Difference between revisions of "Paralysis"
(gp cost revised (performed with no modifiers acting)) |
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{{RitualInfoBox | {{RitualInfoBox | ||
| name=Paralysis | | name=Paralysis | ||
− | | gp= | + | | gp=115 |
| learntat=160 in [[faith.rituals.offensive.target]] | | learntat=160 in [[faith.rituals.offensive.target]] | ||
| skills=[[faith.rituals.offensive.target]] | | skills=[[faith.rituals.offensive.target]] | ||
| grantedby=[[Sek]] | | grantedby=[[Sek]] | ||
| requirements=[[Holy amulet|Amulet]] | | requirements=[[Holy amulet|Amulet]] | ||
+ | | rodtype=o | ||
}} | }} | ||
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= Description = | = Description = | ||
− | Causes the target to be unable to move and take any actions until a time period has elapsed or the target is attacked. Useful to place in Divine guards and Sentinels. | + | Causes the target to be unable to move and take any actions until a time period has elapsed or the target is attacked. Useful to place in Divine guards and Sentinels, effectively gives you chance to perform other rituals to prepare combat and get a free hit in. Bizarrely the target is still sometimes able to resist steals and backstabs. |
= Help File = | = Help File = | ||
+ | <!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file --> | ||
This ritual causes the victim's muscles to freeze into tense knots, so that they cannot move at all. Fortunately for them, the desire for self-preservation will kick in if they are threatened. Less fortunate is the fact that someone as immobile as a statue is quite easy to strike with a weapon. Paralysis requires a holy amulet to perform. | This ritual causes the victim's muscles to freeze into tense knots, so that they cannot move at all. Fortunately for them, the desire for self-preservation will kick in if they are threatened. Less fortunate is the fact that someone as immobile as a statue is quite easy to strike with a weapon. Paralysis requires a holy amulet to perform. | ||
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= Skills Used = | = Skills Used = | ||
− | [[faith.rituals.offensive.target]] | + | [[Category:Rituals needing to be mocked]] |
+ | *[[faith.rituals.offensive.target]] | ||
= Base GP Cost = | = Base GP Cost = | ||
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= [[Meditate]] = | = [[Meditate]] = | ||
− | + | {{MeditateBox | |
+ | | type=o | ||
+ | | steps=2 | ||
+ | | target=Others | ||
+ | | components=[[Holy amulet]] | ||
+ | | powers=Sight, Speech, Movement | ||
+ | | resist=n | ||
+ | }} | ||
[[Category:Sek Rituals]] | [[Category:Sek Rituals]] | ||
+ | [[Category:Rituals]] |
Latest revision as of 13:28, 19 March 2010
Paralysis | |
---|---|
GP Cost | 115 |
Learnt At | 160 in faith.rituals.offensive.target |
Skills Used | faith.rituals.offensive.target |
Requirements | Amulet |
Granted By | Sek |
Best Baton(s) |
Coral, Serrated |
Best Cane |
Orange |
Freezes the target's muscles.
Contents
Description
Causes the target to be unable to move and take any actions until a time period has elapsed or the target is attacked. Useful to place in Divine guards and Sentinels, effectively gives you chance to perform other rituals to prepare combat and get a free hit in. Bizarrely the target is still sometimes able to resist steals and backstabs.
Help File
This ritual causes the victim's muscles to freeze into tense knots, so that they cannot move at all. Fortunately for them, the desire for self-preservation will kick in if they are threatened. Less fortunate is the fact that someone as immobile as a statue is quite easy to strike with a weapon. Paralysis requires a holy amulet to perform.
Example
> perform paralysis on Dasquian You hold your holy amulet perfectly still. You bellow a holy word. Dasquian is paralysed.
Granted By
Learnt At
faith.rituals.offensive.target level 160
Skills Used
Base GP Cost
110 GP
Requirements
Meditate
Type | Offensive |
Step Count | 2 |
Target | Others |
Components | Holy amulet |
Required Powers | Sight, Speech, Movement |
Will Attempt to Resist | No |
Will Be Angered | No/Unknown |