Talk:Dust Devil

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Dust devils have changed now
- they should have better fighting skills now (i have not tested how much better)
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)
Someone suggested that it might be fa.ri.sp, but i cant be sure of that
(The above comment added by Nauia at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: ~~~~)

I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar. Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time). Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- Mishal (talk) (MUD finger) 11:06, 26 February 2010 (UTC)
If anyone's interested in doing research on their fighting skills, maybe Holy Insight would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --Ilde 20:08, 26 February 2010 (UTC)


Holy Insight results

Results of performing Holy Insight on different dust devils:

Devil size of.ar de.ar mi.ar modifiers ...at combat ...at staying fit ...at noticing things
huge 179 195 201 high altar reasonably good better than average average
huge 183 201 209 near a fluffy place; near a fluffy place + wrong god's altar reasonably good better than average average
colossal 270 270 329 indoors + high altar + prayed recently; indoors + high altar quite good reasonably good average
gigantic 270 270 329 indoors + high altar + controlling 1 devil reasonably good reasonably good average
enormous 281 281 350 indoors + high altar + prayed recently quite good reasonably good average


The devils tested were also all "extremely poor at staying unnoticed" and had "average" scores in all stats except str, which didn't come up. Magic and religious matters also didn't come up. #1 is actually two different devils, made by the same person and with no differences between them. #2 is actually three devils, again made by the same person and showing no differences between them. --Ilde 01:46, 21 March 2010 (UTC)

Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well. So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --Ilde 04:37, 22 March 2010 (UTC)