Difference between revisions of "Cure Light Wounds"

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(See Also: created with related rituals)
 
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| gp=20
 
| gp=20
 
| learntat=1/3 in [[faith]]
 
| learntat=1/3 in [[faith]]
| skills=[[faith.rituals.curing.self]] or [[faith.rituals.curing.target]]
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| skills=[[faith.rituals.curing.self]]/[[faith.rituals.curing.target|target]]
 
| grantedby=[[Pishe]], [[Gufnork]] (+[[followers]]), [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]
 
| grantedby=[[Pishe]], [[Gufnork]] (+[[followers]]), [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]], [[Sek]]
| requirements=''None''
+
| requirements=[[Holy symbol|Symbol]]
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| rodtype=c
 
}}
 
}}
  
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= Description =
 
= Description =
The basic healing ritual. From a bit of testing it seems that the amount of hp restored from the use of this ritual is capped at 300. A very useful rit at low levels, as it is cheap, easy to use and only takes one round of combat.
+
The basic healing ritual. From a bit of testing it seems that the amount of hp restored is roughly equal to the performers bonus in the relevant curing skill. A very useful rit at low levels as it is cheap and easy to succeed, and still useful as high levels as it only takes one round of combat.
  
 
= Help File =
 
= Help File =
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<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file -->
 
Cure Light Wounds heals the target of a slight amount of damage and is the easiest of the curing rituals.  It requires a holy symbol consecrated to your god to perform.
 
Cure Light Wounds heals the target of a slight amount of damage and is the easiest of the curing rituals.  It requires a holy symbol consecrated to your god to perform.
  
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= Learnt At =
 
= Learnt At =
 +
[[Category:Rituals with conflicting or dubious learnt at information]]
 
* [[faith]] level 1 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]] and [[Fish]])
 
* [[faith]] level 1 ([[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]] and [[Fish]])
 
* [[faith]] level 3 ([[Hat]] and [[Sek]])
 
* [[faith]] level 3 ([[Hat]] and [[Sek]])
  
 
= Skills Used =
 
= Skills Used =
[[faith.rituals.curing.self]] or [[faith.rituals.curing.target]]
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[[Category:Rituals needing to be mocked]]
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*[[faith.rituals.curing.self]]/[[faith.rituals.curing.target|target]]
  
 
= Base GP Cost =
 
= Base GP Cost =
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= Requirements =
 
= Requirements =
''None''
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[[Holy symbol]]
  
 
= [[Meditate]] =
 
= [[Meditate]] =
???
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{{MeditateBox
 +
| type=c
 +
| steps=2
 +
| target=Others, Self
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| components=[[Holy symbol]]
 +
| powers=Speech, Movement
 +
| resist=n
 +
}}
 +
 
 +
= See Also =
 +
 
 +
* [[Cure Medium Wounds]]
 +
* [[Cure Serious Wounds]]
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* [[Heal]]
  
 
[[Category:Pishe Rituals]]
 
[[Category:Pishe Rituals]]
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[[Category:Hat Rituals]]
 
[[Category:Hat Rituals]]
 
[[Category:Sek Rituals]]
 
[[Category:Sek Rituals]]
 +
[[Category:Rituals]]

Latest revision as of 16:25, 6 September 2009

Cure Light Wounds
GP Cost 20
Learnt At 1/3 in faith
Skills Used faith.rituals.curing.self/target
Requirements Symbol
Granted By Pishe, Gufnork (+followers), Gapp, Sandelfon, Fish, Hat, Sek
Best Baton(s)

Pure White

Best Cane

White


Heals only the lightest of wounds.

Description

The basic healing ritual. From a bit of testing it seems that the amount of hp restored is roughly equal to the performers bonus in the relevant curing skill. A very useful rit at low levels as it is cheap and easy to succeed, and still useful as high levels as it only takes one round of combat.

Help File

Cure Light Wounds heals the target of a slight amount of damage and is the easiest of the curing rituals. It requires a holy symbol consecrated to your god to perform.

Ward Effect

When imbued as a ward, this ritual reverses itself and causes damage to the thief.

Example

> perform cure light wounds on me
You place your hands together and close your eyes.
You utter a quick prayer to Gufnork.
You feel healed by Gufnork as fluff pads your wounds.

Granted By

Pishe, Gufnork (also to His followers), Gapp, Sandelfon, Fish, Hat, Sek

Learnt At

Skills Used

Base GP Cost

20 GP

Requirements

Holy symbol

Meditate

Type Healing
Step Count2
TargetOthers, Self
ComponentsHoly symbol
Required PowersSpeech, Movement
Will Attempt to Resist No
Will Be Angered No/Unknown


See Also