Talk:Dust Devil
Dust devils have changed now
- they should have better fighting skills now (i have not tested how much better)
- the limit of 2 devils was removed, and is probably determined by a skill (i can summon 2 easily, 3 if i'm lucky)
Someone suggested that it might be fa.ri.sp, but i cant be sure of that
(The above comment added by Nauia at 08:26 on 26th Feb 2010 -- Please remember to sign your discussion page comments with four tildes: ~~~~)
- I can easily get three dusties (or a creeping doom and a dustie) with my stock bonuses, but am unable to get four even with OC wis bonus, a flat cap, and the high altar. Those stat increases took my mi.ar from 396 to 430, but I forgot to check other skills (fa.ri.sp is at a bonus of 402 most of the time). Not sure if this will be remotely helpful, but it might aid someone in figuring out which skill is used, or at what bonus levels the limit is increased... -- Mishal (talk) (MUD finger) 11:06, 26 February 2010 (UTC)
- If anyone's interested in doing research on their fighting skills, maybe Holy Insight would be useful (just a shame it's not more granular)... anyone who doesn't have it can give me (Ilde or Roywyn) a poke; I've got at least one alt with the ritual and I'd be happy to use it on people's dusties. Maybe we could put together a table of dusty fighting skills vs. priests' skills. --Ilde 20:08, 26 February 2010 (UTC)
Holy Insight results
Results of performing Holy Insight on different dust devils:
Devil size | of.ar | de.ar | mi.ar | modifiers | ...at combat | ...at staying fit | noticing things |
---|---|---|---|---|---|---|---|
Huge | 179 | 195 | 201 | high altar | Reasonably good | Better than average | Average |
Huge | 183 | 201 | 209 | near a fluffy place; near a fluffy place + wrong god's altar | Reasonably good | Better than average | Average |
Colossal | 270 | 270 | 329 | indoors + high altar + prayed recently; indoors + high altar | Quite good | Reasonably good | Average |
Gigantic | 270 | 270 | 329 | indoors + high altar + controlling 1 devil | Reasonably good | Reasonably good | Average |
Enormous | 281 | 281 | 350 | indoors + high altar + prayed recently | Quite good | Reasonably good | Average |
Enormous | 353 | 335 | 339 | near a sacred shower | Quite good | Reasonably good | Average |
Enormous | 350 | 345 | 357 | near a sacred shower | Quite good | Reasonably good | Average |
Colossal | 353 | 335 | 339 | near a sacred shower + controlling 1 devil | Quite good | Reasonably good | Average |
Gigantic | 353 | 335 | 339 | near a sacred shower + controlling 2 devils | Reasonably good | Reasonably good | Average |
Large | 353 | 335 | 339 | rain + high altar + controlling 3 devils | Reasonably good | Better than average | Average |
Gigantic | 214 | 199 | 276 | high altar | Reasonably good | Reasonably good | Average |
Gigantic | 214 | 123 | 276 | high altar | Reasonably good | Reasonably good | Average |
Gigantic | 186 | 148 | 276 | near sacred waters | Reasonably good | Reasonably good | Average |
Gigantic | 175 | 148 | 276 | near sacred waters | Reasonably good | Better than average | Average |
Colossal | 236 | 199 | 276 | high altar | Reasonably good | Reasonably good | Average |
Colossal | 236 | 123 | 276 | high altar | Reasonably good | Reasonably good | Average |
Humongous | 445 | 440 | 431 | near sacred waters | Quite good | Reasonably good | Better than average |
Enormous | 445 | 440 | 431 | near sacred waters + controlling 1 devil | Quite good | Reasonably good | Average |
Enormous | 445 | 440 | 431 | near sacred waters + controlling 2 devils | Quite good | Reasonably good | Average |
Gigantic | 445 | 440 | 431 | near sacred waters + controlling 3 devils | Reasonably good | Reasonably good | Average |
Huge | 177 | 53 | 224 | high altar | Reasonably good | Better than average | Average |
Gigantic | 177 | 53 | 236 | high altar | Reasonably good | Better than average | Average |
Gigantic | 177 | 53 | 249 | high altar | Reasonably good | Better than average | Average |
Gigantic | 177 | 53 | 261 | high altar | Reasonably good | Better than average | Average |
Gigantic | 177 | 53 | 273 | high altar | Reasonably good | Better than average | Average |
Gigantic | 177 | 53 | 277 | high altar | Reasonably good | Reasonably good | Average |
Gigantic | 183 | 55 | 292 | high altar | Reasonably good | Reasonably good | Average |
Gigantic | 184 | 55 | 309 | high altar + actively worshipping | Reasonably good | Reasonably good | Average |
The devils tested were also all "extremely poor at staying unnoticed", "average at noticing things", and had "average" scores in all stats except str, which didn't come up. Magic and religious matters also didn't come up. #1 is actually two different devils, made by the same person and with no differences between them. #2 is actually three devils, again made by the same person and showing no differences between them. --Ilde 01:46, 21 March 2010 (UTC)
Again, #3 was two different devils by the same character. They were extremely poor at religious matters and staying unnoticed, with average int, con, wis, dex. Ditto for #4, which was of average strength, as well. So, so far it looks like fighting skills and hitpoints increase with skills (or just with size?), but not anything else. (#5 was also two whirlwinds with identical conditions.) --Ilde 04:37, 22 March 2010 (UTC)
ETA: The huge and gigantic dusties being "reasonably good" (250-300 bonus, apparently) at combat, while the larger colossal and enormous ones were only "quite good" (200-250 bonus) isn't a mistake, although it makes me wonder whether "reasonably good" and "quite good" are labeled correctly on the Holy Insight page. Unless dusties actually get worse at fighting as they get bigger, which seems implausible. Yep, they were switched on Holy Insight. Mystery solved! --Ilde 05:21, 22 March 2010 (UTC)
Interesting comparisons
- 175/148/276/near sacred waters versus 186/148/276/near sacred waters: hp goes from "better than average" to "reasonably good", showing that of.area affects hp. Also shows that devils of the same size are not all the same, as both devils were gigantic.
- 177/53/224/high altar, increasing mi.area to 277 while keeping of.area steady: size increases and hp eventually goes from "better than average" to "reasonably good", showing that mi.area affects size and hp.
- 236/123/276/high altar versus 177/53/277/high altar: higher of.area (and slightly lower misc.area) results in a "colossal" devil instead of a "gigantic" one, showing that of.area affects size.