User:Tonyogrey/Research

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GP costs for rituals

The Theory

The theory is that rituals have different gp costs for performing/rod bestowing/ward bestowing. It has been noticed that some rituals have drastically different gp costs. This experiment attempts to record the costs for all three scenarios.

The methods

Unless otherwise stated, all experiments are conducted at the high altar.

Ritual assistance is set at 0% throughout.


The combat method: Get in a fight, with neutral tactics, and record the gp drop (adjusting for regen)

The deity points method: meditate on obsecration, do something, meditate again. Record personal DP drop (adjusted for +5dp)

I used the combat method for performing and warding; the deity point method for rod bestowing.

The results

Starting with the offensive set, using a serrated baton:

Ritual Bestow in rod Bestow as ward Perform
agoraphobia 130 135 125
demoralise 9 10 9
dust devil 50 50 50
endless halls 150 110 200
feedback 130 135 124
fumble 116 120 116*
haunting 53 55 50
* Couldn't perform this at the high altar, so performed 5 rooms away.

Quirk with perform gp

I performed major shield at the high altar, and the oasis. It cost 110gp (quite a bit easier) and 122gp (a bit harder) respectively. Therefore, I'm assuming a 10gp (or maybe 10%) saving at the high altar. This doesn't seem to affect all rituals though.

Thoughts so far

My general thinking though, is that most rituals have a base cost, reflected by the cost to ward. Performing gp is modified by environment, and rod bestowing is modified by affinity to the rod. However, this seems not to affect certain rituals (perhaps a bug, or deliberately hardcoded reasons). I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is bugged?