Difference between revisions of "Research and Ideas/Cure Ward Effects"

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(Initial article so that I've got a skeleton to put my results into, starting off with my own bonuses for the blocks I'm preparing)
(No difference)

Revision as of 23:13, 10 September 2009

In-progress. The aim is to find out how much damage wards of Cure Light Wounds, Cure Medium Wounds, Cure Serious Wounds, Heal, and Relief do with different faith.rituals.curing.target, faith.items.scroll, and faith.rituals.defensive.self bonuses, variously.

  • Priest: The priest who bestowed the ward.
  • Owner: The person the warded item was stolen from, or whose corpse the warded item was taken from.
  • Thief: The person who stole the item, or took it from the corpse.
  • Method: Either "steal" (stolen from a living thing), "corpse" (taken from a corpse), or "scour" (triggered by scouring the ward(s))
  • Damage: The range, and the average (mean)
Ritual Damage Priest's cu.ta Priest's it.sc Owner's cu.ta Owner's it.sc Owner's de.se Thief's it.sc Thief's de.se Method # tested
CSW 330 329
CMW 330 329
CLW 330 329