Difference between revisions of "Talk:Resurrect"

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==messages==
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Today I got a message at the end of my resurrect that is not in the list: "<b>A few scenes from your vision remain with you as a cautionary example.</b>"<br>
 
Today I got a message at the end of my resurrect that is not in the list: "<b>A few scenes from your vision remain with you as a cautionary example.</b>"<br>
 
I think I got around 50k xp for that, but I'm not sure where it would fit in the list.<br>
 
I think I got around 50k xp for that, but I'm not sure where it would fit in the list.<br>
 
I would guess between "A few flashes... " and "All the important moments..." ?<br>
 
I would guess between "A few flashes... " and "All the important moments..." ?<br>
 
--[[User:Nauia|Nauia]] 19:30, 7 March 2009 (UTC)
 
--[[User:Nauia|Nauia]] 19:30, 7 March 2009 (UTC)
<br><br>
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 +
:Oh, hey, I didn't see this. :O I put the "scenes" message between "a few flashes" and "all the important moments" since 1)it ''looks'' like it should go between those two, and 2)when I got that one the person apparently got around 50% back, and a couple of times when I've gotten the "all the important moments" one they've told me they got around half back then, too.  I was assuming that the message was an indicator of how much xp the ghost got back (because... I read it on this page. :p Maybe that could do with some verification), so that would mean they're close together.
 +
 
 +
:Here's an interesting thing:
 +
::All of the important moments from your vision remain with you as a cautionary example.
 +
::GP Used: -44  (117 left) XP Gained: 387146 (from 630208 to 1017354)  (-8799x)
 +
:That seems to be the highest message--''but'' it amounts to 2-3% of the amount he got back (14.6 million out of 28).  I therefore think that the message may very well indicate the amount of xp you got relative to the xp they got back, ''but'' the ranges for which you get the various messages probably change with the amount they get back.
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:--[[User:Ilde|Ilde]] 07:47, 28 February 2010 (UTC)
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==xp return==
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Appearantly there is more to the xp the performer gets then I thought. The xp you get can go up to 5% (according to Zexium) of the xp that is returned to the resurrected person, which is up to 75% of what the resurrected person lost. Those percentages depend on your fa.ri.cu.ta skill.<br>
 
Appearantly there is more to the xp the performer gets then I thought. The xp you get can go up to 5% (according to Zexium) of the xp that is returned to the resurrected person, which is up to 75% of what the resurrected person lost. Those percentages depend on your fa.ri.cu.ta skill.<br>
 
I think the message at the end of the ritual gives some sort of indication to the xp the performer got (which of course depends on how much was returned to the resurrected person). Allthough its also possible the messages are just random (though I dont think so :)).<br>
 
I think the message at the end of the ritual gives some sort of indication to the xp the performer got (which of course depends on how much was returned to the resurrected person). Allthough its also possible the messages are just random (though I dont think so :)).<br>
 
I'm not entirely sure of any of this, thats why I put it here and not on the page.<br>
 
I'm not entirely sure of any of this, thats why I put it here and not on the page.<br>
 
--[[User:Nauia|Nauia]] 22:59, 11 March 2009 (UTC)
 
--[[User:Nauia|Nauia]] 22:59, 11 March 2009 (UTC)
 
:Oh, hey, I didn't see this. :O I put the "scenes" message between "a few flashes" and "all the important moments" since 1)it ''looks'' like it should go between those two, and 2)when I got that one the person apparently got around 50% back, and a couple of times when I've gotten the "all the important moments" one they've told me they got around half back then, too.  I was assuming that the message was an indicator of how much xp the ghost got back (because... I read it on this page. :p Maybe that could do with some verification), so that would mean they're close together.
 
  
 
:Also: maybe the 5% number has been changed.  Recently I got 84637 from ressing someone who apparently had 1.9 million beforehand and got about 50% back... which is about 8-9%. (This was with a cu.ta bonus of 358, and "quite a bit easier ... because you have been actively worshipping Pishe and you are near a sacred shower".  I got the "all the important moments" message.)  --[[User:Ilde|Ilde]] 05:49, 17 November 2009 (UTC)
 
:Also: maybe the 5% number has been changed.  Recently I got 84637 from ressing someone who apparently had 1.9 million beforehand and got about 50% back... which is about 8-9%. (This was with a cu.ta bonus of 358, and "quite a bit easier ... because you have been actively worshipping Pishe and you are near a sacred shower".  I got the "all the important moments" message.)  --[[User:Ilde|Ilde]] 05:49, 17 November 2009 (UTC)
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:ETA: Oh, and looking at my scrollback, the "scenes" message got me 40516 when the resee got around 800k back (apparently out of around 1.5 million). So around 5% there. --[[User:Ilde|Ilde]] 05:58, 17 November 2009 (UTC)
 
:ETA: Oh, and looking at my scrollback, the "scenes" message got me 40516 when the resee got around 800k back (apparently out of around 1.5 million). So around 5% there. --[[User:Ilde|Ilde]] 05:58, 17 November 2009 (UTC)
  
:Here's an interesting thing:
+
:Although I was suggesting 5%, recent research and playing with numbers has suggested that the return to the pishite is non linear, although the return to the recently deceased is (with suitable res bonus) pretty linear. Graphs on the main page. The curve on the pishite graph is not great, but is clearly a better correlation than my previous one of 5%, what I had assumed to be skillcheck failures leading to less than 5% were actually due to the non linear nature of the formula. Also note that the significant XP for the resurrect ritual seems to be the amount the ghost actually died with, any heartbeat xp, shared group command xp, exploration xp or achievement xp earned after the moment of death seems to be returned 100%. This is indicated by the fact that the correlation works better on the "death xp" graph than on the "res xp" graph - if I try and correlate the pishite return against the "after res" xp of the deceased the match isn't anywhere near as tidy. Also, note that Scouter actually found the basic form of the correlation. [[User:Zexium|Zexium]] 18:23, 6 March 2010 (UTC)
::All of the important moments from your vision remain with you as a cautionary example.
+
 
::GP Used: -44  (117 left) XP Gained: 387146 (from 630208 to 1017354) (-8799x)  
+
 
:That seems to be the highest message--''but'' it amounts to 2-3% of the amount he got back (14.6 million out of 28).  I therefore think that the message may very well indicate the amount of xp you got relative to the xp they got back, ''but'' the ranges for which you get the various messages probably change with the amount they get back.
+
:Should the XP Return segment be move to a sub-page. It seems a little large, and isn't in the standard "basic ritual data" template. [[User:Ruedii|--&quot;Ruedii&quot;]] 13:19, 14 September 2010 (UTC)
:--[[User:Ilde|Ilde]] 07:47, 28 February 2010 (UTC)
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 +
:After some [[Research_and_Ideas/Res_return_and_res_xp|research]], I've found that it's just (xp returned to ghost)^.78--where "xp returned to ghost" doesn't include xp gained while dead--plus some sort of penalty for having a high xp rate (it's going to be hard to track down, but I'm guessing it shows up at about 500k, as that's when command, bury, and heartbeat xp start to get penalized, and the data looks like it ''could'' fit this), similar to the way other kinds of xp are penalized at various rates.
 +
:--[[User:Ilde|Ilde]] 15:06, 15 January 2012 (EST)
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==meditate==
  
 
The best meditate result I have received so far is this: You finish meditating and gain some knowledge. Resurrect is a healing ritual with eight steps.<br>
 
The best meditate result I have received so far is this: You finish meditating and gain some knowledge. Resurrect is a healing ritual with eight steps.<br>
 
This was with a modified (flat cap) fa.ri.sp bonus of 421 after several failures. --[[User:Garrion|Garrion]] 03:26, 8 January 2010 (UTC)
 
This was with a modified (flat cap) fa.ri.sp bonus of 421 after several failures. --[[User:Garrion|Garrion]] 03:26, 8 January 2010 (UTC)
  
:Although I was suggesting 5%, recent research and playing with numbers has suggested that the return to the pishite is non linear, although the return to the recently deceased is (with suitable res bonus) pretty linear. Graphs on the main page. The curve on the pishite graph is not great, but is clearly a better correlation than my previous one of 5%, what I had assumed to be skillcheck failures leading to less than 5% were actually due to the non linear nature of the formula. Also note that the significant XP for the resurrect ritual seems to be the amount the ghost actually died with, any heartbeat xp, shared group command xp, exploration xp or achievement xp earned after the moment of death seems to be returned 100%. This is indicated by the fact that the correlation works better on the "death xp" graph than on the "res xp" graph - if I try and correlate the pishite return against the "after res" xp of the deceased the match isn't anywhere near as tidy. Also, note that Scouter actually found the basic form of the correlation. [[User:Zexium|Zexium]] 18:23, 6 March 2010 (UTC)
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==alignment and xp return==
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 +
Does anyone have any data about the effect the performer's starting alignment might have on the ex-ghost's xp return?  I have one anecdote where I ressed someone while several degrees out of ideal alignment (but with Pishe still "pleased" with me.  "Very good", I think) and they got back a lot less than might be reasonably expected. But I generally try to stay in the "very happy" range (especially after that!) so I only have that one time to go off of. --[[User:Ilde|Ilde]] 19:06, 18 March 2011 (UTC)
 +
 
 +
:I have no idea, I'm rarely more than a couple of points out of ideal align unless I'm actually killing stuff for xp, when my align can drop as low as 15, but no-one's ever complained that their return was poorly affected. When people have reported unusual returns, further investigation usually shows they can't remember the actual numbers and are working from a vague memory of what they think they had before they died, or that they're wrong (when the numbers are available and they check them). --[[User:Zexium|Zexium]] 20:13, 18 March 2011 (UTC)
 +
 
 +
::Hmmmm.  I guess it's just something to keep an eye out for, then.  I wonder, if it does have an effect, if it would be less significant with a higher bonus. --[[User:Ilde|Ilde]] 04:57, 20 March 2011 (UTC)
 +
 
 +
::ETA: I couldn't reproduce this at all, despite trying repeatedly (once, even with a low res bonus and a quite low ri.sp bonus.  The penalty from being out of alignment was only one percentage point... and the penalty ''only'' ever showed up when there was a "you can barely feel the presence of Pishe" message).  Guess it was some kind of fluke, bad data, something that only happens rarely, or something that was changed in the dead of night.
 +
::Oh, and there was no change whatsoever all the way up to 50 degrees good, which is as good as you can get. It looks like fixing alignment (downwards) between resses is unnecessary (Pishe may ''say'' she's concerned, but apparently not concerned enough to do anything about it).
 +
::--[[User:Ilde|Ilde]] 15:06, 15 January 2012 (EST)
 +
 
 +
== Good standing/prayer ==
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 +
I suspect that Resurrect may have a "be in good standing" requirement, similarly to [[Consecrate]] (where you can't consecrate, and even get a different failure message, if you haven't prayed enough recently). This just happened:
 +
*Friend logs in on Pishite character he hasn't played in a while and is no longer in good standing with (we find this out when he gets the special failure message for trying to consecrate).
 +
*Character has a 317 bonus, which should be enough (a 278 bonus is enough), but fails five times in a row--with no ritual penalties (or bonuses).  Also, he has never failed this much in the past.
 +
*We go to the high altar and he prays until he can consecrate again. He then has no trouble ressing me (twice in a row, in fact).  It ''is'' easier at the altar, but not for that big a difference, I think.
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--[[User:Ilde|Ilde]] 15:29, 7 January 2012 (EST)

Latest revision as of 20:06, 15 January 2012

messages

Today I got a message at the end of my resurrect that is not in the list: "A few scenes from your vision remain with you as a cautionary example."
I think I got around 50k xp for that, but I'm not sure where it would fit in the list.
I would guess between "A few flashes... " and "All the important moments..." ?
--Nauia 19:30, 7 March 2009 (UTC)

Oh, hey, I didn't see this. :O I put the "scenes" message between "a few flashes" and "all the important moments" since 1)it looks like it should go between those two, and 2)when I got that one the person apparently got around 50% back, and a couple of times when I've gotten the "all the important moments" one they've told me they got around half back then, too. I was assuming that the message was an indicator of how much xp the ghost got back (because... I read it on this page. :p Maybe that could do with some verification), so that would mean they're close together.
Here's an interesting thing:
All of the important moments from your vision remain with you as a cautionary example.
GP Used: -44 (117 left) XP Gained: 387146 (from 630208 to 1017354) (-8799x)
That seems to be the highest message--but it amounts to 2-3% of the amount he got back (14.6 million out of 28). I therefore think that the message may very well indicate the amount of xp you got relative to the xp they got back, but the ranges for which you get the various messages probably change with the amount they get back.
--Ilde 07:47, 28 February 2010 (UTC)

xp return

Appearantly there is more to the xp the performer gets then I thought. The xp you get can go up to 5% (according to Zexium) of the xp that is returned to the resurrected person, which is up to 75% of what the resurrected person lost. Those percentages depend on your fa.ri.cu.ta skill.
I think the message at the end of the ritual gives some sort of indication to the xp the performer got (which of course depends on how much was returned to the resurrected person). Allthough its also possible the messages are just random (though I dont think so :)).
I'm not entirely sure of any of this, thats why I put it here and not on the page.
--Nauia 22:59, 11 March 2009 (UTC)

Also: maybe the 5% number has been changed. Recently I got 84637 from ressing someone who apparently had 1.9 million beforehand and got about 50% back... which is about 8-9%. (This was with a cu.ta bonus of 358, and "quite a bit easier ... because you have been actively worshipping Pishe and you are near a sacred shower". I got the "all the important moments" message.) --Ilde 05:49, 17 November 2009 (UTC)
ETA: Oh, and looking at my scrollback, the "scenes" message got me 40516 when the resee got around 800k back (apparently out of around 1.5 million). So around 5% there. --Ilde 05:58, 17 November 2009 (UTC)
Although I was suggesting 5%, recent research and playing with numbers has suggested that the return to the pishite is non linear, although the return to the recently deceased is (with suitable res bonus) pretty linear. Graphs on the main page. The curve on the pishite graph is not great, but is clearly a better correlation than my previous one of 5%, what I had assumed to be skillcheck failures leading to less than 5% were actually due to the non linear nature of the formula. Also note that the significant XP for the resurrect ritual seems to be the amount the ghost actually died with, any heartbeat xp, shared group command xp, exploration xp or achievement xp earned after the moment of death seems to be returned 100%. This is indicated by the fact that the correlation works better on the "death xp" graph than on the "res xp" graph - if I try and correlate the pishite return against the "after res" xp of the deceased the match isn't anywhere near as tidy. Also, note that Scouter actually found the basic form of the correlation. Zexium 18:23, 6 March 2010 (UTC)


Should the XP Return segment be move to a sub-page. It seems a little large, and isn't in the standard "basic ritual data" template. --"Ruedii" 13:19, 14 September 2010 (UTC)
After some research, I've found that it's just (xp returned to ghost)^.78--where "xp returned to ghost" doesn't include xp gained while dead--plus some sort of penalty for having a high xp rate (it's going to be hard to track down, but I'm guessing it shows up at about 500k, as that's when command, bury, and heartbeat xp start to get penalized, and the data looks like it could fit this), similar to the way other kinds of xp are penalized at various rates.
--Ilde 15:06, 15 January 2012 (EST)

meditate

The best meditate result I have received so far is this: You finish meditating and gain some knowledge. Resurrect is a healing ritual with eight steps.
This was with a modified (flat cap) fa.ri.sp bonus of 421 after several failures. --Garrion 03:26, 8 January 2010 (UTC)

alignment and xp return

Does anyone have any data about the effect the performer's starting alignment might have on the ex-ghost's xp return? I have one anecdote where I ressed someone while several degrees out of ideal alignment (but with Pishe still "pleased" with me. "Very good", I think) and they got back a lot less than might be reasonably expected. But I generally try to stay in the "very happy" range (especially after that!) so I only have that one time to go off of. --Ilde 19:06, 18 March 2011 (UTC)

I have no idea, I'm rarely more than a couple of points out of ideal align unless I'm actually killing stuff for xp, when my align can drop as low as 15, but no-one's ever complained that their return was poorly affected. When people have reported unusual returns, further investigation usually shows they can't remember the actual numbers and are working from a vague memory of what they think they had before they died, or that they're wrong (when the numbers are available and they check them). --Zexium 20:13, 18 March 2011 (UTC)
Hmmmm. I guess it's just something to keep an eye out for, then. I wonder, if it does have an effect, if it would be less significant with a higher bonus. --Ilde 04:57, 20 March 2011 (UTC)
ETA: I couldn't reproduce this at all, despite trying repeatedly (once, even with a low res bonus and a quite low ri.sp bonus. The penalty from being out of alignment was only one percentage point... and the penalty only ever showed up when there was a "you can barely feel the presence of Pishe" message). Guess it was some kind of fluke, bad data, something that only happens rarely, or something that was changed in the dead of night.
Oh, and there was no change whatsoever all the way up to 50 degrees good, which is as good as you can get. It looks like fixing alignment (downwards) between resses is unnecessary (Pishe may say she's concerned, but apparently not concerned enough to do anything about it).
--Ilde 15:06, 15 January 2012 (EST)

Good standing/prayer

I suspect that Resurrect may have a "be in good standing" requirement, similarly to Consecrate (where you can't consecrate, and even get a different failure message, if you haven't prayed enough recently). This just happened:

  • Friend logs in on Pishite character he hasn't played in a while and is no longer in good standing with (we find this out when he gets the special failure message for trying to consecrate).
  • Character has a 317 bonus, which should be enough (a 278 bonus is enough), but fails five times in a row--with no ritual penalties (or bonuses). Also, he has never failed this much in the past.
  • We go to the high altar and he prays until he can consecrate again. He then has no trouble ressing me (twice in a row, in fact). It is easier at the altar, but not for that big a difference, I think.

--Ilde 15:29, 7 January 2012 (EST)