Difference between revisions of "Unquiet Spirit"

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(New page: {{RitualInfoBox | name=Unquiet Spirit | gp=120 | learntat=100 in faith.rituals.special | skills=faith.rituals.special and faith.rituals.misc.area | grantedby=Fish and [[Hat...)
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Revision as of 17:07, 17 October 2008

Unquiet Spirit
GP Cost 120
Learnt At 100 in faith.rituals.special
Skills Used faith.rituals.special and faith.rituals.misc.area
Requirements Symbol, a dagger and a candle
Granted By Fish and Hat
Best Baton(s)

???

Best Cane

???


Recalls a recently departed spirit from the afterlife

Description

This ritual is performed in a room which contains recently killed NPCs. You can turn up to two corpses into a spectre. The spectres, which are quite strong, will protect the priest in combat until they vanish or are damaged enough in combat that they can no longer remain. You can equip spectres with weapons and armour if you like. The life of a spectre can be prolonged by feeding it gp. Quite heavy on gp drain, but useful as a young – mid level priest. Failing this ritual will cause a stat loss.

Help File

Unquiet Spirit recalls a recently departed spirit from their particular afterlife to defend you. This ritual requires a dagger, a lit candle, a holy symbol and prayer book containing the prayer "Piercing the Veil".

Ward Effect

This ritual may not be impressed as a ward.

Example

> perform unquiet spirit
You speak the prayer of separation.
You hum a hymn of binding.
You heat the stiletto over the candle flame.
You carve a glyph into the corpse of a poor beggar with the stiletto.
The corpse of a poor beggar crumbles to dust, seemingly drained of something vital.
The pained spectre wails loudly with an eerie 'OooOoOoOOOoooooooOoooOooooOOOOOOoooooooOoo'.

Granted By

Fish and Hat

Learnt At

faith.rituals.special level 100

Skills Used

faith.rituals.special and faith.rituals.misc.area

Base GP Cost

120 GP

Requirements

A dagger, a candle and a Holy symbol

Meditate

???