|Learnt At||150 in faith.rituals.offensive.target|
|Skills Used||faith.rituals.offensive.target, faith.rituals.misc.area|
Ties an enemy up in the endless halls of Sandelfon.
The target is transported into a complex series of mystical corridors, removing them from the room. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being potentially more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade away on their own (this can take a fairly long time, such as around forty-five minutes, but npcs seem to always solve the maze instead of waiting for it to disappear). If the ritual is used on an npc, they will wait a little while before attempting to solve the maze (reportedly, this is skill-based in some fashion). They'll then go around the maze until they find the exit. Since the exit might be anywhere in the maze--in a far corner from where they started, or one room away--the amount of time the npc is actually in the maze can vary greatly.
Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within.
Hermal of Sandelfon, who resides in the entrance of the Sandelfon temple in Ankh-Morpork, will perform this ritual on you if you mention it to him.
Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform.
| > perform endless halls on Pinkfish
You pray to Sandelfon for a greater understanding of the nature of corridors.
faith.rituals.offensive.target level 150
- faith.rituals.offensive.target (Confirmed by mocking)
- faith.rituals.misc.area (Confirmed by mocking)
Base GP Cost
|Target||Others, oneself or multiple targets|
|Required Powers||Speech, Move|
|Will Attempt to Resist||Yes|
|Will Be Angered||No/Unknown|