Difference between revisions of "Talk:List of NPC Alignments"

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(Very Nice)
(Very Nice)
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::Oh, hey, good idea.  I'll see what I can do about that. --[[User:Ilde|Ilde]] 22:21, 10 March 2009 (UTC)
 
::Oh, hey, good idea.  I'll see what I can do about that. --[[User:Ilde|Ilde]] 22:21, 10 March 2009 (UTC)
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::Right. Instead of font colors for the whole line, or a table with background color, I thought this would be easier to read... I guess the downside is that it might be confusing to edit if you don't know html.  Would have just done font colours for regular bullet points, but that didn't seem to work--plus, the ♦ stand out a bit more, I think.  Plus, I'm hoping I'll be able to work out a way to do the colours semi-automatically (as in, before I paste it into the wiki) later on (especially since I'm going to try for a list of colours Light gives and actually match them to that--I know it's beyond what the alignment page says; I just don't know all of it yet) and this way it's a lot easier than it is with tables. --[[User:Ilde|Ilde]] 23:55, 10 March 2009 (UTC)
  
 
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Revision as of 23:55, 10 March 2009

I'm collecting a list of the alignments of (unnamed, mostly) npcs here. My method's been to wander around the terrains performing Detect Alignment on the npcs I see. I'm a Sandelfonian, so I'm using the degrees good/evil... my misc.target bonus during this is either 337 or 348, depending on whether I'm holding my beads; hopefully that's enough for accuracy. When I can (ie, when I can find several of them and they don't run off before I finish the ritual... this has been a problem with the small birds), I'm performing the ritual on several of the npcs to see if there are variations. --Ilde 12:26, 12 January 2009 (UTC)

Very Nice

Ooh, very nice idea :) I've often found it difficult to find good things to kill, and I can't be the only one. Hopefully this will help people out a lot. (Damnit, forgot to sign :P) -- Mishal (talk) (MUD finger) 19:59, 12 January 2009 (UTC)

Perhaps we could make this more visual in some way? At the moment it's a lot of information to read through to get to the information that you want. Maybe it could be put into a table (or multiple tables - one per area) with colours to indicate evil/good and how far evil/good they are. Then you could just glance down it to see what to kill and where they can be found. Just an idea :) -- Mishal (talk) (MUD finger) 11:36, 16 January 2009 (UTC)
Oh, hey, good idea. I'll see what I can do about that. --Ilde 22:21, 10 March 2009 (UTC)
Right. Instead of font colors for the whole line, or a table with background color, I thought this would be easier to read... I guess the downside is that it might be confusing to edit if you don't know html. Would have just done font colours for regular bullet points, but that didn't seem to work--plus, the ♦ stand out a bit more, I think. Plus, I'm hoping I'll be able to work out a way to do the colours semi-automatically (as in, before I paste it into the wiki) later on (especially since I'm going to try for a list of colours Light gives and actually match them to that--I know it's beyond what the alignment page says; I just don't know all of it yet) and this way it's a lot easier than it is with tables. --Ilde 23:55, 10 March 2009 (UTC)

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Thanks!

Some notes on the data for road npcs: With the bodyguards, I've observed the following alignments: good (39, 34, 30, 29, 28, 20, 11, 11, 7, 5, 4, 1, 1, 1, 1), neutral (once), evil (2, 4, 7, 8, 10, 11). So out of twenty-two, fifteen were good, one neutral, and six evil. This is what I'm basing my statement that they seem more likely to be good than evil on. As far as the dwarf warriors go, I've tested four of them, and all were neutral. Could be coincidence, though... the other descriptions (angry, grumpy, burly, fat) don't seem to go with any particular alignments. Of the fifty-two fighters I tested, eight were 2 evil, nine were 1 evil, twenty were neutral, nine were 1 good, and six were 2 good. There's enough variety in the short descriptions that I have no idea whether certain descriptions correlate with certain alignments, but here they are anyway:

  • 2 good: affronted, appealing young, perplexed, good natured, unrefined, skinny young
  • 1 good: raven haired young, peaceful young, inquisitive, powerful young, white haired young, skinny young, indifferent young, wandering, sinewy young
  • Neutral: flirtatious, easy going, foreign looking, ravenous young, fastidious (2), hungry (2), scowling young, shy young, fat, impressive, jolly, carefree young, seductive, shabby, unpretentious young, intuitive, perplexed, impatient
  • 1 evil: impassioned, breezy young, calm (2), ugly, mousey young, fair, fierce, unassuming young
  • 2 evil: repulsive young, good looking, smooth young, nervous, tantalizing, militant young, patient, unassuming

I tested ten wandering labourers, four journeyman carpenters, four journeyman blacksmiths, and three youths (all I could find so far). The small sample sizes there probably account for the smaller ranges of alignments for blacksmiths and youths(two were 5 good; one was 4 good). I'm guessing that blacksmiths, at least, and probably youths too, can be any alignment. Bandits (under whatever name)... I've found eight neutral ones (five outlaws, two bandits, one brigand) and one who was 5 good(a "powerful bandit", if that matters).