Difference between revisions of "Demoralise"
From DWPriests
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= Help File = | = Help File = | ||
+ | <!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --> | ||
This ritual will cause the target to lose hope and make them more likely to run when in combat. It requires a holy symbol consecrated to your deity to perform. | This ritual will cause the target to lose hope and make them more likely to run when in combat. It requires a holy symbol consecrated to your deity to perform. | ||
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= [[Meditate]] = | = [[Meditate]] = | ||
+ | [[Category:Rituals with no meditate information]] | ||
??? | ??? | ||
[[Category:Sandelfon Rituals]] | [[Category:Sandelfon Rituals]] | ||
+ | [[Category:Rituals]] |
Revision as of 21:17, 17 October 2008
Demoralise | |
---|---|
GP Cost | 20 |
Learnt At | 15 in faith.rituals.offensive |
Skills Used | faith.rituals.offensive.target |
Requirements | Symbol |
Granted By | Sandelfon |
Best Baton(s) |
??? |
Best Cane |
??? |
Causes target to lose hope.
Contents
Description
This ritual will cause the target to lose hope and make them more likely to run when in combat. It artificially raises the wimpy value of the target up to roughly 60%. Fairly limited in usefulness since you rarely want a target you are fighting to leave, and if that is the case, there are a variety of fear type rituals which are more effective.
Help File
This ritual will cause the target to lose hope and make them more likely to run when in combat. It requires a holy symbol consecrated to your deity to perform.
Example
> perform demoralise on dasquian You gesture at Dasquian. You call upon Gufnork to remove Dasquian's hope. Dasquian looks scared.
Granted By
Learnt At
faith.rituals.offensive level 15
Skills Used
faith.rituals.offensive.target
Base GP Cost
20 GP
Requirements
Meditate
???