Difference between revisions of "Faith Rods/Bestowal Costs"

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(tested while hurt: 3gp and 3hp regen: HP up from 847 to 862 and GP down from 382 to 342 -> 40+15=55)
(tested while hurt: 4gp and 3hp regen: HP up from 4263 to 4275 and GP down from 630 to 546 -> (630-546) + (4275-4263)/3*4 = 100)
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!Cost to bestow (gp)
 
!Cost to bestow (gp)
 
!Cost to perform (gp)
 
!Cost to perform (gp)
|-
 
|Divine hand
 
|180
 
|200
 
 
|-
 
|-
 
|Endless halls
 
|Endless halls
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|-
 
|-
 
|Divine hand
 
|Divine hand
|180
+
|100
|200
+
|100
 
|-
 
|-
 
|Dust devil
 
|Dust devil

Revision as of 14:38, 21 August 2018

This list is gives the cost to "bestow" a ritual after using Divine Guard or Divine Sentinel. Bestowing rituals on a best affinity baton costs as much gp as the ritual's base cost.

Note: the GP cost for bestowing a faith rod or performing a ritual is affected by environment modifiers. Bestowing a ward is not affected. When testing for the performance cost, please do so with neutral modifiers.

Rituals with different costs

Ritual Cost to bestow (gp) Cost to perform (gp)
Endless halls 110 200
Resurrect 240 270

All rituals

Ritual Cost to bestow (gp) Cost to perform (gp)
Agoraphobia 135 135
Bless 70
Calm 35
Chant 80
Clarify 70
Cool 45
Cure drunkenness 55
Cure knurdness 55
Cure light wounds 20
Cure medium wounds 30
Cure serious wounds 60
Demoralise 10 10
Detect alignment 30 30
Detect magic 30
Devout inquisition 20
Divine hand 100 100
Dust devil 50 50
Endless halls 110 200
Far sight n/a n/a
Feedback 135 135
Find corpse 45
Fumble 120 120
Haunting 55 55
Heal 90
Holy Sacrifice 55 55
Holy Sanctuary 70
Holy weapon 90 90
Light 40
Longsight 45 45
Lost Highways 60
Major shield 120
Minor shield 90
Parch 20
Raise dead pet 25
Relief 25
Restore 150
Resurrect 250 270
See alignment 135
See consecration 50
Soothe 135
Soothing rain 90
Sotto voce 110
Sparkling shelter 150
Splash 30
Tongues 70
Totem 40
Turn undead 90
Warm 45