Terror

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Terror
GP Cost 110
Learnt At 100 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Skull and prayer book
Granted By Fish and Sek
Best Baton(s)

Coral, Serrated

Best Cane

Orange


Creating visions to invoke fear in your targets.

Description

The target is forced to relive childhood phobias, causing them to run in fear from the room, and possibly a number more rooms after that. The skull needs to be of the same type as the target of the ritual (that is, humanoid skulls, spider skulls etc, it does not need to be more specific than that). Due to having to carry skulls around (which weigh a fair amount) this ritual is not highly used, but is still very useful.

Help File

Terror is an offensive ritual, which causes the target to acquire a phobia, making them flee in terror, sometimes over significant distances. You will require a prayer book and a skull to perform this ritual.

Ward Effect

When imbued as a ward, the thief flees the room in terror.

The skull in the corpse of Kess of Sek' hand explodes in a hail of red hot bone shards, which hurl themselves at you!

Suddenly, and for no reason you can discern, your childhood fear of toilet paper grips your mind, and you find yourself gripped by panic!
Your feet run away with you!

Example

> perform terror on Dasquian

You brandish the skull at Dasquian.
You roar: Look upon your future!
You recite the psalm of ignition under your breath.
The skull in your hand explodes into a hail of red-hot shards of bone, which scythe at Dasquian!
Dasquian murmurs something that sounds like "dogs" and then starts to tremble fearfully.

Granted By

Fish and Sek

Learnt At

faith.rituals.offensive.target level 100

Skills Used

Base GP Cost

100 GP

Requirements

Skull (consumed) and Prayer book

Meditate

Type Offensive
Step Count3
TargetOthers
ComponentsSkull, Prayer book
Required PowersSpeech, Movement
Will Attempt to Resist Yes
Will Be Angered No/Unknown