Find Corpse

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Find Corpse
GP Cost 30
Learnt At 60/??? in faith.rituals.misc.target or ???
Skills Used faith.rituals.misc.area
Requirements Amulet
Granted By Pishe and Hat
Best Baton(s)

Purple, Ribboned

Best Cane

Grey


Shows the direction to a corpse.

Description

Derived from find, this ritual only locates corpses. Sometimes corpses are hard to find (in the plains for example), so this ritual could help a Pishite to find his target.

Help File

A priest may use this ritual to determine where a particular corpse is. The priest provides the name of the deceased and the holy amulet that the priest carries will swing in the approximate direction of the corpse. To perform this ritual successfully you need an amulet.

Help File Note

Non-playerkillers (NPKs) should not use this ritual to find playerkiller (PK) corpses without first ensuring that any PK interaction involving the corpse has ceased.

If in doubt, you should speak with the deceased PK and whoever moved the corpse in order to ensure that you have permission from the person who moved it to help the deceased find it again.

If unsure as to whether finding a PK corpse is permissable, it is better to err on the side of caution and either verify first with a liaison that it is alright in this situation or to not search for the corpse at all.

By Zexium:

The question of when a PlayerKiller interaction with a corpse is over is often a complex one, it is not unheard of for a PlayerKiller to move their victims corpse and leave it in a remote location, and then claim the interaction is ongoing even though they have left the corpse.

I tend to use the following principles:

1. If an aggressor (or any aggressor if there were more than one) states that they have no objection to you helping the recently deceased locate their corpse, then you may do so.

2. The only PlayerKiller(s) who can have a legitimate interaction with a corpse are those involved in killing the player concerned.

3. If a corpse has been abandoned by all those who might have a legitimate interaction with it, then there is no longer an interaction taking place.

It can be useful to longsight or scry the aggressor(s) involved to determine whether they are in fact still in the presence of the corpse concerned (because sometimes they do lie), it is also possible to compare the find results on the PlayerKillers and the find corpse result. If the aggressor(s) are all to your North-West, and the corpse is to your South-East, then the aggressor(s) are no longer interacting with the corpse. Note that these techniques may require the use of faith rods and / or a Crystal Ball.

Obviously you should not inform the victim of the details of your checks, such as the locations of the aggressor(s), but provided you are satisfied that any interaction with the corpse is complete, you should not feel inhibited from assisting the recently deceased in finding their previously vacated body.

Example

> perform find corpse
You utter a quick prayer.
You hold up your set of sapphire prayer beads.
A soft voice gently whispers: Whose corpse do you wish to find?
> taffyd
Your set of sapphire prayer beads rapidly swings due west.

Messages

Some city rooms are further apart than others, so the results you get when you and the corpse are in the same city will vary depending on where you are. In order of closest to furthest away, the messages are:

  • hangs perfectly still: In the same room
  • rapidly: either 1 room away in AM, in the same building, or just outside the building.
  • hastily: 2 - 5 rooms away in AM, or 1 - 2 rooms away in BP
  • hurriedly: 6 - 21 rooms away in AM, or 3 - 10 rooms away in BP
  • swiftly: 22 - ? rooms away in AM, or 11 - 20 rooms away in BP
  • quickly: from about halfway across AM to about three-fourths of the way across AM, or about 21 - 33 rooms away in BP
  • briskly: from about three-fourths of the way across AM to at least the entire distance across AM, or about 34 - 50 rooms away in BP
  • deliberately: 51 rooms away or more in BP
  • steadily: just outside the city with the corpse, or 1 - 5 rooms away from the terrain room with the corpse
  • ponderously: up to about 10 rooms away from the city with the corpse, or 6 - 14 rooms away from the terrain room with the corpse
  • gradually: more than about ten rooms away from the city with the corpse (or if the corpse is in a terrain room, 15 or more rooms away from the corpse) and up to the distance between AM and Sto Lat
  • almost imperceptibly: can take up Find's "gradually" range and then some (up to 440 miles away)
  • slowly: about the distance from AM to Gloomy, OC, Lancre Town, or Djelibeybi
  • indolently: about the distance from DJB to OC or Escrow
  • sluggishly: about the distance from AM to Genua or Bes Pelargic
  • almost imperceptibly: about the distance from BP to Genua or west of DJB - very probably the largest range.

Find Corpse appears to use the same messages as Find, until somewhere in the "ponderously" stage. After this point, performing Find and Find Corpse on a living thing and a corpse in the same room can give different results. They seem to go back to using the same messages at the beginning of the "slowly" range.

Sometimes you may also get a message of "swings wildly in every direction". This happens when:

  • There are multiple corpses
  • It's impossible to find the right direction (for example, when you are in your passage room)

If the corpse has decayed, has been buried, or otherwise doesn't exist, you get the message, "The voice fades away whispering: I cannot find a corpse belonging to '<name>'."

If there are multiple corpses, there's also a possibility you'll get a message for each one. This may be skill-based.

Granted By

Pishe and Hat

Learnt At

Skills Used

Base GP Cost

30 GP

Requirements

Holy amulet

Meditate

Type Miscellaneous
Step Count2
TargetNothing
ComponentsHoly amulet
Required PowersSight, Speech, Move
Will Attempt to Resist No
Will Be Angered No/Unknown


See Also