Difference between revisions of "Endless Halls"
(New page: {{RitualInfoBox | name=Endless Halls | gp=200 | learntat=150 in faith.rituals.offensive.target | skills=faith.rituals.offensive.target | grantedby=Sandelfon | requirements=[[Pr...) |
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{{RitualInfoBox | {{RitualInfoBox | ||
| name=Endless Halls | | name=Endless Halls | ||
− | | gp= | + | | gp=100 |
| learntat=150 in [[faith.rituals.offensive.target]] | | learntat=150 in [[faith.rituals.offensive.target]] | ||
− | | skills=[[faith.rituals.offensive.target]] | + | | skills=[[faith.rituals.offensive.target]], [[faith.rituals.misc.area]] |
| grantedby=[[Sandelfon]] | | grantedby=[[Sandelfon]] | ||
| requirements=[[Prayer book]] | | requirements=[[Prayer book]] | ||
+ | | rodtype=o | ||
}} | }} | ||
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= Description = | = Description = | ||
− | The target is transported into a complex series of mystical corridors, removing them from the room | + | The target is transported into a complex series of mystical corridors, removing them from the room. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being potentially more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade away on their own (this can take a fairly long time, such as around forty-five minutes, but npcs seem to always solve the maze instead of waiting for it to disappear). If the ritual is used on an npc, they will wait a little while before attempting to solve the maze (reportedly, this is skill-based in some fashion). They'll then go around the maze until they find the exit. Since the exit might be anywhere in the maze--in a far corner from where they started, or one room away--the amount of time the npc is actually in the maze can vary greatly. |
+ | |||
+ | Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within. | ||
+ | |||
+ | Hermal of Sandelfon, who resides in the entrance of the Sandelfon temple in Ankh-Morpork, will perform this ritual on you if you mention it to him. | ||
= Help File = | = Help File = | ||
+ | <!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --> | ||
Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform. | Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform. | ||
= Example = | = Example = | ||
− | + | {{Prebox|> perform endless halls on Pinkfish | |
− | + | You pray to Sandelfon for a greater understanding of the nature of corridors. | |
− | + | <br>You call on Sandelfon to forge a maze of twisted corridors out of nothingness. | |
− | + | <br>You point and call on Sandelfon to cast Pinkfish into the newly created maze of corridors. | |
− | + | <br>The opening to a corridor materialises nearby, and the Hand of Gufnork drags Pinkfish into it.}} | |
= Granted By = | = Granted By = | ||
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= Skills Used = | = Skills Used = | ||
− | [[faith.rituals.offensive.target]] | + | *[[faith.rituals.offensive.target]] {{Mocked}} |
+ | *[[faith.rituals.misc.area]] {{Mocked}} | ||
= Base GP Cost = | = Base GP Cost = | ||
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= [[Meditate]] = | = [[Meditate]] = | ||
− | + | {{MeditateBox | |
+ | | type=o | ||
+ | | steps=3 | ||
+ | | target=Others, oneself or multiple targets | ||
+ | | components=[[Prayer book]] | ||
+ | | powers=Speech, Move | ||
+ | | resist=y | ||
+ | }} | ||
+ | [[Category:Sandelfon Rituals]] | ||
+ | [[Category:Rituals]] |
Latest revision as of 20:54, 29 August 2014
Endless Halls | |
---|---|
GP Cost | 100 |
Learnt At | 150 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target, faith.rituals.misc.area |
Requirements | Prayer book |
Granted By | Sandelfon |
Best Baton(s) |
Coral, Serrated |
Best Cane |
Orange |
Ties an enemy up in the endless halls of Sandelfon.
Contents
Description
The target is transported into a complex series of mystical corridors, removing them from the room. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being potentially more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade away on their own (this can take a fairly long time, such as around forty-five minutes, but npcs seem to always solve the maze instead of waiting for it to disappear). If the ritual is used on an npc, they will wait a little while before attempting to solve the maze (reportedly, this is skill-based in some fashion). They'll then go around the maze until they find the exit. Since the exit might be anywhere in the maze--in a far corner from where they started, or one room away--the amount of time the npc is actually in the maze can vary greatly.
Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within.
Hermal of Sandelfon, who resides in the entrance of the Sandelfon temple in Ankh-Morpork, will perform this ritual on you if you mention it to him.
Help File
Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform.
Example
> perform endless halls on Pinkfish
You pray to Sandelfon for a greater understanding of the nature of corridors.
|
Granted By
Learnt At
faith.rituals.offensive.target level 150
Skills Used
- faith.rituals.offensive.target (Confirmed by mocking)
- faith.rituals.misc.area (Confirmed by mocking)
Base GP Cost
200 GP
Requirements
Meditate
Type | Offensive |
Step Count | 3 |
Target | Others, oneself or multiple targets |
Components | Prayer book |
Required Powers | Speech, Move |
Will Attempt to Resist | Yes |
Will Be Angered | No/Unknown |