Difference between revisions of "Demoralise"

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= Help File =
 
= Help File =
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<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file -->
 
This ritual will cause the target to lose hope and make them more likely to run when in combat.  It requires a holy symbol consecrated to your deity to perform.
 
This ritual will cause the target to lose hope and make them more likely to run when in combat.  It requires a holy symbol consecrated to your deity to perform.
  
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= [[Meditate]] =
 
= [[Meditate]] =
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[[Category:Rituals with no meditate information]]
 
???
 
???
  
 
[[Category:Sandelfon Rituals]]
 
[[Category:Sandelfon Rituals]]
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[[Category:Rituals]]

Revision as of 20:17, 17 October 2008

Demoralise
GP Cost 20
Learnt At 15 in faith.rituals.offensive
Skills Used faith.rituals.offensive.target
Requirements Symbol
Granted By Sandelfon
Best Baton(s)

???

Best Cane

???


Causes target to lose hope.

Description

This ritual will cause the target to lose hope and make them more likely to run when in combat. It artificially raises the wimpy value of the target up to roughly 60%. Fairly limited in usefulness since you rarely want a target you are fighting to leave, and if that is the case, there are a variety of fear type rituals which are more effective.

Help File

This ritual will cause the target to lose hope and make them more likely to run when in combat. It requires a holy symbol consecrated to your deity to perform.

Example

> perform demoralise on dasquian
You gesture at Dasquian.
You call upon Gufnork to remove Dasquian's hope.
Dasquian looks scared.

Granted By

Sandelfon

Learnt At

faith.rituals.offensive level 15

Skills Used

faith.rituals.offensive.target

Base GP Cost

20 GP

Requirements

Holy symbol

Meditate

???