Difference between revisions of "Alignment"

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(Filling out the colours for Light a little more.)
(Changing newbie coffer stuff based on some observations--see discussion page.)
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Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.
 
Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.
  
You can also affect your alignment by putting items in newbie coffers--this seems to move your alignment to that deity's preferred alignmentFor example, you can get to at least 6 degrees good (quite good) by putting items in Gufnork's chest.  More expensive items may work better(relics work quite well).  It may also be the case that it must be another deity's newbie coffer, or at least a coffer that you can't take things from.
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You can also move your alignment towards a given deity's ideal alignment by putting things in the newbie coffer for that deity (as long as you can't also take things out of that coffer)However, the items may need to match the deity whose coffer it is--putting in items that are consecrated to another deity (e.g., putting Fish-consecrated prayer beads in the Sek coffer), or not consecrated at all, seems to have no effect on alignment(It's possible they need to be priestly items, not just consecrated items.)  It doesn't seem to matter how close to the deity's ideal alignment you already are.  More expensive items, or possibly just holier items, may work better: relics appear to move your alignment by between two and three degrees, while prayer beads seem to be worth somewhere between half a degree and a degree.
  
 
Note that the [[Light|light]] ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain light which can give a rough indication of what range they belong to.  
 
Note that the [[Light|light]] ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain light which can give a rough indication of what range they belong to.  

Revision as of 07:08, 1 April 2009

To be able to use your abilities given to you by your god, you need to remain within your given alignment. Being near the edge of alignment will make perform rituals harder, and impossible if you are out of alignment. You will also be unable to enter the temple vestry to advance or get back rituals after death if you are out of alignment. The first warning that you're getting out of alignment is when "score align" says your deity is "pleased" with you (as opposed to "very happy"). With lower levels of faith.rituals.special, you'll also see messages that you "find yourself slightly distracted from your prayers" or "find it hard to keep [deity] in your thoughts as you pray" when you're starting to get out of alignment. The three main ways to remain in alignment are pray, the burial commands, and by keeping careful note of what NPCs you kill.

The alignment of the NPC you may be killing can be found in a number of ways. Firstly, the rituals See Alignment and Detect Alignment will tell you the alignment of all in the room, or a single NPC respectively. Also, the red-hilted daggers available in the Sandelfon temple shop will tell alignment (if they are significantly different from neutral) in the form of a colored flame when used to attack a target. If you are trying to keep an evil alignment, good things to kill are priests of good alignment, like Althea. Easy pickings for a youngster are small rodents and rabbits on the roads surrounding Ankh-Morpork. To try and keep a good alignment, the best places to kill things are areas such as the Gloomy forest and most places where you get attacked on sight. Easy targets include ravens on the roads and fields outside Ankh-Morpork. You can also check the List of NPC Alignments, although this is far from complete. Killing atheists in the TOSG is good for every alignment. Please do NOT kill shopkeeper priests, this is most inconvenient and even illegal.

Pray and the burial commands effect your alignment directly. How good they are at moving your alignment is dependent on what skill you have in the faith.rituals.special skill, and can be very efficient at changing the alignment with a good bonus. Pray seems to be more effective when you are far out of alignment than when you are close, while the burial commands seem to be fairly effective no matter what your alignment is.

You can also move your alignment towards a given deity's ideal alignment by putting things in the newbie coffer for that deity (as long as you can't also take things out of that coffer). However, the items may need to match the deity whose coffer it is--putting in items that are consecrated to another deity (e.g., putting Fish-consecrated prayer beads in the Sek coffer), or not consecrated at all, seems to have no effect on alignment. (It's possible they need to be priestly items, not just consecrated items.) It doesn't seem to matter how close to the deity's ideal alignment you already are. More expensive items, or possibly just holier items, may work better: relics appear to move your alignment by between two and three degrees, while prayer beads seem to be worth somewhere between half a degree and a degree.

Note that the light ritual can give some indication of alignment for those who do not have the detect alignment ritual. When performed upon the target, they give off a certain light which can give a rough indication of what range they belong to.

  • Violet - Really good (thirty-six to fifty degrees good).
  • Lilac - Rather good (fifteen to twenty-nine degrees good).
  • Blue - Fairly good (five to thirteen degrees good).
  • Cyan - Somewhat good (two to four degrees good).
  • Green - Slightly good, neutral, or slightly evil (up to one degree good or evil).
  • Yellow - Somewhat evil (two to five degrees evil).
  • Orange - Fairly evil (six to fourteen degrees evil).
  • Red - Rather evil (fifteen to twenty-nine degrees evil).
  • Crimson - Really evil (thirty to forty-three degrees evil).