Difference between revisions of "User:Ilde"

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Priestess of Sandelfon and nearly full-time idler.  Also Roywyn of Pishe, and sometimes Valanthe.
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Note: Preacher and Proselytizer are different for Pishe and Fish than for Gapp and Hat.
  
Currently doing research on alignment.
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Currently doing research on alignment and group command xp.
 +
 
 +
To do:
 +
*Fill in the blanks for dagger results
 +
*Fill in the gaps for the alignment vs. deity opinion chart (main gaps remaining: Gufnork: 8-12 good, 2 good and under. Gapp: 0+ evil. Sandelfon: 1-3 good. Fish: 0-2 good, 4+ evil. Everything else is fiddling around trying to find out just where the borders are.)
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*More Pumpkin Town beetles
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*Sarilak stuff
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*Gufnork altar stuff
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*[[Research_and_Ideas/Cure_Ward_Effects]]
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[http://www.dwpriests.com/wiki/List_of_NPC_Alignments With alignment list]:
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*Turnwise Ocean:
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**More sharks (evil vs nasty vs hungry sharks?)
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**More killer whales and blue whales
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**Bream
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**Catfish
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**Trout
 +
*Other types of farms in Klatch
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*Various small Sto Plains towns
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*Uberwald!  All of it really:
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**Monks of Cool
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**Towns
 +
**Terrains
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**Magpyr castle
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*Klatch roads?
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*Skund Forest vs. non-Skund forest in Sto Plains: same npcs or not?
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*Continue Ankh-Morpork, Bes Pelargic, Djelibeybi, Genua, Lancre town, and Sto Lat.
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*Genua--try to find some hitmen.  More Noobie. 
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*More Pictsie barrow lake (I know there's a pike in there!) and Turnwise Ocean (more data points for blue whales, killer whales, and sharks would be good)
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*Valley of Listening Monks (use See Alignment for monks in temple as they kick me out as soon as I start a ritual)
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*Bandit camp
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*Grflx caves
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*Various sub-areas:
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**Shades
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**Genuan sewers
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**Genuan graveyard
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**AM underdocks and Ankh
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Explored somewhat with GhostAlt:
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*Tuna Bay, I've seen a nurse shark and a mermaid in there.  Also a bunch of fish I couldn't see properly because it was too dark.
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*Snail: Nitsuni, Rujona, Ome outlaws, hiding npcs?
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*Medina: Triad heavy, triad boss, triad thug
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*Sto Lat sewers: rat, cat, mutant, spider (poisonous, will sometimes attack), trout, tough character, thief, Farlane (will apparently attack women), mongrel, tosher
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*Ramtops
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***Road through this area: blackbird, charcoal burner, cartographer, farmer,  gnoll, hedge wizard, hunter, huntress, lumberjack, rabbit, rambler, sparrow, squirrel, starling, tourist, traveller, travelling troll, truffle-hunter, turkey, vermine, wanderer, witches, Lancre reciprocating fox
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***Land of the giants: giants, brigands
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***South of land of the giants, road: gnoll, hare, hedge wizard, mountain goat, pebble, tharga beast, travelling troll, yeti
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***In listener's valley and village: pilgrims
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***Road past listener's valley: rabbit, traveller, vermine
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***Ramtops plains: blackbird

Latest revision as of 10:53, 25 May 2010

Note: Preacher and Proselytizer are different for Pishe and Fish than for Gapp and Hat.

Currently doing research on alignment and group command xp.

To do:

  • Fill in the blanks for dagger results
  • Fill in the gaps for the alignment vs. deity opinion chart (main gaps remaining: Gufnork: 8-12 good, 2 good and under. Gapp: 0+ evil. Sandelfon: 1-3 good. Fish: 0-2 good, 4+ evil. Everything else is fiddling around trying to find out just where the borders are.)
  • More Pumpkin Town beetles
  • Sarilak stuff
  • Gufnork altar stuff
  • Research_and_Ideas/Cure_Ward_Effects

With alignment list:

  • Turnwise Ocean:
    • More sharks (evil vs nasty vs hungry sharks?)
    • More killer whales and blue whales
    • Bream
    • Catfish
    • Trout
  • Other types of farms in Klatch
  • Various small Sto Plains towns
  • Uberwald! All of it really:
    • Monks of Cool
    • Towns
    • Terrains
    • Magpyr castle
  • Klatch roads?
  • Skund Forest vs. non-Skund forest in Sto Plains: same npcs or not?
  • Continue Ankh-Morpork, Bes Pelargic, Djelibeybi, Genua, Lancre town, and Sto Lat.
  • Genua--try to find some hitmen. More Noobie.
  • More Pictsie barrow lake (I know there's a pike in there!) and Turnwise Ocean (more data points for blue whales, killer whales, and sharks would be good)
  • Valley of Listening Monks (use See Alignment for monks in temple as they kick me out as soon as I start a ritual)
  • Bandit camp
  • Grflx caves
  • Various sub-areas:
    • Shades
    • Genuan sewers
    • Genuan graveyard
    • AM underdocks and Ankh

Explored somewhat with GhostAlt:

  • Tuna Bay, I've seen a nurse shark and a mermaid in there. Also a bunch of fish I couldn't see properly because it was too dark.
  • Snail: Nitsuni, Rujona, Ome outlaws, hiding npcs?
  • Medina: Triad heavy, triad boss, triad thug
  • Sto Lat sewers: rat, cat, mutant, spider (poisonous, will sometimes attack), trout, tough character, thief, Farlane (will apparently attack women), mongrel, tosher
  • Ramtops
      • Road through this area: blackbird, charcoal burner, cartographer, farmer, gnoll, hedge wizard, hunter, huntress, lumberjack, rabbit, rambler, sparrow, squirrel, starling, tourist, traveller, travelling troll, truffle-hunter, turkey, vermine, wanderer, witches, Lancre reciprocating fox
      • Land of the giants: giants, brigands
      • South of land of the giants, road: gnoll, hare, hedge wizard, mountain goat, pebble, tharga beast, travelling troll, yeti
      • In listener's valley and village: pilgrims
      • Road past listener's valley: rabbit, traveller, vermine
      • Ramtops plains: blackbird