Fumble
Fumble | |
---|---|
GP Cost | 120 |
Learnt At | 64 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target |
Requirements | Symbol |
Granted By | Gapp, Sandelfon and Hat |
Best Baton(s) |
Coral, Serrated |
Best Cane |
Orange |
Makes the target drop their current weapon.
Contents
Description
This ritual causes the target to become clumsy and unhold one or both of their held items - this includes held shields as well as weapons. For the duration of the ritual, they won't be able to effectively rehold these things (if they try, they'll fumble them again after a few seconds) and will have a line added to their description:
He appears befuddled.
They'll also have a penalty applied to their dex and str stats. Success seems to always make the target attack you (except when performed on another player). Can be useful to avoid nasty specials in combat with the target, though many npcs have very good unarmed skills. This ritual also fares quite well in the PK world and although being costly can sway the fight nicely. The duration seems to be capped at around 30 seconds if performed on a PK; longer durations are possible on npcs or when an npc performs on you.
When the ritual wears off, npcs re-equip the fumbled items.
You get a message when it wears off:
You feel your sudden fit of clumsiness pass.
Help File
When Fumble is performed upon a target, it causes them to become clumsy for a short time, making them unable to hold anything for the duration of the ritual. To perform this ritual, you need a holy symbol consecrated to your god.
Ward Effect
When imbued as a ward, this ritual can cause the thief to drop either the stolen item or their weapons.
Example
> perform fumble on Pinkfish You say a prayer over Pinkfish. Pinkfish is clumsy. Pinkfish juggles around with a bastard sword, but she can't hold on to it.
Granted By
Learnt At
- faith.rituals.offensive.target level 64 (Gapp and Sandelfon)
- faith.rituals.offensive.target level 65 (Hat)
Skills Used
- faith.rituals.offensive.target (Confirmed by mocking) [1]
Base GP Cost
120 GP
Requirements
Meditate
Type | Offensive |
Step Count | 1 |
Target | Others |
Components | Holy symbol |
Required Powers | Speech |
Will Attempt to Resist | Yes |
Will Be Angered | No/Unknown |