Research and Ideas/Res return and res xp

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Special thanks goes to Laule for the forty plus resses, and for messing up his alignment for the research.  :) And thanks also go to Baralai, Carasel, FraLipoLipi, Hurry, Nisphozous, and Vogue for resses, and to Vogue and Zph for dying for science.

This is an attempt at determining the relationships between cu.ta bonus, ritual modifiers, xp returned to the ghost, and xp awarded to the resser from the Resurrect ritual.

Main table of res data

Where xp returned is bolded, it's the precise amount (to within a few xp)--in other words, leaving out all xp received while dead. (Using a health bar plugin and making sure it's updating constantly during the res makes it fairly easy to see this.) Likewise, when res xp is bolded, it's the precise amount and doesn't include any command xp or heartbeat xp. Non-bolded amounts for both of those still have an attempt at not including command/heartbeat xp, but they may be off.

The "visible modifiers" in question are the ones you see when you perform the ritual--the message that goes, "You are finding it somewhat more difficult to perform resurrect because you can barely feel the presence of Pishe." and so on.

It's worth noting that the modifiers you start performing the ritual with seem to be the important ones--if it stops raining partway through the ritual, you still get the bonus.

All resurrectors are Pishite priests, unless otherwise noted. (Likewise, numeric alignments are degrees good unless otherwise noted.)

cu.ta visible modifiers alignment xp at death xp returned  % returned priest's res xp notes
278 slightly easier – near sacred shower (AM) very happy 270850 86672 32.0% 7000
278 slightly easier – near sacred shower (AM) very happy 87704 28069 32.0% 2762
317 quite a bit easier – high altar, rain pleased - 17 197830 89023 45.0% ~6800
317 quite a bit easier – high altar, rain pleased - 18 91897 41356 45.0% 3992
326 somewhat easier - rain; somewhat negated - far from a sacred shower (near Death's domain) very happy 2552484 1123094 44.0% 52390
344 somewhat more difficult - far from a sacred shower (Genua) pleased – 27 18050 8303 46.0% 1134
344 quite a bit easier - in an area considered holy and you feel uplifted by the rain. very happy – 26 42079 21884 52.0% 2464
350 none pleased - extremely good 161922 77725 48.0% 6474
402 none very happy - 25 211836 127104 60.0% 9580
410 slightly easier – near sacred shower (BP) very happy 1517013 956128 63.0% 46204
410 none very happy 153320 95825 62.5% 7638
410 quite a bit easier – Sto Lat altar very happy 422671 271447 64.2% 17262
410 somewhat more difficult – far from altar, Genua very happy 319195 191710 60.1% 13189
410 much more difficult/somewhat mitigated – baton (343 rod bonus) + in AM very happy 107339 63523 59.2% 5562
410 slightly easier – near sacred shower (BP) very happy? 1554299 996236 64.1% 47085
420 quite a bit easier - altar, rain very happy 254258 170363 67.0% 12038
438 much more difficult – baton (rod bonus 346) pleased – 28 67423 42482 63.0% 4178
438 somewhat more difficult - far from a sacred shower (Genua) pleased – 31 22536 14876 66.0% 1748
438 none pleased – 26 136329 92706 68.0% 7436
438 slightly easier – near sacred shower (AM) pleased – 29 44243 30085 68.0% 3064
438 quite a bit easier - in an area considered holy and you feel uplifted by the rain. very happy – 25 22706 16124 71.0% 1865
458 somewhat more difficult - far from a sacred shower (Genua) pleased – 32 15302 10714 70.0% 1342
458 slightly easier – near sacred shower (AM) pleased – 30 30793 22173 72.0% 2401
450 none pleased – 26 30000000 21000000 70.0% 514396 first of a set of six
450 none pleased – 26 21001557 14701092 70.0% 349176 same set, res xp affected by rate
450 none pleased – 26 120657 84462 70.0% 3818 same set, res xp affected by rate
458 a lot easier- actively worshipping Pishe, area considered holy, uplifted by the rain. pleased – 26 10880358 8160271 75.0% 225162 same set, res xp affected by rate
458 none pleased – 26 90221 64059 71.0% 3098 same set, res xp affected by rate
458 quite a bit easier - in an area considered holy, rain pleased – 26 14702607 10879932 74.0% 169776 same set, res xp affected by rate
450 none very happy – 25 8163036 5714125 70.0% 186392 first of a second (large) set
450 much more difficult – baton (rod bonus 344) pleased – 26 5714719 3771717 66.0% 134798
450 none pleased – 27 3772527 2640771 70.0% 99598 Not fixing alignment in-between. 368 fa.ri.sp bonus. Res xp started being affected by rate
450 none pleased – 28 2641227 1848858 70.0% 65223 Res xp still affected by xp rate
450 none pleased – 29 1849545 1294687 70.0% 45305 Res xp still affected by xp rate
450 none pleased – 30 1309948 916963 70.0% 33059 Res xp still affected by xp rate
450 none pleased – 31 917200 642043 70.0% 24616 Res xp still affected by xp rate
450 none pleased – 32 642427 449698 70.0% 18298 Res xp still affected by xp rate
450 none pleased – 33 478127 334691 70.0% 14297 Res xp still affected by xp rate
450 none pleased – 34 334934 234453 70.0% 11016 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 35 234645 166600 71.0% 8344 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 36 166879 118484 71.0% 6363 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 37 118811 84355 71.0% 5004 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 38 474494 336890 71.0% 14694 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 39 342202 242966 71.0% 11304 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 40 243197 172672 71.0% 8582 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 41 172903 122761 71.0% 6492 Res xp still affected by xp rate
450 somewhat easier – rain pleased – 42 122968 87310 71.0% 6691 hour after the first one in set, res xp still slightly affected by rate
450 somewhat easier – rain pleased – 43 87616 62210 71.0% 5053
450 none pleased – 44 62408 43685 70.0% 3806
450 none pleased – 45 214407 150087 70.0% 10902 over an hour after the second one in set, res xp no longer affected by rate
450 none pleased – 46 155288 108701 70.0% 8480
450 none pleased – 47 108908 76238 70.0% 6428
450 none pleased – 48 76469 53528 70.0% 4878
450 none concerned – 49 53747 37625 70.0% 3708
450 none concerned – 50 37973 26584 70.0% 2825
450 none concerned – 50 26815 18773 70.0% 2154
450 none pleased – 15 211990 148396 70.0% 10806
450 somewhat more difficult – can barely feel the presence of Pishe pleased – 5 153774 106104 69.0% 8321
450 somewhat more difficult – can barely feel the presence of Pishe concerned – 1 107502 74176 69.0% 6292
450 much more difficult – barely feel the presence of Pishe and gods have averted their eyes from this place (Granny's roof) pleased – 2 75799 45482 60.0% 4296
450 much more difficult – barely feel the presence of Pishe and Hat high altar pleased – 3 46265 27759 60.0% 2923
450 quite a bit more difficult -- barely feel the presence of Pishe, far from a sacred shower (Genua) pleased – 4 28404 19030 67.0% 2177
458 somewhat more difficult - far from a sacred shower (Genua), partially mitigated - actively worshipping Pishe pleased – 7 (quite good) 19639 13946 71.0% 2086 res xp less precise
458 quite a bit easier - actively worshipping Pishe, rain; somewhat negated - far from a sacred shower (Genua) very happy - 26 213111 153442 72.0% 11335
516 quite a bit easier - in an area considered holy, rain pleased (26 good) 298085 223566 75.0% 14484
516 somewhat more difficult - far from a sacred shower (Genua) pleased (~27 good) 231092 173321 75.0% 12282

Summary: xp return

  • Xp return (as a percentage) seems to depend purely on bonus and modifiers, not amount of xp the person died with, as a 450 bonus with no visible modifiers gets a 70% return on amounts from just over 26k, up to 30 million (the maximum xp someone can have).
  • A 458 bonus is enough to get the maximum return if a few ritual bonuses (high altar, and rain, and recently prayed) are applied.
  • A 516 bonus is enough to get the maximum return even far from a high altar.

Summary: Pishite's xp

Res xp seems to be affected by the performer's xp rate, possibly in a similar manner to burial xp. Aside from this, the formula that res xp equals ((xp returned to ghost) ^ .78) fits well, although it's difficult to be sure without more data points.

This is a table of resses where both xp returned and the priest's res xp were fairly precisely known, and where the priest's xp rate wasn't high enough for there to be a penalty to res xp. (While the priest's res xp wasn't precise to within a few xp for the last one, the numbers involved are large enough that even an error of a few hundred would be less than a tenth of a percent, and the error should be less than that. Also, while the xp rate wasn't known, it was certainly less than 136428/hour, as that one and the next one weren't enough to give Good Day by themselves.)

xp at death xp returned priest's res xp
91897 41356 3992
211836 127104 9580
254258 170363 12038
30000000 21000000 514396