Difference between revisions of "User:Tonyogrey/Research"
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== The methods == | == The methods == | ||
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Ritual assistance is set at 0% throughout. | Ritual assistance is set at 0% throughout. | ||
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I used the combat method for performing and warding; the deity point method for rod bestowing. | I used the combat method for performing and warding; the deity point method for rod bestowing. | ||
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+ | As for location, I did the performing tests at a location south of Ankh-Morpork, where no modifiers appeared, since performance gp is affected by those modifiers. | ||
== The results == | == The results == | ||
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|130 | |130 | ||
|135 | |135 | ||
− | | | + | |135 |
|- | |- | ||
|demoralise | |demoralise | ||
|9 | |9 | ||
|10 | |10 | ||
− | | | + | |10 |
|- | |- | ||
|dust devil | |dust devil | ||
Line 52: | Line 52: | ||
|130 | |130 | ||
|135 | |135 | ||
− | | | + | |135 |
|- | |- | ||
|fumble | |fumble | ||
|116 | |116 | ||
|120 | |120 | ||
− | | | + | |120 |
|- | |- | ||
|haunting | |haunting | ||
|53 | |53 | ||
|55 | |55 | ||
− | | | + | |55 |
|} | |} | ||
− | + | === Thoughts so far === | |
− | + | My general thinking though, is that most rituals have a base cost, reflected by the cost to ward. Performing gp is modified by environment, and rod bestowing is modified by affinity to the rod. However, this seems not to affect certain rituals (perhaps a bug, or deliberately hardcoded reasons). | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is buggy? |
Revision as of 11:40, 21 March 2010
Contents
GP costs for rituals
The Theory
The theory is that rituals have different gp costs for performing/rod bestowing/ward bestowing. It has been noticed that some rituals have drastically different gp costs. This experiment attempts to record the costs for all three scenarios.
The methods
Ritual assistance is set at 0% throughout.
The combat method: Get in a fight, with neutral tactics, and record the gp drop (adjusting for regen)
The deity points method: meditate on obsecration, do something, meditate again. Record personal DP drop (adjusted for +5dp)
I used the combat method for performing and warding; the deity point method for rod bestowing.
As for location, I did the performing tests at a location south of Ankh-Morpork, where no modifiers appeared, since performance gp is affected by those modifiers.
The results
Starting with the offensive set, using a serrated baton:
Ritual | Bestow in rod | Bestow as ward | Perform |
---|---|---|---|
agoraphobia | 130 | 135 | 135 |
demoralise | 9 | 10 | 10 |
dust devil | 50 | 50 | 50 |
endless halls | 150 | 110 | 200 |
feedback | 130 | 135 | 135 |
fumble | 116 | 120 | 120 |
haunting | 53 | 55 | 55 |
Thoughts so far
My general thinking though, is that most rituals have a base cost, reflected by the cost to ward. Performing gp is modified by environment, and rod bestowing is modified by affinity to the rod. However, this seems not to affect certain rituals (perhaps a bug, or deliberately hardcoded reasons).
I'm wondering if minions aren't affected due to the recent changes. Perhaps Endless Halls is buggy?