Difference between revisions of "Alignment"

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To be able to use the abilities given to you by your god, you need to remain within your given alignment. Being near the edge of alignment will make performing rituals harder, and being out of alignment will make performing rituals impossible. You will also be unable to enter the temple vestry to advance or get back rituals after death if you are out of alignment. The first warning that you're getting out of alignment is when "score align" says your deity is "pleased" with you (as opposed to "very happy").  At a certain point after that, you'll start seeing the message that it's more difficult to perform rituals "because you can barely feel the presence of [deity]".  With lower levels of [[faith.rituals.special]], you'll also see messages that you "find yourself slightly distracted from your prayers" or "find it hard to keep [deity] in your thoughts as you pray" while praying when you're starting to get out of alignment. The three main ways to remain in alignment are pray, the burial commands, and by keeping careful note of what NPCs you kill.
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To be able to use the abilities given to you by your god, you need to remain within your given alignment. Being near the edge of alignment will make performing rituals harder, and being out of alignment will make performing rituals impossible. You will also be unable to enter the temple vestry to advance or get back rituals after death if you are out of alignment. The first warning that you're getting out of alignment is when "score align" says your deity is "pleased" with you (as opposed to "very happy").  At a certain point after that, you'll start seeing the message that it's more difficult to perform rituals "because you can barely feel the presence of [deity]".  With lower levels of [[faith.rituals.special]], you'll also see messages that you "find yourself slightly distracted from your prayers" or "find it hard to keep [deity] in your thoughts as you pray" while praying when you're starting to get out of alignment. The three main ways to remain in alignment are pray, the ritual burial commands, and by killing npcs of an appropriate alignment.
  
 
===Killing things===
 
===Killing things===
If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. Easy pickings for a youngster are small rodents and rabbits on the roads surrounding Ankh-Morpork. To try to keep a good alignment, the best places to kill things are areas such as the Gloomy forest and most places where you get attacked on sight. Easy targets include ravens on the roads and fields outside Ankh-Morpork. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal. The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals [[See Alignment]] and [[Detect Alignment]] will tell you the alignment of all in the room, or a single NPC respectively. You can also check the [[List of NPC Alignments]], although this is far from complete.
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If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. Easy pickings for a youngster are small rodents and rabbits on the roads surrounding Ankh-Morpork. To try to keep a good alignment, the best places to kill things are areas such as the Gloomy forest and most places where you get attacked on sight. Easy targets include ravens on the roads and fields outside Ankh-Morpork, and crabs on the beaches around the Circle Sea. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal. The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals [[See Alignment]] and [[Detect Alignment]] will tell you the alignment of all in the room, or a single NPC respectively. You can also check the [[List of NPC Alignments]], although this is far from complete.
  
 
====Alternatives to Detect/See Alignment====
 
====Alternatives to Detect/See Alignment====
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===Praying and burial commands===
 
===Praying and burial commands===
Pray and the burial commands affect your alignment directly, moving it towards your deity's ideal alignment. How good they are at moving your alignment is dependent on what skill you have in the [[faith.rituals.special]] skill, and can be very efficient at changing the alignment with a good bonus.
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[[Pray]] and the [[Ritual_burial|burial]] commands affect your alignment directly, moving it towards your deity's ideal alignment. How good they are at moving your alignment is dependent on what skill you have in the [[faith.rituals.special]] skill, and can be very efficient at changing the alignment with a good bonus.
  
 
Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.
 
Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.
 +
 +
Someone else--a follower or priest of the same deity--can pray for you to help you move your alignment.
  
 
===Newbie coffers===
 
===Newbie coffers===
You can also move your alignment towards a given deity's ideal alignment by putting things in the newbie coffer for that deity (as long as you can't also take things out of that coffer).  However, the items may need to match the deity whose coffer it is--putting in items that are consecrated to another deity (e.g., putting Fish-consecrated prayer beads in the Sek coffer), or items that don't come consecrated, seems to have no effect on alignment.  (It's possible they need to be priestly items (relics, prayer beads, prayer books, holy symbols, and possibly incense and holy amulets), since just taking something unconsecrated and consecrating it doesn't seem to mean that putting that item in a newbie coffer has any effect.)  It doesn't seem to matter how close to the deity's ideal alignment you already are.  More expensive items, or possibly just holier items, may work better: relics appear to move your alignment by between two and three degrees, while prayer beads seem to be worth somewhere between half a degree and a degreePrayer books and holy symbols are worth less than a degree, but more than nothing.
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Putting priestly things in newbie coffers used to be a way to change your alignment, but it no longer seems to work after certain holy items getting a price cutThis has not, however, been extensively tested.
  
It doesn't seem to matter how far away you are from that deity's ideal alignment, as long as putting the item in doesn't shift you enough to actually be in their ideal alignment (since it that case you might get less of a shift).
+
<!--You can also move your alignment towards a given deity's ideal alignment by putting things in the newbie coffer for that deity (as long as you can't also take things out of that coffer).  However, the items may need to match the deity whose coffer it is--putting in items that are consecrated to another deity (e.g., putting Fish-consecrated prayer beads in the Sek coffer), or items that don't come consecrated, seems to have no effect on alignment.  (It's possible they need to be priestly items (relics, prayer beads, prayer books, holy symbols, and possibly incense and holy amulets), since just taking something unconsecrated and consecrating it doesn't seem to mean that putting that item in a newbie coffer has any effect.)  It doesn't seem to matter how close to the deity's ideal alignment you already are.  More expensive items, or possibly just holier items, may work better:
 +
* Relics appear to move your alignment by nearly three degrees (at least 2.8, but slightly less than three, it seems), making them the most effective found so far.
 +
* Prayer beads are worth around 4/5 of a degree.
 +
* Prayer books are worth around 4/5 of a degree.
 +
* Wearable holy symbols (black medallions specifically, but probably all of them) are worth around 5/6 of a degree.
 +
* Non-wearable holy symbols are worth around 2/5 of a degree.
 +
* Holy amulets are worth slightly less than 1/4 of a degree--around 4/17.
 +
* Incense has a ''very'' small effect: it's worth more than nothing, but less than 1/160 of a degree. It's possible it needs to be consecrated to the correct deity as well (not just generically consecrated) although this is uncertain.
 +
* Party hats either have no effect or a ''very'' small effect (a lot less than 1/80 of a degree, if any).
  
===Relics===
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It doesn't seem to matter how far away you are from that deity's ideal alignment, as long as putting the item in doesn't shift you enough to actually be in their ideal alignment (since it that case you might get less of a shift--you don't go *past* their ideal alignment.).
 +
 
 +
[[Research_and_Ideas/Changing_Your_Alignment_by_Ilde#Putting_things_in_newbie_coffers|Supporting research]].
 +
 
 +
-->
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 +
===Shattering relics===
 
Another way of changing your alignment is by shattering holy relics; this generally moves you away from the alignment of the deity whose relic you shattered and towards that of your own deity. The alignment shift varies somewhat (seeming to have a random factor of some kind).
 
Another way of changing your alignment is by shattering holy relics; this generally moves you away from the alignment of the deity whose relic you shattered and towards that of your own deity. The alignment shift varies somewhat (seeming to have a random factor of some kind).
 +
*Pishe relics: move you about 3-5 degrees, around 4 degrees on average.
 
*Gufnork relics: move you about 2 degrees.
 
*Gufnork relics: move you about 2 degrees.
*Gapp relics: move you around 1-2 degrees.
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*Gapp relics: move you about 1-2 degrees.
*Fish relics: move you around a degree (maybe a little less).
+
*Sandelfon relics: move you about half a degree on average.
*Hat relics: move you around 1-3 degrees, around 2 degrees on average.
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*Fish relics: move you about a degree (maybe a little less).
*Sek relics: move you around 2-5 degrees, around 3 degrees on average.
+
*Hat relics: move you about 1-3 degrees, around 2 degrees on average.
 +
*Sek relics: move you about 2-5 degrees, around 3 degrees on average.
  
Though shattering relics can get you out of alignment (if shattering the relic gives you more of an alignment shift than you actually needed), it seems to be difficult or impossible to get ''too'' far out of alignment that way... one possibility is that you don't get the alignment shift if your own deity's ideal alignment is between your own alignment and the ideal alignment of the deity whose relic you're shattering. (I.e: for a Pishite (ideal alignment 25-26 good) who's 27 degrees good, shattering a relic of any type except Pishite would have no effect, since 25-26 good is between 27 good and any other god's ideal alignment.)
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Shattering a relic seems to be an act that isn't inherently good or evil, but rather one that depends on what your own deity's ideal alignment is.  For example, Sekkites who shatter Gufnorkian relics will get more evil, while Pishites who shatter Gufnorkian relics will get more good if they're under perfect alignment (since, despite Gufnork being good, Gufnork is still ''more evil than Pishe'').
  
Shattering a relic doesn't seem to be an absolutely good or evil act, but rather seems to depend on what your own ideal alignment isFor example, a Sekkite who shatters a Gufnorkian relic will get more evil, while a Pishite who shatters a Gufnorkian relic will get more good if they're under perfect alignment (despite Gufnork also being good).
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Though shattering relics can get you out of alignment (if shattering the relic gives you more of an alignment shift than you actually needed), it seems to be difficult or impossible to get ''too'' far out of alignment that wayIf you're too good for your deity, shattering the relic of one who's more evil than yours will not make you even more good and bring you further out of alignment--it will simply have no effect.  One possibility is that you don't get the alignment shift if your own deity's ideal alignment is between your own current alignment and the ideal alignment of the deity whose relic you're shattering. (I.e: for a Pishite (ideal alignment 25-26 good) who's 27 degrees good, shattering a relic of any type except Pishite would have no effect, since 25-26 good is between 27 good and any other god's ideal alignment.)
  
 
In sum, assuming all this is right: if you're too good for your deity, shatter relics of deities who are more good-aligned than yours.  If you're too evil, shatter relics of deities who are more evil-aligned than yours.
 
In sum, assuming all this is right: if you're too good for your deity, shatter relics of deities who are more good-aligned than yours.  If you're too evil, shatter relics of deities who are more evil-aligned than yours.
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*Your fa.ri.sp bonus (relic-shattering may be ''slightly'' more effective with a high bonus)
 
*Your fa.ri.sp bonus (relic-shattering may be ''slightly'' more effective with a high bonus)
  
===Other methods===
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[[Research_and_Ideas/Changing_Your_Alignment_by_Ilde#Shattering_relics|Supporting research]].
*Performing Resurrect makes you more good.
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*Holding a Sarilak (a heavy-sword) makes you more evil, to an extent.
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===Other, more restrictive methods===
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*Performing Resurrect makes you more good, by about a degree.
 
*Certain quests change your alignment, though obviously this a one-time-only thing. For at least some of these, there are both good and evil options for completing the quest (which may not be mentioned on quest solution pages).
 
*Certain quests change your alignment, though obviously this a one-time-only thing. For at least some of these, there are both good and evil options for completing the quest (which may not be mentioned on quest solution pages).
*If you're still in Pumpkin Town, you can drown or rescue beetles in the priests' guild hut to make yourself up to about 25 degrees good or evil. ([[Research_and_Ideas#Alignments_reachable_in_Pumpkin_Town|See here]].)
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*If you're still in Pumpkin Town, you can drown or rescue beetles in the priests' guild hut to make yourself up to about 25 degrees good or evil. ([[Research and Ideas/Alignment and Effects by Ilde#Alignments_reachable_in_Pumpkin_Town|See here]].)
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 +
====Burning things in Sek's fire pit====
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Burning things in the fire pit in Sek's temple in Djelibeybi (northwest part of the main hall) has a small effect on alignment, appearing to make someone about 1/40 of a degree more evil per object.  The syntax for this is "burn <object> in {pit|fire pit|firepit}".
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It appears that all edible items may be burnt: this includes paper, most body parts, fluff, and food.
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 +
It is possible to go significantly past ideal Sekkite alignment this way.
 +
 
 +
(This has been [[Research_and_Ideas/Changing_Your_Alignment_by_Ilde#Burning_things_in_the_Sek_fire_pit | tested]] with a Sekkite character burning cigarette paper, cabbages, and various human body parts.  It's unknown whether the alignment shift is the same for all priesthoods.)
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====Putting fluff on Gufnork's altar====
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Putting fluffs (from the ritual [[Summon Fluff]]) on Gufnork's low altar either makes you more good (up to about 5 degrees good, it appears) or moves you towards Gufnork's ideal alignment.  It also replenishes some of your health.  This probably works for all fluffy things, not just fluffs.
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 +
Current research:
 +
*Using sizeable balls of fluff (3/9 lb each), starting at 2 good/barely good, and detecting alignment after every ten:
 +
**After 10, 20 fluffs on altar: 3 good/good
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**After 30, 40 fluffs on altar: 4 good/good
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**After 50, 60, 70, 80 fluffs on altar: 5 good/good (Gufnork pleased)
 +
...suggesting that with sizeable balls of fluff, it takes around 20 to move you one degree in alignment, that you can get up to 5 good this way, and that you can't get into perfect Gufnorkian alignment this way--at least not from the "too evil" side of things.
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 +
====Using Sarilak====
 +
Using a Sarilak--a heavy-sword that takes a hundred levels in fi.me.heavy-sword to hold--will make you more evil.  Just holding it doesn't seem to have any effect: holding it for over two hours without killing anything had no detectable effect on alignment of a test character (fa.ri.sp of 5/26, starting and ending neutral).  It's possible that higher skills give a different result, though, or that starting alignment has something to do with it.
 +
*Killing nothing but neutral npcs (rats, cockroaches, pigeons, crows, dogs, beggars, servants, men, women, and children in Ankh-Morpork) took a test character from neutral to 8 evil after about an hour--after that alignment appeared to fluctuate from around 7-9 evil.  This seemed to be the ceiling for killing neutral things.
 +
*Killing nothing but rabbits (10 good) and thrushes/redwings/blackbirds (9 good), then nothing but rabbits for a few hours after that got the same character to 48 evil and counting.
 +
 
 +
(Comparison with killing the same types of things using a regular weapon to follow at some later point.)
 +
 
 +
Note that if you are at all good, Sarilak will jump out of your hands, landing on the ground, as soon as you start fighting.

Latest revision as of 07:07, 13 February 2013

To be able to use the abilities given to you by your god, you need to remain within your given alignment. Being near the edge of alignment will make performing rituals harder, and being out of alignment will make performing rituals impossible. You will also be unable to enter the temple vestry to advance or get back rituals after death if you are out of alignment. The first warning that you're getting out of alignment is when "score align" says your deity is "pleased" with you (as opposed to "very happy"). At a certain point after that, you'll start seeing the message that it's more difficult to perform rituals "because you can barely feel the presence of [deity]". With lower levels of faith.rituals.special, you'll also see messages that you "find yourself slightly distracted from your prayers" or "find it hard to keep [deity] in your thoughts as you pray" while praying when you're starting to get out of alignment. The three main ways to remain in alignment are pray, the ritual burial commands, and by killing npcs of an appropriate alignment.

Killing things

If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. Easy pickings for a youngster are small rodents and rabbits on the roads surrounding Ankh-Morpork. To try to keep a good alignment, the best places to kill things are areas such as the Gloomy forest and most places where you get attacked on sight. Easy targets include ravens on the roads and fields outside Ankh-Morpork, and crabs on the beaches around the Circle Sea. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal. The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals See Alignment and Detect Alignment will tell you the alignment of all in the room, or a single NPC respectively. You can also check the List of NPC Alignments, although this is far from complete.

Alternatives to Detect/See Alignment

The light ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain colour light which can give a rough indication of what range they belong to.

  • Violet - Really good (thirty-one to fifty degrees good).
  • Lilac - Rather good (fifteen to twenty-nine degrees good).
  • Blue - Fairly good (five to thirteen degrees good).
  • Cyan - Somewhat good (two to four degrees good).
  • Green - Slightly good, neutral, or slightly evil (up to one degree good or evil).
  • Yellow - Somewhat evil (two to five degrees evil).
  • Orange - Fairly evil (six to fourteen degrees evil).
  • Red - Rather evil (fifteen to twenty-nine degrees evil).
  • Crimson - Really evil (thirty to forty-three degrees evil).

Also, the red-hilted daggers available in the Sandelfon temple shop will show a target's alignment when used to attack them (if they are significantly different from neutral), in the form of a colored flame. The flame doesn't necessarily appear with every successful attack--it seems to be related to damage dealt. The colour of the flame shows whether they're good or evil and the intensity shows how good or evil they are. While there are some gaps in the scale, here's a rough idea of what the intensities mean:

  • A jet of white flame: 16 to 50 degrees good.
  • A gout of white flame: 5 to 11 degrees good.
  • A flicker of white flame: 2 to 4 degrees good.
  • Nothing: 1 degree good to 1 degree evil
  • A flicker of black flame: 2 to 4 degrees evil.
  • A gout of black flame: 6 to 15 degrees evil.
  • A jet of black flame: 20 to 47 degrees evil.

Praying and burial commands

Pray and the burial commands affect your alignment directly, moving it towards your deity's ideal alignment. How good they are at moving your alignment is dependent on what skill you have in the faith.rituals.special skill, and can be very efficient at changing the alignment with a good bonus.

Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.

Someone else--a follower or priest of the same deity--can pray for you to help you move your alignment.

Newbie coffers

Putting priestly things in newbie coffers used to be a way to change your alignment, but it no longer seems to work after certain holy items getting a price cut. This has not, however, been extensively tested.


Shattering relics

Another way of changing your alignment is by shattering holy relics; this generally moves you away from the alignment of the deity whose relic you shattered and towards that of your own deity. The alignment shift varies somewhat (seeming to have a random factor of some kind).

  • Pishe relics: move you about 3-5 degrees, around 4 degrees on average.
  • Gufnork relics: move you about 2 degrees.
  • Gapp relics: move you about 1-2 degrees.
  • Sandelfon relics: move you about half a degree on average.
  • Fish relics: move you about a degree (maybe a little less).
  • Hat relics: move you about 1-3 degrees, around 2 degrees on average.
  • Sek relics: move you about 2-5 degrees, around 3 degrees on average.

Shattering a relic seems to be an act that isn't inherently good or evil, but rather one that depends on what your own deity's ideal alignment is. For example, Sekkites who shatter Gufnorkian relics will get more evil, while Pishites who shatter Gufnorkian relics will get more good if they're under perfect alignment (since, despite Gufnork being good, Gufnork is still more evil than Pishe).

Though shattering relics can get you out of alignment (if shattering the relic gives you more of an alignment shift than you actually needed), it seems to be difficult or impossible to get too far out of alignment that way. If you're too good for your deity, shattering the relic of one who's more evil than yours will not make you even more good and bring you further out of alignment--it will simply have no effect. One possibility is that you don't get the alignment shift if your own deity's ideal alignment is between your own current alignment and the ideal alignment of the deity whose relic you're shattering. (I.e: for a Pishite (ideal alignment 25-26 good) who's 27 degrees good, shattering a relic of any type except Pishite would have no effect, since 25-26 good is between 27 good and any other god's ideal alignment.)

In sum, assuming all this is right: if you're too good for your deity, shatter relics of deities who are more good-aligned than yours. If you're too evil, shatter relics of deities who are more evil-aligned than yours.

Shattering a relic of your own deity is a bad idea, as it will make them angry with you and you'll be unable to perform rituals for an unknown period of time.

Things that may (or may not) make a small difference:

  • How far out of alignment you are (relic-shattering may be slightly more effective when you're further out of alignment).
  • Your fa.ri.sp bonus (relic-shattering may be slightly more effective with a high bonus)

Supporting research.

Other, more restrictive methods

  • Performing Resurrect makes you more good, by about a degree.
  • Certain quests change your alignment, though obviously this a one-time-only thing. For at least some of these, there are both good and evil options for completing the quest (which may not be mentioned on quest solution pages).
  • If you're still in Pumpkin Town, you can drown or rescue beetles in the priests' guild hut to make yourself up to about 25 degrees good or evil. (See here.)

Burning things in Sek's fire pit

Burning things in the fire pit in Sek's temple in Djelibeybi (northwest part of the main hall) has a small effect on alignment, appearing to make someone about 1/40 of a degree more evil per object. The syntax for this is "burn <object> in {pit|fire pit|firepit}".

It appears that all edible items may be burnt: this includes paper, most body parts, fluff, and food.

It is possible to go significantly past ideal Sekkite alignment this way.

(This has been tested with a Sekkite character burning cigarette paper, cabbages, and various human body parts. It's unknown whether the alignment shift is the same for all priesthoods.)

Putting fluff on Gufnork's altar

Putting fluffs (from the ritual Summon Fluff) on Gufnork's low altar either makes you more good (up to about 5 degrees good, it appears) or moves you towards Gufnork's ideal alignment. It also replenishes some of your health. This probably works for all fluffy things, not just fluffs.

Current research:

  • Using sizeable balls of fluff (3/9 lb each), starting at 2 good/barely good, and detecting alignment after every ten:
    • After 10, 20 fluffs on altar: 3 good/good
    • After 30, 40 fluffs on altar: 4 good/good
    • After 50, 60, 70, 80 fluffs on altar: 5 good/good (Gufnork pleased)

...suggesting that with sizeable balls of fluff, it takes around 20 to move you one degree in alignment, that you can get up to 5 good this way, and that you can't get into perfect Gufnorkian alignment this way--at least not from the "too evil" side of things.

Using Sarilak

Using a Sarilak--a heavy-sword that takes a hundred levels in fi.me.heavy-sword to hold--will make you more evil. Just holding it doesn't seem to have any effect: holding it for over two hours without killing anything had no detectable effect on alignment of a test character (fa.ri.sp of 5/26, starting and ending neutral). It's possible that higher skills give a different result, though, or that starting alignment has something to do with it.

  • Killing nothing but neutral npcs (rats, cockroaches, pigeons, crows, dogs, beggars, servants, men, women, and children in Ankh-Morpork) took a test character from neutral to 8 evil after about an hour--after that alignment appeared to fluctuate from around 7-9 evil. This seemed to be the ceiling for killing neutral things.
  • Killing nothing but rabbits (10 good) and thrushes/redwings/blackbirds (9 good), then nothing but rabbits for a few hours after that got the same character to 48 evil and counting.

(Comparison with killing the same types of things using a regular weapon to follow at some later point.)

Note that if you are at all good, Sarilak will jump out of your hands, landing on the ground, as soon as you start fighting.