Difference between revisions of "User:Ilde"

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Priestess of Sandelfon and part-time idler.  Also Roywyn of Pishe, and sometimes Valanthe.
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Note: Preacher and Proselytizer are different for Pishe and Fish than for Gapp and Hat.
  
 
Currently doing research on alignment and group command xp.
 
Currently doing research on alignment and group command xp.
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 +
To do:
 +
*Fill in the blanks for dagger results
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*Fill in the gaps for the alignment vs. deity opinion chart (main gaps remaining: Gufnork: 8-12 good, 2 good and under. Gapp: 0+ evil. Sandelfon: 1-3 good. Fish: 0-2 good, 4+ evil. Everything else is fiddling around trying to find out just where the borders are.)
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*More Pumpkin Town beetles
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*Sarilak stuff
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*Gufnork altar stuff
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*[[Research_and_Ideas/Cure_Ward_Effects]]
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[http://www.dwpriests.com/wiki/List_of_NPC_Alignments With alignment list]:
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*Turnwise Ocean:
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**More sharks (evil vs nasty vs hungry sharks?)
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**More killer whales and blue whales
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**Bream
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**Catfish
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**Trout
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*Other types of farms in Klatch
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*Various small Sto Plains towns
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*Uberwald!  All of it really:
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**Monks of Cool
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**Towns
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**Terrains
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**Magpyr castle
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*Klatch roads?
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*Skund Forest vs. non-Skund forest in Sto Plains: same npcs or not?
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*Continue Ankh-Morpork, Bes Pelargic, Djelibeybi, Genua, Lancre town, and Sto Lat.
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*Genua--try to find some hitmen.  More Noobie. 
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*More Pictsie barrow lake (I know there's a pike in there!) and Turnwise Ocean (more data points for blue whales, killer whales, and sharks would be good)
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*Valley of Listening Monks (use See Alignment for monks in temple as they kick me out as soon as I start a ritual)
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*Bandit camp
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*Grflx caves
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*Various sub-areas:
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**Shades
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**Genuan sewers
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**Genuan graveyard
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**AM underdocks and Ankh
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Explored somewhat with GhostAlt:
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*Tuna Bay, I've seen a nurse shark and a mermaid in there.  Also a bunch of fish I couldn't see properly because it was too dark.
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*Snail: Nitsuni, Rujona, Ome outlaws, hiding npcs?
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*Medina: Triad heavy, triad boss, triad thug
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*Sto Lat sewers: rat, cat, mutant, spider (poisonous, will sometimes attack), trout, tough character, thief, Farlane (will apparently attack women), mongrel, tosher
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*Ramtops
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***Road through this area: blackbird, charcoal burner, cartographer, farmer,  gnoll, hedge wizard, hunter, huntress, lumberjack, rabbit, rambler, sparrow, squirrel, starling, tourist, traveller, travelling troll, truffle-hunter, turkey, vermine, wanderer, witches, Lancre reciprocating fox
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***Land of the giants: giants, brigands
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***South of land of the giants, road: gnoll, hare, hedge wizard, mountain goat, pebble, tharga beast, travelling troll, yeti
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***In listener's valley and village: pilgrims
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***Road past listener's valley: rabbit, traveller, vermine
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***Ramtops plains: blackbird

Latest revision as of 10:53, 25 May 2010

Note: Preacher and Proselytizer are different for Pishe and Fish than for Gapp and Hat.

Currently doing research on alignment and group command xp.

To do:

  • Fill in the blanks for dagger results
  • Fill in the gaps for the alignment vs. deity opinion chart (main gaps remaining: Gufnork: 8-12 good, 2 good and under. Gapp: 0+ evil. Sandelfon: 1-3 good. Fish: 0-2 good, 4+ evil. Everything else is fiddling around trying to find out just where the borders are.)
  • More Pumpkin Town beetles
  • Sarilak stuff
  • Gufnork altar stuff
  • Research_and_Ideas/Cure_Ward_Effects

With alignment list:

  • Turnwise Ocean:
    • More sharks (evil vs nasty vs hungry sharks?)
    • More killer whales and blue whales
    • Bream
    • Catfish
    • Trout
  • Other types of farms in Klatch
  • Various small Sto Plains towns
  • Uberwald! All of it really:
    • Monks of Cool
    • Towns
    • Terrains
    • Magpyr castle
  • Klatch roads?
  • Skund Forest vs. non-Skund forest in Sto Plains: same npcs or not?
  • Continue Ankh-Morpork, Bes Pelargic, Djelibeybi, Genua, Lancre town, and Sto Lat.
  • Genua--try to find some hitmen. More Noobie.
  • More Pictsie barrow lake (I know there's a pike in there!) and Turnwise Ocean (more data points for blue whales, killer whales, and sharks would be good)
  • Valley of Listening Monks (use See Alignment for monks in temple as they kick me out as soon as I start a ritual)
  • Bandit camp
  • Grflx caves
  • Various sub-areas:
    • Shades
    • Genuan sewers
    • Genuan graveyard
    • AM underdocks and Ankh

Explored somewhat with GhostAlt:

  • Tuna Bay, I've seen a nurse shark and a mermaid in there. Also a bunch of fish I couldn't see properly because it was too dark.
  • Snail: Nitsuni, Rujona, Ome outlaws, hiding npcs?
  • Medina: Triad heavy, triad boss, triad thug
  • Sto Lat sewers: rat, cat, mutant, spider (poisonous, will sometimes attack), trout, tough character, thief, Farlane (will apparently attack women), mongrel, tosher
  • Ramtops
      • Road through this area: blackbird, charcoal burner, cartographer, farmer, gnoll, hedge wizard, hunter, huntress, lumberjack, rabbit, rambler, sparrow, squirrel, starling, tourist, traveller, travelling troll, truffle-hunter, turkey, vermine, wanderer, witches, Lancre reciprocating fox
      • Land of the giants: giants, brigands
      • South of land of the giants, road: gnoll, hare, hedge wizard, mountain goat, pebble, tharga beast, travelling troll, yeti
      • In listener's valley and village: pilgrims
      • Road past listener's valley: rabbit, traveller, vermine
      • Ramtops plains: blackbird