Difference between revisions of "Resurrect"

From DWPriests
Jump to: navigation, search
(XP Return: explanatory note on derivation of formulae)
 
(20 intermediate revisions by 2 users not shown)
Line 9: Line 9:
 
}}
 
}}
  
Raises a player from the dead.
+
Raises a player from the dead and returns some of the xp they lost upon death.
  
 
__TOC__
 
__TOC__
Line 23: Line 23:
 
* All of the important moments from your vision remain with you as a cautionary example.  
 
* All of the important moments from your vision remain with you as a cautionary example.  
  
Successfully performing resurrect has a small effect on your alignment, moving you towards good.
+
Successfully performing resurrect has a small effect on your alignment, moving you towards as good as you can get.
 +
 
 +
Before you can resurrect someone, they may need to "permit" you, with "permit resurrect from <player>".  Resurrects can, however, be autoaccepted, by changing your options under "options auto death".
 +
 
 +
Not to be confused with [[Raise Dead]], its weaker cousin.
  
 
= Help File =
 
= Help File =
Line 79: Line 83:
 
[[Category:Rituals]]
 
[[Category:Rituals]]
  
= XP Return =
+
= Alignment =
 
+
This information is derived from observations and discussion with others as much as from measurement.
+
  
There appear to be two skillchecks related to XP during resurrection, in addition to the command XP.
+
Resurrection is an inherently good act, and appears to always move the resurrecting priest's alignment up by about one degree, until it reaches the maximum of 50 degrees good.
  
Command XP received by the person performing the ritual is normally 15 times consumed GP of 270, or 4050 GP. In addition, due to the time the ritual takes to perform, some heartbeat XP is received. This seems to be about 105 Xp.
+
= Xp Return =
  
The subject of the ritual will receive back a maximum of 75% of their before-death XP, depending on a skillcheck that seems to compare the curing target bonus of the priest with the before-death XP of the subject. The scaling factors and linearity or otherwise of the skillcheck are unknown, but empirically it seems that 500 bonus in curing target will generally give the maximum return to the subject for resurrections involving up to at least 20 million before-death XP, although data for high XP resurrects is sparse.
+
There appear to be two calculations related to Xp during resurrection, in addition to the command xp the resurrector gets.
  
It seems that the resurrector will receive a maximum from the resurrect of the ((Death_xp * 0.75) ^ 0.8) * 0.75, in addition to the ritual command xp of 4055 (maximum) and approximately 105 heartbeat xp during the performance of the ritual. Lower bonuses may slow the ritual and increase the heartbeat xp. Repeated and frequent performances of the ritual may reduce the command xp.
+
The details of xp return and res xp are largely based on [[Research_and_Ideas/Res_return_and_res_xp|this research]], building somewhat off of [[Research_and_Ideas/Zexium's_resurrect_research|this older research]].
  
Both of these skillchecks appear to involve a "degree of success" calculation rather than the more common "pass or fail" one.
+
== Restored xp for the subject ==
 +
The subject of the ritual will receive back a maximum of 75% of their before-death Xp, depending on the resurrector's bonus in [[faith.rituals.curing.target]] and the circumstances of the resurrection--the ritual bonuses or penalties the resurrector gets from such things as being near or far from a high altar, performing the ritual from a rod, being in the rain, and so on.
 +
*A 516 cu.ta bonus, possibly less, is enough for the ghost to get the maximum amount of xp back even far from a high altar.
 +
*A 476 bonus, possibly less, is enough for the maximum return with a slight overall bonus to performance<!--The bonus might not be *necessary*, but we didn't test that cu.ta without the rain.-->, as from being in the rain.
 +
*A 458 bonus is enough for the maximum return, but only under the best possible (controllable) circumstances: being at a high altar in the rain, having just prayed.
  
The following table shows observed and calculated XP returns for the resurrectee and the resurrector, based on a resurrector with a faith.rit.cu.ta bonus of the order of 500.
+
The ''percentage'' of xp returned appears to be independent of the amount of xp at death; if someone can get a 70% return with no visible ritual bonuses or penalties, they'll get a 70% return whether the amount of xp at death is under 50k, or whether it's 30 million (the maximum amount of xp someone can have).
  
XpPishe in the table is the pishite XP after 4155 xp has been subtracted for command xp and heartbeat xp performing the ritual. Note that some resurrectees reported approximate values for one or both of their pre-death and post-resurrect xp amounts.
+
The relationship between cu.ta bonus and percentage return seems to be fairly linear overall. Without any visible ritual bonuses or penalties...
 +
*A 304 bonus gets a 38% return.
 +
*A 350 bonus gets a 48% return.
 +
*A 380 bonus gets a 56.1% return.
 +
*A 420 bonus gets a 64.1% return.
 +
*A 450 bonus gets a 70.0% return.
  
Thanks to Scouter for the form of the correlation between the subject's xp and the resurrector's xp gain, which has been refined to determine the best fit correlation from several possibilities. Empirically, the form "xp2 = xp1 ^ 0.8" matches the teaching xp equation, and a 0.75 multiplier is used elsewhere in the subject's xp return from resurrect, thus it is felt that the appearance of these terms in an equation that closely correlates to observed values is significant.
+
Being at a high altar, in the rain, seems to add about three percentage points to that, and being far from a high altar (with Genua being the test location) seems to subtract one or two percentage points. Performing from a rod seems to subtract four or five percentage points.
  
<table border="1">
+
There's a ''very'' large penalty for being in a witch-owned or wizard-owned area (such as Granny Weatherwax's roof<!--This is the only witch/wizard place we tried. --~~~~ -->), or being at another god's high altar. It seems to amount to about nine percentage points.  As far as res returns go, this is like having your cu.ta bonus lowered by 40 or 50 points.
  <tr>
+
    <th>XpDeath (xp1)</th>
+
    <th>XpRes (xp2)</th>
+
    <th>XpDeath * 0.75</th>
+
    <th>XpPishe (res)</th>
+
    <th>((XpDeath * 0.75) ^ 0.8 ) * 0.75</th>
+
  </tr>
+
  <tr>
+
    <td>51098</td>
+
    <td>38826</td>
+
    <td>38324</td>
+
    <td>3519</td>
+
    <td>3482</td>
+
  </tr>
+
  <tr>
+
    <td>272000</td>
+
    <td>209000</td>
+
    <td>204000</td>
+
    <td>13578</td>
+
    <td>13267</td>
+
  </tr>
+
  <tr>
+
    <td>1465708</td>
+
    <td>1138557</td>
+
    <td>1099281</td>
+
    <td>51287</td>
+
    <td>51044</td>
+
  </tr>
+
  <tr>
+
    <td>2044027</td>
+
    <td>1533766</td>
+
    <td>1533020</td>
+
    <td>66546</td>
+
    <td>66604</td>
+
  </tr>
+
  <tr>
+
    <td>2200000</td>
+
    <td>1664297</td>
+
    <td>1650000</td>
+
    <td>70598</td>
+
    <td>70640</td>
+
  </tr>
+
  <tr>
+
    <td>2765481</td>
+
    <td>2075985</td>
+
    <td>2074111</td>
+
    <td>84304</td>
+
    <td>84826</td>
+
  </tr>
+
  <tr>
+
    <td>3122000</td>
+
    <td>2374535</td>
+
    <td>2341500</td>
+
    <td>93696</td>
+
    <td>93467</td>
+
  </tr>
+
  <tr>
+
    <td>3283485</td>
+
    <td>2482773</td>
+
    <td>2462614</td>
+
    <td>96423</td>
+
    <td>97315</td>
+
  </tr>
+
  <tr>
+
    <td>4088945</td>
+
    <td>3067871</td>
+
    <td>3066709</td>
+
    <td>114464</td>
+
    <td>115984</td>
+
  </tr>
+
  <tr>
+
    <td>4400000</td>
+
    <td>3300000</td>
+
    <td>3300000</td>
+
    <td>121965</td>
+
    <td>122991</td>
+
  </tr>
+
</table>
+
  
The graphs help to visualise the correlations between the calculated and measured amounts. Blue lines are actual values, red lines are trend lines or calculated values.
+
Xp awarded to the deceased after death as a result of group actions, heartbeat, exploration etc is apparently not subject to these calculations and is instead returned 100% on resurrect or raise.
  
'''XP Return for Resurrectee vs Death Xp of Resurrectee (500+ fai.rit.cu.ta bonus)'''
+
== Xp for the Performer ==
 +
The performer gets three kinds of xp from resurrecting someone.
  
[[File:resurrection_xp_1.png]]
+
First, at the beginning of the ritual, they receive command xp.  This is normally 15 times the consumed GP of 270, or 4050 GP.  Command xp is reduced by repeated performances of the ritual.
  
'''XP Return for Resurrector vs Death Xp of Resurrectee (500+ fai.rit.cu.ta bonus)'''
+
Secondly, due to the time the ritual takes to perform, some heartbeat Xp is received over the course of the ritual. This seems to be about 45-105 xp.   <!--I haven't observed any serious variation in time, at least not due to cu.ta!  With a 304 cu.ta bonus it took me 30 seconds to perform the ritual, from "You kneel in prayer" to "Death tells you...".  With a 420 bonus, it took 28 seconds.  When ''being'' ressed (by someone with a higher bonus, no less), when I checked, it seemed to take enough time for me, the ghost, to get 51 hb xp.  It might vary due to some other skill, ri.sp or something, though.  Possibly it's been made faster since the 105 number. --~~~~ -->
  
[[File:resurrector_xp_1.png]]
+
Finally, and most importantly, at the very end of the ritual--if it's successful--the performer gets some res xp related to how much of their death xp the ex-ghost got returned.  This amount seems to be approximately equal to the ghost's returned xp (ignoring xp gained while dead) raised to the power of .78.  This does, however, seem to be penalized if the performer's xp rate is high enough, though the details are not yet known.  As an example, the resurrector gets about 90% of their expected res xp at an unknown xp rate between 514396/hour and 650824/hour, and about 55% of their expected res xp at an unknown rate between 867390/hour and 1003818/hour.
  
 
[[Category:Pishe Rituals]]
 
[[Category:Pishe Rituals]]
 
[[Category:Rituals]]
 
[[Category:Rituals]]

Latest revision as of 02:25, 10 April 2012

Resurrect
GP Cost 270
Learnt At 170 in faith.rituals.curing.target
Skills Used faith.rituals.curing.target
Requirements Symbol, amulet, relic and prayer book
Granted By Pishe
Best Baton(s)

Pure White

Best Cane

White


Raises a player from the dead and returns some of the xp they lost upon death.

Description

The reason to make a Pishite priest. This ritual will restore your target to life, after your brief friendly chat with Death. Not only will this ritual bring your target back to life, but will restore his stats to full, and depending on the users fa.ri.cu.ta bonus will bring back a percentage of your exp! Priests will also receive a small amount of the rituals back, but not the useful ones (like divine hand to get back to your temple). You cannot perform this on yourself, just in case you got your hopes up.

Towards the end of the ritual, there is a line that indicates the success of the ritual in returning xp. In increasing order, these are

  • Flickering traces of your vision remain with you as a cautionary example.
  • A few traces of your vision remain with you as a cautionary example.
  • A few flashes of your vision remain with you as a cautionary example.
  • A few scenes from your vision remain with you as a cautionary example.
  • All of the important moments from your vision remain with you as a cautionary example.

Successfully performing resurrect has a small effect on your alignment, moving you towards as good as you can get.

Before you can resurrect someone, they may need to "permit" you, with "permit resurrect from <player>". Resurrects can, however, be autoaccepted, by changing your options under "options auto death".

Not to be confused with Raise Dead, its weaker cousin.

Help File

This ritual raises players from the dead and restores a certain amount of their former experience. You need a prayer book, a holy symbol, a holy amulet and a relic to perform this ritual.

Ward Effect

This ritual cannot be impressed as a ward.

Example

> perform resurrect on topsy

You kneel in prayer.
You close your eyes, and contemplate higher things.
You chant the ritual for body preservation.
You recite the prayer for body regeneration.
You chant the ritual for summoning the image of Death.
You call upon Pishe to protect you from Death's aura.
You communicate your needs to Death.
As Death gives his answer, flickering, changing images run through your mind, and you are frozen for a moment by visions of how the ghost of Topsy has died in the past.
The vision is unclear, only pain and darkness.
The image of Death sighs at you.
Death tells you: HER AGAIN? DOES SHE BELIEVE IN REINCARNATION? BECAUSE I HAVE A GOOD LINE ON A NEW LIFE AS A PUZUMA.
The image of Death vanishes.
Topsy starts to glow softly.
A few flashes of your vision remain with you as a cautionary example.

Granted By

Pishe

Learnt At

faith.rituals.curing.target level 170

Skills Used

Base GP Cost

270 GP

Requirements

Prayer book, Holy symbol, Holy amulet and a Holy relic

Meditate

Type Healing
Step Count8
Target???
Components???
Required Powers???
Will Attempt to Resist ???
Will Be Angered No/Unknown

Alignment

Resurrection is an inherently good act, and appears to always move the resurrecting priest's alignment up by about one degree, until it reaches the maximum of 50 degrees good.

Xp Return

There appear to be two calculations related to Xp during resurrection, in addition to the command xp the resurrector gets.

The details of xp return and res xp are largely based on this research, building somewhat off of this older research.

Restored xp for the subject

The subject of the ritual will receive back a maximum of 75% of their before-death Xp, depending on the resurrector's bonus in faith.rituals.curing.target and the circumstances of the resurrection--the ritual bonuses or penalties the resurrector gets from such things as being near or far from a high altar, performing the ritual from a rod, being in the rain, and so on.

  • A 516 cu.ta bonus, possibly less, is enough for the ghost to get the maximum amount of xp back even far from a high altar.
  • A 476 bonus, possibly less, is enough for the maximum return with a slight overall bonus to performance, as from being in the rain.
  • A 458 bonus is enough for the maximum return, but only under the best possible (controllable) circumstances: being at a high altar in the rain, having just prayed.

The percentage of xp returned appears to be independent of the amount of xp at death; if someone can get a 70% return with no visible ritual bonuses or penalties, they'll get a 70% return whether the amount of xp at death is under 50k, or whether it's 30 million (the maximum amount of xp someone can have).

The relationship between cu.ta bonus and percentage return seems to be fairly linear overall. Without any visible ritual bonuses or penalties...

  • A 304 bonus gets a 38% return.
  • A 350 bonus gets a 48% return.
  • A 380 bonus gets a 56.1% return.
  • A 420 bonus gets a 64.1% return.
  • A 450 bonus gets a 70.0% return.

Being at a high altar, in the rain, seems to add about three percentage points to that, and being far from a high altar (with Genua being the test location) seems to subtract one or two percentage points. Performing from a rod seems to subtract four or five percentage points.

There's a very large penalty for being in a witch-owned or wizard-owned area (such as Granny Weatherwax's roof), or being at another god's high altar. It seems to amount to about nine percentage points. As far as res returns go, this is like having your cu.ta bonus lowered by 40 or 50 points.

Xp awarded to the deceased after death as a result of group actions, heartbeat, exploration etc is apparently not subject to these calculations and is instead returned 100% on resurrect or raise.

Xp for the Performer

The performer gets three kinds of xp from resurrecting someone.

First, at the beginning of the ritual, they receive command xp. This is normally 15 times the consumed GP of 270, or 4050 GP. Command xp is reduced by repeated performances of the ritual.

Secondly, due to the time the ritual takes to perform, some heartbeat Xp is received over the course of the ritual. This seems to be about 45-105 xp.

Finally, and most importantly, at the very end of the ritual--if it's successful--the performer gets some res xp related to how much of their death xp the ex-ghost got returned. This amount seems to be approximately equal to the ghost's returned xp (ignoring xp gained while dead) raised to the power of .78. This does, however, seem to be penalized if the performer's xp rate is high enough, though the details are not yet known. As an example, the resurrector gets about 90% of their expected res xp at an unknown xp rate between 514396/hour and 650824/hour, and about 55% of their expected res xp at an unknown rate between 867390/hour and 1003818/hour.