Difference between revisions of "Talk:Dust Devil"

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(Holy Insight results: adding one)
(Holy Insight results: making table sortable, adding sorting-related stuff)
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==Holy Insight results==
 
==Holy Insight results==
 +
 +
Numbers in parentheses are for sorting purposes.  For dust devil sizes:
 +
# tiny
 +
# small
 +
# average
 +
# large
 +
# huge
 +
# gigantic
 +
# colossal
 +
# enormous
 +
# humongous
 +
# unbelievably large
 +
 +
For stat/skill results:
 +
# extremely poor
 +
# very poor
 +
# quite poor
 +
# below average
 +
# average
 +
# better than average
 +
# reasonably good
 +
# quite good
 +
# very good
 +
# extremely good
 +
# masterly
  
 
Results of performing [[Holy Insight]] on different dust devils:
 
Results of performing [[Holy Insight]] on different dust devils:
  
{|border="1" cellspacing="0" cellpadding="1" align="left"
+
{|class="wikitable sortable" border="1" cellspacing="0" cellpadding="1" align="left"
 
!Devil size || of.ar || de.ar || mi.ar || modifiers || ...at combat || ...at staying fit || ...at noticing things
 
!Devil size || of.ar || de.ar || mi.ar || modifiers || ...at combat || ...at staying fit || ...at noticing things
 
|-
 
|-
|huge || 179 || 195 || 201 || high altar || reasonably good || better than average || average  
+
|(5) huge || 179 || 195 || 201 || high altar || (7) reasonably good || (6) better than average || (5) average  
 
|-
 
|-
|huge || 183 || 201 || 209 || near a fluffy place; near a fluffy place + wrong god's altar || reasonably good || better than average || average  
+
|(5) huge || 183 || 201 || 209 || near a fluffy place; near a fluffy place + wrong god's altar || (7) reasonably good || (6) better than average || (5) average  
 
|-
 
|-
|colossal || 270 || 270 || 329 || indoors + high altar + prayed recently; indoors + high altar|| quite good || reasonably good || average
+
|(7) colossal || 270 || 270 || 329 || indoors + high altar + prayed recently; indoors + high altar|| (8) quite good || (7) reasonably good || (5) average
 
|-
 
|-
|gigantic || 270 || 270 || 329 || indoors + high altar + controlling 1 devil || reasonably good || reasonably good || average
+
|(6) gigantic || 270 || 270 || 329 || indoors + high altar + controlling 1 devil || (7) reasonably good || (7) reasonably good || (5) average
 
|-
 
|-
|enormous|| 281 || 281 || 350 || indoors + high altar + prayed recently || quite good || reasonably good || average
+
|(8) enormous|| 281 || 281 || 350 || indoors + high altar + prayed recently || (8) quite good || (7) reasonably good || (5) average
 
|-
 
|-
|enormous || 353 || 335 || 339 || near a sacred shower || quite good || reasonably good || average
+
|(8) enormous || 353 || 335 || 339 || near a sacred shower || (8) quite good || (7) reasonably good || (5) average
 
|-
 
|-
|enormous || 350 || 345 || 357 || near a sacred shower || quite good || reasonably good || average
+
|(8) enormous || 350 || 345 || 357 || near a sacred shower || (8) quite good || (7) reasonably good || (5) average
 
|-
 
|-
|colossal || 353 || 335 || 339 || near a sacred shower + controlling 1 devil || quite good || reasonably good || average
+
|(7) colossal || 353 || 335 || 339 || near a sacred shower + controlling 1 devil || (8) quite good || (7) reasonably good || (5) average
 
|-
 
|-
|gigantic || 353 || 335 || 339 || near a sacred shower + controlling 2 devils || reasonably good || reasonably good || average
+
|(6) gigantic || 353 || 335 || 339 || near a sacred shower + controlling 2 devils || (7) reasonably good || (7) reasonably good || (5) average
 
|-
 
|-
|large || 353 || 335 || 339 || rain + high altar + controlling 3 devils || reasonably good || better than average || average
+
|(4) large || 353 || 335 || 339 || rain + high altar + controlling 3 devils || (7) reasonably good || (6) better than average || (5) average
 
|-
 
|-
 
|}
 
|}

Revision as of 01:14, 23 March 2010

Dust devils have changed now
- they should have better fighting skills now (i have not tested how much better)
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)
Someone suggested that it might be fa.ri.sp, but i cant be sure of that
(The above comment added by Nauia at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: ~~~~)

I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar. Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time). Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- Mishal (talk) (MUD finger) 11:06, 26 February 2010 (UTC)
If anyone's interested in doing research on their fighting skills, maybe Holy Insight would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --Ilde 20:08, 26 February 2010 (UTC)


Holy Insight results

Numbers in parentheses are for sorting purposes. For dust devil sizes:

  1. tiny
  2. small
  3. average
  4. large
  5. huge
  6. gigantic
  7. colossal
  8. enormous
  9. humongous
  10. unbelievably large

For stat/skill results:

  1. extremely poor
  2. very poor
  3. quite poor
  4. below average
  5. average
  6. better than average
  7. reasonably good
  8. quite good
  9. very good
  10. extremely good
  11. masterly

Results of performing Holy Insight on different dust devils:

Devil size of.ar de.ar mi.ar modifiers ...at combat ...at staying fit ...at noticing things
(5) huge 179 195 201 high altar (7) reasonably good (6) better than average (5) average
(5) huge 183 201 209 near a fluffy place; near a fluffy place + wrong god's altar (7) reasonably good (6) better than average (5) average
(7) colossal 270 270 329 indoors + high altar + prayed recently; indoors + high altar (8) quite good (7) reasonably good (5) average
(6) gigantic 270 270 329 indoors + high altar + controlling 1 devil (7) reasonably good (7) reasonably good (5) average
(8) enormous 281 281 350 indoors + high altar + prayed recently (8) quite good (7) reasonably good (5) average
(8) enormous 353 335 339 near a sacred shower (8) quite good (7) reasonably good (5) average
(8) enormous 350 345 357 near a sacred shower (8) quite good (7) reasonably good (5) average
(7) colossal 353 335 339 near a sacred shower + controlling 1 devil (8) quite good (7) reasonably good (5) average
(6) gigantic 353 335 339 near a sacred shower + controlling 2 devils (7) reasonably good (7) reasonably good (5) average
(4) large 353 335 339 rain + high altar + controlling 3 devils (7) reasonably good (6) better than average (5) average


The devils tested were also all "extremely poor at staying unnoticed" and had "average" scores in all stats except str, which didn't come up. Magic and religious matters also didn't come up. #1 is actually two different devils, made by the same person and with no differences between them. #2 is actually three devils, again made by the same person and showing no differences between them. --Ilde 01:46, 21 March 2010 (UTC)

Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well. So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --Ilde 04:37, 22 March 2010 (UTC)

ETA: The huge and gigantic dusties being "reasonably good" (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only "quite good" (200-250 bonus) isn't a mistake, although it makes me wonder whether "reasonably good" and "quite good" are labeled correctly on the Holy Insight page. Unless dusties actually get worse at fighting as they get bigger, which seems implausible. Yep, they were switched on Holy Insight. Mystery solved! --Ilde 05:21, 22 March 2010 (UTC)