Resurrect
Resurrect | |
---|---|
GP Cost | 270 |
Learnt At | 170 in faith.rituals.curing.target |
Skills Used | faith.rituals.curing.target |
Requirements | Symbol, amulet, relic and prayer book |
Granted By | Pishe |
Best Baton(s) |
Pure White |
Best Cane |
White |
Raises a player from the dead.
Contents
Description
The reason to make a Pishite priest. This ritual will restore your target to life, after your brief friendly chat with Death. Not only will this ritual bring your target back to life, but will restore his stats to full, and depending on the users fa.ri.cu.ta bonus will bring back a percentage of your exp! Priests will also receive a small amount of the rituals back, but not the useful ones (like divine hand to get back to your temple). You cannot perform this on yourself, just in case you got your hopes up.
Towards the end of the ritual, there is a line that indicates the success of the ritual in returning xp. In increasing order, these are
- Flickering traces of your vision remain with you as a cautionary example.
- A few traces of your vision remain with you as a cautionary example.
- A few flashes of your vision remain with you as a cautionary example.
- A few scenes from your vision remain with you as a cautionary example.
- All of the important moments from your vision remain with you as a cautionary example.
Successfully performing resurrect has a small effect on your alignment, moving you towards as good as you can get.
Help File
This ritual raises players from the dead and restores a certain amount of their former experience. You need a prayer book, a holy symbol, a holy amulet and a relic to perform this ritual.
Ward Effect
This ritual cannot be impressed as a ward.
Example
> perform resurrect on topsy
You kneel in prayer.
|
Granted By
Learnt At
faith.rituals.curing.target level 170
Skills Used
Base GP Cost
270 GP
Requirements
Prayer book, Holy symbol, Holy amulet and a Holy relic
Meditate
Type | Healing |
Step Count | 8 |
Target | ??? |
Components | ??? |
Required Powers | ??? |
Will Attempt to Resist | ??? |
Will Be Angered | No/Unknown |
Xp Return
There appear to be two skillchecks related to XP during resurrection, in addition to the command XP.
Command Xp received by the person performing the ritual is normally 15 times consumed GP of 270, or 4050 GP. In addition, due to the time the ritual takes to perform, some heartbeat Xp is received. This seems to be about 105 Xp.
The subject of the ritual will receive back a maximum of 75% of their before-death Xp, depending on a skillcheck that seems to compare the curing target bonus of the priest with the before-death Xp of the subject. The scaling factors and linearity or otherwise of the skillcheck are unknown, but empirically it seems that 500 bonus in curing target will generally give the maximum return to the subject for resurrections involving up to at least 20 million before-death Xp, although data for high Xp resurrects is sparse.
Xp awarded to the deceased after death as a result of group actions, heartbeat, exploration etc is apparently not subject to these calculations and is instead returned 100% on resurrect or raise.
It seems that the resurrector will receive a maximum from the resurrect of the ((Death_xp * 0.75) ^ 0.8) * 0.75, in addition to the ritual command xp of 4050 (maximum) and approximately 105 heartbeat xp during the performance of the ritual. Lower bonuses may slow the ritual and increase the heartbeat xp. Repeated and frequent performances of the ritual may reduce the command xp.
Both of these skillchecks appear to involve a "degree of success" calculation rather than the more common "pass or fail" one.
The following table shows observed and calculated Xp returns for the resurrectee and the resurrector, based on a resurrector with a faith.rit.cu.ta bonus of 516.
XpPishe in the table is the pishite Xp after 4155 Xp has been subtracted for command xp and heartbeat xp performing the ritual. Note that some resurrectees reported approximate values for one or both of their pre-death and post-resurrect Xp amounts.
Thanks to Scouter for the form of the correlation between the subject's Xp and the resurrector's Xp gain, which has been refined to determine the best fit correlation from several possibilities. Empirically, the form "Xp2 = Xp1 ^ 0.8" matches the teaching Xp equation, and a 0.75 multiplier is used elsewhere in the subject's xp return from resurrect, thus it is felt that the appearance of these terms in an equation that closely correlates to observed values is significant.
XpDeath (xp1) | XpRes (xp2) | XpDeath * 0.75 | XpPishe (res) | ((XpDeath * 0.75) ^ 0.8 ) * 0.75 |
---|---|---|---|---|
51098 | 38826 | 38324 | 3519 | 3482 |
272000 | 209000 | 204000 | 13578 | 13267 |
1465708 | 1138557 | 1099281 | 51287 | 51044 |
2044027 | 1533766 | 1533020 | 66546 | 66604 |
2200000 | 1664297 | 1650000 | 70598 | 70640 |
2765481 | 2075985 | 2074111 | 84304 | 84826 |
3122000 | 2374535 | 2341500 | 93696 | 93467 |
3283485 | 2482773 | 2462614 | 96423 | 97315 |
4088945 | 3067871 | 3066709 | 114464 | 115984 |
4400000 | 3300000 | 3300000 | 121965 | 122991 |
The graphs help to visualise the correlations between the calculated and measured amounts. Blue lines are actual values, red lines are trend lines or calculated values.
Xp Return for Resurrectee vs Death Xp of Resurrectee (516 fai.rit.cu.ta bonus)
Xp Return for Resurrector vs Death Xp of Resurrectee (516 fai.rit.cu.ta bonus)