Difference between revisions of "Endless Halls"

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Revision as of 16:01, 21 April 2009

Endless Halls
GP Cost 200
Learnt At 150 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target, faith.rituals.misc.area
Requirements Prayer book
Granted By Sandelfon
Best Baton(s)

Coral, Serrated

Best Cane

Orange


Ties an enemy up in the endless halls of Sandelfon.

Description

The target is transported into a complex series of mystical corridors, removing them from the room for a certain period of time. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being far more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade out after a certain amount of time based both on the skills of the priest and the resistance of the target (also based on faith skills). Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within.

Help File

Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform.

Example

> perform endless halls on Pinkfish
You pray to Sandelfon for a greater understanding of the nature of corridors.
You call on Sandelfon to forge a maze of twisted corridors out of nothingness.
You point and call on Sandelfon to cast Pinkfish into the newly created maze of corridors.
The opening to a corridor materialises nearby, and the Hand of Gufnork drags Pinkfish into it.

Granted By

Sandelfon

Learnt At

faith.rituals.offensive.target level 150

Skills Used

Base GP Cost

200 GP

Requirements

Prayer book

Meditate

Type Offensive
Step Count3
TargetOthers, oneself or multiple targets
ComponentsPrayer book
Required PowersSpeech, Move
Will Attempt to Resist Yes
Will Be Angered No/Unknown