Dust Devil

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Dust Devil
GP Cost 50/75/100/125/150/...
Learnt At 55 in faith.rituals.misc.area or faith.rituals.misc (Sek)
Skills Used faith.rituals.misc.area and faith.rituals.offensive.area
Requirements Symbol
Granted By Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat, Sek
Best Baton(s)

Any

Best Cane

Any


Summons a whirlwind to fight on your behalf.

Description

Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be "order"ed to attack. Doing so will cause you to become involved in the combat as well.

Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.

The progression of the sizes is: Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.

You can refer to a specific priest's dust devil by prefacing "devil" (or "whirlwind", "summon", "minion", "creature") with the priest's name.

l warrax whirlwind

Help File

This ritual summons a dust devil to follow your orders. It will attack if ordered, though not the servants of gods. It will not protect or defend the priest summoning it. A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity.

Example

> perform dust devil

You find it more difficult to perform dust devil because you are a creator. However, this is mitigated by the fact that you are a creator.
You raise your hands, and swirl them about.
You speak the holy word of Fish.
You summon a dust devil.
Use "order" to command it.
The wind picks up a bit and starts swirling. Dust and debris in the area come together to form an unbelievably large whirlwind of leaves.

Granted By

Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek

Learnt At

Skills Used

Both skills affect the size and hitpoints of dust devils. Either or both skills may affect dust devils' fighting abilities and perception.

Base GP Cost

50/70/90/... GP

The gp cost depends

Forms of dust devils

As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are at least 350 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a "non-dust" dust devil.

Note: 1) variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. 2) some forms can occur in a fairly big area (i.e. in several places within a big city (e.g. pebbles), others are limited to a specific building or room (e.g. see various forms occuring in Alchemists' Guild, AM).

Listed alphabetically, by form of devil:

Type Location
acid AM, Alchemists' Guild
alligators Genua, Bank
arrows Sandelfon's corridor (divine hand)
balloons Hat's Chamber (divine hand)
bank receipts AM, Pishe gardens & Pishe's moorlands
bases AM, Alchemists' Guild
beads Genua, Bank
black cloth scraps Escrow, Town Sq.
black gems AM, Sandelfon's high altar
blood AM, Sek's high altar
blue water AM, TOSG, fountain
bones Death's domain, entrance hall
bricks sandelfon's Chamber (divine hand)
broken dreams Death's domain
broken feathers AM & DJB, Hat high altar
broken glassware AM, Alchemists' Guild
buffalo dung BP, Tuna Walk
bugs DJB, southwest of southern gates
buttons AM, Gapp's low altar
cabbage fronds Sto Plains, cabbage fields
camel dung DJB, Bazaar
canapes Hat's Chamber (divine hand)
cat fur AM, Hat high altar / DJB, bazaar
caterpillars Sto Plains, cabbage fields
champagne corks Hat's Chamber (divine hand)
chat-up lines Hat's Chamber (divine hand)
chopsticks BP, east of Blue Moon Park
cigars Pseudopolis Yard watchhouse
cloth AM, Gapp's low altar
cravats AM, Gapp's low altar
cobblestones AM, Sandelfon's high altar
cocktail umbrellas Hat's Chamber (divine hand)
coconuts Brown Island, Souvenir Shop
cool jewellery Cool Monks
coral AM, Fish's high altar
corn sheaves Dinky, Western Road
corn Pepper Pot, AM
darkness Death's domain
deadly lace AM, Gapp's low altar
diamond slippers Genua, main gate area & Bois
directions Sandelfon's Corridor (divine hand)
discarded clothing AM, Gapp's low altar
dried paint Brass Neck, just west of Market Place
driftwood Brown Island
droplets of holy water Escrow, Garlic Way
earwax Mad Stoat
egresses Sandelfon's Corridor (divine hand)
fashion Monks of Cool
fear AM, Sek's high altar
field mice Dinky, main street
figs DJB, southwest of southern gates
fish AM, Fish's high altar
fish oil AM, Fish's high altar
flasks AM, Alchemist's Guild
flotsam Fish's whirlpool
fluff (all types) AM, Gufnork's temple
flying daggers Klatch, Hashishhashim Cave
foam AM, Pishe gardens (hot spring)
forged papers AM, Thieves' Guild (Jim's room)
fried dog BP, Palace & on pier new Tuna Walk
garlic DJB, Harbour
grass Pishe's chamber (divine hand)
gutted fish Hillshire
handbills Bes Pelargic, samurai dojo & Tuna Walk
ha'pennies AM, Thieves' Guild, Jim's room
hatred AM, Sek's high altar
hearts (all types) AM, Sek's high altar
ibis feathers DJB, Bazaar
iconographs BP, Sailors' Bounty pub
IOUs Pseudopolis Yard watchhouse
lamp shades Hat's Chamber (divine hand)
lint AM, Gufnork's temple
loathing AM, Sek's high altar
litter Jokeshop on Longstreet, BP
loose change AM, Pishe's high altar, Pishe's chamber (divine hand)
lost socks AM, Gapp's low altar
leaves Gloomy Forest (and lots of other places)
lemmings Barbarian's Winter Camp, just south of it
metal fragments Barbarian's Summer Camp
mist Pishe's chamber (divine hand)
mud AM, Pishe high altar
muesli Barbarbian's Summer Camp
moon dragon scales Nowhere, villige sq.
moose droppings outside Barbarian's Winter Camp
needles AM, Gapp's low altar
noodles BP, Pearl Path, near Sion Street (probably other places in BP too)
old contracts Klatch, Hashishashim Cave
old memories Sheepridge, town square
olives Hat's Chamber (divine hand)
origami BP, Silk Lane
palm leaves Brown Island, Souvenir Shop (possible elsewhere too :-)
paper chits BP, Tuna Walk
paperwork AM, Sandelfon's high altar
party hats (all types) AM, Hat high altar
pebbles Bandits' Camp (but also a lot of other places)
permits BP, Jokeshop on Longstreet & Pearl Path (south of Sung Estate)
pickled onions Hat's Chamber (divine hand)
pie dough Sheepridge, village sq.
pillows Hat's Chamber (divine hand)
pineapples Brown Island
pine needles Gloomy Forest
pure cool Cool Monks
pure faith AM & BP, Pishe's high altar, Sandelfon's Corridor (divine hand)
quill pens AM, Sandelfon's high altar
raindrops AM, Pishe's high altar, Pishe's chamber (divine hand)
rainwater AM, Pishe's high altar
rat tails AM, Pepper Pot
reagents AM, Alchemists' Guild
red mud BP, Blue Moon Park (entrance)
rice BP, Calligrapher's Shop (but probably more globally in BP too)
ripped lace AM, Gapp's low altar
rocks DJB, West-South of southern gate.
roe AM, Fish's high altar
rose petals Nowhere Village
rubbish AM, Morpork streets
sand DJB, Bazaar
scraps of fur Hillshire
scree Escrow, Village Centre
sea cucumbers Fish's whirlpool
sea-shells Brown Island
sexy paisley AM, Gapp's low altar
sheep's wool Sheepridge, town square & Nowhere village
shirts AM, Gapp's low altar
signs sandelfon's Chamber (divine hand)
someone else's underwear Hat's Chamber (divine hand)
smoke Klatch, Hashishhashim Cave
spam Sto Lat, King's Road
spilled drinks AM, Hat high altar & Genua, small shop dedicated to Hat
squishi BP, Garden Walk
stale beer south of Bandit's Camp (Gloomy) & inside Barbarian's Winter Camp
stale coffee Pseudopolis yard watchhouse
stale potions Mad Stoat
stones Sandelfon's Chamber (divine hand) & Sto Lat, Market Centre
stone chips Sandelfon's Chamber (divine hand) and Pishe's chamber (divine hand)
suffering AM, Sek's high altar
surprised natives Brown Island
swamp gas Genua, main gate area & Bois
sweat Barbarian's Winter Camp, entrance
tacky underpants Thieves' Guild, ground level
toadstools Wolf's Trail, east of
tears Pishe's chamber (divine hand) and Sek's high altar
terracotta shards Bes Pelargic, Tuna Walk
terrified drop bears AM, Hat high altar
test tubes AM, Alchemists' Guild
thimbles AM, Gapp's low altar
thread AM, Gapp's low altar
tickets Pseudopolis Yard watchhouse
tiny purple flowers Pishe's chamber (divine hand)
tiny salamanders Pishe's chamber (divine hand)
tortoises Ephebian Desert
tortoise shells DJB, southwest of southern Gate
towels AM, Pishe gardens
toy pirates Genua, Eastern Docks
trousers AM, Gapp's low altar
twigs Pekan Ford, Carriage Stop
vomit Genua, Bank
water AM, Pishe gardens
water drops Pishe's chamber (divine hand)
wheat Dinky, main street
whirling blades Klatch, Oasis
white gems AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand)
wooden splinters Escrow, Town sq.
worried naked mole rats Hat's Chamber (divine hand)

Requirements

Holy symbol

Meditate

Type Offensive
Step Count2
TargetNothing
ComponentsHoly symbol
Required PowersSpeech, Movement
Will Attempt to Resist N/A
Will Be Angered No/Unknown