Difference between revisions of "Terror"
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Revision as of 01:35, 10 August 2009
Terror | |
---|---|
GP Cost | 100 |
Learnt At | 100 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target |
Requirements | Skull and prayer book |
Granted By | Fish and Sek |
Best Baton(s) |
Coral, Serrated |
Best Cane |
Orange |
Creating visions to invoke fear in your targets.
Contents
Description
The target is forced to relive childhood phobias, causing them to run in fear from the room, and possibly a number more rooms after that. The skull needs to be of the same type as the target of the ritual (that is, humanoid skulls, spider skulls etc, it does not need to be more specific than that). Due to having to carry skulls around (which weigh a fair amount) this ritual is not highly used, but is still very useful.
Help File
Terror is an offensive ritual, which causes the target to acquire a phobia, making them flee in terror, sometimes over significant distances. You will require a prayer book and a skull to perform this ritual.
Example
> perform terror on Dasquian
You brandish the skull at Dasquian.
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Granted By
Learnt At
faith.rituals.offensive.target level 100
Skills Used
- faith.rituals.offensive.target (Confirmed by mocking)
Base GP Cost
100 GP
Requirements
Skull (consumed) and Prayer book
Meditate
Type | Offensive |
Step Count | 3 |
Target | Others |
Components | Skull, Prayer book |
Required Powers | Speech, Movement |
Will Attempt to Resist | Yes |
Will Be Angered | No/Unknown |