Difference between revisions of "Searing Touch"

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Makes an enemies armour burn with the power of your God
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Makes an enemy's armour burn with the power of your God
  
 
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= Skills Used =
 
= Skills Used =
[[faith.rituals.offensive.target]]
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*[[faith.rituals.offensive.target]]
  
 
= Base GP Cost =
 
= Base GP Cost =

Revision as of 20:08, 10 March 2009

Searing Touch
GP Cost 95
Learnt At 70/72 in faith.rituals.offensive.target
Skills Used faith.rituals.offensive.target
Requirements Symbol and amulet
Granted By Hat and Sek
Best Baton(s)

???

Best Cane

???


Makes an enemy's armour burn with the power of your God

Description

Quite a fun ritual not used quite as often nowadays. This ritual causes a random piece of the targets armour to heat up, burning the target continuously until the piece is removed. Higher skills can lead to multiple items being affected at once. Sadly this does very little damage and is very expensive for its little use. From testing done, not a single npc wears enough armour to be killed from searing touch. Could be useful tactically though, causing the npc to remove armour allowing you to focus on the now non-armoured part.

Help File

Searing Touch, when performed on an enemy, causes armour chosen by your god to become extremely hot. This piece of armour will be chosen from the topmost layer of what the target is wearing. The target will continue to receive severe burns until the armour is taken off. A holy amulet and a holy symbol consecrated to your god are required in order to perform this ritual.

Example

> perform searing touch on Taffyd
You close your eyes and briefly meditate upon your anger.
You pray for the flames of righteous wrath to torment your enemies until their weaknesses are uncovered.
Taffyd squirms and looks uncomfortable.  Thin wisps of smoke rise from a pair of torn trousers.

Granted By

Hat and Sek

Learnt At

Skills Used

Base GP Cost

95 GP

Requirements

Holy amulet and Holy symbol

Meditate

Type Offensive
Step Count2
TargetOthers
ComponentsHoly symbol, Holy amulet
Required PowersNone
Will Attempt to Resist Yes
Will Be Angered Yes