Endless Halls
Endless Halls | |
---|---|
GP Cost | 200 |
Learnt At | 150 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target |
Requirements | Prayer book |
Granted By | Sandelfon |
Best Baton(s) |
??? |
Best Cane |
??? |
Ties an enemy up in the endless halls of Sandelfon.
Contents
Description
The target is transported into a complex series of mystical corridors, removing them from the room for a certain period of time. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being far more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade out after a certain amount of time based both on the skills of the priest and the resistance of the target (also based on faith skills). Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within.
Help File
Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform.
Example
> perform endless halls on Pinkfish You pray to Sandelfon for a greater understanding of the nature of corridors. You call on Sandelfon to forge a maze of twisted corridors out of nothingness. You point and call on Sandelfon to cast Pinkfish into the newly created maze of corridors. The opening to a corridor materialises nearby, and the Hand of Gufnork drags Pinkfish into it.
Granted By
Learnt At
faith.rituals.offensive.target level 150
Skills Used
faith.rituals.offensive.target
Base GP Cost
200 GP
Requirements
Meditate
???