Difference between revisions of "Detect Alignment"

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(Alignment Ranges)
 
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{{RitualInfoBox
 
{{RitualInfoBox
 
| name=Detect Alignment
 
| name=Detect Alignment
| gp=10
+
| gp=30
 
| learntat=7 in [[faith.rituals]] or 20 in [[faith.rituals.misc.target]]
 
| learntat=7 in [[faith.rituals]] or 20 in [[faith.rituals.misc.target]]
| skills=[[faith.rituals.misc.self]] or [[faith.rituals.misc.target]]
+
| skills=[[faith.rituals.misc.self]]/[[faith.rituals.misc.target|target]]
 
| grantedby=[[Pishe]], [[Sandelfon]] and [[Sek]]
 
| grantedby=[[Pishe]], [[Sandelfon]] and [[Sek]]
 
| requirements=''None''
 
| requirements=''None''
 +
| rodtype=m
 
}}
 
}}
  
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= Description =
 
= Description =
Causes the target to give off a glow which indicates their [[alignment]], usually for the purposes of determining what the effect of killing the target would be on your own alignment. This ritual is available as a power on most of the faith items.
+
Gives a very precise indication of the target's [[alignment]] in the form of the priest receiving a vision of a number of objects doing something in one of two colours or type of object, with the number representing the degree of alignment from 0 (neutral) to 50 (as good/evil as you can get) and the colour or type of object indicating whether the target is good or evil. If the target is neutral, the priest's vision will indicate explicitly that nothing much has happened - '''this is not a failure'''.  The details of the vision are god-specific.  Additionally, the range of possible numbers is much smaller when the priest has insufficient skills; the exact nature of this reduced range has not yet been fully explored.
 +
 
 +
== Per-God Varieties ==
 +
{| border="1" cellspacing="0" cellpadding="5" align="center"
 +
! God || Object Type || Degree Indicator || Good Colour/Type || Evil Colour/Type || Ideal Alignment
 +
|-
 +
| '''Pishe''' || Coloured drops from a vial || Number of drops || Gold || Purple || 25-26 Golden Drops
 +
|-
 +
| '''Gufnork''' || Balls of fluff || Number of balls || Gold || Purple || 6-7 golden balls
 +
|-
 +
| '''Gapp''' || Buttons on a balance || Number of buttons || White || Black || 3 good
 +
|-
 +
| '''Sandelfon''' || Scale || Degrees on the scale || Degrees towards feather || Degrees towards the stauette || Perfectly Level
 +
|-
 +
| '''Fish''' || Two fish chasing and eating each other || Number of bites || Sole eats carp || Carp eats sole || 0-1 evil
 +
|-
 +
| '''Hat''' || Vulture eating corpse's organ || Number of pecks || Heart eaten || Liver eaten || Liver eaten in 5 pecks
 +
|-
 +
| '''Sek''' || Coloured flares from a brazier || Number of flares || Silver || Orange || 25-26 Orange Flares
 +
|}
 +
 
 +
== [[Research and Ideas#Detect_Alignment_by_Garrion|Alignment Ranges]] ==
 +
{| border="1" cellspacing="0" cellpadding="5" align="center"
 +
!Alignment !! Range
 +
|-
 +
| Extremely Good/Evil || 24 to 50
 +
|-
 +
| Very Good/Evil || 12 to 25
 +
|-
 +
| Quite Good/Evil || 6 to 12
 +
|-
 +
| Good/Evil || 3 to 6
 +
|-
 +
| Barely Good/Evil || 1 to 2
 +
|-
 +
| Neutral || 0 to 1
 +
|}
 +
 
 +
There seem to be instances of overlaps in the ranges, where the same number may cover two separate textual alignments, but this needs more coroberation.
  
 
= Help File =
 
= Help File =
 +
<!-- If something in this "Help File" section needs changing, please also submit an in-game typo-rep, as this section should mirror the MUD's help file -->
 
The Detect Alignment ritual gives you an indication of the target's moral compass.  Each god has a different way of expressing this, from mechanically precise to visceral and ritualistic.
 
The Detect Alignment ritual gives you an indication of the target's moral compass.  Each god has a different way of expressing this, from mechanically precise to visceral and ritualistic.
  
 
= Example =
 
= Example =
> perform detect alignment on taffyd
+
{{Prebox| > perform detect alignment on taffyd
You recite the psalm of acquisition.
+
You recite the psalm of acquisition.
You speak the prayer of divination.
+
<br>You speak the prayer of divination.
You close your eyes and indicate your desire to find out information about Taffyd.
+
<br>You close your eyes and indicate your desire to find out information about Taffyd.
Your eyes closed, you see Sandelfon, God of Corridors, sitting cross-legged by a complicated scale.  On one side, there
+
<br>Your eyes closed, you see Sandelfon, God of Corridors, sitting cross-legged by a complicated scale.  On one side, there is a feather, on the other a small clay statuette.  As you watch, the scale slowly tilts one degree toward the feather.}}
is a feather, on the other a small clay statuette.  As you watch, the scale slowly tilts one degree toward the feather.
+
  
 
= Granted By =
 
= Granted By =
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= Learnt At =
 
= Learnt At =
 +
[[Category:Rituals with conflicting or dubious learnt at information]]
 
* [[faith.rituals]] level 7 ([[Pishe]] and [[Sandelfon]])
 
* [[faith.rituals]] level 7 ([[Pishe]] and [[Sandelfon]])
 
* [[faith.rituals.misc.target]] level 20 ([[Sek]])
 
* [[faith.rituals.misc.target]] level 20 ([[Sek]])
  
 
= Skills Used =
 
= Skills Used =
[[faith.rituals.misc.self]] or [[faith.rituals.misc.target]]
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*[[faith.rituals.misc.self]] {{Mocked}} /[[faith.rituals.misc.target|target]] {{Mocked}}
  
 
= Base GP Cost =
 
= Base GP Cost =
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= [[Meditate]] =
 
= [[Meditate]] =
???
+
{{MeditateBox
 +
| type=m
 +
| steps=3
 +
| target=Objects, Others, Self
 +
| components=None
 +
| powers=Sight, Speech
 +
| resist=n
 +
}}
  
 
[[Category:Pishe Rituals]]
 
[[Category:Pishe Rituals]]
 
[[Category:Sandelfon Rituals]]
 
[[Category:Sandelfon Rituals]]
 
[[Category:Sek Rituals]]
 
[[Category:Sek Rituals]]
 +
[[Category:Rituals]]

Latest revision as of 19:48, 14 January 2012

Detect Alignment
GP Cost 30
Learnt At 7 in faith.rituals or 20 in faith.rituals.misc.target
Skills Used faith.rituals.misc.self/target
Requirements None
Granted By Pishe, Sandelfon and Sek
Best Baton(s)

Purple, Ribboned

Best Cane

Grey


Gives you a rough idea of a target's alignment.

Description

Gives a very precise indication of the target's alignment in the form of the priest receiving a vision of a number of objects doing something in one of two colours or type of object, with the number representing the degree of alignment from 0 (neutral) to 50 (as good/evil as you can get) and the colour or type of object indicating whether the target is good or evil. If the target is neutral, the priest's vision will indicate explicitly that nothing much has happened - this is not a failure. The details of the vision are god-specific. Additionally, the range of possible numbers is much smaller when the priest has insufficient skills; the exact nature of this reduced range has not yet been fully explored.

Per-God Varieties

God Object Type Degree Indicator Good Colour/Type Evil Colour/Type Ideal Alignment
Pishe Coloured drops from a vial Number of drops Gold Purple 25-26 Golden Drops
Gufnork Balls of fluff Number of balls Gold Purple 6-7 golden balls
Gapp Buttons on a balance Number of buttons White Black 3 good
Sandelfon Scale Degrees on the scale Degrees towards feather Degrees towards the stauette Perfectly Level
Fish Two fish chasing and eating each other Number of bites Sole eats carp Carp eats sole 0-1 evil
Hat Vulture eating corpse's organ Number of pecks Heart eaten Liver eaten Liver eaten in 5 pecks
Sek Coloured flares from a brazier Number of flares Silver Orange 25-26 Orange Flares

Alignment Ranges

Alignment Range
Extremely Good/Evil 24 to 50
Very Good/Evil 12 to 25
Quite Good/Evil 6 to 12
Good/Evil 3 to 6
Barely Good/Evil 1 to 2
Neutral 0 to 1

There seem to be instances of overlaps in the ranges, where the same number may cover two separate textual alignments, but this needs more coroberation.

Help File

The Detect Alignment ritual gives you an indication of the target's moral compass. Each god has a different way of expressing this, from mechanically precise to visceral and ritualistic.

Example

> perform detect alignment on taffyd

You recite the psalm of acquisition.
You speak the prayer of divination.
You close your eyes and indicate your desire to find out information about Taffyd.
Your eyes closed, you see Sandelfon, God of Corridors, sitting cross-legged by a complicated scale. On one side, there is a feather, on the other a small clay statuette. As you watch, the scale slowly tilts one degree toward the feather.

Granted By

Pishe, Sandelfon and Sek

Learnt At

Skills Used

Base GP Cost

10 GP

Requirements

None

Meditate

Type Miscellaneous
Step Count3
TargetObjects, Others, Self
ComponentsNone
Required PowersSight, Speech
Will Attempt to Resist No
Will Be Angered No/Unknown