Difference between revisions of "User:Tonyogrey/Research"

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== GP costs for rituals ==
 
  
=== The Theory ===
 
 
The theory is that rituals have different gp costs for performing/rod bestowing/ward bestowing. It has been noticed that some rituals have drastically different gp costs. This experiment attempts to record the costs for all three scenarios.
 
 
=== The methods ===
 
 
Unless otherwise stated, all experiments are conducted at the high altar.
 
 
Ritual assistance is set at 0% throughout.
 
 
 
'''The combat method''': Get in a fight, with neutral tactics, and record the gp drop (adjusting for regen)
 
 
'''The deity points method''': meditate on obsecration, do something, meditate again. Record personal DP drop (adjusted for +5dp)
 
 
I used the combat method for performing, and warding; the deity point method for rod bestowing.
 
 
=== The results ===
 
 
Starting with the offensive set, using a yellow baton:
 
 
{| cellpadding="5" cellspacing="0" border="1"
 
!Ritual
 
!Bestow in rod
 
!Bestow as ward
 
!Perform
 
|-
 
|agoraphobia
 
|130
 
|135
 
|125
 
|-
 
|demoralise
 
|9
 
|10
 
|9
 
|-
 
|dust devil
 
|50
 
|50
 
|50
 
|-
 
|-
 
|endless halls
 
|150
 
|110
 
|200
 
|-
 
|feedback
 
|130
 
|135
 
|124
 
|-
 
|fumble
 
|116
 
|120
 
|'''116'''*
 
|-
 
|haunting
 
|53
 
|55
 
|50
 
|}
 
 
* Couldn't perform this at the high altar, so performed 5 rooms away.
 
 
=== Thoughts ===
 
 
I performed major shield at the high altar, and the oasis. It cost 110gp (quite a bit easier) and 122gp (a bit harder) respectively. Therefore, I'm assuming a 10gp (or maybe 10%) saving at the high altar. This doesn't seem to affect all rituals though.
 
 
There's some other odditities - endless halls seems random. Dust devil/demoralise seem not to change.
 

Latest revision as of 13:03, 21 March 2010