Difference between revisions of "Talk:Research and Ideas/Alignment and Effects by Ilde"
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(Created page with 'Alright, fine-tuning the tables a bit by using my coffer research... I'm thinking putting stuff in newbie coffers changes your alignment by a fixed amount, so what I'm doing is p…') |
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− | Alright, fine-tuning the tables a bit by using my coffer research... I'm thinking putting stuff in newbie coffers changes your alignment by a fixed amount, so what I'm doing is putting amulets (the smallest reasonably usable thing) in coffers, starting from perfectly neutral, and keeping track of score align. | + | Alright, fine-tuning the tables a bit by using my coffer research... I'm thinking putting stuff in newbie coffers changes your alignment by a fixed amount, so what I'm doing is putting amulets (the smallest reasonably usable thing--4/17 degree) in coffers, starting from perfectly neutral, and keeping track of score align. |
Test 1: Sandelfon | Test 1: Sandelfon | ||
Starting point: 0, neutral, very happy (put several things in Sandelfon coffer to make sure) | Starting point: 0, neutral, very happy (put several things in Sandelfon coffer to make sure) | ||
− | # After one amulet in Sek coffer: neutral, very happy | + | # After one amulet in Sek coffer: neutral, very happy: 4/17 |
− | # neutral, pleased | + | # neutral, pleased: 8/17 |
− | # neutral, pleased | + | # neutral, pleased: 12/17 |
− | # neutral (0), pleased | + | # neutral (0), pleased: 16/17 |
− | # neutral (1 evil), pleased | + | # neutral (1 evil), pleased: 1 3/17 |
− | # neutral (1), pleased | + | # neutral (1), pleased: 1 7/17 |
− | # barely evil (1), pleased | + | # barely evil (1), pleased: 1 11/17 |
− | # barely evil (1), a little concerned (no rit modifier) | + | # barely evil (1), a little concerned (no rit modifier): 1 15/17 |
− | # barely evil (2), a little concerned (with rit modifier) | + | # barely evil (2), a little concerned (with rit modifier): 2 2/17 |
− | # barely evil (2), a little concerned (with rit modifier) | + | # barely evil (2), a little concerned (with rit modifier): 2 6/17 |
− | # barely evil (2), quite annoyed, can't do rituals | + | # barely evil (2), quite annoyed, can't do rituals: 2 10/17 |
− | # barely evil (2), quite annoyed, can't do rituals | + | # barely evil (2), quite annoyed, can't do rituals: 2 14/17 |
− | # evil (3), quite annoyed, can't do rituals | + | # evil (3), quite annoyed, can't do rituals: 3 1/17 |
− | # evil (3), very angry, can't do rituals | + | # evil (3), very angry, can't do rituals: 3 5/17 |
+ | |||
+ | --[[User:Ilde|Ilde]] 23:27, 2 July 2009 (UTC) |
Latest revision as of 00:27, 3 July 2009
Alright, fine-tuning the tables a bit by using my coffer research... I'm thinking putting stuff in newbie coffers changes your alignment by a fixed amount, so what I'm doing is putting amulets (the smallest reasonably usable thing--4/17 degree) in coffers, starting from perfectly neutral, and keeping track of score align.
Test 1: Sandelfon Starting point: 0, neutral, very happy (put several things in Sandelfon coffer to make sure)
- After one amulet in Sek coffer: neutral, very happy: 4/17
- neutral, pleased: 8/17
- neutral, pleased: 12/17
- neutral (0), pleased: 16/17
- neutral (1 evil), pleased: 1 3/17
- neutral (1), pleased: 1 7/17
- barely evil (1), pleased: 1 11/17
- barely evil (1), a little concerned (no rit modifier): 1 15/17
- barely evil (2), a little concerned (with rit modifier): 2 2/17
- barely evil (2), a little concerned (with rit modifier): 2 6/17
- barely evil (2), quite annoyed, can't do rituals: 2 10/17
- barely evil (2), quite annoyed, can't do rituals: 2 14/17
- evil (3), quite annoyed, can't do rituals: 3 1/17
- evil (3), very angry, can't do rituals: 3 5/17
--Ilde 23:27, 2 July 2009 (UTC)