Difference between revisions of "Fumble"

From DWPriests
Jump to: navigation, search
m (Correcting typo)
m (Skills Used)
Line 37: Line 37:
  
 
= Skills Used =
 
= Skills Used =
[[faith.rituals.offensive.target]]
+
*[[faith.rituals.offensive.target]]
  
 
= Base GP Cost =
 
= Base GP Cost =

Revision as of 20:39, 10 March 2009

Fumble
GP Cost 120
Learnt At 64/65 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Symbol
Granted By Gapp, Sandelfon and Hat
Best Baton(s)

???

Best Cane

???


Makes the target drop their current weapon.

Description

This ritual causes the target to become clumsy and drop one or both of the target's held weapons. Sadly this now puts the target into wimp attitude if successful and there is a chance of the NPC attacking you whether you succeed or fail. Can be useful in obtaining the target's weapons without resorting to killing them, and to avoid nasty specials in combat with the target. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely. Some people however use triggers to pick up the weapon once fumbled, spoiling its usefulness.

Help File

When Fumble is performed upon a target, it causes them to become clumsy for a short time, dropping one or more items that they currently have in their hands. To perform this ritual, you need a holy symbol consecrated to your god.

Ward Effect

When imbued as a ward, this ritual can cause the thief to fumble either the stolen item or their weapons.

Example

> perform fumble on Pinkfish
You say a prayer over Pinkfish.
Pinkfish is clumsy.
Pinkfish fumbles her mace.

Granted By

Gapp, Sandelfon and Hat

Learnt At

Skills Used

Base GP Cost

120 GP

Requirements

Holy symbol

Meditate

Type Offensive
Step Count1
TargetOthers
ComponentsHoly symbol
Required PowersSpeech
Will Attempt to Resist Yes
Will Be Angered No/Unknown