Dust Devil
Dust Devil | |
---|---|
GP Cost | 50/75/100/125/150/... |
Learnt At | 55 in faith.rituals.misc.area or faith.rituals.misc (Sek) |
Skills Used | faith.rituals.misc.area and faith.rituals.offensive.area |
Requirements | Symbol |
Granted By | Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat, Sek |
Best Baton(s) |
Any |
Best Cane |
Any |
Summons a whirlwind to fight on your behalf.
Contents
Description
Performing this ritual causes a whirlwind to form, its composition depending on where it is summoned (There are at least 350 different types, ranging from leaves, to cat fur, to metal fragments, to pure faith, to the good old dust devils). After recent changes, the number of devils you can summon has been capped on two. Trying to summon a second dust devil and failing may lead to the first dust devil slipping out of your control and dissipating. Dust devils will join you in combat as they will 'assist', and can also be "order"ed to attack. Doing so will cause you to become involved in the combat as well.
Dust devils reduce the amount of xp you will get from kills, though this may be countered by the ability you will have to kill things tougher and in less time. Dust devils are unable to protect and mediocre at dealing damage, so their use is limited.
The progression of the sizes is: Tiny, small, average, large, huge, gigantic, colossal, enormous, humongous, and unbelievably large.
You can refer to a specific priest's dust devil by prefacing "devil" (or "whirlwind", "summon", "minion", "creature") with the priest's name.
l warrax whirlwind
Help File
This ritual summons a dust devil to follow your orders. It will attack if ordered, though not the servants of gods. It will not protect or defend the priest summoning it. A priest can only control two dust devils at a time. Performing this ritual requires use of a holy symbol consecrated to your deity.
Example
> perform dust devil
You find it more difficult to perform dust devil because you are a creator. However, this is mitigated by the fact that you are a creator.
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Granted By
Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek
Learnt At
- faith.rituals.misc.area level 55 (Pishe, Gufnork, Gapp, Sandelfon, Fish and Hat)
- faith.rituals.misc level 55 (Sek)
Skills Used
- faith.rituals.misc.area (Confirmed by mocking)
- faith.rituals.offensive.area (Confirmed by mocking)
Both skills affect the size and hitpoints of dust devils. Either or both skills may affect dust devils' fighting abilities and perception.
Base GP Cost
50/70/90/... GP
The gp cost depends
Forms of dust devils
As the name suggests: most of the time a dust devil will consist of, erm, dust. However, there are at least 350 different forms, and the following list is an attempt to record them - just in case you fancy a specific looking one, go to the location specified (some may be found in various locations. You might have to perform dust devil more than once on that location, as only every 2nd or 3rd performance of this ritual produces a "non-dust" dust devil.
Note: 1) variations of the same dust devil to not seem to count multiple times towards the related achievements. For example creating ten whirlwinds different coloured fluff does not register as creating ten whirlwinds from different materials for the purposes of the achievment. 2) some forms can occur in a fairly big area (i.e. in several places within a big city (e.g. pebbles), others are limited to a specific building or room (e.g. see various forms occuring in Alchemists' Guild, AM).
Listed alphabetically, by form of devil:
Type | Location |
---|---|
acid | AM, Alchemists' Guild |
alligators | Genua, Bank |
arrows | Sandelfon's corridor (divine hand) |
balloons | Hat's Chamber (divine hand) |
bank receipts | AM, Pishe gardens & Pishe's moorlands |
bases | AM, Alchemists' Guild |
beads | Genua, Bank |
black cloth scraps | Escrow, Town Sq. |
black gems | AM, Sandelfon's high altar |
blood | AM, Sek's high altar |
blue water | AM, TOSG, fountain |
bones | Death's domain, entrance hall |
bricks | sandelfon's Chamber (divine hand) |
broken dreams | Death's domain |
broken feathers | AM & DJB, Hat high altar |
broken glassware | AM, Alchemists' Guild |
buffalo dung | BP, Tuna Walk |
bugs | DJB, southwest of southern gates |
buttons | AM, Gapp's low altar |
cabbage fronds | Sto Plains, cabbage fields |
camel dung | DJB, Bazaar |
canapes | Hat's Chamber (divine hand) |
cat fur | AM, Hat high altar / DJB, bazaar |
caterpillars | Sto Plains, cabbage fields |
champagne corks | Hat's Chamber (divine hand) |
chat-up lines | Hat's Chamber (divine hand) |
chopsticks | BP, east of Blue Moon Park |
cigars | Pseudopolis Yard watchhouse |
cloth | AM, Gapp's low altar |
cravats | AM, Gapp's low altar |
cobblestones | AM, Sandelfon's high altar |
cocktail umbrellas | Hat's Chamber (divine hand) |
coconuts | Brown Island, Souvenir Shop |
cool jewellery | Cool Monks |
coral | AM, Fish's high altar |
corn sheaves | Dinky, Western Road |
corn | Pepper Pot, AM |
darkness | Death's domain |
deadly lace | AM, Gapp's low altar |
diamond slippers | Genua, main gate area & Bois |
directions | Sandelfon's Corridor (divine hand) |
discarded clothing | AM, Gapp's low altar |
dried paint | Brass Neck, just west of Market Place |
driftwood | Brown Island |
droplets of holy water | Escrow, Garlic Way |
earwax | Mad Stoat |
egresses | Sandelfon's Corridor (divine hand) |
fashion | Monks of Cool |
fear | AM, Sek's high altar |
field mice | Dinky, main street |
figs | DJB, southwest of southern gates |
fish | AM, Fish's high altar |
fish oil | AM, Fish's high altar |
flasks | AM, Alchemist's Guild |
flotsam | Fish's whirlpool |
fluff (all types) | AM, Gufnork's temple |
flying daggers | Klatch, Hashishhashim Cave |
foam | AM, Pishe gardens (hot spring) |
forged papers | AM, Thieves' Guild (Jim's room) |
fried dog | BP, Palace & on pier new Tuna Walk |
garlic | DJB, Harbour |
grass | Pishe's chamber (divine hand) |
gutted fish | Hillshire |
handbills | Bes Pelargic, samurai dojo & Tuna Walk |
ha'pennies | AM, Thieves' Guild, Jim's room |
hatred | AM, Sek's high altar |
hearts (all types) | AM, Sek's high altar |
ibis feathers | DJB, Bazaar |
iconographs | BP, Sailors' Bounty pub |
IOUs | Pseudopolis Yard watchhouse |
lamp shades | Hat's Chamber (divine hand) |
lint | AM, Gufnork's temple |
loathing | AM, Sek's high altar |
litter | Jokeshop on Longstreet, BP |
loose change | AM, Pishe's high altar, Pishe's chamber (divine hand) |
lost socks | AM, Gapp's low altar |
leaves | Gloomy Forest (and lots of other places) |
lemmings | Barbarian's Winter Camp, just south of it |
metal fragments | Barbarian's Summer Camp |
mist | Pishe's chamber (divine hand) |
mud | AM, Pishe high altar |
muesli | Barbarbian's Summer Camp |
moon dragon scales | Nowhere, villige sq. |
moose droppings | outside Barbarian's Winter Camp |
needles | AM, Gapp's low altar |
noodles | BP, Pearl Path, near Sion Street (probably other places in BP too) |
old contracts | Klatch, Hashishashim Cave |
old memories | Sheepridge, town square |
olives | Hat's Chamber (divine hand) |
origami | BP, Silk Lane |
palm leaves | Brown Island, Souvenir Shop (possible elsewhere too :-) |
paper chits | BP, Tuna Walk |
paperwork | AM, Sandelfon's high altar |
party hats (all types) | AM, Hat high altar |
pebbles | Bandits' Camp (but also a lot of other places) |
permits | BP, Jokeshop on Longstreet & Pearl Path (south of Sung Estate) |
pickled onions | Hat's Chamber (divine hand) |
pie dough | Sheepridge, village sq. |
pillows | Hat's Chamber (divine hand) |
pineapples | Brown Island |
pine needles | Gloomy Forest |
pure cool | Cool Monks |
pure faith | AM & BP, Pishe's high altar, Sandelfon's Corridor (divine hand) |
quill pens | AM, Sandelfon's high altar |
raindrops | AM, Pishe's high altar, Pishe's chamber (divine hand) |
rainwater | AM, Pishe's high altar |
rat tails | AM, Pepper Pot |
reagents | AM, Alchemists' Guild |
red mud | BP, Blue Moon Park (entrance) |
rice | BP, Calligrapher's Shop (but probably more globally in BP too) |
ripped lace | AM, Gapp's low altar |
rocks | DJB, West-South of southern gate. |
roe | AM, Fish's high altar |
rose petals | Nowhere Village |
rubbish | AM, Morpork streets |
sand | DJB, Bazaar |
scraps of fur | Hillshire |
scree | Escrow, Village Centre |
sea cucumbers | Fish's whirlpool |
sea-shells | Brown Island |
sexy paisley | AM, Gapp's low altar |
sheep's wool | Sheepridge, town square & Nowhere village |
shirts | AM, Gapp's low altar |
signs | sandelfon's Chamber (divine hand) |
someone else's underwear | Hat's Chamber (divine hand) |
smoke | Klatch, Hashishhashim Cave |
spam | Sto Lat, King's Road |
spilled drinks | AM, Hat high altar & Genua, small shop dedicated to Hat |
squishi | BP, Garden Walk |
stale beer | south of Bandit's Camp (Gloomy) & inside Barbarian's Winter Camp |
stale coffee | Pseudopolis yard watchhouse |
stale potions | Mad Stoat |
stones | Sandelfon's Chamber (divine hand) & Sto Lat, Market Centre |
stone chips | Sandelfon's Chamber (divine hand) and Pishe's chamber (divine hand) |
suffering | AM, Sek's high altar |
surprised natives | Brown Island |
swamp gas | Genua, main gate area & Bois |
sweat | Barbarian's Winter Camp, entrance |
tacky underpants | Thieves' Guild, ground level |
toadstools | Wolf's Trail, east of |
tears | Pishe's chamber (divine hand) and Sek's high altar |
terracotta shards | Bes Pelargic, Tuna Walk |
terrified drop bears | AM, Hat high altar |
test tubes | AM, Alchemists' Guild |
thimbles | AM, Gapp's low altar |
thread | AM, Gapp's low altar |
tickets | Pseudopolis Yard watchhouse |
tiny purple flowers | Pishe's chamber (divine hand) |
tiny salamanders | Pishe's chamber (divine hand) |
tortoises | Ephebian Desert |
tortoise shells | DJB, southwest of southern Gate |
towels | AM, Pishe gardens |
toy pirates | Genua, Eastern Docks |
trousers | AM, Gapp's low altar |
twigs | Pekan Ford, Carriage Stop |
vomit | Genua, Bank |
water | AM, Pishe gardens |
water drops | Pishe's chamber (divine hand) |
wheat | Dinky, main street |
whirling blades | Klatch, Oasis |
white gems | AM, Sandelfon High Altar, Sandelfon's Corridor (divine hand) |
wooden splinters | Escrow, Town sq. |
worried naked mole rats | Hat's Chamber (divine hand) |
Requirements
Meditate
Type | Offensive |
Step Count | 2 |
Target | Nothing |
Components | Holy symbol |
Required Powers | Speech, Movement |
Will Attempt to Resist | N/A |
Will Be Angered | No/Unknown |