Difference between revisions of "Detect Magic"
From DWPriests
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Latest revision as of 16:01, 21 April 2009
Detect Magic | |
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GP Cost | 25 |
Learnt At | 7 in faith.rituals |
Skills Used | faith.rituals.misc.target |
Requirements | None |
Granted By | Gufnork and Sandelfon |
Best Baton(s) |
Purple, Ribboned |
Best Cane |
Grey |
Detects if an item is enchanted
Contents
Description
This will cause the targeted item to emit an amber glow which gives an indication of how enchanted the item, the same as what wizards and witches would see in octarine upon glancing at the item. Can be useful now that higher enchantments decay over time.
Help File
The Detect Magic ritual gives you an indication of how magical the target is by showing an octarine glow around it, with different levels of light indicating different strengths of enchantment.
Example
> perform detect magic on baton You recite the psalm of acquisition. You chant something holy sounding to fool the unbelievers. You indicate your desire to find out information about a dull grey baton. It emits a bright octarine colour.
Granted By
Learnt At
faith.rituals level 7
Skills Used
Base GP Cost
25 GP
Requirements
None
Meditate
Type | Miscellaneous |
Step Count | 3 |
Target | Objects |
Components | None |
Required Powers | Sight, Speech |
Will Attempt to Resist | No |
Will Be Angered | No/Unknown |