Difference between revisions of "Research and Ideas/Munching Minions by Scouter"
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Latest revision as of 08:01, 23 April 2009
Every time someone says on (Priests) something along the lines of “don’t use totems or dust devils, they eat xp like mad!” I always wonder “how much is ‘like mad’?”. Since this happens at least once an hour at times, the wondering was getting so annoying that I decided to Do Something About It.
Here follow the results of some (minor) testing. It’s based on fighting a single target, djelian farmers, and repeating this often enough to get a fair average.
The percentages are how much xp the minions ate compared to me fighting alone:
Minions | Consumed |
---|---|
Totem | -1% |
None | 0% |
Whirlwind | 14% |
2 whirlwinds | 16% |
Whirlwind, totem | 17% |
Totem, spectre | 31% |
2 whirlwinds, 2 spectres, totem | 42% |
Spectre | 48% |
2 Spectres | 64% |
The results look a little odd at first sight, but repeated testing give the same result.
The oddness of the results (totem and spectre eating less then just a spectre, for example) seems to be the result of how the respective minions influence both death xp and bury xp.
Here follow the complete results:
Minions | death xp | bury xp | total xp | total eaten | |||
---|---|---|---|---|---|---|---|
none | 134 | 100.0% | 1271 | 100.0% | 1405 | 100.0% | 0.0% |
totem | 406 | 302.6% | 1012 | 79.6% | 1418 | 100.9% | -0.9% |
whirlwind | 241 | 179.6% | 975 | 76.7% | 1215 | 86.5% | 13.5% |
2 whirlwinds | 295 | 220.2% | 884 | 69.5% | 1179 | 83.9% | 16.1% |
whirlwind, totem | 344 | 256.8% | 821 | 64.6% | 1165 | 82.9% | 17.1% |
totem, spectre | 279 | 208.1% | 689 | 54.2% | 968 | 68.9% | 31.2% |
2 whirlwinds, 2 spectres, totem | 244 | 182.4% | 569 | 44.8% | 813 | 57.9% | 42.1% |
spectre | 70 | 52.1% | 656 | 51.6% | 738 | 52.5% | 47.5% |
2 spectres | 58 | 43.3% | 446 | 35.1% | 504 | 35.9% | 64.1% |
A little note on the procedures I used:
I gathered my team, and killed 5 farmers in the garlic fields surrounding Djelibeybi, one at a time. After this I would at least spend half an hour outside DJB, and kill at least 10 npcs outside DJB. This in a weak effort to stop the influence of repeated killing into the measurements. Every kind of team took out at least 2 of such groups of 5 farmers. First I attacked, then immediately ordered my companions to attack as well.
Whether myself or one of my minions managed to do the deathblow had no influence on the results.