Difference between revisions of "User:Tonyogrey/Research"

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(The results)
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|feedback
 
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|fumble
 
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=== Thoughts so far ===
 
=== Thoughts so far ===
  
My general thinking though, is that most rituals have a base cost, reflected by the cost to ward. Performing gp is modified by environment, and rod bestowing is modified by affinity to the rod. However, this seems not to affect certain rituals (perhaps a bug, or deliberately hardcoded reasons).
+
Cost to bestow (rod and ward) is the same as cost to perform, in most cases.
  
 
I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is buggy?
 
I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is buggy?

Revision as of 11:54, 21 March 2010

GP costs for rituals

The Theory

The theory is that rituals have different gp costs for performing/rod bestowing/ward bestowing. It has been noticed that some rituals have drastically different gp costs. This experiment attempts to record the costs for all three scenarios.

The methods

Ritual assistance is set at 0% throughout.


The combat method: Get in a fight, with neutral tactics, and record the gp drop (adjusting for regen)

The deity points method: meditate on obsecration, do something, meditate again. Record personal DP drop (adjusted for +5dp)

I used the combat method for performing and warding; the deity point method for rod bestowing.

As for location, I did the performing tests at a location south of Ankh-Morpork, where no modifiers appeared, since performance gp is affected by those modifiers.

The results

Starting with the offensive set, using a serrated baton:

Ritual Bestow in rod Bestow as ward Perform
agoraphobia 135 135 135
demoralise 10 10 10
dust devil 50 50 50
endless halls 150 110 200
feedback 135 135 135
fumble 120 120 120
haunting 55 55 55

Thoughts so far

Cost to bestow (rod and ward) is the same as cost to perform, in most cases.

I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is buggy?