Tortoises: Neutral. <br>
+
{{Neutral}} Tortoises: Neutral. <br>
<font color="yellow">&diams;</font> Vagabonds: 5 degrees evil. May be hiding. <br>
+
{{Evil}} Vagabonds: 5 degrees evil. May be hiding. <br>
<font color="black">&diams;</font> Warriors: Range from at least 47 degrees evil to 40 degrees good. <br>
+
{{None}} Warriors: Range from at least 47 degrees evil to 40 degrees good. <br>
<font color="green">&diams;</font> Wizards: Neutral. <br>
+
{{Neutral}} Wizards: Neutral. <br>
<font color="turquoise">&diams;</font> Women: 1 degree good. (I.e., "an old woman", for example.)<br>
+
{{Good}} Women: 1 degree good. (I.e., "an old woman", for example.)<br>

Revision as of 16:10, 11 March 2009

This is a listing of various unnamed npcs and their alignments according to Detect Alignment, by area. Of the npcs that have a range of possible alignments and come in groups, they don't necessarily group with others of similar alignments. For example, if a merchant has two bodyguards, one may be 11 degrees good and the other 5 degrees evil. "At least" means that a range may extend further in either direction.

Also, similar npcs in different areas aren't necessarily the same. Crows in the terrains are evil, while the ones in Ankh-Morpork are neutral, for example.

Colour code for the bullet points (based on the most common alignment or the middle of the range (if the range is evenly distributed)):


: Unpredictable alignment/very wide range/unknown alignment

   : Same, but indented.

: More than five degrees evil

   : Same, but indented.

: One to five degrees evil

   : Same, but indented.

: Neutral or narrow range centered on neutral

   : Same, but indented.

: One to five degrees good

   : Same, but indented.

: More than five degrees good

   : Same, but indented.

Roads

There are specific types of npcs that wander the roads, but you'll also find that some npcs from the surrounding terrains will show up on them--chipmunks, crows, grass wolves, hunters, and such will show up on the roads in the Sto Plains, for example. Bandits (also known as brigands and outlaws) roam the roads at night and early morning, and will attack on sight, making the roads somewhat dangerous at those times. Road npcs are:

Through Sto Plains


Bandits: Usually neutral. At least one has been 5 degrees good, though. These wander the roads at night (and early morning, before the sun's up) singly and in groups, and attack travelers.


Bodyguards: vary. These accompany merchants, traders, and dealers. Their alignments vary from at least 40 degrees evil to at least 39 degrees good. They seem to be more likely to be good than evil.

Brigands: Usually neutral. Same as bandits; will attack on sight.

Cooking monsters: Neutral. These are trolls, and they sell food.

Dealers: neutral. Sometimes come alone, sometimes come with bodyguards (generally one to three) that will protect them. Sometimes have items for sale.

Dwarf warriors: Seem to range from 2 degrees evil to 2 degrees good. The "old" dwarf warriors may all be neutral.

Fighters: Seem to range from 2 degrees evil to 2 degrees good. Often come in groups and may assist each other. They're about as likely to be neutral as to be at all evil, and a bit more likely to be neutral or evil than to be at all good.

Journeyman blacksmiths: Range from at least 4 evil to 27 good.

Journeyman carpenters: Range from at least 42 evil to 45 good.

Knights: 1 degree good (even the "holy" knights). Usually come in small groups.

Merchants: Neutral. Same as dealers.

Outlaws: Usually neutral. Same as bandits; will attack on sight.

Traders: Neutral. Same as dealers.

Wandering labourers: Range from at least 47 degrees evil to 46 degrees good.

Youths: Range from at least 12 good to 33 evil.

Through Ramtops


Farmers: Neutral.

Gnolls: Neutral.

Hikers: Neutral.

Locksmiths: Neutral.

Pebbles: Neutral. (These are trolls.)

Ramblers: Neutral.

Trappers: Neutral.

Travellers: Neutral.

Trolls: Neutral.

Truffle-hunters: Neutral.

Tourists: Neutral.

Wanderers: Neutral.



Witches: Also "crones" or "hags". The ones with cheerful descriptions (leering, jolly, flighty, scatterbrained) are 1 degree good, the ones with descriptions that mention constant muttering (the mad or midnight ones) are 2 degrees evil, and the others (sour, stern, po-faced, stubborn, prim) are neutral.

Terrains

Rangers are found throughout the mountains, Skund Forest, and sometimes the plains. Unlike most terrain npcs, however, their alignments vary widely--from extremely evil to extremely good (at least), and everything in-between. There doesn't seem to be any correlation between alignment and description (mysterious, lean, etc.) or equipment. Therefore, if you want to kill them for alignment purposes, it's necessary to check them individually.

Klatch

Ephebian desert


Desert foxes: Neutral.

Desert lions: Neutral. These attack, but don't pursue. Very common.

Horned Vipers: Range from at least 2 degrees good to 4 degrees evil. Neutral and 1 degree good seem to be the most common alignments.

Lizards: Range from at least 3 degrees good to 2 degrees evil. About half seem to be neutral.

Scorpions: Range from at least 2 degrees good to 1 degree evil.


Vultures: Range from at least neutral to 7 degrees evil. Neutral ones seem the most common.

Garlic farm



Farmers: Neutral or 1 degree evil.

Melon farm


Farmers: 1 or 2 degrees good.

Tortoises: 2 to 4 degrees good.

Savanna

Most things in this area are neutral. Grassy plains in Klatch seem to have the same npc types as the savanna.


Cheetahs: Neutral. These will pursue if attacked.

Dwarf gazelles: Neutral.

Elephants: 3 degrees good.

Giraffes: Neutral.

Lions, lionesses, and lion cubs: all neutral.

Lyre-horned gazelles: Neutral.

Painted dogs and their pups: Neutral.

Rogue bull elephants: These are rare, and seem to be the only savanna creature that will attack unprovoked. Probably evil.

Scorpions: These seem to have alignments ranging from neutral to 2 degrees good.

Vultures: These have various alignments; the range seems to be from neutral to 5 degrees evil. You can get vultures of different alignments in the same group.

Ramtops

Deciduous forests

It seems likely that the deciduous and evergreen forests in the Ramtops actually have the same mix of npcs--barring the npc trees--but I'm keeping them separate for now since I haven't seen every single Ramtops forest npc in both areas.


Birdwatchers: Neutral

Black bears: Neutral

Blackbirds: 1-3 degrees good.

Charcoal burners: Neutral.

Chipmunks: Neutral.

Does: Neutral.

Dwarfs: Neutral.

Falcons: Neutral.

Gnolls: Neutral.

Grizzly bears: Neutral.

Hedge wizards: Neutral.

Hunters: 1-3 degrees evil.

Lumberjacks: 2 degrees good.

Mighty oaks: 12 degrees evil

Mooses: Neutral. May attack on sight.

Owls: Neutral.

Rabbits: 2 degrees good.

Sparrows: 1-4 degrees good.

Squirrels: 1 degree evil

Stags: Neutral.

Starlings: 1-4 degrees good.

Swineherds: Neutral. Come with:

    Pigs: Neutral.

Trolls: Neutral.

Evergreen forest


Black bears: Neutral

Blackbirds: 1-3 degrees good.

Charcoal burners: Neutral.

Chipmunks: Neutral.

Does: Neutral.

Dwarfs: Neutral.

Falcons: Neutral.

Gnolls: Neutral.

Grizzly bears: Neutral-1 degree evil.

Hedge wizards: Neutral.

Hares: 3 or 4 degrees good.

Hunters: 1-3 degrees evil.

Huntresses: 1-3 degrees evil. Rarer than hunters.

Lumberjacks: 2 degrees good.

Pines: 12 degrees evil.

Pine saplings: 7 degrees evil. Sometimes group with pines.

Rabbits: 2 degrees good.

Sparrows: 1-4 degrees good.

Squirrels: 1 degree evil

Stags: Neutral.

Starlings: 1-4 degrees good.

Swineherds: Neutral. Come with:

    Pigs: Neutral.

Trolls: Neutral.

Gloomy Forest


Druids: 2-4 degrees evil. Apparently these may attack on sight if you've been killing them.

Giant spiders: 2-4 degrees evil. These can be found off of the safe path, and attack on sight. They have a nasty poison, as well.

Oaks: 12 degrees evil.

Pines: 12 degrees evil.

Marshland


Alligators: 2 degrees evil.

Birdwatchers: Neutral. Hang out around bird groups.

Blackbirds: 1-3 good.

Lizards: 4 good.

Peahens: Neutral.

Sparrows: 1-4 good.

Starlings: 1-4 good.

Turkeys: Neutral.

Plains


Evil trolls: 3 degrees evil. These attack on sight. (Note: have only found one of these.)

Field mice: Neutral.

Horses: Neutral.

Hunters: 1-3 degrees evil.

Pebbles: Neutral.

Rats: 3 degrees evil.

Squirrels: 1 degree evil.

Tharga beasts: Neutral.

Turkeys: Neutral.

Weasels: Neutral.

SUR/Sto Plains

The small birds found in these areas (blackbirds, redwings, finches, thrushes, and to a lesser extent quails and meadowhawks) have a tendancy to fly off if you wait in the room with them for too long.

Beach (Circle Sea)

The Circle Sea beach has its own npcs, but as on the roads, you'll also sometimes see npcs from the surroundng area wander in. Here, you'll see:


Crabs: 2 degrees evil. They come singly and in small or medium-sized groups.

Fishermen: neutral.

Seagulls: 3 or 4 degrees evil. These are less desirable targets, as they tend to fly off.

Cabbage fields and plains

The area surrounding Ankh-Morpork and the cities around it. Npcs you'll find here:


Badgers: 1 degree good.

Bears: 1 degree evil.

Blackbirds: 9 degrees good.

Cabbages (in cabbage fields): Neutral and can't be attacked.

Chipmunks: 3 or 4 degrees good.

Crows: Seem to range from 4 to 6 degrees evil. Often come in conveniently large groups.

Dog foxes: 2 degrees evil.

Fieldfares: 9 degrees good.

Foals: 6 degrees good, and come in groups with horses.

Grass wolves: 1 degree good.

Horses (including "young" horses): 2 degrees good.

Hunters: These are most often neutral, but a few of them are one degree good or evil (more seem to be good than evil). They may attack pets. Some of them also have dogs:

    Bloodhound: 1 degree good.

    Boarhound: 1 degree good.

    Pointer: 1 degree good.

    Retriever: 1 degree good.

    Wolfhound: 1 degree good.

Poachers: Neutral.

Quails: 3 degrees good.

Rabbits: 10 degrees good.

Rangers: Vary.

Red meadowhawks: 3 degrees good.

Redwings: 9 degrees good.

Sheep: 2 degrees good. Accompanied by...

   Shepherds: 2 degrees evil.

Silver birches: 12 degrees evil.

Thrushes: 9 degrees good.

Vixens: 2 degrees evil.

Weeping willows: 12 degrees evil.

Wild boars: 6 degrees evil. Sometimes these will attack.

Forest (not Skund)

There are small forested areas in the middle of the plains. The wolves here may or may not attack on sight (possibly wolves by themselves won't attack while groups will). They may or may not actually have a different npc mix than Skund forest. Npcs found here include:


Bears: 1 degree evil.

Bear cubs: 8 or 9 degrees good. Obviously you can't kill cubs without the adult bears protecting them. The adults may also attack you if you hug their cubs--it's possible this depends on your alignment.

Chipmunks: 4 degrees good.

Dog foxes: 2 degrees evil.

Owls: 3 degrees evil.

Toads: 4 degrees evil.

Rabbits: 10 degrees good.

Rangers: Vary.

Silver birches: 12 degrees evil.

Weeping willows: 12 degrees evil.

Wolves: 8 or 9 degrees evil. These may attack even outside of Skund.

Hilly mountain range (Morpork Mountains)

This kind of terrain can be found south of Anhk-Morpork, and west of Nowhere. Here, you'll see:


Bears: 1 degree evil.

Blackbirds: 9 degrees good.

Bucks: 3 degrees good.

Does: 3 degrees good.

Dog foxes: 2 degrees evil.

Eagles: Neutral.

Fawns: 3 degrees good.

Finches: 9 degrees good.

Frogs: Neutral.

Hares: Neutral.

Moon dragons: Neutral.

Mountain lions: 4 degrees good. Note that they like to run off during a fight so that they can ambush you.

Oreads: 1 degree evil. They can also heal themselves and make themselves stronger during a fight.

Pure white bird (Caladrius): 10 degrees good, and will heal you if you find them while injured. Apparently you can't kill them, but just attacking will make you more evil.

Quails: 3 degrees good.

Rabbits: 10 degrees good.

Rangers: Vary.

Silver birches: 12 degrees evil.

Vixens: 2 degrees evil.

Wolves: 10 degrees evil. Unlike the ones in Skund Forest, these seem to come alone, and don't seem to attack unprovoked.

Skund forest

The wolves here tend to come in groups, will attack on sight, and are fairly tough and fast, making this area dangerous for lower-level characters. Npcs in this area include:


Bears: 1 degree evil.

Bear cubs: 9 degrees good.

Bucks: 3 degrees evil.

Chipmunks: 3 degrees good.

Does: 3 degrees good.

Fawns: 3 degrees good.

Owls: 3 degrees evil.

Rangers: Vary.

Silver birches: 12 degrees evil

Toads: 4 evil.

Vixens: 2 degrees evil.

Weeping willows: 12 degrees evil.

Wolves: 8 or 9 degrees evil. Will attack on sight, but don't seem to pursue.

Cities and towns

Ankh-Morpork

Note that fighting in front of a watchman will get you into trouble with the Watch, and attacking priests may bring the God Squad down on your head (also be prepared for the priest to heal and shield the God Squad). Npcs here include:


Bankers: Neutral, 2 degrees evil.

Beggers: Neutral (both rich and poor).

Bodyguards: Neutral. Usually accompany traders, dealers, and merchants.

Children: Neutral (including troll children).

Chorus girls: Neutral.

City guards: Range from at least 2 degrees good to 2 degrees evil.

Cockroaches: Neutral.

Crows: Neutral.

Dealers: Neutral.

Dogs: Neutral.

Dwarf warriors: Neutral.

Errand boys: 3 or 4 degrees good.

Farmers: Neutral.

Fishermen: Mostly neutral or 1 degree evil (neutral about twice as often), sometimes 2 degrees evil. They can be found along the docks.

God Squad: All 2 degrees good. Consists of Fujiyama, Freda, Septa, Diego, and Rixacardo.

LAG: 5 degrees evil.

Lawyers: Range from at least 2 degrees evil to 10 degrees evil.

Little old ladies: 1 or 2 evil. Come in medium to large groups.

Men: Neutral. (As in, npcs which are just called "an interesting man", for example.)

Mercenaries: Generally neutral, sometimes 1 degree good or evil, except for:

   Mean mercenaries: 5, 6, or 7 degrees evil, probably with about equal probability.

Opera singers: Neutral.

Palace guards: 3 or 4 good.

Paperboys and papergirls: Neutral.

Pigeons: Neutral.

Priests and priestesses: These vary by deity. Men or women who are called "zealous", "godly", "prayerful", "pious", "believing", "holy", "religious", or "pietistic" are also priests and priestesses (and if you look at them, their descriptions will identify which deity they worship). Attacking any of them can bring the entire God Squad down on you (see God Squad) unless you kill them quickly enough or unless the God Squad's dead. The ones that are explicitly named priests and priestesses don't always have their deities' names in their descriptions, but they can still be easily identified by looking at their holy amulets or symbols (or Major Shield/Minor Shield, since they usually have one up), and tend to say their deity's name, if you wait. By deity:

    Pishe: 25 degrees good.

    Gufnork: 5 to 9 degrees good, usually 6 or 7.

    Gapp: 2 or 3 degrees good, usually 3.

    Sandelfon: Neutral.

    Fish: 1 degree evil or neutral, more commonly 1 degree evil.

    Hat: 3-6 degrees evil, usually 5.

    Sek: 20, 23, 26, or 28 degrees evil.

Rats: Neutral.

Sailors: Usually neutral, can also be 1-3 degrees good or 1-2 degrees evil. (1 degree good and evil are more frequent than more extreme alignments, but much less frequent than neutral.)

Sailors that are called something else. Captains, crewmen, deckhands, first mates, helmsmen, seafarers, and skippers are also sailors, but these varieties are 2 or 3 degrees good--more often 3.

; Seagulls: Neutral.

Servants: Neutral.

Street urchins: Neutral.
<;;font color="green">♦</font> Tallywomen and tallymen: Neutral.

Thieves: 2 degrees evil.

Tourists: Neutral.

Town criers: Neutral.

Trolls: Neutral.

Troll warriors: Neutral.


Watchmen: 1 good or neutral.

Weapons masters: 4 or 5 degrees evil.

Witches: Range from at least 4 degrees good to 9 degrees evil. They're also known as hags, crones, and girls, and can be identified by warts being mentioned after their descriptions. There doesn't seem to be a correlation between their descriptions and their alignment.

Women: Neutral. (As in, npcs which are just called "an interesting woman", for example.)

Zombies: Neutral.

Bleak Prospect

There are auto-attacking zombies here from at least the afternoon to the nighttime.


Zombies: 5 degrees evil.

Bois

The town of Bois and the surrounding forest. Children and villagers are only found in the town; does, rabbits, and foragers are found in the forest and disappear when night falls. Woodcutters are found in both areas.


Children: Neutral


Does: 4 degrees good or 4 degrees evil (about 1/4 seem to be evil).

Foragers: 4 degrees good.

Rabbits: Neutral.

Villagers: Neutral.

Woodcutters: Neutral.

Djelibeybi

Killing priests or cats here will get you thrown in the crocodile pit, if the priests catch you after you do it, so some swimming and rock climbing skills may be neccessary if you plan on doing that.


Ambassadors: 2 degrees good.

Architects: Range from at least 14 degrees evil to 36 degrees good.

Camels: 2 degrees evil

Cats: Neutral.

Ceremonial guards in the Djelian Guard: Mostly 1 degree evil, sometimes 2 degrees evil.

Ceremonial sentries in the Djelian Guard: 1 degree evil.

Children: Neutral, unless they're the pickpocketing ones--those are 2 degrees evil.

Dealers: Neutral.

D'reg: Range from at least 13 degrees evil to 7 degrees good.

D'reg women: 1 degree good.

Farmers: Range from at least 3 degrees good to neutral.

Ibises: 5 degrees good.

Labourers: 1 degree good.

Men: 1 degree good. (I.e., "a sombre young man", for example.)

Palace guards: 1 degree good.

Party-goers in Hat's temple: 5 degrees evil.

Priests and priestesses, by deity:

    Bast: 10 degrees evil.

    Bunu: 1 degree good.

    Cephnet: 6 degrees good.

    Cephut: 6 degrees evil.

    Dhek: Neutral.

    Gil: Neutral.

    Hast: 2 degrees evil.

    Hat: 5 degrees evil.

    Herpentine triskeles: 17 degrees good.

    Ket: Neutral.

    Khefin: Neutral.

    Nept: 2 degrees evil.

    Nesh: 1 degree evil.

    Net: 9 degrees evil.

    Orexis-Nupt: 2 degrees evil.

    Ptooie: 9 degrees evil.

    Put: Neutral.

    Sarduk: 13 degrees evil.

    Scrab: 6 degrees evil.

    Sessifet: 16 degrees good.

    Set: 12 evil.

    Sot: 5 degrees good.

    Ugizalizai: Neutral.

    Vut: 4 degrees evil.

    What: 37 degrees good.

Recruits: 3 or 4 degrees evil.

Sailors: Range from at least 6 degrees evil to 13 degrees good.

Scarab beetles: 3 degrees good.

Scoprions: 3 degrees evil.

Scribes: Range from at least 5 degrees good to 9 degrees good.

Snakes: Neutral x3



Soldiers: Range from 4 degrees good to 4 degrees evil.



Stone masons: Range from at least 3 degrees good to 5 degrees good.

Suspicious-looking woman/man: Neutral. May be hiding.

Tortoises: Neutral.

Vagabonds: 5 degrees evil. May be hiding.

Warriors: Range from at least 47 degrees evil to 40 degrees good.

Wizards: Neutral.

Women: 1 degree good. (I.e., "an old woman", for example.)