Difference between revisions of "Gods"

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This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the rituals granted or role-playing possibilities.
+
This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the [[alignment]], the rituals granted or role-playing possibilities.
  
 
= General Info =
 
= General Info =
How to join the Priests Guild, can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.
+
How to join the Priests Guild can be found in the [[Newbie stuff|newbie section]]. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.
  
 
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.
 
To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.
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= God Related Bonuses =
 
= God Related Bonuses =
 
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:
 
Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:
* '''Pishe''': when it's raining or snowing
+
* '''Pishe''': when outside in the rain, snow, or sleet
* '''Gapp''': when wearing the right fashion ("<code>finger gapp</code>")
+
* '''Gapp''': when wearing enough (either three, or it varies) clothes of the right fashion ("<code>finger gapp</code>")
* '''Gufnork''': when carrying 7 fluffy items
+
* '''Gufnork''': when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/fluves on the ground)
 
* '''Sandelfon''': when indoors
 
* '''Sandelfon''': when indoors
* '''Fish''': when underwater
+
* '''Fish''': when in the water
* '''Hat''': when in the company of 4 other priests, or when at any high altar
+
* '''Hat''': when in the company of 3 or more other priests (named priest npcs appear to count towards this), when at any high altar or other god's passage room, or when inebriated (appears to merely cancel out the ''penalty'' from being inebriated).
 
* '''Sek''': when in combat
 
* '''Sek''': when in combat
* '''All Gods''': shortly after having prayed, buried a corpse using the ritual bury command, or putting priest things in your own god's newbie coffer
+
* '''All Gods''': shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Rituals.Special bonus.
 
* '''All Gods''': when at your own high altar
 
* '''All Gods''': when at your own high altar
 
* '''All Gods''': when close to a temple of your God
 
* '''All Gods''': when close to a temple of your God
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Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are
 
Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed.  These modifiers are
 
* nearly out of alignment (You can barely feel the presence of ...)
 
* nearly out of alignment (You can barely feel the presence of ...)
 +
* controlling a minion such as a dust devil, totem, or creeping doom
 
* far from a temple of your God (You are far away from holy ground)
 
* far from a temple of your God (You are far away from holy ground)
 
* a state of drunkenness or being poisoned
 
* a state of drunkenness or being poisoned
 
* performing a ritual from a faith rod
 
* performing a ritual from a faith rod
 
* at another deity's high altar (unless you're a Hattian)
 
* at another deity's high altar (unless you're a Hattian)
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops owned by witches and wizards)
+
* far from the eyes of any God (seems to apply at the Dysk, at witches and wizards guild areas, and in player shops or houses owned by witches and wizards)
 +
* you sense that the gods have averted their eyes from this place (at the Witches' Guild in Bad Ass, seems to be a very large modifier, especially for [[resurrect]] <!--I actually failed a res, and it took 315 gp! D: -->)
 
* darkness ("quite dark here") for rituals that require the "sight" power, as described by the "[[meditate]]" command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]
 
* darkness ("quite dark here") for rituals that require the "sight" power, as described by the "[[meditate]]" command: [[cool]], [[demoralise]], [[detect alignment]], [[detect magic]], [[divine guard]], [[divine sentinel]], [[find corpse]], [[haunting]], [[holy sanctuary]], [[raise dead pet]], [[relief]], [[see alignment]], [[see consecration]], [[warm]]
 
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]
 
** Seems to have no effect on: [[agoraphobia]], [[bless]], [[chant]], [[clarify]], [[devout inquisition]], [[divine hand]], [[dust devil]], [[endless halls]], [[far sight]], [[feedback]], [[fumble]], [[light]], [[longsight]], [[minor shield]], [[major shield]], [[parch]], [[remember place]], [[soothing rain]], [[sotto voce]], [[sparkling shelter]], [[splash]], [[tongues]], [[totem]]
* <adjective> clothing is holy--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently in fashion.
+
* <adjective> clothing is holy--only for [[mend]], and only for Gappics.  Applies when you're performing mend on an item of clothing that's currently in fashion.
 
* <adjective> clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).
 
* <adjective> clothing is an abomination unto Gapp--only for [[mend]].  Applies when you're performing mend on an item of clothing that's currently extremely out of fashion (presumably, the exact opposite of whatever's in fashion: if black clothing is in, white is out, but other colours give no message).
 +
* "the <colour> cloud is intrinsically wet" - [[parch]] only
 +
 +
= God-specific Rituals =
 +
Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)
 +
 +
{| border="1" cellspacing="0" cellpadding="5" align="center"
 +
!Deity !! Rituals
 +
|-
 +
| '''Pishe''' || [[Resurrect]], [[Raise Dead Pet]], [[Heal]], [[Restore]], [[Soothing Rain]]
 +
|-
 +
| '''Gufnork''' || [[Holy Aegis]], [[Security Blanket]], [[Summon Fluff]]
 +
|-
 +
| '''Gapp''' || [[Holy Couturequisition]], [[Mend]]
 +
|-
 +
| '''Sandelfon''' || [[Demoralise]], [[Endless Halls]], [[Lost Highways]]
 +
|-
 +
| '''Fish''' || [[Breathe Underwater]], [[Celestial Anchor]], [[Odiferous Wrath]], [[Piscatorial Patulous]], [[Sacred Fins]]
 +
|-
 +
| '''Hat''' || [[Life of the Party]], [[Parasitic Vision]], [[Unwilling Host]], [[Visit]]
 +
|-
 +
| '''Sek''' || [[Creeping Doom]], [[Paralysis]], [[Profound Darkness]], [[Rage]]
 +
|}
 +
 +
=Thematic Variation=
 +
Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see [[Thematic Variation]].
  
 
= Specific God Information =
 
= Specific God Information =
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= Places of interest =
 
= Places of interest =
 
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.
 
Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)).  If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.
*[http://discworld.imaginary-realities.com/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.
+
*[http://dwwiki.mooo.com:8080/wiki/Ankh-Morpork Ankh-Morpork]: has the [[Temple of Small Gods]] and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.
*[http://discworld.imaginary-realities.com/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).
+
*[http://dwwiki.mooo.com:8080/wiki/Bes_Pelargic Bes Pelargic]: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city.  There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay.  The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).
*[http://discworld.imaginary-realities.com/wiki/Djelibeybi Djelibeybi]: has high altars for every deity, all northwest of the bazaar.
+
*[http://dwwiki.mooo.com:8080/wiki/Djelibeybi Djelibeybi]: has high altars for every deity except Pishe, all northwest of the bazaar.
*[http://discworld.imaginary-realities.com/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).
+
*[http://dwwiki.mooo.com:8080/wiki/Ephebe Ephebe]: has high altar for Pishe, on the east edge of the city on the south part of Petulia Avenue, Fish and Gapp temples in Harbour Market.
*[http://discworld.imaginary-realities.com/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.
+
*[http://dwwiki.mooo.com:8080/wiki/Genua Genua]: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).
*[http://discworld.imaginary-realities.com/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.
+
*[http://dwwiki.mooo.com:8080/wiki/The_Ramtops The Ramtops]: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.
*[http://discworld.imaginary-realities.com/wiki/Sto_Lat Sto Lat]: Has a high altar of Pishe in the park, somewhat hidden--there doesn't seem to be a way to advance here.
+
*[http://dwwiki.mooo.com:8080/wiki/Ohulan_Cutash Ohulan Cutash]: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.
*Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.
+
*[http://dwwiki.mooo.com:8080/wiki/Sto_Lat Sto Lat]: Has a high altar and instructor for Pishe in the park, somewhat hidden.
 +
*[http://dwwiki.mooo.com:8080/wiki/Temple_of_Cool Temple of Cool]: Has a Gapp shrine (no high altar) and a Gapp shop.
 +
*[http://dwwiki.mooo.com:8080/wiki/Slippery_Hollow Slippery Hollow]: Has a Hat shrine.
 +
*[https://dwwiki.mooo.com/wiki/Copperhead Copperhead Trading Post]: Has a high altar for Sandelfon.
 +
 
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
 
!Deity !! Temples !! Shops !! Newbie coffers
 
!Deity !! Temples !! Shops !! Newbie coffers
 
|-
 
|-
| '''Pishe''' || Ankh-Morpork, Sto Lat, Djelibeybi, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Djelibeybi temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple
+
| '''Pishe''' || Ankh-Morpork, Sto Lat, Ephebe, Bes Pelargic, and Lancre || Ankh-Morpork, Sto Lat, and Ephebe temples, and in the [[Temple of Small Gods]] (the miscellaneous shop) || Ankh-Morpork temple
 
|-
 
|-
| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Moprork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple
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| '''Gufnork''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash ||  Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Ankh-Morpork temple
 
|-
 
|-
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, and Monks of Cool temples || Ankh-Morpork and Genua temples
+
| '''Gapp''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Ephebe, Genua, and Monks of Cool || Ankh-Morpork, Djelibeybi, Genua, Ephebe, and Monks of Cool temples || Ankh-Morpork and Genua temples
 
|-
 
|-
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic ||  Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple
+
| '''Sandelfon''' || Ankh-Morpork, Djelibeybi, Bes Pelargic and Copperhead Trading Post||  Ankh-Morpork and Djelibeybi temples || Ankh-Morpork temple
 
|-
 
|-
| '''Fish''' || Ankh-Morpork, Djelibeybi, and Bes Pelargic (two) || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay || Ankh-Morpork temple and shipwreck in Tuna Bay
+
| '''Fish''' || Ankh-Morpork, Djelibeybi, Bes Pelargic (two), Ephebe || Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay, Ephebe || Ankh-Morpork temple and shipwreck in Tuna Bay
 
|-
 
|-
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, and Genua || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple
+
| '''Hat''' || Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Slippery Hollow || Djelibeybi and Genua temples, and [[Temple of Small Gods]] (Ben's shop) || Djelibeybi temple
 
|-
 
|-
 
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple
 
| '''Sek''' || Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic || Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples || Djelibeybi temple
 
|}
 
|}

Latest revision as of 22:18, 1 November 2018

This page contains an overview of all the joinable deities on Discworld. Each God has a short description stating his or her strong and weak point and which alignment they require. We will NOT give a rating to the different Gods. This is always subjective and we think you should make up you own mind, based on the alignment, the rituals granted or role-playing possibilities.

General Info

How to join the Priests Guild can be found in the newbie section. But first you should carefully consider which God you want to serve. Do you feel like fighting? Maybe you want to help people? Fond of fine clothes? All these things might influence your choice.

To make the decision a little easier, here's a list of factors that might influence your choice of a Supreme Being to Worship.

God Related Bonuses

Each God provides the opportunity to get an bonus in performing rituals, under special circumstances. These are:

  • Pishe: when outside in the rain, snow, or sleet
  • Gapp: when wearing enough (either three, or it varies) clothes of the right fashion ("finger gapp")
  • Gufnork: when carrying 7 fluffy items, or in a fluffy enough room (passage room, or a room with enough fluffy things/fluves on the ground)
  • Sandelfon: when indoors
  • Fish: when in the water
  • Hat: when in the company of 3 or more other priests (named priest npcs appear to count towards this), when at any high altar or other god's passage room, or when inebriated (appears to merely cancel out the penalty from being inebriated).
  • Sek: when in combat
  • All Gods: shortly after having prayed or buried a corpse using the ritual bury command. Duration appears to be defined by Faith.Rituals.Special bonus.
  • All Gods: when at your own high altar
  • All Gods: when close to a temple of your God

Guild Point Usage, and Modifiers

Quite recently, some priests have noticed a fluctuation in guild points used by rituals. Apparently some negative modifiers can increase the amount of guild points needed to perform a ritual. They also increase the difficulty of the ritual, making it harder to perform and less effective if it does succeed. These modifiers are

God-specific Rituals

Some gods will give their followers unique rituals that other priests won't get access to (until they can acquire a faith rod and a copy of the prayers needed, that is)

Deity Rituals
Pishe Resurrect, Raise Dead Pet, Heal, Restore, Soothing Rain
Gufnork Holy Aegis, Security Blanket, Summon Fluff
Gapp Holy Couturequisition, Mend
Sandelfon Demoralise, Endless Halls, Lost Highways
Fish Breathe Underwater, Celestial Anchor, Odiferous Wrath, Piscatorial Patulous, Sacred Fins
Hat Life of the Party, Parasitic Vision, Unwilling Host, Visit
Sek Creeping Doom, Paralysis, Profound Darkness, Rage

Thematic Variation

Each god will bestow upon you different versions of some shared rituals, as well as a different totem and burial command. How you interact with your chosen deity will also change depending on who your deity might be. For more information, see Thematic Variation.

Specific God Information

  • Pishe (as good as you can get - barely good)
  • Gufnork (quite good - neutral)
  • Gapp (quite good - neutral)
  • Sandelfon (barely good - barely evil)
  • Fish (neutral - evil)
  • Hat (neutral - quite evil)
  • Sek (barely evil - as evil as you can get)

Places of interest

Each deity has high altars and shops in a different set of locations (though each have high altars in Ankh-Morpork, Djelibeybi, and the red tower in Bes Pelargic (on the far east side of town, a bit north off the river)). If you already know which deity you'd like to worship, this will affect which starting areas will be easiest for you.

  • Ankh-Morpork: has the Temple of Small Gods and a high altar for every deity--most on the Street of Small Gods, the Pishe one in the Apothecary Gardens and the Fish one near the docks, just south of the river on the very west side of the city.
  • Bes Pelargic: has high altars for every deity in the red tower--near the imperial palace, just north of the river on the very east side of the city. There's also a Fish high altar, shop and advancement room in the shipwreck in Tuna Bay. The wandering charm peddler on Garden Walk sells symbols, prayer books, beads, amulets, and relics (of, it seems, whichever deity you worship).
  • Djelibeybi: has high altars for every deity except Pishe, all northwest of the bazaar.
  • Ephebe: has high altar for Pishe, on the east edge of the city on the south part of Petulia Avenue, Fish and Gapp temples in Harbour Market.
  • Genua: Has high altars for Hat (east side of the city, northwest corner of the docks) and Gapp (south part of the city, Darling Road).
  • The Ramtops: Has a high altar for Pishe, north of Lancre Town, south of Bad Ass, east of Mad Stoat, and very slightly west of the rugby pitch.
  • Ohulan Cutash: Has high altars for Gufnork and Sek in the south part of town, on Sinner's Walk.
  • Sto Lat: Has a high altar and instructor for Pishe in the park, somewhat hidden.
  • Temple of Cool: Has a Gapp shrine (no high altar) and a Gapp shop.
  • Slippery Hollow: Has a Hat shrine.
  • Copperhead Trading Post: Has a high altar for Sandelfon.
Deity Temples Shops Newbie coffers
Pishe Ankh-Morpork, Sto Lat, Ephebe, Bes Pelargic, and Lancre Ankh-Morpork, Sto Lat, and Ephebe temples, and in the Temple of Small Gods (the miscellaneous shop) Ankh-Morpork temple
Gufnork Ankh-Morpork, Djelibeybi, Bes Pelargic, and Ohulan Cutash Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples Ankh-Morpork temple
Gapp Ankh-Morpork, Djelibeybi, Bes Pelargic, Ephebe, Genua, and Monks of Cool Ankh-Morpork, Djelibeybi, Genua, Ephebe, and Monks of Cool temples Ankh-Morpork and Genua temples
Sandelfon Ankh-Morpork, Djelibeybi, Bes Pelargic and Copperhead Trading Post Ankh-Morpork and Djelibeybi temples Ankh-Morpork temple
Fish Ankh-Morpork, Djelibeybi, Bes Pelargic (two), Ephebe Ankh-Morpork and Djelibeybi temples, shipwreck in Tuna Bay, Ephebe Ankh-Morpork temple and shipwreck in Tuna Bay
Hat Ankh-Morpork, Djelibeybi, Bes Pelargic, Genua, and Slippery Hollow Djelibeybi and Genua temples, and Temple of Small Gods (Ben's shop) Djelibeybi temple
Sek Ankh-Morpork, Djelibeybi, Ohulan Cutash, and Bes Pelargic Ankh-Morpork, Djelibeybi, and Ohulan Cutash temples Djelibeybi temple