|GP Cost||100 (+50 per passenger)|
|Learnt At||150 in faith.rituals.misc.target|
|Granted By||Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek|
Moves you across the Disc
This ritual moves the priest and any people following the priest across the disc to the place which has been remembered on the item the ritual is targeted at. It does this by passing the travelers through a special room located in an elemental fold between the planes. Each God has its own special room as the halfway point, each with different means of exit, and you are no longer able to exit via a second divine hand from the room. Commonly known as 'passaging' due to the former names of the ritual, Air/Water/Earth/Fire Passage.
This ritual lets the priest enter into a special room halfway between the current location and the destination. The room, hidden in an elemental fold between the planes, is created to allow the priest to move great distances in merely two paces.
Prior to performing divine hand on an object, you must first use the Remember Place ritual to mark a location on an object.
When impressed as a ward, this ritual sends the thief to the location where the ward was impressed.
They may also send someone into the freezer of the Butchers' Guild in Ankh-Morpork, even if the ward was bestowed somewhere else.
| > perform divine hand on baton
You say a prayer over a dull grey baton.
Delicate white fluffy material is spread liberally around this room, so much so that it feels somewhat akin to being inside a giant mound of fluff. In fact, there are a few wispy trails of fluff draped around the place, none more so than on what is presumably a small statue of Gufnork. A large ball of fluff hovers above the statue, occasionally dropping a few stray lumps of fluff.
> roll around in the fluff
It is night and there is no moon.
faith.rituals.misc.target level 150
Base GP Cost
100 GP plus 50 GP per passenger
|Required Powers||Speech, Movement|
|Will Attempt to Resist||N/A|
|Will Be Angered||No/Unknown|