Talk:Dust Devil

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Dust devils have changed now
- they should have better fighting skills now (i have not tested how much better)
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)
Someone suggested that it might be fa.ri.sp, but i cant be sure of that
(The above comment added by Nauia at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: ~~~~)

I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar. Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time). Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- Mishal (talk) (MUD finger) 11:06, 26 February 2010 (UTC)
If anyone's interested in doing research on their fighting skills, maybe Holy Insight would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --Ilde 20:08, 26 February 2010 (UTC)


Holy Insight results

Results of performing Holy Insight on different dust devils:

Devil size of.ar de.ar mi.ar modifiers ...at combat ...at staying fit
05Huge 179 195 201 high altar 07Reasonably good 06Better than average
05Huge 183 201 209 near a fluffy place; near a fluffy place + wrong god's altar 07Reasonably good 06Better than average
07Colossal 270 270 329 indoors + high altar + prayed recently; indoors + high altar 08Quite good 07Reasonably good
06Gigantic 270 270 329 indoors + high altar + controlling 1 devil 07Reasonably good 07Reasonably good
08Enormous 281 281 350 indoors + high altar + prayed recently 08Quite good 07Reasonably good
08Enormous 353 335 339 near a sacred shower 08Quite good 07Reasonably good
08Enormous 350 345 357 near a sacred shower 08Quite good 07Reasonably good
07Colossal 353 335 339 near a sacred shower + controlling 1 devil 08Quite good 07Reasonably good
06Gigantic 353 335 339 near a sacred shower + controlling 2 devils 07Reasonably good 07Reasonably good
04Large 353 335 339 rain + high altar + controlling 3 devils 07Reasonably good 06Better than average
06Gigantic 214 199 276 high altar 07Reasonably good 07Reasonably good
06Gigantic 214 123 276 high altar 07Reasonably good 07Reasonably good
06Gigantic 186 148 276 near sacred waters 07Reasonably good 07Reasonably good
06Gigantic 175 148 276 near sacred waters 07Reasonably good 06Better than average
07Colossal 236 199 276 high altar 07Reasonably good 07Reasonably good


The devils tested were also all "extremely poor at staying unnoticed", "average at noticing things", and had "average" scores in all stats except str, which didn't come up. Magic and religious matters also didn't come up. #1 is actually two different devils, made by the same person and with no differences between them. #2 is actually three devils, again made by the same person and showing no differences between them. --Ilde 01:46, 21 March 2010 (UTC)

Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well. So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --Ilde 04:37, 22 March 2010 (UTC)

ETA: The huge and gigantic dusties being "reasonably good" (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only "quite good" (200-250 bonus) isn't a mistake, although it makes me wonder whether "reasonably good" and "quite good" are labeled correctly on the Holy Insight page. Unless dusties actually get worse at fighting as they get bigger, which seems implausible. Yep, they were switched on Holy Insight. Mystery solved! --Ilde 05:21, 22 March 2010 (UTC)