https://www.dwpriests.com:80/w/api.php?action=feedcontributions&user=Asaram&feedformat=atomDWPriests - User contributions [en]2024-03-29T10:22:58ZUser contributionsMediaWiki 1.22.15https://www.dwpriests.com:80/wiki/Divine_GuardDivine Guard2010-03-17T18:33:16Z<p>Asaram: </p>
<hr />
<div>{{RitualInfoBox<br />
| name=Divine Guard<br />
| gp=120<br />
| learntat=150 in [[faith.rituals.defensive.target]]<br />
| skills=[[faith.rituals.defensive.target]] and [[faith.items.scroll]]<br />
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]<br />
| requirements=[[Holy symbol|Symbol]]<br />
| rodtype=o<br />
}}<br />
<br />
Bestows a ritual onto an object to protect it from theft<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This is the new form of minor ward. It allows a Priest to 'bestow' one ritual of their god into an item of value, if this item is stolen or taken from a corpse the ritual is triggered. This is a smaller version of [[Divine Sentinel]] allowing only one ritual to be bestowed. Takes a long time to do, and isn't seen as worth using by a lot of people. Useful in the PK society. For more info, read the [[Wards|article]] of Poyat on this subject.<br />
<br />
The ward will ''not'' trigger properly if you plant the item on an npc, then steal it from them, or if you put the item on a corpse, then take the item from the corpse. In both of these cases it will just take a small amount of hp (around 100 or less) and cause you to drop the item (though you may pick it back up automatically), leaving the wards in place. You can also trigger a ward sometimes by attempting to scour the wards from an item--it seems to be more likely to trigger if there are more wards on the item.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Divine Guard stores the power of a single ritual within an object, allowing a priest to protect it from theft. You need a holy symbol to perform this ritual.<br />
<br />
After you have performed this ritual on an item, you will need to "bestow" another ritual into it.<br />
<br />
= Example =<br />
{{Prebox|> perform divine guard on baton<br />
You speak a short prayer.<br />
<br>You point at a dull grey baton.<br />
<br>Gufnork watches the dull grey baton with interest, waiting for an impression.<br />
<br />
> bestow blight on baton<br />
<br>You chant quietly, clutching the dull grey baton in your hands. You feel it take on a holy aura as the ritual of blight moves to fill it.<br />
<br>You sense that the dull grey baton is no longer waiting for your attention.<br />
<br>You impress blight on the dull grey baton.}}<br />
<br />
= Granted By =<br />
[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.defensive.target]] level 150<br />
<br />
= Skills Used =<br />
*[[faith.rituals.defensive.target]] {{Mocked}}<br />
*[[faith.items.scroll]] to bestow<br />
*Bestowing also appears to use whatever skills the bestowed ritual uses. {{Mocked}}<br />
<br />
= Base GP Cost =<br />
120 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=d<br />
| steps=2<br />
| target=Objects<br />
| components=[[Holy symbol]]<br />
| powers=Sight, Speech<br />
| resist=na<br />
}}<br />
<br />
[[Category:Pishe Rituals]]<br />
[[Category:Gufnork Rituals]]<br />
[[Category:Gapp Rituals]]<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Fish Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Sek Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Divine_SentinelDivine Sentinel2010-03-17T18:32:04Z<p>Asaram: </p>
<hr />
<div>{{RitualInfoBox<br />
| name=Divine Sentinel<br />
| gp=170<br />
| learntat=220/230/??? in [[faith.rituals.defensive.target]] or ???<br />
| skills=[[faith.rituals.defensive.target]] and [[faith.items.scroll]]<br />
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
| rodtype=o<br />
}}<br />
<br />
Bestows a ritual onto an object to protect it from theft<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The new version of major ward, very similar to [[Divine Guard]]. This ritual is exactly the same in principle as [[Divine Guard]], but allows up to three rituals to be impressed into the item of value. For more info, read the [[Wards|article]] of Poyat on this subject.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Divine Sentinel stores the power of up to three rituals within an object, allowing a priest to protect it from theft. You need a holy symbol, some incense, a prayer book and a copy of "Impressions of the faithful" to perform this ritual. After you have performed this ritual on an item, you will need to "bestow" another ritual into it.<br />
<br />
= Example =<br />
{{Prebox|> perform divine sentinel on baton<br />
You prepare a dull grey baton for the upcoming ceremony.<br />
<br>You light the incense, while reading a litany from your prayer book.<br />
<br>You hold a dull grey baton up to the heavens.<br />
<br>Sandelfon watches the dull grey baton with interest, waiting for an impression.<br />
<br />
> bestow agoraphobia on baton<br />
<br>You chant quietly, clutching the dull grey baton in your hands. You feel it take on a holy aura as the ritual of agoraphobia moves to fill it.<br />
<br>The ritual agoraphobia is absorbed into the dull grey baton.<br />
<br>You sense that the dull grey baton is no longer waiting for your attention.<br />
<br>You impress agoraphobia on the dull grey baton.}}<br />
<br />
= Granted By =<br />
[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.defensive.target]] level 230 ([[Sandelfon]])<br />
* [[faith.rituals.defensive.target]] level 220 ([[Hat]])<br />
* ??? level ??? ([[Gapp]])<br />
<br />
= Skills Used =<br />
[[Category:Rituals needing to be mocked]]<br />
*[[faith.rituals.defensive.target]]<br />
*[[faith.items.scroll]] for bestow<br />
<br />
= Base GP Cost =<br />
170 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=d<br />
| steps=3<br />
| target=Objects<br />
| components=[[Incense]](Consumed), [[Holy symbol]], [[Prayer book]] ("Impressions of the faithful")<br />
| powers=Sight, Speech, Movement<br />
| resist=na<br />
| angered=na<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Gapp Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Lost_HighwaysLost Highways2009-01-01T03:39:40Z<p>Asaram: </p>
<hr />
<div>{{RitualInfoBox<br />
| name=Lost Highways<br />
| gp=55<br />
| learntat=200 in [[faith.rituals.offensive.area]]<br />
| skills=[[faith.rituals.misc.area]]<br />
| grantedby=[[Sandelfon]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
}}<br />
<br />
Makes the way unclear, and journeys more convoluted.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This area effective ritual makes everyone in the room lose a sense of direction. Not effective against npcs, only for pk purposes (though the effects are not pk-checked). With enough levels of fa.ri.de (specific sub-skill to be tested), the effects of this ritual may be avoided.<br />
<br />
Performing the ritual several times in the same room will cause its duration to stack.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
When Lost Highways is performed on an area, the path becomes unclear, and the correct way clouded. To perform this ritual, you need a holy symbol, a block of incense and a prayer book containing the prayer "Strange Travels".<br />
<br />
= Example =<br />
> perform lost highways<br />
You set fire to the incense while chanting the psalm of the lost.<br />
With a whispered prayer, you wave the incense around, creating a rough outline of the room.<br />
You drag your set of sapphire prayer beads through the smoky pattern, blurring it into irrecognisability.<br />
Reality softens like butter on a lobster.<br />
Everything swirls and twists, and you can no longer rightly tell one direction from another anymore.<br />
<br />
= Granted By =<br />
[[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.offensive.area]] level 200<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.area]]<br />
<br />
= Base GP Cost =<br />
55 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and a [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=3<br />
| target=Area<br />
| components=[[Incense]] (Consumed), [[Holy symbol]], [[Prayer book]]<br />
| powers=Speech, Movement<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Lost_HighwaysLost Highways2009-01-01T03:39:01Z<p>Asaram: /* Base GP Cost */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Lost Highways<br />
| gp=50<br />
| learntat=200 in [[faith.rituals.offensive.area]]<br />
| skills=[[faith.rituals.misc.area]]<br />
| grantedby=[[Sandelfon]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
}}<br />
<br />
Makes the way unclear, and journeys more convoluted.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This area effective ritual makes everyone in the room lose a sense of direction. Not effective against npcs, only for pk purposes (though the effects are not pk-checked). With enough levels of fa.ri.de (specific sub-skill to be tested), the effects of this ritual may be avoided.<br />
<br />
Performing the ritual several times in the same room will cause its duration to stack.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
When Lost Highways is performed on an area, the path becomes unclear, and the correct way clouded. To perform this ritual, you need a holy symbol, a block of incense and a prayer book containing the prayer "Strange Travels".<br />
<br />
= Example =<br />
> perform lost highways<br />
You set fire to the incense while chanting the psalm of the lost.<br />
With a whispered prayer, you wave the incense around, creating a rough outline of the room.<br />
You drag your set of sapphire prayer beads through the smoky pattern, blurring it into irrecognisability.<br />
Reality softens like butter on a lobster.<br />
Everything swirls and twists, and you can no longer rightly tell one direction from another anymore.<br />
<br />
= Granted By =<br />
[[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.offensive.area]] level 200<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.area]]<br />
<br />
= Base GP Cost =<br />
55 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and a [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=3<br />
| target=Area<br />
| components=[[Incense]] (Consumed), [[Holy symbol]], [[Prayer book]]<br />
| powers=Speech, Movement<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/DemoraliseDemoralise2008-11-04T21:10:04Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Demoralise<br />
| gp=20<br />
| learntat=15 in [[faith.rituals.offensive]]<br />
| skills=[[faith.rituals.offensive.target]]<br />
| grantedby=[[Sandelfon]]<br />
| requirements=[[Holy symbol|Symbol]]<br />
}}<br />
<br />
Causes target to lose hope.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This ritual will cause the target to lose hope and make them more likely to run when in combat. It artificially raises the wimpy value of the target up to roughly 60%. Fairly limited in usefulness since you rarely want a target you are fighting to leave, and if that is the case, there are a variety of fear type rituals which are more effective.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
This ritual will cause the target to lose hope and make them more likely to run when in combat. It requires a holy symbol consecrated to your deity to perform.<br />
<br />
= Example =<br />
> perform demoralise on dasquian<br />
You gesture at Dasquian.<br />
You call upon Gufnork to remove Dasquian's hope.<br />
Dasquian looks scared.<br />
<br />
= Granted By =<br />
[[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.offensive]] level 15<br />
<br />
= Skills Used =<br />
[[faith.rituals.offensive.target]]<br />
<br />
= Base GP Cost =<br />
20 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=o<br />
| steps=2<br />
| target=Others<br />
| components=[[Holy symbol]]<br />
| powers=Sight, Speech<br />
| resist=y<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/TonguesTongues2008-11-04T13:18:35Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Tongues<br />
| gp=70<br />
| learntat=65 in [[faith.rituals.misc.self]]<br />
| skills=[[faith.rituals.misc.self]]<br />
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
| requirements=''None''<br />
}}<br />
<br />
Grants the priest the gift of speaking in tongues.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The tongues ritual grants the priest the ability to fluently speak and understand the languages of the disc. Has a reasonable duration depending on skills, and performing the ritual a number of times will extend the effects.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
When this ritual is performed, its priest is granted the gift of tongues, the ability to speak in and understand a multitude of foreign languages.<br />
<br />
= Example =<br />
> perform tongues<br />
You kneel and spread your arms in benediction.<br />
You pray for the Apostles' Gift.<br />
Loudly now, you chant the names of Sandelfon in the many languages of the Discworld.<br />
You humbly request the power to spread Sandelfon's Word.<br />
The buzzing sound of a thousand voices speaking at once fills your mind, but somehow, you can understand each clearly<br />
and distinctly, no matter which language they're speaking.<br />
<br />
= Granted By =<br />
[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.misc.self]] level 65<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.self]]<br />
<br />
= Base GP Cost =<br />
70 GP<br />
<br />
= Requirements =<br />
''None''<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=4<br />
| target=Oneself<br />
| components=None<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Gapp Rituals]]<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/TonguesTongues2008-11-04T13:18:21Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Tongues<br />
| gp=70<br />
| learntat=65 in [[faith.rituals.misc.self]]<br />
| skills=[[faith.rituals.misc.self]]<br />
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
| requirements=''None''<br />
}}<br />
<br />
Grants the priest the gift of speaking in tongues.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The tongues ritual grants the priest the ability to fluently speak and understand the languages of the disc. Has a reasonable duration depending on skills, and performing the ritual a number of times will extend the effects.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
When this ritual is performed, its priest is granted the gift of tongues, the ability to speak in and understand a multitude of foreign languages.<br />
<br />
= Example =<br />
> perform tongues<br />
You kneel and spread your arms in benediction.<br />
You pray for the Apostles' Gift.<br />
Loudly now, you chant the names of Sandelfon in the many languages of the Discworld.<br />
You humbly request the power to spread Sandelfon's Word.<br />
The buzzing sound of a thousand voices speaking at once fills your mind, but somehow, you can understand each clearly<br />
and distinctly, no matter which language they're speaking.<br />
<br />
= Granted By =<br />
[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.misc.self]] level 65<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.self]]<br />
<br />
= Base GP Cost =<br />
70 GP<br />
<br />
= Requirements =<br />
''None''<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=4<br />
| target=Oneself<br />
| components=[[Holy symbol]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Gapp Rituals]]<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Sparkling_ShelterSparkling Shelter2008-11-04T13:16:39Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Sparkling Shelter<br />
| gp=100<br />
| learntat=10 in [[faith.rituals.defensive.target]]<br />
| skills=[[faith.rituals.defensive.self]] or [[faith.rituals.defensive.target]]<br />
| grantedby=[[Sandelfon]], [[Fish]] and [[Hat]]<br />
| requirements=[[Holy symbol|Symbol]]<br />
}}<br />
<br />
Protects the priest or their companions from magic.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
Surrounds the target in dancing sparks, which blocks certain types of damage 100% for a very limited time, though duration is reasonable while not absorbing damage (10 minutes or more). Known types of damage it blocks are spear, pragi and KOF (wizardly spells). The affect seems to disappear after about 2 spears, or pragi's, and the ritual takes far too long to perform to be useful in combat, and is a reasonably difficult ritual to perform. Good for tm'ing defensive though.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
This ritual calls into being tokens of your deity's favour, which block certain forms of magical attack entirely. These tokens only last a short while, vanishing when hit by a magical attack, absorbing it.<br />
<br />
= Example =<br />
> perform sparkling shelter on me<br />
You sing an ode to snow.<br />
You let your holy symbol slip between your fingers.<br />
You whistle a long plaintive note toward the sky.<br />
A rain of sparkles falls from the sky, nearly touching the ground before beginning to swirl around your body.<br />
<br />
= Granted By =<br />
[[Sandelfon]], [[Fish]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.defensive.target]] level 150<br />
<br />
= Skills Used =<br />
[[faith.rituals.defensive.self]] or [[faith.rituals.defensive.target]]<br />
<br />
= Base GP Cost =<br />
100 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=d<br />
| steps=3<br />
| target=Others & oneself<br />
| components=[[Holy symbol]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Fish Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Lost_HighwaysLost Highways2008-11-04T13:11:03Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Lost Highways<br />
| gp=50<br />
| learntat=200 in [[faith.rituals.offensive.area]]<br />
| skills=[[faith.rituals.misc.area]]<br />
| grantedby=[[Sandelfon]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
}}<br />
<br />
Makes the way unclear, and journeys more convoluted.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This area effective rituals make everyone in the room lose a sense of direction. Not effective against npcs, only for pk purposes.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
When Lost Highways is performed on an area, the path becomes unclear, and the correct way clouded. To perform this ritual, you need a holy symbol, a block of incense and a prayer book containing the prayer "Strange Travels".<br />
<br />
= Example =<br />
> perform lost highways<br />
You set fire to the incense while chanting the psalm of the lost.<br />
With a whispered prayer, you wave the incense around, creating a rough outline of the room.<br />
You drag your set of sapphire prayer beads through the smoky pattern, blurring it into irrecognisability.<br />
Reality softens like butter on a lobster.<br />
Everything swirls and twists, and you can no longer rightly tell one direction from another anymore.<br />
<br />
= Granted By =<br />
[[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.offensive.area]] level 200<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.area]]<br />
<br />
= Base GP Cost =<br />
50 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and a [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=3<br />
| target=Area<br />
| components=[[Incense]](Consumed), [[Holy symbol]], [[Prayer book]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/LongsightLongsight2008-11-04T13:09:33Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Longsight<br />
| gp=40<br />
| learntat=22 in [[faith.rituals.misc.target]]<br />
| skills=[[faith.rituals.misc.area]]<br />
| grantedby=[[Gapp]] and [[Sandelfon]]<br />
| requirements=[[Holy symbol|Symbol]]<br />
}}<br />
<br />
Lets you gaze upon other creatures from afar.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This ritual will give the priest a single glimpse of the location of the target, now including the exits from the room, which can be very useful. Unlike the crystal balls of old, it does not provide continuing descriptions of the target's actions. If successful, the target is not alerted in any way. It is however resistable, probably with de.se, and a failed attempt will be spotted by the target, though the perpetrator will not be revealed.<br />
<br />
Incredibly useful in the pk world, it will not work if the target is hiding and you would not have the necessary perception to see them if you were in the same location.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Longsight gives you a vision of the room where the target is standing. It requires a holy symbol consecrated to your deity to perform.<br />
<br />
= Example =<br />
> perform longsight on sojan<br />
You utter a quick prayer.<br />
You cover your eyes.<br />
You briefly see a vision.<br />
<br />
This is a small, cramped room with a large, roaring fire blazing in the forge on the east wall of the room. There are<br />
various assorted tools of metalwork scattered around the fire and hanging on the walls, most notably the anvil in the<br />
centre of the room. The smithy is obviously very busy as there is a large, dirty order book lying open on a small desk<br />
near the door.<br />
There is one obvious exit: south.<br />
Sojan, Baldwin the Disemboweler MacAvrik and Baldwin's apprentice are standing here.<br />
A cash safe is in the wall and a piece of embroidered tartan is hanging on the wall.<br />
<br />
= Granted By =<br />
[[Gapp]] and [[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.misc.target]] level 22<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.area]]<br />
<br />
= Base GP Cost =<br />
40 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=2<br />
| target=Others<br />
| components=[[Holy symbol]]<br />
| powers=Speech, Move<br />
| resist=y<br />
}}<br />
[[Category:Gapp Rituals]]<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Divine_SentinelDivine Sentinel2008-11-04T13:08:17Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Divine Sentinel<br />
| gp=170<br />
| learntat=220/230/??? in [[faith.rituals.defensive.target]] or ???<br />
| skills=[[faith.rituals.defensive.target]] and [[faith.items.scroll]]<br />
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
}}<br />
<br />
Impresses a ritual onto an object to protect it from theft<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The new version of major ward, very similar to [[Divine Guard]]. This ritual is exactly the same in principle as [[Divine Guard]], but allows up to three rituals to be impressed into the item of value. For more info, read the [[Wards|article]] of Poyat on this subject.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Divine Sentinel stores the power of up to three rituals within an object, allowing a priest to protect it from theft. You need a holy symbol, some incense, a prayer book and a copy of "Impressions of the faithful" to perform this ritual. After you have performed this ritual on an item, you will need to "bestow" another ritual into it.<br />
<br />
= Example =<br />
> perform divine sentinel on baton<br />
You prepare a dull grey baton for the upcoming ceremony.<br />
You light the incense, while reading a litany from your prayer book.<br />
You hold a dull grey baton up to the heavens.<br />
Sandelfon watches the dull grey baton with interest, waiting for an impression.<br />
<br />
> bestow agoraphobia on baton<br />
You chant quietly, clutching the dull grey baton in your hands. You feel it take on a holy aura as the ritual of<br />
agoraphobia moves to fill it.<br />
The ritual agoraphobia is absorbed into the dull grey baton.<br />
You sense that the dull grey baton is no longer waiting for your attention.<br />
You impress agoraphobia on the dull grey baton.<br />
<br />
= Granted By =<br />
[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.defensive.target]] level 230 ([[Sandelfon]])<br />
* [[faith.rituals.defensive.target]] level 220 ([[Hat]])<br />
* ??? level ??? ([[Gapp]])<br />
<br />
= Skills Used =<br />
[[faith.rituals.defensive.target]] (and [[faith.items.scroll]] for bestow)<br />
<br />
= Base GP Cost =<br />
170 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
[[Category:Rituals with limited meditate information]]<br />
{{MeditateBox<br />
| type=o<br />
| steps=3<br />
| target=Objects<br />
| components=[[Incense]](Consumed), [[Holy symbol]], [[Prayer book]]<br />
| powers=Unknown<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Endless_HallsEndless Halls2008-11-04T13:07:58Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Endless Halls<br />
| gp=200<br />
| learntat=150 in [[faith.rituals.offensive.target]]<br />
| skills=[[faith.rituals.offensive.target]]<br />
| grantedby=[[Sandelfon]]<br />
| requirements=[[Prayer book]]<br />
}}<br />
<br />
Ties an enemy up in the endless halls of Sandelfon.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The target is transported into a complex series of mystical corridors, removing them from the room for a certain period of time. In that respect, it is similar in effect to the stasis ritual, though it has an advantage in being far more difficult to escape from. They remain in the corridors until they are able to make their way to an exit, or until the halls fade out after a certain amount of time based both on the skills of the priest and the resistance of the target (also based on faith skills). Has some application in splitting NPCs up without making them leave the room, but probably more useful as a PK defence. Priests are able to perform the ritual upon themselves, and interact with all the interesting and amusing NPCs within.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Endless Halls calls upon Sandelfon to create a maze of sufficient complexity to hold a target while you can make a quick escape. It requires a prayer book to perform.<br />
<br />
= Example =<br />
> perform endless halls on Pinkfish<br />
You pray to Sandelfon for a greater understanding of the nature of corridors.<br />
You call on Sandelfon to forge a maze of twisted corridors out of nothingness.<br />
You point and call on Sandelfon to cast Pinkfish into the newly created maze of corridors.<br />
The opening to a corridor materialises nearby, and the Hand of Gufnork drags Pinkfish into it.<br />
<br />
= Granted By =<br />
[[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals.offensive.target]] level 150<br />
<br />
= Skills Used =<br />
[[faith.rituals.offensive.target]]<br />
<br />
= Base GP Cost =<br />
200 GP<br />
<br />
= Requirements =<br />
[[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=o<br />
| steps=3<br />
| target=Others, oneself or multiple targets<br />
| components=[[Prayer book]]<br />
| powers=Speech, Move<br />
| resist=y<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Divine_SentinelDivine Sentinel2008-11-04T13:06:16Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Divine Sentinel<br />
| gp=170<br />
| learntat=220/230/??? in [[faith.rituals.defensive.target]] or ???<br />
| skills=[[faith.rituals.defensive.target]] and [[faith.items.scroll]]<br />
| grantedby=[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
| requirements=[[Holy symbol|Symbol]], [[incense]] and [[prayer book]]<br />
}}<br />
<br />
Impresses a ritual onto an object to protect it from theft<br />
<br />
__TOC__<br />
<br />
= Description =<br />
The new version of major ward, very similar to [[Divine Guard]]. This ritual is exactly the same in principle as [[Divine Guard]], but allows up to three rituals to be impressed into the item of value. For more info, read the [[Wards|article]] of Poyat on this subject.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Divine Sentinel stores the power of up to three rituals within an object, allowing a priest to protect it from theft. You need a holy symbol, some incense, a prayer book and a copy of "Impressions of the faithful" to perform this ritual. After you have performed this ritual on an item, you will need to "bestow" another ritual into it.<br />
<br />
= Example =<br />
> perform divine sentinel on baton<br />
You prepare a dull grey baton for the upcoming ceremony.<br />
You light the incense, while reading a litany from your prayer book.<br />
You hold a dull grey baton up to the heavens.<br />
Sandelfon watches the dull grey baton with interest, waiting for an impression.<br />
<br />
> bestow agoraphobia on baton<br />
You chant quietly, clutching the dull grey baton in your hands. You feel it take on a holy aura as the ritual of<br />
agoraphobia moves to fill it.<br />
The ritual agoraphobia is absorbed into the dull grey baton.<br />
You sense that the dull grey baton is no longer waiting for your attention.<br />
You impress agoraphobia on the dull grey baton.<br />
<br />
= Granted By =<br />
[[Gapp]], [[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.defensive.target]] level 230 ([[Sandelfon]])<br />
* [[faith.rituals.defensive.target]] level 220 ([[Hat]])<br />
* ??? level ??? ([[Gapp]])<br />
<br />
= Skills Used =<br />
[[faith.rituals.defensive.target]] (and [[faith.items.scroll]] for bestow)<br />
<br />
= Base GP Cost =<br />
170 GP<br />
<br />
= Requirements =<br />
[[Holy symbol]], [[Incense]] and [[Prayer book]]<br />
<br />
= [[Meditate]] =<br />
[[Category:Rituals with no meditate information]]<br />
{{MeditateBox<br />
| type=o<br />
| steps=3<br />
| target=Objects<br />
| components=[[Incense]](Consumed), [[Holy symbol]], [[Prayer book]]<br />
| powers=Unknown<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/Detect_MagicDetect Magic2008-11-04T12:59:04Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Detect Magic<br />
| gp=25<br />
| learntat=7 in [[faith.rituals]]<br />
| skills=[[faith.rituals.misc.target]]<br />
| grantedby=[[Gufnork]] and [[Sandelfon]]<br />
| requirements=''None''<br />
}}<br />
<br />
Detects if an item is enchanted<br />
<br />
__TOC__<br />
<br />
= Description =<br />
This will cause the targeted item to emit an amber glow which gives an indication of how enchanted the item, the same as what wizards and witches would see in octarine upon glancing at the item. Can be useful now that higher enchantments decay over time.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
The Detect Magic ritual gives you an indication of how magical the target is by showing an octarine glow around it, with different levels of light indicating different strengths of enchantment.<br />
<br />
= Example =<br />
> perform detect magic on baton<br />
You recite the psalm of acquisition.<br />
You chant something holy sounding to fool the unbelievers.<br />
You indicate your desire to find out information about a dull grey baton.<br />
It emits a bright octarine colour.<br />
<br />
= Granted By =<br />
[[Gufnork]] and [[Sandelfon]]<br />
<br />
= Learnt At =<br />
[[faith.rituals]] level 7<br />
<br />
= Skills Used =<br />
[[faith.rituals.misc.target]]<br />
<br />
= Base GP Cost =<br />
25 GP<br />
<br />
= Requirements =<br />
''None''<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=m<br />
| steps=3<br />
| target=Objects<br />
| components=None<br />
| powers=Sight, Speech<br />
| resist=n<br />
}}<br />
[[Category:Gufnork Rituals]]<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/AgoraphobiaAgoraphobia2008-11-04T12:57:31Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Agoraphobia<br />
| gp=135<br />
| learntat=26 in [[faith.rituals.offensive.target]] or<br> 80 in [[faith.rituals.offensive]]<br />
| skills=[[faith.rituals.offensive.target]]<br />
| grantedby=[[Sandelfon]] and [[Hat]]<br />
| requirements=[[Prayer book]] and [[Holy symbol|symbol]]<br />
}}<br />
<br />
Invokes a fear of open spaces in a target.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
As its name suggests, this ritual causes the target to become scared of open spaces. It will cause the target to run around, until it finds an indoor room. Which it will not be able to leave until the effects wear off. Not used ever so much, due to the high gp costs for the effect. Useful against big groups, allowing the priest time to heal and recover gp.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Agoraphobia invokes a fear of wide open spaces in a target, forcing them to run for safety. It requires a prayer book and the holy symbol of your god.<br />
<br />
= Example =<br />
> perform agoraphobia on Turvity<br />
You kneel in prayer.<br />
You chant the psalm of fearsome places.<br />
A flicker of fear passes over Turvity's face.<br />
<br />
= Granted By =<br />
[[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.offensive.target]] level 26 ([[Sandelfon]])<br />
* [[faith.rituals.offensive]] level 80 ([[Hat]])<br />
<br />
= Skills Used =<br />
[[faith.rituals.offensive.target]]<br />
<br />
= Base GP Cost =<br />
135 GP<br />
<br />
= Requirements =<br />
[[Prayer book]] and [[holy symbol]]<br />
<br />
= [[Meditate]] =<br />
{{MeditateBox<br />
| type=o<br />
| steps=2<br />
| target=Others<br />
| components=[[Holy symbol]], [[Prayer book]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/AgoraphobiaAgoraphobia2008-11-04T12:56:19Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Agoraphobia<br />
| gp=135<br />
| learntat=26 in [[faith.rituals.offensive.target]] or<br> 80 in [[faith.rituals.offensive]]<br />
| skills=[[faith.rituals.offensive.target]]<br />
| grantedby=[[Sandelfon]] and [[Hat]]<br />
| requirements=[[Prayer book]] and [[Holy symbol|symbol]]<br />
}}<br />
<br />
Invokes a fear of open spaces in a target.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
As its name suggests, this ritual causes the target to become scared of open spaces. It will cause the target to run around, until it finds an indoor room. Which it will not be able to leave until the effects wear off. Not used ever so much, due to the high gp costs for the effect. Useful against big groups, allowing the priest time to heal and recover gp.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Agoraphobia invokes a fear of wide open spaces in a target, forcing them to run for safety. It requires a prayer book and the holy symbol of your god.<br />
<br />
= Example =<br />
> perform agoraphobia on Turvity<br />
You kneel in prayer.<br />
You chant the psalm of fearsome places.<br />
A flicker of fear passes over Turvity's face.<br />
<br />
= Granted By =<br />
[[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.offensive.target]] level 26 ([[Sandelfon]])<br />
* [[faith.rituals.offensive]] level 80 ([[Hat]])<br />
<br />
= Skills Used =<br />
[[faith.rituals.offensive.target]]<br />
<br />
= Base GP Cost =<br />
135 GP<br />
<br />
= Requirements =<br />
[[Prayer book]] and [[holy symbol]]<br />
<br />
= [[Meditate]] =<br />
[[Category:Rituals with limited meditate information]]<br />
{{MeditateBox<br />
| type=o<br />
| steps=2<br />
| target=Others<br />
| components=[[Holy symbol]], [[Prayer book]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/AgoraphobiaAgoraphobia2008-11-04T12:56:05Z<p>Asaram: /* Meditate */</p>
<hr />
<div>{{RitualInfoBox<br />
| name=Agoraphobia<br />
| gp=135<br />
| learntat=26 in [[faith.rituals.offensive.target]] or<br> 80 in [[faith.rituals.offensive]]<br />
| skills=[[faith.rituals.offensive.target]]<br />
| grantedby=[[Sandelfon]] and [[Hat]]<br />
| requirements=[[Prayer book]] and [[Holy symbol|symbol]]<br />
}}<br />
<br />
Invokes a fear of open spaces in a target.<br />
<br />
__TOC__<br />
<br />
= Description =<br />
As its name suggests, this ritual causes the target to become scared of open spaces. It will cause the target to run around, until it finds an indoor room. Which it will not be able to leave until the effects wear off. Not used ever so much, due to the high gp costs for the effect. Useful against big groups, allowing the priest time to heal and recover gp.<br />
<br />
= Help File =<br />
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --><br />
Agoraphobia invokes a fear of wide open spaces in a target, forcing them to run for safety. It requires a prayer book and the holy symbol of your god.<br />
<br />
= Example =<br />
> perform agoraphobia on Turvity<br />
You kneel in prayer.<br />
You chant the psalm of fearsome places.<br />
A flicker of fear passes over Turvity's face.<br />
<br />
= Granted By =<br />
[[Sandelfon]] and [[Hat]]<br />
<br />
= Learnt At =<br />
[[Category:Rituals with conflicting or dubious learnt at information]]<br />
* [[faith.rituals.offensive.target]] level 26 ([[Sandelfon]])<br />
* [[faith.rituals.offensive]] level 80 ([[Hat]])<br />
<br />
= Skills Used =<br />
[[faith.rituals.offensive.target]]<br />
<br />
= Base GP Cost =<br />
135 GP<br />
<br />
= Requirements =<br />
[[Prayer book]] and [[holy symbol]]<br />
<br />
= [[Meditate]] =<br />
[[Category:Rituals with limited meditate information]]<br />
{{MeditateBox<br />
| type=o<br />
| steps=2<br />
| target=Others<br />
| components=[[Holy symbol]],[[Prayer book]]<br />
| powers=Speech, Move<br />
| resist=n<br />
}}<br />
[[Category:Sandelfon Rituals]]<br />
[[Category:Hat Rituals]]<br />
[[Category:Rituals]]</div>Asaramhttps://www.dwpriests.com:80/wiki/CommandsCommands2008-11-04T12:53:48Z<p>Asaram: /* Meditate */</p>
<hr />
<div>Priests receive several guild specific commands. Only one faith related command, pray, is available to all worshipers. <br />
<br />
===Pray===<br />
This will channel some of, or all, your guild points to your deity, reminding Him of your existence and if you are out of [[Alignment|alignment]], moving you back into His favor with a satisfactory alignment for your god. How effective your prayer will be in this is determined by your skill in faith.rituals.special, and it appears to be harder to succeed in praying the further away you are from ideal alignment.<br />
<br />
If you are a priest, then the deity pool will get 10% of the gp spend.<br />
<br />
If you do not want to spend all your gp on a pray, the options and approximate proportion of your current gp are:<br />
*20% gp - pray gently<br />
*40% gp - pray lengthily<br />
*60% gp - pray vigorously<br />
*80% gp - pray fervently<br />
You need to pray at least 50gp, and praying to the wrong deity will leave you suffering their wrath for a time! You'll be unable to perform rituals and may have a stat loss.<br />
<br />
You'll find it easier to perform rituals right after you prayed. Whether praying has long-term effect on rituals or not, has not yet been established. To be eligible for election to the High Priesthood, you also need to have prayed in the last 10 days or so.<br />
<br />
The following pray messages have been gathered by Milly, Emiko and Jeanie, and are now somewhat outdated. The same pray gp no longer always gives the same message:<br />
<br />
:<70gp<br />
::You briefly bow your head and mutter a few quick words in praise of Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid briefly bows her head and mutters something.<br />
:70-120gp <br />
::You spend a moment with your head bowed praising Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid spends a moment in thought with her head bowed.<br />
:120-190gp <br />
::You lower yourself to your knees and silently offer up a short prayer to Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid gets down on her knees and spends a short time in silence.<br />
:190-270gp <br />
::You quietly recite a lengthy hymn of praise to Pishe, Goddess of Slight Showers, while kneeling.<br />
::Milly the milkmaid seems to spend some time talking to herself while kneeling.<br />
:270-400gp<br />
::You prostrate yourself on the ground and speak at some length to Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid falls flat on her face and spends some time talking to the ground.<br />
:400-551gp <br />
::You prostrate yourself before the vision of Pishe, Goddess of Slight Showers, that appears before you and pray loudly and at great length.<br />
::Milly the milkmaid prostrates herself and shouts praise to Pishe, Goddess of Slight Showers.<br />
<br />
===Burial commands===<br />
This will bury a corpse to the greater glory of your God. Like pray, this will move you into better standing with Him, and if you are out of alignment, it will bring you back towards your desired alignment. It costs 50gp to perform for each corpse, and how effective it is in changing alignment is determined by your faith.rituals.special. Multiple corpses can be buried at the same time in this fashion.<br />
<br />
It is more effective in moving your alignment than pray (especially because you can perform multiple buries for the gp of one pray). The different gods get various commands, with different descriptions, but basically the effect is the same.<br />
<br />
You can use this command whilst in combat, but unless you are a Sekkite it will be harder and take longer. It takes longer for a Sekkite to ritual bury if they are not in combat at the time.<br />
<br />
You need to be at least guild level 25 to learn this command. <br />
<br />
===Bestow===<br />
This command allows you to put a ritual onto a faith rod. For more info, visit the [[Faith rods]] page. Bestow is learned by "worship"ing your god at your high altar with a guild level of 75 or higher. <br />
<br />
===Scour===<br />
This command allows you to remove a ritual from a faith rod, or a ward or remember place from an item. For more info, visit the [[Faith rods]] page. Scour is learned by "worship"ing your god at your high altar with a guild level of 75 or higher.<br />
<br />
===Consecrate=== <br />
This consecrates an item to your deity, so it can be used for things such as [[Remember Place]] and [[Divine Guard]]/[[Divine Sentinel]]. This has to be done at the High altar of your deity or at the small altar at the entrance of the TOSG (read the room description carefully, it’s not very visible), and you will also need to be within alignment. It takes 50gps to consecrate an item, and you need to have at least 150 bonus in faith.rituals.special to attempt this. The command itself is learned at guild level 50.<br />
<br />
===Obsecrate===<br />
High Priests have a special command called obsecrate. With this command they can ask the deity to alter various things about the way deity points are spent. You can get rough details on the current setup with the [[Devout Inquisition]] ritual. <br />
<br />
The things they can currently do are: <br />
<br />
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. <br />
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. An increase 10% on ritual costs equates to around 1% of gp being converting back into dp.<br />
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp, with a scale of 0 to 10 being available. A setting of 1 means around 10% of the gp spent on a ritual will be used up in deity points.<br />
<br />
As usual, heretics are unaffected by all of this.<br />
<br />
===Meditate===<br />
The meditate command allows you to gain insights about rituals that you know or the of how you've interacted with the deity pool recently by entering a meditative state at one of your god's High Altars.<br />
<br />
For rituals varying results in the amount of information returned indicate that a partial success will return correct information, just not complete information. Failure, on the other hand, means that you will immediately lose the ritual that you failed on and will have to visit your religious instructor again.<br />
<br />
The syntax for meditation is "meditate on <ritual>" and this needs to be done at a High Altar to your god. Do not type "meditate" by itself as this will remove all known rituals from your mind which will then have to be relearnt.<br />
<br />
Here is a full example of the messages received when meditating on Bless:<br />
<br />
> meditate on bless<br />
You kneel by the large plinth and begin to meditate.<br />
You think back to how you were trained to perform Bless.<br />
You emerge from your meditative state with some insights. Bless is a miscellaneous ritual with two<br />
steps. It may be performed on other people and on yourself, and it consumes incense. It requires<br />
the power of speech and the ability to move, and the target will not resist it.<br />
<br />
It seems that the "and the target will not resist it" message is the last line that will be shown on all targeted rituals and lines similar to the "It requires the power of speech and the ability to move" message are the last line for the non-targeted rituals. If there is a chance of the target being angered by your ritual, and you have sufficient meditation skill, you will also receive an addition to this last line saying "and the target will be angered by this ritual". Note that there is no message given if the target will '''not''' be angered.<br />
<br />
For the deity pool information, far more precise than Devout Inquisition as well as usable by anyone, one has to be at the high altar of ones God and "meditate on obsecration".<br />
The result will be a set of figures detailing your use/contributions over the past few weeks.</div>Asaramhttps://www.dwpriests.com:80/wiki/CommandsCommands2008-11-04T12:49:20Z<p>Asaram: /* Meditate */</p>
<hr />
<div>Priests receive several guild specific commands. Only one faith related command, pray, is available to all worshipers. <br />
<br />
===Pray===<br />
This will channel some of, or all, your guild points to your deity, reminding Him of your existence and if you are out of [[Alignment|alignment]], moving you back into His favor with a satisfactory alignment for your god. How effective your prayer will be in this is determined by your skill in faith.rituals.special, and it appears to be harder to succeed in praying the further away you are from ideal alignment.<br />
<br />
If you are a priest, then the deity pool will get 10% of the gp spend.<br />
<br />
If you do not want to spend all your gp on a pray, the options and approximate proportion of your current gp are:<br />
*20% gp - pray gently<br />
*40% gp - pray lengthily<br />
*60% gp - pray vigorously<br />
*80% gp - pray fervently<br />
You need to pray at least 50gp, and praying to the wrong deity will leave you suffering their wrath for a time! You'll be unable to perform rituals and may have a stat loss.<br />
<br />
You'll find it easier to perform rituals right after you prayed. Whether praying has long-term effect on rituals or not, has not yet been established. To be eligible for election to the High Priesthood, you also need to have prayed in the last 10 days or so.<br />
<br />
The following pray messages have been gathered by Milly, Emiko and Jeanie, and are now somewhat outdated. The same pray gp no longer always gives the same message:<br />
<br />
:<70gp<br />
::You briefly bow your head and mutter a few quick words in praise of Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid briefly bows her head and mutters something.<br />
:70-120gp <br />
::You spend a moment with your head bowed praising Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid spends a moment in thought with her head bowed.<br />
:120-190gp <br />
::You lower yourself to your knees and silently offer up a short prayer to Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid gets down on her knees and spends a short time in silence.<br />
:190-270gp <br />
::You quietly recite a lengthy hymn of praise to Pishe, Goddess of Slight Showers, while kneeling.<br />
::Milly the milkmaid seems to spend some time talking to herself while kneeling.<br />
:270-400gp<br />
::You prostrate yourself on the ground and speak at some length to Pishe, Goddess of Slight Showers.<br />
::Milly the milkmaid falls flat on her face and spends some time talking to the ground.<br />
:400-551gp <br />
::You prostrate yourself before the vision of Pishe, Goddess of Slight Showers, that appears before you and pray loudly and at great length.<br />
::Milly the milkmaid prostrates herself and shouts praise to Pishe, Goddess of Slight Showers.<br />
<br />
===Burial commands===<br />
This will bury a corpse to the greater glory of your God. Like pray, this will move you into better standing with Him, and if you are out of alignment, it will bring you back towards your desired alignment. It costs 50gp to perform for each corpse, and how effective it is in changing alignment is determined by your faith.rituals.special. Multiple corpses can be buried at the same time in this fashion.<br />
<br />
It is more effective in moving your alignment than pray (especially because you can perform multiple buries for the gp of one pray). The different gods get various commands, with different descriptions, but basically the effect is the same.<br />
<br />
You can use this command whilst in combat, but unless you are a Sekkite it will be harder and take longer. It takes longer for a Sekkite to ritual bury if they are not in combat at the time.<br />
<br />
You need to be at least guild level 25 to learn this command. <br />
<br />
===Bestow===<br />
This command allows you to put a ritual onto a faith rod. For more info, visit the [[Faith rods]] page. Bestow is learned by "worship"ing your god at your high altar with a guild level of 75 or higher. <br />
<br />
===Scour===<br />
This command allows you to remove a ritual from a faith rod, or a ward or remember place from an item. For more info, visit the [[Faith rods]] page. Scour is learned by "worship"ing your god at your high altar with a guild level of 75 or higher.<br />
<br />
===Consecrate=== <br />
This consecrates an item to your deity, so it can be used for things such as [[Remember Place]] and [[Divine Guard]]/[[Divine Sentinel]]. This has to be done at the High altar of your deity or at the small altar at the entrance of the TOSG (read the room description carefully, it’s not very visible), and you will also need to be within alignment. It takes 50gps to consecrate an item, and you need to have at least 150 bonus in faith.rituals.special to attempt this. The command itself is learned at guild level 50.<br />
<br />
===Obsecrate===<br />
High Priests have a special command called obsecrate. With this command they can ask the deity to alter various things about the way deity points are spent. You can get rough details on the current setup with the [[Devout Inquisition]] ritual. <br />
<br />
The things they can currently do are: <br />
<br />
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. <br />
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. An increase 10% on ritual costs equates to around 1% of gp being converting back into dp.<br />
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp, with a scale of 0 to 10 being available. A setting of 1 means around 10% of the gp spent on a ritual will be used up in deity points.<br />
<br />
As usual, heretics are unaffected by all of this.<br />
<br />
===Meditate===<br />
The meditate command allows you to gain insights about rituals that you know or the of how you've interacted with the deity pool recently by entering a meditative state at one of your god's High Altars.<br />
<br />
For rituals varying results in the amount of information returned indicate that a partial success will return correct information, just not complete information. Failure, on the other hand, means that you will immediately lose the ritual that you failed on and will have to visit your religious instructor again.<br />
<br />
The syntax for meditation is "meditate on <ritual>" and this needs to be done at a High Altar to your god. Do not type "meditate" by itself as this will remove all known rituals from your mind which will then have to be relearnt.<br />
<br />
Here is a full example of the messages received when meditating on Bless:<br />
<br />
> meditate on bless<br />
You kneel by the large plinth and begin to meditate.<br />
You think back to how you were trained to perform Bless.<br />
You emerge from your meditative state with some insights. Bless is a miscellaneous ritual with two<br />
steps. It may be performed on other people and on yourself, and it consumes incense. It requires<br />
the power of speech and the ability to move, and the target will not resist it.<br />
<br />
It seems that the "and the target will not resist it" message is the last line that will be shown on all targeted rituals and lines similar to the "It requires the power of speech and the ability to move" message are the last line for the non-targeted rituals. If there is a chance of the target being angered by your ritual, and you have sufficient meditation skill, you will also receive an addition to this last line saying "and the target will be angered by this ritual". Note that there is no message given if the target will '''not''' be angered.<br />
<br />
For the deity pool information, far more precise than Devout Inquisition as well as usable by anyone, one has to be at the low altar of ones God and "meditate on obsecration".<br />
The result will be a set of figures detailing your use/contributions over the past few weeks.</div>Asaramhttps://www.dwpriests.com:80/wiki/PebblePebble2008-11-04T12:40:16Z<p>Asaram: /* Used In */</p>
<hr />
<div>= Used In =<br />
Sandelfon's [[Totem]] Ritual<br />
<br />
= Cost =<br />
None.<br />
<br />
These can be bought from Tarnach's (on the east side of Sator Square) for 25p, or obtained by typing 'get rock' in Gloomy Forest. A more efficient method is to 'chip' them from a rock using a hammer or pickaxe. Rocks can be bought for 6p from the rock shop or street vendor on Quarry Lane.<br />
<br />
[[Category:Ritual components]]</div>Asaramhttps://www.dwpriests.com:80/wiki/High_priestsHigh priests2008-11-04T10:20:04Z<p>Asaram: /* Obsecrate */</p>
<hr />
<div>A High Priest of a God is chosen by his followers. He or she will reign and guide his flock for as long as he/she desires, or until a schism is started against him/her.<br />
<br />
In this section, I'll give a short overview of what a High Priest can do during his time.<br />
<br />
===Who can become High Priest?===<br />
<br />
Everyone! Well, nearly everyone, one or two exceptions. Ok, probably you'll never get to be HP to be honest... But, if you're of sufficient age, over GL 150 and if you've prayed shortly before the next election, you're a potential HP! All you need to do now is win an election.<br />
<br />
===Appointing ministers===<br />
<br />
The first thing a new HP usually does is appointing new ministers to help him guide his flock. Ministers get a fancy title and the "Minister" prefix, but are completely harmless. If you want to be a minister, suck up to you HP or threaten him with a schism!<br />
<br />
===Obsecrate===<br />
<br />
High Priests have a special command called obsecrate. With this command they can ask the deity to alter various things about the way [[Deity points|deity points]] are spent. You can get rough details on the current setup with the [[Devout Inquisition]] ritual and check on your own expenditure/contributions by using the 'meditate on obsecration' syntax at a low altar. <br />
<br />
The things they can currently do are:<br />
<br />
*'''Reduce ritual costs''' - up to 30% of ritual costs can be set to be shouldered by the deity point pool. <br />
*'''Increase ritual costs by taking tithes''' - rituals can be made to cost 30% more than usual, with some of the surplus being put back in the deity point pool. This is a more efficient way of converting gp to dp than praying. <br />
*'''Make rituals easier and better''' - self-explanatory really, this can chew up a large amount of dp. <br />
<br />
As usual, heretics are unaffected by all of this.<br />
<br />
===Excommunicating===<br />
<br />
Have you been a naughty naughty priest? Played with your rod too much (FAITH rod, you sicko!)? Watch out, because before you know, you'll get excommunicated by your HP! Once excom'ed you won't be able to use any [[Deity points|deity point]] related command anymore.<br />
<br />
===Schisms===<br />
<br />
OK, to be honest, HP's can't actually do this one, but YOU can start a schism against your HP!<br />
<br />
Schisms are basically the priests' guild version of Votes of No Confidence. Any priest who could be a high priest in a standard election can cause a schism in the church by finding a supporter (who must also be a priest who could stand in a standard election) and initiate the schism by going to the voting room in the Temple of Small Gods (syntax in the room help file). NOTE: excommunication is *entirely ignored* by this process, for obvious reasons.<br />
Once a schism has been started, everyone else in the church will be informed of it and there will be a week's interim in which you can state your case, and in which other potential dissidents can jump the bandwagon and also declare their interests in the post of High Priest.<br />
If, when the week expires, there are no valid challengers (eg, the separatist withdrew, or his supporter did, and no one else stood up), the schism will be resolved there and then. Otherwise, voting will start. This is exactly like a normal election, except:<br />
:a) The incumbent High Priest remains in his/her role throughout, as do ministers.<br />
:b) Only the incumbent High Priest and the successfully-seconded separatists will be up for election.<br />
If a separatist wins, they will, with immediate effect, become High Priest as though they'd just won a normal election. If the incumbent High Priest wins, life goes on as before. If at any time in the entire two week process the High Priest position becomes vacant, the schism will be entirely aborted and a normal election will start.</div>Asaram