Fumble

From DWPriests
Jump to: navigation, search
Fumble
GP Cost 120
Learnt At 64 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Symbol
Granted By Gapp, Sandelfon and Hat
Best Baton(s)

Coral, Serrated

Best Cane

Orange


Makes the target drop their current weapon.

Description

This ritual causes the target to become clumsy and unhold one or both of their held items - this includes held shields as well as weapons. For the duration of the ritual, they won't be able to effectively hold anything (if they try, they'll fumble the items again after a few seconds) and will have a line added to their description:

He appears befuddled.

They'll also have a penalty applied to their dex and str stats. Success seems to always make the target attack you (except when performed on another player). Can be useful to avoid nasty specials in combat with the target, though many npcs have very good unarmed skills. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely. The duration seems to be capped at around 30 seconds if performed on a PK; longer durations are possible on npcs or when an npc performs on you.

When the ritual wears off, npcs re-equip the fumbled items.

You get a message when it wears off:

You feel your sudden fit of clumsiness pass.

Help File

When Fumble is performed upon a target, it causes them to become clumsy for a short time, making them unable to hold anything for the duration of the ritual. To perform this ritual, you need a holy symbol consecrated to your god.

Ward Effect

When imbued as a ward, this ritual can cause the thief to drop either the stolen item or their weapons.

Example

> perform fumble on Pinkfish
You say a prayer over Pinkfish.
Pinkfish is clumsy.
Pinkfish juggles around with a bastard sword, but she can't hold on to it.

Granted By

Gapp, Sandelfon and Hat

Learnt At

Skills Used

Base GP Cost

120 GP

Requirements

Holy symbol

Meditate

Type Offensive
Step Count1
TargetOthers
ComponentsHoly symbol
Required PowersSpeech
Will Attempt to Resist Yes
Will Be Angered Yes