Difference between revisions of "Totem"

From DWPriests
Jump to: navigation, search
(Description: adding that you can specify whose totem you're referring to)
(Description)
 
(7 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
| name=Totem
 
| name=Totem
 
| gp=40
 
| gp=40
| learntat=?
+
| learntat=25-30 [[faith.rituals.misc.target]]
| skills=[[faith.rituals.defensive.area]]
+
| skills=[[faith.rituals.defensive.area]], [[faith.rituals.defensive.target]]
 
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]
 
| grantedby=[[Pishe]], [[Gufnork]], [[Gapp]], [[Sandelfon]], [[Fish]], [[Hat]] and [[Sek]]
 
| requirements=[[Holy symbol|Symbol]] and a god-specific item
 
| requirements=[[Holy symbol|Symbol]] and a god-specific item
Line 9: Line 9:
 
}}
 
}}
  
Transforms an item into a being.
+
Transforms an item into a being.  The resulting totem is a type of [[:Category:Minions|minion]].
  
 
__TOC__
 
__TOC__
  
 
= Description =
 
= Description =
This rather new ritual is in fact a very old one (that was removed for a while). When performed upon an item related to your God (see below), it transforms the item in a being (also depending on your god). Due to the recent changes to dust devils, this totem (together with spectres) is the only summoned creature that will protect the performer. Totems have horrible offensive skills but when shielded, they may be a useful protection for younger priests. A totem will not attack a priest, and will depart if it starts fighting a priest or if a priest starts fighting it. Totems granted are different from God to God.  
+
This rather new ritual is in fact a very old one (that was removed for a while). When performed upon an item related to your God (see below), it transforms the item in a being (also depending on your god). The totem will protect the performer automatically. They can also be ordered to protect an npc.  Totems have horrible offensive skills but when shielded, they may be a useful protection for younger priests. As with all priestly minions, a totem will not fight someone of the same faith, and will depart if forced to (by the summoner attacking same). Totems granted are different from God to God.  
  
 
The totem's alignment is the same as that of the priest who summoned it.
 
The totem's alignment is the same as that of the priest who summoned it.
  
You can refer to a specific priest's totem by prefacing "totem" (or "summon", "minion", "creature", or the specific type ("salamander", "lungfish", etc)) with the priest's name.
+
Totems can be referred to as "totem", "summon", "minion", "creature", or the specific type ("salamander", "lungfish", etc).  The Sandelfon version--a rocky creature--can also be referred to as a troll.
 
+
  l warrax totem
+
  
 
== Special features of individual totems ==
 
== Special features of individual totems ==
Line 43: Line 41:
  
 
= Learnt At =
 
= Learnt At =
?
+
25-30 [[faith.rituals.misc.area]] (Hat)
  
 
= Skills Used =
 
= Skills Used =
 
*[[faith.rituals.defensive.area]] {{Mocked}}
 
*[[faith.rituals.defensive.area]] {{Mocked}}
 +
*[[faith.rituals.defensive.target]] {{Mocked}}
  
 
= Base GP Cost =
 
= Base GP Cost =
30 GP
+
It costs 40 gp to summon a totem if you are not already controlling any [[:Category:Minions|minion]]s, and an additional 20 gp for every minion you're controlling.  So, summoning a totem when you have one dust devil will cost 60 gp.
  
 
= Requirements =
 
= Requirements =
Line 57: Line 56:
 
** Stylish clothes ([[Gapp]])
 
** Stylish clothes ([[Gapp]])
 
** A rock/pebble/stone ([[Sandelfon]])
 
** A rock/pebble/stone ([[Sandelfon]])
** A fish? ([[Fish]]) (The wrong item will be "not fishy enough".) Items that work: stuffed haddock.
+
** A fish ([[Fish]]) (The wrong item will be "not fishy enough".) Items that work: stuffed haddock, fish or piece of a fish from a fish shop, origami paper fish.*
 
** Party hat or underwear ([[Hat]])
 
** Party hat or underwear ([[Hat]])
** Body part ([[Sek]])
+
** Body part* ([[Sek]])
  
====== * Pishe requirement details ======
+
===== * requirement details =====
* Wet towel -- will be dried, but will not be consumed. Items other than towels have not been tested but may work.   
+
* [[Pishe]]: Wet towel -- will be dried, but will not be consumed. Items other than towels have not been tested but may work.   
 
:* Performing splash on yourself while carrying or wearing a towel will get it wet enough for the ritual.   
 
:* Performing splash on yourself while carrying or wearing a towel will get it wet enough for the ritual.   
:* The lightest towels (at 5/9 lbs) are red beach towels, large black towels, frog green towels, blue hand towels, and yellow foot towels.  
+
:* The lightest towels (at 5/9 lbs) are red beach towels, large black towels, frog green towels, blue hand towels, and yellow foot towels. (Please fill in if another lighter towel can be found)
 
:* Patched floral towels are next at 1 1/9 lb, while fluffy pink towels and large white towels are 2 2/9 lbs each.
 
:* Patched floral towels are next at 1 1/9 lb, while fluffy pink towels and large white towels are 2 2/9 lbs each.
* Container with at least 1 pint of water.  (Neither container nor water will be consumed.)  
+
* [[Pishe]]: Container with at least 1 pint of water.  (Neither container nor water will be consumed.)  
 
:* Blue water will work.
 
:* Blue water will work.
* Body part -- Human fingers weigh only 1/9 lb. (Although any creative Sekkite will undoubtedly find many more small body parts to cut off.)
+
:* Container must be worn or in inventory.
 +
* [[Fish]]: To get a light totem object, you can cut up (or partially eat) a fish. Note that not all fish can be cut up, and not all fish take more than one bite to eat. Origami fish are also light, at 1/9 lb.
 +
* [[Sek]]: Body part -- Human fingers weigh only 1/9 lb. (Although any creative Sekkite will undoubtedly find many more small body parts to cut off.)
  
 
= Totems =
 
= Totems =
Line 99: Line 100:
 
[[Category:Sek Rituals]]
 
[[Category:Sek Rituals]]
 
[[Category:Rituals]]
 
[[Category:Rituals]]
 +
[[Category:Minions]]

Latest revision as of 22:58, 24 November 2011

Totem
GP Cost 40
Learnt At 25-30 faith.rituals.misc.target
Skills Used faith.rituals.defensive.area, faith.rituals.defensive.target
Requirements Symbol and a god-specific item
Granted By Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat and Sek
Best Baton(s)

Pale Yellow

Best Cane

Forest Green


Transforms an item into a being. The resulting totem is a type of minion.

Description

This rather new ritual is in fact a very old one (that was removed for a while). When performed upon an item related to your God (see below), it transforms the item in a being (also depending on your god). The totem will protect the performer automatically. They can also be ordered to protect an npc. Totems have horrible offensive skills but when shielded, they may be a useful protection for younger priests. As with all priestly minions, a totem will not fight someone of the same faith, and will depart if forced to (by the summoner attacking same). Totems granted are different from God to God.

The totem's alignment is the same as that of the priest who summoned it.

Totems can be referred to as "totem", "summon", "minion", "creature", or the specific type ("salamander", "lungfish", etc). The Sandelfon version--a rocky creature--can also be referred to as a troll.

Special features of individual totems

Sandelfon's totem is notable in that it has troll skin.

Hat's totem leaves behind a party hat when it departs, effectively making it an endless source of free party hats.

Pishe's totem will not attack.

Help File

When performed upon an item of significance to your deity, it will summon a creature that protects you. The exact item and creature vary from god to god. To perform this ritual you will need a holy symbol, and you may only command one totem at a time.

Example

> perform totem on fluff
You chant the psalm of transformation.
You call upon Gufnork to transform a huge ball of orchid fluff.
A dust bunny flashes into being.

Granted By

Pishe, Gufnork, Gapp, Sandelfon, Fish, Hat, Sek

Learnt At

25-30 faith.rituals.misc.area (Hat)

Skills Used

Base GP Cost

It costs 40 gp to summon a totem if you are not already controlling any minions, and an additional 20 gp for every minion you're controlling. So, summoning a totem when you have one dust devil will cost 60 gp.

Requirements

  • Holy symbol and a god-specific item (not consumed):
    • Wet Towel or Container with 1 pint of water* (Pishe)
    • Fluff (Gufnork)
    • Stylish clothes (Gapp)
    • A rock/pebble/stone (Sandelfon)
    • A fish (Fish) (The wrong item will be "not fishy enough".) Items that work: stuffed haddock, fish or piece of a fish from a fish shop, origami paper fish.*
    • Party hat or underwear (Hat)
    • Body part* (Sek)
* requirement details
  • Pishe: Wet towel -- will be dried, but will not be consumed. Items other than towels have not been tested but may work.
  • Performing splash on yourself while carrying or wearing a towel will get it wet enough for the ritual.
  • The lightest towels (at 5/9 lbs) are red beach towels, large black towels, frog green towels, blue hand towels, and yellow foot towels. (Please fill in if another lighter towel can be found)
  • Patched floral towels are next at 1 1/9 lb, while fluffy pink towels and large white towels are 2 2/9 lbs each.
  • Pishe: Container with at least 1 pint of water. (Neither container nor water will be consumed.)
  • Blue water will work.
  • Container must be worn or in inventory.
  • Fish: To get a light totem object, you can cut up (or partially eat) a fish. Note that not all fish can be cut up, and not all fish take more than one bite to eat. Origami fish are also light, at 1/9 lb.
  • Sek: Body part -- Human fingers weigh only 1/9 lb. (Although any creative Sekkite will undoubtedly find many more small body parts to cut off.)

Totems

The totems vary, depending on which god the priest is worshipping.

  • For Pishe, it is a misty woman.
  • For Gufnork, it is a dust bunny.
  • For Gapp, it is an empty robe.
  • For Sandelfon, it is a rocky creature.
  • For Fish, it is a lungfish.
  • For Hat, it is a vulture.
  • For Sek, it is a salamander.


Meditate

Type Defensive
Step Count2
TargetObjects
ComponentsHoly symbol
Required PowersSpeech
Will Attempt to Resist N/A
Will Be Angered No/Unknown